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 Shackled City AP in Waterdeep ?

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T O P I C    R E V I E W
questing gm Posted - 09 Nov 2007 : 10:00:54
I have been wondering if the Shackled City AP would find a place in Waterdeep?

I think it would be a good opportunity to run an entire campaign in the city with a great adventure path. So far, I've only briefly looked through the 1st adventure, 'Life's Bazaar' and already I'm thinking about the beholder from the Skullport thieves guild (can recall his name right now, not very familiar with the region)

Any ideas, suggestions or opinions about the feasibility of adapting this into Waterdeep?

11   L A T E S T    R E P L I E S    (Newest First)
Jamallo Kreen Posted - 13 Nov 2007 : 21:20:19
MY PLAYERS: DO NOT EVEN THINK OF READING THIS!

I hope to tie the Shackled City path to Solon in 1360. There is already an old 3 module series about Solon's volcanic destruction in 1360, and I am adapting it (with some difficulty) to a post-Yamun Khahan campaign. I figure that since it's a city which is (canonically) volcanically destroyed, I may as well apply the Shackled City path to Solon. This means that the PCs can't save the city, no matter what they do, unless one is willing to alter the canonical timeline of the Unapproachable East. Having already killed Yamun Khahan, however, much of the AD&D modules' set-up has been destroyed for me, so I am having to improvise. I think that tying in a few Shackled City adventures will help to hold everything together.

If your campaign is already past the Crusade of 1360, have you considered having the adventure path unfold in the volcanic area around Neverwinter, instead of Waterdeep, which doesn't have any vulcanism, at least as far as I know?



Oooh, this {spoiler} thing is kewl....

Chosen of Moradin Posted - 13 Nov 2007 : 15:26:20
quote:
Originally posted by Alaundo

Well met

Just looking at the two posts above, for those who aren't aware, this forum now supports the SPOILER tag. So there's no need to try and set the text color to beige, or similiar color. Simply coding {spoiler} insert text here {/spoiler} (replace {} with [], of course) will do this for you

(above posts have been edited for this)



Heh! Big Al´s buying special pens and inks for us to work in the Keep!

Why I´m with a strange feeling that this means that he will ask something dangerous to us very soon?
Wooly Rupert Posted - 13 Nov 2007 : 13:54:48
quote:
Originally posted by Alaundo

Well met

Just looking at the two posts above, for those who aren't aware, this forum now supports the SPOILER tag. So there's no need to try and set the text color to beige, or similiar color. Simply coding {spoiler} insert text here {/spoiler} (replace {} with [], of course) will do this for you

(above posts have been edited for this)



A button to do this, kinda like we have for bolding and quoting and whatnot, would be good.
Alaundo Posted - 13 Nov 2007 : 11:04:00
Well met

Just looking at the two posts above, for those who aren't aware, this forum now supports the SPOILER tag. So there's no need to try and set the text color to beige, or similiar color. Simply coding {spoiler} insert text here {/spoiler} (replace {} with [], of course) will do this for you

(above posts have been edited for this)
questing gm Posted - 13 Nov 2007 : 09:26:25
In regards to some of the ideas given by Darkmeer, with a complimentary spoiler;

I've solved my problem for placing the kuo-tas and their temple for 'Zenith Trajectory', since there is mention of a kuo-ta ferryman in the adventure, the temple would be placed in some unknown location along the edges of the Darklake. Since there is kuo-ta are serving as ferrymen on th lake and the origins of the kuo-ta has been unknown at this ponit, I think the temple would be a secret hideout, only the kuo-ta ferrymen knows about which makes it suitable for it to be placed there.

As for Jzardirune, i think using the upcoming Spellplague as an explanation for the Vanishing sounds like a good idea but the enclave was abandonned for 75 years, so I'm not sure if it's chronologically consistent. On the other hand, I was thinking of replacing the enclave with a section of the sewers leading to the elevator that takes them either down to the Dungeon/Storage level of Undermountain or Skullport to Malachite Fortress...
Darkmeer Posted - 12 Nov 2007 : 16:40:11
Umm, have a couple of waterdeep ideas for you, spoilers (of course)

Recalling that the kuo-toa are "far away" would imply a portal from lost Jzadirune. Jzadirune, as far as being in undermountain, is a great idea. Anywhere you wanted to place it would certainly be fine, and the "spellplague" that went through there would be the precursor of things to come if you are following what happens in the Grand History and 4th edition changes. Now, as to the Kuo Toa that I'd like to address, I thing Sahuagin would be a great idea, perhaps allied with the Kuo-Toa? I think a portal or a tunnel into the underdark, which waterdeep has plenty of entrances, leading to a section that has the wretched creatures.

I hope this helps
/d
questing gm Posted - 12 Nov 2007 : 05:22:42
Well, I've already looked through the first two adventures; 'Life's Bazaar' and 'Flood Season' and are looking into several problems (including the ones mentioned above).

Spoilers below

First of all, I have no qualms of blowing up Waterdeep since I had originally intended to run this adventure path but only wanted to find a suitable place for it in Faerun. It is meant to be a one-off campaign set in Waterdeep, so if I am going to run another campaign with Waterdeep in it, i could make it pristinely untouched in that campaign. Even if i was going to use the AP to ruin Waterdeep, I think I would do some damage control and only destroy a ward instead of the whole city...

Making the slaver from the Xanathar guild seems like a good option with the dark creepers and skulks as members of the Hand, under Colstan Rhuul, and the appearance of the Eye with Avaereene fits the last encounter of 'Life's Bazaar'

The whole idea of 'Flood Season' is stumped for me, does Waterdeep have any danger of flooding? Maybe if i changed it with the festival of Auril's Blesstide...and naked people jumping into icy waters...

Changing the church of St. Cuhbert to Tyr is a pretty easy choice, but killing the high priest when he hasn't even made an appearance in 'Flood Season' seems a little harsh on the old guy...also i'm not sure where to place a out-of-town inn like the Lucky Monkey (this name will be changed of course, Sleeping Dragon?, there was a mention of that in the CoS:W web enhancement, but it's heavily guarded and takes at least 3 days while in the AP it should only take less than one) outside the walls of Waterdeep, am thinking of somewhere within the wards that are closer to the city gates instead

Should the Striders of Fharlanghn be the Harpers? or the Moonstars? or any other organization that you could suggest?

I'm also not sure about placing the Jzadirune enclave, Undermountain seemed like an obvious choice but on which level? This is followed by the kuo-ta temple in the third adventure, 'Zenith Trajectory', it looks like the background suits as having Zenith to be a descendant of the Melairbode, trying to reclaim his ancestral mines in Undermountain, but is there a kuo-ta presence there? i'm playing with the idea of Sahuagin's instead, but that puts the whole adventure underwater near the Harbor ward...

Would love to hear everyone's feedback on this, fellow sages and dungeon grandmasters

I didn't know that all the adventure paths were related in the same region so the suggestion of Tashalar looks interesting, but i'm not sure if i have enough material in that region to work with. Darkmeer, would you mind posting your suggestions here or PMing them to me? My email is gm_quest(at)hotmail(dot)com. Thanks aplenty wisen ones
Darkmeer Posted - 12 Nov 2007 : 00:45:18
quote:
Originally posted by Sian

by the way ... Tashalar is morphing into Sasserine which get some mentions in Age of worms and Savage tide (and a few one shot scenarios)



Well, that is another detail that makes putting Cauldron in the Tashalar region a happy thought. Although, as you pointed to the other two adventure paths, I think the Age of Worms happens in Waterdeep, with hints at Sasserine (Tashulta).

Anyhoo, If you decide that Waterdeep is worth the risks involved in the AP, then I strongly recommend revamping some of the later chapters.

Thanks
/d
Sian Posted - 11 Nov 2007 : 21:51:17
by the way ... Tashalar is morphing into Sasserine which get some mentions in Age of worms and Savage tide (and a few one shot scenarios)
Darkmeer Posted - 11 Nov 2007 : 05:21:52
Hallidan makes a good point. From what I've seen at Paizo, they placed "Cauldron" in Thindol along the Chultan Penninsula.

For my game, I set it on the Delphin Mountains in the far eastern edge of the Tashalar, near the Monastery to Selune & the lost city of Procalith. This allows for the proper terrains, adds some intrigue (snakes are quite un-welcome), and opens up opportunities to play characters from less popular regions in Fearun (I happen to LIKE that part of Faerun, btw).

I have more recommendations if you choose this path, just let me know.

/d
Halidan Posted - 09 Nov 2007 : 14:18:30
It sorta depends on the importance of Waterdeep to your version of the Realms. I don't want to spoil things for anyone who hasn't played the module yet, so reveal the hidden message below if you want to know more:

About 3/4ths of the way through the Shackled City module, the city is destroyed by a volcano and the population is scattered to the four winds. According to the notes in the adventure, the city doesn't recover. So, if you're willing to destroy Waterdeep in your version of the Realms, go right ahead. Personally, I kinda like to keep Waterdeep around in my Realms, so I plan on using a different city.

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