T O P I C R E V I E W |
SiriusBlack |
Posted - 19 Jun 2005 : 13:15:25 Uncle Hasbro wants you then! |
6 L A T E S T R E P L I E S (Newest First) |
warlockco |
Posted - 20 Jun 2005 : 07:34:57 quote: Originally posted by Kajehase
I think he was being ironic Sage, hence the quotation-marks around worthless.
Pretty much, especially since those tend to be "filler" degrees/courses for alot of other degrees.
Also the name a School/College gives your degree can also affect how an employer looks at it. A friend got an Associates degree in computer programming, but alot of jobs in programming said he didn't qualify, because the school he went to called it "data management" for some reason. |
Kajehase |
Posted - 20 Jun 2005 : 06:31:42 I think he was being ironic Sage, hence the quotation-marks around worthless. |
The Sage |
Posted - 20 Jun 2005 : 06:15:15 How is a Bachelor's degree in English, Writing, Education, Design, Music, or any other related field considered "worthless"?
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warlockco |
Posted - 20 Jun 2005 : 03:40:02 so you actually have to have one of those "worthless" degrees to apply for this job. |
The Sage |
Posted - 20 Jun 2005 : 03:08:27 Indeed.
If gaming industry experience wasn't such a requirement, I'd likely take a shot at this myself. I mean, I've been involved in game development, table-top mostly, as I've co-designed two PDFs for the d20 system which were published online and made available for sale, but that's hardly even a smidge compared to what Hasbro are looking for.
And I've had electronic game development experience as well as extensive training in music. Anyone here in Australia who saw (over the university net) my imitation Quake III engine improvisation with baroque music blaring in the background two years ago will immediately see the type of "experience" I'm talking about here.
I'd be curious to hear who eventually is accepted by Hasbro for this position.
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Wooly Rupert |
Posted - 19 Jun 2005 : 16:58:45 Here's the rest of the info on this position in Rhode Island (taken from here):
quote: Associate Toy/Game Developer – TYRI30-137 Job Description Description Hasbro (NYSE:HAS) is a worldwide leader in children's and family leisure time entertainment products and services, including the design, manufacture and marketing of games and toys ranging from traditional to high-tech. We are seeking a creative, outgoing individual with the abilities to design and create overall game and story concepts with components such as levels, quests, missions, and "fantasy worlds" geared towards delivering compelling play experiences. Individual also needs to understand and define the technical aspects of the development process as it relates to this type of work.
Key accountabilities include:
Manage content/game development; start to finish (including toy scripts, toy play patterns, sound recordings etc), through supervising internal or external scriptwriters for multiple projects. Relate and promote ideas in laymen's terms and translate them into technical specifications and flowcharts for high complexity scripts for disciplines along the technical path. Collaborate across different disciplines, vendors and licensors worldwide throughout the product development cycle. Act as a liaison with programming and sound design facilities to ensure quality and on time code release. To be considered an applicant for this position, you must complete the questions section and attach a resume. Qualifications Preference will be given to candidates who possess the following:
Bachelor's degree in English, Writing, Education, Design, Music, or related field. A minimum of 5+ years game/content development experience for a few or more of the following: hand-held and platform gaming systems, audio/video playback and processing devices, animation and robotics. A strong understanding of basic principles of design theory and how they apply to content construction in a single or multi-player world. Must have excellent writing skills to document processes and procedures and the ability to demonstrate script and code writing abilities. Excellent interpersonal skills sufficient to interface with other development teams and resources within the group. Experience playing RPG's and Electronic Games with knowledge of the current marketplace. Must be proficient with the software and hardware tools necessary to perform tasks.
I'd jump on this, but more than a few of these requirements are out of my league. They don't seem to want someone new; it looks like they want someone experienced in the game industry -- which leaves the majority of us out.
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