Reimagining Old Empires
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Topic URL: http://candlekeep.com/forum/topic.asp?TOPIC_ID=21828
Printed on: 19 Dec 2024
Topic:
Topic author: Gary Dallison
Subject: Reimagining Old Empires
Posted on: 28 Jul 2017 09:05:03
Message:
So my latest project is coming to an end and id like to get back into developing the realms (this time im going to use a website - wordpress).
Im going to start with one of my favourite regions - the old empires (just mulhorand and unther for now). In only doing original realms (up to 1370s)
First up is a request for any copies of the pages from the wotc website that were to do with mulhorand or unther (or thay). I know i copied the main article for the portals articles but i often missed out the linked pages for important characters in those articles. So if anyone has any copies of portal articles and their linked pages id be very grateful.
And while im at it, does anyone have any suggestions or ideas that would be nice to see explored. For example i always wondered what the origins of the enclave were.
Im hoping to develop the region as much as i possibly can so a few extra ideas are always useful.
Edit
Below are the list of links to pages detailed so far in the Old Empires region
Home Page
Some of my own rules I've been working on ARRGS Classes ARRGS Magic ARRGS Magic Items ARRGS Options ARRGS Races ARRGS Skills
Running the Realms Divinity
Faerunian Pantheon Entropy Tchazzar
Mulho-Untheric Pantheon Mulho-Untheric Pantheon Ass-Uraqn Gil-Geamesq Horus-Re Ish-Tarri Ram-Manu Sebek Set TiaMa'at
Organisation The Church of the Sky Father The Church of Hoar The Church of Ish-Tarri The Church of Ram-Manu The Cult of the Old Gods The Cult of the Queen of Chaos The Cult of the Smiling Death The Enclave The Eternal Claws The Northern Wizards
NPCs Old Empires NPCs Maladraedior Meiandringolousaert Nezram Seh-Om
Races Humans Dwarves Rakshasa Spellweavers
Regions Chessenta Luthcheq Akanax Airspur Mulhorand Skuld Raurin Unther Dalath Messemprar Nissel (Red Haven) Niz'Jaree (Firetrees) Shussel Ssintar Unthalass
Replies:
Reply author: George Krashos
Replied on: 28 Jul 2017 12:17:47
Message: I don't think there is much out there to be honest. Tom Costa's "History of Unther" article and that's about it.
-- George Krashos
Reply author: Gary Dallison
Replied on: 28 Jul 2017 12:32:23
Message: Im almost certain there is a portal article on thay that mentions a mulhorandi general who died there long ago.
I think ive just finished typing up the article in dragon 353 (cant recall if tom wrote it or not) otherwise where can i find this history of unther article (his unpublished works on forgotten gods include a few nice minor additions to the mulhorandi pantheon.
Reply author: Zeromaru X
Replied on: 28 Jul 2017 14:05:09
Message: I know there is a Volo's Guide to Unther and Mulhorand in Dragon 358. Maybe is that one?
If not, I also like to know in which dragon is the History of Unther.
Reply author: Gary Dallison
Replied on: 28 Jul 2017 14:37:30
Message: Ive looked it up on google and it looks like it was a web article on the wotc website to accompany the Alabaster Staff novel (events of which i will be reimagining).
Unfortunately the link to it isnt working anymore so if anyone has a copy id be most grateful to acquire it.
Reply author: Markustay
Replied on: 29 Jul 2017 02:01:20
Message: Somebody did a very comprehensive (and GOOD) history of the Old Empires, and brought them up-to-date with 3e, back on the WotC forums (during 3e). I had C&P'd the whole thing into a document (it was an amazing amount of research and detail, with a timeline), but have lost that since then. Maybe somebody else has a copy of it?
if so, I 'd love another copy myself.
Reply author: George Krashos
Replied on: 29 Jul 2017 04:07:35
Message: The History of Unther piece is the add on to the Alabaster Staff. I have that.
I think the work Markustay is referring to is Eric's "Old Empires Anew" work which was posted at the 'Keep in this thread:
http://forum.candlekeep.com/topic.asp?TOPIC_ID=16726
-- George Krashos
Reply author: George Krashos
Replied on: 29 Jul 2017 04:08:31
Message: The History of Unther piece if the add on to the Alabaster Staff. I have that.
I think the work Markustay is referring to is Eric's "Old Empires Anew" work which was posted at the 'Keep in this thread:
http://forum.candlekeep.com/topic.asp?TOPIC_ID=16726
-- George Krashos
Reply author: Asharak
Replied on: 29 Jul 2017 11:26:23
Message: There's also "Old Empires Prestige Classes, Spells and Sundry - by Scott Bennie" with bachground (extensive timeline from 1358 to 1367 and Addercurse realm history with the Tanray - ancient barbarians of the Utter East).
Reply author: Gary Dallison
Replied on: 29 Jul 2017 11:34:37
Message: Got the scott bennie stuff although the tanray werent my cup of tea to be honest.
Could i have a copy of the hitsory of unther article pretty please george.
I will go through my wotc web articles next and see what bits im missing. It feels good to know im going to get to do some creating again. I wonder if wordpress (the free one) will allow me to do javascript wizardry.
Unther could do with a bit of low level detail.
Reply author: Gary Dallison
Replied on: 02 Aug 2017 22:22:52
Message: Well ive started my new project (a website of my alternate version of the realms -starting with unther first).
As usual im starting with the deities (but only because in Unther they lived in Unther). Im changing the names a bit as i hate real world analogies.
Im including all the 'dead' gods as well because im bringing some back later.
TiaMa'at is now an ancient sorceress of the Turami that learned to take dragon form, had dragon children and rose to godhood after stealing power from the corpses and relics of other gods.
Oh and im making a new god (not decided on a name yet) who is god of flames and was driven south into exile long ago by gilgeam. His priests are the basis for the brotherhood of thr black flame which spread to thay and also a zakharan secret society that his kin still rule.
Unfortunately i cant find my own web address for the wordpress blog so i cant share it (but its in very very early stages at the moment)
Reply author: Markustay
Replied on: 03 Aug 2017 00:31:50
Message: I like what you did with Tiamat's name. Strangely, I think that was the only one I kept 'pristine' in my own list.
Gilgeam I never liked (name or concept). Too 'RW' (Gilgamesh).
I think in that novel we had a chance to finally fix that crappy derivation, but NOPE, same old terrible name (he could have easily be known by some other on Abeir, and just said, "People used to call my Gilgeam". It would have been such an easy fix). Then again, maybe I'm the only person who that bothers really bad (all the RW analogies - deific or otherwise - get under my skin).
Come up with a better name for the 'Blade Kingdoms' (its so obviously 'fantasy trope'). Maybe the Citystates of Akanul? The Akanulands? Doesn't really roll-off the tongue. The Dominion of the Akanulords? Hmmmmm... sounds almost a bit scify-ish. I like 'The Akanulords', so maybe most folks just shorten it to that when they are speaking? Unfortunately, they're not a whole lot different than the Border Kingdoms, except maybe bigger, stronger, and better organized.
Feel free, BTW, to take whatever (gods) you want that I posted in that other thread - I was just brain-storming a 5e pantheon for both countries (I can see them each having a 'patron', but I'd also like a conjoined Old Empires pantheon, one that could better oppose the Faerűnian one. I rarely put much thought into the OE because the whole concept for them right from the beginning (of TSR publication) never sat well with me - I'd prefer a complete overhaul, and this Sundering 2.0 was a great way they could have accomplished that. Too bad they didn't even bother to try.
So maybe one patron god for each of the four countries involved? We also have the Blade Kingdoms, and Sespech is kind of in a weird place (not sure which pantheon they would even use, since they'd be 'cut off' deifically from the Faerűnian one, sort of).
Reply author: Gary Dallison
Replied on: 03 Aug 2017 07:04:51
Message: Oddly enough Gilgeam i was going to keep because its not the same as gilgamesh but you are right they should all be changed.
TiaMa'ats name i made from the concept of Maat which im reinterpreting as oneness or wholeness of being. TiaMa'at means dark one (which today people translate as evil one) and was an attempt by the Untheric gods to give her a bad press. Her original name is unknown but Turami descendants tell of a legend of Tla the sorceress who lay with and mastered dragons and fought against the Untherites when her home was destroyed.
This TiaMa'at is nost definitely not the same as the Dragon Queen Tiamat. Howver during the Time of Troubles (which is not a gods walk Toril event) TiaMa'at will be slain by Tiamat and here church infiltrated and none will be the wiser that their doctrine now serves a different goddess (except Tiglath and a few purist zealots).
Im setting this in the originalRealms and fully intend to merge the Untheric and Mulhorandi pantheons with an event that is inspired by the Alabaster Staff. Gilgeam will come back as a god of madness and undeath.
Im also redefining how the gods work. The Untheric gods begin as quasi power (encompasses the old term demigod) and are therefore not real gods, just super powerful beings that can perform divine acts. This is the first step on the path to true multiphasic being godhood. The untheric and mulhorandi gods are trappes in this quasi power form by the imaskari barrier and so can be killed proper. When the barrier comes down (when Enlil goes missing) thr Mulhorandi gods ascend to true godhood, but Gilgeam forces the Untheric gods to remain (so he can kill them and steal their power). He however creates an outerplanar abode and the pantheon become a bastardised version of quasi power and true god (they have a single body but when they die they reform in this outerplane). No more complicated gods that are alive everywhere else but dead on Toril. I only deal with Toril.
Plenty of the Untheric gods die properly but belief can bring a god back. Their relics could be used to recreate them. And not all the untheric pantheon are dead, some were forced into exile by Gilgeam.
Reply author: Gary Dallison
Replied on: 03 Aug 2017 22:30:29
Message: Looking at Dalath
Im wondering why the volcanic eruptions only seem to affect the lands south of the smoking mountains.
Ash is spewed constantly over th black ash plains but nothing on the maerchwood and Dalath to the north.
How and why did Maladraediador settle beneath Dalath 3000 years ago. And how has he lived for so long in peak condition (no god status - i dont do that).
Im wondering if Dalath has been rebuilt atop volcanic eruptions many times or perhaps some work of the untheric godkings keeps the wood and Dalath safe.
Perhaps Dalath was home to the Untheric godking of fire who directed the eruptions. Maybe Girru could be that godking (his name is similar to a mesopotamian god of fire).
Maybe Maladraediador was Girru's pet or captive who know remains in his prison fomenting unrest against Unther
Reply author: Gary Dallison
Replied on: 04 Aug 2017 08:29:12
Message: Naming conventions. Im thinking that the noble house name comes first then the given name.
So Gilgeam becomes Gil-Geamesq which equates to Geamesq (pronounced Geamesh) of noble house Gil.
Im not going to use the term House though because that is typically dwarven or elven in origin in the realms. Instead how about Androm (meaning skyship). Only nobility belong to an Androm and it signifies their relation to one of the godkings (so Gil-Zimrilim and the many other Gil- all are related to Gilgeam.
Non noble born do not have a family name although all the rich merchants are given an honorary Androm to signify they are of the merchant family.
Reply author: Gary Dallison
Replied on: 04 Aug 2017 21:34:55
Message: Maybe this link will work.
Alternate Realms Site
A link to my new site which at the moment is starting to detail Unther.
Only got some cursory details on Dalath and a bit of the Mulhorandi-Untheric Pantheon at the moment but i'll keep working on it.
Reply author: Gary Dallison
Replied on: 05 Aug 2017 10:26:51
Message: Initial idea is Maladraedior is imprisoned beneath Dalath by the godking Gir-Ubil (Girru). Maladraedior lost the battle for suzerain of the blue dragons and was driven into exile where Gir-Ubil captured him.
Gir-Ubil was killed in the Orcgate wars and no one knew about the dragon he imprisoned under the volcanoes to control their eruptions.
Now Maladraedior wants out. He is secretly working against Gil-Geamesq and is in total control of Dalath. Once he escapes the volcanoes of the smoking mountain will certainly erupt (1372 i believe) and he has engineered it to destroy the citadel of black ash.
The order of thr black flame were originally fire mages and priests of Gir-Ubil who made pilgrimages to his sacred places after his death. Maladraedior whispered to them and twisted them to his ideology - turning them into assassins and elementalists that were dedicated to ending the rule of Gil-Geamesq and the godkings.
When the treachery of the order was discovered they were driven out of Unther (some fled north to Thay, some fled south to Zakhara, others fled to the planes).
Now Maladraedior is fuelling lawlessness in Dalath and keeping Teu-Mmanudar "The Bloodletter" occupied while Maladraedior's agents foment and fund unrest elsewhere (like Unthalass and Messemprar).
When Gil-Geamesq dies and Unther falls into chaos, Maladraedior will desire release and will definitely claim Suzerainty of the blue dragons (by brutally destroying the current Suzerain).
Maladraedior is the son of Kalzareineid (a consort of TiaMa'at, and a dragon she altered until it was capable of magical feats far beyond normal dragonkind). He is thus very learned in magical lore. Gir-Ubil imprisoned Maladraedior using a huge enchanted chain (now far to small for the draconic behemoth) which preserved Maladraedior's vitality and made him immortal (so he could perform his duties for ever). As a result Maladraedior is over 3000 years old but with the energy and vitality of an adult dragon a few centuries old.
And Gir-Ubil imprisoned other dragons as immortal servants under volcanoes (and for other tasks) across Unther (Ship of the Gods).
Reply author: Gary Dallison
Replied on: 14 Aug 2017 21:29:53
Message: Added a few new gods, Teu-Nasabu; the Untheric god of Wisdom and Knowledge who fled Unther when Gil-Geamesq became head of the pantheon and demanded the material presence of the gods in Unther at all times (making them Demi-Gods).
Came up with a few Untheric/Mulan words
Masate - Soldier Gurmasate - Army or Armies An'Ular - Noble Houses - actually translates as "of the heavenly ones" Anul - Gods - actually translates as Heavenly Ones. An'Ulae - Freeholders - actually translates as not noble or less than. Isriku - Tax Collector Gud - Pronounced Good - meaning warrior.
Reply author: TomCosta
Replied on: 15 Aug 2017 00:13:11
Message: PM me with your email address and I'll send you the Unther article, I can also send you my old Bahamut F&A style article (and why Eric nicknamed me Marduk in Demihuman Deities), and Scott Bennies articles.
Reply author: Zeromaru X
Replied on: 15 Aug 2017 01:33:20
Message: Hey, Tom. If possible, can I also partake in this? I'm really interested in this (as I'm working in a version of Unther and Tymanther in the current Realms). But, the Bahamut F&A is of more interest for me...
Reply author: Gary Dallison
Replied on: 15 Aug 2017 21:01:47
Message: A few more words
Eshadak = sword (of the bronze stabbing variety) Hitir = javelin (bronze) Pederu = armour (in unther it is a light cloth covered with bronze plates - equivalent of splint mail)
Also defined how the freeholders secretly rule the settlement and manipulated the local lord Teu-Munadar "Bloodletter". The elders of the freehold families appear to be in conflict but are secretly in cahoots with one another to ensure revenues are split equally between the two families (over the longer term) - communicating in draconic runes on coins left behind in contested areas. Only the elders are aware of the communication and they meet secretly (and very rarely when summoned by Maladraedior to his secret tunnels and prison). The freeholders collect taxes and enforce the peace on behalf of Teu-Munadar; having paid handsomely for a licence to do so. Their paid collectors and enforcers feud over which businesses and mines they can collect tax from (and which lawbreakers they can enslave). Locals know enough not to pay taxes twice but newcomers may be caught out. The two elders are downplaying the amount of ore available in the mines and the reducing taxes available to Teu-Munadar. They secretly divert funds to Maladraedior (who uses the money to arm slaves and fund other ventures such as Messemprars revolt and other anti Gilgeam efforts).
The whole town is involved in secret activities to overthrow Gilgeam's rule in Unther and it has been going on for millennia (although only in the last few centuries has it been so rough and tumble and so often in revolt). Maladraedior doesn't want to be discovered but also wants to ensure as little money as possible goes to Unthalass and the God-King.
Reply author: TomCosta
Replied on: 16 Aug 2017 00:41:20
Message: Sure. Happy to share with anyone.
Reply author: Zeromaru X
Replied on: 16 Aug 2017 01:23:22
Message: Thanks. I guess this answers me why Anubis isn't in the Mulhorandi pantheon... (though I have to add that Osiris was kind of a jerk...)
Reply author: Gary Dallison
Replied on: 16 Aug 2017 21:37:55
Message: Cheers Tom. Lots of ideas there
Okay so the gods I have so far (will be expanding this a lot
Akanic Pantheon E-Anu: Akanic god of the Sky and Akanu itself En-Kihh: Akanic god of water and mischief. A known shapeshifter, it is not known if this being was even human. His ultimate fate is unknown and unrecorded following the merging of Akanu and Unther. Gil-Geamesq: Akanic god of Strength. later the Akanic god of the Sky and Akanu after the death of Anu Sin-An'na: The Akanic god of Protection and the Moon. Sebekar: Akanic god of Swamps and Crocodiles. Ram-Manu: The Akanic god of War
Untheric Pantheon E-Nlil: Untheric god of Law, Air and Unther. Gil-Geamesq: Untheric god of Strength, Unther, Victory, Judgement. Took over from E-Nlil in -734 DR as head of the pantheon when the Akanic and Untheric pantheons merged. Amar-Du'uk: The Untheric god of Justice and Protection. Ass-Uraqn: Untheric god of War, Thunder, Storms. Displaced by Ram-Manu after the merging of the Akanic and Untheric pantheons. Ish-Tarri: is the Untheric goddess of Fertility, Love, Land, Moon, and Magic. She was originally part of the Akanic pantheon and took over some of the responsibilities of Sin-An'na who was slain during the Orcgate Wars. Ram-Manu: Untheric god of War, Thunder, Rain, Sky. Originally from the Akanic pantheon. Ina-Ninaki: The Untheric god of Sex, Beauty, and Desire. Slain during the Orcgate Wars Gir-Ubil: Untheric god of Flames and the Forge. Slain during the Orcgate Wars Teu-Nasabu: Untheric god of Knowledge and Wisdom. Fled from Unther when Gil-Geamesq became head of the pantheon.
Reply author: LordXenophon
Replied on: 17 Aug 2017 14:14:03
Message: Shouldn't you include Tchazzar in there, somewhere?
Reply author: Gary Dallison
Replied on: 17 Aug 2017 17:56:32
Message: I dont think so no.
The Akanic pantheon is one of my own making for a lost empire located in what is now Chessenta that was absorbed into Unther.
Tchazzar ascended before 1000dr ish i think in the Chessenta region, which Unther had long ago lost control of and became a pantheon contested region between the untheric and faerunian pantheon.
I dont believe Tchazzar was ever worshipped in Unther so i would have him firmly as part of the Faerunian pantheon.
However i will be adding a lot to his backstory and alluding to his parentage and how he became a vessel for tia-ma'at in 1357 (not calling it the time of troubles because its not a real event in my world).
Loads more gods to come still, names loosely based on what real world deities i can find but they are all demigods (i redid the god rules so it wasnt so confusing) so they interact in the history of the region and develop their own story from the moment they arrive on Toril.
Ram-Manu for instance will have developed PTSD during his lifetime of fighting and so cowers from battle normally (which is why he never stood up to Gil-Geamesq when the godking went insane).
Reply author: Gary Dallison
Replied on: 17 Aug 2017 21:33:46
Message: Added a few new events to Unther's history. Based on canon but given a date and some after effects.
-1961 DR: Dalath is founded and immediately destroyed by the Ash Dragon. The Ash Dragon spends the next year rampaging throughout Unther even disrupting a battle between the forces of Unther and Mulhorand along the River of Swords. -1960 DR to -1898 DR: The Dragon Purges of Unther. Amar-Du'uk and Ass-Uraqn lead the forces of Unther in a purge against all the dragon lords dwelling within Unther's borders. The purges begin with Amar-Du'uk slaying the Ash Dragon in an aerial battle above the Black Ash Plains while the legions of Unther battle dwarven warriors on the ground below.
This is all part of TiaMa'at's revenge for Unther's godkings slaying her family. She sought out dragon lords and stirred them to activity with tales of the godking's prowess and riches and how they came to take their lands from them. She spent centuries experimenting on them (and herself) until she could take dragon form. She lay with dragons, had a number of children, and even managed to sway a family of blue dragons to her cause (which then dominated the other blue dragons in the region - exiling those who would not submit such as Maladraedior). In short the dragons wreak havoc against Unther for over half a century before the god-kings slay or enslave them all. I'm thinking even a few god-king's of Unther may perish in the conflict (particularly when the blue dragon flight mobilises).
Reply author: Gary Dallison
Replied on: 19 Aug 2017 10:33:04
Message: So im thinking about life and society in unther.
Im thinking it should be all about the god kings.
If you are not related to a godking (and therefore nobility) then you are worthless.
Only nobility can own land, have slaves, earn money and have possessions because all of unther belongs to the god kings.
So we have three tiers of people.
The nobles, those related to the god kings. They own all the land in unther and all the wealth and most of the slaves. All the opportunities in life are easy for them. However Gil-Geamesq is the only real ruler so the House of Gil is the most powerful and if they want to bring down another noble it takes only a whisper. Gil-Geamesq is fickle and he kills on a whim including his own house.
Then we have the freeholders. These families claim a descent from the godkings through a bastard scion (usually with a parent). They can rent land and slaves from the nobility and can earn money and own possessions.
Last is the slaves. They have no rights. They are bought, and usually worked to death.
In the grey areas there is the no-men. People born from escaped slaves or those granted freedom by Gil-Geamesq for being great gladiators or generals. Their children are neither slaves nor noble. They have no rights but are not slaves (unless they break laws or offend nobles).
There is a way for some social mobility. Anyone can join the army, so some escaped slaves have done so. If you survive 30 years in the army then you become a freeholder of sorts.
Reply author: Gary Dallison
Replied on: 20 Aug 2017 18:01:52
Message: Latest thought is the enclave.
Who are they, what are their origins, where is their base and why can nobody find it.
My initial thoughts is that they are an amalgam of wizards that Gil-Geamesq outlawed in unther (after the brotherhood of black flame and wizards reach rebellion the wizards had proved themselves too dangerous to control).
Their base is actually an extra dimensional space, and imaskari portal nexus (all portals in an area lead to the space where people can then travel through other portals to the desired destination (if they have the right keys). So the enclave has access to all imaskari portals in unther that are still operating (and they can block up portals to stop them from working for portals they no longer control on the other side).
Im thinking the group was actually infiltrated by imaskari descendants hiding in Ulgarth that are using the group to collect old imaskari magic
Reply author: Gary Dallison
Replied on: 22 Aug 2017 08:49:45
Message: Added a bit of detail to the rebellion from Imaskar.
I figure the godkings travelled all the way to Toril in these magnificent spaceships (the journey wasnt smooth and some people died along the way). If it was me, i wouldnt leave these ships in a mountain range far to the north.
So i have a new event. Battle of the Whirling Sands. The mulan godkings launch a surprise attack on the capital of imaskar and kill lord artificer yuvaraj using the two spaceships to flatten the capital city.
Of course the ships are badly damaged and after the battle as imaskar begins to collapse and its provinces revolt, the godkings flee south with their limping spaceships in tow.
Mulhorand buries its spaceship where it builds its new capital.
Unther drags the ship across the Alamber. The ship finally loses power on an island which is thereafter named the ship of the gods.
Unther then goes on a slaughterfest of native turami before founding the capital of unther.
Reply author: Zeromaru X
Replied on: 22 Aug 2017 10:10:03
Message: Your site asks me to login. Is necessary to sign up to view stuff?
Reply author: Gary Dallison
Replied on: 22 Aug 2017 10:36:19
Message: I have no idea to be honest, its a wordpress site so it might be required to login to view any wordpress site didnt know about that limitation, oh well.
Reply author: Gary Dallison
Replied on: 23 Aug 2017 07:10:55
Message: New words.
Ien - meaning lord War'Lur - meaning slave.
Also it would seem that at its height Unther had cities in the eastern shaar, now all ruined and its roads vanished. I wonder if peleveran could have been owned by Unther once (maybe they built it, maybe they conquered it from the dwarves or found it empty - gargauth's legend where he destroyed a dwarven city would be ironic if he ended up imprisoned beneath it.
Reply author: Wodwulf Seaxaning
Replied on: 24 Aug 2017 01:30:06
Message: Very nice dazzlerdal - I plan to home-brew version on Grey Box FR campaign setting Old Empires region.I'll likely go in a completely different direction using Grey Box to be a foundation to build from & ignoring the post Grey Box Old Empires Near East flavor.
Reply author: Markustay
Replied on: 24 Aug 2017 05:51:23
Message: quote: Originally posted by dazzlerdal
Also it would seem that at its height Unther had cities in the eastern shaar, now all ruined and its roads vanished. I wonder if peleveran could have been owned by Unther once (maybe they built it, maybe they conquered it from the dwarves or found it empty - gargauth's legend where he destroyed a dwarven city would be ironic if he ended up imprisoned beneath it.
Its canon, to some degree...
quote: Pg.125, FRCS Revised (2e) Unther: As with Mulhorand, the other living "dead kingdom", the wreckage of Unther's empire can be seen throughout Chessenta and the Eastern Shaar. It left more temples than wonders, some of which have been turned to other tasks today.
Coupled with...
quote: Pg.128, FRCS Revised (2) The Shaar is a most effective barrier between the Heartlands and the Shining South, effective through its own emptiness. The Shaar is dominated by miles upon miles of thick grassland, and peopled only by nomads, herdsmen, and raiders. Yet, strange temples and abandoned shrines to lost gods dot the lands, and some of the wanderers encountered wield great mystical powers.
*I didn't feel like looking for a 3rd (and possibly 4th) quote, but it is also canon that the dwarves (of the Shaar) HATE Unther - they have had lots of hostile interaction in the Shaar (which is also why I believe the Dwarves had at one time had a MUCH more extensive surface-presence). For Unther's part, dwarves are still unwelcome there (so are elves, for different reasons). In fact, the whole of the Old Empires seem to very much dislike demihumans. Humanoids, however, they don't seem to have a problem with. Go figure.
I just happened to be reading those sections earlier today. Its been so long since I've read through any of it I've forgotten quite a lot. I was actually trying to find out as much info as I could on Akanul and the Akanamere. Unther definitely had 'holdings' in the Shar, and Calimshan (which is just as old as those empires) was also pushing into the Shar from the other direction (I believe they dominated the Channath Vale {Elsir Vale} region for a time). Not sure if some of that was in the Calimshan or LoI books (a boxed set and two separate books), or if some of it was in Serpent Kingdoms, or both. In the Unther/Old Empires thread someone was doing back on the WotC boards, they assumed there was a Calimshan/Unther war at some point, but it was more of a 'cold war' with only a few actual battles (Unther was waning when Calimshan was waxing IIRC, although both are 'cyclic').
Its also interesting to note that if you wanted to consider any of the Elsir Vale material canon for the Channath Vale, there is a preponderance of half-dragons in the region. And not just human halves - all sorts, like elves, dwarves, goblinoids, I think even a half-lizardman one, IIRC. the 'Fane of Tiamat' would be in the Wyrmbones there (renamed the Wyrmsmoke Mtns. in the EV material). Tiamat seems to have a fondness for The Shaar... which is funny, because Shar has a connection to The Shaar (I doubt its coincidence, but I also am not saying they are the same being - more likely Tiamat is trying to tap-into or find whatever it is Shar lost down there... herself?)
Reply author: Gary Dallison
Replied on: 24 Aug 2017 07:05:05
Message: Some nice quotes, cheers Markus.
My TiaMa'at is actually a human sorceress who hid among the dragons and learned alot about them. I have had her hiding in the shaar for millennia so a large fortress in the wyrmbones seems like a bloody good idea.
Also about peleveran. I doubt unther or the dwarves could have created that huge pit/entity trapping prison at its centre, but i know of a racial group that has an ancient association with gargauth and that has created powerful planar creature traps (way up north in narfell). Mayhaps the dwarves conquered this place from them and stood guard for a long time before the bonds weakened enough for gargauth to destroy them.
Reply author: Gary Dallison
Replied on: 24 Aug 2017 07:27:58
Message: Oh and thankyou for the kind words wodwulf, feel free to post your own ideas or steal mine. I personally dont mind the similarities between the old empires and real life, if you look closely there arent really that many similarities. Ive changed a few names and come up with in game historical events for things so to me that makes them realmsian enough (the animal headed mulhorandi gods for instance are like that because of an invasion of nomads from the hordelands that brought with them animal worship).
Reply author: sleyvas
Replied on: 24 Aug 2017 13:47:09
Message: quote: Originally posted by Markustay
quote: Originally posted by dazzlerdal
Also it would seem that at its height Unther had cities in the eastern shaar, now all ruined and its roads vanished. I wonder if peleveran could have been owned by Unther once (maybe they built it, maybe they conquered it from the dwarves or found it empty - gargauth's legend where he destroyed a dwarven city would be ironic if he ended up imprisoned beneath it.
Its canon, to some degree...
quote: Pg.125, FRCS Revised (2e) Unther: As with Mulhorand, the other living "dead kingdom", the wreckage of Unther's empire can be seen throughout Chessenta and the Eastern Shaar. It left more temples than wonders, some of which have been turned to other tasks today.
Coupled with...
quote: Pg.128, FRCS Revised (2) The Shaar is a most effective barrier between the Heartlands and the Shining South, effective through its own emptiness. The Shaar is dominated by miles upon miles of thick grassland, and peopled only by nomads, herdsmen, and raiders. Yet, strange temples and abandoned shrines to lost gods dot the lands, and some of the wanderers encountered wield great mystical powers.
*I didn't feel like looking for a 3rd (and possibly 4th) quote, but it is also canon that the dwarves (of the Shaar) HATE Unther - they have had lots of hostile interaction in the Shaar (which is also why I believe the Dwarves had at one time had a MUCH more extensive surface-presence). For Unther's part, dwarves are still unwelcome there (so are elves, for different reasons). In fact, the whole of the Old Empires seem to very much dislike demihumans. Humanoids, however, they don't seem to have a problem with. Go figure.
I just happened to be reading those sections earlier today. Its been so long since I've read through any of it I've forgotten quite a lot. I was actually trying to find out as much info as I could on Akanul and the Akanamere. Unther definitely had 'holdings' in the Shar, and Calimshan (which is just as old as those empires) was also pushing into the Shar from the other direction (I believe they dominated the Channath Vale {Elsir Vale} region for a time). Not sure if some of that was in the Calimshan or LoI books (a boxed set and two separate books), or if some of it was in Serpent Kingdoms, or both. In the Unther/Old Empires thread someone was doing back on the WotC boards, they assumed there was a Calimshan/Unther war at some point, but it was more of a 'cold war' with only a few actual battles (Unther was waning when Calimshan was waxing IIRC, although both are 'cyclic').
Its also interesting to note that if you wanted to consider any of the Elsir Vale material canon for the Channath Vale, there is a preponderance of half-dragons in the region. And not just human halves - all sorts, like elves, dwarves, goblinoids, I think even a half-lizardman one, IIRC. the 'Fane of Tiamat' would be in the Wyrmbones there (renamed the Wyrmsmoke Mtns. in the EV material). Tiamat seems to have a fondness for The Shaar... which is funny, because Shar has a connection to The Shaar (I doubt its coincidence, but I also am not saying they are the same being - more likely Tiamat is trying to tap-into or find whatever it is Shar lost down there... herself?)
Thanks, this even more makes me wonder if Ramman isn't actually an interloper god from the Shaar. Similar with Ishtar... and my story I've been developing, I may bring back Ishtar separately from Isis again. I'd been using eldath, but Ishtar would make a better river goddess for the area. It might make things weird having Inanna, Ishtar, and Ramman (since two have war and two have love), but maybe they might more define their ethos in those areas. In other words, maybe Ramman becomes a god of bravery and other masculine aspects of combat and Inanna starts encroaching on the red knights fields of skill..... and maybe Inanna becomes more focused on physical lust (pushing into Sharess' field) and Ishtar becomes more a fertility goddess. Hell, I may remove Ki from what I was doing an just add Ishtar (or both..... or maybe Ki sacrifices herself during the Sundering, so we can have a story where she was there and she passed, just to show that some gods aren't back and why). Still, I kind of like the idea of the Untheric gods coming to Peleveran instead of Unther where Gilgeam is trying to take hold again.
Reply author: Markustay
Replied on: 24 Aug 2017 15:08:22
Message: Also, re-reading what I wrote, one thing from that other person's "Unther Musings" was that Calimshan actually acquired their 'chariot tech' from their hostilities with Unther. FR doesn't seem predisposed to chariots, but Calimshan weirdly has them, and the one group that seems to like them and use them a lot are the Old Empires, so it makes some sense that that was something that came out of the 'Shaar Wars'...
Shaar Wars
No... don't go there... must resist...
Manshoon holding a local princess by the throat: "You are part of the rebel alliance and a traitor! Take her away!"
Sorry Couldn't help myself...
EDIT: Even though I'm NOT a SW fan {Gasp!}, I think a region of FR/Toril needs some Jawas and Sand People. The only place those huge rolling things would make sense, though, would be in the Taan region (Raumathari juggernaughts that some dwarves fixed-up and keep running). Tuskan Raiders are easy - just desert orcs (or hobgoblins).
Reply author: Gary Dallison
Replied on: 24 Aug 2017 16:43:13
Message: Im making unther a racial purist nation so demihumans are furthest removed from relation to the godkings therefore they are most impure and are considered slaves by default.
Humanoid monsters are a curiosity that usually end up in the gladiatorial arena.
I hadnt thought about calishite presence in the shaar, i shall have to check the datea to see if they coincide but its a good way to explain the disparate use of chariots.
Not going to delve into faerunian god lore though because i dont regard them as physical beings, only ideas and belief. Demigods are different because they still are physical beings and are not yet proper gods.
Reply author: Gary Dallison
Replied on: 24 Aug 2017 21:12:04
Message: Come up with currency for Unther. The coins were created following Gil-Geamesq's rulership of Unther after -734 DR
An'Dam: Known as children of the gods, this method of currency has not been produced in 2,000 years and has gradually fallen out of common use, though it is still accepted as currency by everyone in Unther.
The An'Dam are the finest pearls taken from the shallow waters off Unther's coast, carved with tiny images that represent one of the many god-kings of Unther. Depending upon the size and colour of the pearl and the quality of the imagery, An'Dam can be worth between 1 gp and 100 gp.
Ilguz: Known as the supreme warrior, this coin is a tiny golden pyramid with grooves and notches on alternating sides so they can be slotted together to form long bars. Each of these coins is worth the equivalent of 1 gp in Unther (although the weight of gold from coins smelted in the past 500 years makes it worth less than half that value in other lands).
Henumar: Known as the silvered charioteer, this coin is a thin disc of silver, impressed with the design of a chariot wheel with a hole in the centre where the wheel hub would be (usually strung together with strands of hair) . It is quite fragile and not commonly used.
Zabezu: Known as the bronze fury, this coin is little more than a bronze rod with a ridged end (to resemble a fist).
Reply author: Gary Dallison
Replied on: 25 Aug 2017 10:16:56
Message: And sheka is just a term for currency not an actual coin (at least thats how im spinning the contradiction i made when i just found an existing currency in the old empires sourcebook)
Reply author: sleyvas
Replied on: 25 Aug 2017 13:22:09
Message: quote: Originally posted by Markustay
Also, re-reading what I wrote, one thing from that other person's "Unther Musings" was that Calimshan actually acquired their 'chariot tech' from their hostilities with Unther. FR doesn't seem predisposed to chariots, but Calimshan weirdly has them, and the one group that seems to like them and use them a lot are the Old Empires, so it makes some sense that that was something that came out of the 'Shaar Wars'...
Shaar Wars
No... don't go there... must resist...
Manshoon holding a local princess by the throat: "You are part of the rebel alliance and a traitor! Take her away!"
Sorry Couldn't help myself...
EDIT: Even though I'm NOT a SW fan {Gasp!}, I think a region of FR/Toril needs some Jawas and Sand People. The only place those huge rolling things would make sense, though, would be in the Taan region (Raumathari juggernaughts that some dwarves fixed-up and keep running). Tuskan Raiders are easy - just desert orcs (or hobgoblins).
My favorite scene in Shaar Wars was the Lhesper Cantina, where they came in and the Loxo was singing from both trunks and the thri-kreen was playing a small guitar, an odd flute, and some drums. Meanwhile they had those two wemic female dancers singing backup.
Reply author: Gary Dallison
Replied on: 03 Sep 2017 21:00:27
Message: Expanded some more modern dates for Unther.
1328 DR: The Rain Ban edict: Gil-Geamesq bans the building of new temples of Ish-Tarri and Ram-Manu and also the practice of flooding the fields without permission of the God-King. The justification for this ban is that the flooding helped spread the Dragon Plague in Unther.
1339 DR: Ish-Tarri enters voluntary house arrest in her last remaining temple in Shussel. She is never again seen in Unther.
1345 DR: All senior Ensi (priests) of Ish-Tarri and Ram-Manu are publicly executed for worshipping TiaMa'at. Only novice Ensi remain to tend the few shrines and single temples of either church.
Also added a god-tomb for Gir-Ubil (Girru) in the Smoking Mountains.
Also renamed a lot of places to be less english
Reply author: Markustay
Replied on: 04 Sep 2017 02:40:57
Message: We really NEED to write-up a Lhesper Cantina now.
That guy who said, "My friend doesn't like you... I don't like you either" even looked like a half-orc.
Watch out for those spice-runners (smugglers), I hear they shoot first. One of them even hangs out with an Alaghi.
Reply author: Gary Dallison
Replied on: 04 Sep 2017 08:26:27
Message: Im afraid i have no idea what this cantina is, cant say im a big fan of parodies. I read a few characters in one of the dragon mags which parodied Al Capone and Elliot Ness and i was not a fan.
Reply author: Zeromaru X
Replied on: 04 Sep 2017 14:16:23
Message: quote: Originally posted by Markustay
We really NEED to write-up a Lhesper Cantina now.
That guy who said, "My friend doesn't like you... I don't like you either" even looked like a half-orc.
Watch out for those spice-runners (smugglers), I hear they shoot first. One of them even hangs out with an Alaghi.
I guess Furifax or his son can fulfill that role. xD
Reply author: Gary Dallison
Replied on: 04 Sep 2017 14:31:09
Message: Furifax was once one of Gilgeams attendants (and presumably a male courtesan), i doubt he would be ugly as a half orc, most likely he would be a near perfect male specimen
Reply author: Gary Dallison
Replied on: 04 Sep 2017 15:11:25
Message: Im thinking about the god tombs of Unther.
At the moment they appear to be spread all over the place, with one in the Great Dale, others in southern Unther.
I would have thought it would be easier to bury the dead godkings all in one place (it would certainly be easier to guard).
So im thinking perhaps there is a balley of the dead gods in southern unther or the shaar, but this is a false set of tombs filled with monsters and traps. The real godtombs were made by the clergy and were put in places where the godking was most happy (so gir-ubil is in a volcano).
Reply author: Gary Dallison
Replied on: 04 Sep 2017 19:32:56
Message: New words or places.
Nid'Angol: The Untheric name for the Smoking Mountains
Mt Temmikant now translates as Dragon Sphinx Mountain but it actually translates literally as Dragon True/Lion (Kana means true kanut means lion the word for sphinx is bastardised and interpreted as truth lion - they are seen as noble beasts and guardians of gateways to the lands of the dead).
Mt Fussel translates as Pointed Mountain.
Mheth means wood. Which means that the Methwood actually means the wood wood. Methmere means the wood lake
Napi'Ther Eqlu: Means the PLains of Life (the untheric version of Menesankh) and encompasses all lands from the Greenfields to the River of Swords.
Reply author: Markustay
Replied on: 04 Sep 2017 19:45:39
Message: Since we already have a 'Greenfields' up north, we should rename it the 'Yetmor Greenfields', or simply, the 'Yetmor Fields' (Yetmor = 'green' in Untheric).
Plus... its just funny...
Reply author: Zeromaru X
Replied on: 04 Sep 2017 19:56:21
Message: quote: Originally posted by dazzlerdal
Furifax was once one of Gilgeams attendants (and presumably a male courtesan), i doubt he would be ugly as a half orc, most likely he would be a near perfect male specimen
Furifax Solo and not a half-orc, but a bugbear named Chewy (to avoid copyright).
Reply author: Markustay
Replied on: 04 Sep 2017 20:35:43
Message: Nah, an Alaghi is more FR-appropriate.
Plus an Alaghi has the right temperament.
Don't forget the family of Ormyr that controls all the elicit activities in The Raurin - The Shack (lead by Jaffi the Shack).
Reply author: Gary Dallison
Replied on: 05 Sep 2017 13:21:21
Message: Finished my broad outline of Unther, need to work on the specifics now.
Made the law of unther be completely class based. You cannot commit a crime against a slave (they have no rights) nor will a man if lesser station accuse someone of higher station (because they will never win). Gil-Geamesq has the right to override any law or punishment but otherwise all government is left to his church and its Ensi.
Just the specifics to work on now like the organisations (the enclave, the church of the All Father, the church of TiaMa'at, the church of Ish-Tarri, the church of Ram-Manu), the settlements, the interesting places and ruins (most of which will have to be made up I think).
Reply author: Gary Dallison
Replied on: 05 Sep 2017 20:22:11
Message: Okay I need some help.
What book details the core (non FR) lore on Tiamat's holdings in the Wyrmbones (or its core world approximation).
Also I'm pretty sure Calimshan (Shoon) had settlements in the Shaar and lost them all after demon summonings and other incidents, but I can't remember the details or where those settlements actually were located. Could someone pretty please point out their location to me (modern nation/realm and settlement name please).
Working on TiaMa'at at the moment and her cults
Reply author: Markustay
Replied on: 06 Sep 2017 07:51:30
Message: Red Hand of Doom was the 3e-era module dealing with that region (Elsir Vale, which is Channath Vale in FR). Pt.5 (the finale) actually takes place IN The Fane of Tiamat.
Scales of War was the 4e AP, which ran through Dungeon #156 - #175. I am not sure how much is there on The Fane - the final battle in that AP is in her Godly Domain (IIRC). I'd have to go through the issues individually to see if any cover the Fane.
Funny - the 3e adventure is very low-key, despite being a war - the PCs don't have to be uber powerful, they just have to be one step ahead of their enemies (everything is on a time-table in that adventure - NO SIDE QUESTS!) 'Normal' people can pull it off.
The 4e one sends you to battle gods, and you even hangout with Bahamut, and you need to be level 30 just to go to Tiamat's realm (where you presumably kick her arse). To be fair, it is an AP, though, so it takes you through all the levels.
I just can't help noticing the different approaches between the two editions.
Reply author: Gary Dallison
Replied on: 06 Sep 2017 08:43:23
Message: Everything since the end of 3e has been god A did this, god B did that, so and so killed god C. I hate it, it makes me cry inside and is the primary reason why im so anti deity. It is lazy storytelling at its worst. When you cant think of a reason then a god did it. So people at WoTC havent been able to think of a reason or original idea in over 2 editions.
Anyway, rant over. Back to unther musings.
I am only looking for a brief description and some idea of its original purpose then i will twist it to my own version.
Im thinking the wyrmbones became the primary base of TiaMa'at against Unther. She eventually abandoned it when the Shoon Imperium arrived in the Shaar circa 108 DR and eventually went to war with Unther in the central Shaar around 420 DR (im calling it the war of broken wheels or splintered axles, cant decide which).
Then she set up a base in Chessenta but her cult was destroyed in conflict with the cult of the dragon 971 DR and she fled again and was then driven mad in 1018 DR with the dracorage. She stated insane until 1346 DR when she was successfully summoned in Firetrees in Unther.
Im thinking TiaMa'at came into possession of one of the Imaskarcana. From it she learned a lot more about magic and gave herself the ability to take dragon form permanently. She also created brown dragons and managed to craft 5 similar masks based on the imaskarcana (which she altered to look like a dragon head). These 5 dragon masks of various colours im going to use as a nod to the deus ex machina artefacts in the Rise of Tiamat adventure for 5e (i know its a different god but i doubt anyone would realise).
Reply author: Zeromaru X
Replied on: 06 Sep 2017 08:45:53
Message: quote: Originally posted by Markustay
Red Hand of Doom was the 3e-era module dealing with that region (Elsir Vale, which is Channath Vale in FR). Pt.5 (the finale) actually takes place IN The Fane of Tiamat.
Scales of War was the 4e AP, which ran through Dungeon #156 - #175. I am not sure how much is there on The Fane - the final battle in that AP is in her Godly Domain (IIRC). I'd have to go through the issues individually to see if any cover the Fane.
Funny - the 3e adventure is very low-key, despite being a war - the PCs don't have to be uber powerful, they just have to be one step ahead of their enemies (everything is on a time-table in that adventure - NO SIDE QUESTS!) 'Normal' people can pull it off.
The 4e one sends you to battle gods, and you even hangout with Bahamut, and you need to be level 30 just to go to Tiamat's realm (where you presumably kick her arse). To be fair, it is an AP, though, so it takes you through all the levels.
I just can't help noticing the different approaches between the two editions.
The Fane is never touched in 4e. The Scales of War AP retconns Elsir Vale to be part of the Nentir Vale world (It was part of the Nerathi Empire) and the story happens 25 years after the events of Red Hand of Doom.
Reply author: Markustay
Replied on: 06 Sep 2017 18:01:44
Message: And it just so happens to look IDENTICAL to Channath Vale in the Forgotten Realms (3e map)?
On the other hand, we can use that - what if the Channath Vale got replaced with Elsir Vale in 3e? A piece of 'another world' that got swapped-in during the magical chaos of the ToT? (and thanks to Ao's "Forget everything" uber-spell, no-one seems to notice). Then during the Sundering 2.0, it 'goes home', and we get Channath Vale back.
It sounds hokey (at first), but think about it - that particular region was one of the places where things got 'twisted' the worst by the 3e-era maps. rivers changed direction, mountains/hills came and went, and we even lost Shaareach. Even though we know from a meta-gaming perspective thats not what happened, its easy enough for us to say now that that is what happened, and now we have our 'original vale' back, intact. That alleviates all the weirdness with two worlds having the identical terrain (because it IS the same region - it was never in more than one place at the same time).
But even if thats the case, there is no reason that FR wouldn't have its own 'Fane of Tiamat' - there may even be some sort of weird, quantum resonance going on, so that a God that has a powerful temple on one world may desire to build another temple in the same spot on another (so if one were to 'plane shift', you'd still be in her temple, just on another world).
Reply author: Gary Dallison
Replied on: 06 Sep 2017 18:13:34
Message: One of the big premises of my rewrite is that the multiverse all originates from a single universe that it keeps trying to recreate and keeps failing.
So dragons appear, evolve, or are created on each world in an attempt to mirror the original. Orcs are the same, so are every other monster and race. Gods are the same. All the worlds might be connected by the same cosmology but it is infinite so tyr on one world isnt necessarily tyr on the other (although it could be) they each transpire on their own world trying to recreate what happened in the original.
Thats why we have so much of the same everywherw, not througj cross polination but because the universe had a plan (like hitchhikers guide to the galaxy), when the vortex of chaos broke that plan the universe tried to continue as best it could in its fractured state.
Reply author: Zeromaru X
Replied on: 06 Sep 2017 18:18:12
Message: quote: Originally posted by Markustay
And it just so happens to look IDENTICAL to Channath Vale in the Forgotten Realms (3e map)?
They just imported the place as it was in Red Hand of Doom. Just changed the lore to fit the Nerath backstory and located it "to the south of the region known as the Nentir Vale", changed a few gods (Olidammara for Avandra, Nerull for the Raven Queen). And voila, Elsir Vale was part of Nerath.
It was the philosophy of the Nentir Vale world. You could import/export whatever, and all fit, because it was lore-light (at first, at least).
As for your idea... it seems interesting. Perhaps the new cultures in the place will be interesting.
Reply author: Gary Dallison
Replied on: 06 Sep 2017 21:44:26
Message: My initial idea for the history of TiaMa'at
TiaMa’at
TiaMa’at; known as the Dark Lady, the Dark Sorceress, the Queen of Chaos, and the Nemesis of the Gods, is the Untheric goddess of Chaos, Rebellion, Dark Magic, and Dragons.
Considered a Demi God at best by most sages of all things divine, TiaMa’at has long been absent from Unther, although whispers about her activities and defiance against the rest of the Untheric pantheon never ceased completely.
Recently rumours have begun to resurface that TiaMa’at has returned to Unther to finish her fight against the God King.
Mythology
The origins of TiaMa’at are claimed by her clergy to begin when the Godship of Unther arrived and delivered the god-kings to Faerun. It is believed that the Godship brought a variety of god-kings and monsters to Faerun, but it is unclear whether TiaMa’at was one of them.
Legends held by those with Turami ancestry in eastern Chondath and Mulhorand speak of a woman named Tlaa (this translates into sorceress in Chondathan) who lay with dragons and mastered their power. The dark skin of the Turami and her evil (from the viewpoint of the god-kings of Unther) could be the origin of the name TiaMa’at (meaning dark or evil one) and her monikar The Dark Sorceress.
Regardless of her origins, TiaMa’at has fought against the god-kings of Unther since the inception of that nation. Her early efforts involved rallying the native Turami people against the invading Untheri and their god-kings. When those efforts failed and the Turami were eradicated or enslaved in Unther and Akanu by the god-kings and their armies, TiaMa’at started fomenting insurrection among their subjects.
History
The history of TiaMa’at begins in -2087 DR when the Mulan people and their god-kings arrive on the southern shore of the Alamber Sea and begin slaughtering the native Turami that were already living there. The battles between Mulan and Turami were one sided except for a single incident somewhere north of the present site of Unthalass where the god-king Amar-Du’uk was nearly slain and his elite Masate were burned to ashes by a fiery conflagration of immense size.
After the loss of her family, her people, and her homeland, TiaMa’at wandered the outskirts of the Mulan lands looking for anything that would help her destroy the invaders. It took her almost a century of wandering the ruined remnants of the Imaskari Empire before she found her desire.
With powerful magic in hand TiaMa’at managed to garner an alliance with a family of blue dragons from the Raurin Desert (sealed by mating with the Suzerain she helped to install). These were the first of her dragon allies that she used against the growing Empires of Unther, Akanu, and even Mulhorand (all Mulan are guilty in her eyes, its just that some Mulan are more guilty than others and deserve to be destroyed first), the dragons wreaked havoc on the fledgling empires and prompted the Mulan to purge their lands of all draconic presence.
With her dragon allies defeated, TiaMa’at changed tactics and started to work against the Mulan from within their own Empires. She used her magic to awe the weak and oppressed into following her (having much success among the slaves) and founded a number of cults spread throughout Unther and Akanu. Slowly she bided her time waiting for the right moment to strike.
That moment came in -1076 DR when a large portal opened on the plateau of what is now Thay and disgorged hundreds of thousands of orcs into Mulhorand’s most northern province. Unther and Akanu mobilised their armies to aid the kindred Empire of Mulhorand (and hopefully recover their own territories lost to the orcs) and sailed their forces across the Alamber Sea while Mulhorand’s armies marched north.
TiaMa’at and her cultists were well placed among the slave regiments who broke ranks at inopportune moments and spread poison and disease to slow the advance of Unther and Akanu’s armies and helped the orcs win some key battles and destroy a few of the more minor god-kings. TiaMa’ats greatest achievement however was in the deciding battle of the Orcgate Wars campaign when the forces of the Mulan cornered the majority of orc forces between escarpments. As the god-kings engaged the orcs and their summoned Avatars in battle TiaMa’at finally struck against the Mulan from behind, her surprise attack divided the Mulan and allowed the orcs to cut off Re (the ruler of Mulhorand) from his allies while Gruumsh delivered the killing blow. Meanwhile TiaMa’at pounced on Amar-Du’uk and Gil-Geamesq (who were already fighting Avatars of the orc gods) while in dragon form and succeeded in seriously wounding Gil-Geamesq, and incinerating Amar-Du’uk as he drove his spear into her heart.
Thankfully TiaMa’at had prepared for the eventuality of her death. Her lifeforce was splintered among three chosen vessels that were compelled to seek the others out and consume them. After decades of cat and mouse games the three dragons were finally one and TiaMa’at was reborn as a three headed dragon.
In her absence, TiaMa’at’s cult was eradicated in Unther and Akanu, and TiaMa’at retreated to her last and greatest stronghold; The Fane of Tiamat in the Shaar. From here she directed her remaining cultists to re-establish cells in Akanu which was undergoing a period of turmoil as Unther and Akanu merged to become just Unther, with Gil-Geamesq as the God-King of both Empire (E-Nlil having seemingly abandoned his people and empire). This met with some success as Gil-Geamesq all but abandoned Akanu and its people and then taxed them into poverty as he descended slowly into tyranny and madness.
Her guerrilla war met with mixed successes over the coming millennia as an alliance with demon cults from the south weakened Unther with another failed invasion of that land by barbarian tribes. She was forced to abandon her stronghold in the Shaar when the Shoon Imperium and the Untheri Empire went to war over territories in the Landrise (which ultimately both empires failed to secure and resulted in the decline and loss of all territories in the Shaar). Her cult cells in Akanu (now rapidly becoming Chessenta) were destroyed in a conflict with a potential ally; the Cult of the Dragon. Finally in 1018 DR, TiaMa’at (in her dragon form) was driven mad by the King Killer Star (her human mind was unable to cope with the baleful influence, making her permanently mad).
It took centuries before TiaMa’at recovered her mind thanks to a resurgence in her following in Unther. The cult cell in Firetrees summoned TiaMa’at in her human form and snapped her out of dragon form and the madness that held her.
TiaMa’at has since spent her time hiding, rebuilding her power bases, and waiting for the time to strike. That time is rapidly approaching
Reply author: Gary Dallison
Replied on: 07 Sep 2017 12:42:17
Message: Looking for some ideas on personal items (magic) that TiaMa'at owns (they become relics after her death in the ToT event i will detail later, but for the time being they are things she wears and uses).
1 - a robe made of dragon scales that allows her to take dragon form 3/day (this power hasnt been needed since her death during the orcgate wars), and that also makes her resistant to various elements (breathweapons - fire, cold, lightning). Not sure on a name, maybe Dragonskin.
2 - a spear with a haft of dragon bone and a point made from a large dragon tooth. Very good at piercing armour and can summon the wearers of the 3 rings of tiamat to her side. No name for this.
Any others. Im not looking for stat boosters, more personal items that have meaning to her that she enhanced or found to aid her.
Reply author: Gary Dallison
Replied on: 07 Sep 2017 21:05:57
Message: My take on the fane of tiamat
The Fane of Tiamat:The Fane of TiaMa’at is an ancient fortress hidden inside the Wyrmbones, constructed by TiaMa’at into the very rock of the mountains using her magical skill. The entrance to the Fane is via a sheltered valley and a hidden trail that leads up into the mountains where three huge dragon skulls extend on long necks out of an entrance into the mountain (one green to the left, one blue to the right, and one red hovering over). Inside, the passageways and chambers are lined with dragon bones (usually ribs) from hundreds of dragons of enormous size that litter the Wyrmbones and give the mountain range it’s name. The Fane was abandoned by TiaMa’at over a millennia past in order to preserve its secrecy in the face of increased activity in the region from Unther and the Shoon Imperium. She never returned to the Fane and it is now rumoured to be inhabited by goblinoids of all kinds.
Plus an attempt at one of her magic items using my own rule system (which is loosely based on d20 but prices an item based on each property and the parameters of that property so multiple properties can be added to a single item with different number of uses and ranges and activation modes. It makes items more expensive but I want magic to be much less common and much more personal.
Temmasku (Dragon’s Skin): This robe is made of dragon scales of many colours. The larger scales cover the back and front portions while tiny dragon scales are used to make up the more mobile areas of the robe such as the arms, sides, and hood. The effect is a shimmering robe that makes TiaMa’at resemble a reptilian humanoid.
This robe grants the wearer a +4 Magic bonus to Damage Resistance against Acid, Cold, Electricty, and Fire damage.
Enhancement Level: +4
Magical Properties: Energy Resistance (x4) Acid, Cold, Electricity, Fire; Uses (Permanent); Activation (Passive); Target (Wielder): Cost 328,000 gp
Reply author: Brimstone
Replied on: 07 Sep 2017 21:18:55
Message: IIRC Richard Baker said that Red Hand of Doom was originally going to be set in The Realms, then someone above him decided against it.
Reply author: Gary Dallison
Replied on: 07 Sep 2017 21:40:56
Message: Well i checked out the maps after markustay mentioned it and its a near perfect fit. Plus i was looking for a base for tiamaat so im stealing a little bit
Reply author: Gary Dallison
Replied on: 08 Sep 2017 16:53:34
Message: So apparently an influx of wizards from the shoon lands caused the rebellion of the wizards reach (and then chessenta).
I also noticed an awful lot of untheric wizards are abroard in faerun from 0 dr onwards. There were 2 or three in Athalantar. The Black Flame Brotherhood moved on sometime before that.
I'm thinking that Gil-Geamesq drove away the wizards (he was probably afraid of their power after TiaMa'at and the brotherhood etc its a power he can never understand). They flee to the four corners of Faerun and take their magic (and a shield with a devil trapped inside) with them. Meanwhile Gil-Geamesq ignores Akanu more and more in favour of Unther - taxing it into the ground to fund his wars and heroic journeys. Wizards from Shoon begin fleeing their own troubles in that Empire make their way to Akanu and the Wizard's Reach which eventually leads to the rebellion of the Wizard's Reach. Then when Chessenta revolts the Wizard's Reach help them against Unther.
Or something like that
Also interesting that a crusading order of Myrkul was present in the Shaar not long after the fall of Netheril. By that time Myrkul may not have even become a true god (being only a demi-god fuelled by the power he stole from other demi-gods and powerful beings). So where did the crusaders that fought the everlasting worm and founded Eltabrannar come from. I'm thinking they were part of Myrkul's fan club from Murghom. THey must have been exiled along with Myrkul and ended up in the Shaar where they bargained with a demon lord for power to take their revenge on Mulhorand (who really owned Murghom at the time) for exiling them and their liege lord.
Reply author: Gary Dallison
Replied on: 15 Sep 2017 12:05:56
Message: Started on an organisation which im calling the cult of the queen of chaos which is basically the church of tiama'at but isnt organised enough to be a church and is more focused around destroying Gil-Geamesq than worshipping TiaMa'at.
It was founded in the last century by cultists originally driven from chessenta following the disastrous turf war with the cult of the dragon around 1024 dr i think.
It succeeded in summoning tiamaat in 1346 and restoring her sanity and tiamaat has ruled the cult secretly since that date ( but through tiglath who communicates closely with and represents tiamaat publicly).
The main base of the cult is in niz'jaree (firetrees) under the settlement in a network of large underground tunnels known as the catacombs of the sleeping wyrm (legend has it that a huge serpent lives in the tunnels and sometimes emerges aboveground through the sewers to devour people).
The cult has a very loose organisation. It is led by Tiglath "the Scaled One" who commands the Dark Scaly Ones that command each cult cell and the Scaly Ones that work in the cells. Members are almost always slaves and commoners as they hate gil geamesq the most.
A few relics include
The Wyrmbone Throne - lost for centuries, last seen in the wyrmbone mountains
The rings of tiamaat. Rings that vastly empower the user but are secretly used to reincarnate tiamaat.
The dragon masks. Magic masks that conceal the wearers identity.
The mask of tiamaat. Tiamaats mask that was used to create the dragon masks. Believed to be one of the imaskarcana. Lost during the orcgate wars
Reply author: Gary Dallison
Replied on: 19 Sep 2017 10:44:20
Message: Detailed the relics for the Cult of the Queen of Chaos. Now to work on the important NPCs and important sites
I've only alluded to TiaMa'at's mask being one of the Imaskarcana rather than outright state it. Hints include being able to converse with the mask and having to speak Roushoum to do so and in doing so being able to learn many secrets of transmutation magic. The mask is currently lost following TiaMa'at's death during the Orcgate Wars (she was wearing it), which means it could have been carried off by the orcs, the Mulhorandi, the Narfelli, the Raumathari, or just some battlefield scavengers. Or it could still be hidden in Thay where the battle was fought (I imagined the final battles being held between the Thayan and Surague escarpments - the orcs got trapped between mountains and the lake and were slaughtered while TiaMa'at and her forces sneak attacked the god-kings.
Reply author: Gary Dallison
Replied on: 20 Sep 2017 19:15:47
Message: I found the extent of the untheric empire, it occupied parts of estagund and dambrath according to the quote i found and forgot the source.
Also found a nice bit about gargauth which states he is interested in imaskari ruins, supposedly trying to find info about the planar barrier so he can use it to steal power from gods. I can twist that to help him escape the shield in which he is still trapped.
Reply author: Markustay
Replied on: 20 Sep 2017 19:56:03
Message: Yeah, both empires were once MUCH vaster than they were when 1e started. I believe Mulhorand extended all the way down into the Golden Waters (there is an ancient trade-road there that they stop using the last few centuries before 4e, probably because of the rise of Veldorn, which itself is probably because of their own failing military might).
I would even say that it was Untheric Mulan who first started settling Jhaamdath (if you don't want to go with my theoretical 'Dathites', which were really ancient Romans/Greeks). So Unther would have encompassed most of the territory to the south, and to the west, up to the borders of Calimshan (around the Lake of Steam - the beholders probably made an effective 'buffer' between the two). They probably stopped at the 'wall' around Halruaa as well (I'm thinking their 'gods' would have warned them there was 'buried evil' in the vicinity).
As much as Mulhorand hates Imaskar, its almost as if they were trying to become them, what with them gobbling-up so many 'survivor states' (including Unther itself... almost).
Reply author: Gary Dallison
Replied on: 20 Sep 2017 20:19:52
Message: Well thankfully I've broken up Unther into two different empires. The western half conquered the eastern part of Jhaamdath as far as Inixrien (its in GHoTR) but then lost the territory during the Orcgate Wars and subsequently the entire empire of Akanu was absorbed into Unther as the two empires merged (although it was ignored and neglected and eventually taxed into rebellion).
The conquest of the Central and Eastern Shaar appears to either happen twice (and it gets conquered by Eltabranar in between) or it is a really late conquest that Unther just cannot hold onto (its conquered 211 DR and lost by 428 DR in a war with the Shoon). Not sure which one I'm going to go with to be honest but I'm leaning towards a late conquest. Enlil's Unther doesn't seem like the expansionist kind but Gil-Geamesq's Unther does.
Reply author: Markustay
Replied on: 20 Sep 2017 21:20:14
Message: To be honest, I'm a pretty big RW history buff, and empires had a habit of expanding, dying back, and then expanding again later, sometimes several times (and occasionally with slight name changes). You get one weak ruler, and the 'councilors' (greedy/ambitious courtiers) are so busy robbing the nation blind they allow foreigners to take-back a lot of conquered territory, and then a new leader emerges later (sometimes a descendant of the last strong leader, but usually there is a military coup) and re-takes all that stuff again.
Personally, I think its far more realistic to spin it that they gobbled-up more than they could hold onto, then got pushed back, and then re-conquered some stuff. Especially in a fantasy setting like FR - one guy can make all the difference.
Reply author: Gary Dallison
Replied on: 20 Sep 2017 21:39:57
Message: I intend on the Unther Empire settling Peleveran and some of the Central Shaar quite early on. That settlement will of course voluntarily join Eltabranar but it means that the Untheric Wizards are the creator's of Gargauth's hidden shield (although Gargauth instructed them to do so) - round shield seems very Old Empires. It was an item he could possess and use to project himself through to ultimately help engineer his escape (which didn't work properly because he is now stuck in the shield). I'm thinking the shield works a bit like that crystal from diablo 2, it gradually turns the possessor into something that looks, acts, and thinks like Gargauth (but is not Gargauth), which is why we have a Gargoth haunting the realms in early DR (destroyed the inn in Tunlands in a fight with Harpers).
Just finished work on some NPCs - Tiglath, Shudu-Ab, and Kedrak Gilbane. Going to be working on a few more members of the Council of Scales (leadership of the cult of tiama'at). Then I will details the Serpent Guard.
Also found out about a group of Dark Elves that worship a Shar/Lolth hybrid heresy. They act as drug runners and assassins in Unther and Mulhorand.
And I think I figured out how Hadryllis got back to the Witches of Rashemen after Mulhorand used it to bind Eltab to Thaymount. It would seem pirates attacked Skuld and destroyed the docks (an attack paid for by Thay) and made off with the Beacon of Light. I see no reason why those same pirates couldn't also have attacked Sultim and stolen Hadryllis. Pirates being pirates there is then lots of fighting and selling of plunder and eventually the witches get back their sword.
Reply author: Gary Dallison
Replied on: 25 Sep 2017 08:30:38
Message: So im on to firetrees next.
First thought is what on earth are those trees with the red photophorescent blooms about. Where did they come from, why do they only grow there.
Next is the settlement itself. Why build it in that location next to the firetrees.
Any thoughts or ideas?
Reply author: Zeromaru X
Replied on: 25 Sep 2017 11:06:31
Message: I remember Markustay and sleyvas theorized such trees were originally from Abeir (exchanged at some point prior the ToT). But I dunno if you use the concept of Abeir... so, we can repurpose the theory. Say, they are from another plane, or something.
Reply author: Gary Dallison
Replied on: 25 Sep 2017 11:59:43
Message: The whole shifting planar stuff isnt something im particularly comfortablr with. I usually prefer to go with simpler explanations but im open to any ideas.
If they are from another plane then how did they get moved to Toril and why Unther. The other question is when did this occur. Was it pre settlement of firetrees or post. If it was post then likely someone in firetrees caused it. If its pre settlement then who or what else caused it and when. There is imaskar or okoth but the big question again is why would they bring some red trees to this tiny place and not elsewhere.
If nobody moved the trees and it was accidental then what prompted the accident. I havent got a time of troubles or a second sundering (dont do past 1370 dr) as i dont do deus ex machina stuff.
My initial though was sarrukh derived something from these seemingly naturally occuring trees and they almost all died out as the climate changed except for this small copse that the humans preserve because they also derive something from it. However ive not come up with how the trees survived here, what the ingesters of the flowers derive from it, and why they havent spread or been exploited out of existence. So im not set on that idea.
I always ask why at least five times before deciding on an explanation. If i get to an i dont know or a just because answer then i tend not to use it.
Reply author: Gary Dallison
Replied on: 25 Sep 2017 16:26:03
Message: So, okoth didnt have yuan ti if i recall correctly. That means they relied on other servants and im guessing a lot of them were reptilian.
So what if the firetrees are a naturally occuring organism that enhances mental and physical function of their reptilian slaves, but its not a plant at all its a subterranean fungus which has these weird fruiting bodies above ground. In prehistoric toril (30000 years ago) it was widespread in the hot humid conditions of the south but in modern toril it is reduced to being near this volcanic mountain range and next to a river.
In humans it produces a bad hallucinogenic effect if eaten, but just being near it and inhaling the spores causes mild euphoria. So the townsfolk love living here. The slaves are docile and dont rebel, and outsiders just dont understand because they dont stay long enougj to get the effects.
Thats my initial thinking at the moment.
Reply author: Markustay
Replied on: 26 Sep 2017 16:03:32
Message: Chemtrails?
Reply author: Gary Dallison
Replied on: 26 Sep 2017 16:43:14
Message: Im going even further and thinking that the fungus is symbiotic with humanoids so it diminished because it was neglected and has expanded now that people are living amidst it (might have it feed on people very slowly).
Its just a way of accounting for the feasts and festivals and the fact firetrees never rebels and tying it to the only notable feature of the settlement.
Reply author: Gary Dallison
Replied on: 26 Sep 2017 20:46:17
Message: Working on Niz'Jaree now. Hoping to make it a bit of a mystery as to why the town in so happy
https://alternaterealmsblog.wordpress.com/nizjaree-firetrees/
The outline is finished. Will add specific npcs and more places as I get some ideas.
Reply author: Bladewind
Replied on: 27 Sep 2017 23:08:55
Message: Wow. I cant wait to drop a party in a similarly off settlement as Niz'Jaree. Excellent work on the Firetrees' & Grave Pits' creepy influence there.
How big do you envision a typical granary to be? I guess a typical rooftop of Niz'Jarees granaries to be made of flattened leaves and reed, supported by wooden frames about 20ft higher than the clay floor. What would a typical residence look like?
Reply author: Gary Dallison
Replied on: 28 Sep 2017 06:45:47
Message: Im glad someone read it and enjoyed it (if you spot any mistakes or have anything youd like to see - such as granary and building size - then do let me know and i can add it immediately).
To be honest i hadnt thought about the building size much. My initial reaction is that clay walls and reed roof is a good fit. However since the rain ban edict it wont have rained much in firetrees so im wondering if the warehouses and slave barns are not open roofed now as the reeds perished and were not bothered to be replaced. Noble housing is single story stone buildings sunk into the earth to keep them cool. Everything is flat roof (if it has one).
As for the firetrees, im definitely leaning towards them being natural but much more extensive during the sarrukh time. Also the tunnels do house a real serpent, they extend much deeper and all the way to the sea and greater and lesser quelzarm have adapted to living in them over time and are now land based. At least thats my thoughts for now but ive left that detail out of the town writeup because id like people to make up their own minds.
Now what if ishtar was killed and consumed by the fungus. What if a part of it has inherited her memories and divine power. We could see the firetrees start to changed very soon.
Reply author: Gary Dallison
Replied on: 28 Sep 2017 21:04:50
Message: Added some architecture and a few of the town celebrations.
Rich people live in marble or whitewashed stone buildings.
Slaves live in crude clay brick buildings (large ones designed to house a few hundred or more slaves in some discomfort).
The buildings all follow a style where the rooms are arranged in a ring around a central courtyard (the larger the courtyard the richer the owner) with each room having an open doorway onto the courtyard.
All buildings have steps leading up to the entry doorway and all the floors are sunk into the earth. (steps keep out the floods, sunken floors keep the house cool).
Roofs used to be wood for the rich or reed for the poor, but the lack of rains since the Rain Ban edict has seen the roofs not being replaced and the trees now shade the inner rooms from the sun while the house is left to the open air.
Anything else anyone wants?
Next is Shussel. I'm thinking this will be the home of a moon god of Unther before they left or were killed. Perhaps the settlement will have been built around the ruins of a great tower left behind by the former inhabitants (not the Turami), that way I can explain the disappearance of the people of Shussel without relying on deific intervention.
Reply author: Gary Dallison
Replied on: 29 Sep 2017 09:13:30
Message: Thinking a bit about the future and how the cult of tiamaat morphs into the cult of tiamat.
Deiros Forktongue i think will be the key. Therr is a cult of tiamat in surkh and i think a dragon is involved as well as the cult of the dragon. So if i have the dragon be one of the few dragon worshippers of tiamat then he could tyrb his cult of the dragon cell into a cult of tiamat cell.
They spread into chessenta and threskel and we have new cult of the dragon cells that are also cult of tiamat followers. This is how deiros forktongue first ends up in unther. He is a leader of a cult cell in messemprar perhaps that is seving all three cults at the same time so now tiamat followers are mingling with tiamaat followers.
Then we have tiamaats big battle with gilgeam and tiglath disappears and tiamaat dies. Shudu ab takes over the cult of tiamaat and uses deiros and his more brutal cult of tiamat to do so.
Also thinking about rumours of a secret turami city in the methwood. This should be metos i think, an old imaskari outpost. Skuthosiin lives there as ruler, worshipped by a tribe of half turami humans half batoi halfling. He sends the best warriors into the ruins to plunder them (like a rite of passage such as that found at the start of fallout 2).
Reply author: Gary Dallison
Replied on: 01 Oct 2017 10:02:44
Message: Okay so encountered a major snaffu in old empires.
Ishtar left unther long ago and bequethed her power to isis but there is an incarnation of ishtar in shussel.
Im not having a formal handover of power between ishtar and isis (too contrived and gilgeam is too tyrannical to allow that. So im imagining that after Gilgeam frames and executes all the senior priests of ishtar, many priests of isis come from mulhorand in secret to replace them (the ishtarri welcome the influx because otherwise they would be helpless).
Ishtar fled in secret so the incarnation cannot be her. So either it is someone masquerading as her (perhaps a child) or it is actually an incarnation of isis (mulhorandi incarnations are mortals imbued with power like a chosen, whereas unther is just the actual demi god).
Im thinking it will be an incarnation of isis as it makes the later events involving shussel easier and explains why shussel clergy of ishtar are add odds with those in the rest of unther
Reply author: Gary Dallison
Replied on: 04 Oct 2017 16:02:07
Message: Working on Shussel now.
The big secret here is that the church of isis is secretly infiltrating the church of shussel (which was desperately short of manpower following Gil-Geamesq executing all the senior priests decades ago).
It may not be a big secret for adventurers from elsewhere but in Unther it is a big deal and is probably punishable by death (everything is usually punishable by death or enslavement in Unther).
https://alternaterealmsblog.wordpress.com/shussel/
Reply author: Gary Dallison
Replied on: 06 Oct 2017 08:47:41
Message: So it would appear that in Thay the mulhorandi gods are referred to by the name of the noble House that they founded (Helicaunt, Isharia, etc).
I cant think of a reason why this would happen apart from by the time Thay was actually founded the mulhorandi gods had been holed up in their ivory towers for millennia and then had become true gods when the imaskari planar barrier was dropped (which im having occur long before ToT because ToT is actually a non deific event).
So perhaps when Thay was repopulated after the Orcgate Wars and the fall of narfell and Raumathar, the people living there may have though the gods of mulhorand were a myth and the Houses that ruled were named after the gods. Its a bit of a weak explanation to be honest.
Perhaps Thay outlaws the names of the gods of Mulhorand and so in order to bypass this people started using the names of the Houses instead of the gods. Over time people forgot why they were doing it and forgot the names of the gods they were offering prayers to. Its slightly more plausible as Thay has persecuted and restricted religious worship of certain gods in the past.
Reply author: sleyvas
Replied on: 06 Oct 2017 12:31:57
Message: quote: Originally posted by Zeromaru X
I remember Markustay and sleyvas theorized such trees were originally from Abeir (exchanged at some point prior the ToT). But I dunno if you use the concept of Abeir... so, we can repurpose the theory. Say, they are from another plane, or something.
Thank you Zero. I had originally been planning to have the "Red Mineral Forest of Shyr" replacing the "Maw of the Godswallower" in southeastern Chessenta. However, the more I've been thinking on that, the more I want to make that place smaller and less influential... and farther from Chessenta. I was thinking about putting it as replacing some of the chondalwood bordering the Shaar..... but actually just having Firetrees come back with MORE strange trees from Abeir (and expanding into the black ash plains a tidbit... firetrees... black ash...) makes this a good fit I think. It puts it near Djerad Thymar and Unthalass, and I wanted to have some weird giants... so it works. I also wanted to have the Citadel of Burning Ice come over, but without its titan owner, with an ancient chained dragon in it (Karshimis' mount being punished for rebelling), bleeding into the ground and turning the ground red... so I could stick that in the smoking mountains.... which might encourage the Millenium dragon of Dalath to get involved.
Anyway, if I did that, we'd still need to do something with the maw of the godswallower, which given the proximity to Metos and its shadow influence, maybe it becomes a "reflection of the shadowfell" on Toril. Not enthused with that, but its also got possibilities.
Reply author: Gary Dallison
Replied on: 09 Oct 2017 21:51:14
Message: Working on the church of ishtar now. Trying to keep it separate from the church of isis (gilgeam would never allow the mulhorandi to openly take over a church of unther) while at the same time making it clear the church is at least halfway to becoming one with the church of isis.
Church of ramman is next. That one is going to be difficult. I know someone claiming to be the incarnation of ramman fought some chessentan warlord in the ToT (if anyone has the names then ta in advance). But unther didnt do incarnations like mulhorand, the actual gods lived amongst them.
So who was this guy claiming to be ramman incarnate. How did he get powerful.
More importantly what happened to the priesthood of ramman. There is almost no mention of a single devout follower to the third most popular god in unther. Im thinking they all died or went underground when gilgeam outlawed senior priests of other gods. I dont imagine a war gods priests taking such orders lying down. Perhaps the guy in the ToT was one of Rammans high priests who did a runner and gathered an army about him.
Reply author: sleyvas
Replied on: 09 Oct 2017 22:22:53
Message: quote: Originally posted by dazzlerdal
Working on the church of ishtar now. Trying to keep it separate from the church of isis (gilgeam would never allow the mulhorandi to openly take over a church of unther) while at the same time making it clear the church is at least halfway to becoming one with the church of isis.
Church of ramman is next. That one is going to be difficult. I know someone claiming to be the incarnation of ramman fought some chessentan warlord in the ToT (if anyone has the names then ta in advance). But unther didnt do incarnations like mulhorand, the actual gods lived amongst them.
So who was this guy claiming to be ramman incarnate. How did he get powerful.
More importantly what happened to the priesthood of ramman. There is almost no mention of a single devout follower to the third most popular god in unther. Im thinking they all died or went underground when gilgeam outlawed senior priests of other gods. I dont imagine a war gods priests taking such orders lying down. Perhaps the guy in the ToT was one of Rammans high priests who did a runner and gathered an army about him.
I think from this you're looking for the canon answer? In canon, during the ToT Assuran of the Three Thunders took on Ramman. Assuran killed Ramman, but Ramman somehow hoodwinked Assuran and passed his portfolios to Anhur of the Mulhorandi pantheon.
BTW, I don't think we have ever officially found out what the enmity was between Assuran and Ramman. We do know that he was driven out by Ramman. I've recently been wondering if Assuran and Ramman (both having ties to thunder and lightning) might not be brothers or somesuch from an interloping pantheon.
I half wonder if Ishtar as well came from this interloping pantheon, having taken over now dead Inanna's role as a goddess of love, and letting Ramman take on war. In our world, these two deities are treated as being the same entity in many stories. The Ishtar of the realms however fulfills a different role (she's more of a healer / rain goddess).
Reply author: Gary Dallison
Replied on: 10 Oct 2017 06:35:31
Message: Ive already got ramman, ishtar, and gilgeam coming from this other pantheon which occupied chessenta and im calling akanu (it was led by anu).
I also have ishtar taking on some of the roles of inanna following the decimation and merger of both the akanic and untheric pantheons.
Im not really having the conflict between assuran and ramman begin as enmity, more as just a contest to see who was best. Ramman won and assuran was exiled from unther. In retaliation assuran destroys the former capital of akanu and creates the adder swamp. Now the two deities hate each other with a passion.
Im getting a vague recollection that hippartes was the host for assuran.
Im not actually doing any deities coming down to toril in my ToT. It was just fanciful tales and rumour plus a few important events. As assuran is a demigod he is still wandering chessenta and threskel in person. So he could lead the army himself or he could be assisting hippartes to find a bunch of his old magic items and create an army.
Ramman i have given him PTSD. So he is terrified of fighting now, but when he does fight he goes crazy. His church is all but destroyed and the only ones left jn the greenfields are junior priests and actually priests of anhur masquerading as priests of ramman.
Just not sure if the guy fighting hippartes will actually be ramman or not. Im leaning towards not
Reply author: Gary Dallison
Replied on: 11 Oct 2017 21:33:34
Message: Finished the outline of the Church of Ish-Tarri
https://alternaterealmsblog.wordpress.com/the-church-of-ish-tarri/
Working on the Church of Ram-Manu now. I'm having it almost completely annihilated by Gil-Geamesq and his persecution. However it was not officially outlawed and Ram-Manu is still alive so the Church of Anhur has sent clergy who originally hail from Buldamar to masquerade as ensi of Ram-Manu that did not take part in the conflict with the rest of the church. https://alternaterealmsblog.wordpress.com/the-church-of-ram-manu/
Also worked a bit on Shu-Ruppaki. I'm unsure on his origins at the moment so any thoughts are welcome.
Reply author: Gary Dallison
Replied on: 13 Oct 2017 16:05:09
Message: Tried adding some pictures (let me know what you think). Worked out a vague structure for the armies of Unther. Added a new npc for the church of ramman and finished thr outline for the church of ramman.
Reply author: Gary Dallison
Replied on: 15 Oct 2017 15:19:53
Message: So ishtar in Unther seems to have no role or effect on any of the events from what i can see.
Her priests do the day to day stuff and bring rain to the greenfields. Ishtar supposedly has an incarnation in shussel (even though the untheric gods dont have incarnations) that is never mentioned again. Ishtar handed her power to isis long ago and disappeared despite being present in 1356 to help out when gilgeam wrestles a dragon turtle and destroys a lot of the harbour.
Ishtar is not mentioned in any future event and everything after 1357 involving ishtar also mentions isis.
So im going to kill ishtar off. But not completely (i dislike removing things totally). Im having her chased out of firetrees by shuruppak and priests of gilgeam and they kill her and dump her body in an old grave pit way out in the greenfields.
Of course the gravepits house a weird fungus that eats bodies to grow fruiting bodies. Im thinkig that ishtars dying consciousness gets absorbed into this bit of fungus (long separated from that in firetrees) and is now a sentient fungus with magic powers that yearns for revenge and has an insatiable hunger for flesh and blood.
I might even have a cult or two worship her as a god of vengeance (not the poetic justice kind but the horrible brutal murdering kind).
https://alternaterealmsblog.wordpress.com/ish-tarri/
Reply author: Gary Dallison
Replied on: 16 Oct 2017 09:44:31
Message: Ramman next i think.
He also has no effect on the later realms so i dont think there is a problem if i do anything to him.
During ToT gilgeam was still gilgeam, and tiamat was still tiamat. Ishtar was a mess and ramman i dont know if it was actual ramman that fought hippartes or rammam in mortal form possessing a human.
Since im doing away with ToT as a god event i will have to go with a human claiming to be ramman incarnate (taking advantage of the hysteria sweeping the realms at the time). With a few of rammans artefacts i see no reason why he couldnt be perceived as a super godking general.
The only problem is that hippartes wanted to conquer a weakened unther and so he gathered up assuran/hoar's relics and marched south. Hippartes beats the ramman impersonator but cannot conquer messemprar.
Anhurs clergy are already insinuated into rammans church so when assuran returns he finds that the church of ramman is now the church of ramatep and they dont need the old wargod of unther.
As for ramman himself. Im thinking he had PTSD from the orcgate wars and this got worse with gilgeams religious persecution (pressurising ramman to do horrible thigs to please gilgeam). In the end gilgeam imprisonsed ramman beneath unthalass and tortured him until he broke his mind (something he did before to create shuruppak). Gilgeam dies but rammam is still trapped beneath unthalass.
Reply author: Markustay
Replied on: 16 Oct 2017 20:25:38
Message: What if Ramman went to Kara-Tur and invented some really good soup?
Reply author: Gary Dallison
Replied on: 16 Oct 2017 21:08:48
Message: I don't get it, but then I don't eat a lot of soup
Reply author: sleyvas
Replied on: 16 Oct 2017 21:37:48
Message: quote: Originally posted by Markustay
What if Ramman went to Kara-Tur and invented some really good soup?
He would find out his real daddy is named Maruchan.... not Nanna-sin.... dun da dun!!!!
Reply author: Gary Dallison
Replied on: 17 Oct 2017 12:45:35
Message: Working on the enclave now.
For the moment I'm thinking that its headquarters are in a portal nexus (a demi plane where the portals from around the region connected to so you could travel around quicker if you had the right portal keys). That's why the enclave's headquarters is said to be all over the greenfields, because the portals from the nexus actually exit all over Unther (but more than a few no longer function).
History wise I'm thinking that the enclave was formed from one or two members of the Brotherhood of Black Flame (formed by the mages that Gilgeam persecuted out of paranoid fear) that stumbled across the portal when the Brotherhood was destroyed and they fled and accidentally discovered the portal nexus (the sources say some of them fled to the Planes so a demi-plane fits that piece).
Over time the organisation stopped fighting Unther and instead started working towards preserving Untheric magical lore. I'm also linking the Amethyst Sodality to the Enclave (enhancement for Lost Empires of Faerun by Ed Bonny). That group of formerly Imaskari mages infiltrated the Brotherhood of Black Flame hoping to use them to destroy Unther, it was one of the Sodality that possessed the portal key (unknowingly) and discovered the portal nexus. However the links between the Sodality and the Enclave have long vanished (the portals only function within a region (Unther), so the infiltrator could not get back to Ulgarth where the Amethyst Sodality survives as a secret society like the Knights of the Shield).
https://alternaterealmsblog.wordpress.com/the-enclave/
Reply author: sleyvas
Replied on: 17 Oct 2017 22:49:40
Message: quote: Originally posted by dazzlerdal
Working on the enclave now.
For the moment I'm thinking that its headquarters are in a portal nexus (a demi plane where the portals from around the region connected to so you could travel around quicker if you had the right portal keys). That's why the enclave's headquarters is said to be all over the greenfields, because the portals from the nexus actually exit all over Unther (but more than a few no longer function).
History wise I'm thinking that the enclave was formed from one or two members of the Brotherhood of Black Flame (formed by the mages that Gilgeam persecuted out of paranoid fear) that stumbled across the portal when the Brotherhood was destroyed and they fled and accidentally discovered the portal nexus (the sources say some of them fled to the Planes so a demi-plane fits that piece).
Over time the organisation stopped fighting Unther and instead started working towards preserving Untheric magical lore. I'm also linking the Amethyst Sodality to the Enclave (enhancement for Lost Empires of Faerun by Ed Bonny). That group of formerly Imaskari mages infiltrated the Brotherhood of Black Flame hoping to use them to destroy Unther, it was one of the Sodality that possessed the portal key (unknowingly) and discovered the portal nexus. However the links between the Sodality and the Enclave have long vanished (the portals only function within a region (Unther), so the infiltrator could not get back to Ulgarth where the Amethyst Sodality survives as a secret society like the Knights of the Shield).
https://alternaterealmsblog.wordpress.com/the-enclave/
Speaking of "The Black Flame", we know that their lore goes on to form the red wizards. We also know that an arm of Kossuth's church is the black flame zealots. I wonder if these guys weren't from the wizard's reach that Unther populated and if they involved Raumathari as well as Mulans.
From Dragon 228, page 33 229 DR, Year of the Black Flame: A cabal of wizards calling themselves “The Black Flame” forms in Unther and destroys several armies sent by local rulers to slay them. Over the 20 summers that follow, they develop many important magics, but dwindle in numbers, destroyed by rivals, or lost in travels to other planes. They leave behind many powerful spells that later form much of the arsenal of the Red Wizards of Thay.
Reply author: Gary Dallison
Replied on: 18 Oct 2017 06:53:43
Message: The order of the black flame is driven out of unther and into thay. Thay has a strong church of kossuth today and historically one of its neighbours summoned an avatar of kossuth.
The black flame zealots almost certainly originate in the thay area, and most likely involve the members of the order of the black flame. The regional and name coincidences are too strong to ignore.
Order of the black flame is destroyed. Some of its members flee north to thay. They set up cabals that we know today form part of the secret politics of thay. Some of those cabals discover from the nativea about kossuth and the church of kossuth in thay is born with the black flame zealots as a specialist arm. Whether the birth of either is in thay or the wizards reach probably doesnt matter.
Reply author: Gary Dallison
Replied on: 18 Oct 2017 07:31:10
Message: It also seems likely that the former members of the black flame are in part responsible for the rebellion of the wizards reach being successful which in turn aided chessenta in its break up and break away into city states.
Reply author: Gary Dallison
Replied on: 19 Oct 2017 20:53:18
Message: A brief skeleton for Red Haven (which I'm renaming to Nissel).
I've decided to make Nissel the gateway to Unther for outsiders. Its soo rough and lawless that Gil-Geamesq pretends it doesn't exist because past attempts to clear it out have failed and the God-King cannot fail.
All the illegal items you want can be found here. Secret organisations from across Faerun use Nissel as the starting point to get agents into Unther.
THe only problem with Nissel is that just about every inhabitant is a capable and bloodthirsty killer with a complete lack of morals (or is pretending to be that) so its not exactly a friendly place.
https://alternaterealmsblog.wordpress.com/nissel-red-haven/
Reply author: Markustay
Replied on: 23 Oct 2017 06:58:32
Message: I still liked the Firetrees better over where that other forest was in 1e/2e, that we lost (The Maerchwood). Its in the same general area, and we'd have a good reason for gaining it back now (I'm thinking we actually lost it during the Tot, not the Spellplague - there was some 'terrain swapping' going on with Abeir during that as well, according to BRJ).
People forget that we have a great McGuffin in the setting if we felt like sticking something on Abeir another 30 years in the past, for some reason. Anything that disappeared between 2e and 3e may have gone over (and we lost quite a lot of terrain).
quote: Originally posted by dazzlerdal
I don't get it, but then I don't eat a lot of soup
Well, you don't really have to be a Naruto fan to get that one. Every college student (or other person on a broke-ass budget) knows about Ramen.
Interesting trivia: Did you know the Japanese call it 'Ramen', because they can't pronounce the Chinese name for it - Lomein? True fact!
Now back to our regularly scheduled thread...
Reply author: Gary Dallison
Replied on: 23 Oct 2017 10:20:18
Message: Added some a new npc Mangred "the ram" as an npc and captain of The Alamber Ram, a pirate ship that operates out of nissel.
Mangred is a contact the pcs can use in town, hes a pirate but hes a fair pirate, he will probably transport the pcs for a price without dumping their bodies in the sea (probably), and he hates gilgeams rule in unther
Also added a rather well equipped drinking, whoring, and gambling den in nissel called the Sea Hag (the escorts are called "the hags". Its meant to be a meeting place for PCs, but its also a front for a Harper friend who uses the business to get information out of its clients (get them drunk or in bed) and the most useful patrons suddenly find themselves with massive debts in the gambling dens that they can pay off with information or favours.
Reply author: Gary Dallison
Replied on: 23 Oct 2017 21:42:02
Message: Expanded a bit on the Methwood and the elven presence in the Old Empires before Imaskar. It's detailed on the Unther page
https://alternaterealmsblog.wordpress.com/unther/
Created a new elven realm (tentatively named Enyllstaar) which is documented as being home to dark skinned elves.
Detailed a bit about Myth Vaelorthae (City of Beautiful Blades - Named for the enormously tall trees that stood out of the forest canopy like green swords). Metos sits atop this city (which was really just a grove of huge trees). The Imaskari flattened the grove and built their fortress atop it.
Metos was abandoned when Imaskar fell but the turami slaves soon moved back in after the Mulan drove them out of Unther and Akanu. These turami were joined by the remaining elves of Enyllstaar who fled the destruction of the forest by Unther and Akanu.
The ancient magics of Myth Vaelorthae allowed animals and plants to reach their full potential no matter the limitations (such as poor diet). This magic has been corrupted with age and the tinkering of TiaMa'at (who found it around 200 DR and lived here until 1018 DR when the dracorage drove her insane), it now is causing massive overgrowth of vegetation and animals and the merging of creatures to create weird hybrids creatures.
Skuuthosiin lives in Metos, ruling over tribes of feral turami half elves. He only has access to a few extra dimensional spaces of Metos (each space requires a different key) and so there is still much treasure left in the ruins.
There are still other elves of Enyllstaar left in the Methwood. They hate all outsiders and will hide first and attack if pressed. They war with Skuuthosiin and his servants constantly trying to regain the ability to regrow their elder groves (Myth Vaelorthae was mobile, they could replant the groves with acorns from the original trees but they lost this ability over the millennia).
Reply author: Gary Dallison
Replied on: 24 Oct 2017 21:30:31
Message: Wondering how a sage from an insular place like Unther knows about Myth Unnohyr in Calimshan.
Vulmikka of Unther, known as “The Dark Sister” is one of only two sages that knows anything about Myth Unnohyr.
Myth Unnohyr is a mythal city of Keltormir (a nation of elves fell during the Crown Wars), while Unther did not even exist back then and has almost no connection to the outside world.
My first thoughts are that the elves of Unther that I just created (Enyllstaar) and Keltormir had some portal connection somehow. I'm kind of thinking that Enyllstaar is a nation filled with half drow, half wild elves. It was an ally of Illythiir, but not a willing one (it initially sided with Illythiir but was horrified when the forest burning and demon and devil influences became apparent).
Illythiir created a portal network as its armies travelled north and east towards the Vyshaan Empire, so that it could resupply its forces and reinforce the occupation of its conquered territories (Maybe call it the Path of Burning Leaves).
Rather than have the portal network lead right back to Illythiir however, it had the terminus end in Enyllstaar so that should anyone compromise the portal network they would not be able to reach the Illythiir homeland through it.
So the ruins of Myth Unnohyr (in the north of the forest of Mir, where a major battle of the crown wars took place (page 13 of GHOTR) was the site of one of these portals and Vulmikka discovered it.
The question still remains who is Vulmikka. With a title like "The Dark Sister" I'm tempted to make her a follower of TiaMa'at who is known as "The Dark Lady", maybe a dragon type creature.
And I added more information to Nissel, including one of the Grey Chimera Inns and the owner of the Sea Hag (her name is a clue to her origin that I may expand upon later).
https://alternaterealmsblog.wordpress.com/nissel-red-haven/
Reply author: Martinsky
Replied on: 25 Oct 2017 01:49:20
Message: Half-drow I like this one! I was about to suggest you to add something related to drow.
Reply author: Gary Dallison
Replied on: 25 Oct 2017 08:29:49
Message: Well at the moment the half drow are only their to give the pcs something to do, literally.
Half drow dont really fit in unther, nor do any demihumans really, the confusing canon hints that they are enslaved normally but it doesnt mention what happens to foreign visitors but i have foreign demihumans enslaved immediately (or attempted enslavement).
However there is a criminal organisation of drow that has established a faux cult that supposedly worships a combination of shar and lolth but is in reality a drug peddler. That i chose to base in nissel but will definitely have half drow operatives in unthalass and messemprar as the dusky skinned half drow can pass for mulan in poor light.
Reply author: Gary Dallison
Replied on: 25 Oct 2017 13:25:43
Message: Noticed some mention of the desert of desolation module in regards to the old empires.
Ive had a quick read through and some thoughts on how to realmsify it.
The statement of everything occuring 1000 years ago isnt far enough back so im going to assume 1000 years actually meant thousands of years ago.
Also no djinn or efreet, thats too zakhara or calimshan. I think efreet and djinn are just a catch all term for any malevolent or benevolent highly magical being.
Also after reading scott bennie's pdf on the old empires which mentions a big bad imaskanoloth (a massive skriaxit) then ive decided to link somethings together.
So the mulan have a massive fight with the senior imaskari artificers in the purple palace. The emperor yuvaraj is killed and so the artificers unleash a magic so powerful it hadnt been used since before the mulan were kidnapped (it accidentally caused the plague that turns people to dust devils).
So the purple palace and the entire capital of imaskar is consumed into a gigantic, self sustaining dust devil called the imaskanoloth. This huge whirlwind remains in place and churns up the whole capital into dust.
The mulan move south to Raurin and establish rule over the raurin people (the imask tribe of the raurin people had the north of this region). The Raurin Empire doesnt last more than a century due to rebellions and fear that the Imaskanoloth is coming for them.
The mulan people move into the great vale and abandon raurin. The raurin people survive and rule themselves for a time but they have inherited a number of mulan customs and gods (which is why Anu and Re have temples here).
Eventually the Raurin people are pushed further and further south and east into durpar.
Martek is not a good guy. He is actually an old imaskari artificer who sacrifices himself to keep the imaskanoloth trapped in raurin (the dustwall being as far as it could go), but at the same time lays the foundation to become a demilich (the star gems are each one of his many phylacteries).
And the efreet khasilieth (or whatever he is called) was the most powerful artificer performing the ritual that created the imaskanoloth, he is the primary intelligence driving the creature.
The mulhorandi have been sacrificing their incarnations to keep the imaskanoloth at bay (it recedes when it consumes one so the mulhorandi feed it a new one every few centuries, but each incarnation consumed makes it larger and soon the dustwall will no longer stop it).
The imaskanoloth consumed all life in the raurin region, turning it into a desert, but it took a long time.
Marteks actual plan was to keep the imaskanoloth contained until it was really powerful while laying a false trail that the star gems would bring him back to destroy the creature. What will actually happen when martek returns is that the bindings keeping the imaskanoloth in raurin will end and the creature will be free to destroy the mulan (and they will not be powerful enough to stop it).
Or at least thats my idea at the moment.
Reply author: Gary Dallison
Replied on: 30 Oct 2017 20:45:39
Message: Got a beginning of a page about Raurin
So far just working in some lore from Encyclopedia Magica and from Elminster's Ecologies with the Desert of Desolation module.
I'm pretty much decided that Martek is actually evil but his legend has been confused and he is actually somebody very ancient that has an interest in Imaskar and its artefacts (as a clue - Solon)
https://alternaterealmsblog.wordpress.com/raurin/
Reply author: Markustay
Replied on: 31 Oct 2017 07:00:12
Message: I was rewriting a bunch of that myself awhile back.
I think I had it where I said Martek was 'depowered' due to the war with the Pharonic gods, and thats why he couldn't just resolve the problem the first time (because there is a HUGE plothole there - if his plan was so good, why didn't he just do it, instead of postponing it a thousand years, give or take? it makes no sense).
Except the war with the Pharonics would have happened too far back in the timeline, so he must have gotten into a battle with someone else (Nezram?), which left him severely weakened, and he was forced to put himself in stasis until her recovered. But even that starts to fall apart if you look at it too long. He had enough power to summon the djinn, and then he sets up this big elaborate plot to get rid of his enemy far in the future.
I think it was at that point I just sort of said, "I'll get back to this".
I like the idea it was his plan to capture the Efreet all along - that gives us a reason for the delay (he wasn't prepared enough to control it - he needed a different type of pentagram/whatever, and he was only able to banish it). Then he had to wait the usual thousand years before such a creature was allowed to return (I think its like a century for normal fiends, but if this thing was an elemental Lord - like a Sultan of the Efreet, banishing could last longer).
And then Martek binds the Djinn and the Efreet in the conjoined crystals (now just a giant crystal), and he has to stay in it himself, guarding them, for all time... as a lich... The Raurindi Crystal!
Where have I heard all this before...
Reply author: Gary Dallison
Replied on: 31 Oct 2017 08:03:38
Message: Yes the similarities between mulhorand and calimshan are very difficult to avoid. Thats why i ditched the idea of an efreet and a djinn and instead made the big bad the skriaxit (but a super version of the skriaxit).
I figure that ambuch ah i mean martek would want access to all the stuff of imaskar and its easier to do that with all the imaskari survivor states dead.
Im changing my mind now and dont think martek planned to lure the skriaxit and trap it, instead i think he was just making the tomb of amun re to become a gigantic magical repository and somekind of imaskari artefact. The concentration of magic lured the skriaxit towards martek and that interrupted the ritual binding martek to the star gems (making him a licj) and trapping the skriaxit within a 50 mile radius of the gems (distance im not decided on as i do not know how large the raurin basin is).
I am also tyinh in another major character from murghom who would also have wanted the magic of imaskar and ancient super powered beings, its based on a myth in elminsters ecologies and the peryton. I figure that time and culture corrupted the myth so that the names of the gods involved were used incorrectly. It would be a god of evil corrupted the khala, then the gods of sun, justice, magic, and nature cursed the khala into a twisted form.
After all our own legends about noahs ark are corrupted way beyond the event of the strait of gibraltar collapsing and flooding the meditteranean basin so the same thing should happen with FR myths.
Ive also got pharoahs way after the collapse of imaskar. One source states there was a proto unther and proto mulhorand in raurin so that likely lasted a century or two before the mulan abandoned raurin. Then we have the rise of small kingdoms that would have styled themselves after the mulan so likely had pharoahs as well. Im keeping these little kingdoms way up until -1200 DR when martek destroys it all (he was hired by amun re).
Reply author: Gary Dallison
Replied on: 31 Oct 2017 17:45:53
Message: Just narrowed down the date of ambuchar devayam arriving in solon and its about 100 dr after a few hints in the horde boxed set.
I wonder why he hung around solon for a millennia. What was he looking for (although it was the one time capital of upper imaskar) and it says he was searching for imaskari artefacts. Im gonna put him down as looking to secure the star gems.
Reply author: Markustay
Replied on: 01 Nov 2017 00:31:15
Message: Nah.
He was looking for the Black Diamond. He needed it to create Horcrux (multiple phylactories), but since he couldn't find it, he instead used the Five Ebon Weapons of Imaskar, and split a piece of his soul into each one of those.
Of course, if you read the (Horde) modules, there were only four Ebon Weapons. The adventurers (and Shih) never knew there was fifth Black Weapon, so Tan Chin survived {Duh duh duh!!!}
Reply author: Markustay
Replied on: 01 Nov 2017 00:43:02
Message: quote: Originally posted by dazzlerdal
I figure that ambuch ah i mean martek would want access to all the stuff of imaskar and its easier to do that with all the imaskari survivor states dead.
I just caught this...
Tan Chin as Martek? That has possibilities... I never even considered that. It does give us an excuse for burying him (Tan Chin) for a millennia.
And, of course, Martek would have been a real person, just as Ambuchar Devyam was, and also that governor down in Tempat Larang (I can't be bothered looking that up*, but it was in Ronin Challenge). His particular lichy nature lends itself nicely to this kind of scenario... he could have been anybody!
Him... what if he isn't even Tan Chin? What if 'Tan Chin' himself was an alias adopted by a Sarrukh? It wouldn't be the first time something like that's happened.
Could even be the SAME Sarrukh. 'Tan Chin' in Devic = 'Earth Sage'.
*EDIT: Tsao Choo - 'an early Emperor of Shou-Loung', but given his story with Meilan is identical to that with Tan Chin, its definitely the same guy. He wasn't the governor as I thought - that was a different guy (but I think I at some point hypothesized he had used Governor Chunbi as well). Now that I'm re-reading the material, it might make more sense to make him the Wu Jen Kimasogi (he may have been a student/disciple of Tan Chin's - I'm sure a brilliant, paranoid dude like Tan chin would have personal agents as 'advisors' next to all his governors).
Reply author: Gary Dallison
Replied on: 01 Nov 2017 09:21:09
Message: Well ive finished a writeup of the flail of the desert kings and the circlet of the adder.
Ive linked then to martek when his ritual went all wrong and it warped these items. The rod now converts anyone it touches into "star spawn" which are then under the controller of the wielder of the flail but martek has ultimate control. These star spawn are slowly drained of life to feed martek, gradually becoming more and more ethereal until they disappear altogether. Star spawn have star shapes in their forehead and the flail lies somewhere under unthalass.
The circlet of the adder was used in raurin as one of the twin regalia of the raurin empire. Created by the godkings that would go on to form mulhorand, it was supposed to make the wearer loyal to the godkings but it favoured set above all. Its transformation during marteks ritual added other unknown powers to it but set recovered it and altered it again. It now allows set to create divine minions of set just by touching them.
In considering making martek/ambuchar be really the secret identity of madryoch. He is trapped in the plane of shadow and possesses people much like a ghost does (the shadow plane also being a coexistent transitive plane like the ethereal). He possessed martek and cast that ritual but it went horribly wrong and now he is a demilich with his soul split between thw star gems. Ambuchar Devayam got hold of a star gem and became the new body for madryoch. Ambuchar now seeks to gather the other star gems together so he can destroy them in a new planar trap artefact he has cobbled together out of the remains of the imaskari planar barrier (it will trap his soul once released from the star gems so he can put it in ambuchar or anothers body and come back to life). Ambuchar has laid a false trail for people to gather the star gems from where they have been kept, then once all 4 are gathered he will transport the carriers to him so he can destroy them and the gems. Ambuchar cant go into raurin because he imaskaroloth is attracted to concentrations of magic and he is a big one.
The imaskaroloth is a massive whirlwind of destruction created by the last artificers in inuprath as the mulan were winning. The artificers intelligence is trapped in the whirlwind and they control it, but khasilieth (the head of the ritual) is the most dominent. The imaskaroloth strips anything it touches to dust in time (minutes for flesh, hours for sandstone). It drains magic although cannot destroy permanent magic fields. The imaskaroloth is tied to a 500 mile radius (however big raurin is) of the tomb of amun re. It wants to be free and knows that destroying the star gems is the key to that so it is using efreeti allies to gather the gems to him.
Set is the last major player in raurin. He wants the imaskaroloth freed to destroy mulhorand so that he can save it and rebuild it in his image. He is one of the few beings to have commmunicated with the imaskaroloth and came up with the plan where it approaches mulhorands border every century so the godkings can send an incarnation to feed it so it will depart.
Reply author: Gary Dallison
Replied on: 01 Nov 2017 20:51:04
Message: So the Imaskari construct twin portals to kidnap humans from other worlds and enslave them.
I had always assumed that there was one portal for each of the peoples that would be the Mulan (the Mulhorandi and the Untheric people). But then of course it came to me that the proto Chessentans - which I call Akanic - also were kidnapped.
So now I'm thinking that perhaps these two portals were not in the same place.
During the time that the portals were built, Imaskar was not being ruled from Inupras (that was in ruins) it was actually split into Upper and Lower Imaskar with Upper Imaskar ruled from Thakos (now Saikhoi in Ra-Khati) and Lower Imaskar ruled from Solon. What if the twin portals were one near Solon and one near Thakos and they brought totally different groups of people to Faerun (the Mulan and the Shou perhaps).
Furthermore Tan-Chin was seemingly a good person according to Shou history and then suddenly assassinated the emperor and became super evil. That was all after a visit to Thakos. I wonder what he could have found that might turn him evil (a malfunctioning portal that released an evil possessing spirit from its millennia long imprisonment)
Reply author: Gary Dallison
Replied on: 01 Nov 2017 21:21:41
Message: Detailed The Black Sword. Made it from the error where Imaskar was split (I'm assuming it had two rulers and one of them would not have been happy with the other attempting to reunite the two halves by taking Inupras).
Named it Blaek's Sword after Empheroar Blaek of Upper Imaskar.
Reply author: Markustay
Replied on: 01 Nov 2017 21:26:25
Message: You need to read the history of Meilan - some of it is in Black Courser in section IV. This same story is repeated in Ronin Challenge (its in the Library of Perpustakan, except they are calling him Tsao Choo (which is probably his son or some other descendant he possessed as well*). he was a 'good' emperor (depending on your perspective, of course) - he was an Imaskari artificer who 'saved' the eastern half of the empire after Imaskar fell, and created Anok-Imaskar, which is also referred to as "The First Empire of Shou" (making Tan Chin the first emperor of Shou-Lung, which fits all the other lore). He may have taken on the name/persona/body of Tsao Choo upon his return to imaskar**. Anyhow, 'Immortal Meilan' was actually a succubus (and eastern variety), and seduced him and turned him to evil (I am assuming through paranoia... after all, his last empire was 'taken down from within'). The weird thing is, in some stories she is not depicted as evil, but since Black Courser is supposed to be the TRUE history, one can assume that much of the stories from that early time period were later altered (which is canon - the histories are changed each time an emperor takes the throne, to cast him in the best possible light). That, BTW, is a rather ingenious way of fudging inconsistent lore.
*My thoughts here is that he wouldn't want folks to know he was the same person. At least, not at first, because then they may question how he is so long-lived 9and also how he avoided getting killed by the Goldy Manifestations of Mulan). I think he was gone for some time (my other theories regarding an ancient connection between GH and FR) - probably centuries. I think he was involved in Bhaluin (I've spun it where Hilathar started the college there, but it could have been tan Chin just as well), so he may have been there when the Raurin got hit with the divine Nuke. I'm considering having a meteor ('tear') sam into the Raurin, maybe called down by Re or someone else, maybe even one of the Imaskari in desperation. Maybe Pandorym did that ("Please help us! Do whatever it takes, but kill those Gods!") Anyhow, not wanting be associated with all that, and probably wanting to keep a 'low profile' in regards to being a former Imaskari Archsorcerer, he became Tsao Choo (and then later adjusted the histories to include himself again).
**There were three empires of Shou, and the first one - Anok-Imaskar - was ruled by Tan Chin, but all traces and connections back to old Imaskar have been 'erased' in K-T's histories. This empire would have included the former Kao Empire lands, which was just the western portion of Kara-Tur, all the way down to the southern coast (Sea of Segarra - that part of the history can only be found in Ronin Challenge). Each successive empire moved the border further east, until it reached that coast (Celestial Sea), and all the indigenous Haltai (FR Asians) and Ang (FR 'Indians') had been conquered.
There were also three major periods/empires in Imaskari history, making for a total of five 'empires' (one gets included twice, so there are only five, not six, unless we include my theoretical Kao Empire, which has canon history in The Horde sources). I also have to wonder if there might have actually been a 'good' Meilan - a human woman who was possessed (or replaced) by the succubus.
Reply author: Markustay
Replied on: 01 Nov 2017 22:15:15
Message: On the twin portals thing - there are only two in canon?
Putting one in Ra-Khati (just Khati back then, and would have include Khazari and Guge) could work, but why put one in Solon? To give Tan Chin (ya know... I almost type 'Szass Tan' ) a reason for digging around in there so long?
Right now I am thinking there was a group of pre-existing spirit folk in the region (and early group of Cortai {humans} that intermingled with the fey in pre-historic times). These would have been tribal, and very much like ancient Celts. They understood fey (geography) magic very well, and felt abandoned when the Fey left Abeir-Toril. They were a tall, fair folk.
Then there was a few waves of Bedine ('lost ones') coming up out of the Zakhara, at first due to the Scattering of Fate, and later, due to a war between the ruling Genie Lords (which culminated in most of them fleeing to Calimshan). The Bedine nomads 'settled' all throughout the Utter East and on into the Golden waters region, finally running into the Spiritfolk on the other side of the mountains. The two groups got along about as well as native Americans did (some tribes fought, others were friends... you get the idea).
Then a holy-man named Ima got a vision, and traveled out into the Raurin basin, where he discovered an ancient buried (and very alien) temple to a god he called Aoskar. This is where the fun begins. Some Bedine and some Maraloi (spiritfolk Cortai) begin to follow him, and restore the temple. This eventually becomes 'The Holy City' of a burgeoning Imaskari Empire (Ima's Kar mean 'those who came from Ima', Kar usually meaning 'children', 'child', or just 'offspring'). So the two people became one (about half - the others remained separate, and the Bedine bloodline became the Raurindi people of the Golden Waters area. The Cortai migrated east and west, to get away from the expanding Imaskari). People with a stronger Maraloi (spiritfolk) bloodline were naturally more adapt at wielding powerful magics, so the people with more of that 'look' became the dominant group of Imaskar (eventually, the nobility, which were all mages, just like in Netheril). This is where the Mulan get their weird idea that "lighter skin tomes = 'purer'" (more magically inclined).
The final group to join came into the picture late, probably after the collapse of the first Imaskar empire - the Kao Empire (Mar/Ang people from southern K-T). They were smart, and had their own traditions. The Kao were ancient even by Imaskar's standards, and in decline (like how Alexander found the people of the Indian sub-continent). Many settled in the region that would later become Semphar (hence, THAT culture). The old empire of Kao wasn't too keen on losing its citizens to this new upstart, and went to war... it didn't end well for them. It was like when Xerxes ran into the Greeks. They not only lost, but they lost all their northern provinces as well (Guge, and the mountain kingdom of Khati). Later, after the fall of Imaskar-proper, Anok-Imaskar would conquer the last remnant of the Kao, and what little was left fell into disarray (the situation we have as of 2e).
So the Imaskari were their own ethnicity, combining at-first two groups, and then later absorbing a third, and then even later adding several off-world races into the mix as well. The Imaskari language - Devic - would have mostly derived from Maraloi (spiritfolk Cortai), which itself derived from Fae (which in turn derived from 'the Language Primeval'). I theorize that speakers of Fae (the Fey language) and speakers of old, 'High Imaskari' (Devic) could probably understand about 50% of what the other is saying. In The Realms, both would be considered pretty-much 'dead languages' (except the Imaskari and Eladrin came back, so not so much the case anymore).
And thats what I have, in a nutshell, based upon all possible sources, and me adding-in proto-groups wherever needed (most of which is based upon references in the lore itself).
I used to think The Fey's original stomping grounds was the Taan (Horde) region. but I've been changing my mind about that, as I adjust my history bits. I had their original homeland (Ladinion) down in the Hanya Maut Plateau, and I still like that, but my thoughts now are that they spread outward, not just north and west, so that at one point, some 30K+ years ago, they WERE the Kara-Turrans. The Haltai would have originated in the islands over there, and the Ang would have 'appeared' (having given them a lot of thought, other than 'they must have existed') somewhere down in the region I dubbed Dweepam (lower K-T). The Cortai originated in the Hordelands, and split into the eastern (Issa)Cortai, and western (Allu)Cortai. Some Issa-Cortai still exist, in the Ama basin, way up north. The Allu-Cortae would eventually become the 'ice people' of The North (Faerűn), while others mingled into the the primitive Talfir tribes (later becoming the 'gardt' tribes, who became the Uthgardt). They go so far back in FR history they may even be the precursors the Northmen, although I am leery about that group having a Faerűnian origin).
Reply author: Gary Dallison
Replied on: 02 Nov 2017 09:06:47
Message: I figure that a major work like creating a portal to another planet will take quite a bit of infrastructure behind it to gather reagents and materials and people capable of creating it. So that limits to being built near a major city.
Then we have the plague that decimated the population of imaskar as a whole, not just raurin, so it is likely that multiple parts of this massive empire needed a population boost.
Finally the empire was split in two at this point with one capital at solon and another at thakos in ra khati. The two cities are fairly close so it may have been a joint effort and shared resources. A capital city is most likely to have the resources and trade links to get anything else they might need.
And lastly is why two portals. Its not connected to the number of groups of people kidnapped as there were three groups we know of (so the endpoint can be changed) which says that the split was for another reason (such as upper and lower imaskar) so again im at it being a capital city.
Yes magic means they could do it anywhere bu teleporting stuff about but magic is very expensive (in my version, which ignores D&Ds blatantly broken economy) so you dont use powerful magics like teleportation just to move a bunch of items.
As for populations, what you suggest seems to fit in with existing lore although im only concentrating on where the imaskari come from (which is durpar according to the lore) not where the pre imaskari come from, when i did look at kara tur and the hordelands i did notice the presence of a fey realm there but not necessarily populated with humans (although interbreeding may have occured later) that the imaskari/anok imaskari may have wiped out.
Still dont like the link of imaskar to fey though. It doesnt fit the culture (magical or otherwise), whereas batrachi ruins are noted in its history a lot and im more comfortable with having their magic influence imaskar. Fey having an empire seems anathema to the very nature of fey.
Reply author: Markustay
Replied on: 03 Nov 2017 08:18:37
Message: Fey would not have had an empire. We are talking about time spans 3-4 times that of the sum total of all known human history. 'The Fey' (Eladrin nowadays) would have been long gone when Imaskar first came around. What they left behind were spiritfolk - fey-blooded humans. They would have been an early, Celt-like group in the middle-Taan region. Those humans - the Cortae - would have spread east and west, and been the ones to build all the menhirs and other Druid-type ruins we find all over Faerűn.
Most of the 'pure' (human) Cortae would migrated out of the area as several other, hostile groups were moving in (and we are talking about Cromagnum like groups here), and nearly all of the Fey went to the Feywild just before the sundering. So what I am talking about is a small group of human/fey hybrids (spiritfolk - the history of Guge has some information on this) who were dwelling in the raurin basin, and then the Mujhari culture came up from The Golden Waters, and began to settle the region as well. I need several cultures to explain the anomaly of skin color (because I can't say "they used their magic to 'get white'"), and it also helps us explain how Imaskari magic traditions developed from different sources (so I can get rid of my theoretical 'Anoque' Now - the Spiritfolk ARE the Anoque!)
So Fey never had an empire. They had a 'stomping grounds', which was probably centered around Guge some 30k+ years ago, and extended for over a thousand miles in every direction (so the entirety of the Tann region, and also down into the Larang valleys and the Segara Sea). Once Ladinion had been corrupted, most of them left for the Feywild. Interestingly, I have it where the Goddess Danu (Uber-Archfey) sacrificed herself to create Faerie within the Feywild, to replace their lost homeland. Whilst looking for info on Rakshasa just now, I ran into a connection between Danu and the rakshasas, which is pretty damn cool, since I have them both in the same general area (My Raksasha lords are in the Yehimals, while the 'fey' culture is all around those mountains).
Reply author: Gary Dallison
Replied on: 03 Nov 2017 14:40:51
Message: Thats alright then. Small groups i can deal with. Of course that means imaskar likely had input from batrachi, fey, and sarrukh (i think in that order). The concept of an alliance with the fey is just impossible to my mind. The imaskaro dont ally, they conquer, and the fey are not united in any way.
Im not going to give it all that much of an influence though since i just do see anything of the fey in the sources about imaskar and its culture. They were brutal, they were slavers, they were conquerors, they were orderes, they are a typical human culture which is usually alien to any fey.
Reply author: Gary Dallison
Replied on: 06 Nov 2017 21:16:38
Message: Mostly finished the story of Raurin, broken it up into distinct ages.
Imaskar Raurin Empire Imaskari Successor States Desert
Got the Imaskaroloth as the big bad. Madryoch the Ebon Flame, aka Martek, aka Ambuchar Devayam, aka Tan Chin as the secret big bad manipulating everything.
The Sandvoyagers Guild are secretly run by the Amethyst Sodality which are a group originally set up by surviving Imaskari Artificers that wanted to recover the magics of Imaskar and restore it but their descendants are mostly concerned with trade (picture a non evil Knights of the Shield). The common folk whispering about a Secret Imaskari Empire are really referring to the Amethyst Sodality who have a monopoly on trade passing through former Imaskari Lands.
Madryoch escaped from his imprisonment and possessed Tan Chin. Tan Chin failed in his attempt to become emperor and fled to Raurin. Called Amadryk (pronounced Madrek, now known as Martek to myths and legends) he attempted to get hold of as much Imaskari magic as possible and empower himself with a huge ritual. It backfired and he became a demilich tied to the 5 star gems.
Madryoch wants to be alive again. he has seeded Raurin with clues and hints so that adventurers can retrieve his phylacteries and bring them to Solon where he intends to destroy them using the Shadow Stone (big orb that drains all magic when activated - but allows people keyed to it to keep casting using it's own Weave). Once the phylacteries are gone he can restore himself to life and rule all.
https://alternaterealmsblog.wordpress.com/raurin/
Reply author: Markustay
Replied on: 06 Nov 2017 21:52:22
Message: I had to Google Madyroch just to figure out who you were referring to... and there wasn't much.
So you are taking THE most important and prevalent character in the Eastern Realms (most of the stories in the histories are about him - he pretty much 'did everything') - a guy who is old enough to refer to Larloch as "my boy" and has run circles around his contemporary Halaster as far as world-changing events go (he literally turned a dragon into a thousand-mile wall!) A dude who was not only a great Imaskari artifcifer, but also the First Emperor of Shou Lung (and the last emperor of Anok-Imaskar, since they were the same thing)...
And decided he was possessed the whole time by a nobody. A footnote in FR history.
I'm extremely confused by this logic path.
EDIT: He wasn't even the guy I had thought he was (Halaster's apprentice, Trobriand), which makes him even less relevant than I thought. Madryoch appears in just one place, in a single vingette, and nowhere else. What is the Shadow Stone? Is there lore on that, at least, or as that another throw-away reference?
Reply author: sleyvas
Replied on: 07 Nov 2017 02:06:39
Message: quote: Originally posted by Markustay
I had to Google Madyroch just to figure out who you were referring to... and there wasn't much.
So you are taking THE most important and prevalent character in the Eastern Realms (most of the stories in the histories are about him - he pretty much 'did everything') - a guy who is old enough to refer to Larloch as "my boy" and has run circles around his contemporary Halaster as far as world-changing events go (he literally turned a dragon into a thousand-mile wall!) A dude who was not only a great Imaskari artifcifer, but also the First Emperor of Shou Lung (and the last emperor of Anok-Imaskar, since they were the same thing)...
And decided he was possessed the whole time by a nobody. A footnote in FR history.
I'm extremely confused by this logic path.
EDIT: He wasn't even the guy I had thought he was (Halaster's apprentice, Trobriand), which makes him even less relevant than I thought. Madryoch appears in just one place, in a single vingette, and nowhere else. What is the Shadow Stone? Is there lore on that, at least, or as that another throw-away reference?
The Shadow Stone is a novel set in Chessenta. Madryoch is revealed in it to be a many years old Imaskari. GHotR also has some info on him. He was in Metos in the Methwood.
Reply author: Gary Dallison
Replied on: 07 Nov 2017 07:05:07
Message: Madryoch was a prodigy (like larloch), born during the decline of a great empire (like larloch). He took on the imaskari empire and was brought down by hilather himself.
All i really did was add another layer to both characters since neither one detracts from the other and both have similar motives (a megalomaniac complex) and it allowed me to make martek evil because i think it would be a nice surprise for the players to go about restoring this legendary good guy only to find out it was all a lie and he was manipulating them the whole time.
Reply author: George Krashos
Replied on: 07 Nov 2017 09:16:18
Message: You have to understand that "Shadow Stone" was initially written as a Birthright novel and then shoe-horned into the Realms when it was decided that it wouldn't be published for that other campaign setting. As such, it has its ... issues.
-- George Krashos
Reply author: Gary Dallison
Replied on: 07 Nov 2017 09:34:38
Message: Well i regard the novels as secondary or even tertiary sources depending upon the author and the era.
So the events of shadow stone i will ignore (because i havent read the novel) but i am going to use madryoch because he is in GHoTR and nowhere else so im not trampling over any established lore).
Im fine with him making an artefact that is powerful and could threaten imaskar at the time. I dont do shadowweave/weave nonsense. Anyone can create a weave, its just a magic item that allows people to access prestored magic rituals in the form of spells. The problem is in making it big enough to cover the entire planet and thus replace the weave.
As for the shadowstone, i figure an item that drains the weave locally and allows only those keyed to the stone to cast spells would be quite dangerous to imaskar (they had a copy of the golden skins so they used the weave primarily). Then hilather beats him by using rituals to tap raw magic (with a healthy dose of magic items and physical butt kicking).
After that i see no problem with him being the driver behind someone else. Tan Chin already has a split personality almost with him being attributed to good actions early on and then unspeakable evil later, so why not have a possession drive the personality change.
Martek's story is full of holes so its brilliant for reinterpreting. And as i dont do the gods nonsense i needed a reason for the raurin desert forming and all the bad stuff to happen. Plus tan chin is a major player in this region already so seems an obvious candidate to make into the secret manipulator of the region (every region should have a big baddy)
Reply author: Markustay
Replied on: 07 Nov 2017 18:31:52
Message: Geeze, all I can find is a blurb for the book, even on the FRwiki.
Anyone even know what the 'Shadow Stone' is? Didn't we already have a very similar McGuffin involved with the Shadowking?
The guy sounds interesting, but there's like next to zero to go.
On the other hand, if you are going to run-off and create a bunch of backstory for someone, I suppose he'd be the perfect candidate (whereas as tan chin literally has 'too much history' = a lot of it even conflicts with itself).
So, was he alive recently, or does the novel all take place in the past? I suppose I could just get the novel, but considering I've never even heard anyone mention it before...
EDIT: The one in the Shadowking novel was called The Nightstone.
Hunk of rock, connected to the plane of shadows, major scary artifact... nope, not similar at all.
Personally, if I were in charge of FR canon, I'd make them the same artifact (just with different names from different eras). In fact, if we (once again) use my Thaeravel lore connecting it to Imaskar, it all works, because the 'commoners' of Thaeravel were Talfiric. So if the stone was later brought to Thaeravel by Halaster, and at a later time The Shadowking got a hold of it, it all works out.
And I just did a bit more digging - that novel takes place in the Maerchwood - a forest that literally disappeared off the map in 3e. Also the forest I had recommended you replace with you 'Red Forest of Shyr'. What a coinky-dink.
EDIT2: I should thank you for pointing me in this direction, Sleyvas - I just discovered the hitherto unknown Elven realm of Calmaercor, in the Maerchwood. VERY interesting. And they fought with Unther, back before their forest was greatly diminished. It seems that the Methwood was once part of it.
Reply author: Gary Dallison
Replied on: 07 Nov 2017 20:05:59
Message: I am pretty sure forest covered unther and chessenta way back when and the forest survived up until imaskar.
Where did you find the name calmaercor, ive not come across it before and i thought i had mined all the sourcebooks for lore
Reply author: Wooly Rupert
Replied on: 07 Nov 2017 20:11:07
Message: I've read that novel, but I don't recall being particularly grabbed by it. The last time I read it was likely a few years before my original copy was lost in the fire -- and that was 10 years ago, now.
Aside from not being impressed by it, I don't recall a thing about that novel... Which is a good thing, I suppose, since things like the horrible naming conventions in the Crypt of the Shadowking or how much I hated the ending of Faces of Deception remain with me long after I've forgotten the rest of the story.
Reply author: Markustay
Replied on: 07 Nov 2017 21:28:58
Message: quote: Originally posted by dazzlerdal
I am pretty sure forest covered unther and chessenta way back when and the forest survived up until imaskar.
Where did you find the name calmaercor, ive not come across it before and i thought i had mined all the sourcebooks for lore
Its right near the beginning of the novel.
Seems I already had it on my computer... somehow.
There are also these 'shadow towers' (my name for them, and trust me, it was the first thing that popped into my head, and I hate it) - basically, 'refuges' set up by elves "in a bygone era", to help people who are fleeing something. The magic doesn't seem to be all that particular as to whether the people fleeing something are actually elves. The way they work is that you don't 'see' them (or sense them in any other way) unless YOU need them, so when you enter the area, people pursuing you will run right past you (and even between you, apparently - there were two people 'hiding', and a group of people chasing them ran right between them!)
It seems to be illusion-based, except it also obfuscates any mean of searching (they had bloodhounds chasing them), including magical, so its definitely more of a 'mental thing' then physical magic (because the pursuers will avoid running into the walls of the towers, or whatever, without even realizing it). Most of them were torn down, according to the one remaining 'Elven Lord' still living in the forest circa 1350's.
I'd use 'Ghost tower', but that's already being used, so 'Shadow Towers' for now ('Refuge Towers', which is what the elf referred to them as, sounds so... lame). I plan to use them elsewhere, since the Elven lord also made mention that this was a common practice in many Elven lands (he specifically names Cormanthyr, among others), when 'humans began to rise in power').
He certainly seems far less 'douchy' (and talkative) then most thousand-year-old elven lords. I haven't found the lore to be anti-FR as of yet (there is a dedication by Rich Baker as the beginning, naming Steven Schend, etc., for 'helping him with the Realsmlore', because he admits not knowing a damn thing about FR when he wrote the story). I did catch one spot where he forgot to change the lead characters name (I guess he was still using a typewriter, or a very primitive word processor, because he wasn't able to do a 'find & replace all' option). On the bright side, that tells me that the character's names were changed and made 'more Realmsian', which at least is a huge step above MANY FR novels I have sadly read.
In other words, he at least put some effort into shoe-horning it into The Forgotten Realms. That's probably more than I can say for something like the Twilight Giants trilogy ("This is an FR story... that in no way takes place on ANY Realms map known").
Reply author: Markustay
Replied on: 07 Nov 2017 21:33:42
Message: quote: Originally posted by Wooly Rupert
I've read that novel, but I don't recall being particularly grabbed by it. The last time I read it was likely a few years before my original copy was lost in the fire -- and that was 10 years ago, now.
Aside from not being impressed by it, I don't recall a thing about that novel... Which is a good thing, I suppose, since things like the horrible naming conventions in the Crypt of the Shadowking or how much I hated the ending of Faces of Deception remain with me long after I've forgotten the rest of the story.
The weird part is, I have just re-read A Spell for Chameleon about two weeks ago (after not reading it since the 1970's - gotta love secondhand stores!), and the opening sequence is practically identical, right down to the number of 'bullies'.
Then again, its a pretty over-used trope (mean people bullying the guy who later turns out to be the hero). Even Harry Potter used it... to death.
Reply author: sleyvas
Replied on: 07 Nov 2017 23:20:29
Message: quote: Originally posted by Wooly Rupert
I've read that novel, but I don't recall being particularly grabbed by it. The last time I read it was likely a few years before my original copy was lost in the fire -- and that was 10 years ago, now.
Aside from not being impressed by it, I don't recall a thing about that novel... Which is a good thing, I suppose, since things like the horrible naming conventions in the Crypt of the Shadowking or how much I hated the ending of Faces of Deception remain with me long after I've forgotten the rest of the story.
I'm getting that way about a lot of novels that I ready 10-20 years ago.... the entire plot is just gone from my head. I have a vague picture usually of some of the characters... like I know that this story involved Cimbar. I know it involved Madryoch and some elf. I know the shadowstone was almost like a shadow weave item in that it disrupted the weave or somesuch. It almost makes me wonder if when Karsus had his "oh sh*t" moment as he was turning to stone.... did he actually let loose and that also turned to stone.... and now that's an artifact.... the Magnificent Terd of Karsus (aka the shadowstone)..... just kidding.... maybe....
Reply author: Markustay
Replied on: 08 Nov 2017 00:41:00
Message: Just sticking this here, so I don't lose track of it -
quote: "The cumarha midhe," Fineghal said over his shoulder. "In Common, Forest's Stonemantle. It's a place of strength and purpose, a place of magic."
This is a place inside Maerchwood. There is line of hills that cuts through the forest, and this place is at the center of those hills (simply referred to as 'the spine of the forest').
quote: Originally posted by sleyvas
quote: Originally posted by Wooly Rupert
I've read that novel, but I don't recall being particularly grabbed by it. The last time I read it was likely a few years before my original copy was lost in the fire -- and that was 10 years ago, now.
Aside from not being impressed by it, I don't recall a thing about that novel... Which is a good thing, I suppose, since things like the horrible naming conventions in the Crypt of the Shadowking or how much I hated the ending of Faces of Deception remain with me long after I've forgotten the rest of the story.
I'm getting that way about a lot of novels that I ready 10-20 years ago.... the entire plot is just gone from my head. I have a vague picture usually of some of the characters... like I know that this story involved Cimbar. I know it involved Madryoch and some elf. I know the shadowstone was almost like a shadow weave item in that it disrupted the weave or somesuch. It almost makes me wonder if when Karsus had his "oh sh*t" moment as he was turning to stone.... did he actually let loose and that also turned to stone.... and now that's an artifact.... the Magnificent Terd of Karsus (aka the shadowstone)..... just kidding.... maybe....
"I've got the Hand & Eye of Vecna!"
"Oh yeah? I've got the Turd of Karsus!"
"Dude... really? You just picked that thing up?"
I was actually thinking there is probably a set of these 'Ebon Objects' (there are four mentioned in the Hordelands modules), and the Shadow/Night Stone, and then there is 'The Black Star' mentioned in that famous line from 1e. My thoughts are there are SEVEN of them. Seven 'Umbral objects of Power', that need to be used to 'extinguish' the Seven Stars of Mystryl. Or maybe they are 'seals', and when the seven seals are broken, The Dark One can return?
And Storm already has broken one. Its the end of days (then again, the last of them were probably destroyed just before the spellplague h...
The last of them. just before the world went to hell. Or rather, just before Azuth 'went to hell' (literally). The staff.........
Reply author: Wooly Rupert
Replied on: 08 Nov 2017 04:31:31
Message: quote: Originally posted by sleyvas
quote: Originally posted by Wooly Rupert
I've read that novel, but I don't recall being particularly grabbed by it. The last time I read it was likely a few years before my original copy was lost in the fire -- and that was 10 years ago, now.
Aside from not being impressed by it, I don't recall a thing about that novel... Which is a good thing, I suppose, since things like the horrible naming conventions in the Crypt of the Shadowking or how much I hated the ending of Faces of Deception remain with me long after I've forgotten the rest of the story.
I'm getting that way about a lot of novels that I ready 10-20 years ago.... the entire plot is just gone from my head. I have a vague picture usually of some of the characters... like I know that this story involved Cimbar. I know it involved Madryoch and some elf. I know the shadowstone was almost like a shadow weave item in that it disrupted the weave or somesuch. It almost makes me wonder if when Karsus had his "oh sh*t" moment as he was turning to stone.... did he actually let loose and that also turned to stone.... and now that's an artifact.... the Magnificent Terd of Karsus (aka the shadowstone)..... just kidding.... maybe....
There are other novels I read just as far back as that, that I remember much more clearly... Heck, I remember more from reading The Boxcar Children in 3rd or 4th grade than I do of The Shadow Stone. It's all because of how much I liked each story.
Reply author: Gary Dallison
Replied on: 08 Nov 2017 07:37:09
Message: I would take Karsus' petrified poop over another god made artefact any day. I see no problem with having separate societies creating artefacts with the same name.
Definitely wont be keeping the novel events but if it turns out mr schend coined the name for calmaercor then i will have to put that in my realms. Maybe it can be a survivor of the elves from the vilhon reach tsunami.
Reply author: Markustay
Replied on: 08 Nov 2017 07:51:14
Message: I remember (I memba!) novels I read in HS, Jr. High, and even elementary school better than I remember about half of all Realms novels I've read.
Hence, the term 'forgettable'.
But how about them Old Empires, eh? _____________________________________________________________________________________________________
I stopped going through the book a chapter or two in. I may or may not go back to it. It has nothing to do with whether it is good or not, but rather, most of the stuff I have in a folder labeled 'D&D' I downloaded en masse via a torrent, right after my house burnt down. The idea was to provide myself many of the sources I had BOUGHT & OWNED, until I was able to reacquire them in a 'normal' manner. Over the years I have used torrents to download stuff I was 'iffy' about purchasing, so that I could preview them first (with the intention to buy). I bought several sourcebooks this way - buying the physical book after looking through the pdf (so I didn't really feel like I was doing anything wrong.... morally). There was also a bunch I didn't bother to buy, because they were 'not for me'.
Novels are a different story. I like to have pdfs even if I have the physical books (of which I've replaced many already), so that I can use them for 'research purposes' (like I started out doing here). However, I never bought this novel, and if I am going to 'go through it' cover-to-cover, then thats the same thing as reading it, whether I enjoy it or not.
I've actually met many of the FR authors, and consider a few my friends, so by the time I got about halfway through chapter 2 I started to feel a little 'dirty', if you know what I mean. I have to decide now whether I was enjoying it enough (even if just for lore purposes) to warrant purchasing a copy.
And the real reason why I haven't gone through that folder and at least deleted the novels from it? Because many of those novels have maps in the front of them, and even if I NEVER read the novel (and there are a number of those, trust me), I still like to have those maps. And even though I've already pulled the maps out of most of them as jpg's, I still like to have the book as well, in case there is something on the map I need to know about (I can then run a search throughout the book, without 'reading' it).
Which reminds me, I need to order Faces of Deception. That one I'll need to go through cover-to-cover as well.
Reply author: Gary Dallison
Replied on: 08 Nov 2017 20:58:52
Message: Decided on what to do with the Athis Valley.
It was originally a sacred valley to the Raurin Empire (pre Mulhorand and Unther people ruled here for two centuries before abandoning the region). It was known as the Valley of the Gods and housed great pyramids in a secluded valley walled by great hills on all sides.
The Gates of Shul (spell gates) guarded the four passes into the valley along with fortress temple cities (including Tirbakar and Tirpazar). Those who passed beneath the gates were cursed by powerful magics unless they had taken part in ceremonies at the temples.
When the Raurin Empire fell the people crowded into the Athis Valley as the desert claimed the surrounding lands. Small kingdoms arose around tribal divides and warred with one another resulting in the demolishing of the pyramids left behind by the Raurin Empire.
THe ritual of MArtek drained a lot of magic from the Athis Valley, including the Gates of Shul (I'm thinking at the moment Madryoch was trying to make another Shadowstone with the ritual) so now the gates are just way-markers with forboding inscriptions on them.
Oh and cheers to George for a few Mulhorandi words that helped provide inspiration.
Reply author: Markustay
Replied on: 08 Nov 2017 22:27:11
Message: The 'Athis Valley' only became 'a thing' after the surviving regions of Imaskar set-up that decanter of endless water to create the river.
I assume the river was already there, but the original source was destroyed (vaporized) when the Mulan Gods nuked The Plains of Purple Dust.
I am also picturing a very large lake central to that area (the 'heart' of Imaskar), that fed that river and several others. When the lake got destroyed, the entire river system collapsed, so that even after 'fixing' the Athis, the remaining kingdoms (Survivor states) slowly died-off (the Decanter of Endless Water simply delayed the inevitable). I've had the idea for the lake for about a decade now, but I've recently been toying with the idea it was a 'lakes region' with a bunch of small lakes (in the lowest part of the Raurin Basin), and then the Imaskari opened up a large gate to the plane of water in the center, filling-up the lowlands and connecting all the minor lakes. This would have been an early experiment and triumph, which of course lead to them thinking they were 'better than the gods'. They literally tarraformed their environment right from the beginning. Problem with that, though, is that an artificially created ecosystem is much easier to disrupt than a natural one.
Reply author: sleyvas
Replied on: 08 Nov 2017 22:54:20
Message: quote: Originally posted by Markustay
The 'Athis Valley' only became 'a thing' after the surviving regions of Imaskar set-up that decanter of endless water to create the river.
I assume the river was already there, but the original source was destroyed (vaporized) when the Mulan Gods nuked The Plains of Purple Dust.
I am also picturing a very large lake central to that area (the 'heart' of Imaskar), that few that river and several others. When the lake got destroyed, the entire river system collapsed, so that even after 'fixing' the Athis, the remaining kingdoms (Survivor states) slowly died-off (the Decanter of Endless Water simply delayed the inevitable). I've had the idea for the lake for about a decide now, but I've recently been toying with the idea it was a 'lakes region' with a bunch of small lakes (in the lowest part of the Raurin Basin), and then the Imaskari opened up a large gate to the plane of water in the center, filling-up the lowlands and connecting all the minor lakes. This would have been an early experiment and triumph, which of course lead to them thinking they were 'better than the gods'. They literally tarraformed their environment right from the beginning. Problem with that, though, is that an artificially created ecosystem is much easier to disrupt than a natural one.
Just to note, in 5e, decanters of endless water must be activated each round. I can actually see some cultures who actively hire old folk or kids to do nothing but continually activate decanters (and in fact that is something I've been thinking of adding into some of my stuff, especially on an earthmote that will have several decanters and the decanters can be moved around to different areas of the earthmote to engineer rivers as needed).
Reply author: Markustay
Replied on: 09 Nov 2017 05:26:12
Message: On the other hand, this might be some sort of artifact, dating from before the fall of Mytryl (when magic was more powerful).
Ed had even said, back when 4e first showed up, that 'potions of longevity' still existed (from the time before the Spellplague), you just couldn't make any new ones. Thus, it seems to me, once a magical device is created, it will follow the rules and conditions under which it was created, no matter how much magic itself has changed. Besides, i don't think a decanter would ever provide enough water for it to ever become a river, so I think it WAS an artifact-level version of one of those (a 'trough' of endless water?)
On the other hand. at least two of those things have created huge swamps in the Realms. Someone should be more careful.
EDIT: Ya know, given who those guys were, couldn't we just say it was a (portable) portal to the plane of elemental water? Something about the size of a 'hot tub', and then when the rivers all ran dry, they just turned that sideways and left it running. I mean, these guys were known for opening Gates to other planes. That lore came from the original (non-FR) modules, when we didn't even know the name of the 'Raurin Empire', so it should be okay to change it.
Reply author: Gary Dallison
Replied on: 09 Nov 2017 06:53:12
Message: Im presuming stating the athis valley did not exist prior to martek is because the blurb about the dustwall says "it was raised during th fall of the raurin empire". Im taking that one to be a myth and raised does not mean created.
As for the river athis being created in terbakar. I believe it says when it was created so i may have it as an imaskari portal which means the river has been there for a long time, possibly to replace a river that used to exist there.
Most of the stuff in the desert of desolation module is myth so im happy rewriting it somewhat.
Reply author: Gary Dallison
Replied on: 09 Nov 2017 21:44:08
Message: Okay so the Imaskaroloth is drawn to the Stars of Mo-Pelar. It knows they bind it to Raurin and can sense them when they are above ground or outside concentrations of magic. It can't destroy them (can only drain non permanent magic) but it can keep them and hopefully find a means of destroying it later.
The Stars of Mo-Pelar are currently housed in highly magical buildings; the dome of Kahnathaeg (Carthag), the Tomb of Amun-Re, the Crypt of Badr Al Mosak, the Tower of Set (beneath the Oasis of the WHite Palm) (the 5th lies with Madryoch in Solon).
When anyone recovers one of the stars of Mo-Pelar, the Imaskaroloth immediately begins chasing them. The party needs to recover all five of them in the hopes of destroying the Imaskaroloth. Once they recover the 4th in the Tomb of Amun-Re, the Imaskaroloth traps them inside (its a mile wide and just sits around it like a massive whirlwind of destruction). Once the party decides to face the music and take on the Imaskaroloth anyway they will be whisked away by Madryoch to Solon (teleporting anyone touching one of the Stars of Mo-Pelar into prison cells inside Solon).
At least that's the kind of adventure I'm kind of planning to join the Desert of Desolation modules and the adventure module in Solon.
Also detailed more of the locations in Raurin to try and link the places to existing lore such as the Gates of Shul, the Hinjaz, the Tomb of Amun-Re, the Tower of Set, the city of Carthag.
Reply author: Markustay
Replied on: 10 Nov 2017 17:54:24
Message: As an aside, the deeper I dig into K-T lore (which is REALLY distracting from what I want to be working on), the more I have to rethink things.
For example, I had always assumed Tsao Choo to just be another name for Tan chin. I've been toying with the idea that that was just another body he inhabited for awhile, but we may be overplaying that card, so depending on what sort of timeline I can put together for him (and the eras of the shou Empire), I may just have it as an alais. Another idea would be to just say 'tan Chin' is a 'westernized' version Tsao Choo. However, that name appears in 3e sources, and thus, is presented in the (stagnant) 'omnipotent 1st person' PoV, so it would be strange for the sources to quote the 'wrong' name (but at the same time, it would still be 'correct' to westerners, so its a case of "half dozen of one, ..."). Not sure where I want to go with that, and like I said, its my ''ace in the hole' if I run into chronological inconsistencies in the timeline (which I full expect). Having one guy be two people makes things rather easy for 'patching' purposes.
Unfortunately, some of the K-T makes him out to be VERY MUCH ALIVE before the fall of Meilan (both the city and the consort). I was hoping he was a lich while still Imaskari. Of course, the K-T material DOES state he ruled for an impossibly long time (for a normal human), so it could just be a 'cover-up' (quite literally).
Reply author: Gary Dallison
Replied on: 13 Nov 2017 21:19:49
Message: I think I'm mostly done with Raurin for the time being. The skeleton is there for me to build on for the history of Mulhorand and Durpar and Imaskari successors.
Onto Chessenta or Mulhorand next
Reply author: Gary Dallison
Replied on: 15 Nov 2017 17:52:32
Message: Back to unther again. This time im looking at messenprar.
A few things i noticed. It has a palace and was at one time bigger than unthalass. I figure that during the floods that devastated unthalass the godkings moved out of the capital and up to Messemprar. They probably remained several decades until Unthalass was rebuilt (atop the ruins of the old) before moving back.
Im going to name it the Summer palace (a nod to Sumeria).
Also noticed for the first time that Gilgeam got blamed for something he didnt do. He stopped the priests from calling rains to the greenfields to irrigate crops and so produce was less and famine grew. But the Red Wizards had been using weather magic to encourage rains in their own land and that was playing havoc with the weather of surrounding lands. Mulhorand and Unther were both suffering a drought (unthers was greater) and the red wizards were exporting a lot of their food to Unther. So the red wizards created the problem to destabilise the country and to profit from it.
Also looked at the northern wizards. I dont think gilgeam liked wizards. Im pretty sure he banned unlicensed wizards (ive done so in this unther) and then there is a big organisation like the northern wizards running around in the second biggest city and they support a rebellion against gilgeam which is exactly why he doesnt like wizards. Also why are they dedicated to preserving only Messemprar. It doesnt make sense. So im thinking the northern wizards are a society of mages from Mordulkin, dedicated to protecting the northern cities from outside threats. They basically keep mordulkin and mourktar independant of unther or anyone that tries to unite chessenta. The northern wizards are trying to foment unrest in messemprar to weaken unther and as a counter to the rising power of bane in mourktar.
Also Thamor is a town created by messemprar and mourktar to aid trading between the two cities but it doesnt say when it was established. I reckon its very recent as a precursor to messemprars rebellion. Unther objected to the foundation so i cant see messemprar being allowed unless it was intending to ignore his orders anyway and rebel.
Reply author: Markustay
Replied on: 15 Nov 2017 20:32:03
Message: Thank you for pointing me in the direction of this Madrycoh dude.
I've decided to utilize him a bit differently than you, but I am hoping I can spin things where the two sets of lore don't have to be completely unbrigeable.
I am going to turn him into Thirayam from Open Grave. Once a student of Hilather, he later followed Tenchin (Tan Chin's name in Imaskar) when Tenchin opened his 'School of Necrotic Arts' in Bhaluin, and he later became headmaster after Tenchin left (he spent some time on Oerth).
So, since I've explained elsewhere how I going fudge the lore between Open Grave - that Thirayam WASN'T Tan Chin at all, but rather, an 'apprentice' of his, it all works out. This establishes an old connection between the two in MY lore, so that YOUR lore becomes 'a possibility' within that framework (the two of them may have even been using the same 'mortal vessels' when the other wasn't around, so that adds to the confusion).
Also, Open Grave's lore concerning Hantumah - formerly Khatiroon - works into where I've decided to go with Kara-Tur in 5e. Whatever Thirayam did there, he set off a necrotic chain-reaction, similar to what Szass Tam was trying to do with his Dread Rings. Thus, Tan Chin is now being blamed for all that, when in truth, he's probably all that's keeping it from spiraling completely out-of-control at this point (that would have to be one of those 'deep secrets', though, that PC's shouldn't never even suspect). Madryoch = Thirayam (and his Shadow Stone) makes all of this work out nicely - the stone could have been pivotal in reducing poor Ra-Khati to a land of undead.
We may now go back to our regularly scheduled thread...
Reply author: Gary Dallison
Replied on: 15 Nov 2017 20:34:05
Message: Whats Open Grave, ive never heard of it but it seems to have some FR lore
Reply author: Wooly Rupert
Replied on: 16 Nov 2017 03:13:28
Message: quote: Originally posted by dazzlerdal
Whats Open Grave, ive never heard of it but it seems to have some FR lore
Google is your friend.
Reply author: sleyvas
Replied on: 16 Nov 2017 13:35:44
Message: quote: Originally posted by Markustay
Thank you for pointing me in the direction of this Madrycoh dude.
I've decided to utilize him a bit differently than you, but I am hoping I can spin things where the two sets of lore don't have to be completely unbrigeable.
I am going to turn him into Thirayam from Open Grave. Once a student of Hilather, he later followed Tenchin (Tan Chin's name in Imaskar) when Tenchin opened his 'School of Necrotic Arts' in Bhaluin, and he later became headmaster after Tenchin left (he spent some time on Oerth).
So, since I've explained elsewhere how I going fudge the lore between Open Grave - that Thirayam WASN'T Tan Chin at all, but rather, an 'apprentice' of his, it all works out. This establishes an old connection between the two in MY lore, so that YOUR lore becomes 'a possibility' within that framework (the two of them may have even been using the same 'mortal vessels' when the other wasn't around, so that adds to the confusion).
Also, Open Grave's lore concerning Hantumah - formerly Khatiroon - works into where I've decided to go with Kara-Tur in 5e. Whatever Thirayam did there, he set off a necrotic chain-reaction, similar to what Szass Tam was trying to do with his Dread Rings. Thus, Tan Chin is now being blamed for all that, when in truth, he's probably all that's keeping it from spiraling completely out-of-control at this point (that would have to be one of those 'deep secrets', though, that PC's shouldn't never even suspect). Madryoch = Thirayam (and his Shadow Stone) makes all of this work out nicely - the stone could have been pivotal in reducing poor Ra-Khati to a land of undead.
We may now go back to our regularly scheduled thread...
Hmmm, thanks for the pointer to open grave... something else in 4e that's actually interesting. The astral corpse section in which an atropal is trying to ritual seize the power of a dead primordial/god is interesting. That primordial could also be interesting possibly in terms of the bloodforges we've been discussing.
Reply author: Gary Dallison
Replied on: 16 Nov 2017 13:38:21
Message: Oh, its 4e. That doesnt count as FR.
Reply author: Wooly Rupert
Replied on: 16 Nov 2017 17:44:12
Message: quote: Originally posted by dazzlerdal
Oh, its 4e. That doesnt count as FR.
Officially, yes, it does count as FR. Your personal feelings do not affect what is and is not canon.
And was it really necessary to respond with nothing more than yet another pointless bash against the 4E Realms? A lot of us don't like what was done to the setting during that time frame... But continuing to whine about it is pointless. It's time to move on.
Besides, given your willingness to utterly twist and reshape prior editions of the Realms, does it really matter what happened in 4E? You've been pretty much rewriting the whole setting from the ground up, as it is...
Reply author: Gary Dallison
Replied on: 16 Nov 2017 18:13:55
Message: Yes it was entirely necessary. Its how i check that im still sane.
Do i hate 4e. Yes, good, still sane. Do i feel bad about saying i hate 4e. Nope, good, still sane.
Ill still read it though on the off chance they had a good idea in there.
Reply author: Markustay
Replied on: 16 Nov 2017 19:17:09
Message: quote: Originally posted by Wooly Rupert
quote: Originally posted by dazzlerdal
Oh, its 4e. That doesnt count as FR.
Officially, yes, it does count as FR. Your personal feelings do not affect what is and is not canon.
And was it really necessary to respond with nothing more than yet another pointless bash against the 4E Realms? A lot of us don't like what was done to the setting during that time frame... But continuing to whine about it is pointless. It's time to move on.
Besides, given your willingness to utterly twist and reshape prior editions of the Realms, does it really matter what happened in 4E? You've been pretty much rewriting the whole setting from the ground up, as it is...
Unfortunately, however, in this case he is correct.
The lore was written generically, on purpse, by Brian James (he told me this himself), so that it could fit in a 'Core' rulebook, without anyone having a snit ("Hey! Thats FR lore! I don't want that in my game!") Thus, the lore itself is Core, not specifically FR, even though we fans know precisely who and what Brian was talking about.
On the other hand, there was NO 'Core vs FR' in 4e - they did away with the concept of 'separate settings' (which they have continued with - even more aggressively - in 5e). So one can make the case that it IS 'FR lore', but only in that all 4e lore was FR lore, and you could even say that stuff happened 'on some other world' (which is why BRJ wrote it the way he did).
My idea was to take it - AS IS - and use the discrepancies as part of the lore itself (which is why I decided to separate Tan Chin from this Thirayam, because that is NOT the way I wanted to go with him).
Reply author: Gary Dallison
Replied on: 20 Nov 2017 21:16:58
Message: Found a lovely bit of lore in the Westgate dynasties about King Ashtukzu I of the Mulan Dynasty.
He was meant to conquer Westgate for Unther in -27 DR, but instead crowned himself King of Westgate.
He deposed the reigning King Ryndarth II "the Masque King" as a doppelganger. Well I checked Ed Greenwood Presents and the tradition of masquerades around the Sea of Fallen Stars originally comes from Chessenta which in -27 DR was Unther controlled (and I'm calling Akanu). So now the Masque King was originally from Akanu and fled a few years back after he was connected to a series of high profile disappearances and outed as a doppelganger. He possessed a very distinguished mask and that was now owned by King Ryndarth. Gil-Geamesq and his court hear about this and put two and two together and realised King Rhyndarth II was actually the same doppelganger.
So they send Ass-Tukzu to reveal him as a doppelganger (King Ryndarth II was last of his dynasty) and secure Westgate with a mercenary force.
Unfortunately Ass-Tukzu crowns himself king Ashtukzu of the Mulan Dynasty. That annoys Gil-Geamesq to no end. He now mistrusts the whole House of Ass (of which the godking Ass-Uraqn known in normal FR as Assuran, was the founder) and so he begins making plans to remove Ass-Uraqn from Unther and his position of power as head of the armies.
That's why Ram-Manu comes from Akanu to Unther, and how he manages to subvert all the major temples in a short space of time with precision timing, he had the help and support of GIl-Geamesq and his priests and the armies of Unther.
Assuran flees to Akanu and becomes Hoar overtime while Ramman is now the lord of battles and the three thunders and leader of Unther's armies.
This pattern of Gil-Geamesq becoming suspicious of godkings and putting in plans to remove them is something I intend to repeat over the course of Unther's history.
Reply author: Markustay
Replied on: 21 Nov 2017 01:33:45
Message: Okay, I recall there being a 'king' or some such there abouts. We had a discussion about it here quite awhile ago (it may have come up in the old 'Five Shires' thread - not sure). It was a one-off mention in one of the 2e lore-trove books by ED (PftM, PftF, or SotM). He had a short-lived kingdom somewhere around Reth (which is NOT part of Chondath - its an independent Citystate). The only thing I can (just barely) remember was that he had a very ostentatious title.
There's also Scarbala which existed just north of Telpir (north of Turmish - that city is also NOT part of a kingdom) - I think it was some sort of 'pirate realm'. I got both of these from Krash, in the Five Shires thread, and I never made a note of where the lore was from (so I hope he chimes in here so that I can correct that). If I had to guess, this one was probably in one of Steven Schend's SoFS products.
And lastly we have Tor Mak, from the original (2e) Lords of Darkness product, which is a 'lost citystate' near (north of) Colletro in the Blade Kingdoms. This was the site of the adventure under the 'Shadows' heading, but the lore involved comes from the errata found here at the keep (where Ed gives its precise location).
quote: As REF5 Lords of Darkness tells us, "Widden Valley is a broad expanse of grassy fields and tree-lined hills. The narrow Widden River bisects the valley. To the south of it is the village of Meryn. To the north of it is the ruined city of Tor Mak...once a prosperous place, a center of learning that was home to scholars and wizards. But the walled city was laid waste in the Goblin Wars, now long past." Like Daufin, this locale was created by Deborah Christian for REF5 Lords of Darkness, and the whereabouts of Tor Mak was kept nebulous therein so DMs could most easily transplant it into their own campaigns. At the time, I chose to make the Widden the middle tributary of the River Nun (the one that on the mapsheet for The Vilhon Reach rises closest to Colletro), and placed Tor Mak about three miles north of the river and about fifteen miles east of the headwaters of the Widden, and Meryn about ten miles south of the river and about sixteen miles from its rising (in other words, farther west than 'due south' from Tor Mak). I didn't develop any backstory for either Tor Mak or the Goblin Wars, because play in the 'home' Realms campaign didn't reach the ruins, and because I like to leave mysteries lying around for other folks to build Realmslore on. :} Readers of my lore-screeds on Chondath will recall that all of this area is in the hands of various self-styled lordlings. The closest of these is Faelae Windthrarn, who calls himself 'Crowned Lord' of the Malander-which is the valley occupied by the main River Nun, that (if one navigates upriver from the sea in a very small boat) is the westernmost branch, and reaches farthest south. The Malander is a small realm of verdant barley and root-crops farms, policed by the swift-riding 'knights' of the Crowned Lord. Lord Windthrarn dines on and exports a constant supply of sheep, too plentiful in numbers to be supported by the small number of fields he gives over to grazing, and Elminster suspects that the Crowned Lord has a captured deepspawn in a cavern somewhere busily disgorging an endless stream of sheep. In the original 'home' Realms campaign, this law-of-the-sword region is very much like the Border Kingdoms: adventurer types are endlessly arriving, butchering or running off the resident lordlings, and setting themselves up with grand titles (such as "The Overking of All Crommador" and "The Exalted Lord of the Great Realm") to rule over a few cow pastures, a village, a mill, a keep, and a woodlot or two-until the next would-be ruler comes along. It makes for great adventuring, with running feuds, lurking Thayan agents making alliances with one lordling against another and then backstabbing their recent allies, intelligent undead and mages who want to cast experimental spells and practice monster-crafting running amok, outlaws rushing in (hotly pursued) with stolen treasure to hide, and the works. When PCs need a breather, they can always seek the Underdark or a big war elsewhere as a place to relax in.
All 'Realms' that are now long gone, in and around this 'Akanul' area (fallen kingdoms between Chessenta and Westgate, which may or may not fall out within the time period you are fiddling with).
And perhaps of interest, the stuff ED gave me about Aralent, both from his 2009 (pg.28) & 2012 threads (pg.27). Although Aralent (the Town) itself falls well outside of this "in between Unther and Westgate" thing you are working on, the lore covers the same region between Chessenta and the Vilhon Reach. (Its some great 'Ed lore', but I've slightly changed the town by the Giant's Run Mountains to 'Aralant', to avoid confusion with the valley, which is far to the south, at the end of the Vilhon Reach).
I know you like to weave this sort of stuff together (as much as I do), so have fun.
Reply author: Markustay
Replied on: 21 Nov 2017 01:39:15
Message: Oh, and as for Tor Mak and Meryn, I just placed them on a map a little while ago, which is part of a product that will be up on the DMsGuild, hopefully tomorrow (If I can just get the cover done!)
The maps therein are exclusive to the product. I'll have more about it when its up.
Reply author: Zeromaru X
Replied on: 21 Nov 2017 01:54:01
Message: You've got my interest, Markustay
Reply author: Markustay
Replied on: 21 Nov 2017 02:59:09
Message: Its actually a product by a good friend of mine, that I put a lot of work into a long time ago, and was nearly forgotten. Now he resurrected it and made it '5e ready', and polished-u the original map I did, whilst adding a regional one as well.
And here is one of the relevant quotes (for the first realm) from my above 'list'.
quote: Originally posted by George Krashos
From Pages from the Mages VI (Dragon #164):
The Glandar's Grimoire: The Glandar was a mage-king of long ago, whose lands were somewhere near the Vilhon Reach. "The Glandar" is actually a title; his real name has been forgotten. It is known that the Glandar was an intelligent, powerful mage whose Art was skilful enough to create aerial craft even in those dim days, and whose small kingdom boasted irrigation, medicine, and Art far more advanced than those of neighbouring lands.
The Glandar was also a cruel tyrant who permitted no other being beside himself to study Art in his lands - and this policy proved to be his undoing. He was alone when attacked by a group of young, ambitious mages of Unther. Although he slew many of them, he was overwhelmed and utterly destroyed. His grimoire (so named because its first page bears only the inscription: "The Grimoire Most Perilous of the Immortal Glandar, Lord of the Undying, Scepter of Glandara") was seized by his slayers, whip battled each other for the spoils, wreaking much havoc in the fallen mage's land of Glandara. ("Scepter" was the title the Glandar ruled by; "Lord of the Undying" is believed to refer to his mastery of undead, through Dark Art).
-- George Krashos
George and I both felt this realm would best fit somewhere in or around The Nunwoods.
Reply author: Markustay
Replied on: 21 Nov 2017 03:02:05
Message: And this for Scarbala -
quote: Originally posted by George Krashos
Oh, and to be a further pain ... from Polyhedron #96:
The Scarbarlatine
Of old, a realm of pirates and fisherfolk flourished in the northerly coastal regions of what is now Turmish. This land of Scabarla turned its attention to the sea and so expanded west and south into the dense forests of the day only slowly.
When expansion did occur it provoked raids from the satyrs and other woodland denizens. And then a war began that ultimately destroyed both sides.
Scabarla's piracy earned it no friends and many enemies, and in the end the Scarbarlatine found themselves attacked from the sea by men, harried by monstrous creatures inland, and worn down by a decade of severe winters.
One spring more than 500 years ago, the last survivors fled, leaving behind only stone walls and buildings. Today, a few of these ruins survive in the northerly coastal reaches of Turmish: a port whose harbour is almost entirely silted up, several walled towns, and two villages.
These ruins (plus the occasional isolated tower or mound of collapsed stone) are collectively known as "the Scarbarlatine" for the folk who built them. During the past 400 or so years, they've been rebuilt and inhabited by successive waves of visitors, restless Turmishan experimenters, and folk who dream of things being more as in Sembia, Cormyr, or wherever else they fancy.
-- George Krashos
So we have Scarbala (just north of Telpir), Glandara (likely somewhere around The Nunwoods), Tor Mak (Citystate between The Nunwoods and the Blade kingdoms), and fallen Qluelantyr (mentioned in the Aralent stuff Ed wrote), somwhere 'inland Chessenta'. Four former 'realms' between Chessenta and Westgate, with little to no lore.
Have at it.
EDIT: Also in the Tor Mak stuff was a supposed 'Goblin Wars', which may or may not be related to the Orcgate Wars. This is why Tor Mak fell (despite being a place of wizards, so those must have been some rpetty tough goblins). Not the close proximity of Glandara - its fall may also be related to those same wars.
Reply author: Markustay
Replied on: 21 Nov 2017 03:26:44
Message: Combining some stuff, maybe 'The Glandar' was a wizard of Tor Mak. And maybe he either took advantage of the situation of the Goblin Wars, or was responsible for instigating it in the first place. Either way, I can see him continually raising hordes of dead goblins to continue the fight, just so he would have time to kill/and or rob his rivals of their magic (books and items).
When it was all over, Tor Mak had fallen, and most of the goblins lay dead as well (the last remnants retreating back into the Akanapeaks). Glandar took his horde of magical items and books and set up his own kingdom nearby, naming it Glandara. The city of Reth is all that remains of his former capitol, Glandreth. Some say the Emerald Enclave was founded nearby just to deal with all the undead that continued to plague the region years after his death, and rumor has it that his huge stash of magic items and spell books still remain in some hidden cache, awaiting to be found.
Reply author: Gary Dallison
Replied on: 21 Nov 2017 06:44:26
Message: Awesome finds Markus. Unfortunately my Akanu is actually located in Chessenta (before it became Chessenta) and its control of any land in the Vilhon ended long before Jhaamdath fell, which puts it out of time and place for this lore.
However i had long felt that the events of the Iron Legion adventure booklet took place in the centuries after 0 DR and a Goblin War would fit nicely as the Dark Three arrive in eastern Vilhon and set about trying to conquer it all. They could continue stealing power from powerful artefacts and beings in order to fuel their growing divinity. This is the huge missing chunk of time from the Vilhons history. So im going to bank these for later and use them when i get on to the Vilhon Reach
Reply author: Markustay
Replied on: 22 Nov 2017 07:33:37
Message: Well, Qluelantyr is in Chessenta-proper. I placed it smack-dab in the middle of the big empty area just above the Akanamere.
Using the Iron Legion stuff to flesh-out the Goblin Wars could work (I was also going to use it to explain the weirdness with the Whamite isles - they have Khans there!), but I just hate dipping into that... work. Its a little too 'messy'. It completely ignores Erlkazar (then again, everyone, including RAS, ignores Erlkazar).
Reply author: Gary Dallison
Replied on: 22 Nov 2017 08:18:33
Message: Never heard of qluelantyr, i havent got round to looking at chessenta yet but if you have any obscure mentions (ta for thr ones above i will use them) then please let me know the sources.
Chessenta is a difficult place as it is one of those places that changed massively over a few centuries but there are almost no details about that change, a lot like the vilhon reach.
Reply author: Gary Dallison
Replied on: 22 Nov 2017 08:27:01
Message: In fact if anyone comes across any stray mention of chessenta in a sourcebook or web article (or even a novel) then please post it here
Reply author: Gary Dallison
Replied on: 24 Nov 2017 07:36:25
Message: Worked out a brief outline of messemprar. Nothing particularly interesting about the city apart from the current events (maybe something will inspire me later), its got large carnivorous lizards in the undercellars beneath the city which are descended from the flying lizards the army used to fly in battle when fighting dragons long ago.
Going through my chessenta lore at the moment. Looking to link Ulgar and the sapphire of enki and the artefact wessalen arturia is searching for. I figure they are all connected in some way to Gilgeam and his paranoid tyranny because 2000 years ago is just right for when Gilgeam ascended to the throne of unther. Big artefact that helped unthers expansion, magic that could alter quelzarm, ulgar exiled to the pirate isles, and the first grand viceroy. Must be a link somewhere
Reply author: Markustay
Replied on: 24 Nov 2017 19:26:47
Message: quote: Originally posted by dazzlerdal
In fact if anyone comes across any stray mention of chessenta in a sourcebook or web article (or even a novel) then please post it here
Pirates of the Fallen Stars, pg.68
quote: Ulgar Isle Ulgar Isle, of all the islands in the Pirate Isles, is truly haunted. The undead rule this island, led by an ancient vampire from the empire of Chessenta: Ulgar. Ulgar the Undying was made vampire during the height of the Chessentan Empire nearly 2,000 years ago. After preying upon that empire for over two centuries, he was trapped. Although he could not be destroyed (at least as far as the Chessentans knew), they shipped him to this island in the middle of the Sea of Fallen Stars, there to live out eternity. Ulgar remained undisturbed, trapped within a sealed coffin for nearly two millennia. Then, during Immurk's time, a band of pirates who were searching for a new lair came across Ulgar's coffin and opened it. Starving for blood, he drained them all dry before his thirst was sated. He then went out to the ship, but found that he did not have the knowledge of modern sailing craft, and so was still marooned. Other vessels visited the island, each falling under Ulgar's trap, until finally one of the ships managed to flee with someone still alive to tell of what occurred. The island was declared uninhabitable, and all on the Inner Sea were warned to avoid it. Like many such items, however, there are always those who would tempt fate. Supposedly, Ulgar possesses secret magics known only to the Chessentan Empire which are otherwise unavailable. Several expeditions to gather Ulgar's secrets have landed on the island; most have failed. Ulgar now has over fifty vampire servants. Most of them are sealed in coffins of Ulgar's making, waiting for victims to feed upon, as even a vampire of Ulgar's age cannot control fifty starving vampires. Those who did not become vampires have been raised as zombie servants, and these patrol the island, bringing all intruders to Ulgar so that he may feed.
Reply author: Gary Dallison
Replied on: 24 Nov 2017 19:56:09
Message: Thank ye very much. Now i just need a way to tie ulgar into the history.
Im wondering if Ulgar was a great wizard involved with magically altering creatures to weaponise them. So we have them create greater quelzarm and other nasties, he accidentally transforms himsrlf into an uber form of vampire that even Gilgeam and the other godkings of akanu cannot destroy.
So how do they get a super being to an island far away. Im thinking one of the godkings sacrifices himself by battling Ulgar onto a ship that sets sail for the island while the godking and greater vampire lord battle below decks. Ship docks the two fight onto the island and the godking commits suicide to power a powerful curse that binds ulgar to the island.
The ship sails away but it was damaged during the fight and sinks (that ship could be the sapphire of enki in cloak and dagger).
Reply author: Markustay
Replied on: 25 Nov 2017 05:46:37
Message: IIRC, Vampires can't cross water, so islands are the perfect place to trap them - no curses necessary.
Maybe Ulgar became an uber-vampire after drinking a 'godling'.
I remember in the True Blood TV series, Vamps went bats**t crazy (appropriate, no?) for Fey Blood = it was like Ambrosia to them. I think drinking the blood of a God would be akin to that.
I wonder if Aumvor is annoyed that Ulgar uses his title?
Reply author: Wooly Rupert
Replied on: 25 Nov 2017 17:44:34
Message: quote: Originally posted by Markustay
IIRC, Vampires can't cross water, so islands are the perfect place to trap them - no curses necessary.
They can, just not under their own power... So all an island-bound vampire has to do is wait for some unsuspecting person to land there, and then a quick charm later and the vampire is no longer trapped.
Dracula did make it to England, after all.
Reply author: Markustay
Replied on: 25 Nov 2017 19:06:54
Message: Yeah, but England didn't have a vampire problem until after they built that damn tunnel.
But seriously, I actually can't see a vampire charming a human and then ordering them to take them across the water. Its like a phobia to them. That would be like someone with a fear of heights telling his friends to force him to go skydiving. What I CAN see happening is the vampire getting a minion, and it making its desires known (in a round-about way), and then the minion acts on its own (taking the coffin aboard a ship during the day). The vampire(ss) in RLB's Undead trilogy trembled when she looked at open water - the text explicitly said she had to 'fight with all her will not to go running screaming in the opposite direction', and she was VERY powerful. Its not something that's easy to override (although she managed, so I suppose Ulgar could as well).
And getting back to the original topic - I'd prefer to make him a bit different than a standard vampire anyway. Whereas 'the West' has its liches and vampires', the 'East' (and I would lump the Old Empires into that) should have mummies and... something else.
For example, from Wikipedia -
quote: Mesopotamia Many cultures in ancient Mesopotamia had stories involving blood-drinking demons. The Persians were one of the first civilizations thought to have tales of such monsters; creatures attempting to drink blood from men are depicted on excavated pottery shards. Ancient Babylonia had tales of the mythical Lilitu, synonymous with and giving rise to Lilith and her daughters the Lilu from Hebrew demonology. Lilith was considered a demon and was often depicted as subsisting on the blood of babies. The legend of Lilith was originally included in some traditional Jewish texts: according to the medieval folk traditions, she was considered to be Adam's first wife before Eve. In these texts, Lilith left Adam to become the queen of the demons (she actually refused to be Adam's subordinate and thus was banished from Eden by God himself) and, much like the Greek striges, would prey on young babies and their mothers at night, as well as males. Because Hebrew law absolutely forbade the eating of human flesh or the drinking of any type of blood, Lilith's blood drinking was described as exceptionally evil. To ward off attacks from Lilith, parents used to hang amulets around their child's cradle.
So perhaps Ulgar is one of these more demonic-looking vamps, like the ones from Buffy (we could probably just use Nosferatu). An 'eater of babies'. I still like the idea that he drank a godling (either a dying one during a war, or a newborn... the newborn is MUCH creepier). And that's why he is now 'undying' (practically unkillable), and they had to go through extreme measures to get rid of him. I'm thinking if they stake him, he'd just turn into mist and reappear elsewhere, and if he was tied down in sunlight he'd just respawn from his ashes as soon as the sun went down. Something like that. Come to think of it, its almost like he has the powers of a Chosen (from my take, not anything canon, of which there is so little).
EDIT: I kept reading, and interestingly, vampires in Mesopotamian myth are associated with Lamashtu, who is in Pathfinder and called "The Mother of Monsters". She also has affiliations with Pazuzu (so she SHOULD be D&D canon as well, because of her RW mythos). She is associated with Lilith, who I associate with Lolth. Lamashtu seems more like a primal version of Tiamat to me, but that could screw a lot of things up (maybe, maybe not - I don't want to start discussing Cosmological cross-pollinations again!). However, I've also spun a rivalry between Tiamat in Lolth in my D&D, and I have to wonder if it isn't possible that Araushnnee didn't learn from/serve tiamat for atime after she was cast-out of the Seldarine, and then she did in the Abyss what Tiamat did in the Hells - become a 'fiend lord' by association (in other words, her time as a 'Demon Queen' was something she learned from Tiamat, as a way to rebuild he power-base). Tiamamt may have betrayed by all that, so she would take on both a 'mentor' role, and a hated rival, for Lolth (which would shoe-horn nicely with the associations between Lilith and Lamashtu).
Of further interest is that Pazuzu was invoked (by Sumerians) to protect women and their babies from Lilitu ('Lilith's daughters'). Invoking one Demon Lord (an Obyrith) to counter another... interesting. I'm glad they made him an Obyrith - it makes more sense that way (his motives are 'mysterious', and he doesn't always behave in a manner expected of a demon).
And I did it anyway... I need to stop thinking about Gods!!!
Reply author: Wooly Rupert
Replied on: 25 Nov 2017 19:12:49
Message: I can't say I like the idea of a newborn deity... Why wouldn't a deity be born mature? They skip out on other aspects of mortal existence, so I don't see a reason for a deity to need to grow up. (And the thought of divine Terrible Twos is a scary one indeed!)
I can dig a newly ascended deity, perhaps a former mortal, growing into their place in the pantheon and the cosmos. But a baby divinity? That idea does not work for me.
(And yes, I realize the real-world implications of that statement. I prefer to leave that angle alone)
Reply author: Markustay
Replied on: 25 Nov 2017 19:27:49
Message: quote: Originally posted by Wooly Rupert
I can't say I like the idea of a newborn deity... Why wouldn't a deity be born mature? They skip out on other aspects of mortal existence, so I don't see a reason for a deity to need to grow up. (And the thought of divine Terrible Twos is a scary one indeed!)
I can dig a newly ascended deity, perhaps a former mortal, growing into their place in the pantheon and the cosmos. But a baby divinity? That idea does not work for me.
(And yes, I realize the real-world implications of that statement. I prefer to leave that angle alone)
Well, my thoughts there was that that how they replaced those 'Greater Manifestations' in the Old Empires. the 'god spirit' would enter a newborn and become the next incarnation.
But maybe I have that wrong - the Old Empires lore is definitely a place I fall short on.
Maybe 'Divine babies' just grow REALLY fast (that's a trope - I think the last time I saw it used was in the Stargate series).....
Imaskari!
Reply author: Gary Dallison
Replied on: 25 Nov 2017 19:29:04
Message: Every big creature i use is unique. It may be called a vampire, but that is only because it drinks blood. I dislike stock creatures for anything other than goblinoid and orcs and even then if it has a name it will be special.
This "vampire" drains life somehow. It is bound to the island somehow but there the similarity ends.
Its method of creation is unique, certainly not created by another vampire biting him. I reckon he did something with his magics to enhance himself and it went wrong (works on quelzarms but not so well on humans).
Reply author: Markustay
Replied on: 25 Nov 2017 19:33:08
Message: Well, if you go with my train-of-thought of him being a Lilitu, that gives him a Lolth connection (possibly), and maybe you can even make him a drow (although I think that might actually TAKE from his flavor). Possibly a Crinti?
Baby-eating dark elves... Now THAT's old-school.
Okay, while looking for those demonic(?) vampires*, I found this -
quote: Vlad Tolenkov - A sometimes consort to and advisor of Lolth, he resides in a Nightmare World trapped in the Demonweb Pits.
So Lolth does associate closely with vamps, it seems. I love it when I find lore that compliments some of my musings!
*Found it - Blood Fiends! What if a Blood fiend bit a Godling? If they can turn fiends, they may be able to turn folks with Divine Bloodlines. What if Ulgar is an incarnation that got turned? That would easily explain his 'undying' status.
Reply author: sleyvas
Replied on: 25 Nov 2017 19:50:09
Message: quote: Originally posted by Markustay
Yeah, but England didn't have a vampire problem until after they built that damn tunnel.
But seriously, I actually can't see a vampire charming a human and then ordering them to take them across the water. Its like a phobia to them. That would be like someone with a fear of heights telling his friends to force him to go skydiving. What I CAN see happening is the vampire getting a minion, and it making its desires known (in a round-about way), and then the minion acts on its own (taking the coffin aboard a ship during the day). The vampire(ss) in RLB's Undead trilogy trembled when she looked at open water - the text explicitly said she had to 'fight with all her will not to go running screaming in the opposite direction', and she was VERY powerful. Its not something that's easy to override (although she managed, so I suppose Ulgar could as well).
And getting back to the original topic - I'd prefer to make him a bit different than a standard vampire anyway. Whereas 'the West' has its liches and vampires', the 'East' (and I would lump the Old Empires into that) should have mummies and... something else.
For example, from Wikipedia -
quote: Mesopotamia Many cultures in ancient Mesopotamia had stories involving blood-drinking demons. The Persians were one of the first civilizations thought to have tales of such monsters; creatures attempting to drink blood from men are depicted on excavated pottery shards. Ancient Babylonia had tales of the mythical Lilitu, synonymous with and giving rise to Lilith and her daughters the Lilu from Hebrew demonology. Lilith was considered a demon and was often depicted as subsisting on the blood of babies. The legend of Lilith was originally included in some traditional Jewish texts: according to the medieval folk traditions, she was considered to be Adam's first wife before Eve. In these texts, Lilith left Adam to become the queen of the demons (she actually refused to be Adam's subordinate and thus was banished from Eden by God himself) and, much like the Greek striges, would prey on young babies and their mothers at night, as well as males. Because Hebrew law absolutely forbade the eating of human flesh or the drinking of any type of blood, Lilith's blood drinking was described as exceptionally evil. To ward off attacks from Lilith, parents used to hang amulets around their child's cradle.
So perhaps Ulgar is one of these more demonic-looking vamps, like the ones from Buffy (we could probably just use Nosferatu). An 'eater of babies'. I still like the idea that he drank a godling (either a dying one during a war, or a newborn... the newborn is MUCH creepier). And that's why he is now 'undying' (practically unkillable), and they had to go through extreme measures to get rid of him. I'm thinking if they stake him, he'd just turn into mist and reappear elsewhere, and if he was tied down in sunlight he'd just respawn from his ashes as soon as the sun went down. Something like that. Come to think of it, its almost like he has the powers of a Chosen (from my take, no anything canon, of which there is so little).
EDIT: I kept reading, and interestingly, vampires in Mesopotamian myth are associated with Lamashtu, who is in Pathfinder and called "The Mother of Monsters". She also has affiliations with Pazuzu (so she SHOULD be D&D canon as well, because of her RW mythos). She is associated with Lilith, who I associate with Lolth. Lamashtu seems more like a primal version of Tiamat to me, tbut that could screw a lot of things up (maybe, maybe not - I don't want to start discussing Cosmological cross-pollinations again!). However, I've also spun a rivalry between Tiamat in Lolth in my D&D, and I have to wonder if it isn't possible that Araushnnee didn't learn from/serve tiamat for atime after she was cast-out of the Seldarine, and then she did in the Abyss what Tiamat did in the Hells - become a 'fiend lord' by association (in other words, her time as a 'Demon Queen' was something she learned from Tiamat, as a way to rebuild he power-base). Tiamamt may have betrayed by all that, so she would take on both a 'mentor' role, and a hated rival, for Lolth (which would shoe-horn nicely with the associations between Lilith and Lamashtu).
Of further interest is that Pazuzu was invoked (by Sumerians) to protect women and their babies from Lilitu ('Lilith's daughters'). Invoking one Deon Lord (an Obyrith) to counter another... interesting. I'm glad they made him an Obyrith - it makes more sense that way (his motives are 'mysterious', and he desn't always behave in a manner expected of a demon).
And I did it anyway... i need to stop thinking about Gods!!!
Lamashtu is called out as a separate entity in D&D canon in Fiendish Codex I: Hordes of the Abyss
When talking about Pazuzu on page 77
The one demon lord that could be counted as his enemy is wretched and deformed Lamashtu, although the Queen of Monstrous Births has been imprisoned by Pazuzu on Torremor for countless ages, so she is hardly a threat to the demon prince.
She's also in a list on page 155 of Lords of the Abyss Lamashtu (f) Title: She Who Erases Concerns: Monstrous birth, deformity Layer of the Abyss: 503: Torremor
Reply author: Gary Dallison
Replied on: 25 Nov 2017 20:09:03
Message: Well given my rabid god hating fanaticism im not about to link ulgar to lolth or any other deity, but thats just me.
It seems to me that Ulgar used some kind of concentrated negative energy as part of a ritual that turned him into what he is now. I have my own thoughts on what that may be but i like to leave it vague for others to do as they wish.
His power and him being stuck on a faraway island makes it very difficult for him to have gotten there so im certain at least one godking of akanu was killed in the process (i have one in mind but will again leave it vague. The death of the godking in all likelihood made him even more powerful and probably of demigod power level (i dont equate demigods to actual gods, just a protostage).
Its almost certain he is bound to the island. He can create zombies and is able to build something to keep 50 vampires imprisoned. He must be a powerful mage as well as a vampire so if he could leave he would have. I like to link things in unanticipated ways so im thinking that like a vampire needs to be near the soil of his homeland, ulgar is bound to the blood of the godking which he spilled on the island and now cannot leave that island. Something like and old magic born out of sacrifice - harry potter esque or narnia like deep magic.
Reply author: sleyvas
Replied on: 25 Nov 2017 20:13:22
Message: quote: Originally posted by Markustay
quote: Originally posted by dazzlerdal
In fact if anyone comes across any stray mention of chessenta in a sourcebook or web article (or even a novel) then please post it here
Pirates of the Fallen Stars, pg.68
quote: Ulgar Isle Ulgar Isle, of all the islands in the Pirate Isles, is truly haunted. The undead rule this island, led by an ancient vampire from the empire of Chessenta: Ulgar. Ulgar the Undying was made vampire during the height of the Chessentan Empire nearly 2,000 years ago. After preying upon that empire for over two centuries, he was trapped. Although he could not be destroyed (at least as far as the Chessentans knew), they shipped him to this island in the middle of the Sea of Fallen Stars, there to live out eternity. Ulgar remained undisturbed, trapped within a sealed coffin for nearly two millennia. Then, during Immurk's time, a band of pirates who were searching for a new lair came across Ulgar's coffin and opened it. Starving for blood, he drained them all dry before his thirst was sated. He then went out to the ship, but found that he did not have the knowledge of modern sailing craft, and so was still marooned. Other vessels visited the island, each falling under Ulgar's trap, until finally one of the ships managed to flee with someone still alive to tell of what occurred. The island was declared uninhabitable, and all on the Inner Sea were warned to avoid it. Like many such items, however, there are always those who would tempt fate. Supposedly, Ulgar possesses secret magics known only to the Chessentan Empire which are otherwise unavailable. Several expeditions to gather Ulgar's secrets have landed on the island; most have failed. Ulgar now has over fifty vampire servants. Most of them are sealed in coffins of Ulgar's making, waiting for victims to feed upon, as even a vampire of Ulgar's age cannot control fifty starving vampires. Those who did not become vampires have been raised as zombie servants, and these patrol the island, bringing all intruders to Ulgar so that he may feed.
That is a very interesting find. Given the name, I am so inclined to tie him to Ulgarth... and have it be that the story of him being turned 2 thousand years ago was a misunderstanding. It would be a simple spin to say that he was "revealed" 2 thousand years ago.... say a thousand years after he helped found Chessenta as an Untheric province in -1771 DR.... when he was released the last time the "Gates of Iron" in Ulgarth opened... and also right around the time that an Ulgarian Prince, Surtava, for some reason gave up everything to become a beggar and seek enlightenment and form the Padhran religion.
Like you I'm inclined to have him be something other than a standard vampire... having him be something that maybe even fed upon the power of a demoness like Lamashtu... or maybe he raped the manifestation of Ereshkigal or fed upon her milk or drank her blood... maybe he was attempting to become a divine being, and he failed.
Reply author: Markustay
Replied on: 25 Nov 2017 20:44:08
Message: So Lamashtu IS in D&D - I hadn't noticed that. I only know her from Pathfinder. I still like her as a feral/primal aspect of Tiamat, though. Maybe thats how she escaped imprisonment by Pazuzu - she managed to break-off that part of her he was keeping imprisoned (the 'eater of babies'). And it could also be why she fled to the Nine Hells all those years ago - she was seeking asylum (because there aren't too many beings in the universe that would give Pazuzu pause, and Asmodeus is one of them). AND it would also help explain her sudden depowering to just a 'devil's lapdog' (or so it would appear, for a time) - she lost a tremendous amount of her divine energy when she split herself. She had to 'lick her wounds' and follow Asmodeus' orders for a couple thousand years until she could (in secret) slowly rebuild her own divine power base, away from her original draconic followers (where Asmodeus would notice). She would have done this through proxies, which AGAIN help explain some of the weirdness that went on in Chessenta. And NOW she has her own realm and faith once again.
All that from an offhand, throw-away mention of a vampire on an island. MAN, I LOVE the Realms!
@Sleyvas - thats an interesting thing to play around with - I have to give it some more thought. If anyone would have controlled Ulgaria back then, it should have been Mulhorand, but I suppose Unther (wich also spawned chessenta) may have wrapped around the bottom of Mulhorand for a short time. On the other hand, picturing a pack of 'Ancient Dead' (mummies) going into Ulgaria (Ulgarth) and cashing the Vampire Lord out is kinda cool - use undead to fight undead... what could be better?
We could even push him all the way back to Imaskar (have him be yet-another necro-related artificer), but I'd rather avoid that. Not everything has to relate back to Imaskar, or Netheril, or Shar/Shadows for that matter. However, what if he dated from its fall? He may have been a Mulan that was 'filled with the Holy Spirit' (Manifestation/Incarnation), that 'went bad' and fled down to Ulgaria. Maybe he and another Godling were mortally wounded, and to save himself, he 'ate' some of the other one... which the others would consider an abomination. They wouldn't have had the time or resources to go after him during the war/revolution, but afterward... it may have taken some time for them to find him again.
Reply author: Wooly Rupert
Replied on: 25 Nov 2017 20:48:17
Message: Pretty sure Lamashtu was just cited as an example, there -- so far as I know, she and all the deities of Pathfinder were created for that setting (save for the Cthulhu imports, of course).
Reply author: Markustay
Replied on: 25 Nov 2017 21:03:14
Message: No, she is definitely a RW Mesopotamian god, which is why I hadn't realized she had a presence in D&D; like you, I had just assumed she was created whole-cloth for Golarion, and never bothered to dig deeper. Odd that they had one that was RW, when they avoided that everywhere else (she DOES have a bit of a 'Lovecraftian' feel, and she's been associated with Mother Hydra from THAT mythos, so it makes some sense in that light).
I wouldn't even know about any of these beings if I hadn't become enthralled with the Dagon and Mother Hydra in the hallway outside the Candlekeep meet-up at Gencon2012. They were from the room next door, and while I was waiting for the meet-up to start, they pulled me into the room. Man, do those tentacle-heads know how to party! I wound up late to the CK meet-up because of it.
(In my defense, the 'sacrifice' they were offering to the Gods was a very cute young lady wearing nothing but a few pieces of strategically-placed electrical tape as a costume. Now, being in the construction industry, I was fascinated by this new usage for said tape.....)
Reply author: sleyvas
Replied on: 25 Nov 2017 21:46:48
Message: quote: Originally posted by Wooly Rupert
Pretty sure Lamashtu was just cited as an example, there -- so far as I know, she and all the deities of Pathfinder were created for that setting (save for the Cthulhu imports, of course).
Nope, Lamashtu and Pazuzu are both real world. In fact, the mention of Lamashtu in Hordes of the Abyss predates Pathfinder. Granted, they don't say very much about her. In OUR world, she's actually noted as a daughter of Anu (in the realms known as Enlil). This definitely makes her fit the area. She actually gets more mention in a dragon article on Pazuzu. Ironically, that same issue of dragon #329 has information on the Mesopotamian mythos, which possibly hits around a lot of what we've been discussing, so I'm rereading it. Having something wherein Pazuzu corrupts a daughter of an Untheric god and then entraps her in the abyss could be interesting.
Lamashtu[edit] Lamashtu is the demon queen of monstrous births. She is described as a wretched and deformed hag, well known for her bottomless hunger for the bones of pregnant mothers and newborn babes. Pazuzu is Lamashtu's most notable enemy. She was once his consort, but she betrayed him by abusing her knowledge of his true name. In retribution, Pazuzu put out her eyes and banished her to the Abyssal layer of Torremor, in the sprawling construction known as Onstrakker's Nest.
Lamashtu was first mentioned in the article "Demonomicon of Iggwilv: Pazuzu" in Dragon #329 (March 2005), by James Jacobs.[32] Lamashtu received further details in third edition in Fiendish Codex I: Hordes of the Abyss (2006). She received further description in the fourth edition book Demonomicon (2010).
Reply author: Markustay
Replied on: 26 Nov 2017 00:07:54
Message: If we go with some of what I postulated above (and I know I will - I have to tweak my Over-cosmology just a little bit more), then its fairly simple to say that Lamashtu (the primal vestige of Tiamat that she broke away from) is still trapped, and that anyone who still worships her (ie., the PF setting) is actually getting their prayers answered by Tiamat, Thus, 'Lamshtu' is an alias of Tiamat, even though she is now separate from it.
I am thinking that the way he bound her was through her divinity, and thus, by separating herself from that part of herself (the Divine), she left behind both her 'reptilian brain' (her Id, which resides in the Body, in my Body, Mind, & Soul theories) and the physical body that held it. Her spirit and soul (Mind & Soul) were able to escape the Abyss and flee to Baator. This is why she is now forced to possess the bodies of others - she had to give up her own true form.
At least, thats how I'm spinning it from now on. I'm thinking perhaps she got help from pale Night, who is another obyrith, and may be working at odds to Pazuzu (and I have her connected to the Drow as well). Maybe Pale Night hid her daughter Araushnee (another of my theories) in Tiamat's realm when the Seldarine were after her, because Tiamat owed her a favor. Of course, that would mean Lolth spent some time in hell, as well, before going to the Abyss and carving out her own domain.
But wait... I am just now reading (D&D) Asmodeus' Wikipedia entry and it seems Pazuzu and he have formal relations, and he helped establish Asmodeus! Asmodeus even owes him a HUGE favor for that, which he is yet to collect on. Hmmmmmm... that insanely interesting. I was only looking at the entry to try and find another way to link pre-Lolth Araushnee to the Hells, and I a thinking maybe she was Bensozia (in other words, the 'Queen of Hell' didn't really die, that was just a cover story when she took-off and became Lolth). Gods (and fiends) lie all the time, especially when they don't want mortals to see that they are fallible. I'm not so sure about that part, though. Still moving the pieces around. Also, I found that Zargon (Elder Evils) was the original ruler of Hell, and some older lore says that Asmodeus usurped Beelzebul, who overthrew Satan. This means Zargon came before Satan, even though he is not listed in that 'order of Devil-Kings'.
So maybe Zargon wasn't a devil at all. Maybe he wasn't an obyrith either (although he could still have been). What if Zargon is the name of the nameless god? "He who was"? But He Who Was didn't die - he was corrupted by the Shard of Evil at the heart of Baator, and was locked away in his madness. the other gods just lie about it because they are ashamed about what happened.
quote: Despised by the baatezu, feared by the gods, and all but forgotten by mortals, Zargon the Returner struggles to escape his prison to once more conquer the earth and drown the world with rivers of his slime.
Accent, mine. it fits, no?
The human creator-god went mad. Sounds about right.
Reply author: sleyvas
Replied on: 26 Nov 2017 00:14:18
Message: quote: Originally posted by Markustay
quote: Originally posted by Wooly Rupert
I can't say I like the idea of a newborn deity... Why wouldn't a deity be born mature? They skip out on other aspects of mortal existence, so I don't see a reason for a deity to need to grow up. (And the thought of divine Terrible Twos is a scary one indeed!)
I can dig a newly ascended deity, perhaps a former mortal, growing into their place in the pantheon and the cosmos. But a baby divinity? That idea does not work for me.
(And yes, I realize the real-world implications of that statement. I prefer to leave that angle alone)
Well, my thoughts there was that that how they replaced those 'Greater Manifestations' in the Old Empires. the 'god spirit' would enter a newborn and become the next incarnation.
But maybe I have that wrong - the Old Empires lore is definitely a place I fall short on.
Maybe 'Divine babies' just grow REALLY fast (that's a trope - I think the last time I saw it used was in the Stargate series).....
Imaskari!
Yeah, you have it wrong. The manifestations didn't die or grow old. They also didn't rule (Gilgeam was different, he ruled directly). The incarnations ruled in the name of the manifestations. The incarnations however were born, gained some of the godly essence at adulthood, and lived out a normal lifespan. Also, to be clear, there might be several incarnations of a given god at a time. In fact, at one point "all" of the incarnations of Horus-Re were killed off around the time of the founding of Thay and an incarnation of Thoth had to rule as Pharaoh. It should be noted that not all of the royal bloodline become incarnations, so apparently another royal child of the house of Horus-Re (Hecaliant I believe) must have become the next incarnation and taken over as Pharaoh from this incarnation of Thoth.
Reply author: Wooly Rupert
Replied on: 26 Nov 2017 00:49:28
Message: My mistake on the Lamashtu thing. Mythology from that region is a weak spot, for me.
Reply author: Markustay
Replied on: 26 Nov 2017 00:57:03
Message: No matter how many times we discuss it, the whole 'Incarnations' and 'Manifestations' thing confuses the heck out of me. I keep thinking they're two words for the same exact thing.
Well, I did leave open the option of him sucking a comrade (another Godling) dry instead, when both were mortally wounded (maybe during the Godwar). So there's that.
And I don't know if I came across this before, and just forgot it, but apparently Druaga is the same person as Ahriman. It makes some sense in regards to his title ("Ruler of the Devil-World")*, and some other 'off' lore (the story about Ahriman BEING the Nine Hells is repeated elsewhere, so its more than one source, which I also did not know). I was trying to see if there were any other candidates for 'ruler of Hell' before Asmodeus, and I thought of Druaga. However, he's already associated with the Hells - pre-Zargon even - so there's no need to speculate further.
I peg Lucifer as Hades, so we can leave him out. Both are dudes 'just doing their job' (Lucifer was never actually evil - he was tasked to tempt mortals. He was just way too good at his job).
*EDIT: And reading even more about Asmodeus and the None Hells, it seems that in 4e it was turned into a 'planet' that drifted in the Astral (like so many other planes with the Great Wheel gone). At first I hated that, but then I read the description - round caverns within caverns, so the whole thing is like one of those 'nesting dolls', and Neesus is on the underside of Cania facing the central, fiery core. I think I like that A lot better than the original version - its more... mythical. The only part I truly hated was that it was drifting in the astral, which has been fixed in 5e, Does anyone know which version it looks like in 5e? Or is that left up to us?
Reply author: Gary Dallison
Replied on: 30 Nov 2017 10:56:18
Message: So while searching chessenta lore i came across a few interesting things, the main one is the Wandering Dragon.
So according to GHoTR, in 1317 DR, this huge dragon disease bag lazily floated around the sea of fallen stars and infected everyone with a plague of some sort, a plague that was different for the Old Empires.
So what is this Wandering Dragon. Is it an actual dragon, is it a construct or a magical creation. Why hasnt it been seen before (or maybe it has and we could link it to other plagues in the inner sea.
My initial thoughts are that it could be an imaskari experiment or a creation of tiamat, or a dragon tiamat found in raurin and allied with.
In pretty sure the wandering dragon appears shortly after tiamat is summoned to firetrees so im happy linking there (unless my memory is out by a few years and tiamat is summoned after 1317).
The bit about the plague being different in the old empires is curious and could be a good way for me to explain the rise in dragonspawn in unther in the 1370s without deific intervention. Perhaps victims of the plague in unther were turned into part draconic creatures and it didnt just affect humans.
Reply author: Gary Dallison
Replied on: 30 Nov 2017 11:13:46
Message: Also thinking about the were crocodiles in adder swamp and the repeated infestations in mulhorand. It seems a bit far for them to migrate from the city on the river of swords to the adder swamp, how would they know about it and why would sebek be worshipped in unther and mulhorand by werecrocodiles only.
Rather i am thinking there are two crocodile cults, one in chessenta and one in mulhorand, and over the ages they merge when the city in mulhorand is destroyed and they go looking for a fabled city in chessenta.
So there was an invasion of beast cults into mulhorand after the orcgate wars i think. This ultimately led to the godkings wearing animal heads as they integrated the cults into their own religions. One of those may have been a crocodile cult that was taken over by a forgottem godking and potential relative of Set. His main base of worship was the city on the river of swords that was later destroyed. Near there is azulduth and the remnants of okoth. What if the sarrukh tried to make the nearby humans into histaachi (part reptilian so they can control them easy) but the draft had unexpected side effects with the mulan blood that is slightly infused with the divine blood of the godkings. This changed them into a form of werecrocodile and their evil actions on behalf of the sarrukh led to the city being destroyed and the godking exiled for his followers actions.
While in akanu (now chessenta) there was a powerful fey creature called haastasssk who gathered a human following but was ultimately defeated during akanu's war against the fey in its borders. Haastassk (its a name i found associated with sebek in a sourcebook) had a habit of breeding with his followers and spawned humanoid crocdilian children.
When the city of Adanu was flooded and the adder swamp created, Haastaask and his children moved in and were joined by the werecrocodiles from mulhorand. They have since returned to mulhorand to reclaim their city.
The okothian sarrukh are trying their plans to dominate mulhorand again and have used histaachi again with similar effects except it has created wereserpents among the followers of Set.
Reply author: Gary Dallison
Replied on: 30 Nov 2017 20:51:00
Message: Given the Wandering Wyrm a name; Meiandringous.
I'm gonna do a wyrms of the north style writeup (which I will probably do for all important npcs).
I figure she was once one of the dragon overlords of the shining south in the days after the Illythiir cleared the forests with fire and before the Imaskari arrived. THe Imaskari captured her and experimented on her making her a living disease reservoir (and as a byproduct making her immortal).
After the fall of Imaskari she escaped across the Sea of Fallen Stars and lives in the caves and in a large bay around a very aptly named island in the Pirate Isles. I figure the priests of Assuran on the Dragonisle have been there a long long time and named the island. The cult of the dragon know of her presence and are trying to woo her. Everyone else is ignorant of her as she spends most time asleep under the water.
TiaMa'at returned to Unther 1305 DR and set about trying to wake Meindringous. 1317 DR the wyrm awakens and spreads a bunch of different plagues. THe one in Chessenta and Unther has a chance to turn people and creatures affected into dragonlike monsters. Most infected die and the monsters it makes flee into the wild or are captured by the cult of tiamat (or the cult of the dragon in Chessenta).
There have been a number of other plagues in the sea of fallen stars that I can blame on this dragon. 74DR in the Vilhon Reach is one that I spotted there are others in Cormyr and the Dalelands.
At least that's my idea for now.
Reply author: Markustay
Replied on: 30 Nov 2017 22:01:58
Message: First off, because he is described as doing his thing (Infection/contagion) 'around the Inner Sea', I would make him a Sea dragon (Serpent), which would also give him a bit of a different spin than most. Secondly, if he is some ancient creature (his 'disease' reminds me of old-school 'Mummy Rot'), you may want to connect him to whatever mysterious, 'god-like' entity is in the Wizard's Reach (its mentioned in the old Spellbound boxed set somewhere - I haven't looked through that in ages).*
And lastly, you may want to connect the disease itself to something found only in the Old Empires, since it appears to behave differently there. Some factor that changes/boosts the disease's symptoms. Since you now seem to be our resident OE expert, you can figure out what that could be (like maybe a piece of Abeir/primordial now stuck in Faerűn?) Somthting both (re)awakened it, and is augmenting it in the Old Empires. thats about as far as I dare go (with my limited OE knowledge).
As for having multiple groups of Werecrocodiles - the more the merrier, I say. They fit the theme of the Old Empires very well, so I would say that maybe having only two groups is being a bit conservative. Isn't Set manipulating Sobek? My thoughts here si that anywhere we find Set, we would find him promoting Sobek's crocodiles. Heck, I'd even throw a group of them up in the vast swamp in Cormyr, at this point.
Oh, and if you want really great visuals or inspiration, look up 'Krokotopia' from Wizards 101. Man, I loved that silly little game a few years back.
*EDIT: Oh, and as for why he's active now; if you don't want to connect his 'return' (or whatever) in the SoFS to the Spellplague, you could also use Sekolah and the Threat form the Sea, or the appearance of the Abolethic Sovereignty in the Inner Sea, both of which may have 'disturbed his rest'.
Reply author: Gary Dallison
Replied on: 30 Nov 2017 22:13:03
Message: I will check out spellbound tomorrow but im steering clear of gods and abeir (primordial creatures im fine with, they are just unique monstees).
I think maybe sebek (or sobek, that sounds better, good call) should be the mulhorandi godking and haastaask the fey monster (im picturing a 40 ft dire version of a crocodile).
Set probably had some past involvement with sobek (i bet sobek was supporting sets claim to the throne after the orcgate wars. Now however the mulhorandi godkings are true gods so have no direct effect on mortal happenings. Sobek is dead or a true god while haastaask is alive and in the adder swamp so the influences are through clergy only.
When i get to mulhorand i really want to emphasise the civil war after the orcgate wars.
Reply author: Markustay
Replied on: 01 Dec 2017 03:30:21
Message: I think its canon that Sebek/Sobek was supporting Set, at least on certain things. That's why the werecrocodiles went to Okoth, IIRC.
Reply author: Gary Dallison
Replied on: 01 Dec 2017 07:52:02
Message: With regards to the disease doing something different in the old empires, it is the divine blood again and a little bit of tiamaats tinkering (she is only a demigod in 1300s DR so she has an actual physical body hiding out in firetrees).
So the divine blood of the godkings makes the histaachi brew transform the mulan into werecreatures, when it comes to the disease of the wandering dragon it tries to turn the mulan into humanoid dragons that look a lot like abishai (that way i can explain there presence in unther even though im using a different tiamaat to tiamat).
Reply author: sleyvas
Replied on: 01 Dec 2017 13:26:31
Message: quote: Originally posted by dazzlerdal
So while searching chessenta lore i came across a few interesting things, the main one is the Wandering Dragon.
So according to GHoTR, in 1317 DR, this huge dragon disease bag lazily floated around the sea of fallen stars and infected everyone with a plague of some sort, a plague that was different for the Old Empires.
So what is this Wandering Dragon. Is it an actual dragon, is it a construct or a magical creation. Why hasnt it been seen before (or maybe it has and we could link it to other plagues in the inner sea.
My initial thoughts are that it could be an imaskari experiment or a creation of tiamat, or a dragon tiamat found in raurin and allied with.
In pretty sure the wandering dragon appears shortly after tiamat is summoned to firetrees so im happy linking there (unless my memory is out by a few years and tiamat is summoned after 1317).
The bit about the plague being different in the old empires is curious and could be a good way for me to explain the rise in dragonspawn in unther in the 1370s without deific intervention. Perhaps victims of the plague in unther were turned into part draconic creatures and it didnt just affect humans.
A dragon whose breath weapon is a virus? Actually very believable and a different spin on the usual "breathing fire/lightning/cold" thing.... maybe a variant on a green dragon's poison gas.
Reply author: Gary Dallison
Replied on: 01 Dec 2017 14:08:51
Message: I was initially thinking green dragon but i like the idea of a sea serpent that markustay proposed because the dragon is described as lazily wandering the sea of fallen stars so it could be water based.
George came up with a sarrukh dragon monster that fought Garyx and since dragons are reptilian im wondering if i can come up with something similar.
I know that Unther found caches of sarrukh magic along the river of swords (the vault of records likely prompted the first mulhorandi unther war over this treasure trove of magic). I also know that Untheric wizards were quite powerful in the early empire and that they were capable of mutating monsters to create a greater quelzarm (a huge sea lizard undoubtedly of sarrukh origin).
So what if meiandringous is actually a creation of Unther (perhaps Ulgariph Ram-Chess created it before he was exiled - i made Ulgar part of a title so i can mer Ulgar and Iphram Chess together to give a bit more story to a historic character). Perhaps they took a quelzarm and altered it using magics akin to sarrukh body shaping, they made a horrid winged sea dragon.
However in order to power these super magics they used a power source closely linked to negative energy and it made meiandringous immortal but left it in a perpetual state of rot and regeneration (and a lot of pain).
Im still thinking tiamaat and her cultists woke the dragon to get vengeance on unther (the dragon plague hit unther particularly hard and only a few years after tiamaats return).
Reply author: Markustay
Replied on: 02 Dec 2017 02:15:51
Message: I was thinking something that looked like a cross between a Lung Dragon (serpent-like) and a Western dragon, like maybe THIS.
I was surprised I didn't find a lot when I goggled 'Sea Dragon', probably because there is a real creature named that (Damn you, science!) There's also This Guy, but methinks he is a bit too Cthulhu-esque.
There are a couple with that sort of tentacle-thing going on in the hindquarters, and more of a traditional dragon 'up front'. Probably more normal-looking though, like THIS or THIS.
Call it a 'Plague Dragon' just to be different.
Reply author: Gary Dallison
Replied on: 02 Dec 2017 12:55:02
Message: I do like that cthulhu monster. The tentacled dragons are likewise good.
Given that we have the cinnamon dragon and a few other unique dragons that i cant recall the name of, i will keep this as the wandering dragon. Its a unique being, will never spawn another and so doesnt really need classifying as a type.
It needs to be able to venture onto land and Brian James indicated it flies because flying troops battled it and all perished. But the wings could be stubby and only allow brief and slow flight (hence the wandering).
In doing a wyrms of the north style writeup i need to decide on her domain (sea of fallen stars), her lair (dragonisle), her deeds (most plagues in the inner sea lands except for the soneillon ones), her magic (mutating plagues i guess), and her fate (im thinking she wants to die because of the constant pain but would quite like to kill Ulgar and Gilgeam first for his part in her creation
Reply author: Gary Dallison
Replied on: 06 Dec 2017 20:56:20
Message: Meiandringolousaert is taking shape now.
Decided on her history and her lair and adding some flavour to it as well as some motivations and quirks.
Need to work on her magic and deeds and her ultimate fate (which is to die)
https://alternaterealmsblog.wordpress.com/meiandringous/
Reply author: Gary Dallison
Replied on: 09 Dec 2017 22:16:52
Message: Starting on the big bit now, unthalass and gilgeam.
Ive decided on a few features. Im going to have two levels of under city corresponding to the two big floods which covered the city in silt each time and was never dug out. Outcasts and criminals live in the undercity whereas the monsters live in the deep warrens. Im going to have degenerate humans in the deep warrens that prey on the slums above.
Gilgeam has a torture chamber beneath his palace which is where ram-manu is kept apart from on the few times gilgeam lets him out as his favourite pet. Im thinking ram-manu is a ptsd sufferer from millennia of battles and he has retreated into himself and will do whatever gilgeam wants.
Ereshkigal i think will be one of those fey creatures that gilgeam brutalised early in the history of akanu. It followed him here to exact revenge. Or alternatively it is the ultimate fate of his favoured concubines. He has them cursed by magic so no one else can have them, not even death.
Unthalass exists at the river mouth of the alamber. So the name of the city should reflect that (like portsmouth in england).
Maybe unthalass can be built on a big turami graveyard
Reply author: Markustay
Replied on: 10 Dec 2017 02:37:06
Message: Is Tefnut around? Was she ever around? (canonically, in FR)
Like not only what happened to her officially (if anything), but also whatever you're doing with her (because I found an old 2e adventure - Swamplight - that I plan to stick down in Chult and my new version of Samarach, and she's kinda central to the whole thing... sorta). As I said, OE is far from my area of expertise, and asking here will probably be MUCH quicker than me trying to do my own research (I'll wind up rereading 20 books and get no work done).
EDIT: Just did a little reading (wikipedia and FRwiki), and Shu (Tefnut's husband) appears to have been canon. He was a 'god of the winds' in FR; I wonder if it was HIM posing as Teylas (supposedly Akadi) in the Hordelands... it is right next door. Unfortunately, that god still acted much more like Talos than anyone (unless Shu is part of talos, or Shu became Talos after absorbing Garagos (it seems like everyone was Talos... except Talos LOL)
Makes me wonder if 'Talos' is more like a title - maybe some dead god who several different deities imitate//pose as. That would help explain a lot, actually. A bunch of gods together and offed Garagos, and then they split up his power and they created this fake 'Talos' guy they all take turns posing as in different regions. Shu could be one of those. Gruumsh + Talos = Garagos, or rather, Garagos - Gruumsh = Talos. That might work as well.
Reply author: sleyvas
Replied on: 10 Dec 2017 02:56:02
Message: From Powers and Pantheons
Geb, god of the earth, is one of the oldest deities of Mulhorand. Following their creation by Ra, Shu and Tefnut produced numerous offspring. The first of these was Geb, who became the earth. Geb was so enraptured with his sister, Nut (the sky), that they instantly embraced. After they had produced four children of their own (Isis, Set, Osiris, and Nephthys), Ra instructed Shu to break up the embrace of Geb and Nut. When the Mulhorandi pantheon left for Abeir-Toril, Ra commanded Geb to send a manifestation and for Nut to remain behind with Shu and Tefnut in order to further separate the prolific pair.
From this statement, I would say that Shu, Nut, and Tefnut are not in the realms.
Reply author: Markustay
Replied on: 10 Dec 2017 04:22:27
Message: So Shu and Geb both 'busted a Nut'... and they were their sisters?
Egyptian culture must have been very... different.
Thanks for the response - the Idol came from 'elsewhere', since I've already made it so the city it was in - Chala - appeared during the Spellplague (but not from Abier - it could have been from Hepmonaland in GH, or Oltec/Azca in Mystara's Hollow World, or somewhere else entirely).
Tefnut isn't in the adventure per se, just a statue of her, whom they worship... but that doesn't really mean anything, especially since they came from another world altogether. Depending on how much detail I want to put into this little project, I may use Bast as a stand-in for this Tefnut (the statue/idol in question IS a cat-headed goddess, after all, and the two are connected to the same pantheon). Besides, putting Bast in a jungle setting lets her get in touch with her savage side (and I've already made the connection between Sharess and Tlazolteotl).
And since I plan to place Set/Zehir in the area as an underground cult with a growing following (they call him Sethir), that would eventually pit Bast against set... which is part of their RW dogma.
Reply author: sleyvas
Replied on: 10 Dec 2017 15:21:25
Message: quote: Originally posted by Markustay
So Shu and Geb both 'busted a Nut'... and they were their sisters?
Egyptian culture must have been very... different.
Thanks for the response - the Idol came from 'elsewhere', since I've already made it so the city it was in - Chala - appeared during the Spellplague (but not from Abier - it could have been from Hepmonaland in GH, or Oltec/Azca in Mystara's Hollow World, or somewhere else entirely).
Tefnut isn't in the adventure per se, just a statue of her, whom they worship... but that doesn't really mean anything, especially since they came from another world altogether. Depending on how much detail I want to put into this little project, I may use Bast as a stand-in for this Tefnut (the statue/idol in question IS a cat-headed goddess, after all, and the two are connected to the same pantheon). Besides, putting Bast in a jungle setting lets her get in touch with her savage side (and I've already made the connection between Sharess and Tlazolteotl).
And since I plan to place Set/Zehir in the area as an underground cult with a growing following (they call him Sethir), that would eventually pit Bast against set... which is part of their RW dogma.
Throw in that Osiris and Isis are married.... brother and sister.... and so were Nephthys and Set. These people were big on marrying internally.... but then they did all come from Atum (I mean Ra).
* = not a documented god ON Toril
# = associated with realmspace/gods in some form
Ra +++++++++++++++++++++++++++ Ptah# Thoth
| +
=========================== +
| | | | +
Shu* +++ Tefnut* Bast Hathor +++
| |
======== =====
| | |
Geb +++ Nut* Anhur
|
=============================
| | | |
Isis +++ Osiris Nephthys +++ Set +++ Mornach (archfey)
| | |
Horus Anubis# Sebakar
Then there's some kind of disturbing stories that aren't documented in the realms about how some other deities came about or what they did to one another. For instance, Set essentially tried to rape Horus to prove himself "dominant", but Horus caught Set's seed in his hands. Horus goes to mama Isis, and she helps him rid himself of the seed by chopping off Horus' hands. She then helps Horus gain an erection, gathers some of his seed, and has it placed upon a lettuce plant that Set will eat. Later, Set calls to become ruler of the pantheon claiming he has spread his semen into Horus. Thoth acts as arbiter and calls to Set's semen and finds it nowhere in Horus, but then Horus has Thoth call to Horus' semen and it answers from within Set... think about that the next time you eat a salad with creamy ranch dressing.
Shut and Tefnut were created by Atum (aka Ra) masturbating
I've actually been going with the idea that Hathor was already a realmsian goddess, as a great cow "goddess".... some northmen called her Audumbla.... some call her Bhalla (possibly a shortened version of audumbla).... some ibixians, minotaurs, and yak-men worship her as Hathor in my version of Katashaka... and she eventually began morphing into other creatures to serve other pantheons.... for instance as Nekhebet the vulture headed goddess of mothers, and as Heqet the frog headed goddess of childbirth for the batrachi. In this way she'd be "kind of" like Ulutiu, Uthgar, Ubtao, and Rillifane where they have something like lesser spirit versions of themselves that serve them.
Reply author: Gary Dallison
Replied on: 10 Dec 2017 15:42:14
Message: I definitely wont be using real world mythology then, that was terrible.
Should be quite easy to have Tefnut over in Chult. There was a civil war in Mulhorand where Set, Osiris, And Horus all claimed the mantle of Ra, i doubt Set could have nearly won by himself so he almost certainly had help. Perhaps Tefnut was one of many demigods that helped Set and were banished or fled in shame or fear when Set lost.
I dont dwell or postulate on the origins of the mulan gods before arriving on Toril. I just treat them as beings that later attained true godhood, before that doesnt matter.
Reply author: Markustay
Replied on: 10 Dec 2017 16:36:13
Message: Yeah, Egyptian mythology is just too weird and unrealistic for our modern sensibilities.
Not like Adam and Eve... who had two SONS... who then created all the people of the world.
Reply author: sleyvas
Replied on: 10 Dec 2017 16:57:38
Message: quote: Originally posted by Markustay
Yeah, Egyptian mythology is just too weird and unrealistic for our modern sensibilities.
Not like Adam and Eve... who had two SONS... who then created all the people of the world.
Lol, yeah, when you delve into all these religions... at their roots they get a little disturbing.
Reply author: Gary Dallison
Replied on: 10 Dec 2017 17:09:50
Message: I wont be doing adam and eve either. Its one reason why i treat FR mythology as nonliteral, because real world mythology is too unrealistic.
Reply author: Markustay
Replied on: 11 Dec 2017 00:01:14
Message: I think it was this thread where we were talking about the DoD stuff (and how you were merging some of it with the Tan Chin stuff). I just found-out (accidentally) that there is a small bit of lore concerning some of those DoD sites in Sandstorm from 3e. I am currently looking for something else (an obscure source footnote for the wiki, and I can't find the right page, dammit, so I have to READ THE WHOLE BOOK). Now you know why maps take me forever - the research never ends (but it is fun).
Anyhow, a couple of other things that struck me - there is a blurb in there that says the Plains of Purple Dust are "the remnant of a magical battle BETWEEN the deities of the ancient empires of Unther and Mulhorand". Now, most-likely that's an error on the part of a writer not completely familiar with FR (or just a bad choice of wording), but it would be fun to speculate on: Could it be possible that the Imaskari had little to do with the apocalypse that destroyed them? They were just blamed for it after the fact, by embarassed gods?
The other thing from that source is the goddess Tem-Et-Nu - female, goodly, involved with water. Sounds like an alias for Tefnut. I may use that.
Reply author: sleyvas
Replied on: 11 Dec 2017 13:32:48
Message: (Daz, I know you're not into the god stuff, but I just have to share this)
So, it was really weird this morning when my girlfriend came to the table this morning. She reads to her daughter Jade every night before bed. Previously it was the magic tree house series, and then some other modern versions of similar. I gave her an old book of Russian fairy tales which aren't necessarily adapted for kids (in that they don't necessarily make sense to the modern reader). However, even though she and Jade didn't understand everything going on, she and Jade enjoyed it. So, I recommended she look into some of the kid's fantasy books, and so she picked up some series about "the dark". So, she would come to me and tell me about what was going on in those novels in the mornings, and I would recognize some of the creatures/things involved, but I honestly think the author was making up some stuff for his own world (which is fine, its what we do). Anyway, I'm a big Norse junkie, so when I saw that Rick Riordan (of Percy Jackson & the lightning thief fame) had started a series on the Norse... even though it was for kids, I picked it up and read it myself. So, I recommended she try this guy out. Well, she's heard me read some of the (not kiddified) Norse myths to Jade when she was about five, so she was leery (blood, etc....). But, she saw the name in scholastic reader for some Egyptian version (the Kane series), and so she bought them.
So, this morning, she comes to the breakfast table, and she's telling me all about how Rick Riordan has portrayed the gods in that version (bear in mind, I'm telling this third hand, and my girlfriend is by no means a geek into mythology like me). Basically, the gods in that series are like possessing spirits, and the wizards are people who are touched by the gods somehow. The concept of father/mother/son, etc... is often confused by the possessed because they themselves are often children/siblings/parents, etc.... Given how incarnations are done in Mulhorand and that the various royal houses interbreed with one another, this could be an interesting way to explain confusion about godly "births" in Mulhorand.
So, then my girlfriend goes on to tell me the story I just related above about how there were 360 days in the Egyptian calendar, and Geb had impregnated Nut. Ra foresaw that one of their children would overthrow him, so Ra forbade Nut from giving birth on any day of the year. So, Thoth chooses to gamble with the moon, and in his great power of gambling, he earns 5 extra days of moonlight, which he spreads out separate from the "rest of the year". So, in this version Nut gives birth to 5 children, not four, on these five extra days of the year, and those five children include Horus as well. Since Horus does in fact take over from Ra in the realms AND Horus is labeled a young god in powers and pantheons AND since Ra may have deliberately not wanted Horus to come over AND since Ao prior to the ToT let gods come and go willy nilly if they could find a way COULD Horus have been "birthed into the realms via Isis through her mother"..... you know, the ultimate F/U from Nut to Ra from across the multiverse.
Throw into this that there were actually according to accounts possibly 2 different "Horus". Horus the elder was the one that was the brother of Osiris, Isis, Set, and Nephthys. Horus the younger was the child of Isis and Osiris. What if we were to actually pursue this concept. Basically, Ra is killed. Horus the elder is given Ra's might. Horus the elder dies (Set or maybe the orc gods do it). Osiris and Set begin quarrelling over who will lead. Nephthys covers herself with an illusion of Isis and sleeps with Osiris (maybe... the myths have this). Set kills Osiris. Isis and Nephthys gather the body of Osiris, and Isis goes to get something to bring him back. Set tricks Nephthys into revealing where the body is, chops up Osiris, and spreads the body parts around. Isis and Nephthys gather the body parts, put them back together, but they can't find Osiris' penis.... but they bring him back to life anyway. During this process, Isis becomes "pregnant" by the "undead" Osiris and flees to give birth to Horus the younger (maybe Nephthys worked to provide the seed of Osiris she had gotten previously). Osiris is unfit to rule since he "is no longer whole", and he becomes god of the underworld. Horus the younger (aka Horus-Re) and Isis live in exile for a time while Set rules, and then they come back and Horus-Re takes over.
In this concept, during this time away, perhaps certain other deities of Unther were formed. For instance, we have this story that Ishtar gives up her power to Isis. But what if Ishtar was Isis from the beginning, and she basically took up a position amongst the Untheric people when Inanna died. Since there was an established peace between Unther and Mulhorand, Set couldn't touch Isis/Ishtar while she was in Unther without starting a godswar, so maybe this is where she fled to hide and give birth to Horus-Re/Horus the younger.
Finally, on the quote that Markustay just put (the Plains of Purple Dust are "the remnant of a magical battle BETWEEN the deities of the ancient empires of Unther and Mulhorand")... one of the things that comes to mind is that possibly there was a conflict as both divine families tried to become dominant in the region. While Ao didn't stop deities from showing up, he did try and stop deities from overlapping portfolios in the same pantheon prior to the ToT. Normally, this was worked out in the Pavilion of Cynosure, far away from mortals.... but these gods can't leave Toril. This "conflict" may have been destroying gods, and with their destruction, their manifestations got destroyed? When their manifestations destroyed, nastry destruction in Raurin. Eventually, the gods lead their people away, just because they can't exist in the same place... so its about godly self-preservation.
Reply author: Gary Dallison
Replied on: 11 Dec 2017 15:12:08
Message: By all means post god stuff, i most likely wont use it but i always read and consider any idea.
In the first empire the gods of mulhorand are real physical beings (demigods). The incarnations are people chosen by the church to be invested with divine power. Its a special ceremony that actually does infuse some divine essence into the being (making them chosen like but i dont do chosen as a template, the chosen of mystra were beings also infused by a ceremony making it just a title of that church).
So any sister brother mother daughter father som ickiness will be down to the incarnations and them marrying the demigods. I may make the title of incarnation translate into rauric as something very close to a term for close relative (gender neutral) so that when mulhorand and unther form they already begin to corrupt their origin language and mythologies with mistranslation.
So incarnation means 'of the heavenly ones' originally and when people heard the tales of the raurin empire (the century after imaskars fall) they got confused and came up with a lot of incest nonsense by mistake (the demigods themselves live in their towers and dont really care and then they ascend to true godhood after -700 DR well the mulhorandi demigods do).
Reply author: sleyvas
Replied on: 11 Dec 2017 16:55:42
Message: Yeah, after reading the above myth..... I'm thinking about making an artifact... the Penis of Osiris.... and laugh if you will, maybe its part of the secret of the "rebirth" of the Mulhorandi gods.
Reply author: Gary Dallison
Replied on: 11 Dec 2017 17:24:00
Message: There is already the Rod of Life. It may be called the Ankh of Life but its a simple name change
Reply author: Markustay
Replied on: 11 Dec 2017 17:27:31
Message: I really like that take on them - sometimes I think some 'Young Adult' series have more creativity than adult ones. I'll probably go that route myself - the 'spirit' (aspect/avatar) of the god is passed down through family members. And since RW egyptian (and other) mythos sometimes had conjoined gods, that would be a great way to work that in (if a mortal had a divine bloodline through BOTH parents to different Pharonic entities).
Ya know, Dazzler, for a person who tries to steer clear of 'god stuff', trying to develop the Old Empires here in a thread is like trying to take a pleasant stroll through a mine-field.
I like the idea that imaskar wasn't nearly as destroyed as Mulan history says it was - this may be a great way to fudge some inconsistencies. After all, the Shou are (canonically) known for altering their history, and they are an imaskari survivor state, so why not the Old Empires as well? Maybe this 'revisionist history' even started with the Imaskari themselves ("These poor folks were living very primitive lifestyles and were in danger, so we brought them here to protect them, and they earn their keep by doing work for us").
So perhaps Inupras(sp?) got nuked, but the real damage to the surrounding region happened gradually, as the two (really three) pantheons fought to be dominant. This would also help explain the odd dating for when Skuld was founded (it would have just been a 'backwater' settlement, and then when the Raurin was completely destroyed, it became the new capitol). The Mulan seem to have just 'erased' those first 5-7 centuries of strife from their records.
Whereas nearly all in-setting sources for the Old Empires can now be considered 'tainted' (revisionist history), a core sourcebook (like Sandstorm) might be considered untainted (unbiased by the setting itself), and thus, more true.
And I never did find that entry in Sandstorm - two footnotes in the Wiki under the Almraiven entry with 'notable locations', and neither of them were in the book. I'm starting to not trust the wiki again - seems like someone snuck-in some homebrew and put a false reference in there to hide it.
Ya know, I'm bad enough about over-researching and never finishing anything without some self-indulgent fanboi sending me on a wild goose chase.
Reply author: Gary Dallison
Replied on: 11 Dec 2017 17:57:47
Message: Some of the lore does already point to a mulan empire in raurin, it is just never developed beyond single sentences.
Ive made a bit of a history for raurin and have the empire last a little over a century before the desert causes it to fail (a bit netherese esque but deserts dont just appear they develop).
You guys can continue to discuss your god stuff. I will continue ranting about how much i hate the god stuff and everyone will be happy (well almost everyone)
Reply author: Markustay
Replied on: 11 Dec 2017 19:37:22
Message: The funny thing is, I NEVER use gods in my games. I just like theorizing about them.
Reply author: sleyvas
Replied on: 11 Dec 2017 21:45:06
Message: Oddly, I didn't use gods a whole lot in my game previously, but the last few times I PLAYED ..... I've been a god.... kinda... one game we played it was a "far future earth that's reverted to fantasy"... and my character thought he was Thor "reborn"... the Marvel one.... it was fun "remembering" being a doctor, Iron Man, Captain America, etc.... I played it to the hilt.
The next game, I played an elf wizard with a single level of cleric of Frey. Its amazing how much I put my worship of Frey into that character (though I played up my relationship with my brother more).
I just started a 3.5 d20 modern game (I know the rules barely), but my character in this one is not a god or a child of a god. However..... my half-sister is a daughter of Hecate. Oh, and my dad is a son of Oghma who was inflicted with cancer by Kiputytto (so I guess I AM a son of a demigod). My dad's being taken care of by my grandmother (she says she's a daughter of Thunderbird... I don't know if she means the wine or the Indian mythological figure). Oh, and I got a couple cousins, one of which is Annabeth Chase and a daughter of Athena, whose boyfriend is this jackass Percy Jackson... who got SOOOOO "rewritten" in his humility in that movie Percy Jackson and the Lightning Thief. The other cousin is Magnus Chase, who is now dead.... but he likes to visit since he's an einheriar and a son of Frey, but he has this "foreign" friend Samirah who is a Valkyrie who I don't trust. But, I'm not a god.... I'm just an ex-CIA desk/computer agent who was kicked out for going AWOL to rescue my sister from a bunch of vampire cultists of Lamashtu in Syria who wanted to drink her blood.
Oh, and my backstory has all kinds of stuff where my families involvement in the middle east has been going on for years (i.e. my Dad tried to help with the Iran hostage crisis, but Jimmy Carter called him nuts for telling him the "truth" about what was going on with an Efreeti. My mom (a normal human) was capture and abused during the gulf war in Kuwait. I joined the CIA after 9/11. I was in Afghanistan when I found out from my dad that my sister had been taken by Syrian vampires. I rescued her, but I needed a transfusion. When I got some of my sister's blood in me, it awakened me to magic. So, I came back home to Massachusetts and entered Miskatonic University where I've been studying magic and how one can apply it with technology.... oh, and getting tips from that TV series Supernatural, because you know that's real.
Reply author: Gary Dallison
Replied on: 11 Dec 2017 21:45:10
Message: Trying to add a few flavour events for Gilgeamesqs early years. So for instance he strangled the dread wyrm of sardoch and forced open the golem gates of inupras.
Not sure if ill keep them as is, just trying to add a few throw away lines for later development.
Reply author: Gary Dallison
Replied on: 16 Dec 2017 12:02:58
Message: So latest stuff in Unthalass.
The city is split into two halves. With the River Alamber running between them.
The northern half is where the slaves and free holders live.
The southern half is where the palace district is. Its literally filled with ziggurat style multi tiered palaces all in homage of gilgeamesq's grand palace and seat of government, the ziggurat of eternal victory.
In the river mouth is a large island that houses the grand bazaar where merchants from all around come to trade. It has bridges that extend north and south over the river (both bridges have gatehouses and traffic is strictly controlled)
Both the northern and southern quarters have port facilities. The southern ones are for the big boats and are very expensive. The northern one is a wonky wooden jetty or two extending out into a mudbank. Gilgeamesq will destroy the southern docks during 1356 DR when he battles a dragon turtle.
Beneath the city are two distinct but linked layers of under city which correspond to the two floods that buried the city in silt. The first layer is where the cult of tiamat thrives and other outcast groups from above. The deeper layer is filled with spooky monsters like Ereshikigul, and creatures known as "the buried". These monsters prey on the citizenry above and there are a lot of stories about the boogiemen who eat little children etc which are based on the predations of these monsters.
Im undecided upon where the big arena will be located. It cant be in the southern quarter as the nobles would never let the freebooters and slaves in to watch and it cant be in the southern quarter as the nobles would never set foot in that hovel. So im thinking another island in the river mouth.
As for Ereshikigul. Im thinking at the moment that she was a renegade godking from Akanu known as Ere-Shiki, who sided with the elves and fey against Akanu. Ghul is an untheric word for snake. Gilgeamesq captured Ere-Shiki and brought her in chains to Adanu. When he became king of Akanu he started experimenting on her and twisted her form into a half human, half serpent with strange powers (like the ability to petrify people with a look or twist their form with a touch). She was left abandoned in Adanu's dungeons when Gilgeamesq became godking of Unther. When Adanu was flooded (the same year as the flood of Unthalass), Ere-Shiki escaped and followed Gilgeamesq to Unthalass where she waits her chance for revenge.
Just a few ideas thus far
Reply author: Gary Dallison
Replied on: 01 Jan 2018 21:31:02
Message: After a short break for Christmas I'm back and working on Gil-Geamesq.
Here is what I have so far. He's the same awful lunatic as before but now with added depravity.
https://alternaterealmsblog.wordpress.com/gil-geamesq/
Reply author: Gary Dallison
Replied on: 04 Jan 2018 21:30:50
Message: Added a few more details to Unther
Togas made from iridescent dyed fabrics
A ruby red heavily spiced liqueur called Serthe that is made from human blood. It was originally made with blood let from the godkings and their first born and consumed by family to promote health and fertility but later became made from slave blood and is now only exported to foreign countries (never consumed at home). Few foreigners are able to imitate Serthe as none would imagine it is made from human blood (which is difficult to obtain legally in civilised regions).
I have noticed that the Wizards Reach and Altumbel region have been colonised and conquered about 4 separate times now.
First colonised by Unther. Then destroyed by orcs. Then recolonized. Then destroyed by demons. Then recolonized by Unther. Then declares independence.
I figure after Unther lost the cities after the Orcgate Wars it would attempt to recolonize. However the next nation in that region is Narfell.
I figure that after the Orcgate Wars not all the Nar and Rashemmi tribes returned home. A few probably stayed behind and became natives in the region. Maybe the Nar even formed one of the petty kingdoms that Narfell conquered during its expansion (like Ashanath).
Unther likely used the Wizards' Reach cities as a beachhead to land on during the Orcgate Wars and then turned those forts into colonies after the war was over. Ultimately though they lose the settlements to the native Nar and Rashemmi who then lose to Narfell and then summon demons and wipe everything out once again.
Reply author: Markustay
Replied on: 05 Jan 2018 01:01:43
Message: Theres a good reason why the Yuirwood is full of half-elves... where do you think all those refugees fled every time the coast got destroyed?
They wait for stuff to cool down, and then they go back and rebuild. Sometimes a generation of three later.
And suddenly I am struck with the image of a 'redneck elf' with a piece of hay sticking out of his teeth, saying, "Them damn refugees coming in here in our country, and breeding with our wimenfolk! Taint natural, I tell ya!"
Ummmm... didn't they even build a HUGE wall? {ducks head and runs}
Reply author: Gary Dallison
Replied on: 06 Jan 2018 16:36:23
Message: Im toying with the idea that those imbibing vials of serthe (the ancient stuff over 2000 years old from the first untheric empire) actually have a small chance to gain a random ability for a random amount of time from the godking who provided the blood.
There could be caches of the stuff hidden in old abandoned temples. That would give players a reason to go poking around in old ruins. There would be no gold as gilgeamesq and his soldiers would have cleared that out long ago when he tore down the temple, but serthe was no longer valued so it would have likely been left behind.
It also provides a way to bring back those dead godkings. Gather all their relics and a few gallons of serthe and sacrifice them over the remains of the godking and hope he gets reborn.
Reply author: Gary Dallison
Replied on: 15 Jan 2018 21:13:00
Message: So 427 DR is the start of Chessenta breaking away from Unther. The Mage Purges in Shoon cause a large scale migration of magic users out of Shoon lands, a significant number of these magic users end up in the Wizards' Reach. They then cause the Southern Coast of Thay to rebel which weakens Unther and allows Chessenta to rebel. The Wizards' Reach even attempts to expand into Threskel which helps Chessenta's rebellion.
Added some details about the Banespear and Mount Thulbane to allude to a combat between Assuran and Bane on its slopes.
Also put a nod in for Kalzareinad and Maladraedior being his last worshipper. I made Kal-Zarein a god of secrets from Akanu who is rumoured to have colluded with TiaMa'at to learn magic and who fled south when Gil-Geamesq became King of Akanu.
Reply author: Gary Dallison
Replied on: 16 Jan 2018 14:41:02
Message: Updated Unther quite a bit. Detailed the Uthangol Mountains and added in an old fortress from the time of the First Empire.
I've made the Iron Citadel (in the Uthangol Mountains) the headquarters for a sauroid race known as the Gaund. These Gaund were once sarrukh of Okoth but like many clans they used their body shaping magics on themselves too much and were branded no longer sarrukh by the leaders of okoth. This prompted the civil war (many clans practiced bodyshaping on themselves) that destroyed Okoth and led to the planewalking.
Now the Gaunds are a subterranean race of lizardmen with 3 red eyes and grey skin that are exceptionally intelligent. They once lived in the Lake of Steam region but were hunted to extinction there by beholders and have long since returned to the Smoking Mountains, Black Ash Plains and Uthangol Mountains.
Their purpose will be as a foil to the sarrukh of okoth who are trying to infiltrate Unther and Mulhorand through the various cults.
Reply author: Gary Dallison
Replied on: 17 Jan 2018 12:25:25
Message: Okay. I need the help of experts on the Shaar as the history of Unther impacts the history of the Shaar quite a bit and as typical for FR its confusing and contradicting.
So there is a quote that prior to the Orcgate Wars the empire of Unther has control of the Shaar and Dambrath etc. That means sometime between -2000 DR and -1000 DR Unther controls large swathes of land in the eastern and possibly central Shaar.
However around 205 DR Eltabranar attacks Mulhorand and Unther. Eltabranar is located in the Eastern Shaar and therefore that means sometime between -1000 DR and 200 DR Unther lost control of its provinces.
Then around 400 DR Shoon and Unther come into conflict in the Central Shaar and both empires eventually lose control of the whole region. This means that between 200 DR and 400 DR Unther regains control over Central and Eastern Shaar and then loses it all in a war with Shoon.
To further muddy the waters the Dwarves of the Great Rift have not been in conflict with the surface for the last 200 years and they hold a grudge against Unther and will not trade with them. Does this mean Unther and the Great Rift had a war around 200 years ago (unlikely given Unther's current state and its decline since GIlgeam's accession) or does it mean Unther and the Great Rift went to war much longer ago and the Great Rift had another war with surface dwellers in the Shaar 200 years ago.
Also in Dambrath I know the Arkauins of Eltabranar headed south and merged with natives to form the natives of Dambrath before it was conquered by the drow and then ruled by the crinti. But the queen of Dambrath is preparing in case Unther comes to reclaim its territory. Does this mean Unther took Dambrath from the Arkauins (pursued them to Dambrath and subjugated them thus establishing the cities of Dambrath after 200 DR) or is there a recent conflict.
My initial thoughts are as follows.
Unther expands around -1300 DR to conquer the Eastern Shaar and the lands of Luiren and Dambrath. -1076 DR the Orcgate opens and Unther pulls all its troops out of southern lands to fight the wars. -1064 DR Ashanath opens a portal founding its twin capital of Shaundalar in the COuncil Hills. THis means Unther effectively loses control of the Eastern Shaar and all lands south which degenerate into nomadism once more. Unther doesn't care about the loss of colonies however as it is dealing with the destruction of most of its godkings.
-946 DR Shaundaular is destroyed.
-734 DR Gilgeam is crowned God-King of Unther and expansion begins once again. Slowly Unther begins to encroach upon the former territory of Shaundaular coming into conflict with the natives.
Sometime between -734 and 100 DR is when Unther established/acquired Peleveran possibly taking it from the gold dwarves that lived there originally.
205 DR Eltabranar attacks Unther and Mulhorand conquering the settlements in Central and Eastern Shaar and southern parts of Unther and Mulhorand.
210 DR Unther and Mulhorand defeat Eltabranar. The Arkauins flee south to Dambrath pursued slowly by Unther.
300 DR Unther occupies Dambrath and subjugates the Arkauins again establishing cities like Shantil and Hazuth.
420 DR Unther and Shoon go to war. Unther is unable to control far flung provinces in Dambrath and Luiren so they become effectively independent.
Reply author: Gary Dallison
Replied on: 26 Jan 2018 21:46:29
Message: https://alternaterealmsblog.wordpress.com/the-church-of-the-all-father/
Finished an outline of the Church of Gil-Geamesq, I've tried to explain away how Zimrilim manages to keep hold of power when Gil-Geamesq in unpredictable and his underlings are all as ambitious and amoral as himself (he consumes large quantities of serthe which has imbued him with enhanced attributes and innate magical abilities, as well as extending his life.
Also tried to explain how the Citadel of Black Ash from Powers and Pantheons has a senior priest with the title of Autarch which sounds far too much like a title from western faerun. I've created a growing cult of Bane within the church that will be using the title Autarch which is corruption of old Netherese words which spread to Amn and then to the Vilhon and Chessenta/Threskel before Autarch Kabarrath Telthaugh (before he granted himself the title of Dread Imperceptor and split from the Orthodox Church to create the True Church of Bane).
Now that I've covered all the major organisations and settlements its time to go back and populate everything with people and items and history.
Reply author: Gary Dallison
Replied on: 31 Jan 2018 15:57:55
Message: Added my own take on the altar of scales, malise, and kolchis into the cult of the queen of chaos and unthalass pages.
By 1373 DR it will be the Altar of Scales, but for now it is a ruined former temple to Amar-Du'uk, with an enchanted pool of dragons blood at its centre (used to create dragon bane weapons), a former alchemist who is trying to create his own draconic monsters, and a gaund pretending to be a lizardman who acts as caretaker while keeping an eye and ear out for anything sarrukh related.
Reply author: Markustay
Replied on: 02 Feb 2018 01:00:24
Message: Did you know there were a pair of Rakshasa necromancers (Al'Chazar Rakshasa, 3e MM3, pg.135) operating out of Unthalas in 3e? They were stirring unrest in Chessenta as well. I wonder what sort of things may have happened to them when it all went to Abeir.
Reply author: Gary Dallison
Replied on: 02 Feb 2018 09:05:45
Message: Well i cant say much about abeir but id be tempted to make them more specific and less generic.
Rakshasa are cat like fiends so i could tie them to the were leopard in the northern wizards.
Al'Chazar is phonetically similar to Al'Hanar from Al'Hanar castle (im making Al'Hanar the founder of the knightly order who claim kinship with Myrkul and who were exiled from Murghom along with Myrkul for their evil use of magic). So perhaps Al'Chazar was another relative of Myrkul but he managed to curse himself into a catlike form with shapeshifting powers.
His descendants have infiltrated a number of powerful magic organisations including the amethyst sodality, the northern wizards, and the enclave. They are searching for information about how Myrkul ascended to godhood.
As for the two in Unthalass, of i recall correctly, rakshasa like enslaving and torturing people so im going to make the rakshasa be the heads of two of the three freeholder families that run the arena in Unthalass on the Isle of Blood.
The rakshasa get a steady supply of dead bodies to work with, they are rich and well placed in Unther's society with favour from Gil-Geamesq as long as they put on suitable spectacles of death for him. And no one will care if they experiment upon a few of the criminals delivered to them for use in the arena.
Reply author: Gary Dallison
Replied on: 02 Feb 2018 11:43:35
Message: Making a new magic item based on the talons of the danse macabre in old empires.
Lash of the Death Dance: This two lash whip has both lengths end in a large curved bony talon. When brandished the talons dance around on the end of the lash completely stripping away the skin of any nearby victim in a matter of minutes.
The whip itself is an ordinary whip, but the talons where among a score gathered from the Ash dragon by Ass-Uraqn and enchanted to attack enemies when hurled in their direction.
Most of the talons have been lost over the years but two remain in Unther in the possession of An-Unaki, High Lord of Messemprar, who uses the Lash of the Death Dance to torture his enemies and prisoners in the levels beneath the summer palace of Messemprar.
Wondering if i might add extra powers such as if you bury the talon in ash of the Black Ash Plain then it will construct a small dragon like servitor. If all talons are buried together then the size of the servitor dragon increases by 1 category per additional talon.
Reply author: Gary Dallison
Replied on: 08 Feb 2018 14:54:39
Message: Since I'm adding so many magic items now I thought I had best quantify the rules I am using to create such magic items.
Each magical power has its own number of uses. range. and activation method. Magic items are also now very very expensive to create but that is deliberate - commoners earn sp per year - skilled workers earn 10s of sp per year - merchants earn maybe 1 gp per year - nobles earn between 1 gp and 10 gp per year - high nobles earn up to 100 gp per year - royalty up to 1000 gp per year. That means even a king would struggle to commission a magic item withoug a lot of planning and monetary reserves.
https://alternaterealmsblog.wordpress.com/arrgs-rules/
Reply author: Gary Dallison
Replied on: 09 Feb 2018 20:54:57
Message: Did a little bit of restructuring. Now there are drop down menus at the top of the page
Reply author: Gary Dallison
Replied on: 11 Feb 2018 21:32:34
Message: Added a page containing magic items.
Also added an explanation as to why the history of Unther in canon sources is slightly different to mine. The Geamesq-Samata (The Epic of Gil-Geamesq), also known as the false history of Unther. It is a continuous work produced by the government of Unther (the Church of the All Father) which alters historic events to put Gil-Geamesq in a better light.
It is this false history that makes Gil-Geamesq the son of E-Nlil, the victor of the Orcgate Wars, the rightful heir of E-Nlil, Gil-Geamesq and his victory tour of Unther after the Orcgate Wars, etc.
Reply author: Markustay
Replied on: 11 Feb 2018 21:50:36
Message: I like that Deux Ex machina for changing canon. It works well there.
Reply author: Gary Dallison
Replied on: 11 Feb 2018 21:58:49
Message: Thank you very much (assuming you meant deus ex machina in a positive way - thanks to wotc i often think of them as negative). Although im sure i read in the Old Empires sourcebook that gilgeam changed the history so i cant claim the credit for the idea.
If only i could use the same tactic elsewhere but instead i will have to rely on George Martins way of doing history. The bards make the stories that become history and sometimes they lie about the third hand account they heard from some drunk who claimed he was there. That is how real histories are made, unless the king pays to have a history written and then he pays for it to be written the way he wants it.
Reply author: Gary Dallison
Replied on: 15 Feb 2018 20:23:09
Message: Going back to one of the skeleton pages to try and flesh it out.
Looking at the Enclave again.
I noticed isimud had a cap with runes on and a set of glasses. Anyone have any ideas on what these may be. Im not doing mass produced magic items so if he has a magic item worth mentioning then id like to give it history and a name.
Im making the headquarters/demiplane/portal nexus of imaskari origin but also giving clues to it being even older (multi armed ghosts inside, insect like pods for sleeping and each one containing a black star shaped gem that is fragile but magically attuned.
Reply author: Gary Dallison
Replied on: 18 Feb 2018 20:43:22
Message: So I changed Isimud to E-Simud and made him the last son of E-Nlil (being the son of a divine being he gets an incredibly long life).
Created a new magic artefact known as the Cowl of Eyes which allows him to see through all kinds of illusions and scry far off places and generally be a divining expert. I'm debating making this artefact one of the Imaskarcana which I've alluded to by allowing it to replicate itself (like the Mask of TiaMa'at) and that E-Simud can communicate with it and that it seems to have bestowed massive amounts of magical knowledge upon him.
I've decided on the Imaskari portal network being a legacy of the spellweavers that had a presence in this land long ago (and may have constructed the stone colossus). The spellweavers all over Faerun disappeared during their Grand Conjunction event (except for Jergal). I've tried to link this disappearance to the lore in the ecology of the Spellweaver and George Krashos' Jergal article (the sstar gems which I've also made the same as chardalyn).
Spellweaver preence in the Old Empires accounts for the pyramid structure in both Ascore and the influence on the Old Empires so I need to place a few really ancient pyramid like "Nodes" around the Old Empires but keep them soooo hidden that no-one has found them yet (maybe in the lake in Murghom/Semphar - perhaps the Okothian ruins in Azulduth are built atop the Node - or perhaps the node is extraplanar in nature and can only be reached by a portal).
https://alternaterealmsblog.wordpress.com/home/organisations/the-enclave/
Reply author: Gary Dallison
Replied on: 19 Feb 2018 21:47:43
Message: So im adding in another akchazar rakshasa (in addition to the two in unthalass). This time the akchazar is Avid from Durpar. He is masquerading as a wereleopard and is now a member of the enclave. The enclave have sent him to messemprar to infiltrate the northern wizards (covers off a plot hook about a wereleopard being in the northern wizards) so the enclave can keep an eye on their activities and steal any juicy magic they may possess.
The al'chazar are of the cursed scions of myrkul (like the al'hanar). They are mainly concentrated in durpar, ulgarth, estagund, var, etc where they have infiltrated many trading families. They are strong supporters of the amethyst sodslity and are attempting to usurp control of that group by becoming the richest family.
Avid is posing as a rich merchant from durpar to gain membership of the northern wizards (by giving them allies among the merchants). By doing this he hopes to become a senior member of the enclave so he can gain control over a portal network to rival the two main families running the amethyst sodality.
Reply author: Markustay
Replied on: 20 Feb 2018 05:47:38
Message: I probably shouldn't tell you this, buuuuuut...
I was going to place a new quasi-settlement (one of those 'Waystop' Inns) on the road north of Beregost, right where it splits off and heads west to Candlekeep. The Friendly Arm is on that road, but way too far north for my purposes. I was thinking there should be something there, since its such an important intersection, and people trying to get into Candlekeep would need a place to stay. I had even consider a little business there that could sell rare books, for those who couldn't get in with the ones they have.
So, before I even placed something on the map, or even thought about a name, I started looking over the Baldur's Gate VG maps again, and I spot something I hadn't noticed before - High Hedge. Its a waystop kind of place, and its pretty-much right where I need it (a bit north, but those maps are so warped its easy enough to fudge it). And Here's the a part you are going to be interested in - a guy name Thalantyr the conjurer owns a 'magic shop' there! he's got a similar setup to a RW enclave going on. Now, his background says he is from Beregost, but I have to wonder at where he's getting all the nifty goodies for his shop? My first thought was that he is trading rare books for them, because people need those to get into CK. However, it dawned on me - what if he is a Red Wizard agent? Its not like they can just setup an enclave right outside of Candlekeep, but what if they just 'backed him'? He could have some magic about him that obscures the truth (and I am sure the Scribes of CK are fully aware of he he works for). So maybe he gets some of his stuff from trades, but he was also getting covert deliveries from Thay...
Homebrew Lore: Which brings me to the second part. They were using minor demons for deliveries (they may even do this elsewhere - they may not want to setup permanent two-way portals to Thay, and having bound fiends who can teleport would be very thrifty - think of it like an 'infernal Amazon' LOL). Figure real low-level guys, like quasits and stuff. But one of the 'delivery boys' was a Vrock. Then one day bad things happened in Thay, and their was a civil war. most of these fiends that were assigned to the Trade and the enclaves were commandeer for military service, but the Vrocks master was killed early on. He planned to return home, but then the spellplague happened, and something went wrong, and he was unable to shift back to the Abyss (over time, he probably could have again). Not knowing what to do, and not having a human or demon master to order him around, and certainly not wanting to fight in any stupid human war, he went to the only other place he knew - High Hedge. He figured he would go there, overpower Thalantyr, and force him to send him back to the Abyss.
He gets there, and Thalantyr manages to fend him off with what little magic he still has (most of the stuff in his shop still worked fine), and the fiend finally leads with him to be sent home. Thalantyr explains the situation with magic - that all magic is working poorly, and high-level magic has become extemely difficult to cast - nearly impossible. And any sort of translocation magic is out of the question (at his pint the Vrock realizes it had been very lucky it was able to get to High Hedge (fiendish magic is affected, but less severely) without being destroyed. So the two work out a deal - the Vrock can't go home (yet), and doesn't really know what to do with itself. Thalantyr tells it he'll take care of it - give it a home, feed it, whatever, and they could be 'partners'. Since the Vrock could still teleport around on the same world - something most other Torillian mages cudn't ATM - the Vrock could use its nature ability and the chaos of the Spellplague to 'raid' other wizards, and their libraries. Since most wizards were without their defenses the first few years of the Spellplague, the Vrock didn't have much to fear. So the Vrock does just that, 'porting around stealing books and other stuff, and Thalantyr gives it whatever it requires (including a helpless victim every once in awhile).
Over the course of a century, the two have become a weird sort of friends. The Vrock realizes magic has 'healed' enough a long time ago and he could have gone home, but he's content. In fact, he barely even eats people anymore. He's been away from the Abyss so long he realizes to go back would just get hims stuck as someone else's servant again, or dying in the Blood War, or worse. So he disguises himself as Thalantyr's apprentice, and helps him around the shop. He still steals books and the occasional magic item, but he has to be a lot more careful now that magic is working properly again. He's found the best way to go about this is to raid buried ruins, which he can get in and out of easily, and holds minimal risk. Dragons have proved to be a great source of information - they don't seem to care for killing fiends (overly much), and they have long memories. The dragons tell Vrocky (thats what Thalantyr started calling him) about human and other 'lost cities from ages ago', and he promises to bring them back some of the monetary treasure. Since the main thing Thalantyr has an interest in is books (of the non-spell variety), for his trade with Candlekeep aspirants, and dragons have very little love for that type of 'treasure' (except for magic books, of course), the dragons are all happy to help as well (no risk to them, and they aren't dealing with humans, humanoids, or anything else that's likely to cause them problems later - they actually trust fiends) - they get more treasure just by relating some old tales to a Vrock every now and then.
But if Thay should come back in some guise... Thalantyr's 'private' operation may come to en an end. He's even noticed a red Wizard or two poking around otuside his shop a couple of times in the past year...
Reply author: Gary Dallison
Replied on: 20 Feb 2018 07:21:17
Message: I like everything up to the spellplague (im sure the spellplague stuff is good but i cant seem to read it without the screen going red and obscuring my vision).
In my lower magic version of the realms i didnt like portal magic being common place or affordable. However i love Thay and i love the enclaves.
With your idea of a fiendish postal service (i would use devils mostly but each enclave will have its own means of transportation) and my method for making magic items (which in thay includes draining slaves of xp and health to lower the cost of magic item creation) i think that covers all the things abiut Thay i wasnt comfortable with.
Thay are acquiring thousands of slaves and draining them of life and experience before part exchanging the soul husks with devils to pay for free transport across the realms. Its really evil, i like it.
Reply author: Gary Dallison
Replied on: 22 Feb 2018 16:27:57
Message: So im intending to make the old empires region home to one or more nodes from the spellweavers (George already made some links with Jergal and Imaskar and i figure he travelled there using the old spellweaver nodes).
So the pyramids in ascore were part of the spellweaver empire of eril. The mulan were very fond of pyramids and i figure now that this pyramid usage was in imitation of the pyramids they found left behind by the spellweavers (which the imaskari also utilised).
The pyramids appear to have been most closely concentrated around the land of the dead which was very close to where fuirgar is.
The stone colossi were made by the spellweavers to serve them. I figure that fuirgar is the last solid remnant of the spellweaver empire which is still guarded by these huge colossi who periodically activate and kill intruders or repair buildings. Few who go to fuirgar (land of the giants) ever come back.
Now Azulduth is home to the ruins of the sarrukh capital of okoth. In 4e is the vault of records and a moon stair which even the sarrukh cannot gain access to. I figure the moon stair leads to a spellweaver portal nexus/node (the imaskari learned it from somewhere).
Now one thing that puzzles me is that azulduth is constantly filling with water. This water is siphoned off into the deep realm (by dwarves presumably) and it also drains into the Alamber Sea. That is 2e info. 4e mentions that Azulduth also drains south into Luiren so either there is some weird geography going on (a raised crater that fills with water from nowhere) or someone magically filled Azulduth with water and that magic is still going on.
Perhaps Azulduth is the remnants of the big spellweaver nod. The sarrukh blew it up and filled the catacombs with water.
Or perhaps it is the other way around. Perhaps the spellweavers were winning the war with the sarrukh. They raised the capital of okoth and filled it with salt water but then died from the "plague" that was afflicting them.
Then again we have the phaerimm created by the spellweavers to destroy the sarrukh. The phaerimm survive and so the spellweavers create the nether scrolls to eradicate both races. This occured in the anauroch region 30000 years ago and in the end the sarrukh rerouted the narrow sea to destroy the sarrukh. What if that entire pattern repeated almost exactly in the old empires. So the spellweavers also set phaerimm on okoth. The phaerimm and okoth sarrukh do not eradicate each other. They are given the nether scrolls and the sarrukh redirect the waters of the Alamber to run through the phaerimm homeland (the ohaerimm retreat into their demiplane home that they created - the same place they retreated to in anauroch).
So the Alamber Sea covered much more of southern Mulhorand/Unther than before until the dwarves of the great rift drained it into the underdark.
Reply author: sleyvas
Replied on: 23 Feb 2018 01:38:40
Message: quote: Originally posted by Markustay
I probably shouldn't tell you this, buuuuuut...
I was going to place a new quasi-settlement (one of those 'Waystop' Inns) on the road north of Beregost, right where it splits off and heads west to Candlekeep. The Friendly Arm is on that road, but way too far north for my purposes. I was thinking there should be something there, since its such an important intersection, and people trying to get into Candlekeep would need a place to stay. I had even consider a little business there that could sell rare books, for those who couldn't get in with the ones they have.
So, before I even placed something on the map, or even thought about a name, I started looking over the Baldur's Gate VG maps again, and I spot something I hadn't noticed before - High Hedge. Its a waystop kind of place, and its pretty-much right where I need it (a bit north, but those maps are so warped its easy enough to fudge it). And Here's the a part you are going to be interested in - a guy name Thalantyr the conjurer owns a 'magic shop' there! he's got a similar setup to a RW enclave going on. Now, his background says he is from Beregost, but I have to wonder at where he's getting all the nifty goodies for his shop? My first thought was that he is trading rare books for them, because people need those to get into CK. However, it dawned on me - what if he is a Red Wizard agent? Its not like they can just setup an enclave right outside of Candlekeep, but what if they just 'backed him'? He could have some magic about him that obscures the truth (and I am sure the Scribes of CK are fully aware of he he works for). So maybe he gets some of his stuff from trades, but he was also getting covert deliveries from Thay...
Homebrew Lore: Which brings me to the second part. They were using minor demons for deliveries (they may even do this elsewhere - they may not want to setup permanent two-way portals to Thay, and having bound fiends who can teleport would be very thrifty - think of it like an 'infernal Amazon' LOL). Figure real low-level guys, like quasits and stuff. But one of the 'delivery boys' was a Vrock. Then one day bad things happened in Thay, and their was a civil war. most of these fiends that were assigned to the Trade and the enclaves were commandeer for military service, but the Vrocks master was killed early on. He planned to return home, but then the spellplague happened, and something went wrong, and he was unable to shift back to the Abyss (over time, he probably could have again). Not knowing what to do, and not having a human or demon master to order him around, and certainly not wanting to fight in any stupid human war, he went to the only other place he knew - High Hedge. He figured he would go there, overpower Thalantyr, and force him to send him back to the Abyss.
He gets there, and Thalantyr manages to fend him off with what little magic he still has (most of the stuff in his shop still worked fine), and the fiend finally leads with him to be sent home. Thalantyr explains the situation with magic - that all magic is working poorly, and high-level magic has become extemely difficult to cast - nearly impossible. And any sort of translocation magic is out of the question (at his pint the Vrock realizes it had been very lucky it was able to get to High Hedge (fiendish magic is affected, but less severely) without being destroyed. So the two work out a deal - the Vrock can't go home (yet), and doesn't really know what to do with itself. Thalantyr tells it he'll take care of it - give it a home, feed it, whatever, and they could be 'partners'. Since the Vrock could still teleport around on the same world - something most other Torillian mages cudn't ATM - the Vrock could use its nature ability and the chaos of the Spellplague to 'raid' other wizards, and their libraries. Since most wizards were without their defenses the first few years of the Spellplague, the Vrock didn't have much to fear. So the Vrock does just that, 'porting around stealing books and other stuff, and Thalantyr gives it whatever it requires (including a helpless victim every once in awhile).
Over the course of a century, the two have become a weird sort of friends. The Vrock realizes magic has 'healed' enough a long time ago and he could have gone home, but he's content. In fact, he barely even eats people anymore. He's been away from the Abyss so long he realizes to go back would just get hims stuck as someone else's servant again, or dying in the Blood War, or worse. So he disguises himself as Thalantyr's apprentice, and helps him around the shop. He still steals books and the occasional magic item, but he has to be a lot more careful now that magic is working properly again. He's found the best way to go about this is to raid buried ruins, which he can get in and out of easily, and holds minimal risk. Dragons have proved to be a great source of information - they don't seem to care for killing fiends (overly much), and they have long memories. The dragons tell Vrocky (thats what Thalantyr started calling him) about human and other 'lost cities from ages ago', and he promises to bring them back some of the monetary treasure. Since the main thing Thalantyr has an interest in is books (of the non-spell variety), for his trade with Candlekeep aspirants, and dragons have very little love for that type of 'treasure' (except for magic books, of course), the dragons are all happy to help as well (no risk to them, and they aren't dealing with humans, humanoids, or anything else that's likely to cause them problems later - they actually trust fiends) - they get more treasure just by relating some old tales to a Vrock every now and then.
But if Thay should come back in some guise... Thalantyr's 'private' operation may come to en an end. He's even noticed a red Wizard or two poking around otuside his shop a couple of times in the past year...
I love the idea of delivery by fiend. However, I would not choose demons for that. Devils are less likely to ditch things or steal.
Reply author: Baltas
Replied on: 26 Feb 2018 22:43:27
Message: Well, I have some ideas - spoke about them in the past, but I adapted them to the stuff you did, and I wonder if you would like to use some of them dazzlerdal.
1. Assuryan/Hoar, or rather Ass-Uraqn. Assuran, seems to be based on the patron God of Assyria, and the city Assur, Assur/Ashur.
Assur is believed by many to be a construct, a deification of the city-state of Assur* (from which the Empire of Assyria first expanded). Assur though, was given near imidatelly elements of Enlil, to the point he was pretty much Enlil's north/Assyrian incarnation. To the point Assur's spouse, the goddess Mullissu, was aparently just the Assyrian version of Ninlil, Enlil's wife.
This also may reflect Assuran's portfolio in Forgotten Realms, ie poetic justice and retribution (connected to Law), and earlier, weather. Or at least neatly fits.
Assur did latter on adsorb, and got identified with Anshar, to the point his name was written as Anshar in cuneiform, but that was a later development, to establish Assur as a more primordial entity. (Especially that in some versions/translations of Enuma Elish, Anshar was directly Tiamat and Apsu' son, rather than the son of Lahamu and Lahmu, just he and Kishar were the latter born twins/pair).
Assuran also much more resembles the Enlil of myth, rather than the Neutral Good Deities and Demigods incarnation, as the real life Enlil, was a vengeful deity, who could be described as Lawful Neutral (and even was characterized so in the Dragon magazine during the 3.5 era).
So my idea from this is, that Ass-Uraqn could be a decesdant of E-Nlil, who also helped his ascension (maybe using some of the slain Anshar's divinity, if to play the reall life elements further). This would also have a neat paralell the antagonism with Gil-Geamesq in your version - it could be possible Gil-Geamesq feared Ass-Uraqn would recieve some of E-Nlil or power, or could be seen as a more worthy succesor of E-Nlil.
(As well as connect to Ass-Uraqn rivalry with Ram-Manu, as Ramman, was a form of Haddad/Addad/Ishkur, who in the Hittite/Hurrian pantheon, as Teshub/Tarhuna, had a major conflict with Kumarbi, the Hittite/Hurian form of Enlil).
Bt I'll understand if you wouldn't want to further expand Ass-Uraqn origin, and make it needlessly complicated, and possibly clash with other lore you are writing.
2. An idea for a major heresy in both the Old Kingdoms, as well as Imaskari - based on the origin of the Untheric and Mulhorand pantheon in first Old Kingdom's source-book.
quote: Toward the end of the previous age, tribes of humans were pushed out of the Great Kingdoms of the southeast, which were covered in desert. Legends speak of a great war in which powerful humans fought against the gods to wrest away their power. The humans won and became god-kings, but the war destroyed their kingdoms. These godkings, Re and Enlil, led the shattered remnants of their peoples into Mulhorand and Unther. The two god-kings and their spouses became the leaders of the royal houses of these two nations.
Quite familiar, but also very different at the same time from the current, canon version. I would guess with could be more popular/accepted in Thay, but speaking this in Mulhorand, Unther, or among Imaskari survivors could be an equivalent to suicide.
(I wrote about this earlier, but I saw you didn't want to go with this version, and rather chose one based more on Eric L. Boyd's reimagining of Mulhorand, Unther and Imaskar, which is understandable. But I think this as a heresy, is a delicious idea.)
*although an alternate, less accepted theory connects Assur as rather form of the Sumerian deity Asaru/Asar/Asari/Asarlugi - a fairly important god absorbed faily early on by Marduk, most notably making Marduk the son of Enki (that was originally an attribute of Asar/Asarlugi). That Asar is a fairly visible component of Marduk as we know the God of Babylon, is visible that multiple of Marduk's 50 names, are names and titles of Asar/Asarlugi (Asaruludu, Asaru, Asarualim, Asarualimnunna, and possibly Asharru.)
Another notable thing with Asar/Asaru though, is that his name is possibly ideticall to the proper pronouncuation of Osiris' name (Asar, Asari or Aser, hence Asari in Mass Effect are named after Osiris).
But I think it would have more sense to connect Assuran/Ass-Uraqn/Hoar only to Marduk/Amar-Du'uk, as connecting him to Osiris would to...messy
-----------------------------
And hey I'm back (again) - this time I hope permanently :)
Reply author: Markustay
Replied on: 26 Feb 2018 23:24:37
Message: I like that heresy a lot.
quote: Originally posted by sleyvas
I love the idea of delivery by fiend. However, I would not choose demons for that. Devils are less likely to ditch things or steal.
Well, originally my thoughts were 'all different kinds' of outsiders/fiends could be used - anything that could teleport. It would have started out with Red Wizards using their familiars for this (Quasits and Imps), and then they what have found others, including non-fiends when they could get them (although I am not picturing RW's having non-evil familiars or summoning non-evil creatures, but you never know). The Vrock was probably fairly unique - a somewhat trustworthy member of its kind (more like, "it feared its masters too much to think about messing up"). I just like the idea this thing is called 'Rocky' and no-one's the wiser (although as I said, I am sure the higher-ups of Candlekeep know exactly whats going on, but since 'morality' has nothing to do with knowledge and books, and the services he provides does help them indirectly, they just choose to 'keep an eye on him').
So now I am picturing a bunch of different Outsiders - mostly fiends but there should be all types - 'Bamfing' all over the Realms, with these great big sacks (full of the goods they need to deliver). Every so often they grab themselves a 'snack'... and hence the folklore of the Krampus was born. Ordinarily, the Thayans would not allow such things to go on (stealing/eating children is bad for business), but the Winter Solstice is a special time of year in the Unapproachable East, when its customary to give rewards to one's faithful followers, so during that time of year they let the fiends have some fun and grab kids, as a special treat.
Reply author: sleyvas
Replied on: 26 Feb 2018 23:34:50
Message: Personally one of the things I've wondered for a while now was if the city of Assur down in Durpar isn't where Assuran is from. We had also wondered if he isn't some kind of ascended dragon (with the three thunders being in his name and the symbology of lightning.... and the old rules that dragons could breathe 3 times whenever 1st edition was around... it would make sense if he were a LN blue dragon with a thirst for "an eye for an eye" type vengeance). IF that were the case, I'd wonder about the Sublime Potentate Anwir Dupretiskava (LE male ancient blue dragon) who rules down in Var the Golden, and just who his father is.
Reply author: sleyvas
Replied on: 26 Feb 2018 23:48:50
Message: quote: Originally posted by Markustay
So now I am picturing a bunch of different Outsiders - mostly fiends but there should be all types - 'Bamfing' all over the Realms, with these great big sacks (full of the goods they need to deliver). Every so often they grab themselves a 'snack'... and hence the folklore of the Krampus was born. Ordinarily, the Thayans would not allow such things to go on (stealing/eating children is bad for business), but the Winter Solstice is a special time of year in the Unapproachable East, when its customary to give rewards to one's faithful followers, so during that time of year they let the fiends have some fun and grab kids, as a special treat.
Lol, its only bad for business if we don't have red wizards from the enclave show up on the scene to "banish" the fiends after they've had their snack and to personally console the grieving mother (who is hot and whose husband was also eaten)... hell, maybe even kill a few more illusory demons while they're at it.
Reply author: Baltas
Replied on: 26 Feb 2018 23:57:31
Message: To be fair, Durapri are a bit...odd, as they have Mesopotoman connections, despite aparently never being that influenced by Untheri culture. (From what we know at least).
Another example is that when Desert of Desolation was moved to the Realms, the Durpari specifically monotheistically worshipped Anu. Of the Mesopotamian pantheon. This quickly evolved/was retconned into the concept of Adama. Although Thomas M. Costa connected Adama to Anu in his articles, stating Adama was in part inspired by the memory of Anu mixed with other influences.
Anu there was a powerfull deity killed by Imaskari, during the war of the Mulani gods with the Imaskari Empire, and Enlil took over as the head of the pantheon.
Another connection is the Alias of Gond among Durpari - Zionil, resembling in structure names of Sumerian deities, particulary Enlil.
(Although God, and by extension Zionil FAR more resemle Enki, who was the god of crafts and invention, and was equated with Kothar-Wa-Khasis, who in turn inpired possibly the Greek Hephastus.)
[EDIT]
Satama, the man who founded the Adma religion, is also seemingly named after the title Satam/Satmmu (SA.TAM), from what I know, meaning "Official" (of the Temple).
But all of those connections, are quite interesting...
Reply author: Markustay
Replied on: 27 Feb 2018 00:15:06
Message: Gond = Goibhnie (Celtic Pantheon)
It could have been as simple, Sleyvas, as a high priest of Assur foundinga temple on that spot, and then a settlement grew up around the temple, and it was named after the god.
Although I lOVE equating ascended deities to dragons, because thats how it worked in Athas - somehow 'dragonyness' is the 'ladder' one can climb to achieve godhood, so all this harkens back to my theories that ALL of the primal beings were 'dragons' (or rather, Drćkons, which is just the supernal word for 'creature of unestimable power').
Reply author: Baltas
Replied on: 27 Feb 2018 01:01:15
Message: Gond indeed sounds distinctly like Goibhnie, but Zionil is just so visibly meant to sound "pseudo-Sumerian",for a lack of better word...and Lantan, from were Gond comes, speak with an Imaskari language...
It's possible "Zionil" (Enki?Or maybe just his equivalent), was a god very supportive of mortals, particulary humans. And helped the Durpari, his worshippers, as the Imaskari arose from them. To point he even stood against other gods, while supporting his adoptive "children".
(One is to note, that Enki, was the God who stood with humanity, teaching, and protecting humans, especially against other Gods.
In the Mesopotomian Flood myth, Gods tried to eradicate humanity numerous times (via plague, fire from the sky, monsters etc), but Enki allways saved humans, untill the Gods decreed Enki CANNOT help humans to survive the Flood. So Enki warned Atra-Hasis/Utnapishtim indirectly, and warned him to build the ark, and latter convice Gods to spare him and his wife, with a burnt sacrifice.)
This could be twisted into something darker Enki supported Imaskari, even against other gods, or knowing he will die (from lack of worship). When dying, he would give the Talfiran Power Goibhnie his porfolio, in turn for carring for his ex-worshippers, in future, in a time of need. (Fall of Imaskar).
This changed Goibhnie, causing him to become the God we know as Gond. Or that's my take how to reconcile "Gond is Goibhnie", with "Zionil (proto-Gond) is Enki, and Lantan is an Imaskari suvivor state" XD
[EDIT]
Well, to be precise, Lantan would be mostly "culturally Imaskari" - the population I think, would be of more Talfiran descent by this point, and also would merge with the Gnomish culture, via Gonds absorbtion/impersonation of Nebelun, and possibly even his Celtic connections...
Reply author: sleyvas
Replied on: 27 Feb 2018 01:17:26
Message: just to note, there aren't supposedly a lot of gnomes in Lantan (or there wasn't).
Reply author: Markustay
Replied on: 27 Feb 2018 03:31:44
Message: Gnomes are tricksy - don't trust them. They probably live in the Feywild, 'just outside of Lantan'.
As for Gond/Goidhnie/Hephastus/Tvashtri/Enki - I think its all the same being, just with aspects in so many different pantheons. Notice him and Sune aren't on great terms? Sune = Venus spelled backwards. He's been a little peeved every since Tempus cuckolded him.
And if you've followed any of my logic regarding Aspects (and 'Ubertars'), then aspects don't even have to be all that much alike - they are reflections of how the faithful see 'their' god. So all those Smith-gods I just mentioned (and many more) could all be the same being, and yet still all sit in a room together having a conversation - they're just pantheon-specific Avatars.
Reply author: sleyvas
Replied on: 27 Feb 2018 13:37:21
Message: quote: Originally posted by Markustay
Gond = Goibhnie (Celtic Pantheon)
It could have been as simple, Sleyvas, as a high priest of Assur foundinga temple on that spot, and then a settlement grew up around the temple, and it was named after the god.
Although I lOVE equating ascended deities to dragons, because thats how it worked in Athas - somehow 'dragonyness' is the 'ladder' one can climb to achieve godhood, so all this harkens back to my theories that ALL of the primal beings were 'dragons' (or rather, Drćkons, which is just the supernal word for 'creature of unestimable power').
I'm not especially fond of ascended deities being dragons... BUT.... when it comes to the Untheric Pantheon... I'm inclined to throw that to the side for many of the deities. Let me throw out some reasons why below.
Enlil (aka Anu as an alias) - looking in the old Deities & Demigods, this god has a shadow that looks like a dragon, and he's known to be able to summon ANY dragon type to serve him. This makes me lean towards him having some kind of ties to dragons, and possibly an "ascended dragon".
Marduk - in FR he IS Bahamut, which is in essence an ascended dragon of some sort.
Tiamat is in this pantheon.
When Nanna-Sin came back in a mortal form, its as a dragon turtle.
The "Millenium Dragon" (Maldraedior, a great wyrm blue dragon) is in Unther of all places, where he's BECOMING an ascended dragon. He's more than 4 thousand years old... which if we do some accounting corresponds ROUGHLY to around the time the Mulhorandi and Untheric pantheons arrived (not sure where to take that). Just a note that I find interesting with Maldraedior if you permit me.... he fights through "projected images"... because his body is becoming "mummified" OR as I would like to call it "Petrified". What some would call "project images", I'm calling semi-formed avatars. What some call his mummified body, I'm calling "godstone body".
In Chessenta, there is a red dragon, Tchazzar, who ascended to become a deity.
This one's a little bit more of a stretch, but Dahak is presumably also from the Untheric pantheon. Dahak is the 3 headed dragon spirit of death. If we accept the Dungeon 148 Wells of Darkness by Eric Boyd as canon (and I do), then Dahak was imprisoned in the wells of darkness by his pantheon. Since I personally think the Pit of Maleficence in Peleveran is ALSO tied to the Wells of Darkness, which is very near Unther, I would personally blame Gilgeam as pushing Dahak into the Well (because we are told that he forced many of the other gods out of the world, but he couldn't make Ishtar or Ramman leave).
The aforementioned idea of Assuran of the Three Thunders being an ascended blue dragon.
I also wouldn't be surprised if Girru and Utu aren't also some form of ascended fiery dragon (one represents fire, the other is the sun).
Of the other gods in the Untheric pantheon, I wouldn't be surprised if many aren't some form of "Fiendspawn" (note, I don't say devil or demon... as I don't think they follow the chain to Asmodeus nor are they NECESSARILY tanar'ri). Ereshkigal and Inanna are sisters and Ereshkigal is noted in the 1st edition Monster Manual 2 as a demon lord. I wouldn't be surprised if Inanna had some ties to succubi. In the same listing of demon lords there is a demon lord named Nergel who ALSO appears in Gary Gygax's Gord the Rogue novels as a "prince of Unlife"... I think its fair to call him the Nergal we're familiar with whom Gilgeam buried up near Narfell. So, by these thought lines, we may have Inanna, Ereshkigal, and Nergal as "demons".
There's also another being known as Druaga in the Babylonian pantheon who is specifically called a "ruler of the devil world", and who is the enemy of the gods (notice that Tiamat is in Hell as well). So, we have this enmity between many of the gods and the beings of Hell. I wouldn't be surprised if Gargauth wasn't also an enemy of the Untheric Pantheon, and his slaying of Astaroth (a demon who infiltrated Hell as Diabolus according to Wells of Darkness) not tied to some enmity between the Untheric Pantheon. In fact, given that Druaga "instills his spirit" into things as a back door to protect himself if he dies... I wouldn't be surprised if he and Gargauth (ruler of the tenth layer?) aren't closely associated if not the same being. However, its also kind of odd, because these Untheric gods tend to be less about chaos and a lot about loyalty.
Of all the known Untheric gods, Ki is the only canon one I don't mention above as a dragon, demon, or devil.... but I honestly wouldn't be surprised if she weren't an ascended dragon.
It may have been that the entities that the gods had to fashion to inhabit to cross into realmspace were dragon forms or some kind of being formed of abyssal energies (noting here that the abyss has some weird ties to the elemental chaos). At the same time, they probably gave these "beings" the ability to change form to mimic something awe inspiring. Now, I'm not saying that would be ALL the gods that came over... and this may be WHY the Mulhorandi and Untheric Pantheons are split... the Mulhorandi probably don't like dragon and demon lords, but they can make peace with them and not interact with them.... maybe the Mulhorandi manifestations took a different path, which is why they had the God-Kings to rule instead of ruling directly.
Finally, of these "gods" we see Ishtar and Ramman coming later. I suspect them to simply be interlopers. However, Ramman could also be an ascended dragon who simply learned from the "gods" while they were here.
Reply author: Gary Dallison
Replied on: 27 Feb 2018 14:21:12
Message: I have very deliberately made the mulho untheric pantheon not true gods they are all only demigods which means they are just people with super powers rather than quasi material beings that occupy multiple planes of existence.
It also means i dont have to deal with gods of similar names and portfolios because that has no bearing for my demigods - the are just people with super powers.
I do however like finding new gods to include so i will try and add anshar in somewhere. Ive kept assuran and amarduk as two separate people from two separate pantheons/regions. Amarduk is from unther, assuran is from chessenta.
The real world histories are totally disconnected for me. These people came from elsewhere at some unknown point in time from elsewhere, after that the only thing that matters is what happens on Toril. Their history begins in the year before imaskars fall.
Thats the approach ive taken quite deliberately because ive seen too many conversations of x god is really y god is really z god is really v god is really w god is really x god bases on real world mythology that ultimately hinders development more than it helps. By seoarating the two we have much more freedom to create sensible stories and histories based on realmslore rather than realworld misinterpretation of events.
Reply author: Baltas
Replied on: 27 Feb 2018 14:57:30
Message: quote: Originally posted by sleyvas
Enlil (aka Anu as an alias) - looking in the old Deities & Demigods, this god has a shadow that looks like a dragon, and he's known to be able to summon ANY dragon type to serve him. This makes me lean towards him having some kind of ties to dragons, and possibly an "ascended dragon". ................
There's also another being known as Druaga in the Babylonian pantheon who is specifically called a "ruler of the devil world", and who is the enemy of the gods (notice that Tiamat is in Hell as well). So, we have this enmity between many of the gods and the beings of Hell. I wouldn't be surprised if Gargauth wasn't also an enemy of the Untheric Pantheon, and his slaying of Astaroth (a demon who infiltrated Hell as Diabolus according to Wells of Darkness) not tied to some enmity between the Untheric Pantheon. In fact, given that Druaga "instills his spirit" into things as a back door to protect himself if he dies... I wouldn't be surprised if he and Gargauth (ruler of the tenth layer?) aren't closely associated if not the same being. However, its also kind of odd, because these Untheric gods tend to be less about chaos and a lot about loyalty.
Well, Anu was originally separate from Enlil, and is considered in general Enlil's father.
Curiously, the Desert of Desolation stated the faith in Anu, is/ws the core faith of the Durpari, they forced uppon the Raurindi, when they arrived from the south.
From this, I headcanoned Anu as being an ancient Durpari deity, possibly slain by Imaskari. Them being enslaving Anu's worshippers from another world (and others), would be just a further part of their revenge, for abandoning them in a part of need. And to fyrther prove how they suprassed their gods.
But with dragon, you might be really in Tiamat's fitrsborn - http://www.pvv.ntnu.no/~leirbakk/rpg/adnd/monsters/adnd_monster_an-ur.html" target="_blank">An-Ur. (From the Dragon magazine)
quote: An-Ur is the oldest of Tiamat's children. Legends say that it sprang into being from Tiamat's first breath. Despite existing for hundreds of centuries, An-Ur has steadfastly ignored the ongoing struggle between the courts of Tiamat and Bahamut.
An-Ur is directly named after Anu, spelled "An" in Sumerian, were he was seen as the son of Tiamat (or Nammu). This is also the case in some translation of Enuma Elish, were instead of being Apsu's and Tiamat's great granchildren, Anu and Ki are just the third set of siblings born from Apsu's and Tiamat's union.
About Druaga, he was essentially the Babylonian adaptation of Ahriman/Angra-Mainyu, Druaga's name possibly derivd from the concept of "Druj" (also having the Young Avestan derivation draoga and Old Persian derivation drauga - extremelly close to Druaga), closelly connected to Ahriman. And indeed, in the original Deitoes and Demigods, there are clues the writters intended Druaga to be Asmodeus - Druaga has a "Ruby Club", that is his symbol.
(compare Asmodeus and his Ruby Rod, which was also in old editions, the symbol of Asmodeus).
quote: Originally posted by dazzlerdal
The real world histories are totally disconnected for me. These people came from elsewhere at some unknown point in time from elsewhere, after that the only thing that matters is what happens on Toril. Their history begins in the year before imaskars fall.
Well, I can fully understand that, but I proposed the connection of Assuran to Enlil, specifically as it fit's your connection with the Gilgeam - Assuran conflict, as well as the Ramman - Assuran conflict. And would explain the "Law" related parts of the Assuran's portfolio/area of influence (poetic justice, vengence), which could be somehow related to Enlil's Law portfolio. That it fit's the reall details about Assur, is just a cherry on top XD
But I wonder dazzlerdal, what do you think of my ideas (I mean the ones on the previous page, not the Zionil-Enki one, which is a separate, if interesting train of thought).
Reply author: sleyvas
Replied on: 27 Feb 2018 15:23:16
Message: Forgive Daz, but I have to make this note. While it is godly in nature, its more about Dun-Tharos and how it might fit into Untheric lore.
From a canon perspective as well, it occurs to me that Nergal is specifically buried at the "Great Barrow" according to LEoF, which is way up in the Rawlinswood area... actually kind of near Dun-Tharos... and he's buried AROUND the time that Dun-Tharos is founded by the Nars, because he dies in the Orcgate Wars. Dun-Tharos aka Narathmault aka "The Dark Pit" (and aka in my homebrew Bheuristahl)... a place of utter evil and ties to demons.... Nergel/Nergal as a "demon lord". His whole family was buried with him as well. You know if the few of these Untheric gods that I'm mentioning were "some kind of demon created from elemental sources"... and that's only Nergel/Nergal and Ereshkigal and MAYBE Inanna... and I'm seeing Ereshkigal splitting and going south after the war with Imaskar but before the orcgate wars.... if the element that they were created from wasn't fire/earth/water/air, but rather negative energy from the negative material plane... we could have our first explanation for "undead gods". It could also explain Orcus' interest in the area with Narfell.
If we say that "the Dark Pit" also has ties to "the wells of darkness" and then have this "body" of Nergel/Nergal somehow hidden away in it... we may have something of an origin to the headscratcher that is Tenebrous (i.e. vestiges and the wells of darkness have ties). OR going another path... maybe the dark pit/Dun-Tharos/Narathmault SIMILAR to the wells of darkness has its own connection to Shattered Night, and its a big old prison for demons, devils, and other entities that's buried in the underdark of Toril. Given the idea of the "Hidden Layer" of Eltab and the idea of demoncysts... there's something useful here. It needs refinement though.
So, maybe there are links from this Great Barrow and Dun-Tharos. After all, we don't know how BIG the dungeon beneath the Rawlinswood actually is in the underdark. Maybe the "rotting man" who served Talona had some other motives that we won't know about now.
From Lost Empires of Faerun, page 69 GREAT BARROW Just off the Great Road, near the southernmost portion of the Rawlinswood in the Great Dale, lies the Great Barrow, a massive burial mound ringed by numerous smaller mounds. The Great Barrow was built in the heady days of the First Untheric Empire as a tomb for the slain Untheric god Nergal. Gilgeam oversaw the god’s lavish burial and sealed Nergal’s still-living family and servants inside the lesser tombs surrounding that of the deity. Once all the tombs had been buried under earthen hills, Gilgeam slaughtered the builders, raised them as undead crypt things, and set them to guard Nergal and his family. Travelers in the area of the Great Barrow often report encountering skeletal undead that choke and gasp as if desperately trying to breathe. Whether these creatures are Gilgeam’s appointed crypt-things or the restless undead remnants of Nergal’s family remains a mystery.
Reply author: Gary Dallison
Replied on: 27 Feb 2018 15:39:20
Message: I like almost everything people write, even the real world mythology (although i dont use it i find it amusing), the only stuff that irks me is linking one god to every other god and using that to explain events in toril.
I have written that Gilgeam claims that Enlil adopted him before he departed thus making Gilgeams claim to the throne the strongest. It may be amusing to have Assuran already adopted by Enlil to increase rivalry between the two, but given that i have separated the untheric and akanic pantheons entirely i cannot see how i could work the adoption in. Ive already decided not to make the pantheons related in anyway except for a supposed kinship between Enlil and Anu (brothers perhaps) if only to further disconnect it from real world mythology and to stop my head hurting.
In my Raurin page i have proto mulhorand and unther kingdoms formed in that region before they abandoned it to the encroaching desert and headed southwest to current locations.
Keep throwing ideas out there, im always looking for nee stuff to steal.
Good catch sleyvas on the dun tharos nergal thing. I had pegged the death of nergal to a post orcgate wars cleanup and i think that should still stand but his death may have affected the nearby prison.
Reply author: Gary Dallison
Replied on: 28 Feb 2018 21:01:47
Message: Added in a loose tie that E-Nlil once embraced Ass-Uraqn as a brother and Ass-Uraqn was widely believed to be next in line to succeed E-Nlil should the worst happen.
However Ass-Uraqn didn't want to be ruler and when the worst did happen he never pressed his claim. Thus he was really miffed when Gil-Geamesq betrayed him and helped Ram-Manu oust him from Unther (Gil-Geamesq believed Ass-URaqn was going to press his claim to the throne thanks to his paranoid delusions).
Now trying to link Bane into Chessenta and Assuran.
I think pre 700 DR Bane will be trying to establish a mini kingdom in Akanu, Ass-Uraqn will thwart that plan and the two will have a huge showdown atop Mount Thulbane from which neither are ever seen again.
The trouble with the League of Samathar keeps Unther from doing anything about it. Ass-Uraqn might be the cause of the terrible storm in 677 DR that sinks Unther's fleet on its way to the Wizards' Reach.
Now Bane creates names Stellac Benadi Imperceptor in 735 DR so I'm thinking the showdown between Bane and Ass-URaqn occurs after that (but not long after). It is the disappearance/death of Bane that is the catalyst for him achieving true godhood (worked for Tchazzar and he was alive at the time and active in Chessenta as well trying to make his own kingdom).
I'm thinking Ass-Uraqn has a set of gloves that allow him to call terrible storms. I'm thinking of mixing the Staff of Fury with the Gloves of Lightning to create the Gauntlets of Vengeance. An old Imaskari item that Ass-URaqn had enhance over the millennia. Every time someone injures the wielder they gain a charge. That charge can be used to send lightning at someone nearby but if charged enough then it can be used to call storms of potentially unlimited power (depending upon the number of strikes against the wielder).
Reply author: Baltas
Replied on: 01 Mar 2018 12:13:08
Message: Haha, I'm happy you liked enough my idea to incorporate it, and I like how it was done
And I agree Unther might had influence in the Raurin region, and I think part of the proto-Untheric population never gone to Unther, but moved south, to Zakhara, as I mentioned years ago.
The language of Zakhara, Midani, is stated to derive from Untheric, and according to Thomas M. Costa “Speaking in Tongues” article, the Midani languages branched off from the other Untheric languages by mixing with the Jannti languages of genies.
An aspect of Ereshkigal, might have moved to Zakhara, or at least Sahu, seeing the Isle of Necromancers, Sahu, has the ruins of a city named "Ereshkigal". As well having a city named "Uruk".
(Although some have suggested the Necromancers, as well as Nog and Kadar, might have been connected to Imaskar, so possibly Ereshkigal was on Toril before other Mesotamian, which might had been why she was cursed, and stuck as a Lamia noble in the first place, but that's rather incompatible with your lore, so it's just a bit of my musing XD)
But continuing from that - I just think Anu, is the fairly possible to have come to Toril way before other Mesopotamian gods - as the Desert of Desolation firmly painted the faith in Anu, as the native religion of Durpari, they forced upon the Raurindi after arriving in the Raurin Desert.
From Desert of Desolation:
quote: The Raurindi/Durpari Conflict
The Durpari saw the re-establishment of trade across the desert as a way to return to their her-itage. Traders to the core, they had plied their wares in the At his river valley before the curse had made it barren. They saw caravan trade between the remaining oases as the manner in which they could return. They were driven by two motives beyond those of trade alone: as members of the one god Anu, they were sworn to the destruction of the idols of the older gods of the Raurindi, and they were secretly ashamed that they had deserted the land to the Raurindi. Thus they came back to the desert with the glint of gold in their eyes, and a hatred of the Raurindi and all they stood for in their hearts. While the Raurindi had protected the temples of the old gods, the Durpari's were bent on their destruction. As the Durpari swept into Bralizzar, the Dustwall Mountains, and the Desert of Desolation, they pushed the Rarindi before them...or destroyed them.
The Durpari The Durpari are a civilized people who are traders to the core. Because of this, they have developed great cunning in business, and their commitment to the truth is less than total. They prefer to talk, rather than fight, though they have some of the most fearsome troops in the southern lands, their dreaded Lancers and Airlancers. It was the Durpari who established trade through the deserts of the south, and it was the Durpari who re-established it when trade became nearly impossible following the curse of Amun-Re. The Durpari are the only group of people who venture through the Desert of Desolation with regularity. Although they often go on trading missions, they prefer to remain at home, usually at an oasis fortress or other trade center. The Durpari worship one god. whom they call Anu. Their religion deems as heretical the worship of many gods, and they are duty-bound to destroy idols and temples dedicated to the "old" religions. The Durpari Airlancers fly on pegasi they breed for the purpose. They can communicate with their beasts in very complex ways.
The Raurindi And The Dervishes
As a people, the Raurindi became nearly extinct when their lands turned to desert millennia ago. Those who were left became desert nomads, a dark people, rough from the desert winds and sands. Hot-tempered and emotion-al, they do not generally care for outsiders. They are somber, pessimistic, and almost always bad-mannered, but they are scrupulously honest and completely fearless. To their friends, they are generous and forgiving, except of a personal insult. Many Raurindi have since been assimilated into the Durpari, particularly in areas within and bordering the great deserts. Most of these have converted to the "True Faith" of the Durpari, who worship the one god Anu. Neverthe-less, some of the Raurindi cling secretly to the old ways. Called Dervishes, they are aliens, outcasts, and even outlaws wherever they go. In fact, because they feel that their god has turned away from them in relegating them to the desert, not only do they worship the old religions, but they now fanatically protect the religious freedoms and holy places of all peo-ples, whatever their practices or beliefs. They hate robbers of graves and tombs, and protect such places from "infidels," tending to make encampments nearby. If they find a holy item or place has been looted or damaged, they will fighting to the death. This has spawned a desert proverb: "Woe be unto him who puts blood in the eye of the Dervish."
So to recoile the latter lore with Adama, I moved the Raurindi/Durpari religous and cultural conflict to extremelly dostant past, before Imaskar formed or very early on it's history, when the Durpari fairly recently colonized the Raurin region.
(I basically copied it from other works doing it, like Warhammer 40,000, moved a lot of the early edition elements, to the etting distant past ie the 31th to early 32 millennium.)
But again, I also think Anu, or at least the aspect that came before –2489 DR, was dead by this point, or could be as good as dead, starving from the lack of worship, and possibly bound to the Prime Material plane.
Something for Sleyvas though, as I think I found more possible fiends. I think A'tar might had been a female guise of Astaroth.
A'tar is obviously named after the deity Attar, who was the male version of the Semitic goddess Astarte. https://en.wikipedia.org/wiki/Attar_(god)
Curiously though, the name Astaroth, is just the Hebrew version of the name Astarte, and the entity became male (possibly because of Attar?), through confusion, but because of it, Astaroth is often thought to be a demon that switches sexes.
So I think if Astaroth in his masculine form, is known as Astaroth (which in reall life was feminine), he could be as well known when in a female aspect, as A'tar.
A'tar has elemets of Astarte, being a lustful goddess, that cheats on her husband Kozah (who in this role, seems to play the Role of Ba'al Haddad, and whose wife was Astarte).
In generall, I think both Amaunator (or rather, then "Amun") and Inanna, subsumed aspects of Astaroth as A'tar, which ended up corrupting them, possibly as some part of Astaroth's, or Gargauth's plan. (depending when Gargauth killed Astaroth.)
Amaunator had some lawful evil tendencies, as his priest could be only Lawful Neutral and Lawful Evil in 2e.
So my take with him, is that Amun subsumed some elements of A'tar, and became known among Gur as Amun-A'tar, which overtime, evolved into Amaunator.
(Amaunator was even kinda identified with Amon the vestige in the 3.5 Tome of Magic, as it was told if using Amon in the Forgotten Realms, he should be substituted with Amaunator. And Amon, even in the neutral setting, hates one curious vestige - Karsus).
Possibly later, Inanna took the alias of A'tar, but it ended up corrupting her, partially eing what caused her split into herself, and Ishtar (like of Tyche into Tymora and Beshaba), which corrupted Inanna so visibly, she's one of the few deities taking residence in Baator.
(Astaroth was a Demon Lord, but one masquerading as a devil, and I think it could be again Gargauth behind all of this).
But that's just my whole take on all of this
Reply author: Gary Dallison
Replied on: 01 Mar 2018 13:04:42
Message: Well im definitely not having Anu arrive earlier.
The Anu/Adama thing ive pegged to an Imaskari god (yes the commoners and slaves had them, only the artificers were atheistic) which went south after imaskars fall. The imaskar diaspora saw the slaves head back to their homelands (including peoplr that would become the durpari) but it was not immediate. The slaves stayed in raurin ruled over by the proto mulan kingdoms. The proto mulan of course venerated their heroes (anu, enlil, re, gilgeam, assuran, marduk, etc) and so when the desert came and people fled they took the worship of mulan and imaskari gods with them.
Thus the imaskari gods name was mixed with anu to create Adama. The durpari of course influenced raurin when they returned as traders and the raurindi approximated this adama concept to anu.
Reply author: Baltas
Replied on: 01 Mar 2018 14:19:39
Message: Well, I'm not forcing you, just stating my take on this...
And I'm happy enough you use ekements of my ideasat all :)
Adama/Anu being a native Imaskari god, before the Mulan god Anu is a possibility, seing such suff happened earlier.
(Adama though, curiously, also comes from a Sumerian word - meaning either the soil/earth (compare to Akkadian Adamatu - "Dark Red Soil"), Adama can also mean/describe the first group of humans, created by Enki.
Yes the name Adam, and the biblical character of the same, as well in part his story, ultimately derive from that).
It's also possible that Anu and Adama were just the Imaskari/Durpari Gods Heaven and Earth respectively, maybe even just names/aspects of Akadi and Grumbar (compare Teylas and Etugen), who overtime, combined with the memory of the Mulan Anu into a God of everything (of heaven and earth), and possibly some other influences, like the Padhrab faith, or the Zakharan belief in Fate.
Or it's possible Adama was already a god connected to Sky and Earth, and Anu just subsumed him.
Scott Bennie (creator of the Old Empires sourcebook) also added a group of gods that he suggested could have been worshipped by the Imaskari once. Among them, Suleo: quote: Suleo, Mountainfist. Greater Power. The king of mountain, storm, avalanche, and earthquake (he has a large portfolio) was seen as an aloof uncaring god. Suleo is said to have been so offended by the evil of humanity that he built the Pillarmount so he could rise above their concerns. Suleo’s shrines are built deep in the earth, and are said to be filled with riches to placate his wrath. His symbol is a thundercrowned mountainpeak. Suleo was Lawful Neutral. Suleo has long been forgotten.
Who fit's as a god of heaven and earth (storm, mountains and earthquakes), and he could have been named Adama (with Suleo being his Addercurse alias/name?), before Anu subsumed him.
Also, I once linked it, but I think you may find Scott Bennie's apocrypha useful: http://kingstears.tripod.com/downloads/OldEmpiresMay2003withbackground.pdf
Reply author: Gary Dallison
Replied on: 01 Mar 2018 16:30:11
Message: Ive been going through all the old empires stuff with a fine comb. The amethyst sodality is a good idea.
I dont think adama or anu is the original name of whatever the imaskari worshipped, it has changed and corrupted over time and i may use a god tom costa created for murghom.
I like to keep the religious stuff fluid and ever changing. Without direct interventiin (which i dont allow) names and ideals get corruoted over time and so the gods of today may be unrecognisable from the gods of the past
The exception to this are the mulan gods who are actually living with the mulan so they remain fairly static.
Reply author: Gary Dallison
Replied on: 01 Mar 2018 16:36:17
Message: And apologies if i sound brusque, just imagine that everything i write is done so with a smile (because it always is)
Reply author: sleyvas
Replied on: 01 Mar 2018 17:37:14
Message: quote: Originally posted by Baltas
Haha, I'm happy you liked enough my idea to incorporate it, and I like how it was done
And I agree Unther might had influence in the Raurin region, and I think part of the proto-Untheric population never gone to Unther, but moved south, to Zakhara, as I mentioned years ago.
The language of Zakhara, Midani, is stated to derive from Untheric, and according to Thomas M. Costa “Speaking in Tongues” article, the Midani languages branched off from the other Untheric languages by mixing with the Jannti languages of genies.
An aspect of Ereshkigal, might have moved to Zakhara, or at least Sahu, seeing the Isle of Necromancers, Sahu, has the ruins of a city named "Ereshkigal". As well having a city named "Uruk".
(Although some have suggested the Necromancers, as well as Nog and Kadar, might have been connected to Imaskar, so possibly Ereshkigal was on Toril before other Mesotamian, which might had been why she was cursed, and stuck as a Lamia noble in the first place, but that's rather incompatible with your lore, so it's just a bit of my musing XD)
But continuing from that - I just think Anu, is the fairly possible to have come to Toril way before other Mesopotamian gods - as the Desert of Desolation firmly painted the faith in Anu, as the native religion of Durpari, they forced upon the Raurindi after arriving in the Raurin Desert.
From Desert of Desolation:
quote: The Raurindi/Durpari Conflict
The Durpari saw the re-establishment of trade across the desert as a way to return to their her-itage. Traders to the core, they had plied their wares in the At his river valley before the curse had made it barren. They saw caravan trade between the remaining oases as the manner in which they could return. They were driven by two motives beyond those of trade alone: as members of the one god Anu, they were sworn to the destruction of the idols of the older gods of the Raurindi, and they were secretly ashamed that they had deserted the land to the Raurindi. Thus they came back to the desert with the glint of gold in their eyes, and a hatred of the Raurindi and all they stood for in their hearts. While the Raurindi had protected the temples of the old gods, the Durpari's were bent on their destruction. As the Durpari swept into Bralizzar, the Dustwall Mountains, and the Desert of Desolation, they pushed the Rarindi before them...or destroyed them.
The Durpari The Durpari are a civilized people who are traders to the core. Because of this, they have developed great cunning in business, and their commitment to the truth is less than total. They prefer to talk, rather than fight, though they have some of the most fearsome troops in the southern lands, their dreaded Lancers and Airlancers. It was the Durpari who established trade through the deserts of the south, and it was the Durpari who re-established it when trade became nearly impossible following the curse of Amun-Re. The Durpari are the only group of people who venture through the Desert of Desolation with regularity. Although they often go on trading missions, they prefer to remain at home, usually at an oasis fortress or other trade center. The Durpari worship one god. whom they call Anu. Their religion deems as heretical the worship of many gods, and they are duty-bound to destroy idols and temples dedicated to the "old" religions. The Durpari Airlancers fly on pegasi they breed for the purpose. They can communicate with their beasts in very complex ways.
The Raurindi And The Dervishes
As a people, the Raurindi became nearly extinct when their lands turned to desert millennia ago. Those who were left became desert nomads, a dark people, rough from the desert winds and sands. Hot-tempered and emotion-al, they do not generally care for outsiders. They are somber, pessimistic, and almost always bad-mannered, but they are scrupulously honest and completely fearless. To their friends, they are generous and forgiving, except of a personal insult. Many Raurindi have since been assimilated into the Durpari, particularly in areas within and bordering the great deserts. Most of these have converted to the "True Faith" of the Durpari, who worship the one god Anu. Neverthe-less, some of the Raurindi cling secretly to the old ways. Called Dervishes, they are aliens, outcasts, and even outlaws wherever they go. In fact, because they feel that their god has turned away from them in relegating them to the desert, not only do they worship the old religions, but they now fanatically protect the religious freedoms and holy places of all peo-ples, whatever their practices or beliefs. They hate robbers of graves and tombs, and protect such places from "infidels," tending to make encampments nearby. If they find a holy item or place has been looted or damaged, they will fighting to the death. This has spawned a desert proverb: "Woe be unto him who puts blood in the eye of the Dervish."
So to recoile the latter lore with Adama, I moved the Raurindi/Durpari religous and cultural conflict to extremelly dostant past, before Imaskar formed or very early on it's history, when the Durpari fairly recently colonized the Raurin region.
(I basically copied it from other works doing it, like Warhammer 40,000, moved a lot of the early edition elements, to the etting distant past ie the 31th to early 32 millennium.)
But again, I also think Anu, or at least the aspect that came before –2489 DR, was dead by this point, or could be as good as dead, starving from the lack of worship, and possibly bound to the Prime Material plane.
Something for Sleyvas though, as I think I found more possible fiends. I think A'tar might had been a female guise of Astaroth.
A'tar is obviously named after the deity Attar, who was the male version of the Semitic goddess Astarte. https://en.wikipedia.org/wiki/Attar_(god)
Curiously though, the name Astaroth, is just the Hebrew version of the name Astarte, and the entity became male (possibly because of Attar?), through confusion, but because of it, Astaroth is often thought to be a demon that switches sexes.
So I think if Astaroth in his masculine form, is known as Astaroth (which in reall life was feminine), he could be as well known when in a female aspect, as A'tar.
A'tar has elemets of Astarte, being a lustful goddess, that cheats on her husband Kozah (who in this role, seems to play the Role of Ba'al Haddad, and whose wife was Astarte).
In generall, I think both Amaunator (or rather, then "Amun") and Inanna, subsumed aspects of Astaroth as A'tar, which ended up corrupting them, possibly as some part of Astaroth's, or Gargauth's plan. (depending when Gargauth killed Astaroth.)
Amaunator had some lawful evil tendencies, as his priest could be only Lawful Neutral and Lawful Evil in 2e.
So my take with him, is that Amun subsumed some elements of A'tar, and became known among Gur as Amun-A'tar, which overtime, evolved into Amaunator.
(Amaunator was even kinda identified with Amon the vestige in the 3.5 Tome of Magic, as it was told if using Amon in the Forgotten Realms, he should be substituted with Amaunator. And Amon, even in the neutral setting, hates one curious vestige - Karsus).
Possibly later, Inanna took the alias of A'tar, but it ended up corrupting her, partially eing what caused her split into herself, and Ishtar (like of Tyche into Tymora and Beshaba), which corrupted Inanna so visibly, she's one of the few deities taking residence in Baator.
(Astaroth was a Demon Lord, but one masquerading as a devil, and I think it could be again Gargauth behind all of this).
But that's just my whole take on all of this
Hmmmm, let me digest on some of this a moment.
I definitely agree on the Ereshkigal going south thing. I had not realized the Uruk city name was also a tie to Akkadian lore until you just mentioned it, but I had tied the city of Ereshkigal lore. I basically see her and Inanna not being willing to be in the same area ruling after past history, so after her arrival, she and possibly other gods headed south. I think having many of the forgotten gods of Zakhara "working together" to some degree in the ruined kingdoms of the Nog and Kadar and having involvement with the Necromancer Kings of old would make sense. For instance, Ereshkigal, Kiga the Predator, Ragarra, Shajar, and Migal would make sense together to me. Of these, Ereshkigal is death, Kiga is a huntress, Ragarra is a goddess of the wild savagery of the jungle, Shajar is a Ragarra's husband and a more peaceful god of rivers, and Migal is both a "mentor of the gods, who has winged assassins to enforce his orders". I have no clue where Migal comes from other than his entry in land of fate... but he does fit the concept. Other gods that later show up in Unther and the Shaar, such as Ramman or Khass, may have also had some time here.
I agree that Amon and Amaunator are related, and basically I think Amon somehow got himself released from the place where vestiges go... kind of like Tenebrous did... I had been courting the idea of Amon and At'ar being two halves of the being that is Amaunator a while back. The Dawn Cataclysm doesn't just have to involve Tyche being split into two sides after all.... and perhaps the "darkness swallowed Amon".... I wouldn't throw Astaroth into that mix though. The more I've studied the central American mythologies, the more I think Ed and company intended the story of their being multiple ages and multiple suns. In other words, we know of ONE shadow epoch in realmspace... there may have been earlier ones. Each of these may have involved a different "sun god". Hell, for all we know, the idea that Abeir and Toril are different "phased" worlds could just be absolutely wrong. The sky may be different and such simply because they're different eras, and what we thought was two worlds colliding was simply two timestreams interacting. This could explain some of the godly "rebooting" as well.
Reply author: Baltas
Replied on: 02 Mar 2018 03:51:02
Message: -dazzlerdal
Don't worry I didn't think you came of as brusque.
And about Murghom religion, by Tom Costa, I couldn't find anything...do you maybe mean Muham from the fanmade Murghom Murghôm Campaign Setting? http://dnd.merchi.org/murghom.pdf
- sleyvas
Interesting ideas. If we try to tie the gods of Nog and Kadar, to Mulan deities, we can get some interesting things -
- Ragarra and Shajar, can come of as gender switched Sobek and Taweret, especially that Tawaret was seen as more benevolent latter on. Ragarra also resebles Ammit to a degree. It's possible that Ragarra and Shajar might be children of Mulhorandi deities with Archfey,or Primal Spritis, seeing the Realms version of Sobek, was established in the 4E Chessenta article as actually the son of Set, and an Archfey, who is paralell to the Egyptian Sobek.
Although on the other hand, one could say overally Ragarra, as winged savage goddess of chaos, asociated with chilbirth (her symbol is a baby crocodile) resembles arguably Lamashtu the most.
- Kiga has paralells to both Bast (in her most savage aspect) and Sekhmet, wo were themselves at times conflated. The panther aspect though, reminds me of Bast, because of Marvel though XD
- Migal is interesting, as his name does resemble those of several Mesopotamian deities, with the -gal part of his name - most notably Nergal, Gugal (Great Riches, a title of Marduk.), Ningal (a goddess of reeds), Manungal/Nungal (a Goddess of the Underworld, who held the tablet of life, carried out judgement on the wicked), Ereshkigal herself etc. Migal also reminds me of Jergal, but that may be just me XD
Of course, it's quite possible many of these, were just native Zakharan gods, who joined with Ereshkigal, and others.
[EDIT]
Another idea, might that even some of the 8 Gods, are actually Mulan Gods, who became "enlightened". Hakiyah specifically, reminds me of the Goddess Asherah, due to her connection to sea, as well both being mother goddesses of their religion (Hakiyah, also contains the the Semitic "Yah" elements, short for Yahweh and Asherah was seen as Yahweh's wife). Asherah was known in the Akkadian and Babilonian pantheon as Ashratum, and identified/seen as the same as Antum/Antu/Anutu, them being seen as the wife of Anu.
Antu, as Anutu, appeared somewere in D&D materials, but I'm not sure were, it seems somewere in 1E, or 2E materials...
(Antu was well as seen as the mother of Inanna/Ishtar and Ereshkigal at times).
Hakiyah though, might also be a Celestial Paragon, that reached the status of a Power/Deity though, seeing -el in Angelic or Hebrew names, could be substituted as times for '-yah (again, from Yahweh).
Reply author: Gary Dallison
Replied on: 02 Mar 2018 07:53:30
Message: Tom did quite a lot of deity articles in faiths and avatars style that never made it into publication so im mining those for ideas as well. There is an insect god i think which fits great with my spellweaver influence for mulhorand, and there is another sun god in murghom/semphar that was part of the mulhorandi pantheon when it first formed but i will be changing it to an imaskari god.
Im pretty sure that murghom and semphar were the home of slave races conquered by imaskar
Reply author: Baltas
Replied on: 02 Mar 2018 14:26:25
Message: Well, the thing is, I google searched (via the (site: function), but I didn't find any article on Murghom by Tom on the archived Realms-L site (http://www.secretsofthearchmages.net/Forums/Main_Pages.html)(which saddly, will go down tommorow - http://www.secretsofthearchmages.net/), and on net. Can you send me the article?
With "not-Anu", I', not sure if he would be a Murghom (Muhjuri) deity, as as he would be still seemingly the main god of Durpari, and non-Artificer Imaskari. Then again, there are clues Durpari are related to the populations of Semphar and Murghom (Muhjuri). (The Grand History of the Realms states Imaskar was a civilisation founded by Durpari.) (Curiously, the Durpari warlord whose actions kickstarted largelly the start of Imaskar, Nemrut, is named after the Biblical figure of Nimrod - a spelling of his name essentially - who was a king in Mespotomania, of disputed historical identity.)
With the sun deity, I'm not sure if the pre-Mulan/pre-Mulhorand God, would be Amuanator.
I think the Gurri/Gur took from the region the worship of Amuanator into Netheril, while Amaunator's worship among Muhjuri (Semphar and Murghom), and Durpari was subsumed by Re.
There some clues for it - in the Anauroch campaign book, written by Ed himself, suggested to use Horus-Re manifestation as an avatar of A'tar (a corruption of Amaunator?), and the 4E article of Chessenta, had the Mulan of Chesenta recognize the return of Amuanator, as the return of their old god Hokatep (Horus-Re) - only that Horus-Re went missing very recently. Which I think could be interpret Amaunator was the return of a god seemigly long subsumed into Horus-Re.
But that's just my idea with it
Reply author: sleyvas
Replied on: 02 Mar 2018 19:16:52
Message: Just to note on the Amaunator / Ra / Lathander / At'ar / Tezca / Horus-Re / Utu, etc... front. In the same year, we had both Utu and Ra die in the orcgate wars and "Ra" give his power over to Horus to make him become "Horus-Re".... and the sun DOES "eclipse". We effectively may have seen a new "death of the sun" but it quickly recovered fast enough because some other "sun god" was forced to step up quickly. Ironically, we don't see Utu handing off his "sun powers" to another individual in Unther.... so maybe they went somewhere else.
Ironically, there seems to be multiple sun god "types", and we've had discussions on there being 3 different times of the sun and having things rotate between them. I kind of wonder if its not close to that but different. Perhaps there are always 3 different sun gods active (a lawful one, an evil one, and a good one), and so long as one still survives, the sun still shines.
Reply author: Gary Dallison
Replied on: 02 Mar 2018 21:44:31
Message: Trying to develop mourktar a bit.
Ots home to two large temples one to assuran one to Bane.
Its built on a sandy plain in an area where farming is quite difficult because the winds strip away vegetation.
I would imagine building a city in this place is quite a stubborn undertaking.
I know that there was a mourktar around 241 DR because Faerndar was from there and became the first to refuse the post of magister (i think).
That being said i think id like mourktar to be the settlement founded by Assuran so in order to allow that what if mourktar was originally an army camp settlement. Assuran left Unther in the second century DR and moved to Akanu but Akanu was part of the greater Untheric Empire at this time so im thinking he was a nomadic freedom fighter that bedeviled the forces of Gilgeam.
Mourktar was the name of his encampment where his band of freedom fighters lives and it wandered all over chessenta. The laat place of Mourktar was in the shadow of Mount Thulbane when he was cornered by the Warlord and his army. The two forces clash and slaughter one another and the two generals disappear up the mountain in a thunder storm.
The followers of each army settle on the present site of mourktar making it a holy city for worship of both assuran and bane with relics of both warriors found nearby.
I am thinking i might have mourktar originally be called ma'atusthar which roughly translates as the soul throne which im thinking might be named for the throne of Akanu and was once the throne of Imaskar that was claimed by E-Anu as the spoils of war. Gilgeam left the throne behind in Adanu when he went to rule Unther and Assuran stole the throne from the ruin of Adanu when he flooded it in the same year as he flooded Unthalass in vengeance for Gilgeams betrayal.
Perhaps the soul throne can be used to trap the souls of those who perish nearby and funnel them into the person sat on the throne. So the Warlord (Bane) wanted that throne to help him steal power from other to fuel his demi divinity (as he had been doing for a millennia).
I might put the throne beneath the amphitheatre.
Reply author: Gary Dallison
Replied on: 04 Mar 2018 21:36:54
Message: So I'm trying to flesh out Mourktar and Threskel and Chessenta and its really hitting home how there is absolutely no history in the region relating to any of the cities.
For instance Airspur we know has a significant halforc population and fights with Cimbar but nothing about when it was established why it has halforcs or anything significant. Looking in 4e lore I can find mention of ancient catacombs so im guessing it was an old Akanic/Untheric settlement but nothing concrete at all.
Cimbar was Tchazzar's capital, that's all I know.
Akanax is where Hoar appeared during ToT. Nothing else
Luthcheq is home to mage hating nutters.
Mordulkin is ruled by mages
Mourktar is home to Hoarite and Banite temples.
That is all I have on any of the cities in Chessenta. The whole lot of them might as well have sprang out of the ground a century ago.
So heres a few ideas and conundrums.
Cimbar was Tchazzar's capital but why? Its too far north and west of Chessenta to be a lynchpin for trade. I note Erebos is sat on the very tip of the western arm of land leading into the Bay of Chessenta that would make a good port to toll people entering the Bay and thus influencing all trade in the region. A city on a rocky outcropping is not a great capital but if Cimbar controlled Erebos then its a winner. The alternative is that there is something Tchazzar wanted beneath Cimbar. I note he had some regalia crafted (a sceptre, a crown, a ring) so perhaps he found the sceptre in Cimbar.
Akanax given its name I'm having be an old Akanix/Untheric settlement, perhaps one conquered by Assuran when he was booted out of Unther (hence him appearing there because he has lots of kin there).
Luthcheq I can't fathom a reason for the rabid mage hating at the moment but there does seem to be a large concentration of craziness in that city and weird occurences - Witchweed, vampires, entropy. Perhaps there is something about the place that is weak with respects to reality - something old and evil buried beneath it. There is mention of a lot of mudmen in the Bay of Chessenta from some powerful artefact, perhaps it lies just off the shore of Luthcheq and its magic is leaking.
Mordulkin it seems to me was aided by mages from the League of Samathar (after its successful revolt) but again why there and why not elsewhere.
Mourktar I've already mentioned seems a pretty poor position as a city so I'm making it a site of religious significance to explain its founding (just before the Alliance of Chessenta was founded).
I'm still working on the Warlord from Swords of the Iron Legion turning up in Chessenta after he was defeated (chasing godkings he could drain for more divine power) - Assuran became his next chosen victim but it didn't go according to plan. He carved a small kingdom in the north of Chessenta (conquering Airspur, Cimbar, and founding Dun-Orebos - which became Erebos), before destroying Akanax and forcing Assuran to flee east. The Warlord then shipped his forces across the Bay of Chessenta in pursuit of Assuran and had a showdown around Mount Thulbane. With the Warlord gone his kingdom swiftly vanished but it helped kickstart the independence movement for Tchazzar.
Anyone have any ideas on making history for Chessentan cities or anyone spotted any references in any novels (that I wont have read) or any random articles that I can use for inspiration?
Reply author: Baltas
Replied on: 04 Mar 2018 22:55:54
Message: Well, officially, Luthceq hating mages, is because Luthceq was defeated in a war against Mordulkin and the Karanoks (who rule the city) blamed the wizard for being spies of Mordulkin, starting their crusade against arcane magic, which latter lost seemingly it's original reason though.
My guess is Entropy could have a role in this, as well all of the other madness in the area.
I mean, Entropy even appeared directly to the Karanoks, and they started to worship it.
The thing is, how sapient Entropy is? I guess though even if mindless, it could influence the outside.
The thing is, what is Entropy?
George Krashos suggested it was originally supposed to be a aspect of Shar (a popular theory for years), and that it would be best to have Entropy be the Mistress of the Night.
Despite Brain R. James Chessenta article stating Entropy is a Primordial imprisoned by Ao, it's I think very possible he intended Entropy to be the Realms aspect/version of Tharizdun. Tharizdun was in the Points of Light setting confused by most for a Primordial after all (which points out it might be intentionally part of the article's lore, to "misguide" Entropy is a Primordial), and Entropy Unaligned alignment, could be just due to Entropy/Tharizdun being unconscious/dormant (and Entropy was described as Neutral Evil when it was first described (in Old Empires), just like Tharizdun pre-4E, and Shar). Shothragot, the avatar of Tharizdun, also resembles Entropy quite much, and also produces minor versions of itself.
This would also definitely explain the madness around the area.
Sadly, latter writers from what I know, completely ignored the suggested Tharizdun-Entropy connection, and the novels had Tharizdun being attempted to be summoned from outside the Realms (someone correct if I'm wrong, and there was some connection).
Alternately, Entropy being a Primordial, could fit with it being Shar, with it being the Primordial body/part of Shar, she was separated from when she became a goddess/Estellar. But I don't think you will use this suggestion as if I remember in Forgotten Realms Alternate Dimensions you intended for Shar (and Selune) be connected to Ssharstrune.
Other fans have theorized Entropy is the body of Pandorym. Which would explain the hate of mages around Luthceq further - while Entropy would be "mindless", it could still have some resident feelings left, and resentment towards Imaskari, which degraded to hatred of all mages due to it's mindless state, it's hatred influencing the population of Luthceq, with the loss of with Mordulkin, being thn only the "seeiming" reason for the hatred of mages.
Curiously though the Imaskar fan lore book by Snowblood, had Pandorym being an aspect of Ghaunadaur the Imaskari artificers summoned, specifically Pandorym being the "remains of the very first dream sphere of Ghaunadaur". https://phasai.deviantart.com/art/IMASKAR-166507649
Ghaunadaur was identified with Tharizdun in late 3.5E and early 4E, but latter that idea was abandoned, but the above idea could be used, with just Entropy/Tharizdun, being substituted for Ghaunadaur.
Reply author: Markustay
Replied on: 05 Mar 2018 01:02:59
Message: Okay, going full-bore personal homebrew here...
In my Overcosmology (Monomyth, etc), I have it where there were two Supernals (the sentience of entire dimensions/'rules' of the Universe). One was best know as Ymir, and the other was Gaea, but they both have hundreds, if not thousands of names. But recently I made a sleight tweak to Gaea, and have renamed the original being Aeon (although calling either by either name is perfectly fine as well... trust me, they don't care ).
Now, for each dimension/Supernal there is an energy type, some of which are still unknown to mortals. And there were twelve of these. The 'Ymir energy' was elemental in nature, because the four elemental planes - plus the Prime - were all a part of it; the 'Material Plane' (Firmament). Aeon was 'life itself' - the concept that energy and compounds could interact and create life. This is the equivalent to the old notion of 'Positive Energy', and that plane would have been hers. But then Ymir 'died', and in order to save reality (the physical universe) - which 'the gods' had grown so fond - Aeon merged her essence with The Ymir, in order to sustain it. But the job was only half-done, and the Lattice of Heaven collapsed (that taken from 4e canon), and the universe (First World) began to break-apart. Ahura-Mazda (Jazirian is an aspect) and Angra-Mainyu (Ahriman) - two other Supernals - used their power to join together, creating a swirling vortex that would recollect all the disintegrating matter and energy and force it back together. This is how The Great Wheel came into existence. But even so, the universe never full reformed. Great swaths of it were saved (many of the other planes), and as for the Material planes, the four elements were sorted out from that (for a time), and 'The Prime' became distilled from Elemental Maelstrom (The Phlogiston) as well, forming into bubbles of matter & energy know as 'Crystal Spheres'. This process is slowing still going on, and new Crystal Spheres are forming even now.
But getting back to the dead/dying Ymir and Aeon. Ymir itself was gone, its sentience 'snuffed out' and shattered with its planes. This equates to the splitting of the World serpent in D&D. Some think its is merely in a coma, while others believe it will never revive, but there is no way of knowing until nearly all of its 'soul stuff' is recollected, and that's become a nigh-impossible task. From the conjoined being came a new dimension - the new Physical Planes, composed of both material, and the life energies of Aeon, and this is now 'The Gaea'. Its is very similar to the original Aeon in many ways, thus why the two names are interchangeable. But being merged with Ymir has also caused her consciousness to fracture, and the original has 'gone dormant' as well. She has many aspects though, on numerous worlds - she is 'The Earthmother'. From the conjoined energies of the two comes Mana, which is the new form of 'life energy', although not nearly as permanent as the original Vitai (Prana). Thus, 'mana' has two halves - the light, and the dark. What we know of in The Realms as 'Arcane' and 'Shadow'. The combined energy - Raw Magic - is too dangerous for mortals to handle. The Ymir-side of the equation is now laced with death - Umbral, or 'Negative' Energy - and the two together in that form - life & death, is nearly impossible to use without filtering one from the other.
And what of Ymir? In the agony of his dying moment - the death of a being that embodies all physical existence - came but one thought - "I am ending." And that thought became a vestige, embodying that very concept - ENTROPY. Entropy is all that is left of Ymir. Its is the barest fraction of its original power, and it is 'mindless'. its only 'goal' is the thought which sparked its creation - The End of All Things. Shar may try to control Entropy, but it is too 'pure', even for her. She doesn't possess the single-mindedness of Entropy itself, and that's why no one being will ever be able to control it. They may exert influence over it for a short time, but that, too, shall end. For such is the way of things with Entropy.
Reply author: Gary Dallison
Replied on: 05 Mar 2018 07:30:42
Message: Well entropy is basically a sentient sphere of annihilation and there are plenty of dead godlings around the empires to account for its creation.
Perhaps luthcheq is a corruption of luth chesq meaning home of chesq. This could have been the home of the first grand viceroy of chessenta (who i made a madman). Now way back in the early years, akanu conquered the east of jhaamdath, what if it stole its udoxia and brought it back to akanu. Ram Chesq later started experimenting on it and twisted into something else, something sentient.
This twisted udoxia is what has been leaking magic into the groundwater and creating witchweed. It also creates odd psychological pathologies in people, such as irrational hatreds based on the tiniest of stimuli.
Of course given the number of time luthcheq was sacked its no suprise that the udoxia was discarded into the sea by some ignorant soldier.
Reply author: Baltas
Replied on: 05 Mar 2018 11:25:25
Message: Well, the thing is, Entropy is described as an unstoppable, elemental entity, suggested from start to be a devourer of gods, and was first described as having the power of a Greater Deity...and was noted in 4E lore to be just imprissoned in "a guise of" a sphere of annihilation, not really being one...
From Old Empires: quote: Entropy The Great Nothing, Swallower of Gods, Magechill Status: NE, Greater Power, Unknown Symbol: A field of pure black Entropy is the deity of the Karanoks. It is an extremely weird entity, a gigantic sphere of annihilation that no force, divine, magical, or mortal, may stop. Worship of Entropy consists of eldritch rites and human sacrifices, preferably of wizards. Priests of Entropy are brought up to hate magic. The only known temple in the Realms dedicated to Entropy is in Luthcheq; the temple is encased in a large hemisphere of black glass.
From the 4E Chessenta article (from the Dungeon magazine) by Brian R. James.
quote: Entropy Great Nothing, Swallower of Gods, Magechill Unaligned Primordial [Oblivion] Symbol: A sphere of pure black Befuddling sages and theologians for millennia, Entropy’s (en-trah-pee) true purpose was at last revealed upon the calamitous joining of worlds brought on by the Spellplague. As the Swallower of Gods and the Devourer of Worlds, Entropy has represented the single direst threat to the mortal world since the Age before Ages. In that long ago era, when Ao banished the primordials to Abeir, the overgod imprisoned Entropy in the guise of a sphere of annihilation and discarded the inert primordial on Toril with a warning to the gods: Govern the world wisely or face utter oblivion. With Cyric’s folly and the unraveling of the Weave, Entropy is freed once more to spread ruin across the face of Toril. Every day the primordial’s entropic maw grows wider, threatening to swallow the world whole, while the weakened powers of the Astral Sea stand powerless to stop it. Priests of Entropy are known as thaumatoclasts.
I just think Entropy was meant to be a world threatening Lovecraftian monster, and would fit perfectly into what causes the nearby madness, and seems to be intended as something gods themselves fear. And it's Swallower of Gods, just quite neatly connects with Pandorym, and that and other makes it also quite similar to Tharizdun (which I think the writer of Old Empires, Scott Bennie, might have intended Entropy to be...) But I guess you may dislike that take on it in canon seeing it may seem to out of place, and "significant but not utilized"...
Also, great Genesis-lore Markustay - although I myself also include Asgorath the World Shaper and the Leviathan (who's body was stated to be the multiverse) in my cosmogony in a more important role, and have Tiamat retain more of Asgorath's original personality. As descried in Reign of Dragons article in Candlekeep Compendium IV, and I think confirmed to be the case in canon by Brian R. James, Asgorath was split into the entities – Yaldabaoth (future Tiamat), Null and Xymor (the precursor of Bahamut, who is either him in an earlier form, or the father/creator of Bahamut).
This actually connects to the creation myth in the olde Draconomicon, were Tiamat was pretty much stated to be a Lawful Evil aspect/avatar of Asgorath.
Curiously, Asgoroth appears to be named after Azathoth, and the Azathoth's "canon" incarnation in D&D, Shothotugg, the Eater of Worlds also appears to have female characteristics - seeing it's described as one of Demogorgon's two "mothers" in Kopru mythology.
Not to mention Shothotugg is the "Eater of Words", while Asgoroth is the "Shaper of Worlds".
And in general, the myth of Asgoroth in Draconomicon, being quite similar to that of Timat in Enuma Elish, I thought Asgorath is Nammu the primordial creator in Sumerian mythology, who some think is the same as Tiamat, but others think Nammu thematcally, was split into Tiamat, Apsu and Mummu, similar how Asgorath split into Timat/Yaldabaoth, Xymor and Null).
While Io is Asgorath, Io is to me different from Asgorath, like Mystra was from Mystryl, and the second Mystra from the first – especially that Asgorath seemed to be much more pro-active than Io.
With Tiamat retaining the original Asgorath's desires, if now very twisted.
Tiamat original name, Yaldabaoth, is also interesting, as it the name of the Demiurge, the flawed creator in Gnosticism, on who Azathoth is inspired by (ie Yaldabaoth was the Blind God (Sammael), while Azathoth is the Blind Idiot God among multiple similarities).
Yaldabaoth is essentially a demonization of Yahweh (Yaldabaoth being possibly derived from Yahweh' names Yael and Sabaoth), and curiously though, Yahweh may have connection to Tiamat – some connected the name Yahweh to the Canaanite god of Chaos and Sea Yam/Ymm/Yammu, whose name even appears to derived from Tiamat's name (T-Yam-at). Yam either created, or is Lotan (who also inspired the Biblical Leviathan), while in Reign of Dragons, and I think also confirmed in comments about it being in canon, Tiamat/Yaldabaoth is Lotan's mother.
[EDIT]
It's also notable Entropy now essntially shares of Shothotugg/Azathoth's titles - Shothotugg is the "Eater of Words", while Entropy is "The Devourer of Worlds". Hmmm...
Reply author: Gary Dallison
Replied on: 05 Mar 2018 12:14:11
Message: Well i will be making entropy really dangerous but im not going down the god route, too much of it doesnt involve FR. It is powerful purely because it is a sentient sphere of annihilation that is growing with each thing it consumes I dont do mass produced magic items so a sphere of annihilation will be almost unique and this one is artifact level now. It was used to kill Anu and has been used by gilgeam to destroy and mutilate multiple other godkings and fey beings of power.
Reply author: Baltas
Replied on: 05 Mar 2018 16:55:43
Message: Well, I can perfectly understand want to make some threats non-divine (including Primordials, and godlike Far Realms entities).
With Mordulkin, it may be named after Marduk/Amar-Du'uk, seeing the name appears to be constrcted as if it was so, but that would conflict with Marduk being an Untheric, not Akanic deity. This could be explained by the region having strong ntheric influence, or was conquered by Unther during the founding of the city (which could explain the antagonisms between it and Luthcheq). After Marduk's death, Assuran could pose as Marduk for some time (they have some similarities in portfolio), before Bahamut took over the Marduk alias. But that's just my idea XD
Reply author: Gary Dallison
Replied on: 05 Mar 2018 17:42:15
Message: I can go for marduk/mordulkin. Its a great forward outpost to keep an eye on akanu. Unther was founded first and expanded before akanu rose to become anything more than a single city.
If i find anything a better fit i can keep it as an alternate origin for the name (ive already done that for unthalass).
Reply author: Gary Dallison
Replied on: 05 Mar 2018 20:20:27
Message: Trying to divide up Chessenta into regions.
I've got:
The Akanul - land around the Akanamere but not east of the Akanapeaks.
The Adder River Valley - All land between the Adder River and the Winding River and River Heptios
The Maerthland - Includes the Maerthwatch and the Maerchwood
Then there is the land between the Heptios River and the Jade River (just south of Mordulkin) - no idea what to call that
And there is the land east of the Akanapeaks that include Cimbar, Airspur, Soorenar, Erebos. I'm thinking of calling this something like the Battle Plains (but an Untheric corruption) or perhaps the Dragon Lands (again Untheric corruption).
Any suggestions.
Reply author: Gary Dallison
Replied on: 07 Mar 2018 22:00:30
Message: So Soorenar is ruled by three noble families whose ancestors drove the armies of unther out of chessenta. Luthcheqs Karanok clan are related to those three families in Soorenar.
Im thinking that the population of the triangle cities (soorenar, luthcheq, mordulkin) are predominantly mulan, although mordulkin has slightly more Amnish.
While the northern alliance is morr Amnish in nature.
A populatiom divide always helps drive enmity.
Reply author: Gary Dallison
Replied on: 12 Mar 2018 20:19:39
Message: So back to Luthcheq after a work related break.
Noted a few oddities.
Luthcheq is situated on the shore of the Bay of Chessenta which is noted as being the best natural harbour in the Inner Sea. That says to me that it has deep water and perhaps a steep shoreline (a sudden drop into deep water after a few metres of beach).
The Drakelight is 800 ft high which I find oddly large (although I must profess I don't know how tall normal lighthouses are).
Then Luthcheq is situated against towering black cliffs. But the city has a port quarter. Do people normally build port cities atop cliffs.
I kind of imagine that the Bay of Chessenta is high at the entrance to the bay and more shallow at the back or have I got it the wrong way around. Anyone more geographically minded have an idea.
Reply author: Gary Dallison
Replied on: 12 Mar 2018 20:32:10
Message: Oh and a racial question, would one consider migrants from the Shoon Imperium around 200-400 DR to be Tethyrians or Calishites.
Reply author: sleyvas
Replied on: 12 Mar 2018 23:02:47
Message: quote: Originally posted by dazzlerdal
So back to Luthcheq after a work related break.
Noted a few oddities.
Luthcheq is situated on the shore of the Bay of Chessenta which is noted as being the best natural harbour in the Inner Sea. That says to me that it has deep water and perhaps a steep shoreline (a sudden drop into deep water after a few metres of beach).
The Drakelight is 800 ft high which I find oddly large (although I must profess I don't know how tall normal lighthouses are).
Then Luthcheq is situated against towering black cliffs. But the city has a port quarter. Do people normally build port cities atop cliffs.
I kind of imagine that the Bay of Chessenta is high at the entrance to the bay and more shallow at the back or have I got it the wrong way around. Anyone more geographically minded have an idea.
The Empire State Building is 1250 ft high, so you're right it is abnormally high, like a skyscraper.
I've wondered the same thing about Luthcheq (the fact that its supposed to be a port and yet it has towering black cliffs). Only thing I could figure was the idea of an upper and lower city, with maybe a tunnel traversing through the cliff face to get to the top (which would be very defensible mind you). Note though that the novel descriptions don't describe it that way. For instance, Maiden of Pain simply talks about how the city is clean and full of white buildings, unlike Bezantur which is full of dark buildings.
Reply author: Gary Dallison
Replied on: 13 Mar 2018 09:18:14
Message: Im thinking that perhaps a steppe pyramid was built here during the time of ancieny akanu. It has long since been covered over by the ground so that it resembles a large hill a few hundred feet high. That is what forms the cliff that the Palace Quarter now sits upon.
At the base of the hill are the Temple Quarter and the Port Quarter and where the walls are. Outside the walls are the Slave Farms otherwise known as the Rope Makers Quarter (they make rope out of witch weed for some anti wizard nets and other anti wizard things).
Of course this means that Luthcheq was abandoned for several centuries but i think thats easily doable during the troubled years when Akanu begins falling apart (after 400 DR ish).
Reply author: Gary Dallison
Replied on: 13 Mar 2018 21:22:52
Message: So the Trade Centre is a trapezoid shape.
Don't know why trapezoid was mentioned but I'm running with it as an occult symbol of sorts that energise those attuned to magic.
The Karanoks built it as a kind of trap to magic users. When they enter the Trade Centre they become euphoric and energised and often manifest their powers without care for the consequences (which is often immediate capture and execution).
Reply author: Gary Dallison
Replied on: 13 Mar 2018 21:39:01
Message: And I've got my Entropy sorted out now.
Dead godkings cause spontaneous formation of sphere of annihilation.
Sphere found by Gilgeam during his wanderings.
Sphere used to kill Anu (fired from a slingshot into his ankle, believed to be a snake bite as per the legend of the Adder River/Swamp)
Sphere used by Ulgar and Gilgeam in dangerous experiments.
At some point sphere gains sentience from people/power consumed. But when Ulgar is exiled and Akanu abandoned the sphere is lost beneath the bluff of Luthcheq (really an old steppe pyramid).
In 1346 DR the Karanoks are torturing some poor sod who happens to be a second born son of one of the godkings (captured from Mordulkin perhaps or Akanax) and they do so in the chamber where the sphere happens to be hidden (it much diminished in size over the millennia of non-use - it had nothing to eat). It consumes the godkingling and is restored to its prime and Entropy is back.
The Karanok's worship it as Nanna-Sin reborn (but in a more evil and malevolent aspect).
Reply author: sleyvas
Replied on: 13 Mar 2018 22:37:37
Message: quote: Originally posted by dazzlerdal
And I've got my Entropy sorted out now.
Dead godkings cause spontaneous formation of sphere of annihilation.
Sphere found by Gilgeam during his wanderings.
Sphere used to kill Anu (fired from a slingshot into his ankle, believed to be a snake bite as per the legend of the Adder River/Swamp)
Sphere used by Ulgar and Gilgeam in dangerous experiments.
At some point sphere gains sentience from people/power consumed. But when Ulgar is exiled and Akanu abandoned the sphere is lost beneath the bluff of Luthcheq (really an old steppe pyramid).
In 1346 DR the Karanoks are torturing some poor sod who happens to be a second born son of one of the godkings (captured from Mordulkin perhaps or Akanax) and they do so in the chamber where the sphere happens to be hidden (it much diminished in size over the millennia of non-use - it had nothing to eat). It consumes the godkingling and is restored to its prime and Entropy is back.
The Karanok's worship it as Nanna-Sin reborn (but in a more evil and malevolent aspect).
Curious, why would dead god kings cause spheres of annihilation to form? Also, why Nanna-Sin reborn? I could see maybe Nergal, given that he's seen as a dark skinned god carrying a night black shield that radiates death in a 30 ft radius and stops most magic.
from 1st edition Deities and Demigods entry of Nergal When he goes into personal combat, he uses a night-black shield that is both a weapon and a means of defense. The shield has a bonus of +5; when in use, no being can attack the god from behind. It also casts a death spell aura (saving throw applicable) in a 30 foot radius around the god, and no spell of less than the eighth level can affect the user of the shield. His worshipers (those that wish success in evil deeds) sacrifice good creatures on his altar of black basalt, or dedicate the proceeds of evil actions to the church in a type of promised sacrifice.
Reply author: sleyvas
Replied on: 13 Mar 2018 23:11:24
Message: You know what. I had been pondering the idea in other threads that Eric Boyd's idea of "Shattered Night" and "The Wells of Darkness" linking to the place where vestiges go would fit well with the idea of Gargauth being trapped in Peleverai in the "Dark Pit of Maleficence". I had then noted that the Wells of Darkness contained.... an Untheric god.... Dahak. I had also noted that the Wells of Darkness also contained Astaroth, who'd had involvement with... yep, Gargauth. So, then I'm noting that "Entropy" nearing the Spellplague suddenly became something of a pathway for at least one version of Tiamat... almost like a deific vestige channeling its way back through it.
So, while I still think that Entropy is a part of Pandorym (from elder evils, Pandorym is a split of two pieces)... maybe its misunderstood as to what the "Entropy" or "Giant Sphere of Annihilation" piece of Pandorym is. What if like the OTHER piece of Pandorym, its a portal of sorts... so it doesn't destroy things... it opens onto the place where vestiges go. And we all know that many gods have become vestiges.... This would fit even more the Imaskari knowing how to split Pandorym, given their keen understanding of the concepts of portals and extradimensional spaces. Or in comparison to what Eric spoke of... Entropy is a connection to "shattered night".
So, compare Entropy and "the body of Pandorym"... it even says its a portal to somewhere else Pandorym’s physical component does not truly exist as a body in the multiverse but is a conduit to the incomprehensible reality of its home. It manifests as a 30-foot-diameter sphere of annihilation (DMG 279), but no being—not even a deity—can control it,
Reply author: Gary Dallison
Replied on: 14 Mar 2018 07:57:09
Message: Well i chose Nanna Sin because the Karanoks claim direct lineage from Nanna Sin. In order to further deify themselves it seems logical they would claim the sphere is Nanna Sin reborn and they are descended from Nanna Sin. Makes them seem more powerful to have a god on their side.
As for the dead godkings, many have often linked entropys birth to a concentration of dead gods. I hate god events as they dont happen on toril nor do they involve anyone on toril and my only area of concern is toril so ive moved the location of its birth to thay.
Entropy isnt a god though (yet). Its just a sphere of annihilation that is intelligent and exceptionally large. I dont do mass manufactured magic items so they all have history and spheres of annihilation should be hellishly difficult to make.
Reply author: Gary Dallison
Replied on: 15 Mar 2018 21:32:02
Message: My beginnings of a page for Entropy. He is listed as an NPC and not a god because he has not yet attained the level of power to make him a demigod or true god and it serves to show that anyone can establish a church and gain worshippers before they attain godhood.
https://alternaterealmsblog.wordpress.com/home/npcs/entropy/
I've tried to keep his origin suitably vague via Entropy's own memories of his life but they only become concrete once he gains sentience.
Reply author: Gary Dallison
Replied on: 19 Mar 2018 20:59:21
Message: Come up with a new concept, the Children of the Gods. These are the immediate family of the godkings and were typically almost as powerful as the godkings themselves, famous for great feats of warfare, magic, or invention. They proved to be incredibly long lived and some even survived to the third age of Unther but have been absent from Unther's society for many centuries (after GIL-Geamesq tried to exterminate them and the godkings).
I'm intending to use these as another subversive element against Gil-Geamesq, they have long since hidden themselves away and concealed their true identities. THey are not in any way unified (each acting as an independent) but may be recruited to any cause to bring down Gil-Geamesq and save Unther from his tyranny.
King Hippartes is a descendant of one of these Children of the Gods, his great uncle was one such of the Children and was consumed by Entropy in Luthcheq in 1346 (incidentally Entropy seeks to discover these children and use them to feed his own children so that they may become self sustaining like himself).
Reply author: Gary Dallison
Replied on: 23 Mar 2018 20:57:52
Message: Added a page that will be the first of many pages on races of Toril beginning with Humans (Mulan and Turami)
https://alternaterealmsblog.wordpress.com/races/humans/
Reply author: Gary Dallison
Replied on: 26 Mar 2018 21:00:57
Message: Added a page on Ram-Manu, I'm giving him PTSD and Gil-Geamesq has exploited that over the centuries so that Ram-Manu grew increasingly dependent upon him.
Now Ram-Manu is hidden in the deepest torture chamber beneath the Ziggurat of Eternal Victory, where Gil-Geamesq inflicts the most horrific of tortures on him whenever the whim takes him.
I'm thinking that Ram-Manu will stay imprisoned and forgotten beneath the Ziggurat when Gil-Geamesq dies. I could use a former general or one of the sons of the godkings to claim to be Ram-Manu (after finding his mallet) and who will then die in combat during the Time of Troubles against King Hippartes (who is almost one of the sons of the godkings - one or two generations too far removed from Assuran).
That way I can satisfy the events of the Time of Troubles while keep Ramman alive in case people want him in a unified Mulho-Untheric pantheon when Mulhorand conquers Unther.
Reply author: Gary Dallison
Replied on: 29 Mar 2018 21:18:06
Message: Working on the city of Akanax.
I'm making it not a true city itself but more a muster site for an army that represents all the other cities of the Akanul region (including the Blade Kingdoms cities but they contribute a much smaller number of soldiers).
So each settlement around the Akanamere contributes a number of levies who live in Akanax for at least a year under the command of the Blade Council. Unfortunately Hippartes dissolved that council and named himself the sole commander and King of Akanax. The other cities dared not withdraw their troops for fear of King Hippartes marching the army against them. This is how such a small city as Akanax is able to war against the other cities of Chessenta without using mercenaries and how it is able to field such a large army compared to its size.
The Akanul region I have decided is mixed with Mulan, Turami, and a small number of pure Jhaamic individuals. The Blade Kingdoms moniker comes from the innate magical ability of some individuals to manifest swords out of their hands. I'm trying to figure out how to mix the eastern and western styles of the Vilhon Reach and Unther at the moment.
Some notable features I that the city is divided into one district for each settlement that contributes soldiers (divided by a stake wall). These districts move around according to the internal squabbles of the Akanul settlements. I'm picturing a fortified hillock with a subterranean headquarters that used to be Ass-Uraqn's base when he was a freedom fighter in Akanu. Maybe some deeper catacombs nearby that housed powerful relics that Hippartes will use later to claim he is Ass-Uraqn reborn.
There will also be the temple of the Vengeful Hand in Akanax (I think it is called that).
https://alternaterealmsblog.wordpress.com/home/regions/the-old-empires/chessenta/akanax/
Reply author: Baltas
Replied on: 01 Apr 2018 13:30:43
Message: Returning to Anu, the deity he substituted among Durpari, and non-artificier Imaskari, could be also Teylas. Teylas is a Tuigan deity, but the Tuigan, are connected to Imaskari - the Tuigan languages do belong exactly to the Imaskari language family, which was pointed out both in the Horde campaign book and Tom Costa's language article.
Aside from Teylas and Anu being chief gods of the sky, there is also a bit of reall life context for this. Teylas is based on the reall life god Tengri, who is thought to be kinda connected to Anu. As Anu was written by the Sumerians by the cuneiform "Dingir" (God), which is thought to be related to the Altaic Tengri (which alos means Sky, or God). https://en.wikipedia.org/wiki/Dingir https://en.wikipedia.org/wiki/Tengri
Also, sorry that I bother you about this again, but could you send me maybe Tom Costa's article on Murghom? I would send a PM about this, but it seeems my private messages may not work. (or maybe you send me it, or a link to it allready, and I didn't recieve it?)
Reply author: Gary Dallison
Replied on: 01 Apr 2018 14:07:41
Message: Apologies, I thought I'd sent you the article already. Assuming your email is in your profile I'll send it on Tuesday ish.
Unfortunately I don't know if the Hordelands worship is able to mix with untheric religion.
Not sure which ethnicity the length belong to but the hordelands changed a lot when the due an showed up and drove a number of tribes South and West into mulhorand and narfell. If this occurred before or after the century or two in which the Mulan may have occupied raurin and split into Mulhorand and Unther, then it is unlikely that the worshippers of any hordelands group would have made it beyond mulhorand.
Saying that there is in canon that animal spirit worshippers went into mulhorand from the hordelands and I used this event as justification for the mulhorandi gods being depicted as having animal heads.
Reply author: Baltas
Replied on: 01 Apr 2018 14:46:35
Message: Thanks in advance.
And I don't mean Unther had contact with the Tuigan, just that Teylas, was an Imaskari/Durpari deity, the worship of Teylas spreading to the Tuigan (who in canon were visibly influenced by Imaskari - and may be in part descended from them).
But in my theory, in Durpar, Anu took over the worship and subsumed Teylas, at least among Durpari, who identified Teylas with Anu, and overtime, started to just name the deity they worshipped Anu, instead of Teylas.
This could have killed Teylas, or weaken him considerably and in time, Akadi would start to grand spells in his name among the Tuigan.
Reply author: Gary Dallison
Replied on: 07 Apr 2018 15:57:32
Message: So I'm thinking how Tchazzar managed to unite Chessenta behind his banner originally (not in 1375 DR or whenever he reappeared).
Unther had been dealing with the wars with shoon and the rebellion of the league of samathar. So Unther had left Chessenta to govern itself for at least 2 centuries while it collected high taxes from the region to fund the wars.
Then Tchazzar comes along and starts a rebellion against unther. However Tchazzar is an unknown outsider and chessenta is a land that has all but dissolved into independent regions. The old Mulan cities dominate the added river valley, the chondathans dominate the north west coast of chessenta, the akanul is a turami Mulan mix filled with freedom fighters dedicated to assuran, and the north east/threskel is a mix of Mulan and tethyrians from the wizards reach (lots of wizards).
So how did Tchazzar unite all these regions being an outsider himself. Yes Tchazzar is a red Dragon but no one knows that and yes he is an awesome general but that is not enough to unite a nation in rebellion.
I'm toying with the idea of Tchazzar using past heroes of each region to get support. So he is in charge to cimbars army first and becomes a war leader. Then he dedicates memorials to assuran the hero of the akanul region, he create a memorials to heroes in threskel and the added river valley. He creates new buildings in the chondathan cimbar but these new buildings are in a mock untheric style to appeal to the die hard Mulan. He equips his armies in a mock untheric style which is usually a breastplate and greaves (light armour compared to western faerun) but using a rose burnished steel rather than bronze.
In order to make obvious his opposition to unther he uses lots of draconic imagery, drawing on unthers ancient war with dragons.
So is lots of military victories and cultural appeasement to disparate ethnicities enough to unite a nation in rebellion.
Reply author: sleyvas
Replied on: 09 Apr 2018 22:56:31
Message: Using the traditional lore instead of the gods in the region might help here. Assuran is a god of vengeful justice. If Tchazzar courted the church of Assuran against the Untheric gods who had cast him out, to gain vengeance upon them, he could have gathered followers in not only the Akanul area, but also north of Unther in Threskel/Mourktar as well. He could also focus on the "injustice" being pushed down upon them by Gilgeam. Perhaps this shames the church of Ramman, whose generals of the god of war are unable to hold these tributary states, and this even furthers the enmity between Ramman and Assuran.
Reply author: Gary Dallison
Replied on: 10 Apr 2018 09:08:46
Message: I'm kinda using the century or two before Tchazzar rise to power to explain how assuran came to be worshipped in akanul and threskel and how the church of hoar came to be (George's excellent Daoud th Ahorz article filled in the missing blanks there).
Reply author: Gary Dallison
Replied on: 10 Apr 2018 14:44:35
Message: So I was looking through the Forgotten Terror adventure when I noticed that one of the portals in that place went between Hazlan and the Vilhon Reach. Then I looked up Hazlan as a domain in Ravenloft and found that it is ruled by a mulan. So does anyone here have any Ravenloft knowledge and do they know how Hazlan came to exist and how the Mulan got there and any other general info about the whole thing so I can try and the it to Faerun.
Reply author: Wooly Rupert
Replied on: 10 Apr 2018 17:34:46
Message: It's Ravenloft. It's already connected to Faerűn - Ravenloft's Mists can reach into any campaign setting, and Hazlik is not the only person from the Realms who has wound up in the Domain of Dread.
A simple Google search should give you all you need to know about Hazlik and his domain in Ravenloft.
It's always better to check Google, first, anyway, and then come here with more specific inquiries or stuff that can't be found on the first page of Google search results.
Reply author: Gary Dallison
Replied on: 10 Apr 2018 17:46:30
Message: Well I gave it a quick Google last night but the two or three sites I looked at only detailed the geography and dates and places in the domain and not how the domain came to exist or how the Mulan got there. I'm hoping if the origin is not already claimed to link it to an event in faerun, perhaps the taking of Inixrien (I bet the invaders were not generous to the losers).
Reply author: Wooly Rupert
Replied on: 10 Apr 2018 18:41:46
Message: quote: Originally posted by dazzlerdal
Well I gave it a quick Google last night but the two or three sites I looked at only detailed the geography and dates and places in the domain and not how the domain came to exist or how the Mulan got there. I'm hoping if the origin is not already claimed to link it to an event in faerun, perhaps the taking of Inixrien (I bet the invaders were not generous to the losers).
The Mulan didn't get there. One dude did. Are you entirely unfamiliar with Ravenloft?
Reply author: Gary Dallison
Replied on: 10 Apr 2018 18:49:32
Message: I know it exists and have passing familiarity with a few domains and stories but I've never read a Ravenloft sourcebook. I could have sworn one of the sites mentioned Mulan nobles ruling over rashemoni peasants but it could well have been can based (and even if it isn't the mix of Mulan and rashemmi implies Thay)
Reply author: Wooly Rupert
Replied on: 10 Apr 2018 19:11:43
Message: Short version: Ravenloft is a demiplane, and it grabs people -- sometimes entire lands -- from other worlds. No one goes there voluntarily or even intentionally, and getting back out is insanely difficult.
If there are Mulan there, aside from Hazlik, they didn't migrate there, the Mists grabbed them and pulled them in, and it was a one-time thing.
Really, the only times in Realms history that Ravenloft is even worth mentioning* is when someone prominent from the Realms winds up there -- and even then, from the perspective of the Realms, that person just disappeared, fate unknown.
Gondegal the Lost King, would-be ruler of Arabel, is a wonderful example of this. He was defeated by King Azoun IV, fled, and no one in the Realms knows what happened to him afterward. He was still alive and kicking in Ravenloft, but no one in the Realms had any way of knowing this.
*Not a diss on Ravenloft; I like the Domains of Dread. But it's not worth mentioning in Realms history because it's not in the Realms, much like Krynn or Oerth. Aside from the Misty kidnappings (and maybe a portal or two), Ravenloft does not have any impact on or other connections to the Realms.
Reply author: Gary Dallison
Replied on: 10 Apr 2018 20:24:01
Message: Well I had another read and assuming its not fanmade lore it definitely seems that a group of Mulan and Rashemmoni arrived in the past and conquered Hazlan from the then occupiers.
This occurred 1100 years ago and given that its Mulan and Rashemi at the same time (a mix that only takes place in Thay) I've narrowed it down to the defeat of Eltab by an incarnation of Anhur (and him being imprisoned beneath the Thaymount) or its to do with the Order of the Black Flame (most likely its destruction).
I can kind of see the mists coming to claim the group of good guys that were foolish enough to bind a demonlord to the land. The first mulan king lived for 300 years so perhaps he was the incarnation.
Reply author: Wooly Rupert
Replied on: 10 Apr 2018 21:19:58
Message: quote: Originally posted by dazzlerdal
Well I had another read and assuming its not fanmade lore it definitely seems that a group of Mulan and Rashemmoni arrived in the past and conquered Hazlan from the then occupiers.
This occurred 1100 years ago and given that its Mulan and Rashemi at the same time (a mix that only takes place in Thay) I've narrowed it down to the defeat of Eltab by an incarnation of Anhur (and him being imprisoned beneath the Thaymount) or its to do with the Order of the Black Flame (most likely its destruction).
I can kind of see the mists coming to claim the group of good guys that were foolish enough to bind a demonlord to the land. The first mulan king lived for 300 years so perhaps he was the incarnation.
I still don't see how that's relevant to the Realms, since Hazlan is not in the Realms. And there's no evidence that anyone in Hazlan, aside from Hazlik himself, is from the Realms (when the Mists grabbed him, they dropped him off in Hazlan -- like other domains, where the populace actually comes from is not addressed).
Reply author: Gary Dallison
Replied on: 10 Apr 2018 21:26:41
Message: Maybe it's a homebrew site then but the mention of Mulan and rashemmi as the native populace is too much of a coincidence to not be realmsian. I shall have to find myself some Ravenloft sourcebooks and read up on the domain
Reply author: sleyvas
Replied on: 10 Apr 2018 21:34:17
Message: quote: Originally posted by dazzlerdal
So I was looking through the Forgotten Terror adventure when I noticed that one of the portals in that place went between Hazlan and the Vilhon Reach. Then I looked up Hazlan as a domain in Ravenloft and found that it is ruled by a mulan. So does anyone here have any Ravenloft knowledge and do they know how Hazlan came to exist and how the Mulan got there and any other general info about the whole thing so I can try and the it to Faerun.
Hazlik was a red wizard who got bullied by other red wizards, got tattooed with female tattoos, and ended up in Ravenloft where his inadequacies basically fueled his hatred.
http://forgottenrealms.wikia.com/wiki/Hazlik
However, reread that module. It doesn't say that there is a link from Hazlan to the Vilhon. It says "if you want the players to leave ravenloft, send them to the vilhon. If you want to keep them in ravenloft, send them to Hazlan." Basically, it gave a bunch of random locations for where to send the PC's next whether it be in ravenloft or in the realms.
Exactly where the characters arrive when they depart this place depends upon the enchanted rubies that they used to open the gate (and the plans of the Dungeon Master). To determine where the portal out of Aggarath leads, the Dungeon Master should add up the number of sides on the gems (each stone has a number of faces equal to the facet number from which it was recovered), then consult the following chart. If the Dungeon Master wishes to conclude the adventure with a return to the Forgotten Realms, he should refer to the right column; if he prefers to keep the adventurers in the Demiplane of Dread, he should use the center column. If the Dungeon Master wishes to transport the characters to another campaign world, he can create a similar chart. Of course, should the Dungeon Master have a specific location in mind for the party's next adventure, he can deposit the heroes wherever he chooses.
For example, consider the case of a party escap- ing from Aggarath using the rubies from the Fifth, Eighth, and Tenth Facets. The number of sides on these stones adds up to 23 (5+8+10). According to the chart, the group is transported from Aggarath to Nova Vaasa (if remaining in Ravenloft), or Spulzeer Vale (in the Forgotten Realms).
Reply author: Wooly Rupert
Replied on: 11 Apr 2018 02:20:37
Message: quote: Originally posted by dazzlerdal
Maybe it's a homebrew site then but the mention of Mulan and rashemmi as the native populace is too much of a coincidence to not be realmsian. I shall have to find myself some Ravenloft sourcebooks and read up on the domain
As I said, it doesn't address where the population came from. Suddenly there was a domain, and it was populated -- that's pretty much the story for all of the domains of Ravenloft. There is literally nothing that even implies that Hazlan was ever connected to the Realms.
I kinda suspect the common people of the domains aren't really people... They're either constructs of the dark powers, or they're souls given bodies as a temporary thing. Maybe souls that haven't been used by mortals yet, or maybe the demiplane is a kind of purgatory.
Reply author: Markustay
Replied on: 11 Apr 2018 08:53:01
Message: This is the point where I make Wooly nuts...
What if Abeir IS Ravenloft?
I mean... we don't really know where Abeir is, aside from it being 'in another plane' ("out of sync") from Toril. For all we know, its floating around in the Shadowfel. Lord knows everything else is these days.
But the real reason why I came to this thread just now was because I have kind of a BIG question, but I don't want a BIG answer. LOL
Does anyone have the 'Cliffs notes' (abridged) version of the history between Unther, Cessenta, and Chondath? I remember the last time I was trying to work it all out I got a headache and gave up. Something about Chessenta having been (a part of) Unther, and then it broke away and spread into Chondath, which then broke-away itself, but I think maybe Chessenta then reconquered it, but I think at some point Chondath conquered Chessenta as well. All I really know is that after reading up on the Old Empires a few years ago, I was more confused afterwards.
There just seems to be a lot of back-and-forth with what country belonged to who at different points in the timeline. And Unther just gets really weird - I always think of it on the 'left side' of the Alamber Sea there (because of 3e), when really, if you look at older maps, it was WAY down south, around the Black Ash Plains, and into the Shaar. Those cities along the coast there were really the anomalies of the original empire (which ended-up being the whole empire, when it began to disintegrate).
Now that we've gotten all that land back (that we lost in 3e), you can see just how vast the region/kingdom was, and yet there almost no settlements in the heart of it. I find myself wanting to add a bunch. And looking at the roads from 1e/2e (which imply where all the main trade routes were), I get this feeling that Unther traded a lot with Calimshan via the Lake of Steam - could Innarlith actually have been an Unther-founded 'trading post' that just kept growing? I mean, we have Torsh - which is a small city - in the middle of nowhere! That should mean a LOT of stuff is passing east-west around there for cities to have grown along the route.
Thoughts?
Reply author: Gary Dallison
Replied on: 11 Apr 2018 09:02:22
Message: As far as you can rationalise the conflicting info in old empires, chessenta was an autonomous nation within the empire of unther. Chessenta darted with jhaamdath prior to the orcgate wars and conquered inixrien the tenth city of the sword which it occupied for a long time. When the orcgate wars happened jhaamdath quickly took inixrien back. That's just a simple version of centuries of warfare though. I'd be willing to bet the north west region of chessenta and north east of jhaamdath were just to many battles and lots of swapping of territory.
Unther the nation controlled land as far north as thesk and as far South as dambrath. It controlled lands in the shaar but I don't believe it ever reached the lake of steam, that was a region controlled by shoon and jhaamdath.
Reply author: Markustay
Replied on: 11 Apr 2018 21:09:37
Message: Except that Innarlith - being on the 'far end' there may have been a trading post set up both merchants of both empires, that grew into a metropolis. Chondath 'wasn't a thing' until after Jhaamdath fell (I always forget about Jhaamdath... damn psionics interfering with my brain LOL), but I imagine that when Chessenta was more 'fully' a part of Unther, Chondath was probably something like 'The Chondathan Wilds' - a 'marchlands' kind of region for the empire. They seem to have been all over that area there just below The Chondalwood - there is a major trade road (not trail) - down there, and someone had to have built that. Even in RW ancient times, it didn't matter if empires hated each other, merchants still did their thing and made a profit (in fact, they made MORE profit during times of war... which is why we are where we are at in current RW history). Wars are always fought over resources, and the most basic resource is land (because that contains the other resources). History is entirely based upon geography - the land tells a story (at least, it does for me while i am mapping). Thus, our entire human heritage is wrapped around greedy merchants (bankers) controlling everything and instigating wars to inflate prices and force countries to take out loans. So when you look at ancient maps and see a major city, you know thats a spot merchants picked to make the most profit. Smaller settlements were dependent upon water sources, but the ones that became metropoli are the ones with the most trade flowing through them. Innarlith seems to be an an insanely ideal spot - not only can it easily dominate the east-west trade via the Lake of Steam (and AFAIK Calimshan wasn't over on that end - they shifted south by the time they got that far east), but it later became poised to control a huge chunk of north-west trade moving from the Vilhon Reach to the Shining South. After the fall of Jhaamdath (and the creation of the Vilhon), it should have been poised to become one of the richest, most powerful cities in the world.
And I see it being first established by a consortium of Calishite and Mulan merchants.
As for Chessenta - I try to look at Unther like Ancient Rome (even though the culture was supposed to be Mesopotamian, we don't have as much info on that). Rome had vast 'provinces' it barely controlled, and I think Unther was probably very similar (and I feel this was taken directly from the Imaskari - a very loose collection of provinces surrounding the main kingdom, and as long as they paid their 'taxes' - which could have even just been levies of soldiers - they pretty-much let those provinces run themselves). The Mulhorandi, on the other hand, were more about TOTAL control, right down to the religion (and controlling population THROUGH religion, just like ancient Egypt). So Mulhorand was more like a huge kingdom than an empire, except for Murghôm (although I think they had a much firmer grasp of Murghôm in the distant past). Unther was true empire, with a bunch of semi-autonomous states. I think - borrowing form the Greek model - the 'citystates' of Chessenta were each assigned governors, who rules however they wanted, so long as they sent their taxes back home. This lead to them feeling more and more independent, until they finally threw off the yoke of Unther.
Looking at the timeline, I just realized there's been a major error in my thinking - Jhaamdath fell long before Unther became a thing. And yet... they also fought as well. The history is just a mess - I am finding conflicts between tGHoR and LE (a source I am liking less and less over time). Neither source really details what went on after Imaskar fell; in fact, LE goes out of its way to detail an empire that has little relevance today (tis was before the later 4e/5e material), which means the info therein isn't all that useful to DMs. Yet, Unther and Mulhorand get barely a mention and ZERO detail, and those are active kingdoms people really needed to know about in 3e. Its so bizarre - its like the designers didn't even know what to do what that region. Anyhow, I think it wasn't Unther-proper fighting Jhaamdath at all - it was the province of Chessenta, acting completely independent of Unther (which was busy fighting its own wars and several fronts and couldn't reign-in its wayward province). In fact, Jhaamdath had a history of fighting with Calimshan, so it might make a lot of sense that Unther and Calimshan were 'uneasy allies' against Jhaamdath (IIRC, Mulhorand also had some run-ins with Calimshan, in regards to the Channath {Elsir} Vale, because Calimshan was pushing inland from Lapaliiya, so there would be another place Unther and Calimshan could help each other).
What I don't get is, the Jhaamdathans seem to have been defending themselves against Calimshan and later Chessenta (so also Unther, indirectly), and they are the ones that got attacked by the elves and destroyed? What did everyone have against Jhaamdath? Is psonics really that scary? I always thought it was Chondath that had picked a fight with the elves, but Chondath - a nation that came later and DID 'mess with the trees' - was actually created by the elves when they destroyed Jhaamdath (and thus, perhaps, creating a bigger threat for themselves down the line).
I though the giants/dragons wars and empires were a confusing and unreconcilable mess, but this Old Empires stuff is really broken. No wonder the designers have just been skating around it for years - its a mind-field of bad continuity.
I wish I had time to do one of those historic, time-lapse empire maps right now. I just can't wrap my head around how all these borders kept moving around. I actually found an entry in OE that says Narfell tried to invade Mulhorand and Unther.
Reply author: Gary Dallison
Replied on: 11 Apr 2018 21:33:58
Message: Well I'm pretty sure I've ironed out the old empires as much as I can.
I made Chessenta into a 3rd empire for precisely the reason you mentioned. As a province it acts far to independent to be part of Unther. So I made it a separate people and nation and pantheon from Unther but was later brought into Unther's empire and history rewritten (the books were rewritten not time) so that it was always part of Unther.
Jhaamdath was a contemporary of Coramshan and Mir and it took the uniting of both nations to stop Jhaamdath's expansion south. It then expanded east (cutting down the trees a bit) to encounter the equally expansionist Akanu (Chessenta) and war broke out. With large empires to the south/west and east it could only expand across the water so it started chopping down lots of wood and thus it annoyed the elves too much and they killed them all.
As for Narfell invading Mulhorand. It was an attempted and very shortlived invasion if I recall. They built a massive navy to invade from the sea while a smaller army tried to invade through the narrow land route. Mulhorand called in a favour and Unther attacked the Narfelli armada in the rear as it was landing while Mulhorand dealt with the land army. Unfortunately before Mulhorand and Narfell could counter the advance I think Raumathar invaded Narfell occupied Thay and Wizards' Reach so it wasn't until the Great Conflagration that Mulhorand and Narfell could divide up the lands as agreed (Mulhorand gets Thay and Unther gets Wizards' Reach and Aglarond).
Reply author: Markustay
Replied on: 11 Apr 2018 22:01:41
Message: So now that I've gotten my head wrapped around a couple of things, I can see Mulhorand - being the very rigid, 'lawful' culture that it is, staking out its borders ans staying that way. later it annexed Murghôm (and then Semphar), but I think that was more of a tax-grab on their part; they didn't really ever 'rule' either. But I think the Untherites were a much more 'energetic' group. I think the percentage of 'Dathites' (my theoretical Mediterranean group, which IS hinted at in canon) was much higher than we realize, but the Greek gods didn't come over with the others* so they just got folded into the 'Mulan' (as a 'western mulan' sub-ethnicity). This is no big deal, because in those early days when those groups were kidnapped, the Mesopotamian gods were beginning to spread to the Hellenes, and later became their own Greek Pantheon - Zeus is actually derived from the Vedic (Indo-European) Dyeus Ph'ter (which also gives us Dispater, of the underworld, and 'Jupiter' in Latin). Thus, just like my earlier musings on Nergal being both a sun god and a god of the underworld (and also considered both a fiend AND a god, depending on the culture involved), we have another ancient, proto-deity who seems to have been a 'Skyfather' and yet ruled the Underworld.
But I don't want to get into mythology & Gods right now - I just wanted to demonstrate that Mesopotamian culture WAS very early mediterranean culture - they were the FIRST to have spread into those areas. Thus, if my 'Dathites' were stolen even before the ancient Greek period (like the Phoenicians), then it really is all one and then same group that later spread further afield RW. Unlike RW Greeks & Romans, the Dathites would not have known gods by their Greek or Latin names.
Anyhow, I went down a path I hadn't meant to {sigh} - apologies. What I wanted to do is give a 'broad strokes' picture of the OE region at its infancy. Mulhorand got organized and became kingdom, with laws and formal borders, etc. Unther had more a free-form thing going on, until Gilgeam took over. They were much more like our ancient Greeks than they were the Babylonian/Sumerians (although, we don't really know how different they were - the Sumerians appear to have had a similar 'Citystate' model as well), at least culturally.
So while Mulhorand became FR's version of the old and stodgy 'British Empire', unther was more like the Americas... at first. Wild and untamed and freedom-loving, with more freedom of religion (and thus, expression). All that changed after Gilgeam showed up, which is probably when the outlying region started to break-away from Unther. The people of Unther (pre-Gilgeam) probably felt Mulhorand was just 'Imaskar: the sequel'; the 'God-priests' (wizard/priest Gish) simply replaced the Artificers as the 'ruling, magical class'.
I need to place the cities of Jhaamdath on my current mpap to get a better idea of where they were in regards to Chondath and Chessenta. Right now I am just trying getting a mental picture of history unfolding along the southern coast of the Inner Sea.
And the idea of golem-powered Biremes just came into my head. BIG golems, with four arms, so they can row both the upper and lower banks of oars. And then you can also use them to fight when you get to where you're going.
*Or did they?
Reply author: sleyvas
Replied on: 12 Apr 2018 02:20:02
Message: quote: Originally posted by Markustay
This is the point where I make Wooly nuts...
What if Abeir IS Ravenloft?
I mean... we don't really know where Abeir is, aside from it being 'in another plane' ("out of sync") from Toril. For all we know, its floating around in the Shadowfel. Lord knows everything else is these days.
But the real reason why I came to this thread just now was because I have kind of a BIG question, but I don't want a BIG answer. LOL
Does anyone have the 'Cliffs notes' (abridged) version of the history between Unther, Cessenta, and Chondath? I remember the last time I was trying to work it all out I got a headache and gave up. Something about Chessenta having been (a part of) Unther, and then it broke away and spread into Chondath, which then broke-away itself, but I think maybe Chessenta then reconquered it, but I think at some point Chondath conquered Chessenta as well. All I really know is that after reading up on the Old Empires a few years ago, I was more confused afterwards.
There just seems to be a lot of back-and-forth with what country belonged to who at different points in the timeline. And Unther just gets really weird - I always think of it on the 'left side' of the Alamber Sea there (because of 3e), when really, if you look at older maps, it was WAY down south, around the Black Ash Plains, and into the Shaar. Those cities along the coast there were really the anomalies of the original empire (which ended-up being the whole empire, when it began to disintegrate).
Now that we've gotten all that land back (that we lost in 3e), you can see just how vast the region/kingdom was, and yet there almost no settlements in the heart of it. I find myself wanting to add a bunch. And looking at the roads from 1e/2e (which imply where all the main trade routes were), I get this feeling that Unther traded a lot with Calimshan via the Lake of Steam - could Innarlith actually have been an Unther-founded 'trading post' that just kept growing? I mean, we have Torsh - which is a small city - in the middle of nowhere! That should mean a LOT of stuff is passing east-west around there for cities to have grown along the route.
Thoughts?
Throw Jhaamdath in there too... and the League of Samathar and Threskel.
Reply author: Markustay
Replied on: 12 Apr 2018 07:31:48
Message: quote: Originally posted by dazzlerdal
Well I'm pretty sure I've ironed out the old empires as much as I can.
I made Chessenta into a 3rd empire for precisely the reason you mentioned. As a province it acts far to independent to be part of Unther. So I made it a separate people and nation and pantheon from Unther but was later brought into Unther's empire and history rewritten (the books were rewritten not time) so that it was always part of Unther.
Jhaamdath was a contemporary of Coramshan and Mir and it took the uniting of both nations to stop Jhaamdath's expansion south. It then expanded east (cutting down the trees a bit) to encounter the equally expansionist Akanu (Chessenta) and war broke out. With large empires to the south/west and east it could only expand across the water so it started chopping down lots of wood and thus it annoyed the elves too much and they killed them all.
As for Narfell invading Mulhorand. It was an attempted and very shortlived invasion if I recall. They built a massive navy to invade from the sea while a smaller army tried to invade through the narrow land route. Mulhorand called in a favour and Unther attacked the Narfelli armada in the rear as it was landing while Mulhorand dealt with the land army. Unfortunately before Mulhorand and Narfell could counter the advance I think Raumathar invaded Narfell occupied Thay and Wizards' Reach so it wasn't until the Great Conflagration that Mulhorand and Narfell could divide up the lands as agreed (Mulhorand gets Thay and Unther gets Wizards' Reach and Aglarond).
Yeah, 'something' being where Chessenta is now before it became part of Unther makes a lot of sense. Chessenta's history goes back too far for it to be that recent, especially if they were exchanging blows with Jhaamdath.
I find the interaction between Narfell and the Old Empires fascinating. Had Raumathar not come along at the right time, history might have gove very differently back then. The weird thing is that the northern history paints Narfell as the aggressor against Raumathar, which means it was picking fights on EVERY front - Nazi Germany, much? It overreached and got flattened. Plus you had Netheril 'buzzing' them (via Larloch)... Narfell must have been a power to be reckoned with if it had them worried. And at the end of the day, it all revolved around everyone wanting Thay for some reason - centaur power? LOL
So weird that Unther stopped bothering to expand south - which should have been a cake-walk, and instead butted heads with other powerful empires in a region across the sea. It makes little sense to me - was the land so much better there? The 3e maps show that whole coast covered with swamps - doesn't sound too enticing to me. There had to be some reason why they stopped their southern expansion and allowed Mulhorand to skirt around them in the Shaar. Giving who ruled them, it seems more like an ego thing by Gilgeam rather than anything based on logic ("if someone else wants that stuff, then I want it too!") Of course, I see the dwarves as a major player back then, with many surface settlements in the Channath (Elsir) Vale region, so maybe Unther pissed off the dwarves, lost some fights, and decided not to poke them anymore?
Yet Mulhorand has no problem moving through the region - maybe they had some sort of deal going on? Although all three groups should have banded-together to stop those barbarian invasions (Mul and Unther did, but curiously there is no mention of the dwarves involved in any of that).
Trying to come up with a logical story for them (Mul & Dwarves) working together. Some of the Pharonics have bird-heads... maybe they gave the dwarves their griffons? Something like that? Like, "here's some flying mounts for you guys... go kick nasty Unther out of the Shaar".
Reply author: Gary Dallison
Replied on: 12 Apr 2018 09:13:59
Message: The best I can make out is unther lost control of the shaar twice. First time unther occupied the eastern shaar when email was in charge, they left the other half of the shaar to the dwarves. Then the orcgate wars happened and Unther had to pull almost everyone back leaving the far provinces almost totally abandoned.
When Gilgeam took over he rapidly expanded the empire again, taking eastern and central parts of shaar (earning the eternal enmity of the dwarves). The empire grew to huge proportions but it was too big for the empire to handle. Then eltabranar came along and occupied the junction at the shaar which held all the southern empire together. Eltabranar even conquered parts of unther and mulhorand. Unther and mulhorand took their lands back and Unther followed the fleeing arkauins all the way to dambrath and occupied that region for a time. Then Shoon came and took central shaar off unther. Unther and shoon went to war and shoon won. Both empires put so much into the war their empires began to crumble. Unther lost all it's southern territories in quick succession and then the northern territories rebelled followed by chessenta.
Basically Gilgeam was very unwise and conquered too rapidly before everything fell apart.
Reply author: Markustay
Replied on: 12 Apr 2018 14:58:09
Message: The downfall of all tyrants, eventually - EGO.
Thank you for that brief outline - its just what I was looking for.
I also forgot there is a very easy way to get the dwarves and Mulhorand to cooperate - Religion. Ptah is a dwarf. In fact, in my homebrew stuff, I have him as a Supernal and Annam's 'daddy' (more like creator - the familial aspects weren't really a thing back then).I used to have it where Moradin was the son of Annam, but I've decided they should both be the product of Ptah (the dwarven 'High God' alluded to in 2e CGtD). I guess that makes Annam and Moradin 'siblings' (but as I've just said, the whole 'familial' aspect to relationships didn't become 'a thing' until after mortals came on the scene). I didn't want to make Moradin that high-up the foodchain, but unfortunately the 4e lore places him squarely amongst the 'Elder Gods' (Estelar) along with Corellon and others. So Annam gets to be a primordial, and Moradin gets to be and Estelar. That makes me think Annam was simply created whole-cloth by Ptah alone, whereas Ptah may have 'worked together' with someone else to make Moradin (likely the Earth-goddess, Yondalla).
Hmmmm... that just triggered some thoughts for the cosmology thread.
Anyway, I liked my idea about the Pharonics having given the dwarves the power to control griffons, so I won't lose that, even though I have Ptah to connect them now. I can see the dwarves 'retreating' (like the elves did, but the dwarves did so underground) from the surface of Shaar over time, and relinquishing those areas to Mulhorand (which didn't last long, because Mulhorand's own over-expansions eventually came back to bite them in the arse, when they started having problems on other fronts). So, to add to what you said - Unther starts messing with the dwarves' surface holdings (much as Calimshan was doing to the Dwarves of High Shanatar), and the dwarves begin to fall back. the Mulhorand go behind Unther's back and make deals with the Dwarves, so even after the dwarves finally win against Unther, they continue to withdraw from their holdings and the Mulhorandi take over... for a short time. Calimshan and Mulhorand probably only got to have a couple of small 'brushfire wars' before both empires had to redraw because of problems back home. That leaves a rather eclectic sampling of cultures in the western Shar - somehting akin to the Berbers of N. Africa (which is how I've always pictured the Tashalar anyway, so it all works out).
I'm thinking the Shaar barbarians - Arkauins and Sharrans - were probably MUCH larger groups back then, but after many wars of attrition they're population dwindled to what it is today. Add-in that the Loxo and Thr-Kreen arrived at some point, and they went from being forces similar to the Goth hordes of Northern Europe to being the few scattered tribes they are now. Their own aggressions wore them down until other, smaller groups were able to become dominant (plus, most of the Arkauins wound up in Dambrath for some reason. I would hazard to guess there was something/someone already there for them to have just gone in and taken over, rather than them simply creating their own civilization right in the Shaar (but on the other hand, they WERE running from Unther and Mulhorand). Maybe the dwarves were also settled there in ancient Dambrath? And then they withdrew and allowed the Arkuins to settle there? That could work. There does seem to be some evidence that there was some other culture along that coast a LONG time ago (see Chasolné).
Hmmmm... it seems they connected Chasolné to the Sarrukh - that doesn't actually make sense. Why would Sarrukh carve human-looking heads? I don't like that spin at all (1e/2e just described them as carvings of giant human heads). I may have to ignore the 'skin with markings that look like scales' to the work of mistaken scholars (it was just normal erosion).
Reply author: Gary Dallison
Replied on: 12 Apr 2018 21:33:51
Message: Decided on the half orcs of Airspur.
So I'm the ancient akanu take orcs as slaves following the orcgate wars, as a curiousity and new pet. They aren't nice to them and most die but the rest prove hardy and so are put to use in the lands that bore the brunt of the fighting between Akanu and Jhaamdath. THe land was a bit ruined and so the orcs are kept in slave forts in case Jhaamdath comes knocking again.
When Akanu dissolves and the Turami and Chondathans move in they find the orcs here already and release them. THe orcs are kept as slaves again but prove their worth and eventually lead to the halforc population we have.
The orcs in the Akanapeaks are mountain orcs that arrived during the Orcgates Affair in 955DR. They destroyed the dwarf holds beneath the mountains a few centuries ago and are now raiding nearby villages.
Reply author: Markustay
Replied on: 14 Apr 2018 08:26:19
Message: Thats so funny - we seem to revolve around the same things a lot. Just a short time ago I was working on that region (had to 'fix' Airspur - it needed to be on a river-crevasse, and after fixing the coast to match 4e's in that spot, I lost my original placement).
Anyhow, Airspur was the only thing in the 2e OE source that really caught my attention back when I read it - I loved that it was ruled by a half-orc! I absolutely HATED what 4e did to it... but aesthetically, its grown on me (the whole 'Earthmote' thing). So here are my current thoughts - a large chunk of the Ocrish population (heck, a large chunk of all of Chesenta's population) went to Abeir (this was an area where LOTS of stuff got swapped-in). Thus orcs flourished and did well wherever that went to (some little corner of Abeir where nasty humans and others didn't bother them), and then they returned, and a charismatic half-orc Earth genasi took over in the confusion... and he just so happens to be a descendant of Khrulis.
So the 4e(and 5e) fans get to keep their genasi version of Airspur, but us grognards get to have our halforc back. I'm picturing him (or her) looking like The Thing from Marvel Comics... should we call him B'ngrim?
"Its clobbering' time!"
Reply author: sleyvas
Replied on: 14 Apr 2018 16:39:37
Message: quote: Originally posted by dazzlerdal
The best I can make out is unther lost control of the shaar twice. First time unther occupied the eastern shaar when email was in charge, they left the other half of the shaar to the dwarves. Then the orcgate wars happened and Unther had to pull almost everyone back leaving the far provinces almost totally abandoned.
When Gilgeam took over he rapidly expanded the empire again, taking eastern and central parts of shaar (earning the eternal enmity of the dwarves). The empire grew to huge proportions but it was too big for the empire to handle. Then eltabranar came along and occupied the junction at the shaar which held all the southern empire together. Eltabranar even conquered parts of unther and mulhorand. Unther and mulhorand took their lands back and Unther followed the fleeing arkauins all the way to dambrath and occupied that region for a time. Then Shoon came and took central shaar off unther. Unther and shoon went to war and shoon won. Both empires put so much into the war their empires began to crumble. Unther lost all it's southern territories in quick succession and then the northern territories rebelled followed by chessenta.
Basically Gilgeam was very unwise and conquered too rapidly before everything fell apart.
Also, at SOME time, Peleveran existed down in the Shaar, and it fell sometime around the 900's. I would imagine that it had at least some kind of involvement with or against Unther.
Reply author: Gary Dallison
Replied on: 14 Apr 2018 18:55:59
Message: Peleveran was probably part of dwarven held shaar (who knows what it was called) and gilgeam took it from the dwarves when he reestablished unther control of the eastern shaar. It may have passed between unther and shoon a few times during their war and then finally gained independence along with many other Shaaran settlements when both empires rolled over to die a slow death (Unther a century before shoon).
After 600 DR peleveran was one of those petty kingdoms that commanded the land around it for a few days ride but was otherwise nothing special (except for the corrupting secret beneath it), until the rage of dragons wiped it from existence.
Reply author: Demzer
Replied on: 14 Apr 2018 21:24:03
Message: quote: Originally posted by Markustay I also forgot there is a very easy way to get the dwarves and Mulhorand to cooperate - Religion. Ptah is a dwarf. [...] Anyway, I liked my idea about the Pharonics having given the dwarves the power to control griffons, so I won't lose that, even though I have Ptah to connect them now.
Sorry, I am late on this point but I would like to add the following.
From Demihuman Deities we know that the dwarven god Vergadain subsumed the Mulhorandi deity Bes, we know from other sources (like On Hallowed Grounds) that they were on good terms before so it must have been a voluntary merger or relinquishing of power. Also Geb his allied with Moradin. So there are quite a lot of deific points of contact between the Mulhorandi and the dwarves which to me says that there was an healthy relationship of mutual respect between the two people (probably Mulhorand is the only human society as tight-knit and granitic as the dwarven one).
Reply author: Markustay
Replied on: 15 Apr 2018 02:22:44
Message: They both like to build really BIG things out of rocks.
EDIT: So I am STILl trying to put some finishing touches on a map, and I decided to include the ruins of the Twelve cities of the Sword (Jhaamdath), and after I pasted the GHotR map into mine (and they lined up far better than they should have - I thought that map was based on the 3e one ), it turns out several of those cities are under 'current' cities. Surprise, surprise.
Jhirrent is under Daroush - I mean directly under. Daroush itself is a ruin, so its a ruin on a ruin (in Turmish).
Golmuth falls out under Hlondeth, which is interesting. Yuan-ti and psionics.
Corrant is under Mimph, which I believe is an independent citystate (not part of either Chondath or Sespech).
Inixrien is a tough call. Its obviously on land (unlike most of the others, but it looks to be just east of Samra (in Chondath). This can go either way, since the maps aren't all that precise, and I am torn. We could simply say Samra was built on top of the ruins of Inixrien (like those others above), or we could say its a ruin a few miles east of Samra, right on the coast. Unfortunately, the second choice makes the most sense with me looking at the map, but it doesn't make sense that such a ruin was never shown to have been there before. My thoughts here are that I can use 4e to fix this - it was under water, just off the coast (and people knew there was a ruin there, but they didn't know its nature and just ignored it), and after all the weirdness of the Spellplague the ruins were exposed (as were all the others that weren't under newer cities), and after The Sundering fixed the Vilhon Reach, the ruin is only partially submerged now - half under the water, and half out, right on the coast there.
The only other of note is Porrenoth, which is just off the coast, directly SE of Amah (not sure if Amah is a part of Turmish or not). Its close enough to the coastline to perhaps be visible from the surface now (maybe a couple of taller towers sticking out of the water - something like that).
you know, If Ao fixed the Vilhon reach just like it was, and people started to occupy - or at least investigate (archaeology) - those ruins, then they all got drowned again.
Moving on to Sespech - it got pretty beat-up in 4e. Spellplagued lands everywhere. My thoughts here is that most of that stuff went to Abeir (or elsewhere), and a lot of it came back, but its changed (like how we pictured parts of Chessenta and Unther). Nothing too crazy like dragonborn, tieflings, and Genasi - more of an aesthetic change. I'm thinking red. Not as in 'Native American' red... I mean RED red. We can't really do blue or green because then they'll just look like seafolk. Drow already have black, dark brown, dark blue, and purple covered. We have all the other normal human skin tones covered. I don't think 'Yellow' would be dramatic enough (everyone would just look jaundiced - I had Hepatitis and I was bright yellow for three weeks). And orange.. well... maybe just the leader (but we'd have to give him some medusa-like epic hair).
But seriously, what does everyone think of that? The Wilderlands campaigns setting had people in every color, and I thought that was cool back in the day. We wouldn't need to make any rules changes. But I suppose we should make some sort of differences with the culture because a century living on another world changes people. I am also considering bringing over the Red Steel setting's Cinnabryl, in order to explain the Red pigmentation. Wherever these folks went, it had tons of the stuff, and a lot of it could have come back with them (which means we can still use the Spellscar rules, but instead have them as Legacies, so we can have a region of mutants').
I know you were thinking of using something similar with the Red Forest. Where was that from, BTW? Was that canon? I just realized I hadn't placed that forest. Anyhow, we can easily connect the two - say this whole region on Abeir is loaded with some sort of red-tinged mineral that soaks into everything.
Anyhow, I just figured Sespech could use a little sprucing up - its never received any official love, and is right in the middle of the setting. Something strange and awesome needs to be going on there.
EDIT2: Scratch red -I just realized tieflings are red, and then these folk would just look like hornless tieflings. I was thinking more 'Darth Maul', but without the horns (why does everything with red skin HAVE to have horns?!) So now I am thinking even more exotic - Catfolk? there is a 'catfolk area' just to the north, so that might be redundant. I'm still thinking a 'Savage Coast' (Redteel) vibe would have worked best.
Reply author: Gary Dallison
Replied on: 16 Apr 2018 08:45:00
Message: Sespech is located right stop the pit of jhaam (in the underdark) and it's populated by Shaarans that were kidnapped from the central shaar/lake of steam by jhaamdath. That's all I've got on it for now but I've not looked at it much yet.
Reply author: sleyvas
Replied on: 16 Apr 2018 12:42:58
Message: quote: Originally posted by Demzer
quote: Originally posted by Markustay I also forgot there is a very easy way to get the dwarves and Mulhorand to cooperate - Religion. Ptah is a dwarf. [...] Anyway, I liked my idea about the Pharonics having given the dwarves the power to control griffons, so I won't lose that, even though I have Ptah to connect them now.
Sorry, I am late on this point but I would like to add the following.
From Demihuman Deities we know that the dwarven god Vergadain subsumed the Mulhorandi deity Bes, we know from other sources (like On Hallowed Grounds) that they were on good terms before so it must have been a voluntary merger or relinquishing of power. Also Geb his allied with Moradin. So there are quite a lot of deific points of contact between the Mulhorandi and the dwarves which to me says that there was an healthy relationship of mutual respect between the two people (probably Mulhorand is the only human society as tight-knit and granitic as the dwarven one).
Though they didn't adapt to it as fast as Raumathar/Narfell, they also learned of steel manufacturing from the dwarves of the great rift. They did a lot of trading with the dwarves.
I had not noted that with Bes though, and that is interesting. If I had to do anything with that, I'm not sure what I would do. Maybe Bes died in the Orcgate Wars? I'd once theorized that the orcs somehow learned to use the gate up in Ashanath that connects to the Council Hills in the Shaar (and this is WHY the humans just 5 years after the orcgate wars know how to open the portal to create the city of Shandaular). I'd thought that maybe this is WHY Unther lost so much territory down in the Shaar and how the orcs perhaps killed so many of the Untheric gods (they caught them off guard and from behind). If this were true, then having Bes appear in the path of the orc horde streaming towards the great rift could be possibly interesting.
Reply author: sleyvas
Replied on: 16 Apr 2018 12:46:57
Message: quote: Originally posted by Markustay
They both like to build really BIG things out of rocks.
EDIT: So I am STILl trying to put some finishing touches on a map, and I decided to include the ruins of the Twelve cities of the Sword (Jhaamdath), and after I pasted the GHotR map into mine (and they lined up far better than they should have - I thought that map was based on the 3e one ), it turns out several of those cities are under 'current' cities. Surprise, surprise.
Jhirrent is under Daroush - I mean directly under. Daroush itself is a ruin, so its a ruin on a ruin (in Turmish).
Golmuth falls out under Hlondeth, which is interesting. Yuan-ti and psionics.
Corrant is under Mimph, which I believe is an independent citystate (not part of either Chondath or Sespech).
Inixrien is a tough call. Its obviously on land (unlike most of the others, but it looks to be just east of Samra (in Chondath). This can go either way, since the maps aren't all that precise, and I am torn. We could simply say Samra was built on top of the ruins of Inixrien (like those others above), or we could say its a ruin a few miles east of Samra, right on the coast. Unfortunately, the second choice makes the most sense with me looking at the map, but it doesn't make sense that such a ruin was never shown to have been there before. My thoughts here are that I can use 4e to fix this - it was under water, just off the coast (and people knew there was a ruin there, but they didn't know its nature and just ignored it), and after all the weirdness of the Spellplague the ruins were exposed (as were all the others that weren't under newer cities), and after The Sundering fixed the Vilhon Reach, the ruin is only partially submerged now - half under the water, and half out, right on the coast there.
The only other of note is Porrenoth, which is just off the coast, directly SE of Amah (not sure if Amah is a part of Turmish or not). Its close enough to the coastline to perhaps be visible from the surface now (maybe a couple of taller towers sticking out of the water - something like that).
you know, If Ao fixed the Vilhon reach just like it was, and people started to occupy - or at least investigate (archaeology) - those ruins, then they all got drowned again.
Moving on to Sespech - it got pretty beat-up in 4e. Spellplagued lands everywhere. My thoughts here is that most of that stuff went to Abeir (or elsewhere), and a lot of it came back, but its changed (like how we pictured parts of Chessenta and Unther). Nothing too crazy like dragonborn, tieflings, and Genasi - more of an aesthetic change. I'm thinking red. Not as in 'Native American' red... I mean RED red. We can't really do blue or green because then they'll just look like seafolk. Drow already have black, dark brown, dark blue, and purple covered. We have all the other normal human skin tones covered. I don't think 'Yellow' would be dramatic enough (everyone would just look jaundiced - I had Hepatitis and I was bright yellow for three weeks). And orange.. well... maybe just the leader (but we'd have to give him some medusa-like epic hair).
But seriously, what does everyone think of that? The Wilderlands campaigns setting had people in every color, and I thought that was cool back in the day. We wouldn't need to make any rules changes. But I suppose we should make some sort of differences with the culture because a century living on another world changes people. I am also considering bringing over the Red Steel setting's Cinnabryl, in order to explain the Red pigmentation. Wherever these folks went, it had tons of the stuff, and a lot of it could have come back with them (which means we can still use the Spellscar rules, but instead have them as Legacies, so we can have a region of mutants').
I know you were thinking of using something similar with the Red Forest. Where was that from, BTW? Was that canon? I just realized I hadn't placed that forest. Anyhow, we can easily connect the two - say this whole region on Abeir is loaded with some sort of red-tinged mineral that soaks into everything.
Anyhow, I just figured Sespech could use a little sprucing up - its never received any official love, and is right in the middle of the setting. Something strange and awesome needs to be going on there.
EDIT2: Scratch red -I just realized tieflings are red, and then these folk would just look like hornless tieflings. I was thinking more 'Darth Maul', but without the horns (why does everything with red skin HAVE to have horns?!) So now I am thinking even more exotic - Catfolk? there is a 'catfolk area' just to the north, so that might be redundant. I'm still thinking a 'Savage Coast' (Redteel) vibe would have worked best.
There was the red mineral forest of Shyr that I was creating, then there was also firetrees.
Reply author: Markustay
Replied on: 16 Apr 2018 21:43:53
Message: I was picturing something looking like THIS (minus the pointy ears), or THIS, or THIS for a male. Red-skinned, and maybe clothing/culture reminiscent of Persia (Yeah, I know we already have a Persia over in Semphar, but no-one every used the damn thing, and now there are dragons pooping all over it).
But with maybe some of the tattooing we see on the Dathomirian Zabrak (Darth Maul's race). So a psuedo-Persian vibe, but with tribal tattooing similar to Celtic. I suppose black shapes and symbols would be the most common, but there could be other colors (like white) to denote something special (like a religious order). Maybe something like THIS without the head-thingies for an example of white 'tattooing'.
Reply author: sleyvas
Replied on: 16 Apr 2018 23:12:12
Message: Given that its right near the Chondalwood, it could be interesting if my idea for the red mineral forest of Shyr were actually expanded. Basically, I had placed the red mineral forest next to Firetrees in Unther. However, what if there's another section of the exact same kind of trees and soil that transfers into portions of Sespech. I had been trying to figure out what to do with the ruins of Innarlith. Maybe these people transferred, but their homes didn't, and now they've taken over this old city.
I do like the imagery your describing as well and perhaps the two separate cultures may somewhat LOOK alike (i.e. red skin), but their cultures are vastly different somehow. I picture the ones in Sespech as more martial for instance. Maybe psionic as well.... of course, the sith imagery may be driving that.
Reply author: Markustay
Replied on: 17 Apr 2018 17:48:20
Message: Its funny, but I just went looking for 'red skinned people' (and that's not easy - I had to word it so many different ways jst to find a few pics of something similar) - I hadn't intended to connect them to Jhaamdath or psionics, and there wasn't a lot of imagery for me to choose from.
And yeah, I was thinking along the same lines - whatever portion of of Abeir this region corresponds to, it probably has that 'red mineral' throughout it, so from Sespech across lower Chessenta on into Unther would have it, in different concentrations (depending on how much got swapped-out during the Spellplague - parts of Chessenta and nearly all of Sespech got hit hard).
So, like a Persian-esque style/culture, maybe Spanish (Moorish) architecture, but with a militant tradition (probably wherever they went in Abeir, they were under constant attack), and they're fighting style would be akin to the gracefulness of elves (like bladedancers, but with various, Asian-style weapons).
EDIT: I am really loving This Vibe for Sespech, even though I've always complained we've had too any 'Middle-Eastern' style cultures already. The use of giant scorpions instead of elephants is pure win, IMO.
Maybe not Scorpions - I'll save that for somewhere else more fitting (like the desert region of Katshaka). But I do love the idea of something else taking the place of elephants. Maybe some sort of dino could work (although I wanted to save sauroids for katshaka as well). Something Like THIS would be kinda cool, and not dirivative or saurian-based. I need to look through the Athas creatures - I am sure I can find something there I can adapt.
Reply author: Gary Dallison
Replied on: 18 Apr 2018 21:38:07
Message: I added a page about Spellweavers to try and tie in George Krashos' excellent article on Jergal Lord of the End of Everything with a few of my developing ideas about the origin of Untheric and Mulhorandi culture and a few stray quotes about a race that may have warred with the sarrukh long ago.
https://alternaterealmsblog.wordpress.com/races/spellweavers/
Reply author: sleyvas
Replied on: 18 Apr 2018 22:51:32
Message: quote: Originally posted by Markustay
Its funny, but I just went looking for 'red skinned people' (and that's not easy - I had to word it so many different ways jst to find a few pics of something similar) - I hadn't intended to connect them to Jhaamdath or psionics, and there wasn't a lot of imagery for me to choose from.
And yeah, I was thinking along the same lines - whatever portion of of Abeir this region corresponds to, it probably has that 'red mineral' throughout it, so from Sespech across lower Chessenta on into Unther would have it, in different concentrations (depending on how much got swapped-out during the Spellplague - parts of Chessenta and nearly all of Sespech got hit hard).
So, like a Persian-esque style/culture, maybe Spanish (Moorish) architecture, but with a militant tradition (probably wherever they went in Abeir, they were under constant attack), and they're fighting style would be akin to the gracefulness of elves (like bladedancers, but with various, Asian-style weapons).
EDIT: I am really loving This Vibe for Sespech, even though I've always complained we've had too any 'Middle-Eastern' style cultures already. The use of giant scorpions instead of elephants is pure win, IMO.
Maybe not Scorpions - I'll save that for somewhere else more fitting (like the desert region of Katshaka). But I do love the idea of something else taking the place of elephants. Maybe some sort of dino could work (although I wanted to save sauroids for katshaka as well). Something Like THIS would be kinda cool, and not dirivative or saurian-based. I need to look through the Athas creatures - I am sure I can find something there I can adapt.
A people that really favor pole weapons would be interesting (spears, short spears, some doubleheaded pole weapons, etc..)
Reply author: Markustay
Replied on: 19 Apr 2018 05:54:39
Message: Have you seen Game of Thrones? I just realized the picture I have in my head is very similar to the culture in Dorne. I picture the men and their fighting like Oberyn Martell in this scene, so we are on the same page here (pole weapons rather then swords like usual)
Reply author: sleyvas
Replied on: 19 Apr 2018 12:12:55
Message: quote: Originally posted by Markustay
Have you seen Game of Thrones? I just realized the picture I have in my head is very similar to the culture in Dorne. I picture the men and their fighting like Oberyn Martell in this scene, so we are on the same page here (pole weapons rather then swords like usual)
Yes, I've seen it, and yes, its a good fit. Since they'd be on the border between jungle and the shaar, having them not carry swords or axes, but rather machete like weapons to be used as tools would also fit. Sespech was also a land of cavalry, so having horsemen would fit. However, if the horses have been eating the grass grown in the red earth, maybe its affected them as well. It might also fit quite well to not have this be "one people", but to have the population split between the people that possibly got transferred over to Abeir a year ago. Maybe even the two populations intermingled, and there's now some subtle shade between the red skin and the Chondathans with their mahogany skin and the other people of Sespech with their olive skin
Reply author: Markustay
Replied on: 19 Apr 2018 18:53:55
Message: Hmmmmmm... I didn't want to create any sort of 'racial tension' thing. However, Ormpetarr seems to have been unaffected (mostly), while the rest of Sespech went bye-bye during the Spellplague, so folks in the capitol would still be 'normal colored' (and GAWD, did it feel uncomfortable typing that just now... which is why I wanted to avoid racial stuff).
Interesting - I had never thought about Sespechians having dark skin, and it was stupid for me not to. I pictured it having a bit of a Portuguese vibe (due mostly to Mapolq's work on the place). Its a good fit - a 'Moorish' (displaced Middle-Eastern) culture in a mostly Europe-like (Mediterranean) region. The Tashalar have the same vibe, and they are also Turami, and it makes sense the Turami got literally 'split' when Chessenta spear-headed into a mostly Turami-settled region.
So now I have to wonder, were the Jhaamdathans Chondathan (Dathite), Turami, or a mixture? I'm thinking a mixture would work best for us (hybridization often leads to superior mutations... like psionics).
I also found some interesting stuff regarding the history in SoFS, of all places. Apparently Steven Schend was actually using Jhaamdath (did he create it then?) to explain-away the confusing history in Old Empires. Many Vilhon scholars - purposely or not - have 'forgotten' Jhaamdath, and a lot of Jhaamdath's history has been respun as 'early Chondath' history (so the parts about Chondath trying to conquer Chessenta was really Jhaamdath, which makes sense now).
And thanks to your comment, I went looking to make sure I spelled Mapolq's name right, and looked at his Sespech thread, and found that I had discovered a few sites for him that I forgot to put into my own notes. Serendipitous, no? I have another fallen Realm (where Sespech is now - Maurmurra), as well a cool ruin (Castle of Beasts). SWEET.
And rereading the pertinent section in SotM, I found Nagarr had an old name, which I am now going to use as a new name for it (since they renamed it 'Kagarr' in 3e, and I hated that so kept both). Thus, now that the Sespechans are back from their interplaner field-trip, they've taken to calling the town by its original name - Yacla.
Getting back to the racial thing and other changes - the capitol is mostly olive-skinned (I always felt that was an odd turn-of-phrase... ah, well) like Sespechans are expected to be, but the returned folk are reddish, and although there has been some mixing (its only been about a decade), there is still a growing attitude of Apartheid (real or imagined). Further afield (literally), I just a little while ago took all the regional text and dropped it down to one layer, and now I see I am going to have a problem with The Golden Plains, which turned into Plaguewrought Lands in 4e. I had simply turned it back into what it was, but that's no longer optimal. I may rename it the 'Redgrass Plains', or some-such. Or, since the original grasses were yellow there, maybe they've been absorbing the red stuff over in Abeir so now they are orange? I hate using 'orange' because it also already a plant (and its one of the few damn colors that doesn't have an alternate name). Hmmmm... in heraldry a brownish-orange is know as Tenné. Perhaps the Tenné Plains?
Reply author: sleyvas
Replied on: 20 Apr 2018 00:59:47
Message: Also, the racial mix of Chondathans with their brownish/tawny skin and these red skinned folk may end up being the kind of blotchy that you were showing with the Star Wars folk. Rather than a smooth mixing of their color, maybe it end up with more of a mix of the red and brown/black. That might in fact be a significant look difference than say the folks that I put in Unther, and its because of the racial mixing.
Reply author: Markustay
Replied on: 20 Apr 2018 07:16:44
Message: Well, the reddish skin tone is because of the strange mineral in the soil, which leeches into the water and everything else. I would assume that - if enough of the mineral 'came over' (which is what I plan), then the existing Sespechans (Ormpetarr, etc.) will gradually change as well. So the next generation nearly everyone will be red, unless they live in some remote place where the mineral hasn't tainted things yet. On the other hand, the mineral could eventually 'run out', because its source is probably back on Abeir (maybe) - I would think its a primordial (dead, alive, or sleeping).
So anyway, a culture like Dorne from GoT, with red skin, a military mindset, Moorish architecture, and instead of using elephants like Persia, I am thinking the use turtles of varying sizes. Smaller ones like 'pack animals', and really huge ones like (very slow) war elephants. Not sure though about turtles...I can't seem to make up my mind. Maybe something closer (looking) to a dragon-turtle.
Reply author: Gary Dallison
Replied on: 20 Apr 2018 09:41:38
Message: So I linked the stone colossus around mulhorand to the spellweavers and a war between the spellweavers and the sarrukh of okoth.
This means placing a spellweavers node in the old empires and I chose to place it in lake azulduth.
The order of events is the spellweavers attempted to enslave the sarrukh but they prove too strong, so next they attempt to eliminate the sarrukh by manipulating them to create/contact the phaerimm. The ensuing war between phaerimm and sarrukh and spellweavers is only interrupted when the spellweavers contract a horrible disease known as the Darkness, which interrupts their rejuvenation process and turns them into piles of star shaped gems.
The spellweavers abandon their node and flee to the far corners of toril. They establish the colony of Eril in anauroch and later encounter the sarrukh again and try to destroy them by infiltrating their society and helping them create the nether scrolls.
At this point the history follows what George laid out in his article on Herba except that when the spellweavers perform the Disjunction the node in Azulduth goes into meltdown and creates a huge crater with a hill in the middle (the top of the node) as it melted the ground beneath it and sank.
I chose the name of the disease deliberately to link it to another disease that affects another nation in this region. Im thinking that i will have the disease actually be the hakeashar draining the magic while the spellweavers are rejuvenating. The spellweavers don't realise it is an extraplanar being killing them so they think it's a disease.
Herbal later uses these extra planar beings against one of his foes and it has a different end result (humans don't turn into gems when they die although their soul sometimes stays behind).
Reply author: sleyvas
Replied on: 20 Apr 2018 12:31:37
Message: quote: Originally posted by Markustay
Well, the reddish skin tone is because of the strange mineral in the soil, which leeches into the water and everything else. I would assume that - if enough of the mineral 'came over' (which is what I plan), then the existing Sespechans (Ormpetarr, etc.) will gradually change as well. So the next generation nearly everyone will be red, unless they live in some remote place where the mineral has tainted things yet. On the other hand, the mineral could eventual 'run out', because its source is probably back on Abeir (maybe) - I would think its a primordial (dead, alive, or sleeping).
So anyway, a culture like Dorne from GoT, with red skin, a military mindset, Moorish architecture, and instead of using elephants like Persia, I am thinking the use turtles of varying sizes. Smaller ones like 'pack animals', and really huge ones like (very slow) war elephants. Not sure though about turtles...I can't seem to make up my mind. Maybe something closer (looking) to a dragon-turtle.
You're going for cool, and I'm picturing this
https://www.cafepress.com/orderofthestick.1189554522
Sespech was known for horses and they got them from the Shaar, so I'd stick with that for the average soldier. However, maybe the elites are riding some dire animals... dire lions, sabre tooth tigers, dire cheetah, dire antelopes, dire wolves, dire jackals/hyenas, dire warthogs, dire ostrich (or axebeaks)... and some may have winged mounts (giant vultures, griffons, wyverns, etc...). Maybe even riding some normal but weird animals.. zebras, giraffes, etc...
Reply author: Markustay
Replied on: 21 Apr 2018 00:20:33
Message: I guess I'll stick with horses for their cavalry then.
Still I want some 'kewl' large critters for at least pack animals, or to take the place of war elephants. I kinda like THIS GUY - would probably work even better down in the Shaar (which is right next to Sespech), plus that illustraton is already WotC property! (MtG - "Siege Rhino"). But for the BIG turtles I was thinking something like THIS. Something I can say lives in The Nagawater now (and doesn't like nagas/Yuan-ti).
And this is completely unrelated, but I just found it and I have to use it somewhere - Putting giant statues to good use.
Reply author: sleyvas
Replied on: 21 Apr 2018 15:17:52
Message: quote: Originally posted by Markustay
I guess I'll stick with horses for their cavalry then.
Still I want some 'kewl' large critters for at least pack animals, or to take the place of war elephants. I kinda like THIS GUY - would probably work even better down in the Shaar (which is right next to Sespech), plus that illustraton is already WotC property! (MtG - "Siege Rhino"). But for the BIG turtles I was thinking something like THIS. Something I can say lives in The Nagawater now (and doesn't like nagas/Yuan-ti).
And this is completely unrelated, but I just found it and I have to use it somewhere - Putting giant statues to good use.
Yeah, I like that statue. It reminds me of what I was trying do do down in the Cliffside City of Peleverai with the concept of the elf and dwarf statue on the two sides.... except this drawing looks a heck of a lot better than what I did.
Reply author: Gary Dallison
Replied on: 25 Apr 2018 13:53:28
Message: So I'm looking at Mulhorand at the moment (got bored of Unther and Chessenta).
The big questions as usual begin with the gods. What the hell are they exactly. They were physical beings and therefore demigods and they had lots of children of which some were imbued with special powers and were called incarnations.
The mulhorandi gods were supposedly barred from ascending to true godhood by the imaskari planar barrier and yet I can find no instance of the mulhorandi gods taking any action or involvement in material plane life since shortly after the Orcgate War. The barrier was supposedly dissolved in 1358 DR so that is 2000 years without the gods doing anything noteworthy.
On to the government of the country I'm leaning towards each of the churches being given responsibility for a particular aspect of running the country. THe Church of Anhur runs the military, the church of Thoth runs magic and the wizards, the church of Isis runs the farms, the church of Nepthys is in charge of trade, the church of Osiris runs the courts, the church of Geb runs the mines, the church of Hathor runs the schools, the Church of Horus Re administers to the country as a whole and has oversight over all the other churches.
Reply author: Markustay
Replied on: 25 Apr 2018 16:25:08
Message: I think of them like 'Chosen' - VERY mortal demigods... but still exarchs.
They weren't actually those gods - they never were. Here's how I see it: Ao's rules (or the way he set up the rules of the Crystal Sphere) is that 'Gods' cannot enter without permission (from him), but it does NOT cover the quasi-divine, since they can arise spontaneously (hero-worship, like what happened to the Red Knight). He may not want powerful beings from other spheres entering and wreaking havoc, but he still has to allow for a natural, organic religious growth on the world(s). Thus, in order to enter Realmspace, the Mulan gods pulled a scam - they put part of their divine essence into 'Mortal Vessels' (Chosen) and sent them through Arcane Space* to Toril. So rather than aspects/Avatars which we always assumed, those were just mortal demipowers who were sent, to represent them in Realmspace (and hopefully grow their power there, enough for them to eventually enter in-person).
The first generation were probably quite powerful, like Elminster or Khelben, but their bloodlines became diluted over time, as the power was 'spread thin'. The worship of the Pharonic and other Gods may have grown, but they were inadvertently counteracting it by allowing the power to get spread around, rather than just choosing one heir to it. So no gods, but still insanely powerful representatives of those gods (so picture a whole pack of 'Elminsters' fighting the Imaskari Artificers - it would have went very much like that battle between the Chosen and the Princes of Shade... and Tilverton got nuked).
*And since I think Arcane space is really just part of the ethereal, this makes even more sense - I never liked the whole 'the Egyptian Gods arrived by spaceship' take on that.
EDIT: And to take this line of thought one step further - Gods CANNOT 'enter the realms'. Not in person. They never really have. The 'Avatars' we saw in the ToT were just that, and not really much more than Chosen (demipowers). Actual gods are NOT ALLOWED to walk around on Prime Material worlds, which is why they send avatars, and have Chosen. Ed has even said that although the gods are 'very active' in the Realms, most of the manifestations witnessed are just that - minor little things so that people know 'the gods are watching'. The god itself never really shows up. Even in the few cases we have where it appears so, those are just avatars, which are little more than a piece of the god's awareness stuffed into a fleshy vessel. It's just an extension of the God's thoughts; the God itself is still in the Outer Planes.
Thus, there really is almost no difference between a 'Chosen' and a 'Avatar', power-wise. Its just that one is far more autonomous than the other (and both CAN be killed, but they are tough as hell). In fact, to take this line of reasoning one step further, we might make the assumption that Avatars are ALWAYS 'Chosen' - living Proxies of a god. Anytime a God needs to create one (and they do so RARELY), it has to possess a mortal worshiper to create the Avatar. That could be another really cool way to curtail godly involvement and nerf their power a bit (because there are a TON of dangers involved in this, not the least of which is that they could lose that portion of their power if the Avatar is killed before they reclaim it, and 'good' gods would be loathe to do so, because reclaiming their power would mean the death of the vessel... which is always one of their more zealous followers).
Reply author: Gary Dallison
Replied on: 25 Apr 2018 17:45:15
Message: Sounds a bit too much like the official explanation which just doesn't wash for me. If they are not the actual God then when the Avatar is killed it shouldn't matter one bit. Once the barrier drops Re is free to come back and so is all the untheric gods. Unless of course you make up days as machine rules to go with it.
If they weren't avatars, just an imbued vessel then the death of that vessel doesn't matter at all and everyone can carry on worshipping Re and all the untheric gods. Unless you make up more deus ex machina rules to prevent this.
I don't like deus ex machine, I don't like so either. Either they were true gods or they weren't. Either the barrier blocks all divinity or it doesn't. Special arbitrary rules don't cut it for me.
Now I think about it, I don't think the imaskari planar barrier was designed to block divine beings. I think they were making a massive dimensional anchor that prevented all planar activity in imaskari. So no teleporting, no summoning, no plane hopping. It keeps the realm safe from errant magic users summoning demons and from teleporting around to make mischief. It also had the side effect of completely blocking anyone contacting the divine or receiving spells from anything not on the material plane.
The Mulan gods could grant spells because they were material plane based (only demi gods). The imaskari could still maneuver around their massive empire because they had keys that allowed their portals and gates to be used in the barrier (which was basically the largest mutual ever constructed). Makes far more sense to me than a bunch of wizards who were largely unaffected by divine beings deciding to block them out.
Reply author: Markustay
Replied on: 25 Apr 2018 20:14:08
Message: If the barrier blocked ALL gods, of ANY power level, then elves would not be allowed in Realmspace (according to the newest information in 5e).
I take that a step further though - EVERYTHING is 'part of God', and thus, divine. So it comes down to power-level - its just a power-level cap is all. If something has obtained 'deity' status somehow, it has to be vetted. Anything below 'lesser god' gets in (because demigods are just that - not quite gods). Come to think of it, this could even be one more reason why some uber-powerful beings choose NOT to become 'Gods' (be a deity). The rules completely change when you get to that tier (no direct participation in the Prime Material).
At no point in time did those supposed 'Mulan Gods' ever act like Gods, or showed power like that. they didn't even instantly defeat the Imaskari - it was a WAR. And then they had their arses handed to them by the Orcish Gods... when they are presumeably some fo the oldest and most powerful gods in existance.
No, those weren't who we think they were. Its better that way, anyway - makes them more 'Realmsian' (especially if we just say it was the avatar-energy that was sent to Toril, and it bonded with native Mulan when it got there). Eventually those religion caught on enough where the actual deities were able to have a presence, but like every other God (in this theoretical setup), they cannot act directly. All of Toril's gods must act through living Proxies, hence the need for 'Chosen' (or Saints, or exarchs, or whatever else you want to call them).
This also makes the 'Gods Kings' of Unther and Mulhorand much more like the classical Egyptian model - those were still 'mortals', but at the same time, worshiped as gods. They probably hoped to someday join the real pantheon. It seems the simplest solution here is to just say 'manifestation' is the Mulan term for what is called Avatars/Chosen elsewhere.
Reply author: Gary Dallison
Replied on: 25 Apr 2018 20:25:34
Message: Which is where I was going anyway. THey are not gods they are less, they are demi gods. They have a physical form and when it is killed they die.
They couldn't ascend because of the Imaskari Barrier (I don't think it extended beyond Imaskar's borders) so they remained demigods no matter how many worshippers they had (although ascending must be quite a scary concept, lose your physical form - essentially die - in he hope you will ascend to another level of existence, if you are wrong you are dead).
So they physically existed and did heroic things up until the Orcgate Wars and then they disappeared from history and never reappeared. They left governance to their descendants, ignored wars (some costly ones). Where were they hiding?
If the Imaskari Barrier were dissolved earlier than 1358 (I don't do Ao) who would know?
Reply author: Markustay
Replied on: 26 Apr 2018 19:54:15
Message: We usually do talk ourselves into the same corner... eventually.
For elsewhere in the Realms I didn't mind (well, I DID, but didn't really have any say about it) all the 'Godly Intervention', but OE has always given us a way out, because the lore specifically states that those weren't the 'Gods themselves', which gives us a LOT of play-room.
So they send Autonomous avatars to Realmspace (they'd have to be autonomous so that the Godswall wouldn't block them - the connection to the original god had to be severed), and then when they arrive, they immediately merge with locals, creating the 'Greater Manifestations' (basically, Chosen). This means that although we have some RW deities (which a lot of people never liked), they were never really those beings - they were always Realms-specific powers. I suppose the eventual plan was to re-merge with the 'The Godhood' in the outer planes, once they were entrenched on Toril, but that never really came about - several of them 'jumped ship' for other pantheons, many were killed, and the few that were left - most left in disgust for home (the whole enterprise just fell apart).
I like that take - it makes them seem more FR-friendly, and it also allows me to broaden some of that to the Heartlands (what I theorized above - that the ACTUAL God may NOT step foot in the Prime Material, as per some 'ancient accords', or some-such). A God must act through proxies, which means if they want complete control, they have to send an avatar and merge it with a devout follower, but maintaining that sort of control 'burns out' the mortal's physical form, so it is usually better for them to just relinquish control back to the mortal (leaving them with the 'spark' of their power). This is how Saints/Chosen are created. Its almost like a Suel-Lich possession. The God 'uses them', and then leaves them behind, forever changed by the experience.
In Elminster's case, this could have been when he was Elmara.
Reply author: Gary Dallison
Replied on: 30 Apr 2018 21:07:32
Message: Found more lore on Hazlan in the ravenloft gazetteer I. Turns out the Nameless King brought the Mulan and Rashemmi people to Hazlan 1100 years ago.
Back to trying to figure out what event could have brought a group of people to Ravenloft. Who would the Nameless King be, what is the twist (there is always a twist in Ravenloft)
Reply author: Gary Dallison
Replied on: 02 May 2018 10:35:31
Message: Gradually building up Mulhorand.
So I have tried to come up with a government that allows for politics while being real enough to actually work.
I've divided the government into sections roughly analogous to what exists in the Old Empires sourcebook.
The Pharaoh is the head of state and has the power of policy and veto for all areas of the government, whether central or regional.
The Pharaoh largely devolves power to the Vizier who rules in his stead and administers to all the daily tasks required of the Pharaoh.
Below the Pharoah/Vizier are the Ministries. These offices are held by the most senior priests of each church, with one church being granted total control of a single ministry. There are ministries of Law (Osiris), Trade (Nephthys), the Realm (Horus-Re), Wisdom (Thoth), Mountain (Geb), etc. These ministries are responsible for implementing the central government policies decided by the Pharaoh/Vizier and the Minister of an Office is immediately a member of the council that advises the Pharaoh/Vizier. They are also responsible for assisting local government in assisting the regional policies. The Ministries are permanently held by the same church and cannot be removed unless by order of the Pharaoh himself with a majority vote from the council.
Below the Ministry are the Precepts. The holders of these offices are decided by the Pharaoh (Vizier in practice) and are usually given as a reward to senior priests from the churches. They rule regions of Mulhorand and have the power/responsibility to implement regional policies with the assistance of the local temples.
Outside of this hierarchy are the Divine Precepts. These are the Incarnations (Oblaran) of the gods, and hold no direct power in government unless given an honorary title and responsibility (to not hold an honorary title is a great dishonor), however the Divine Precepts are the titular heads of church and so wield great power within and without regional/local government (albeit indirectly). The Divine Precepts can overrule any orders given by the ministry which his church commands. Divine Precepts are usually not the holders of Ministry titles or Precept titles (with the exception of Horus-Re).
I've also been working on some more of the history. I don't like the real world approximation of Set killing Osiris by making him sit in a chair and then Nephthys raising him from the dead. I'm thinking that when Re died, the empire of Mulhorand collapsed. Each Divine Precept (back then the rulers of a region) consolidated their power in their region and after several years a few began to exert their power and attempt to conquer the regions of others. Set (Divine Precept of Priador) and Osiris (Divine Precept of Mishtan) allied together and managed to subdue opposition with Osiris claiming the title of Pharaoh for himself (and Set his Vizier). But during the coronation Osiris was poisoned. A second and much bloodier civil war erupted with Set and Sebek (and perhaps Bast - a possible reason for her leaving that doesn't include anything divine/pantheon related, Set just convinced her that he was innocent and Horus was lying) on one side against Horus and his allies. Horus and his allies claimed that Set poisoned Osiris although there is no proof. Ultimately Horus prevails and claims the power of Re for himself although Nephthys siphons some away during the ritual of investiture into Osiris (raising him from the dead). Set flees into exile and Sekras is later destroyed once Mulhorand rebuilds itself.
So during this period of civil war and rebuilding Mulhorand contracts back to ruling only the nation of Mulhorand and it takes a long time for them to retake Priador from Narfell/Raumathar
Reply author: Gary Dallison
Replied on: 03 May 2018 10:16:45
Message: I'm away from my notes write now but does mulhorand have a currency that we know about.
If not what would people expect as a currency for the oldest surviving nation in faerun.
Given it's centralised control of everything through the churches would imprinted papyrus notes issued at a bank be acceptable (mulhorandi only).
Reply author: sleyvas
Replied on: 03 May 2018 13:20:11
Message: quote: Originally posted by dazzlerdal
Found more lore on Hazlan in the ravenloft gazetteer I. Turns out the Nameless King brought the Mulan and Rashemmi people to Hazlan 1100 years ago.
Back to trying to figure out what event could have brought a group of people to Ravenloft. Who would the Nameless King be, what is the twist (there is always a twist in Ravenloft)
Technically the Arkaiun barbarians are kind of like "Rashemmi" as they're people from Shandaular who bred with Illuskans from Ruathym.... and 1100 years prior to 1357 there were some Mulans chasing Arkaiuns down in the Shaar following the fall of Eltabranar. Also, Eltab was imprisoned beneath Thaymount, so in theory his armies may have been in the Priador and may have included Rashemmi (he did rule them 3 centuries prior, so there may have been some who conspired with him still). Would be possibly interesting if some Myrkul followers "escaped" by travelling to Ravenloft, or perhaps some warlocks/cultists of Eltab. However, another factor to consider is that people's actual recollections in Ravenloft are often fake memories.... so take that whole story with a hefty grain of salt. You can have whole kingdoms that have only existed for weeks that "remember" what happened two centuries back.
204 DR Year of the Avarice End of the War of Claws as Eltabranar is defeated by the forces of Mulhorand led by an incarnation of Anhur wielding the legendary blade Hadryllis. The demon lord Eltab is defeated and imprisoned in a demoncyst beneath what is now Thaymount in present-day Thay.
211 DR Year of Spoiled Splendors The four tribes of Arkaiun barbarians flee the Council Hills region ahead of invading Untheric and Mulhorandi armies and migrate southwest. They roam the grasslands along the southern coast of Faerűn, eventually settling along the coast of the Bay of Dancing Dolphins.
Reply author: Gary Dallison
Replied on: 03 May 2018 14:36:02
Message: I have to admit the lore on eltab is a bit confusing at times.
Eltab rules rashemmi but is booted out by the witches and flees to the shaar. Why there. What was he looking for or did he intend to go further south but the witches tracked him down and imprisoned him.
Eltab then gets bound into service for the arkauins. He obviously manipulates them on into attacking the Mulan, but why, did he want eltabranar to lose so he could be captured and thus released from his now of servitude.
The Mulan destroy the armies of eltabranar (but the nation doesn't fall until some years later). Eltab is captures and led all the way north to the thaymount. How on earth do the Mulan manage to March a demon Lord for that far without getting murdered, I don't care how magic hadryllis is, eltab is a supra genius.
So I have to assume that eltab being captured so early on in the mulan campaign against eltabranar was a deliberate act on his part. I must then assume that eltab wanted to go to the thaymount.
Now it says he is imprisoned in a demoncyst but how can a demoncyst be located beneath the thaymount if he hasn't been bound there yet. The thaymount is a long way from dun orthass and it seems coincidence that a demoncyst just happened to appear in the depths of a former fortress of the sarrukh and narfell and raumathar. I'm wondering if he was bound and that created the demoncyst.
What if however the intention was not to bind him. The mulhorandi banished wendonai, if imagine they would want to banish any fiend to prevent them from returning for many centuries. Unfortunately it doesn't work on eltab, he cannot be dismissed. So eltab lays the foundation of a huge portal beneath the thaymount that they could force him through and block it up to prevent his return.
The Mulan March eltab across mulhorandi territory, up the escarpment to the ancient fortress and into the depths of its dungeons where they find the great gate not unlike the ones used by imaskari.
They push eltab through (eltab is hoping he will be allowed to physically leave toril) and it all goes really wrong. Eltab and all the Mulan and their rashemmi slaves are pulled into Ravenloft. All their personal memories are wiped clean and they are stuck in the domain of dread.
So they know they are Mulan and what Mulan are (or rashemmi), they know how to do certain things, but they don't know who they are.
Eltab is the nameless king. He eventually regains his memories (through some gruesome means) and departs Ravenloft in a great catastrophe several centuries later.
I just need to double check my Ravenloft facts and make sure eltab didn't do anything in the time he was bound beneath the thaymount and then I can try and use that to explain what the hell was going on and more importantly why, I always need the why to make sense from a person point of view.
George if you are reading your input would be most appreciated as you've dealt with eltab a lot in your sandbox.
Reply author: sleyvas
Replied on: 03 May 2018 14:39:46
Message: No offense, but some of those ministries sound kind of silly. Ministry of Wisdom (because priests of other religions aren't wise?)? Ministry of Mountain?
What about the Ministry of Magic and Technology, Ministry of Mining and Earthen Concerns, Ministry of Trade and Treasury, etc...
Reply author: Gary Dallison
Replied on: 03 May 2018 14:51:37
Message: I picked single words so I could translate them with a lexicon I kindly received, it's not complete enough to allow for longer titles, plus ministry of magic is Harry potter and thoth is about more than just magic. The translations are meant to be approximate so in Mulan it has more meaning
Reply author: Gary Dallison
Replied on: 03 May 2018 20:43:26
Message: Well the currency of Mulhorand is the Precept and the Pharaoh, slightly uninspiring.
Looking at Eltab I can see nothing happening involving Eltab until 684 DR when Errendil Tarrik travels to the Thaymount and uses the Shiftglass of Orthass on the Demoncyst and becomes possessed by Eltab.
What is a shiftglass and what does it do. Eltab's next mention in 684 DR is a little over 3 centuries after his arrival in Hazlan which roughly coincides with the death of the Nameless King. Perhaps the Shiftglass allows the user to view/contact anyone no matter their location. Perhaps it pierced the mists of Ravenloft and allowed the Nameless King to escape by possessing Errendil (his memories suddenly returning when the mists were pierced). He faded from Ravenloft (died peacefully) and things carry one as canon without anyone knowing any different, after all he's trapped inside a giant demoncyst which I'm guessing doesn't have a viewing window so nobody could look inside to see if he was actually there.
Reply author: George Krashos
Replied on: 04 May 2018 03:21:47
Message: The demoncysts are explained in the write-up of Eltab in "Champions of Ruin".
The Shiftglass of Orthass can be anything you want it to be ...
As for how Eltab got to the Eastern Shaar, I'm guessing he used the portal at Shandaular (somehow getting it to work for him).
Keep going, I'm enjoying this.
-- George Krashos
Reply author: Gary Dallison
Replied on: 04 May 2018 07:58:03
Message: Well I think I'm done with eltab for now (until I get to thay). I'm satisfied he was not involved in anything on toril for at least 4 centuries, during that time he was isolated inside a vast festering pustule (or so people thought) and so no one could be sure if he was there or not. Which gives me free reign to do as I want. All I need is a legend about the vanishing army atop thaymount and I can allude to mists shrouding the fortress during that fateful day and that's it done. It also explains why eltabranar was beaten but shaundaular didn't fall until later and the council hills massacre didn't happen until even later and why unther occupied the shaar and not mulhorand.
Reply author: sleyvas
Replied on: 04 May 2018 13:26:52
Message: The demoncysts were all over from The Priador to Vaasa and future Impiltur. I'd imagine the demoncyst beneath the Thaymount is because one of the first things the Nentyarch commanded was for Eltab to assault Rashemen. It may have acted as a beachhead for him. In fact, afterward, he may have ruled FROM this demoncyst acting as his throne on high (literally on high). Remember that at those times, the country boundaries may have been different. For all we know, he led his army north to Rashemen to get to this demoncyst because it had something he needed, and then he got sealed in using Hadryllis.
As George indicated, I wouldn't be surprised if the invasion didn't also involve the use of the gate to Shandaular. Eltab and the Myrkulites had in fact occupied said city for 96 years. The invasion into southern Unther and Mulhorand could have been something of a ruse to pull away forces in the northlands while he and a smaller group went north to this demoncyst. Perhaps he intended some deadly ritual to harvest the spirit energy/telthors of Rashemen in revenge for their ousting him three centuries prior. Maybe it was for some other reason.
Reply author: Gary Dallison
Replied on: 04 May 2018 13:45:11
Message: Well having read the demoncyst sources the implication is that they are static which means of all the places one could appear it did so right beneath the most magically mighty ruin in the region. Sounds like a bit much of a coincidence to me.
Then the mulhorand need to bind eltab and decide to bind him inside a manifestation of his own corrupting nature on the planet toril. If I was going to bind a demon Lord it would be beneath some of the most holy of runes, relics, and servants I could find in the hope they keep him locked away. It certainly wouldn't be inside an abyssal pus filled buboe infecting the land.
So either the cyst was already there and coincidence be damned and the mulhorandi are unspeakably dumb, or by binding him it created the demoncyst (which is how they appeared on toril in the first place)
My own preference is that the cysts grow and are spreading outward from dun orthass and the thaymount like a cancer but that's because I see the abyssal taint as a cancer that corrupts and destroys.
It may be that they chose to ignore the portals beneath the thaymount and just bound him into the ruin for kicks (It's far enough away from their major population centres while being close enough to keep guard over) but it doesn't matter what they were doing. As soon as they did it the demoncyst was formed and eltab was lost from the realms until 684 DR because as I said I doubt demoncyst come with Windows so you can see who is inside.
That means I'm free to spin it however and I get to add in a cool legend about the lost legion of the sun (and a reason why there are no more legions of the sun only legions of the dawn)
Reply author: sleyvas
Replied on: 04 May 2018 23:30:02
Message: I agree, it does seem odd that they bound him in an area of Abyssal energy. That being said, his layer basically was kind of extended and portions shattered/destroyed by making it coterminous with Toril. However, we also don't know how MUCH of his layer was destroyed. These demoncysts may only comprise 1% or 2% of his abyssal domain (or they might comprise a helluva lot more). We also know that the Balor named Ndulu is in the abyss IN the hidden layer, and warring with other demons to control the Hidden Layer. Meanwhile Eltab is bound to Toril. So, given what we know.. we know that Eltab is still LORD of his layer, but he also can't leave Toril. So, unlike Ndulu, he can't be banished back to the Abyss because of the Adamantine Binding. So, the only thing they can do is put him away into a demoncyst and then "shut the door" so that he can't interact with the world. At least that's my take.
Now, Eltab MAY be able to summon MORE of his layer to Toril (since he is its LORD), and that opens up some other possibilities as well. In fact, his layer may have been infecting Toril prior to his summoning and these demoncysts have existed. That may be WHY his layer is called the "Hidden Layer"... he secretly extends it to worlds to use it to invade them.... "kind of" similar to the orcs of Azeroth a little when they worked with demons. What Orcus showed the Narfelli was how to create the Adamantine Binding, not necessarily how to create the demoncysts, and thus, while Eltab may have been subtly invading countless worlds, the Adamantine Binding has entrapped him to this one world.
IF this is true, destroying the Adamantine Binding would allow Eltab to go home, but it wouldn't necessarily mean that Toril is free of his influence.
Reply author: Gary Dallison
Replied on: 05 May 2018 10:32:28
Message: A further thought is that the mulhorandi are not experts at binding outsiders like the Nar, and so would not stand a chance of binding eltab. They are however known for banishing powerful outsiders.
I'm picturing him being forced through the permanent gate (like a star gate) in the bowels of the citadel. At the moment he enters the gate a thick mist covers the entire thaymount.
Eltab is not allowed to leave faerun but his body has physically passed through a gateway. His empty husk exits the gateway wherever it is pointing to. His mind is thrust into the nearest most suitable vessel (The incarnation of anhur and general of the legion of the sun). A stage 10 demoncyst swells to cover most of the gateway chamber (where it maybe starts growing him a new body), and the mists of Ravenloft claim the entire legion of the sun and all their rashemmi slave attendants and dump them all in Hazlan with no personal memories (They can still read and write and perform learned tasks but they don't know who they are).
In Hazlan the army quickly decide that eltab is their leader and his medals and appellation denoting him as an incarnation must make him their king. He becomes the nameless king and the army quickly conquers all of Hazlan.
The Nameless King is gradually but increasingly plagued by horrifying dreams of a great horned monster and the grizzly murders of everyone in Hazlan. He becomes paranoid and slightly unhinged as the centuries go by, convinced that something terrible will happen and that he will be the cause. By the third century his body is afflicted by a strange pox that turns his skin scaly and mottled and horrified lumps growing from odd places like his head and knees. Eventually the Nameless King resolves to fake his own death and flee Hazlan. He becomes a terrifying beast that stalks thr wilds of Hazlan.
Then Errendil Tarrik uses the shiftglass of orthass to pierce all barriers and open a direct connection to eltab. Eltab memories come flooding back and he possesses Errendil to escape Ravenloft (Not realising this takes him back to Toril).
Now we have Eltabs newly grown body beneath thaymount trapped in a demoncyst but without a consciousness. Eltab mind is possessing Errendil Tarrik (but will soon burn that body out), and the twisted and demonic body of the incarnation of Angus is roaming the countryside of Hazlan with his original mind restored but his sanity shattered over what he has done and what he has become.
I don't think anyone that contradicts the canon.
I did note in the gazetteer of Ravenloft that there were insectoid creatures being the first occupants of Hazlan. I Don't recall their name right now but I'm wondering if I could tie it to spellweavers right now.
Lastly this spellglass of orthass seems to have been named after dun orthass. Did the same guy that designed dun orthass also make the spellglass. Could the spellglass have been used in the binding of eltab originally (I'm guessing you have to lure the demon to your binding first in order to bind them and what better way to get his attention than make a magic telephone that rings whoever you name no matter where they are and even if they haven't got a phone.
Reply author: Gary Dallison
Replied on: 07 May 2018 21:46:40
Message: I've been trying to think of an alternate reason why Bast left Mulhorand. I don't do Ao and I don't do pantheon/god nonsense so I've had to rationalize why a semi divine being would leave her place of power (from the point of view of security and established assets), to wander the Inner Sea lands.
My first thought was that she could have been exiled during the mulhorandi civil war (having chosen the wrong side to support - easy mistake because Set does not walk around with a big sign above his said saying "I am ebil"), but that was too early for the Mulhorandi association with animals.
So I'm wondering if the previously warlike Bast (lieutenant of Anhur) was blamed for causing unrest of some sort and it was the last straw (after her siding with Set she was likely suspected of being a baddie). The beast cults arrive in Mulhorand at the height of the Mulhorandi and Unther second empires. I previously dated this to -240 DR but this is not at the height of the second empire of Mulhorand which was re-established really when Narfell and Raumathar collapsed and the Priador repopulated. So I'm thinking that the Suren migrated west to Narfell and south into Murghom/Mulhorand to escape the copper demon of tros and his evil.
So -200 to -130 DR the suren migrate into Mulhorand and bring with them the worship of beast cults. Sometime around -50 DR a great number of suren refugees are slaughtered and this causing an uprising which the mulhorandi are forced to put down (ruthlessly of course). This eradicates the suren from Mulhorand (because there are no suren there today in any significant number), allows time for the beast cults to become popular.
Bast and her clergy get implicated for the initial slaughter and she is exiled from Mulhorand along with the bulk of her clergy, based on this crime, her lack of acceptance of Horus-Re, and the crime of siding with Set during the civil war (the slaughter taking place near her Divine Precept). Of course the evidence was planted to implicate her clergy, I'm thinking the Suren discovered drow infiltrators (possibly from Undrek'Thoz as they have been infiltrating drow cities for some time I believe) or alternatively Set and his servants planted the evidence.
That way Bast has to leave Mulhorand and I don't need any arranged swaps between pantheons because I think the pantheon model is a human construct and worship can go wherever it wants (unfortunately established churches in the new regions quickly destroy emerging rivals).
Reply author: Demzer
Replied on: 08 May 2018 07:26:19
Message: Uhm, well, aside from the facts that Bast siding with Set is not something you can handwaive like that or that making up big migrations and slaughters should require a little more supporting evidence you seem to be confused about one fundamental fact: Bast didn't leave Mulhorand, she expanded out of Mulhorand while retaining her status, flock, temples and whatever there.
Reply author: Gary Dallison
Replied on: 08 May 2018 08:57:16
Message: Well powers and pantheon mentions the beast cults becoming popular during the second empire and the hordelands box notes the migration of the suren at around the same time so I linked the two and the suren or a group driven before the suren and bring with them animal worship.
The civil war is more about dynastic change. I don't recall many dynastic changes happening peacefully. Re died so everyone is going to want to be the new king. Ergo horus would have to fight for it. There would be alliances and pacts and fighting and ultimately a civil war between the most powerful faction. As I said before Set doesn't walk round advertising he is evil. Yes he is known for it now but back then he ruled a precept (probably the priador) so he was considered one of the gang back then and his actions during the civil war must have led to his exile. Bast was anhurs lieutenant against set so I imagine she became really anti set after the civil war possibly because set tricked her.
Powers and pantheon clearly states bast wandered faerun. Easy to do as a semi divine being. Her leaving mulhorand is justification for bane and mask being allowed into the old empires. I don't do the pantheon nonsense so if she left I need a reason for her to leave. I'm not exiting her flock or all her clergy, just bast herself and her senior clergy at the high temple. The junior clergy then rebuild her church but bast is gone nd becomes shares over time.
Reply author: sleyvas
Replied on: 08 May 2018 16:29:22
Message: Not big on the idea of Eltab jumping bodies into an incarnation of Anhur, and I could see him being able to travel to his portions of the demoncysts that are Toril bound (he does that currently). I'd see it more as there are certain "closets" (i.e. demoncysts related to his home plane) that he can still be pushed into and then the door shut. Also, since Hadryllis has some ties to the Adamantine Binding, it also has some ties to "shutting the door and locking it". Meanwhile, this shut demoncyst still leaks into Toril, because it infects the waters of the river Eltar. What becomes a good question though is why is it that the glyph made from the city of Eltabbar is an effective lock on this particular demoncyst (it would seem to have something to do with the river water), and why does destroying images of this glyph (in the form of maps) weaken the glyph.
I could see the mists of Ravenloft possibly showing up and absorbing Rashemi and Mulhorandi folk during said encounter though. In fact, it might even be interesting if its hinted that Eltab enacts something to call the mists and have them come rolling in over his enemies. Basically, maybe some demon lords have learned how to attract the attentions of the dark powers of Ravenloft, even if they don't know how to control it. Since Hadryllis didn't leave Toril, I wouldn't involve the incarnation of Anhur in that though, and I'd have him survive to return as a hero to Mulhorand. Otherwise I'd feel like it would state that he disappeared or fell in the entry.
Also, just to throw out there Dun Orthass is the Citadel of Conjurers (for those that don't recognize the name who are also reading this conversation), which is also where the Adamantine Binding is found that ties the whole Eltab/demoncysts thing together.
Reply author: Gary Dallison
Replied on: 08 May 2018 20:37:37
Message: I don't really like it when baddies or goodies have everything go according to plan, I much prefer fate to throw a curve ball in there that randomizes things.
I'm not going to state Eltab went to Ravenloft, nor that Eltab possessed the incarnation of Anhur. The only nods I have to my preferred course of events is an event in the timeline that mists descend upon the Thaymount and the army vanishes. Nearby soldiers sent to investigate discover only a huge organic swelling that is impervious to harm, and the sword Hadryllis left on the floor.
I'm also intending to add a moniker or title to Eltab of the Nameless King.
Other than that what actually happens is up to the reader. However I need the army to disappear because Mulhorand takes no action to expand its borders over the next few centuries and seemingly leaves Unther to retake all of the Shaar following the defeat of Eltabranar. The loss of an army could explain this lack of follow up, and allows for myths and legends to arise out of the event. Mulhorand was saved during an invasion by Narfell by Unther. a Mulhorandi city was sacked by pirates and presumably saved by a nearby legion. All these events even though at wrong times and unrelated could be attributed to the Lost Legion by commoners and enter folklore as a good luck story and secret defender of Mulhorand.
And I need a reason why the demoncyst exists. I don't believe that such a huge cyst existed in the thaymount before this time (too much of a coincidence). I don't believe Mulhorand possessed the skill to bind Eltab in such a way (its not their style or preference for magic). So the demoncyst appeared by Eltab being here. If he could switch between Demoncysts then he would have swapped at several crucial points in the past (before Szass Tam bound him to the thakorskils seat for one) and that didn't happen so I think he is stuck and the demoncysts are more a regeneration point for him (the nearest one regrowing him because he cannot leave Toril, even in death).
Reply author: Gary Dallison
Replied on: 09 May 2018 17:38:55
Message: I've decided to mix things up a bit with Set.
He was once part of the club of mulhorandi gods and then was outcast when horus became king. So I'm having horus lay the blame of every ill that befall mulhorand at Sets feet.
Now it may be that set did kill osiris and poison ra as he lay beaten by gruumsh but it doesn't have to be so.
After millennia of persecution and exile I don't doubt that Set wants to destroy House Helcalliant or Helicaunt (depending upon the source) but that doesn't make him a bad guy necessarily.
Reply author: Gary Dallison
Replied on: 09 May 2018 21:02:06
Message: Decided upon -147 DR, year of the candlemaker as the date of the first mortal pharaoh.
The Final Battle of the Godkings in -148 DR seems strangely named, and signifies to me the point at which they finally retreat from mortal affairs.
They must have grown tired of having to risk their lives to save Mulhorand, and had probably gotten bored of the responsibilities of rulership. So in the years following the founding of the second empire I'm picturing more and more affairs are placed in the hands of mortals.
When the horde of summoned fiends from the Great Conflagration marched on Mulhorand the Gods roused themselves to save the day once again and perhaps one or more of their number may have perished (Bes, Anubis and other minor gods of Mulhorand that are all but unknown today).
And then after that last bloody battle they handed over to their mortal kin and moved into their towers and shut the doors forever.
Reply author: sleyvas
Replied on: 09 May 2018 21:36:28
Message: Hmmm, one thing that pops in mind regarding the "Nameless King".... the part about Nameless. You know, we have this whole thing going on with a lot of the death "gods" (Orcus, Kiaransalee, The Raven Queen) and other beings like the Queen of Air and Darkness wherein their names are lost. It might be worth popping in something wherein some powerful entity does a ritual which makes people forget the Nameless King's name. Picturing something interesting like Baba Yaga showing up in Ravenloft and freeing her Rashemi kin.
Reply author: Gary Dallison
Replied on: 12 May 2018 10:56:22
Message: So I've been thinking why is semphar connected to Kara the when it is soon far away.
Semphar was part of imaskari and I'm thinking it was home to true imaskari rather than a slave region.
I've added portal nexus to imaskari as a means to link together the far flung empire so I'm wondering if an extra dimensional portal nexus wasn't present in semphar.
That way the diluted imaskari that were subjugated by the mulhorandi could have hidden and lost the keys to the portal nexus but later it was rediscovered by power groups and I can make murghoms Dragon theme be a corruption of the celestial Dragon.
Reply author: Gary Dallison
Replied on: 14 May 2018 11:10:46
Message: Anyone consider themselves a semphar expert. If I'm reading it right I think I've counted 3 separate rebellions. Since semphar is the more southern of semphar and murghoms and semphar blocks mulhorand access to much of murghoms then surely if semphar becomes independent then murghoms does to.
Anyone considered how semphar and murghoms are governed. If semphar keeps rebelling then I'd be expecting mulhorandi occupation of the state with perhaps a puppet government to maintain the veneer of independence. If murghoms is more or less independent is it just paying tribute to it's mulhorandi masters.
I'm wondering historically 1st through 3rd empire of mulhorand as well as present day
Reply author: Demzer
Replied on: 14 May 2018 15:02:58
Message: quote: Originally posted by dazzlerdal
Anyone consider themselves a semphar expert. If I'm reading it right I think I've counted 3 separate rebellions. Since semphar is the more southern of semphar and murghoms and semphar blocks mulhorand access to much of murghoms then surely if semphar becomes independent then murghoms does to.
I'm not an expert on anything but it's actually the other way around, with Murghom in between Mulhorand and Semphar. Semphar is also the more eastern rather than the more southern, it had the strongest and most direct links to the Hordelands and Kara-Tur (the only other "door" to Faerun is way north and west at Citadel Rashemaar and with the Golden Way which in itself is much more modern than Semphar's ties to Kara-Tur).
I don't have time to check my sources but I seem to remember Semphar being the most independentist (thus the rebellions) and having been at odds with Murghom many times over the water of Gbor Nor before eventually Mulhorand settled the disputes but I may be mistaken on this one.
Reply author: Gary Dallison
Replied on: 14 May 2018 16:35:10
Message: That helps a bit as if expect the most distant province to cause the most trouble.
Horus was entitled guardian of Semphar so I'm guessing that was his divine precept during the first empire. I'll have to try and nail down the semphar rebellions to proper dates or at least to a century.
Reply author: Gary Dallison
Replied on: 14 May 2018 21:30:04
Message: Well Semphar and Murghom are problematic history wise as the Hordelands only gives a brief overview of history and no actual dates so here is what I have.
•-1482 DR: Mulhorand conquers the eastern realm of Semphar. -1048 DR: Semphar declares independence from Mulhorand •-202 DR: Year of the Purchased Princes: The Kalmyks of the Endless Wastes conquer Semphar in the name of the Kao Dynasty of the Shou Lung Empire. •-120 DR: Year of Confusion: The Suren march against the Kalmyks, conquering Khazari and Ra-Khati. Semphar declares independence and gradually comes under the sway of Mulhorand and is once again a protectorate of the Mulhorandi Empire within a decade. •-41 DR: Year of the Sphinx's Riddle: The Havi are pushed out of the Ejen Horo and into Murghom by other tribes (displaced by the resurgence of the Kao Dynasty). •-39 DR: Year of the Fraudulent Truths: Semphar rebels while Mulhorand deals with the Havi invading Murghom.
The last question becomes when did Mulhorand re-exert it's control over Semphar for the final time and did Semphar rebel in time with Thay's rebellion (they seem to have rebelled every other time Mulhorand experienced trouble).
Reply author: sleyvas
Replied on: 14 May 2018 23:54:51
Message: quote: Originally posted by dazzlerdal
Well Semphar and Murghom are problematic history wise as the Hordelands only gives a brief overview of history and no actual dates so here is what I have.
•-1482 DR: Mulhorand conquers the eastern realm of Semphar. -1048 DR: Semphar declares independence from Mulhorand •-202 DR: Year of the Purchased Princes: The Kalmyks of the Endless Wastes conquer Semphar in the name of the Kao Dynasty of the Shou Lung Empire. •-120 DR: Year of Confusion: The Suren march against the Kalmyks, conquering Khazari and Ra-Khati. Semphar declares independence and gradually comes under the sway of Mulhorand and is once again a protectorate of the Mulhorandi Empire within a decade. •-41 DR: Year of the Sphinx's Riddle: The Havi are pushed out of the Ejen Horo and into Murghom by other tribes (displaced by the resurgence of the Kao Dynasty). •-39 DR: Year of the Fraudulent Truths: Semphar rebels while Mulhorand deals with the Havi invading Murghom.
The last question becomes when did Mulhorand re-exert it's control over Semphar for the final time and did Semphar rebel in time with Thay's rebellion (they seem to have rebelled every other time Mulhorand experienced trouble).
One thing I'd note is that the first rebellion is following the Orcgate wars in -1069 DR by twenty one years, and I'd imagine that this was during the fallout between Osiris and Horus and Set, while rulership was in flux.
Reply author: Gary Dallison
Replied on: 15 May 2018 06:44:43
Message: I made that event up as I figured semphar would rebel during the period of civil strife.
Reply author: Gary Dallison
Replied on: 16 May 2018 13:01:20
Message: I have the base outline of Mulhorand available.
https://alternaterealmsblog.wordpress.com/home/regions/the-old-empires/mulhorand/
I've tried to expand somewhat on the history and distinguish it from real world Egypt.
The animal headed gods are now depicted as such because of the rise of beast cults during the second empire. The title of Pharaoh comes from the Imaskari title of Empheroar (meaning Lord Artificer), the gods have the same names but their history is based wholly on events within Faerun.
I've attempted to set up a governing dynamic in Mulhorand whereby the Pharaoh is the ultimate power and the Church of Horus-Re administers to the central government. Beneath the Pharaoh are the Divine Precepts who are the titular heads of each church (the Pharaoh is the Divine Precept of the Church of Horus-Re so is the most powerful man in Mulhorand) and each Church has an area of responsibility in central government. Beneath the Divine Precepts are the regional governors, known as Precepts, who implement policy within the regions.
Mulhorand has a standing army, known as the Legions of Dawn, each of which is recruited and maintained by the Church of Anhur, but each legion is often commanded by those loyal to the Church of Horus Re. The Precepts have a militia known as the Pehtemi (Shields of the People) who act as local police forces and internal patrolmen.
Just need to work on the specifics for now.
Reply author: Gary Dallison
Replied on: 17 May 2018 20:40:33
Message: I came across the Font of Time in the Encyclopedia Magica.
Its a Mulhorandi artifact located in the Eastern Wastes (Raurin) that Nezram the Worldwalker writes about). Apparently if one stares into it on a full moon one can possess the body of someone and experience life during the height of Mulhorand (presumably the first empire).
Now that sounds like a time portal to me. So who would create a time portal in the Raurin Desert that links to the First Empire of Mulhorand. Or perhaps someone created a time portal and the last time they set it to was during the height of Mulhorand.
Was Nezram the Worldwalker actually a time traveler and that's how he got sooo powerful (living a lifetime in the past before returning to the present with all this knowledge).
Given its location in Raurin (if they are indeed the eastern wastes of Mulhorand), I'd be tempted to blame the construction on the Imaskari. If so why didn't they use it, perhaps they made it wrongly and tried to travel to a particular date (set in the future that didn't exist yet) and it was only after that date passed that the portal became active.
Reply author: Gary Dallison
Replied on: 18 May 2018 13:18:24
Message: I made Karathoth (the maker of Karathoth's Jewel in encyclopedia magica) Karathoth I, the only non incarnation of Horus-re who reigned as Pharaoh for a brief time when all the incarnations of Horus were killed during Thays rebellion (more proof in my mind that the incarnations were not created by the gods but actually a ritual a supplicant had to undergo). So Karathoth reigns for 8 weeks while new candidates are selected and undergo the ritual (some are unsuccessful and perish or are twisted into abomjnations). After Karathoth abdicated his position he spends a year crafting the magnificent jewel that bears his name which has been bore by every Pharaoh since (12 of the 37 facets have cracked from use).
The secret of the manufacture of Karathoth's Jewel lies in the arcanum of magic although it is for a much lesser version 4-7 facets and has been reproduced by many over the years (who pay the church of thoth for access to the blueprint).
Reply author: sleyvas
Replied on: 18 May 2018 14:34:11
Message: quote: Originally posted by dazzlerdal
I came across the Font of Time in the Encyclopedia Magica.
Its a Mulhorandi artifact located in the Eastern Wastes (Raurin) that Nezram the Worldwalker writes about). Apparently if one stares into it on a full moon one can possess the body of someone and experience life during the height of Mulhorand (presumably the first empire).
Now that sounds like a time portal to me. So who would create a time portal in the Raurin Desert that links to the First Empire of Mulhorand. Or perhaps someone created a time portal and the last time they set it to was during the height of Mulhorand.
Was Nezram the Worldwalker actually a time traveler and that's how he got sooo powerful (living a lifetime in the past before returning to the present with all this knowledge).
Given its location in Raurin (if they are indeed the eastern wastes of Mulhorand), I'd be tempted to blame the construction on the Imaskari. If so why didn't they use it, perhaps they made it wrongly and tried to travel to a particular date (set in the future that didn't exist yet) and it was only after that date passed that the portal became active.
http://forum.candlekeep.com/topic.asp?TOPIC_ID=21876
Read through this that I started last year.
Reply author: Gary Dallison
Replied on: 18 May 2018 15:30:43
Message: I must have missed that one. Nice to see I was thinking similar things to everyone else.
Odd that he has descendants around azulduth and the lonely lake. Almost as if he lived in both places and fathered (or adopted) many children. Both places could be the location of the font of time.
I do now wonder how old Nezram is. He had lots of children by 643 DR and was already famous for his abilities. Is it possible that the font of time allows one to travel back as far as their birth but no further. So Nezram may be born in the middle of the first empire.
Nezram obviously didn't make the font and it's location indicates imaskari origin, but how would the imaskari create it and set it to a point in their future (impossible as far as dnd rules are concerned) unless it only allowed anyone to travel back to the point of their birth and no one was alive that was born before the Mulan appeared (thus preventing the imaskari from stopping their own destruction).
Nezram being an old incarnation is also an interesting one. He could be an incarnation of a long dead God of mulhorand, which would make for interesting hooks and possibilities to bring back a dead God.
Reply author: Gary Dallison
Replied on: 18 May 2018 20:47:07
Message: Well I've decided who Nezram's father is, it is one of the Gods of Mulhorand, and its not a nice one. His real name is Nezra Amsetis, son of the Grand Vizier of Mulhorand and Divine Precept of the Priador.
I figured Nezram's knowledge of gemstone golems came from Imaskar (as did much of Mulhorand's magic). Nezram is probably one of the last people who know how to make these mighty monsters. Nezram learned about the Imaskari lore from his father, the greatest magic user in Mulhorand, known for his lengthy explorations of Raurin.
I'm not entirely sure what more to do with Nezram though. Considering he is the greatest wizard of his age, he is not mentioned as having done anything noteworthy so the first task is to think up of some epic achievements for him.
Reply author: Gary Dallison
Replied on: 18 May 2018 21:34:13
Message: A brief article on Nezram for now that I can build upon when I decide what he has done.
I've decided Nezram went wandering the planes but then came back after his tower was destroyed and his secret chambers owned by the sarrukh.
Then Nezram went into the Font of Time to try and stop the sarrukh, not realizing that he accidentally caused the sarrukh to return and they weren't present on Toril that far back in the past. So he's spent over 2000 years in the past and may have gone a little bit mad and is now imprisoned (literally or in his mind) perhaps living as a hermit or as a mad oracle, and needs someone to come and free him.
https://alternaterealmsblog.wordpress.com/home/npcs/nezram/
Reply author: Gary Dallison
Replied on: 22 May 2018 08:59:17
Message: So Derlaunt started off the statues that wall. It's a nice hook but I want to do more with it.
He found a scroll that showed him how to control one of the statues (or so he thought with his very limited understanding of magic).
The question is where did he get the scroll from (nothing happens by accident).
Given that the sarrukh devised the ritual to interrupt the programming of the statues that wall I'm inclined to say they made sure Derlaunt got hold of the scroll but for what purpose. Just weakening mulhorand is no good because the sarrukh of okoth are not going to invade mulhorand they want to infiltrate it.
Any thoughts
Reply author: Gary Dallison
Replied on: 23 May 2018 17:34:04
Message: Just happened to be reading through mulhorand quotes from pages from the mages.
I noticed that tassos arcanabula was left in tassos cave in starmantle. Also noted that chathuuladroth pilfered Nezram tower including his unique mageries time and kept it for 6 centuries until a band (called the black gauntlet) slew him and stole his hoard and took the unique mageries book back to their hold in starmantle.
Then in noted in 1324 DR that there was a renewed interest in times after a number of old books were recovered.
I wonder if the books were recovered by the same band and their hold was atop tassos old cave.
Reply author: Gary Dallison
Replied on: 16 Jul 2018 14:07:37
Message: After a very long break (had to do a work based certification), I'm back to working on this.
I've been working on my version of the rules a fair bit
https://alternaterealmsblog.wordpress.com/home/arrgs-rules/arrgs-classes/ https://alternaterealmsblog.wordpress.com/home/arrgs-rules/arrgs-magic-items/ https://alternaterealmsblog.wordpress.com/home/arrgs-rules/arrgs-options/ https://alternaterealmsblog.wordpress.com/home/arrgs-rules/arrgs-races/ https://alternaterealmsblog.wordpress.com/home/arrgs-rules/arrgs-skills/
I've also returned to Dalath to try and finish the skeleton articles I have been working on. It now has a secret group of slaves (the Fire Drakes) trying to free Dalath from the rule of the Freeholder houses, but in secret the Fire Drakes are supplied and organized by the Freeholder Houses who in turn are beholden to the Millennium Wyrm.
The Cult of Tiamat wishes to infiltrate the Fire Drakes (believing them to be dragon worshippers) but every time it gets close a rebellion occurs and all the slaves (and the Fire Drakes) and its cultists are slaughtered
If anyone has any information or ideas for Dalath I'd really appreciate it, as there is precious little I can find on the settlement so I'm mostly making it up here.
https://alternaterealmsblog.wordpress.com/home/regions/the-old-empires/unther/dalath/
Reply author: Gary Dallison
Replied on: 18 Jul 2018 14:38:37
Message: I'm working on the cult of the old gods, based on some information provided by Tom Costa (hope he doesn't mind, I think I've renamed the city to something more Untheric).
https://alternaterealmsblog.wordpress.com/home/organisations/the-cult-of-the-old-gods/
Its an amalgam of priests who worship one of a variety of gods that have long since died or fled from Unther and Akanu. The tyrannical rule of Gil-Geamesq and decline of Unther has caused this cult to flourish in the last few decades.
The ensi of the old gods will be looking for items of significance to their deity so they can try and bring them back to life (for those that are known to be dead) or bring their attention back to Unther (where they have been absent for a long while).
They are also trying to convert as many as possible into worshipping the old gods, usually by providing good works such as herb lore, education, marriage ceremonies, blessings, advice, etc.
In a future adventure path involving the invasion of Unther (by Mulhorand) and ultimate rebirth of Unther, I'm imagining that some of these old gods might be restored to life by this cult and the activities of the players - who will find artefacts relating to these gods and assist in rituals to bring them back to life.
Reply author: Gary Dallison
Replied on: 22 Jul 2018 22:15:44
Message: So I'm going through my existing pages trying to fill in detail and I come across mention of the eldath veluuthra in unthalass.
I'm not aware of unther ever having quarreled with the elves, I wrote in an event where imaskari smashed an even nation in the methwood but can't think of how or why that organisation would set up a presence in unthalass.
Any elf will be slain or enslaved on sight in unthalass so it's very difficult to get a presence there. I don't know of any level nation ever having existed here (apart from one I made up) and there are no former nations nearby except for a few stragglers in the methwood and in chessenta.
Any thoughts or ideas
Reply author: Gary Dallison
Replied on: 23 Jul 2018 11:58:49
Message: I was thinking about the drow attempts to infiltrate unthalass (some dark spider cult) and I though of a devilishly evil idea.
Unther is a horrible place to live in 1356, it becomes more horrible as time passes as the entire fabric of the civilisation collapse under war and foreign invasion. So what if these drow set themselves up as people traffickers, helping to get people out of unther (for a price) only to then sell those people into slavery in one of the 7 drow cities under thay or in that itself. Only the rich could afford to pay the drow prices and then they end up as slaves and may well get sold on to unther and be right back where they started but as a slave instead of a noble.
Reply author: Demzer
Replied on: 23 Jul 2018 19:32:00
Message: quote: Originally posted by dazzlerdal
So I'm going through my existing pages trying to fill in detail and I come across mention of the eldath veluuthra in unthalass.
I'm not aware of unther ever having quarreled with the elves, I wrote in an event where imaskari smashed an even nation in the methwood but can't think of how or why that organisation would set up a presence in unthalass.
Any elf will be slain or enslaved on sight in unthalass so it's very difficult to get a presence there. I don't know of any level nation ever having existed here (apart from one I made up) and there are no former nations nearby except for a few stragglers in the methwood and in chessenta.
Any thoughts or ideas
Old Unther fought (or tried to) with the elves of the Yuirwood, almost surely clashed with the clans of the Chondalwood and may have fought against the elves of the Forest of Amtar in the Shining South (if it extended that far, I'm not sure). There were no elven nations that I know of in the territories that are modern Unther (up to Messemprar, down to the Uthangol pass, east to the River of Swords and west to the Riders to the Sky) at the same time as the Untheric Empire.
Reply author: Gary Dallison
Replied on: 23 Jul 2018 19:39:37
Message: How could I forget the yuirwood, but I split unther into two empires and it was the other empire that fought the elves of the chondalwood and yuirwood so that just leaves the forest of amtar.
Cheers for the pointers
Reply author: Gary Dallison
Replied on: 23 Jul 2018 22:25:51
Message: So I'm starting to detail the children of the god kings. I figure the first generation would be almost as powerful as the godkings themselves but most were killed off during wars and intrigue or Gilgeam assassins. The second and third generation are truly exceptional and very long lived. The other generations are a bit better than a normal Mulan with the occasional super being born once in a hundred generations.
These beings are important because their blood holds power and if you want to bring a godking back to life you need power; powerful blood, powerful rituals, and or powerful items.
I have a few of these children of the gods scattered across unther and chessenta (entropy is hunting them). They will be pivotal for a future adventure involving the invasion of unther and then it's rebirth with a return of as many old gods as the party can help with.
There are even a few children of the gods for Gilgeam. I know the sources say he has no children but Gilgeam has a habit overwriting history and fabricating the truth. His children are special because they are all first generation and were imprisoned by Gilgeam with a big part of the adventure being to stop Gilgeam from returning.
https://alternaterealmsblog.wordpress.com/home/religion/mulho-untheric-pantheon/gil-geamesq/
Reply author: Gary Dallison
Replied on: 24 Jul 2018 11:55:29
Message: So I'm looking at ereshikigul and drugs.
So far I've penned ereshikigul as one of the godkings of akanu who rebels against anu. She is captured by Gilgeam and imprisoned and Gilgeam and his advisor experiment on her for a long time. I'm thinking that they use the body warping magics of the sarrukh to turn her into a serpentine creature that resembles a mamma noble.
DruagaI think I'm just gonna turn into a huge monster like a big land based greater quelzarm that Gilgeam has killed but in true comic book style will have had eggs that were hidden somewhere waiting for the right conditions to hatch, or which Gilgeam stupidly brought to his palace as a trophy.
Reply author: Gary Dallison
Replied on: 25 Jul 2018 11:26:01
Message: Working on Ssintar, there is nothing in the established lore other than it is a military settlement run by Lord Gudea one of the great lords of Unther.
I've made it a trailstop as well servicing caravan traffic between Dalath and Unthalass.
It also has one of the Grey Chimaera Inns (I figure it would be useful to have one in a trailstop town as well as the major cities of Shussel, Unthalass, and Messemprar).
I've not really got much else, other than Gil-Geamesq established this town with the real purpose of making sure he had a loyal general and lord within a few days ride of Unthalass in case he was threatened. So it would have been established soon after he became God-King of Unther. I'm wondering if perhaps Gil-Geamesq also had it placed atop something evil imprisoned here perhaps. I have Gil-Geamesq eliminating a number of the godkings (whose names are no longer known). I figure he may not have been able to kill all of them so perhaps he had some imprisoned.
I'm also tempted to make Gudea one of the children of the gods (first, second, or third generation or just a random powerful descendent). Purely because he is such a high level (13 in the Old Empires sourcebook at a time when level 9 meant you were really really hard).
Anyone have any thoughts or suggestions or anything they have done with Ssintar in the past.
https://alternaterealmsblog.wordpress.com/home/regions/the-old-empires/unther/ssintar/
Reply author: Gary Dallison
Replied on: 25 Jul 2018 21:55:43
Message: Added Ningal into the list of NPCs, and made her one of the children of the gods.
She is a great grandchild of Nanna Sin (I named him Sin-An'na). Her abilities are of course inherited from her ancestor. The magic items she possesses come from another source (she claims a gift from the sea - a cryptic clue to a secret extradimensional shelter that Shu-Mmatq; Untheric god of the sea, once discovered and stored his relics in before fleeing Gilgeams secret purge of the godkings).
It will be Sin-Ningal that leads the population to the secret extra dimensional refuge high above Shussel (the Vanishing), although she will not travel there herself, and the population of Shussel will there be attended to and trained by the divine servants of Shu-Matq.
Sin-Ningal will not accept help from others because she intends to become Sin-An'na reborn (and a future goddess cannot be seen to be weak and accept help from others), she will also not compromise her future power by aiding those who are unworthy or those who might reduce her future power (servants of other gods of the moon or protection).
https://alternaterealmsblog.wordpress.com/home/npcs-2/npcs/
Reply author: Gary Dallison
Replied on: 30 Jul 2018 13:00:30
Message: Okay, so Northern Wizards is next.
I've decided on it being a new organisation commissioned by Hercubes Jedea to help Messemprar gain independence and thus create an additional city state in threskel to counter the rising threat of the vanities in mourktar (Hercubes predicts they will seize power and will then seek to conquer all of threskel).
So Shu-Urlasq and the other members of the northern wizards listed in the old empires book are the inner circle and all come from threskel (although only Shu-Urlasq knows the true mission and benefactor).
The Northern Wizards chose the moniker of an old military order of wizards from Unther's past when Chessenta gained independence and it was thought Tchazzar would March on messemprar first. The old order has long since disbanded but the name has entered folklore as the city's defenders.
The Northern Wizards recruit from wizards in messemprar that seek an end to Unther's dominion over the city. The requirement for entry into the order is that they provide a number of friends/family/associates that will be used as messengers by the order (thus lowering the risk of betrayal).
There are at least two red wizards in the list of members (They want an end to Gilgeams rule over the city so they qualify for membership). Borsipa is a double agent for Gilgeam (she escaped slavery during the slave revolt, was later captured by Unther's forces and offered her life and freedom in exchange for being a double informant, and was later rescued by the slave revolutionairies.
https://alternaterealmsblog.wordpress.com/home/organisations/the-northern-wizards/
Reply author: Gary Dallison
Replied on: 22 Aug 2018 20:43:07
Message: A little off topic but I'm trying to figure out Deiros Forktongue. He's a mulan, supposedly former Tchazzaran priest, now a priest of Tiamat.
He was originally in Surkh where the Cult of Tiamat is strong. Now he is in Unther.
I'm intending to use him to explain how/why the Cult of Tiamat (the dragon queen) has split the cult of TiaMa'at (cult of the queen of chaos), by converting Shudu-Ab and most followers in Unthalass to the dragon queen.
The question I have is first, how/why would Deiros come to worship Tiamat. I'm guessing its a simple matter that Tchazzar's worship declined to the point of nonexistence by 1356 DR and so he went looking for another divine patron.
But more importantly how/why did the cult of Tiamat gain power in Surkh. The only event I can find that vaguely explains it is when a band of sarrukh flee Dragon's Eyrie (presumably the planar domain known as Dragon's Eyrie) pursued by a dragon turtle. The sarrukh attracted large numbers of lizardmen who adopted sarrukh ways and became civilized, establishing surkh.
The dragon turtle I'm assuming was a planar servant of Tiamat and so he converted the outcasts and criminals and disenfranchised of Surkh to worship Tiamat. So Deiros travels to Surkh and converts to Tiamat, then is sent to Unther after the cult hears about the sighting of a multiheaded dragon in Unther. He converts Shudu-Ab (or she sees an opportunity to exploit him and his followers), and we have a split in the Cult of TiaMa'at between the old and new.
Reply author: Icelander
Replied on: 26 Aug 2018 18:17:54
Message: I imagine Deiros officially became a priest of Tiamat once he discovered the secret of the Tchazzar cult, i.e. that they were really worshipping Tiamat, and he decided to switch from the false front to the real goddess.
Reply author: Gary Dallison
Replied on: 26 Aug 2018 18:20:50
Message: Sounds plausible although how a lowly priest would learn that Tchazzar is sponsored by tiamats I don't know. If that is what happened how/why would he learn that information in surkh
Reply author: Icelander
Replied on: 26 Aug 2018 18:36:08
Message: quote: Originally posted by dazzlerdal
Sounds plausible although how a lowly priest would learn that Tchazzar is sponsored by tiamats I don't know. If that is what happened how/why would he learn that information in surkh
He wasn't a lowly priest, he was above 10th level in Surkh. For all we know, he might have been the most powerful priest in the Tchazzar cult, or at least powerful enough to be privy to the innermost secrets of the cult.
I'd have to check the sources to be sure, but I thought Deiros didn't travel to Surkh until after he graduated from the Tchazzar cult to becoming a full-fledged priest of Tiamat. Until then, he presumably lived in Chessenta, where he presumably was born. The Tchazzar cult doesn't really exist anywhere else.
Reply author: Gary Dallison
Replied on: 31 Aug 2018 17:44:43
Message: I think I've developed the Church of Ish-Tarri as much as I can.
https://alternaterealmsblog.wordpress.com/home/organisations/the-church-of-ish-tarri/
I've included how the church gradually migrates to the worship of Isis (or is in progress of doing so). I've dealt with Ish-Tarri's absence and a possible means for her return (although in an altered form). I've got the oil of eternity in there. I've got some adventuring ideas. And there are a few more npcs to flesh out the organization.
If anyone has any other thoughts or something I've missed from existing lore (relating to the religion - not the god, that's a separate article).
Reply author: Gary Dallison
Replied on: 04 Sep 2018 18:55:03
Message: So I've come up with am explanation for why sebek has a crocodile head and why he can transform into a huge crocodile and why his followers can do the same.
It makes no sense for the Mulan godkings to bring a monstrous man eating crocodile on their space barge, so I don't think sebek was always that way. Similarly it makes no sense for the mulhorandi to worship a giant crocodile but not the dragons or giants or any other number of wondrous creatures.
Sebek being a crocodile headed man predates the arrival of beast worshippers in mulhorand (The explanation I use for why the other godkings are depicted with animal heads).
Now sekras is near to azulduth so is quite close to the heartland of okoth. The sarrukh created the yuan ti so must have invented the histaachi brew originally but u reckon it wasn't perfected until the sarrukh spread out and so merrshaulk had yuan ti while okoth and isstosseffifil did not. Why would the sarrukh invent a brew that makes the drinker part reptilian, because their body shaping powers only work on reptilians.
So sebek plundered an old sarrukh ruin and drinks some of this proto histaachi brew which makes him into a half crocodile (top half), half human (bottom half) with the ability to transform into a huge crocodile like reptile. Any children sebek has also inherit this appearance and ability but inlesser form.
So when the mulhorandi turn up in sekras in 425 DR after ignoring sebek for several centuries (busy rebuilding after the civil war) when he sided with set against horus in the civil war (and was thus outcast), they find a city full of these monstrous half crocodile and subsequently raise the entire city to the ground.
Sebek flees through a sarrukh portal (they didn't walk from okoth to merrshaulk).
Now in 1356 DR the sarrukh have returned and are using a better histaachi brew on humans to make them reptilian serpents that have some snake like traits (like lifeblood yuanti) but are otherwise undetectable.
Reply author: Icelander
Replied on: 04 Sep 2018 22:37:12
Message: Uh, why doesn't it make sense for people to worship animal-headed gods or to endow the creatures that live in their environment with personalities, qualities and divine responsibilities?
When you reject something that actually happened in real history because it's inconceivable, then, well, I do not think that word means what you think it means.
The Mulhorandi didn't worship dragons or giants in their all-important pantheon they took with them because there weren't any in Egypt where their gods developed. Crocodiles, hippos, lions and falcons, though, not to mention various serpents, ibises, baboons and so forth, were, however, and both anthropomorphizing and mythologizing animals is a well documented and nigh universal human trait.
Reply author: BadLuckBugbear
Replied on: 05 Sep 2018 06:21:08
Message: Set came along, didn't he? If one evil god arrived on the divine barge, why not another? Sebek is part of the pantheon.
Bring Sebek to devour the Imaskari!
Reply author: Gary Dallison
Replied on: 05 Sep 2018 10:08:33
Message: I get that as humans we anthropomorphise metaphysical concepts such as super powerful beings we cannot see or interact with. We need to give them a form in order to categorise them and relate to them.
However the godkings of Mulhorand are not metaphysical concepts (not at first). So a super powerful being that walks around and performs miralces might find it a bit odd if his followers suddenly put an animal head on his statues.
Unless of course the godkings did have animal heads all along, but then why wasn't that trait passed onto their children. Alternatively the godkings did not have animal heads at all, but human heads, and the depiction was due to style and cultural choices. In which case I've weaved that cultural choice into the history on FR (to reduce the shallow ripoff of earth cultures that Unther and Mulhorand currently are, and to turn them into something more FR.
Sebek is a special case because he has a pure animal form (a 40ft crocodile) and his followers in Sekras can turn into crocodiles as well. Anhur is depicted as human (the four arms is unusual but he is still human), Geb depicted as human, Hathor is human with cow head, Horus is human with hawk head, isis is human, nephtys is human, Osiris is human or mummy, even Set is human with jackal head.
So why is Sebek a crocodile, why is he different from the others. Again, why would you bring a man eating crocodile with you on a lengthy journey across the stars to rescue people from slavery (especially when that crocodile likes to eat your people). Unless of course he was not always a crocodile and acquired that form later.
I'm just seeking an in realms explanation for the unusual depiction of Sebek that doesn't include a shallow copy of earth mythology, and isn't hand waived away (thus reducing the immersion of the realms).
Reply author: Gary Dallison
Replied on: 06 Sep 2018 21:59:40
Message: Added pages on Sebek and his cult, rather than have him as an always "ebil" outcast that gets eradicate by the armies of Mulhorand every few centuries, I've tried to turn him into a misguided brute that made some bad choices and fell victim to a curse that made him into the crocodile monster.
Having passed that curse onto his followers, I'm leading towards the Cult of Sebek being another pawn of the sarrukh (an accidental creation), that they intend to use against the Mulhorandi so they can drive them from the region and reclaim their former territory.
Sebek The Cult of the Smiling Death
Reply author: Gary Dallison
Replied on: 09 Sep 2018 09:39:33
Message: So I've got the cult of sebek as a pawn of the sarrukh and the guild of scribes infiltrated by what is essentially a variant of the yuanti.
Opposing the sarrukh of okoth are the gaunds (who were a tribe of sarrukh that used body shaping magic on themselves and declared abominations for straying too far from the perfection that is the sarrukh). The gaunds may have a measure of control over the cult of sebek as well and likely habe their own allied band og lizardmen and troglodytes.
I've noticed the purple stair in raisin which leads to a city of magic using lizardmen and it sounds like that could be another tribe of sarrukh declared abominations.
I thought it might be an interesting development that the lizardmen and cult of sebek start targeting mulhorandi caravans and settlements, but only official government caravans and buildings. When mulhorand invades unther the lizardmen start attacking unther too. The twist is that the lizardmen and cult of sebek are being directed by the gaunds to attack scribes from the guild of scribes who are most often agents of the sarrukh.
The pcs get hired by goodies (mulhorand) to stop the bad guys (lizardmen) but in so doing are helping the sarrukh whom the lizardmen are trying to stop (A fact only discovered much later when mulhorand is full of histaachi like agents and then mulhorand starts targeting the pcs.
Reply author: Gary Dallison
Replied on: 10 Sep 2018 15:09:16
Message: On to the cult of set next and the guild of scribes.
It makes sense to me that cultists of set would seek to use the disaffected, the greedy, the ambitious in mulhorandi society against it. Now the cultists cannot offer more power to the politicians and priests of the godkings because they already hold all the power in mulhorand. But the slaves, no matter how well treated, will always want power and freedom.
So I'm still set on setites infiltrating mulhorandi society through the guild of scribes. Rich and powerful people do not want to do grunt work so I figure they have slaves handle all the paperwork under the "supervision" of the priests (who are of course laxy like most rich and powerful people).
This puts the slave scribes (the elite, most educated, and most intelligent slaves) at an advantage. You want something done, you need a scribe to deal with the paperwork. Anger a scribe and you could find your land suddenly belongs to dsomeone else, or your name appears on an execution order.
I'm also still intending for the sarrukh to infiltrate the guild of scribes and the cult of set. In a previous version I used wereserpents but now I'm thinking the sarrukh used a histaachi like brew to reptilianise their humans so they could transform them, command them, and inflict pain on them at will.
So converted scribes use this hiistachu brew to convert people to reptilian humans and then if ever the sarrukh get near them they cannot refuse the order.
Reply author: BadLuckBugbear
Replied on: 11 Sep 2018 04:54:38
Message: quote: Originally posted by dazzlerdal
Added pages on Sebek and his cult, rather than have him as an always "ebil" outcast that gets eradicate by the armies of Mulhorand every few centuries, I've tried to turn him into a misguided brute that made some bad choices and fell victim to a curse that made him into the crocodile monster.
Having passed that curse onto his followers, I'm leading towards the Cult of Sebek being another pawn of the sarrukh (an accidental creation), that they intend to use against the Mulhorandi so they can drive them from the region and reclaim their former territory.
Sebek The Cult of the Smiling Death
Could Sebek have contracted lycanthropy?
He's...the wereodile!
Reply author: Gary Dallison
Replied on: 11 Sep 2018 07:18:35
Message: It is entirely possible for me to have said he contracted lycanthropy, and in essence sebek and the other cultists do have lycanthropy of a sort (they can shapeshift from a humanoid form to an animal form).
But I'm finding that the more I get into this world building thing, the more I'm enjoying coming up with unique origins and explanations for each character. Sebek just being a lycanthropy allows only one story, how he contracted lycanthropy. Sebek being a hiistachi like creature allows me to tell how he became that creature, how the sarrukh and other sarrukh offshoots can control him, how the sarrukh have used an improved hiistachi brew to make serpent men out of sets cult and to infiltrate the government of mulhorand through its slaves, how the gains are controlling some of sebek cult and other lizardmen to attack official mulhorandi buildings and caravans to root out the serpent men under sarrukh control, and how the sarrukh are directing sebek cultists to attack the lizardmen causing rumours of a reptilian war in the wilds.
That is just an example of one set of plot hooks derived from coming up with my own variant of what is essentially lycanthropy and mixing it with hiistachi.
I came up with another variant of lycanthropy for the moonshaes several years that was tailored to that region. D&D is all about fairy tales and magic so why use another generic monster when a unique one is soon much more interesting and can be tailored better to the region.
Reply author: Gary Dallison
Replied on: 11 Sep 2018 20:54:33
Message: I'm debating what to call the naval forces of Mulhorand.
Individual ships are named after monsters of mythology, but what would the entire navy be referred to.
I've got the army named as the Legion of Dawn (there are many legions depending upon the need).
How about the Krakens of the Sun, or the Sun's Tridents, or the Khopesh of the Sea.
Reply author: Demzer
Replied on: 12 Sep 2018 08:05:54
Message: quote: Originally posted by dazzlerdal
I'm debating what to call the naval forces of Mulhorand.
Individual ships are named after monsters of mythology, but what would the entire navy be referred to.
I've got the army named as the Legion of Dawn (there are many legions depending upon the need).
How about the Krakens of the Sun, or the Sun's Tridents, or the Khopesh of the Sea.
The navy could be something that in common translates as "The Sea Storm" and the marines could be something that translates as "The Sea Lions" or "The Sea Hawks". Just going with some iconography already associated with the church of Anhur that's still responsible for the navy.
Since you like political turmoil you can have two names, one historical and coming from the church of Anhur but deprecated due to the loss of favour of said church replaced with a fancier title chosen by the church of Horus-Re. So old people, veterans and true Anhurites would mostly use the old name while the common people, city officials and all the paperwork would use/have the new name.
Reply author: Gary Dallison
Replied on: 12 Sep 2018 08:10:33
Message: You must have read my mind Demzer. There is already a navy in skuld which will likely be the official navy dedicated to horus re. The church of anhur are building a navy in secret in preparation to invade the alaor so that will be my second navy which at the moment is named like a mercenary company (because that is what they are pretending to be).
The sea lions is not a bad one, I like the imagery. If I can find a bird of prey that lives near the sea then I might use that for the original navy
Reply author: Gary Dallison
Replied on: 12 Sep 2018 15:32:22
Message: I'm on to Sultim now.
I've got that it is home to the Blood Fortress of Anhur; the high temple of his church.
Other than that I can find precious little detail.
I'm imagining it as a huge fortification that happens to serve as a rapidly growing city. Since Thay's rebellion it probably became quite important as the northern border and premier fortification along that border. So initially it is the Blood Fortress, with surrounding ancilliary settlements. As time goes on a settlement springs up around it. Then Thay rebels and it needs a wall, one reinforced against magical energies (because they are powerful wizards). This wall is tested when Thay invades the first time and all goes well.
1280 DR, and Thay almost breaches the defences so work starts on a new wall. Keeping in the pyramid motif I've decided on a sloped granite wall that leads up to a rounded top. The surface is polished and oiled each day (stop siege engines and people moving up it). Then you have the outer circle where most of the new buildings are. Then is the inner wall built after 922 DR, its just a straight up wall, but with metal and magical reinforcing, it is also a bit taller than the outer wall to help with defence. Then you have the hill and the tor upon which the Blood Fortress is built (with a little wall round that which has now worn down to a stone lowwall.
Now any ideas why the Blood Fortress might be called that. I like to think all names have a meaning from a historical, or aesthetic point of view. I was thinking perhaps there was a big battle here in the distant past, hence its name. Or perhaps the tor it is built into (you typically build fortresses on hills and natural rises) could be dotted with rubies or other red gemstones, so when the sun shines on it it gives the impression of blood trickling down the hill. Or perhaps the word Blood is actually a mis hearing (by a foreigner) of a Mulhorandi word which means something entirely different.
I've got the ruler of the city as a devout worshipper of Anhur, but the regional Precept is an independent who is secretly in the pocket of the Church of Horus-Re (following 1280 DR when the church nearly failed to defend Mulhorand and it lost the position of the major Precept of Sultim).
I've branched out the position of major and minor precept (Fakh-Ab meaning greater sun lord, and Fenkh-Ab meaning lesser sun lord). The Greater Precepts hold domain over a region or part of a large region, while the Lesser Precepts hold domain over a single settlement. In Sultim the Greater Precept Koramon resides in Sultim so he effectively tells the Lesser Precept what to do in the city making Koramon the real ruler and the lesser precept his glorified secretary (just how the Vizier wanted it)
As Mulhorand is all about guilds I intend to have lots of guilds in the city for blacksmithing, armourer, fletcher, farrier, wheelwright, shipwright, sailmaker, etc.
The new navy and army that the Church of Anhur is building are being trained in a secret base in the mountains on the border with the Thazalhar (the ships are in a bay in the Thazalhar coastline).
I've read that Outer Sultim is fairly lawless, I'm debating whether to make Outer Sultim to apply to the countryside around Sultim (the original name for the region is the Taranoth), or whether Outer Sultim should be the Outer Circle which has sprung up since 1280 DR and could be little more than sprawls and slums at this point.
There are two NPCs in Outer Sultim that I have names of, and both would not be allowed to exist if it was a lawful and controlled area.
Anyone got any ideas or information I haven't found about Sultim?
Reply author: Gary Dallison
Replied on: 14 Sep 2018 09:58:49
Message: Noticed a few odd things in my research of Mulhorands settlements.
Firstly is the city of the dead is home to undead. This seems incredibly odd that guardians of the dead (The priests of osiris) who are meant to be ensuring the pharaohs of the past get their eternal rest, are actually using something inherently evil and anathema to life (and death) to protect the tombs. These priests are good people on the whole, it should be abhorrent for them to infuse a corpse with negative energy and bring it to undeath.
Second is the mulhorandi creating portals linking Skuld and delhumide and another portal into tethyr. How did the mulhorandi learn a magic that is meant to be incredibly rare and powerful. I suppose they could have got it from imaskari but I think that would be such a difficult magic that you would need significant instruction to use it. More importantly why is mulhorand not riddled with portals if these powerful and essentially immortal godkings and incarnation have learned to cast portal magics
Reply author: Demzer
Replied on: 14 Sep 2018 14:00:10
Message: quote: Originally posted by dazzlerdal Firstly is the city of the dead is home to undead. This seems incredibly odd that guardians of the dead (The priests of osiris) who are meant to be ensuring the pharaohs of the past get their eternal rest, are actually using something inherently evil and anathema to life (and death) to protect the tombs. These priests are good people on the whole, it should be abhorrent for them to infuse a corpse with negative energy and bring it to undeath.
Like baelnorns and other types of archilich? Most unintelligent undeads are merely instruments, similar to constructs, and some other forms of undeath may be bestowed or sought after to ensure eternal protection of something (considering that the constructs mentioned earlier doesn't seem to belong into Mulhorandi's toolbox with the notable exception of the Statues That Walk that probably are not even Mulhorandi). Also Osiris is a mummy.
So in all I don't see it as too surprising, since I expect all such creatures (the undead) to exist only through the will and power of the Church of Osiris and only to protect the tombs from raiders. I see it as fitting of Mulhorand for the priests of Osiris to turn the remains of would-be tomb robbers into new guardians for the tombs they sought to pilfer.
quote: Originally posted by dazzlerdal Second is the mulhorandi creating portals linking Skuld and delhumide and another portal into tethyr. How did the mulhorandi learn a magic that is meant to be incredibly rare and powerful. I suppose they could have got it from imaskari but I think that would be such a difficult magic that you would need significant instruction to use it. More importantly why is mulhorand not riddled with portals if these powerful and essentially immortal godkings and incarnation have learned to cast portal magics
Uhm I don't remember clearly this, was it in one of the Portal Series from the WOTC website? Anyway remember that Nezram "the Worldwalker" was Mulhorandi and both Thoth and Set had millenia of time to study Imaskari relics and knowledge and both would have reasons to keep it quiet (Set for obvious reasons, Thoth because he seems to be the hoarder of knowledge type). Isis doesn't strike me as possibly interested in portal/travel magic but I may be wrong.
If the Theurgist Adepts could create and/or activate/control the gates of the Orcgate War then I can see the Mulhorandi knowing a thing or two about portals.
Reply author: Gary Dallison
Replied on: 14 Sep 2018 14:21:47
Message: The portal thing I could understand although it doesn't explain why there is no mention of any portals in mulhorand except for those two. Since both portals are quite ancient and in former imaskari territory I'm considering having mulhorand discover old portals and claim they created them (although why any of the portals open onto tethyr I cannot fathom).
The undead thing though doesn't gel with me. If you are a church dedicated to guiding souls through the afterlife, you could not condone eternally disturbing that rest by sentencing creatures to the abomination that is undeath. With very few exceptions, creating undead is regarded as an evil act. If you were a parishioner and worshipped a god of the dead, you would not trust your eternal soul to him if there was even a remote chance that he might animate your decaying corpse. I understand myrkuls church doing such a thing. They essentially run a protection racket where you pay them to stop your corpse joining the ranks of the undead. I'm tempted to have something else going on in the land of the dead that is animating the corpses into undeath, some ancient curse that predates mulhorand perhaps. And for those guardians the church of osiris did make (with willing volunteers) it wouldn't be too much of a stretch for a flesh golem to be confused with a zombie and a bone golem to be confused with a skeleton (not all creatures need match the description in the monster manual).
Reply author: Gary Dallison
Replied on: 15 Sep 2018 08:08:11
Message: The hakeashar in mulhorand I find interesting, I want to do more with them, a bit like the nishruu in sildeyuir. All we have is that they eat magic and are congregating on the old empires region more recently.
I've started alluding to them being involved in the death of the spellweavers, I might even have them drain human magic users and turn them undead undead monsters, they could be responsible for the plague of imaskari as well. Gives me an idea for the beacon of light. I wonder if the godkings did something foolish in bringing down the imaskari planar barrier and thus allowed them into the world once more.
Oh and a curious note about sampranasz. It was destroyed during the orcgate wars despite being too far from orc territory, so something else destroyed it. It was also destroyed twice since by natural disasters, I reckon the ship of the gods has suffered minor eruptions before that has flooded the settlement and wiped it out.
Reply author: Gary Dallison
Replied on: 18 Sep 2018 22:32:24
Message: So I have the ritual of oblaran which creates incarnations using the blood of the godking. I figure this ritual was devised over time probably after experimentation by Ra with his descendents
Latest is the ritual of abetlaren which creates divine minions. I've decided on them being mute (seemed fitting). This ritual think will have been devised by Set when he was part of Mulhorand (before being outcast). Used as a reward for the most worthy of faithful followers. It makes the subject a perfect physical specimen with enhanced attributes but as a twist makes them open to suggestions from certain people (those wearing the holy symbol of the deity). I figure it was based off of imaskari magics Set discovered (to create powerful but docile slaves) and he likely has a secret means or symbol to override the commands of anyone else).
Reply author: Gary Dallison
Replied on: 19 Sep 2018 13:59:24
Message: I had long wondered about the presence of mulhorandi shrines and temples in Calimshan. Perhaps the presence of the portal in gheldaneth or sultim (I forget which) that links to tethyr could explain their presence.
Narfell falls, people fear the demon horde that will invade mulhorand and put all to the sword. A number of priests who know about the ancient portal flee through it to tethyr and arrive during the Shoon era when tethyr and Calimshan are one. They become a curio and ever after mulhorandi style temples are built in shoonach and then Calimshan.
Just a thought.
Reply author: Demzer
Replied on: 19 Sep 2018 15:00:35
Message: quote: Originally posted by dazzlerdal
I had long wondered about the presence of mulhorandi shrines and temples in Calimshan.
Source(s) for this?
Reply author: Gary Dallison
Replied on: 19 Sep 2018 15:21:23
Message: It's something I read a while ago so I'm going off memory but I vaguely recall it was in empires of the shining sea or the Calimshan sourcebook
Reply author: sleyvas
Replied on: 19 Sep 2018 15:57:57
Message: quote: Originally posted by Demzer
quote: Originally posted by dazzlerdal
I had long wondered about the presence of mulhorandi shrines and temples in Calimshan.
Source(s) for this?
Yeah, I'm wondering on this too? I know of shrines to Sharess, which is Bast, but that would be different than them having a shrine to a Mulhorandi god since its an alias.
Reply author: Gary Dallison
Replied on: 19 Sep 2018 20:20:56
Message: I found it, its in Empires of the Shining Sea and the pyramid temple is located in Schamedar. Apparently it was founded by Mulhorandi dissidents who arrived after the Shoon era. Not sure the portal to Tethyr fits now, but I'm still unsure of how a large group from Mulhorand managed to migrate from Mulhorand to Calimshan, more importantly why.
Reply author: Gary Dallison
Replied on: 19 Sep 2018 21:27:45
Message: I've added in the Door of a Thousand Selfs and Door of a THousand Lies into Sultim (comes from Scott Bennies old empires prestige classes).
I've made it the remains of an old Imaskari tower that lie submerged beneath the Outer Sultim. The locals use it as a market and a place to hold shady deals because the magic of this place is conducive to it. The artificer that made the tower uses it to confuse people who enter and drain them of vitality to prolong her unlife and prevent her lich form degrading.
Reply author: sleyvas
Replied on: 20 Sep 2018 00:10:53
Message: quote: Originally posted by dazzlerdal
I found it, its in Empires of the Shining Sea and the pyramid temple is located in Schamedar. Apparently it was founded by Mulhorandi dissidents who arrived after the Shoon era. Not sure the portal to Tethyr fits now, but I'm still unsure of how a large group from Mulhorand managed to migrate from Mulhorand to Calimshan, more importantly why.
Gotcha, I see it on page 116, but its basically listed as an almost deserted temple with the majority of the Mulans having either fled or died in madness. So, its not a very active temple or anything, its just impressive for the architecture.
Reply author: Demzer
Replied on: 20 Sep 2018 08:32:48
Message: quote: Originally posted by sleyvas
quote: Originally posted by dazzlerdal
I found it, its in Empires of the Shining Sea and the pyramid temple is located in Schamedar. Apparently it was founded by Mulhorandi dissidents who arrived after the Shoon era. Not sure the portal to Tethyr fits now, but I'm still unsure of how a large group from Mulhorand managed to migrate from Mulhorand to Calimshan, more importantly why.
Gotcha, I see it on page 116, but its basically listed as an almost deserted temple with the majority of the Mulans having either fled or died in madness. So, its not a very active temple or anything, its just impressive for the architecture.
Thanks for the pointer!
I don't think it implies any big migration, more like people moving away from the frontier style Shaar and, for whatever reason ("dissidents" but still paying tribute to all the gods, so political dissidents, maybe some hold outs of the ancient times when Set was not seen nearly as bad and Ra was still alive), not going back to Mulhorand but pushing to the other civilized side and temporarily occupying the cursed Schamedar.
Anyway, I may have a use this lone temple for something else in my campaigns so thanks for the find!
Reply author: Gary Dallison
Replied on: 20 Sep 2018 08:39:42
Message: Well if it's shoon era then perhaps it's around the same time as shoon crossed the lake of steam so that is around 100 to 500 DR. That is before thay but around the time of order of the black flame in unther. Could be that these political dissidents were wizards and were leaving for the same reason as thays rebellion, it's just that these wizards chose to go far away and then setup a temple in homage to the gods as they remembered them.
Reply author: Gary Dallison
Replied on: 21 Sep 2018 16:27:02
Message: Sooo, order of the ibis found a portal in gheldaneth that took them to a pyramid where they saw an Avatar of their goddess and learned to cast wizard and priest spells together (It's in a web article about 3.5 weird classes). Could it be that they found the same portal as those who fled to tethyr long ago.
Reply author: Gary Dallison
Replied on: 22 Sep 2018 19:41:20
Message: And I just discovered how to search all pdfs in a folder (on windows 7 and upwards, worked fine for windows xp), so now I can search all my sourcebooks and dragon, dungeon, polyhedron, and web articles in one go. Time to go and buy myself an OCR copy of Faiths and Pantheons.
Reply author: George Krashos
Replied on: 22 Sep 2018 20:42:10
Message: That's interesting. How do you do that?
-- George Krashos
Reply author: Demzer
Replied on: 24 Sep 2018 08:13:07
Message: quote: Originally posted by dazzlerdal
Sooo, order of the ibis found a portal in gheldaneth that took them to a pyramid where they saw an Avatar of their goddess and learned to cast wizard and priest spells together (It's in a web article about 3.5 weird classes). Could it be that they found the same portal as those who fled to tethyr long ago.
I read this as a reference to them receiving some kind of vision from Thoth (i.e. they are not using this "portal", it just worked once and they woke on the floor of the room were the "portal" was with new powers and a new divine mandate, sounds more like alien/godly abduction than always functioning 2-way portal to me).
Reply author: Gary Dallison
Replied on: 24 Sep 2018 10:19:33
Message: I agree it could be just a dream, but it is located in the same settlement (gheldaneth) and I think the same basement of a building known to contain a portal which others have potentially been to. The coincidence factor here is quite large.
But I'm never one for gods appearing on the material plane unsummoned.
Perhaps they tried to use the portal but lacked the proper key and so its defence is to put you in a dream state abiut going through the portal. The bit about Isis turning up in the dream and providing inspiration to mix priest and wizard magic could be divine vision or could just be their own subconscious, no one will ever know which so the truth is unimportant.
Started detailing a few artefacts. I've got the khaledshran from George's awesome Thay article, although I tweaked it a bit and had it run out a long time ago. They now use the Elixir of Horus-Re (which I found in magic of Faerun), which bestows a longer lifespan (only a few decades though) and the ability to manifest light related abilities. Crucially it allows one to sit in the Sun Throne without dying (being drained of magic/life) because Horus' blood contains a part of Ra's blood.
I'm making the Sun Throne into an artefact purloined from the spellweavers in Fuirgar, which was actually a cocoon the spellweavers used to regenerate. Ra attuned it to himself and used it many times, no one else except Horus knows what it is or how to use it. I'm thinking that this cocoon is part of the reason for the change in Horus' personality and it makes him want to protect and preserve the former spellweavers domain.
Reply author: Gary Dallison
Replied on: 28 Sep 2018 08:42:43
Message: Had to make some amendments thanks to a generous gift of information. I'm focusing now on the various churches and integrating them into the state of Mulhorand so they exist as service providers rather than just religions.
The church of thoth registers and trains all wizards. The church of osiris are the law courts of Mulhorand. The church of horus re provides overall administration.
I don't think any other nation in toril has religious institutions as part it's state except for unther which has only one such institution.
Reply author: Gary Dallison
Replied on: 30 Sep 2018 09:17:07
Message: Been thinking about funeral practices and the whole mummy sarcophagus thing.
The sarcophagus seems a good fit to come from spellweavers (who cocoon themselves to regenerate). Ra, enlil and any go to the fuirgar and steal a few items from the last remaining intact spellweaver settlement. One of those things that is stolen is the sun throne which is a spellweavers sarcophagus.
Only Ra knows it's purpose and upon his death leaves instructions for his body to be placed within the golden throne to cover his body in magical texts and bury him within the geometric pyramid (geometric shapes being important for magic). The idea was that this would allow him to regenerate. Unfortunately the text was written in an archaic form of mulhorandi and so it was misinterpreted. His body was wrapped in bandages and placed in a golden sarcophagus specially made for him.
The practice for sarcophagus and mummification comes from that.
Now onto osiris. If it was so easy to resurrect the dead why didn't they do that with Ra. Can you even resurrect the dead without the assistance of a god. What do you do in terms of resurrection if the gods die. I'm thinking that Isis and the other one accidentally discovered the use of the sun throne and they wrapped him in magical texts and bundled him into the sun throne. He was resurrected and now the sun throne is also attuned to him which means osiris and his mum can also sit on it (but only osiris, Isis, and the other one know about that).
Just an attempt or two at realmsifying more of the Egyptian customs.
Reply author: Demzer
Replied on: 30 Sep 2018 14:54:29
Message: quote: Originally posted by dazzlerdal
Been thinking about funeral practices and the whole mummy sarcophagus thing.
...
The practice for sarcophagus and mummification comes from that.
...
Just an attempt or two at realmsifying more of the Egyptian customs.
You know, I was about to start another "Oh no, dazzlerdal is trying to reinvent the wheel again" post, but actually there is no saying how burial customs were in ancient Mulhorand. It would make sense for them to be the same throughout the empire but there are two things that have to be taken into account that allow your claim to stand. The first one is that I seriously doubt the Imaskari would let their slaves have proper religious burial practice and after 1500 years the practice enforced by the Imaskari (whatever it was) was the one used by the Mulans, and for quite some time afterward too, probably. The second thing, but here we go into godly matters, is the fact that in Powers and Pantheons it clearly states that Osiris came to be the Judge of the Dead and Nephthys the Protector of the Dead only after (and because of) Osiris' resurrection. This actually reinforces my theory that the Mulhorandi did indeed lose some deities in the Orcgate Wars (beside Ra), one being Anubis, the deity presiding over the Egyptian dead up until that time (other Egyptian deities from the D&D multiverse that are unaccounted for on Toril and may have suffered the same fate are Apshai, demigod of insects, and Seker, lesser god of light).
So, connecting the dots, we don't know what funeral and burial practices the Mulan had as slaves, nor what they did under Anubis reign as Guardian of the Dead but we know that things changed when Anubis disappeared with the Orcgate Wars and Nephthys and Osiris split his portfolio. Since the resurrection of Osiris and this divine relay race are pretty big things to happen, it makes sense for the God-Kings to enforce a change in funeral and burial rites, using the mummification of Osiris as the new standard.
quote: Originally posted by dazzlerdal
The sarcophagus seems a good fit to come from spellweavers (who cocoon themselves to regenerate). Ra, enlil and any go to the fuirgar and steal a few items from the last remaining intact spellweaver settlement. One of those things that is stolen is the sun throne which is a spellweavers sarcophagus.
Only Ra knows it's purpose and upon his death leaves instructions for his body to be placed within the golden throne to cover his body in magical texts and bury him within the geometric pyramid (geometric shapes being important for magic). The idea was that this would allow him to regenerate. Unfortunately the text was written in an archaic form of mulhorandi and so it was misinterpreted. His body was wrapped in bandages and placed in a golden sarcophagus specially made for him.
Sigh, this is were I have to disagree, you have a tendency of emptying humans of every accomplishment and having them just scavenge from prior civilizations, it was sarrukh all the time before, now it's spellweavers. While the sarrukhs have left plenty of ruins, liches and things lying around and are back to actively trying to exert their will in various places of Faerun, the spellweavers are not nearly as pervasive and all their charme and peculiarity comes from the mistery of their civilization and fate. It would be good to leave it that way, otherwise Jergal might take issues.
I very much see humanity as "building on the shoulders of giants" by using as a base the collective knowledge of all the civilizations of the past but the achievements of mankind (and it's deities) should remain and not be constantly respun as "but really they just copied X from civilization Y, and messed up in the process too".
On this specific case, a sarcophagus is just an ornate stone coffin, is as close to a cocoon as it is to a barrel of beer in so much as it contains something. Also, deities that were not mortal before don't seem to have any urge for contingency resurrection plans and Ra (the uptight, no-nonsense, honorable head of the Mulhorandi pantheon with a personality so strong it completely subsumed Horus') doesn't seem a good fit to be an exception.
Last point, the Mulhorandi deities misinterpreting a text because it was written in "archaic mulhorandi" and messing up is ... well ... uninspired ...
quote: Originally posted by dazzlerdal
Now onto osiris. If it was so easy to resurrect the dead why didn't they do that with Ra. Can you even resurrect the dead without the assistance of a god. What do you do in terms of resurrection if the gods die. I'm thinking that Isis and the other one accidentally discovered the use of the sun throne and they wrapped him in magical texts and bundled him into the sun throne. He was resurrected and now the sun throne is also attuned to him which means osiris and his mum can also sit on it (but only osiris, Isis, and the other one know about that).
Ra died an honorable death defending his pantheon and subjects from overwhelming external forces, it's the best death he could've wished for, one that fulfilled his purpose, no Mulhorandi deity would even dream of resurrecting him. Osiris on the other hand was betrayed and murdered way before "his time", thus depriving the pantheon of a powerful member and leaving his duties unfinished and his subjects without a guide, it makes sense to try and recover him from the edge.
It took two deities to resurrect Osiris and actually it was not even a proper resurrection as he is now a mummy (even if a very special one). We can't say for sure but all depictions we have are of a coffin/sarcophagus, not a throne, and it wouldn't make sense for them to use the Sun Throne just because ...? I would imagine the Sun Throne to be left untouched until the next head of the pantheon was appointed so why would Isis and Nehphtys bring the dead body of Osiris there? And how could they take it out of the sarcophagus that killed him?
A possible way to respun this and involve some mortals in it is to have the sarcophagus used by Set to kill Osiris be in truth some horrible Imaskari artifact/torture device especially made to siphon and drain deific power (we know the Imaskari hated deities, they had the power to shut them off and they probably battled all the various godlings of the disparate pantheons of the people they conquered, so it makes sense for them to have had something like this) and what Nephthys and Isis did was to find a way to partially reverse the flow (through incantations and the mummification of the body, maybe the original enhancement worked only on living divine matter as who would ever think of fighting an already dead deity?) and thus restore the power of Osiris.
Reply author: Gary Dallison
Replied on: 30 Sep 2018 15:05:08
Message: Well I'm happy someone else thinks Anubis died during the orcgate wars, because I was going to add him in the list.
Everything with humans is about borrowing and reinventing and repurposing, I see no problem with it, it in no way detracts from the achievements of the Mulhorand. The technology they took from the dwarves, the magic came from imaskari and sarrukh and now spellweavers. Much of that is already in the lore already. Building upon it is fine, even if it's not what the original intention was for the item or magic.
A lot of the realms civilisations build upon the ruins of past civilisations. Netheril got their entire magic from the sarrukh who in turn got it from the spellweavers. Narfell and raumathar built their entire empire thanks to stolen magic lore. It's almost a tradition in the realms that the current humans will build from the scattered remnants of ancient empires. And again the tradition with the realms seems to be that the current nations are never as great as those they inherit from.
Unther lost a score of godkings and suffered for it. They would certainly have resurrected them if they could. But it didn't happen so I'm left wondering why. Ra not wishing to be resurrected is a bit of a cop out, and as a result of his death there was a succession crisis which would have been easily avoided if he was just brought back to life. I'm not adverse to the whole imaskari thing, but imaskari has had a lot of love in lore, almost all of Mulhorands magic will be based upon imaskari methods plus a few items they found from ruined okoth and the spellweavers. Their language is imaskari based, their slavery is likely imaskari based. I'm just trying to add in a few not imaskari bits, so pyramids are spellweavers and now osiris' resurrection are spellweavers based. The animal thing is from hordelands migrants. I might make the game of pockets come from spellweavers (an old diagram of the multiverses where the function was misinterpreted). Just a few extra sprinkles of spellweavers and sarrukh influence. Fighting styles and trade practices might come from the dwarves though.
Reply author: Demzer
Replied on: 30 Sep 2018 15:28:30
Message: quote: Originally posted by dazzlerdal
Unther lost a score of godkings and suffered for it. They would certainly have resurrected them if they could. But it didn't happen so I'm left wondering why. Ra not wishing to be resurrected is a bit of a cop out, and as a result of his death there was a succession crisis which would have been easily avoided if he was just brought back to life.
You are talking like a real world gamer now.
Every gamer/player character wants another life and vengeance, the rest of the world not so much, unless they are taken from the world way before their time and in absurd/cruel manner. Even then, if they have a proper afterlife they might simply choose that over the toil of mortal life (why resurrect and face bandits and goblinoids and harsh winters again when you could live perpetually in the golden wheat fields of Chauntea's realm?). Always remember that afterlife on Faerun is granted except to a precious few.
Deities fighting for ideals are perfectly fine dying to protect those ideals and as long as there is some surviving worthy element of the pantheon the deities have no pressure trying to stay in this life. The only recorded exceptions in FR are Jergal sidestepping power-grabbing issues and then outliving both those that "challenged" him and his "superiors in the office", Mystr- because there needs to be always one active otherwise everything goes boom and then the once-mortal deities.
Every pantheon has lost multiple deities, to the point that the Faerunian pantheon is a mix of deities coming from more than 4 different human ethnic groups respective pantheons. Deities rise and deities die, that's the existence of gods. Osiris resurrection is an unicum and one that may interest quite a few deities if studied (Kelemvor for the peculiar situation of an undead colleague hating the undeads, Cyric because planning contingencies with all the ruckus he makes is important, Shar and Jergal because Osiris avoided eternal oblivion, Set obviously, Velsharoon for the similar yet different experience of being an undead imbued with divine power, Lathander for reasons similar to Kelemvor, ecc...).
On the specific issue of Mulhorandi and Untheri deities another thing to account for is that deities dying were effectively banished from Toril but were not "full dead" as in floating carcasses in the Astral (the phrase used often is something along the lines of "rejoined his/her essence on the Outer Planes"). It would have been interesting to explore the effect of the full Mulhorandi and Untheric pantheons coming back to Toril after the Imaskari barrier was taken down by Ao but such an event never came to pass (I'm not up to date but maybe there is something hinted along these lines in the last books of Erin Evans with chosens/incarnations/avatars of various Untheri and Mulhorandi gods appearing, but I may be wrong).
Reply author: Gary Dallison
Replied on: 30 Sep 2018 15:34:06
Message: Excellent, a unicorn is what I was looking for. Something unique that could never happen again. If it was a cooperative magical ritual involving Isis and neptjys they could repeat it as often as desired. If I use my spellweavers cocoon then it's been used up now so it's not capable of resurrecting anyone anymore.
I never did like the way outer planar essence of a god was used. Never made any sense to me, so I've ditched it. It doesn't effect the setting itself, the gods are dead or not as the case may be and I haven't changed that.
Reply author: Demzer
Replied on: 30 Sep 2018 19:15:58
Message: quote: Originally posted by dazzlerdal
If it was a cooperative magical ritual involving Isis and neptjys they could repeat it as often as desired. If I use my spellweavers cocoon then it's been used up now so it's not capable of resurrecting anyone anymore.
That's exactly the point I was making before: for you two human deities can't concievably figure out a way to partially bring back a fallen comrade and have to fall back to some obscure and made-up thingamajig from an alien race from the past.
This means that the uniqueness shifts from Isis, Nehphtys and the specific conditions that they had to meet to something equal to DM fiat, thus humanity greatest achievements (like bringing back a deity from the edge of oblivion) are again just a copycat of some broken artifact of past civilization X. As in no achievement at all.
Not saying you can't go this way, just explaining why I personally don't find this reasoning attractive.
You don't have to explain exactly how Isis and Nehphtys did it, it's something that happened only once in the long history of the Realms, they did it, period.
This is not even a case were players might possibly b***h about not being able to redo the same thing, not in 99.99999% of the campaigns I know of, surely not the ones in which the DM and players have a brain.
Reply author: Gary Dallison
Replied on: 30 Sep 2018 19:20:02
Message: It's a good argument. I shall ponder it some more before I decide. Of course in the end I leave the actual events vague enough that there are multiple answers to the question but I like to have it figured out for me
Reply author: Gary Dallison
Replied on: 30 Sep 2018 21:03:35
Message: So, just encountered the chariot of Ra, the chariot of Horus, and the chariot of Osiris. It is essentially a battle chariot that operates without horses and although it doesn't say explicitly it may possibly be able to fly.
They don't strike me as imaskari, or sarrukh, or (my favourite) spellweaver). Could it be something they brought with them from their home world (it says made by Ptah but I regard most of old empires as just mythology as its too real world derived). Or could it be a dwarven mechanical device.
If its something they brought with them then why did only 3 of them have the chariots, why not the others.
Reply author: Demzer
Replied on: 01 Oct 2018 10:25:23
Message: quote: Originally posted by dazzlerdal
They don't strike me as imaskari, or sarrukh, or (my favourite) spellweaver). Could it be something they brought with them from their home world (it says made by Ptah but I regard most of old empires as just mythology as its too real world derived). Or could it be a dwarven mechanical device.
If its something they brought with them then why did only 3 of them have the chariots, why not the others.
No idea on the origin, but if you consider Ptah to be a dwarven deity (no idea where this came from, I just remember it from a post from Markustay quite some time ago) then the chariots could be made by Ptah and be dwarven in origin (frankly I don't see the sarrukh or spellweavers using chariots, maybe the Imaskari, maybe some other forgotten conquered people).
As to why only the 3 of them well, it's sort of a family thing, even if the Mulhorandi family three is kind of messed up and they make the Lannister blush.
Ra was the chief deity, so he got one. Osiris was one of the oldest and politically active (Thoth and Geb were never concerned with command) and steadfast ally of the stern Ra (they shared almost the same viewpoint on anything) to the chagrin of Set (the other old deity and brother of Osiris, but already "gone bad"). So Osiris was the second-in-command (of the pantheon, not necessarily on the battlefield where young Anhur shined) and got one. Note that after all that happened Osiris is still "stuck" to be the second-in-command, I bet Set likes reminding him that second place is for the first of the losers or something along those lines. Horus was the son of Osiris and Isis, apparently Ra didn't have deific offspring or they didn't come to Toril so the line of succession went straight to Osiris and then to Horus and that's why he probably got one, as heir to the pantheon "in pectore" (meaning that in the event of the disappearance of Ra, Osiris would've taken over and Horus would've been the new second-in-command ... but Ra had other plans and skipped his pal for the more easily controlled young deity ...).
Oh wait, just checked, Ra is the great-grandfather of everyone else apparently, his direct offsprings (Shu and Tefnut) didn't came and their firstborn (Geb, father of Isis, Osiris, Set, Nehphtys and apparently Thoth too since he is the brother of Isis ...) was not very interested in the politics of the pantheon so the succession skipped a couple of generations and was Ra-Osiris-Horus.
Reply author: Gary Dallison
Replied on: 01 Oct 2018 10:52:25
Message: Dwarven origin kind of works. I'm picturing what is essentially a hover car.
I'm not really going into the familial relationship thing. It's based on real world mythology and that changes over the millennia anyway. I prefer to keep things toril only so if they are related it is not known to anyone.
I can get behind Ra and osiris having one as they are the most well respected, perhaps it was a gift from the dwarves of the great rift, the mulhorandi and dwarves do seem to be on good terms. Perhaps Horus found his in the dwarven ruins of semphar
Reply author: Demzer
Replied on: 01 Oct 2018 12:00:48
Message: quote: Originally posted by dazzlerdal
Perhaps Horus found his in the dwarven ruins of semphar
Possible, since one of his titles is "Guardian of Semphar" so that must've been (one of*) his power base(s) before his promotion/transformation into Horus-Re.
*He is also the "Overseer of Thesk" and the "Protector of the Priador", all titles coming from Powers & Pantheons
Reply author: Gary Dallison
Replied on: 01 Oct 2018 12:07:36
Message: Yes, I made him the divine precept of semphar before the orcgate wars. The guardian of thesk and protector of the priador I have as acquired titles from becoming Pharaoh. After mulhorand regained the priador from narfell it reestablished contact with thesk and started collecting taxes from colonies it had established almost a thousand years previously.
Reply author: Gary Dallison
Replied on: 02 Oct 2018 09:43:41
Message: Just noticed in p&p that it says Isis and neptjys mummified osiris and placed him in a magic coffin to bring him back. So I'm choosing to use that to justify my idea of a spellweavers rejuvenation cocoon being used
Reply author: Gary Dallison
Replied on: 04 Oct 2018 10:59:59
Message: Started working on Bast, consolidated my ideas on her siding with Set during the civil war and thus hating him forever for misleading her, which is why her church sponsors adventuring bands to destroy Set worshippers. Later events cause Bast to leave Mulhorand in exile and decimate her church which is why she is now Sharess and why her church is so small.
Came across the part about Vast absorbing Zandilar and about Zandilar having the child Selvetarm with Vhaeraun. This poses a problem for my non god centric model, for while Bast and Zandilar are demigod and outside the non deific interference that I have imposed, Vhaeraun is a true god and so cannot interfere directly in Toril.
I have a few ideas forming at the moment. As an aside, I believe George Krashos wrote that the Yuirwood deities were actually imprisoned in the menhir by the elves. How did Zandilar escape, why would they imprison an elf
Reply author: Gary Dallison
Replied on: 10 Oct 2018 15:37:52
Message: I've been busy on Mulhorand lately, working a lot on all the various churches and gods, I've done this deliberately because Mulhorand is a theocracy and has a very important part in how Mulhorand exists so I need to figure out each individual piece before I can figure out the whole.
The Church of Bast The Church of Horus-Re The Church of Osiris The Cult of Set Mishtan Sultim
Reply author: Gary Dallison
Replied on: 11 Oct 2018 22:17:10
Message: Looking for some things to spice up Isis who is by all accounts a thoroughly boring being. Almost no history about her except for her raising osiris from the dead
So a few unusual things I noted. First she is depicted as being dark skinned, while Mulan are olive skinned I think. Dark skin says turami origin to me so maybe I could spin it as she did not travel with the godkings to imaskari (or did but died) and they found this Isis at the source of the river of spears.
Also Isis has a military order called the sisters of life who are part of the guardians of Skuld. Perhaps they are the guardians of Skuld because they protected Skuld from set during the civil war.
I'm also thinking of doing something with the mystic cornucopia. Maybe it is sat atop some kind of magical creature that was bound to the place by elves or turami. Anything really to make Isis and her clergy and temples a bit interesting with some adventure possibilities.
Any ideas
Reply author: Gary Dallison
Replied on: 12 Oct 2018 14:15:12
Message: Ooh, perhaps all the dead incarnations and undead in mishtan as well as a few ancient spellweavers pyramids in the land if the dead, have caused strange magics to leak into the waters. These weird magics are collecting at the mystic cornucopia which is sited where the river from klondor and the river from mishtan meet to form the river of spears.
So I could have some kind of weird animal that is a mutated mass of flesh in a state of regeneration and decay that is immune to just about everything (because it regrow any damage instantly). And it's been hidden under the mystic cornucopia the whole time (Perhaps the turami worshipped it before the Mulan arrived).
To make it a bit icky I could have the priests of Isis using this monster for magical reagents to make items like the belt of the camel or powder of obsession. Even worse I could have them use it as a food source (it just regrows everything carved off it) and it has unintended consequences on those consuming it.
I realise I'm clutching at straws here and it has no basis in canon but without something the church of Isis will be more boring than assembly instructions from the 1970s
Reply author: sleyvas
Replied on: 12 Oct 2018 15:37:12
Message: quote: Originally posted by dazzlerdal
Looking for some things to spice up Isis who is by all accounts a thoroughly boring being. Almost no history about her except for her raising osiris from the dead
So a few unusual things I noted. First she is depicted as being dark skinned, while Mulan are olive skinned I think. Dark skin says turami origin to me so maybe I could spin it as she did not travel with the godkings to imaskari (or did but died) and they found this Isis at the source of the river of spears.
Also Isis has a military order called the sisters of life who are part of the guardians of Skuld. Perhaps they are the guardians of Skuld because they protected Skuld from set during the civil war.
I'm also thinking of doing something with the mystic cornucopia. Maybe it is sat atop some kind of magical creature that was bound to the place by elves or turami. Anything really to make Isis and her clergy and temples a bit interesting with some adventure possibilities.
Any ideas
Just to note, many of the Mulhorandi gods are dark skinned, so I'd recommend being careful with associating them to other cultures. Geb (Isis' father), Isis and Nepthys are all dark skinned.
Anhur has "blood red" skin
Osiris has green skin or appears as a Mummy, but this is only after he's returned from the dead I believe. He's also a child of Geb and Nut like Isis/Nephthys/Set
Bast is "bronze skinned"
Horus-Re, Hathor, Sebek, Set, and Thoth are the only ones that actually look like Mulans (assuming their description as "Mulhorandi" means pale skinned), and Set has scales instead of skin and is ALSO a child of Geb, and all except for Hathor have animal heads (and she has cow horns).
Reply author: Gary Dallison
Replied on: 12 Oct 2018 15:52:43
Message: Well I wouldn't have a problem with a number of them being of different origin but I couldn't justify 4 extra turami demigods that the Mulan just happen upon.
I've decided to dispense with the familial connections as it's just too weird and real world rip off. The familial connection doesn't add anything to the lore anyway, it's just a source of oddness.
Nothing for Isis though. I will have to list her as the most boring deity ever to have been created
Reply author: sleyvas
Replied on: 12 Oct 2018 23:21:00
Message: What I find interesting is that the Mulan looking ones have animal heads... the brown skinned ones and ones look human. I figure Osiris was probably brown skinned as well prior to his death and "resurrection". The red skinned one looks human, but having 4 arms.
As to Isis being boring, she is a goddess of magic and of weather. I look at her as actually being one of the more interesting females in that pantheon, compared to Hathor and Nephthys. Of course, Nephthys having been married to her brother, Set, and then kicked him out... and him raiding the tombs that her priests are set to guard... does add some interest to the normally mercantile Nephthys.
Reply author: Gary Dallison
Replied on: 13 Oct 2018 08:23:44
Message: The animal head group is odd, so is anhurs extra arms (I'm making the blood fortress protected by his blood), not sure what I can do about extra arms -maybe an accident in rescuing the Mulan.
The problem with most of the Mulan godkings is that they have a single noteworthy event about 2000 years ago and then nothing. Even worse is not a single plot hook can be made from the noteworthy event ages ago.
Isis resurrected osiris and is daughter of so and so. What can any dm do with that. At least with horus we have a hint of potential madness that affects him and presumably his incarnations and thanks to George there is missing khaledshran. Osiris has a few cool artefacts to search for.
Isis has powder of obsession and the belt of the camel, both very minor magic items at best. She hasn't got a single noteworthy box in any sourcebook, even her high temple has nothing interesting about it except for a brief description of its architecture.
I'm fine manufacturing plot hooks and intrigue from single sentences but Isis doesn't even have that.
Reply author: Gary Dallison
Replied on: 13 Oct 2018 19:42:53
Message: Might have found a decent plot hook for the church of Isis courtesy of someone on piazza forum.
I recently read that Rezim was replaced as vizier by Kalarzim (powers and pantheons I believe) which means that some time around 1365-1369 DR he was exposed as being a power hungry monsters and removed from office by the pharaoh.
So I need a means to remove him from office. The most obvious one being Anhurites find dirt on him and get him removed. However I find that the radical faction of Isis' church believes war and expansion are the only way for Mulhorand to survive so what if Isisites found the dirt, he wouldn't be expecting that from priests of Isis.
The question is how, who are the radical faction of Isis, what dirt do they find, and why do they want Rezim out anyway.
Reply author: Gary Dallison
Replied on: 14 Oct 2018 22:22:27
Message: Okay so radical faction of Isis can be the sisters of life - a military order in a church of pacifists sounds like a radical group to me. The sisters of life are part of the guardians of Skuld so I have made them the defenders of the city of the gods (the defenders of the district in Skuld where the Pharaoh lives) that way the church of Isis can get rid of its radical groups to a place that is far from other priests and that they can't voluntarily leave because it is such a prestigious position (status in mulhorand is everything). The radicals don't like what rezim and other vizier have done (punishing the church of anhurs for past mistakes, changing inheritance laws so that the church of horus re inherits most of the farm land). I'm thinking the sisters of life discover about rezim causing hethabs death.
Also decided to work the Thael into the asanabis region and locate it under the mystic cornucopia (It's a creature George alluded to in his zulkirate of thay article).
Hopefully some intrigue and a mythical monster can make the church of Isis less boring.
Reply author: Gary Dallison
Replied on: 15 Oct 2018 16:24:14
Message: Another idea for the radical factions of Isis, nephthys, and hathor.
Mulhorand is a predominantly patriarchal society (I'm sure there is a direct quote in the old empires book).
By 1373 however mulhorand has a female foreigner as the next potential queen and general of its armies (Yes I'm taking the actual scenario a bit far but kendera steeldice is certainly taking a leading role in the invasion and has the eye of the pharaoh).
So at some point between 1356 and 1373 there is a cultural or political shift in mulhorand that allows this situation to occur. Given that the pharaoh is involved and he is the supreme authority in mulhorand it could be he made the decision first and that sets the trend for the rest of Mulhorand to follow suit.
So I'm wondering if perhaps the radical groups of the female dominated churches are not looking for female equality somehow. Currently they have little say in the government, unlike the church of osiris which is responsible for the law, and the church of anhurs which is responsible for the armed forces (both of which are hugely important to running a country).
Perhaps these female dominated churches manipulated colleagues in Mulhorands government to hire certain mercenary groups (knowing they contained a sizable proportion of women in their ranks).
I have noted that the guardians of Skuld was filled with priests of anhurs, osiris, and Isis. I've made them the defenders of the palace district in Skuld (where the Pharaoh lives) because the city already has a militia and the role of temples in defence seems more symbolic and for historical reasons.
However Rezim is not going to want Anhurs priests near him (he has been picking on their church a lot). The church of Osiris is the main rival to Horus-'re in terms of political power. The sisters of life might be reduced to admin and fetch and carry roles rather than patrol and defence. This puts them close to Rezim and the Pharaoh (those closest to the king were best placed to manipulate him and hear juicy secrets). So I'm imagining the sisters of life being used by Rezim as his personal servants but in doing so they get access to his dirty document laundry and occasionally get Rezims ear and more importantly the Pharaoh (I hear those foreign mercenaries are very good, and pretty, etc, etc).
Reply author: Gary Dallison
Replied on: 15 Oct 2018 20:18:09
Message: Changed my mind after reading the Old Empires expansion by Scott Bennie.
Korethys Thulhani is the perfect way for the Church of Isis to expand its political power and to improve conditions for women. This potential future incarnation of Isis could have caught the eye of the young Horustep (before he became pharaoh) while visiting her cousin (the leader of the Sisters of Life) in Skuld.
The two are betrothed and things look good for the Church of Isis. Then disaster strikes in 1357 DR when the pharaoh Akonhorus is assassinated, and so is Korethys (in the Old Empires Prestige Class it says she was assassinated in 1359 DR but it makes more sense for the assassination to occur at the same time as an existing assassination that occurred in the same place by the same people). Korethys was just collateral damage and for those minds that like intrigue you could wonder if Rezim hadn't discovered the death of Akonhorus and quickly murdered Korethys to do away with future problems for himself (the Church of Isis would gain more power through Korethys from the pharaoh than he would have if they had gotten married).
So the assassination means the guardians of skuld failed in their sacred duty to protect the pharaoh, that means shame and punishment. The Guardians are put on watch duty around the walls of the City of the Gods while Rezim has foreign mercenaries hired to protect the Solarium (and his own guards to guard the Pharaoh). Among these mercenaries is a young Kendera Steeldice and hey presto the new pharaoh takes a liking to her. The Vizier's own machinations backfire against him (which I much prefer).
Reply author: sleyvas
Replied on: 17 Oct 2018 00:18:32
Message: Bear in mind too that Isis is a goddess of goodly magic. Her group can be the group that's about magically securing places, etc... her priestesses might be involved with a sect that hunts down evil spellcasters. They may even have a militant arm of spellcasting priests, paladins, sorcerers, and wizards who personally seek out red wizards as an enemy of the state, or hunt down sects of Set worshippers who are turning magic towards evil, etc...
Reply author: Gary Dallison
Replied on: 17 Oct 2018 08:30:24
Message: In a theocracy like Mulhorand where the churches form part of and provide services on behalf of the state, I have struggled to rationalise how the church of Isis could represent good spellcasters because I can't think of anyway they could know if someone was good or not (alignment is such a horrible concept for world Building).
So I've left the church of Thoth as being responsible for all spellcasters and I may just have a number of white necromancers or some other nicely represented niche of spellcasters.
As for the others, I have got military orders and such but it's all very generic. I would prefer something unique to the church, i find that's what makes things interesting.
Reply author: sleyvas
Replied on: 17 Oct 2018 16:28:33
Message: good in their society might be termed somewhat towards "not opposing Mulhorandi society and working to support both commoners and Mulans". I say MIGHT mind you. Especially if Isis is seen as a "brown-skinned" goddess, she may accept non-Mulan mages who are loyal to the state into their ranks as mages, sorcerers, priests, druids, rangers, and paladins (note, the druids and rangers piece come from her also being a weather, river, and agriculture goddess... and in second edition, she was known to have mystics). In fact, the "lower classes"/Turami may be more encouraged to serve her in the roles of druids and rangers, whereas the Mulans may be encouraged to serve her as paladins/priests/mages. Sorcerers would be the odd crossover that would occur within both cultures, but more likely amongst the Mulans whose bloodlines have been mixed with divine sources.
The difference between her and Thoth would be that Thoth would be geared towards knowledge gaining, engineering, teaching, and specifically serving the godkings and their servants. The worshippers of Thoth might not be as concerned with the common folk, but they would be heavily concerned with making sure that all Mulans are trained to "rule wisely in the interests of the state" or "lead the untrained in the field" or "engineer/design" things from a desk. That being said, common folk are generally not mages either, and when they find magically capable Mulan individuals they may require that they be trained as mages. Non-Mulans found to possess magical capability MAY actually be excluded from their church, and such individuals might be accepted into Isis' church.
Reply author: Gary Dallison
Replied on: 17 Oct 2018 16:50:51
Message: I do like the idea of Isis' church helping turami (lower class) spellcasters.
This is just my take but I am moving away from portfolios, it's a non FR concept (In that it applies only to gods) and it reinforces a god centric model of religion that I wish to avoid. So thoths church provides for the registration and monitoring of all non religious spellcasters as well as the maintaining of southern magic (transcribing magic into it and preventing the secret code from escaping into common use). His church doesn't stop other churches from welcoming spellcasters of any kind into their organisation but as a service, the church of thoth is responsible for all spellcasters (registration etc). This forms part of its duties to the state of Mulhorand. The church of Isis therefore can offer no administrative service to good or nature spellcasters (Not that I distinguish between them because those are game rules and not part of the world just part of the game played in that world).
I only have 3 broad distinguishing roles in the world, warrior, expert, and magic user. If you are a priest you are fine in your own religion. If you are not a priest and you use magic you need to register with the church of thoth or face punishment (loss of hands if repeatedly casting spells).
Now spellcasting is of course the preserve of the rich and therefore upper classes (Yes there are some poor magic users but they are limited in number). The church of Isis welcoming certain types of magic users from poorer backgrounds is a good way to explain it's patronage of "good" spellcasters
Reply author: Gary Dallison
Replied on: 17 Oct 2018 20:24:34
Message: Randomly reading the Perilous Gateways article on the Trail of Tears - the Darkcrypt
So it has a crypt created in the immediate aftermath of the Orcgate Wars for the express purpose of placing the Ankh of Life within it to hide it (along with a finger bone of Ra and a divine incarnation of Anhur presumably to guard it).
Now this ankh of life is an artifact level magic item with the ability to bring back people from the dead.
So I'm puzzled as to why The High Priest of Horus-Re ordered the Ankh of Life to be buried within this hastily constructed crypt. Firstly its a supremely important artifact that is sacred to the church of Horus-Re, secondly it is quite possible this artifact could have restored Ra to life. Why, why, why was it buried in the ground and hidden from the rest of Mulhorand.
Now I can see an obvious error here. Ra had just died, so a Church of Horus-Re did not exist at that time, and Horus' church had no authority to order anyone to do anything. So I'm presuming the High Priest was of Ra's church.
I have a few theories because I love intrigue and ebilness, but I was wondering if anyone else had any thoughts first.
Reply author: Gary Dallison
Replied on: 18 Oct 2018 08:39:37
Message: So I had to move around some chessenta dates I made up. I confused stalls benadis crowning as interceptor with his date of birth. Also I noticed that mount thulbane last exhibited some volcanic activity nearly 800 years ago so I moved back assuran and Banes duel atop mount thulbane to coincide with a storm that wrecked the untheric fleet, the storm being caused by the volcanic activity resulting from the duel. 681 years ago is nearly 800 years (I realise it is closer to nearly 700 years but what does that matter).
Now the lava from mount thulbane effectively isolates the chessenta region from the parent empire of unther as well as the storm wrecking unthers fleet so that is when chessentas independence begins. The army can't get there for a few years nor can any caravans, so the cities start to govern automously and a few rebel.
Reply author: sleyvas
Replied on: 18 Oct 2018 13:54:29
Message: quote: Originally posted by dazzlerdal
I do like the idea of Isis' church helping turami (lower class) spellcasters.
This is just my take but I am moving away from portfolios, it's a non FR concept (In that it applies only to gods) and it reinforces a god centric model of religion that I wish to avoid. So thoths church provides for the registration and monitoring of all non religious spellcasters as well as the maintaining of southern magic (transcribing magic into it and preventing the secret code from escaping into common use). His church doesn't stop other churches from welcoming spellcasters of any kind into their organisation but as a service, the church of thoth is responsible for all spellcasters (registration etc). This forms part of its duties to the state of Mulhorand. The church of Isis therefore can offer no administrative service to good or nature spellcasters (Not that I distinguish between them because those are game rules and not part of the world just part of the game played in that world).
I only have 3 broad distinguishing roles in the world, warrior, expert, and magic user. If you are a priest you are fine in your own religion. If you are not a priest and you use magic you need to register with the church of thoth or face punishment (loss of hands if repeatedly casting spells).
Now spellcasting is of course the preserve of the rich and therefore upper classes (Yes there are some poor magic users but they are limited in number). The church of Isis welcoming certain types of magic users from poorer backgrounds is a good way to explain it's patronage of "good" spellcasters
I know you don't want a god-centric model, but within Mulhorand, that's the basis of their culture (and we may be talking semantics here). Religion IS the state.... not the reverse where the state defines a religion that they like and may change with a new ruler.
One thing that is good to be remembered with Mulhorand and is a bit unique TO Mulhorand, and its a major reason for why Thay broke away from them, is that all spellcasters of any kind are REQUIRED to serve the state (aka the godkings) for a portion of their time. So, yes I agree that Thoth's church should be responsible for identifying magically capable individuals, and an additional task of theirs should also be "allocating" their required work. Wizards and sorcerers in Mulhorand aren't allowed to do what they want for extended periods (of course, there might be granted exceptions for a wizard say crafting a magic item... but such a break would have to be requested and granted, and may even require some kind of debt in either a monetary or reciprocal time creating another item for the state).
So, yeah, I think we can agree we like the idea of Isis training a bunch of "lesser" spellcasters that Thoth's church doesn't want to sully their hands with (after all, if they advance in skill slowly... someone has to magically "dig the ditches" per se), but Thoth's church turns around and uses those resources in service to the state in more mundane matters (such as helping magically build or repair a pyramid or stronghold or dam or irrigation canal). The Mulan mages probably get the "better" or "more exciting" jobs handed down by the Thoth "taskmasters" that are "seen" by the populace to prove why they should remain in power.
Reply author: Gary Dallison
Replied on: 18 Oct 2018 16:51:25
Message: I am imagining a point in time when Horus-re became Pharaoh and set about restructuring the government of mulhorand. He created these government departments to deal with magic, trade, defence, agriculture, etc. But rather than give them to government departments to handle, he contracted them out to the churches. So Thoth's church volunteered for magic, Anhur for defence, etc. Now the churches have to still obey government policy, it is their job to implement it. When spellcasters get out of control the Pharaoh demands to know every spellcaster in the land. Thoths church creates the register.
By making the churches part of the state he bound them to it and ensured their loyalty. The churches got money and promotion from the state which ensures the churches of Mulhorand are much more powerful for their size when compared against western churches. This also explains why mulhorandi gods are so powerful despite their smaller worshipper base.
I don't distinguish between arcane and divine from a gaming rules point of view. Instead if you are part of a church of Mulhorand you are registered anyway and your spellcasting is controlled by that church. If you are freelance then you must register with the church of thoth and obey the rules set out by them.
I'm deliberately leaving dnd gaming rules out of the world because I don't believe a world should ever be bound by the rules of the game, the rules are just a means to play in that world and interpret it, any rules can be used to be honest.
Reply author: Gary Dallison
Replied on: 18 Oct 2018 21:38:26
Message: I'm at the church of geb. One curious thing I noted was that the priesthood is mostly hereditary (making them almost like a monster family within Mulhorands government that has total control of its mine's), also I note that it has a few gold dwarves in its membership.
So twisting things as I do. Way back in the past the church was much larger and now it is very small. I'm thinking of having the family/church of geb interred with gold dwarves long ago (timing it with a gold dwarf migration). The gold dwarf genes slow their population growth which accounts for low numbers but otherwise these half dwarves look just like short Mulan. The dwarf heritage gives them knowledge of old dwarf ruins like the volcano temple beneath the ship of the gods (that the dwarves made long ago to stop it erupting- the did something similar with the smoking mountains in unther).
Reply author: Gary Dallison
Replied on: 21 Oct 2018 20:09:44
Message: So the followers of Geb are searching for a mythical mountain of mithril. I'm sure I can get a few plot hooks out of that.
Could it be referring to an old Imaskari tale, like Zexthandrim which is impossible to find thanks to the magics that hide it. Or could it be a dwarven myth from the time when they first arrived on Toril. Perhaps it could be referring to the Mountain of Iron far in the Endless Wastes.
Reply author: Gary Dallison
Replied on: 22 Oct 2018 21:31:39
Message: I've decided to do away with the Church of Hathor. Like the Church of Isis it was very boring (even more so as it detailed no temples, no military or adventuring orders), but also it did not seem fitting with the lore.
The priests of Hathor eschew political power and intrigue, instead focusing upon the needs of the poor and commonfolk.
A structured church is difficult to imagine without a central temple (and the church of Hathor has no temples), but also organization hierarchies breed political intrigue and power struggles (its human nature).
So instead the Church of Hathor is now just wise women who travel from settlement to settlement delivering babies and administering to the wounded. They probably take on apprentices (kind of like the Sith) to pass on their knowledge but otherwise there is no official church beyond a master and their apprentice.
I think I'm up to my last Church now (thank god, I've had enough of churches), the Church of Nephthys. I might make hers a bit more evil as she sounds quite greedy and grasping
Reply author: Gary Dallison
Replied on: 23 Oct 2018 21:05:11
Message: Well after a request for something on Tefnut I went off on a tangent and came up with the Temple of Lost Gods.
So Tefnut, Nut, Shu, and Ptah have no presence in Toril (according to canon), but that only works in the godcentric model of the realms.
In this version anyone can worship whoever they want (and receive spells, because you never know who you are receiving spells from). So if people wanted to worship Tefnut they could. But they don't.
So Tefnut had to either be unknown, or dead. So I'm killing Tefnut, Nut, and Shu off during the liberation of the Mulan from Imaskar.
Anubis survives to the Orcgate Wars (thanks to Tom Costa's article on Ancient Gods) because he is known as the guardian of dead gods and presumably was the god of death before Osiris became so in -1048 DR.
So Anubis establishes the Temple of Lost Gods in the Cliffs of Leaping Horses before the Orcgate Wars. A place guarded by his Divine Minions, where mulan could come to pay their respects to the long dead gods of Mulhorand.
Its location was lost following the civil war of Mulhorand (-1048 DR), and the reason is because the entire coastal shelf of Mulhorand is unstable (owing to the dwarves' use of the Elder Rune of Destruction long in the past). Every time the ship of the gods erupts or an earthquake strikes, a large chunk of Mulhorand's cliffs collapse into the sea (actually an entire section of the Underdark collapses so the sea floor lowers by a large chunk). The Temple of Lost Gods (and the settlement it was situated near) just fell into the sea one day. People have looked for it ever since but none have thought to look in the Alamber Sea for the temple.
Reply author: Gary Dallison
Replied on: 24 Oct 2018 21:38:25
Message: Added in a writeup on Anubis, which thanks to a few ideas from Tom Costa's Ancient Gods article, I have made a powerful parasite on the Astral Plane.
Anubis was the God of the Dead of Mulhorand, but he died during the Orcgate Wars, and the miracle of Osiris' death and return meant that the Mulan chose to revere Osiris as God of the Dead instead.
Anubis didn't die properly, he instead achieved true godhood (perhaps a secret he learned from the Book of the Dead). However the sudden decline in worship put his newly ascended form in immortal peril. Anubis discarded his divinity and became stuck between planes (unable to reach the material plane as he had no body, and barred from the outer planes as he was no longer a true god), there he feeds upon the remaining divine energies of those others who failed to achieve/survive true godhood.
Anubis' high temple was located in Akorbil, a city along the Cliffs of Leaping Horses that sank into the sea around 1050 DR. His remaining church dwindled or was absorbed into the Church of Osiris.
He has one surviving devout worshipper, Betita Akhanubis who was at one time the Divine Incarnation and a Divine Minion (as a firstborn son of Anubis he was effectively immortal so he gave up his position and underwent the ritual of Abetlaran after many centuries). Betita guards the Temple of Lost Gods (in Akorbil, beneath the waves of the Alamber Sea). Betita receives visions (he believes are from Anubis), and so still reveres the godking, but some of these visions are disturbingly violent.
https://alternaterealmsblog.wordpress.com/home/religion/mulho-untheric-pantheon/anubis/
Reply author: Gary Dallison
Replied on: 25 Oct 2018 08:40:58
Message: Into my next random mulhorandi god. Apshai is mentioned off and on but has no proper basis in canon that I know of.
His insect depiction doesn't really fit the mulhorandi theme (which are animal headed gods not a purely insectoid god).
My initial thoughts are to link apshai to the spellweavers that inhabited this region long before the humans and sarrukh.
It could be that apshai was the last surviving spellweaver of the node that existed on Toril. Maybe Ra and Anu and Enlil encountered him in the Fuirgar. Or alternatively Apshai is the imaskari slave pidgin corruption of Jergals spellweaver name. The imaskari encountered Jergal long ago (see GKs article) and so maybe the slaves gave him a name and worshipped him sort of. That worship persisted in murghoms and semphar, so when mulhorand conquered them we have apshai reintroduced to the Mulan.
He could have a few shrines in murghoms that are actually spellweaver portals.
Reply author: sleyvas
Replied on: 25 Oct 2018 15:10:07
Message: quote: Originally posted by dazzlerdal
Well after a request for something on Tefnut I went off on a tangent and came up with the Temple of Lost Gods.
So Tefnut, Nut, Shu, and Ptah have no presence in Toril (according to canon), but that only works in the godcentric model of the realms.
In this version anyone can worship whoever they want (and receive spells, because you never know who you are receiving spells from). So if people wanted to worship Tefnut they could. But they don't.
So Tefnut had to either be unknown, or dead. So I'm killing Tefnut, Nut, and Shu off during the liberation of the Mulan from Imaskar.
Anubis survives to the Orcgate Wars (thanks to Tom Costa's article on Ancient Gods) because he is known as the guardian of dead gods and presumably was the god of death before Osiris became so in -1048 DR.
So Anubis establishes the Temple of Lost Gods in the Cliffs of Leaping Horses before the Orcgate Wars. A place guarded by his Divine Minions, where mulan could come to pay their respects to the long dead gods of Mulhorand.
Its location was lost following the civil war of Mulhorand (-1048 DR), and the reason is because the entire coastal shelf of Mulhorand is unstable (owing to the dwarves' use of the Elder Rune of Destruction long in the past). Every time the ship of the gods erupts or an earthquake strikes, a large chunk of Mulhorand's cliffs collapse into the sea (actually an entire section of the Underdark collapses so the sea floor lowers by a large chunk). The Temple of Lost Gods (and the settlement it was situated near) just fell into the sea one day. People have looked for it ever since but none have thought to look in the Alamber Sea for the temple.
Actually SOMEWHERE, I know there's mentioned a ruined temple of Ptah in the old empires region (think in southern Unther actually). I wish I could remember where, but I noted it a few years back on the forums. It may have been one of the online articles.
Reply author: sleyvas
Replied on: 25 Oct 2018 15:26:26
Message: quote: Originally posted by dazzlerdal
Into my next random mulhorandi god. Apshai is mentioned off and on but has no proper basis in canon that I know of.
His insect depiction doesn't really fit the mulhorandi theme (which are animal headed gods not a purely insectoid god).
My initial thoughts are to link apshai to the spellweavers that inhabited this region long before the humans and sarrukh.
It could be that apshai was the last surviving spellweaver of the node that existed on Toril. Maybe Ra and Anu and Enlil encountered him in the Fuirgar. Or alternatively Apshai is the imaskari slave pidgin corruption of Jergals spellweaver name. The imaskari encountered Jergal long ago (see GKs article) and so maybe the slaves gave him a name and worshipped him sort of. That worship persisted in murghoms and semphar, so when mulhorand conquered them we have apshai reintroduced to the Mulan.
He could have a few shrines in murghoms that are actually spellweaver portals.
Just curious for some clarification, so you know of no canon reference to Apshai for the realms, but you wanted to add one? Or is it the other way? I ask because IF there are some kind of canon references to Apshai, I'd be interested in using Apshai in a similar way you described (i.e. god of some insect like races). I would also note Apshai is a bit more beetle like than mantis like in the references I'm seeing, and might be more like a "scarab". However, it could be seen as an "eater of the dead"/carrion beetle, so it could fit with Jergal like that having a slightly different portrayal/form in this pantheon.
Reply author: Gary Dallison
Replied on: 25 Oct 2018 15:39:28
Message: Yes, the temple of the splendour of splendour is somewhat misplaced in my opinion.
Easily remedied though since it is only believed to exist in chessenta but no one has actually ever found it so how would they know which god it is dedicated to. And in a god centric model where a god has no presence in the realms, what would be the point of erecting a temple to him.
I'm going to make the temple to ptah be a portal to elsewhere and it can be dedicated to ptah or not. In a non god centric model people can build whatever temples they like wherever they like.
Reply author: Gary Dallison
Replied on: 25 Oct 2018 15:44:33
Message: There are no canon references to apshai anywhere that I know of. But an article Tom Costa provided does have a write up on him so I'm going to put apshai into my version if only to spice up the otherwise stale mulhorandi pantheon.
I'm very glad you said he looks like a beetle. I tied the creation of scarabs to a flaw in the spellweaver rejuvenation process so now I can make apshai a hideous demigod like being who was once a spellweaver and his rejuvenation failed. Rather than be utterly destroyed however, apshais sentience persists in those scarabs beetles and he is now a swarm creature made of scarabs. Cheers sleeves
Reply author: Gary Dallison
Replied on: 28 Oct 2018 20:13:07
Message: Was randomly reading about Hadryllis, noticing that it was supposedly crafted by the gods, and then musing about its on and off connection with Mulhorand and Thay and Rashemen.
While doing this I randomly looked at the name of the sword backwards and it surprisingly made a real world and a nonsense word. Silly Rdah. D obviously cannot exist in that word structure, but if you make the D silent it could be a name of a godking.
Random thought for the day.
Reply author: Gary Dallison
Replied on: 28 Oct 2018 20:33:34
Message: Next random thought, 348 DR, outlaws from Mulhorand fleeing the godkings, settle Ulgarth.
Now I can think of only two groups of outlaws from Mulhorand, especially those that would particularly flee the godkings - Set's descendants, and Sebek's descendants.
Set was banished ages ago but his followers need not be excluded because they wandered for over a millennia before coming to Ulgarth. But Sebek's family were driven from Sekkar -400 DR, so perhaps they wandered a long time before reaching Ulgarth (maybe they first went to Shaar and joined with Eltabranar when it arose, then they moved to Durpar and moved on when the Mulhorand/Durpar coin war started, then moved on to Ulgarth.)
I'm sure I read somewhere about Ulgarth being a land of legendary men with the power of gods. If only I could find that now.
Reply author: Gary Dallison
Replied on: 04 Nov 2018 20:55:25
Message: Encountered a slight issue with naming. The House of Tholaunt is one of the noble houses of Mulhorand (now equated with the church of thoth, and likely the noble house Thoth founded).
The Divine Incarnation of Thoth is currently a man called Tholaunt and he has a cousin called Derlaunt.
Now either Mulhorand allows for some strange names and the Divine Incarnation's full name is Tholaunt Tholaunt, and his cousin is called Derlaunt Tholaunt. Or these are their family names and the first names are missing. I've chosen the latter and Tholaunt now has a first name and his family name is Tholaunt. Derlaunt also has a first name and is from a different noble house (the House of Derlaunt) and thus Derlaunt is his family name.
Also noted that Rezim, the vizier is uncle to the pharaoh. It specifically says that Rezim is not an incarnation so I'm starting to wonder why. From a skill/ability point of view Rezim is easily divine incarnation material. Intelligence and ambition wise he likely would have courted the power if it was desirable to him so why is he not the Divine Incarnation.
Could it be that Rezim was unsuitable. I'm discounting the divine selection process because I don't allow direct divine intervention. However I am of the opinion that the process of becoming a Divine Incarnation is fraught with danger and unsuccessful candidates are killed or altered (thus people believe the gods choose the successful candidate - although whether they do or not is not of import to me). Rezim does not seem to be altered by any curse from failing to become a divine incarnation.
That means that either Rezim was viewed as being unworthy to be pharaoh because of his personality traits (but they somehow viewed him suitable to become Rezim and the true power behind the throne) or Rezim refused to become Pharaoh. That would make him incredibly shrewd and noteworthy as I bet not many people refuse the chance to become king of a nation.
Or, because the title of Mulhorand seems to be at least partially hereditary (at least in recent years), then perhaps Rezim's dad was the younger son but had children earlier than his elder brother who did become pharaoh (unlikely as most kings are encouraged / forced to sire heirs as soon as possible - it is still a possibility though).
Any thoughts on Rezim. Also noted that according to Powers and Pantheons Rezim was removed as Vizier (presumably for his plots and machinations that brought shame to himself) in favour of Kalarzim (potentially a relative due to his name).
Reply author: George Krashos
Replied on: 05 Nov 2018 00:47:59
Message: I've always thought that there is "the" incarnation of each Mulhorandi deity with all the powers set out in FR10, but that there are also lesser incarnations who have a few abilities, boosted stats, etc. which make them above average. These lesser incarnations are all screened when "the" incarnation moves on, and is then replaced from their ranks. This is usually across familial lines, naturally. So it may well have been that Horustep III had a bunch of older brothers, cousins, etc. who for whatever reason weren't considered appropriate to receive the divine energy from the manifestation to make them "the" incarnation.
-- George Krashos
Reply author: Gary Dallison
Replied on: 05 Nov 2018 07:31:29
Message: Lesser incarnations are a good idea, although I do have to think of a name for them and I might change them somewhat so that the lesser incarnations are actually those planetouched who inherit special powers from their ancestor being a godking (the powers aren't always manifested and they can choose a divine incarnation from those who are not incarnations).
I've decided on it being a genetic boon because there need to be limits on the number of super heroes wandering any land and if they can create lesser super heroes without a khaledshran like elixir then what is the limiting factor, what is to stop them making armies of these super heroes.
Anyway, that aside, one of my original questions still stands. If Rezim was not worthy of becoming Pharaoh, whose bright idea was it to make him Vizier, a job which arguably has more power than the Pharaoh.
Reply author: Gary Dallison
Replied on: 05 Nov 2018 20:38:30
Message: I've settled on the name Jemewalaran, meaning Kindred of the Gods.
They have recessive traits inherited from their godking ancestors. I figure each noble house gets 1 Jemewalaran in a generation.
They are favoured candidates for the Ritual of Oblaran because statistically the chance of the ritual failing is lower for Jemewalaran.
Rules wise they are essentially planetouched
Also decided on Rezim being a Jemewalaran, with the ability to influence minds with a thought. His skin glitters in the moonlight, but he has kept this a secret from everyone using makeup (and murdering those who find out). I'm thinking that he became Vizier on purpose to avoid becoming Pharaoh (he is a cousin to Rehorustep II), and delighted in influencing the young Akonhorus II. When Akonhorus got older and more self assured and more independent of Rezim's advice, it was convenient (for Rezim) that the pharaoh was murdered by cultists of Set and once again Rezim had a young pharaoh who was far easier to manage.
Reply author: sleyvas
Replied on: 05 Nov 2018 22:46:25
Message: quote: Originally posted by George Krashos
I've always thought that there is "the" incarnation of each Mulhorandi deity with all the powers set out in FR10, but that there are also lesser incarnations who have a few abilities, boosted stats, etc. which make them above average. These lesser incarnations are all screened when "the" incarnation moves on, and is then replaced from their ranks. This is usually across familial lines, naturally. So it may well have been that Horustep III had a bunch of older brothers, cousins, etc. who for whatever reason weren't considered appropriate to receive the divine energy from the manifestation to make them "the" incarnation.
-- George Krashos
Yeah, this is what I have been leaning towards the last so many years, because of the strange references at times to "killed all the incarnations of Horus-Re" etc...
Also, the creation of an incarnation involves the priesthood and a ritual of some sort. I'd bet that this ritual involves the manifestation. So, I'm picturing something along the lines of the priesthood actually entering the place where the manifestation lives a few times per generation and being led in some kind of cooperative magic ritual that ends up endowing a member of the royal family with the power of a lesser incarnation. Probably when "the" incarnation has to be raised from a lesser incarnation it involves another ritual. This would work well as a pair of templates... or if using the pathfinder ruleset, the mythic levels from mythic adventures would seem tailored to this.
That being said, it might also be interesting if there are also "minor" incarnations as well, wherein royalty are infused as youngsters and this actually turns them into aasimar or tiefling via a ritual (in addition to those actually birthed via mating with a manifestation).
Reply author: Gary Dallison
Replied on: 06 Nov 2018 10:52:09
Message: I've got two rituals so far. One to make a divine incarnation which involves the blood of the godking (when he was material) and one to make a divine minion (a mute slave that obeys orders from the church without question).
I'm not sure of the need or usefulness for another ritual to create a lesser incarnations. These incarnations are given special place in society which would immediately elevate them above normal priests and given the highly political nature of Mulhorand and it's churches I do not think they would invest resources into a minor augmented individual only to have that individual become more senior than themselves.
But that's just my take on it and id already decided on lesser incarnations being born and then chosen from that small group to become divine incarnations (elevate and already blessed individual to even greater power and make him the head of your church).
Reply author: Gary Dallison
Replied on: 06 Nov 2018 21:04:26
Message: So a few conundrums today.
1 - Weapon technology advanced greatly between -700 DR and -200 DR in Mulhorand. Why? What did the Mulan discover that prompted such experimentation and advancement. This snippet is mentioned in a paragraph regarding exploration of the ruins of Sekras so perhaps whatever they discovered is in that area or beyond it.
I'm leaning towards perhaps the Mulan coming into contact with gold dwarves again (I figure that the dwarves long since abandoned the Mulhorand region and headed north to Dareth - the godkings don't seem to have been all that nice to demihumans). Around -700 DR is when Gilgeam becomes godking of Unther and around -690 DR I have him expanding south into the Shaar again to retake lost territory. This expansion destroyed aboveground dwarven outposts (like a southern High Shanatar) and drove many dwarves north into Mulhorand - the Great Rift is full - this is why the Great Rift hates Unther). The dwarves don't reveal themselves immediately, they insinuate themselves into Mulhorand society by re-establishing the Church of Bes and mixing with the family of the Church of Geb).
2 - Southern Magic. I get that its a new magic script created to protect the secrets of Mulhorand's magic from Thayan wizards. What I don't get is how it can possibly succeed.
All spells must be written in this new script, all legitimate wizards in Mulhorand must therefore know the script and how to write and translate it. That's several thousand individuals at least who know this script and potentially ever other wizard and priest in service to other churches in Mulhorand, it is also widely used in Unther as well and some in Chessenta. How on Toril can a secret code known by 20000+ individuals remain a secret for 400 years from Thay and the rest of Faerun. How does the Church of Thoth control a magic script that is used outside of its own country.
At first I was thinking that perhaps the magic is written in normal magic script (priests of Thoth must know both Read Magic and Read Southern Magic before they join) and then it is coded into Southern Magic script. But that would limit its usefulness and availability and prevent wizards from using their spells.
So anyone have any ideas how this magic script is so widespread and yet so secret. I'm just having trouble reconciling it into something useful and functional. Its a bit like coming up with Esperanto, teaching it to thousands of linguists and then trying to keep it secret from linguists in the UK (although that is probably a bad analogy because Esperanto is ultimately unknown in this country).
Reply author: Demzer
Replied on: 06 Nov 2018 23:01:16
Message: quote: Originally posted by dazzlerdal
2 - Southern Magic. I get that its a new magic script created to protect the secrets of Mulhorand's magic from Thayan wizards. What I don't get is how it can possibly succeed.
All spells must be written in this new script, all legitimate wizards in Mulhorand must therefore know the script and how to write and translate it. That's several thousand individuals at least who know this script and potentially ever other wizard and priest in service to other churches in Mulhorand, it is also widely used in Unther as well and some in Chessenta. How on Toril can a secret code known by 20000+ individuals remain a secret for 400 years from Thay and the rest of Faerun. How does the Church of Thoth control a magic script that is used outside of its own country.
At first I was thinking that perhaps the magic is written in normal magic script (priests of Thoth must know both Read Magic and Read Southern Magic before they join) and then it is coded into Southern Magic script. But that would limit its usefulness and availability and prevent wizards from using their spells.
So anyone have any ideas how this magic script is so widespread and yet so secret. I'm just having trouble reconciling it into something useful and functional. Its a bit like coming up with Esperanto, teaching it to thousands of linguists and then trying to keep it secret from linguists in the UK (although that is probably a bad analogy because Esperanto is ultimately unknown in this country).
Just going off memory but the crux of the problem here is that originally Southern Magic was not just a way to code the spells but actually a blending of divine and arcane magic. It was never further developed in canon so it's interpretation devolved into the one that raises your logical questions.
To try and keep it in line with the original you may want to have the Church of Thoth (and those of Isis and Set? don't know ...) actually controlling the thing through rituals that bind southern's practitioners of magic to the church (kind of like a low intensity geas/quest effect, maybe?). Schematically the whole thing may be setup like this: - in Mulhorand all practitioners of the Art have to register with the Church of Thoth; - when they do they are taught the code, given coded spellbooks and the binding is imposed, to use their spellbooks they have to recite orisons or perform minor rituals to appease Thoth, failure to do so means failure in translating the code (think of it like clerics that have to pray "for spells" at certain times). Furthermore all arcane scripts of Mulhorand follow the code, so either the Mulhorandi spellcaster follow suits or goes away; - this way the Church of Thoth (and Thoth himself, but you will not like this) can withhold magic from any one Mulhorandi spellcaster on a whim, obviously the Church of Thoth doesn't care about monitoring each and every single spellcaster of the country, they are satisfied with the boost in prayer/recognition and take action only when the spellcasters actually go rogue on Mulhorand or mess up in other big ways (in other words, they actually don't have complete control over all spellcasters); - for historical and religious reasons, Southern Magic in this implementation is completely out of reach from the Red Wizards (Thoth himself ... or the binding imposed by the clergy as safeguards on the system, deny the Red Wizards the possibility to understand the code reliably); - some spellcasters of Chessenta and Unther adopt the same strategy by throwing their lot with the local branch of the Church of Thoth under his regional aliases because it's as good a technique as any to keep their secrets from the enemies, with the added bonus of being outside Mulhorand proper and thus evading much of the strictures and scrutiny enforced by the Church of Thoth; - Mystra can stuff her complaints where the sun doesn't shine because the Mulhorandi pantheon is indipendent (cue "haha!" from Nelson of the Simpsons); [BONUS: Mystra and Azuth secretly work with a fraction of Red Wizards to actually crack the code and break the Thothian bindings] [BONUS: the prayer-like thing would work for spontaneous spellcasting classes too (thus avoiding the problem of Mulhorandi sorcerers actually being able to cast spells without the code but somehow requiring it for writing scrolls), the merging of arcane and divine would help explaining some of the 3.X (prestige) classes that had spells from cleric/fvs and sorcerer/wizard lists, druids in Mulhorand, mystic theurges and all the weirdos that populate the Church of Isis in my Realms and maybe dread necromancers of Osiris too ... ops ...]
This is just a random series of thought, ignore it or otherwise do with it as you please
Reply author: Gary Dallison
Replied on: 07 Nov 2018 08:06:35
Message: Well I already have all magic users registered with the church of thoth unless they are already a priest of another church of Mulhorand.
I kind of like the idea of a mutable magic script which changes depending upon the words that are spoken so if you didn't recite the 13 prayers of thoth or Horus-'re before attempting to write or read the spell then you get an incorrect translation.
Faithful priests and wizards will have no problem with the script because they always recite the 13 prayers (I just picked a random number). But the anti mulhorandi Thayvians would never want to do such a think, nor would any normal wizard even think he had to recite a prayer to make the script usable. Most wizards would focus only on stealing the script rather than the religious practices spoken alongside it.
Older and more experienced spellcasters know the truth but are kept a close eye on anyway.
The only question is why does it work in Unther and chessenta but nowhere else. Maybe it unintentionally working for them. Maybe thoth created it to work for the prayers of any of the Mulan gods (mention their names a certain number of times and it works) or maybe there is a particular phrase, hand movement, and body position that all the Mulan do unintentionally when praying and that activates the script.
Reply author: sleyvas
Replied on: 07 Nov 2018 21:12:39
Message: Halruaans already cracked the code on southern magic back in 2nd edition.
2nd edition Shining South - page 8 Twenty years ago, the necromancer Random ignited the latest influx of magic. This strange wizard had finally cracked the Southern Magic puzzle. He returned to Halruaa with a copy of the spell read Southern Magic. Over the next five years he made and sold numerous copies of the spell before he abruptly dropped out of sight. Most people believe Random is mad, and the country is better off without him. There is, however, concern that he may reveal secret and powerful Halruan magic. A team of mages has been dispatched by the Council of Elders to either fetch him back, or silence him forever.
Reply author: Gary Dallison
Replied on: 07 Nov 2018 21:50:03
Message: Good spot, I think it's also a quest hook in the old empires book that someone might have copies of that spell for sale.
I would imagine many copies have been stolen over the centuries, it's amazing it hasn't been cracked already. Enigma lasted only a couple of years before it was cracked by an enemy. I suppose read southern magic is written in thothian script which makes it more difficult but of it were just a linguistic cipher alone it wouldn't have lasted two decades.
Reply author: George Krashos
Replied on: 08 Nov 2018 13:40:38
Message: With "read magic" being discarded by latter editions of the game, wizards really got a free kick in terms of learning new spells. Southern magic is really just a group of spells written in a different arcane style. As such, in terms of 5E game mechanics, without the requisite training in "Southern Magic" I would have an attempt to transcribe a Southern magic spell from a spellbook into your spellbook require an Intelligence (Arcana) check just like when you try and transcribe a spell from a scroll into your spellbook (DMG, p.200). If trying to transcribe a Southern magic spell from a scroll into your spellbook, I would give you disadvantage on the check if you don't have the requisite training. Of course the issue that then arises is what does that "training" entail? Would it be an arcane tradition? A feat? Or maybe it's just some sort of ritual where you "charge" the player XP for the training. An interesting topic given the changes in the game mechanics.
-- George Krashos
Reply author: sleyvas
Replied on: 08 Nov 2018 14:48:16
Message: quote: Originally posted by dazzlerdal
Good spot, I think it's also a quest hook in the old empires book that someone might have copies of that spell for sale.
I would imagine many copies have been stolen over the centuries, it's amazing it hasn't been cracked already. Enigma lasted only a couple of years before it was cracked by an enemy. I suppose read southern magic is written in thothian script which makes it more difficult but of it were just a linguistic cipher alone it wouldn't have lasted two decades.
Bear in mind, reading magic in earlier editions wasn't so much a learned skill as a casting of a spell to allow interpreting of the arcane symbology. In essence, I would see it somewhat in comparison to Apple and Microsoft some 30 years ago. How many Microsoft people were dying to port over apple apps (and by apps, I mean PC apps, not the phone stuff that DID take off)? Not that many. They had more than enough Microsoft PC apps that they didn't need apple's apps. Meanwhile, the apple people were touting their stuff and saying how great they were... and noone cared until they came out with an iPOD and their other I stuff 15 years later. Other companies similar to Apple (such as commodore) died out due to lack of interest.
Same thing. Sure, the Mulan wizards had their own spells... but the vast majority of wizards had hundreds of other spells that they needed to worry about getting ahold of and scribing. So, when you add on top of it that they had to get ahold of another version of read magic just to interpret the Mulan spells, a lot of them were probably like "screw it, I'm gonna go learn spelltrap". Meanwhile, just like the apple people were... those Mulans were touting how GREAT their system was.... meanwhile they were also busily learning both standard and "southern" magic. Eventually someone actually took an interest in their system, much as hackers are in our own society, and he decided to port their stuff over just to cheese them off.
Oh, and just to also bear in mind... man, when these spell system references were written in 2nd edition... guess which O/S's were competing hot and heavy? Gaming often mirrors reality in strange ways.
Reply author: Gary Dallison
Replied on: 08 Nov 2018 14:52:24
Message: I made my own mechanics that deals with skills slightly differently.
Your skill in languages as a number applies to your general aptitude. If you are clever you can probably pick out the odd word from languages that are closely related which is a base dc 10 for a single word. If the language is from a different family then the dc increases. If you are trying to translate a saying the dc increases, a whole sentence it increases again.
If you are trained in linguistics you get a bonus to your checks but this only applies to languages that you are specialised in (pick a specialisation when you are trained, others you acquire through use or training).
so a normal person would be very unlikely to recognise a single word of thothian arcane script. Someone trained in languages might recognise a word or two of thothian script but a whole sentence would be difficult. Someone specialised in southern magic with high enough skill doesn't even need to make the check because they already know how to read and write in that language.
Now read magic like a languages spell should boost the skill check of the recipient so he is able to understand more than he normally would. But given how read magic and read southern magic worked originally it is still very easy for someone to break the southern magic code.
I'm wondering a few things. Magic script is inherently magical, mage sigils can have unique properties and meanings and cause problems if used falsely. What if the Weave has the option to define a magic script within it. It certainly seems possible that one can add spells into the weave (Netheril added many and then lost access to them), the numeral script is different to normal arcane script and attuned to illusion magic. What if Thoth found a way to create a new magical script within the weave (imaskarcana) and part of having that script work correctly is one of these religious phrases or names or power words common to the Mulan language.
Thus a read southern magic spell on it's own or skill with languages on it's own wouldn't work unless someone also adhered to the Mulan customs and language. That would protect it more from foreigners trying to steal it.
Reply author: sleyvas
Replied on: 08 Nov 2018 15:04:56
Message: quote: Originally posted by George Krashos
With "read magic" being discarded by latter editions of the game, wizards really got a free kick in terms of learning new spells. Southern magic is really just a group of spells written in a different arcane style. As such, in terms of 5E game mechanics, without the requisite training in "Southern Magic" I would have an attempt to transcribe a Southern magic spell from a spellbook into your spellbook require an Intelligence (Arcana) check just like when you try and transcribe a spell from a scroll into your spellbook (DMG, p.200). If trying to transcribe a Southern magic spell from a scroll into your spellbook, I would give you disadvantage on the check if you don't have the requisite training. Of course the issue that then arises is what does that "training" entail? Would it be an arcane tradition? A feat? Or maybe it's just some sort of ritual where you "charge" the player XP for the training. An interesting topic given the changes in the game mechanics.
-- George Krashos
I like this version of mechanic for 5e. This is a very good use of disadvantage in my book. Throwing in a penalty as well could very much make sense, just to really make it seem alien. This could come in two parts A) disadvantage because they use different symbology in the form of how they do their spell "math" and then B) maybe a second penalty comes in if you don't know how to read the Mulhorandi language itself, which is an entirely different style of language since its hieroglyphic.
So, in essence, a really smart person may figure out the "math" symbol conversations, but he can't understand the "language" itself which may give verbal warnings or specify things in a context that pure spell "math" doesn't quantify. Another person may be able to read the language, but have troubles with the "math". Using something like comprehend languages might help easily remove the penalty but not the disadvantage as well. Combining the two might explain away why so few people actually gave a damn enough to actually interpret their spells, and since they were already taught the Mulhorandi language it also would mean that they wouldn't suffer at least part of the penalty and would just need to understand the "math" symbol conversions.
Reply author: Gary Dallison
Replied on: 09 Nov 2018 13:01:36
Message: So onto the guild of scribes next.
Guilds are very powerful in mulhorand. I figure that Mulhorands centralised government is more like modern nation states than the feudal monarchies found elsewhere in faerun. Modern nation states tend to prefer working with large national organisations than smaller local ones So I figure the same is true in mulhorand.
Large guilds have arisen for various professions (scribes guild, miners guild, etc) to easily provide a workforce for the government institution (in this case a church of mulhorand) and also to protect the members of the guild.
So the guild of scribes provides ease of recruitment for the various churches of Mulhorand, and at the same time ensures it's members are treated fairly else the church cannot get anymore scribes.
The guild will be a hotbed of politics as it provides the bureaucrats of Mulhorands civil service that are required to interpret the vague orders of the priesthood politicians (according to old empires), so the scribes are indirectly encouraged to sabotage rival politicians and engage in intrigue.
Given the power the guild of scribes holds, I'm having the priesthood themselves voluntarily become members so they can benefit from better contacts in the civil service and protection from non member rival priests. This is why the guild of scribes is so big and so famous.
Can't think of any juicy magic items for a guild of scribes, but hopefully lots of intrigue and plothooks. I might make the priest members of the guild of scribes form the conservative factions in each priesthood (the guild of scribes would benefit most from preserving the status quo).
Reply author: Gary Dallison
Replied on: 09 Nov 2018 21:32:43
Message: So, the royal regalia of Mulhorand. The crown of the pharaoh is the most obvious one.
Any speculation on history, magic powers, etc.
I was going to link it to regalia of imaskar but that regalia is probably the imaskarcana. Plus I already used the flail of the desertkings and the circle of the added as regalia of raurin and that was founded by the Mulan before mulhorand so it means the crown of the pharaoh is new to the Mulan when mulhorand is founded.
Reply author: Gary Dallison
Replied on: 13 Nov 2018 09:37:24
Message: Thinking up of a name for the variant of reptileman that I'm creating for okoth that is a bit like yuan-ti in its creation, but is otherwise unrelated.
I'm thinking of making them sandy coloured and a bit like a desert viper (for the abominations).
I might name them oko-ti or roko-ti or perhaps even something that is sarrukh for snake man (perhaps ti means man).
Reply author: Gary Dallison
Replied on: 13 Nov 2018 21:31:09
Message: Working on some of the political factions within Mulhorand.
I've added a conservative faction to the Church of Anhur which wishes to wait until Thay is weakest before it launches an attack. In preparation it has made secret treaties with cities like Escalant, Murbant, Thasselen, and Tilbrand, to allow mercenary forces from Mulhorand to land in their cities and launch a surprise attack on Thay (while the armies of the Legion of Dawn march through the Thazalhar), but only when the time is right and the Imperialists and Researchers of Thay are at each others throats or Thay is invading another country.
Meanwhile the radical faction is secretly amassing troops in Thazalhar for a secret attack on Alaor.
The treaties with cities on the Wizards' Reach can be one reason for Thay's invasion of the region (to secure its southern border). Meanwhile the conservative faction can be sending adventurers into Thazalhar to search for the secret army the radicals are building (although the adventurers believe they are looking for disguised Thayan armed forces) so that they can expose the radicals to the Pharaoh.
The conservatives are part of the Guild of Scribes and so are probably working with members of the Church of Horus-Re to advance their own favour with the Pharaoh. Of course it all backfires when Thay invades the Wizards' Reach and ends the conservative faction's plans, while the radicals lose much of their fleet in the impromptu attack on the Alaor but gain much glory for it and then rebuild the fleet and army which later attacks Unther.
Just trying to build lots of plots and plans and things that don't go quite so according to plan and have unintended consequences.
Reply author: sleyvas
Replied on: 13 Nov 2018 23:20:51
Message: quote: Originally posted by dazzlerdal
Thinking up of a name for the variant of reptileman that I'm creating for okoth that is a bit like yuan-ti in its creation, but is otherwise unrelated.
I'm thinking of making them sandy coloured and a bit like a desert viper (for the abominations).
I might name them oko-ti or roko-ti or perhaps even something that is sarrukh for snake man (perhaps ti means man).
Lamia nobles definitely have the look. In early D&D they had the name Lamara.
Lillend have the look but are good (but are they all?)
wereserpents fit quite well since they have both a humanoid, serpent, and a hybrid form. Also, their entry says "A wereserpent is a humanoid or giant that can transform itself into a snake form and a hybrid snake-human form." This would lend one to think that a giant which transforms into snake form MIGHT be a giant snake (after all in the 3.5 we see an entry for a Hill Giant Dire Wereboar). This can make for some interesting mixtures when one considers what all is a giant (troll wereserpent, ettin wereserpent, etc..).
Sarrukh
marilith have the look and might produce similar half-demon offspring
greater medusa fit the look
From other 3.5 game worlds that aren't WotC
asaathi
Reply author: George Krashos
Replied on: 14 Nov 2018 00:00:09
Message: I'm intrigued by the idea that medusae and maedar are sarrukh creations ...
-- George Krashos
Reply author: Gary Dallison
Replied on: 14 Nov 2018 07:53:07
Message: Hmm, hadn't thought about all the serpent related creatures and their origins.
Lamia in the old empires I have originate with ereshikigul and who was twisted into that form by Gilgeam using sarrukh magic.
Killed are planar so i will stay away from them (couatl relation perhaps).
Wereserpents are what I am looking for a name now, I'm just making them non generic. These yuan ti type creatures will look human (mostly) but they are a new creation and therefore genetically unstable, when near death they mutate into a humanoid snake monster. That's why they are lumped together with wereserpents by faerunian scholars.
Medusa are a good one. Maedsar as a name is phonetically similar to both names Medusa and Maedar. I could have it be an early prototype of the yuan ti that the okoth tried before the fall of their empire.
Reply author: Gary Dallison
Replied on: 16 Nov 2018 20:47:30
Message: So, three blue dots on the forehead for priests, 2 blue dots for mages, one blue dot for an educated man.
Why do they have blue dots on their heads, where did the custom come from. Why doesn't Unther use blue dots. Why is there a similar custom in the Vilhon Reach (supposedly started in Arrabar around 300 DR).
I'm thinking that the painting or tattoing of dots is Turami in origin, it was carried to Turmish when the people migrated there after the tsunami. It spread to Chondath around 300 DR when Turmish and Chondath began engaging in mock wars and presumably trade flourished with the cessation of hostilities. I'm imagining such a custom became compulsory (rather than fashionable) following the Rotting War (900 DR) or some other magical calamity.
In Mulhorand I wonder if a similar turn of events happened perhaps at a similar time. 922 DR Thay rebels and takes with it a large portion of wizardly might from Mulhorand, as part of the inevitable backlash against wizards the government implements a punitive and ineffective measure of tattooing dots on the forehead of mages. Over time the dots become fashionable once again as trust in Mulhorand's mages is restored, the priests take to tattooing or painting 3 dots on their head (to elevate them above mages), and then nobles and other educated persons get 1 dot tattooed on their heads.
Of course this could have happened much earlier when Thayd first stirred rebellion -1087 DR, but I much prefer a cross pollination approach involving some movement of people from Chondath reaching Mulhorand around the time of Thay's rebellion and they get a similar idea to tattoo mages to help track and monitor them.
Reply author: Gary Dallison
Replied on: 19 Nov 2018 20:25:02
Message: So priests are the only ones allowed to slay animals for the purpose of consumption.
In the real world this probably derives from specific practices being required to reduce parasites and diseases etc (as well as ecclesiastical control of the classes and their privileges). In the realms disease is seemingly much lower in prevalence as magic and semi magical herb lore seem able to control everyday diseases. So why would a priest be required to slaughter an animal for consumption, yes it provides another role for the government and churches to perform (which church should perform this role - Isis perhaps).
I wonder could I spin a tale of animal possession as being the reason for holy slaughter of livestock. Perhaps the orcs were seen as bestial humans possessed by evil fiends. Perhaps the animal worshipping migrants from the hordelands used animal possession against the Mulan. Perhaps Eltabranar used beast like men in its war against Mulhorand and Unther - wemics live in the Shaar and have been known to rampage against their larger neighbours.
Reply author: sleyvas
Replied on: 20 Nov 2018 01:03:45
Message: good point about the Turmish and Mulhorandi traditions of dots. I'd originally thought it to be a southern tradition, but it does seem related to areas where the Turami have been. I can see the Mulans adopting the tradition in order to elevate themselves in Turami society.
On the priests slaughtering animals, one thing to consider is that this is a way for the government to control the people. If they want meat, the government controls who gets it and when. Thus, it can be a means to grant favoritism to those who perform well, or to punish those who don't perform well.
Reply author: Gary Dallison
Replied on: 20 Nov 2018 08:00:43
Message: I view most religious practices as the earliest means of social control (heaven and hell is at its most basic trying to force people to behave nicely). However most of these customs and practices are usually derived from a real event so What is the inspiration for the religious slaughter practice of the mulan
Reply author: Gary Dallison
Replied on: 20 Nov 2018 18:41:20
Message: I've got an idea about the holy slaughter of cattle. First I'm going to apply it to all food (it means another job for the church of isis).
The practice comes from when the Mulan initially settled the great vale millennia ago. In them days scarabs beetles plagued the area more prevalently than now (being confined to tombs mostly in the current age). These flesh eating insects would sometimes crawl into cattle to feed or into grain stores to hibernate. The Mulan discovered that smoking food drove the carnivorous beetles away. This practice became religious over time with special incense used that was most effective at driving away infestation. Nowadays the blessings do not always include incense or smoking but the churches remain in firm control of the practice as they also control the level of food production and most of the farms.
Reply author: George Krashos
Replied on: 20 Nov 2018 22:58:38
Message: I like that idea but not the one where the actual priests are responsible for essentially abattoir work. I would see the priests "blessing" a particular group of individuals to oversee what would in reality be the work of slaves, involving use of holy incense, chants and prayers, etc.
-- George Krashos
Reply author: Gary Dallison
Replied on: 21 Nov 2018 07:47:34
Message: Done, you must have read my mind as I was thinking that priests wouldn't like the dirty messy stuff, so they prefer the killing be done before they arrive.
This has led to a new guild I've created called the guild of openers who handle the actual slaughtering and who are rumoured to provide a similar service for humanoids which makes them a state sponsored assassins guild
Reply author: Gary Dallison
Replied on: 21 Nov 2018 18:54:24
Message: So the ritual slaughter I'm thinking about calling it Meweraed, meaning mothers lament.
Also added a noble house for Ra and Horus given that I'm not explicitly stating any family relation between the godkings, each found their own house (although Ra house was founded by his daughter's as he had no sons).
House Helthaunt was Ra and House Calliant was Horus (I noticed too many godkings founded houses that had the same first letter as their name which looks awful so I mixed them up a bit).
House Helthaunt wants to get back the power it had millennia ago and it's latest attempt to do so is to help support rezims plans in return for honorary titles and positions in government. Rezim is using house Helthaunt to gain approval for the direct sale of slaves, this will then give him lots of ready cash that he can spend on mercenaries to replace the priests of anhurs when another failure strikes them (he is engineering one in the assassination of a few key figures, he knows an assassination is planned he just intends to let it happen)
Reply author: sleyvas
Replied on: 21 Nov 2018 22:40:33
Message: quote: Originally posted by George Krashos
I like that idea but not the one where the actual priests are responsible for essentially abattoir work. I would see the priests "blessing" a particular group of individuals to oversee what would in reality be the work of slaves, involving use of holy incense, chants and prayers, etc.
-- George Krashos
This is a good idea, but for the physical things that get blessed, I'd very much focus on the blade itself. Maybe the blade itself is prayed over and some minor enchantment given to it for say sharpness. Also, things like dipping the blade into holy water between cuts, etc... Hmm, in fact, this could be another method for the church to "tax" certain people, in that they provide them holy water in return for tithes to the church. Since the knife itself is made holy to a certain deity, the deity also gains some measure of power from the sacrifice. Of course, this would give a bit of a darker perspective to this pantheon... but I'm fine with them being a bit darker.
Reply author: sleyvas
Replied on: 21 Nov 2018 22:46:01
Message: quote: Originally posted by George Krashos
I like that idea but not the one where the actual priests are responsible for essentially abattoir work. I would see the priests "blessing" a particular group of individuals to oversee what would in reality be the work of slaves, involving use of holy incense, chants and prayers, etc.
-- George Krashos
This is a good idea, but for the physical things that get blessed, I'd very much focus on the blade itself. Maybe the blade itself is prayed over and some minor enchantment given to it for say sharpness. Also, things like dipping the blade into holy water between cuts, etc... Hmm, in fact, this could be another method for the church to "tax" certain people, in that they provide them holy water in return for tithes to the church. Since the knife itself is made holy to a certain deity, the deity also gains some measure of power from the sacrifice. Of course, this would give a bit of a darker perspective to this pantheon... but I'm fine with them being a bit darker.
Reply author: Gary Dallison
Replied on: 22 Nov 2018 07:59:40
Message: Well seeing as the killing is now guild performed it will still be ritualized and the service they provide may use religious objects to give them that edge over none guild butchers.
I'm going to steer clear of commercialisation of Mulhorands religion though, first because I dislike it in real life and second I don't think it existed as a concept in medieval times.
Reply author: Gary Dallison
Replied on: 22 Nov 2018 20:24:42
Message: Okay so the Old Empires sourcebook says that sheep, goats, pigs, and cows are reared in the Great Vale. Sheep and Goats are typically reared on highland regions I believe as they do not require as much looking after or as much quality food as pigs and cows (I'm not a farmer but I've observe cattle and pigs in lowland areas and sheep and goats in rocky high areas - although Scottish cattle seem the exception).
In the realms we have rothe, which are a hairy cow. Are there equivalent goat, sheep, and pig names. I'm imagining that the current rothe breeds are not enough to cater for those being reared in Mulhorand because rothe are hairy and would likely die quite quickly in the heat and sun. Maybe a new type of rothe - the bald rothe, tall and thin and yellow in colour, perhaps as something special it can change colour or imitate sounds.
Still need alternate names for sheep, goats, and pigs.
Reply author: George Krashos
Replied on: 22 Nov 2018 23:11:33
Message: quote: Originally posted by dazzlerdal
Okay so the Old Empires sourcebook says that sheep, goats, pigs, and cows are reared in the Great Vale. Sheep and Goats are typically reared on highland regions I believe as they do not require as much looking after or as much quality food as pigs and cows (I'm not a farmer but I've observe cattle and pigs in lowland areas and sheep and goats in rocky high areas - although Scottish cattle seem the exception).
In the realms we have rothe, which are a hairy cow. Are there equivalent goat, sheep, and pig names. I'm imagining that the current rothe breeds are not enough to cater for those being reared in Mulhorand because rothe are hairy and would likely die quite quickly in the heat and sun. Maybe a new type of rothe - the bald rothe, tall and thin and yellow in colour, perhaps as something special it can change colour or imitate sounds.
Still need alternate names for sheep, goats, and pigs.
There is the "korontaun", a shaggy-coated sheep whose mature males have four forward-pointing horns, native to the Giantspire, Icerime and Sunrise Mountains (also known as “mountain korrun”) referenced in Ed's 2009 thread (at p.25). Perhaps the southern, more 'summery' version is the "korrun"?
I'm sure Ed has names for pigs and goats, I'll ping him and find out.
-- George Krashos
Reply author: Gary Dallison
Replied on: 23 Nov 2018 07:16:00
Message: Awesome, thankyou George, although I did note you have names for some of these in your lexicon, but I'm also looking for that extra distinguishing detail like the four forward facing horns.
Reply author: Gary Dallison
Replied on: 23 Nov 2018 12:30:49
Message: So I'm combing through old empires now examining every paragraph for inspiration. The sword mountains (now called dragonsword mountains) are regarded as impassable but aren't (climbing these mountains is banned by law now), however in the skriaxit adventure hook it mentions hethab going to klondor to deal with it and klondor has the mountains between it and raurin where the skriaxit is. So I've added a trail into the mountains and klondor marks the site where Ra, enlil, and Anu first ascended these peaks and returned with many treasures but then banned all others from going up the mountain.
Also wondering where to put the tomb of Ra. It's never mentioned so I presume it is lost or hidden, and I'm tempted to put it high in the dragonsword mountains. Horuseres II tomb leads into the mountains and all other tombs are in the foothills of the mountains so maybe they made the extra effort and put his high in the mountains and in doing so discovered why he banned anyone from going up there.
Reply author: Gary Dallison
Replied on: 23 Nov 2018 21:03:38
Message: So the River Rauthenflow merges with the River Murghol and then rushes to the Alamber Sea. The rainbow falls are spectular and the area is known to be a haven for mermaids.
So first thought is, where are these waterfalls. Does it mean the falls leading to the Alamber, or does it mean the falls where the two rivers merge.
Second thought. Mermaids? This is a freshwater river, but the nearest merman civilization is hundreds of miles away in Seros. Mermen are not likely to be able to swim into the Alamber Sea without being killed by merrow and sahuagin.
So are these really mermen? Were they once mermen and are now bad (the entire region around this river is filled with nasty monsters)? Are they something else entirely that are confused with mermen?
Reply author: sleyvas
Replied on: 23 Nov 2018 21:25:21
Message: For the River Rauthenflow, I'd recommend looking to our own world for some ideas. For instance, "The River of Five colors" down in Columbia.
https://en.wikipedia.org/wiki/Cańo_Cristales https://www.bing.com/images/search?q=river+of+five+colors&qpvt=river+of+five+colors&FORM=IGRE
As to the mermaids... it could be mermaids. It might be interesting to make them lamia nobles instead with beautifully scaled lower bodies (with blue and/or green lower bodies). If they keep their lower bodies hidden in the water, it could be very believable that the bottom half is a fish tail I'm thinking. Especially if the falls is filled with colorful algae as shown above, they could pull this off. I could even see some of the lamia having even things like yellow, pink, and red lower halves, as long as the coloration wasn't decidedly "snake" like and looked much like water snakes instead of dry scales. They could also enhance the end of their tails to look like fish flukes with illusions.
If the surrounding land is "arid" and full of monsters, I also wouldn't be surprised if there weren't some standard lamia as well.
Reply author: sleyvas
Replied on: 23 Nov 2018 21:46:32
Message: On where to put the Tomb of Ra... I would be inclined to say in the Land of the Dead near Mishtan in the Great Vale. Granted this is where the pharaohs are laid to rest, but I wouldn't be surprised to a central pyramid to Ra under heavy guard by Osiris', Horus-Re's, and Nephthys' priests.
From OE, two snippets The Great Vale begins in the shadow of the Sword Mountains, where the god-kings and their servants are buried in elaborate tombs on the vale floor and on the mountainside. Ancient step pyramids mix with obelisks as 3,000 years of the honored dead find housing to continue their existence in the afterlife.
Mishtan One of a number of small towns in the Great Vale, Mishtan#146;s major claim to importance is that it is the gateway to the Land of the Dead, the burial grounds of the Pharaohs and their families. New constructions are constantly being built, and the tombs of the pharaohs for the next three generations have been planned; at flood time, the town teems with masons, artisans, and slaves.
Mishtan is ruled by the temple of Osiris, which oversees the Land of the Dead. It has a population of 2,000, but booms to over 30,000 at construction time; these temporary workers are housed in makeshift dwellings that surround the town.
BTW, if one wanted to put a bit of darkness to the pantheon... what if the bodies of the royal families are drained of blood and mummified (I think everyone's cool with that... not necessarily making mummies mind you, just preserving the bodies). However, what if this drained blood is then used in some ritual by the aforementioned three priesthoods in the temple of Ra. Maybe something that involves something that might seem "good" to some like infusing the blood with the light of the sun. Not sure where to take this exactly, unless this blood is then given to the manifestations of the gods to drink.
Reply author: Gary Dallison
Replied on: 23 Nov 2018 22:24:28
Message: Ta for the pointers on the river, but I have tried so hard to move mulhorand away from real world derivatives I may have to find an alternate explanation.
I suppose Ras tomb in the land of the dead does make the most sense, it would be what started the trend of burying pharaohs in that place. I just need a way for it to be the grandest tomb there and the tomb of horuseres II made it difficult to accomplish that.
As for lamia noble mermaids, I'm trying to move away from using generic stock creatures. I want everything mentioned in lore to be unique. If it's worth mentioning in a book then it's worth giving it a unique origin, wandering monsters and random encounters are the place for generic stock creatures. So are these mermaids a lost dukar order trapped when the subdued sahuagin rose up many centuries ago (this black dukar order could have swam up river and got trapped and were then twisted by the demons that were brought by eltab). Or they could be escaped demons from thays rebellion that fled into the river. They could be a remnant of the fey that once lived in the forest which covered mulhorand something in the ganathwood is making everything evil and nasty. Plus lamia nobles are already used in Unther for ereshikigul so I don't want to duplicate monsters.
Reply author: Gary Dallison
Replied on: 24 Nov 2018 15:50:25
Message: So randomly looking into the possibility of these mermaids in the Rauthenflow actually being mermen (and presumably from Seros).
The Alamber Sea is the haven of Sahuagin, but as an organized unit the Sahuagin kingdom of Aleaxtis did not exist until -810 DR.
The Sahuagin were prevented from accessing Seros by the Sharksbane Wall and the Pillars of the Trident. Hunter's Ridge is the ridge of mountains that span the entrance to the Alamber Sea and was so named for the sea elves and mermen that presumably used to hunt something (sahuagin) in the Alamber Sea.
So first question is what prompted the thus far disorganized sahuagin to form a kingdom in -810 DR? There is no mention of any other kingdom before that period so one can assume that they were just warring tribes and kind of explains their lack of effectiveness for the 14000 years they had been behind the Sharksbane Wall.
-800 DR there is a new order of Dukars formed (the purple Pamasi order) dedicated to harassing Aryselmalyr and embarrass the evil coronal.
Aleaxtis presumably starts conquering neighbouring tribes in an attempt to unite the entire Alamber Sea (eventually successful) but nothing further is mentioned about the sahuagin until -238 DR when the sahuagin are resurgent and Aryselmalyr has fallen (to the tsunami).
I'm wondering if the evils of Aryselmalyr caused the creation of several new orders of Dukar (I recall Steven Schend wanted to have many more orders - including a black order). What if one of those new orders - the black order - decided to use an ancient enemy (the sahuagin) against the new enemy (Aryselmalyr). They give a bunch of powerful items to the leader of one tribe of sahuagin and set about slaying a number of rival leaders in other tribes, helping unite the sahuagin into a single nation.
The sahuagin begin attacking Aryselmalyr in earnest, requiring extra forces stationed at the Sharksbane Wall.
-238 DR mentions sahuagin and confusion at the wall, Aryselmalyr has fallen so there is now nothing to stop the sahuagin.
3 DR. Aleaxtis wars with the Merrow and now controls more than 50% of the Alamber Sea. Could it be that at this point the black dukar are forced to flee into the Rauthenflow as their secret base is now destroyed (the sahuagin would still murder mermen even if they were helping them).
So it is possible that there could be some evil mermen in the Rauthenflow driven here from Seros long ago. They could be a lost and unknown order of dukars or they could be simple hunters on a raid into sahuagin territory that were driven up the river. Something about the Ganathwood makes everything evil and vicious so they could be affected by that, or it could be an influence from Eltab's presence in 922 DR and his scouring of the Thazalhar.
Reply author: Gary Dallison
Replied on: 27 Nov 2018 20:36:09
Message: Been working hard consolidating and revising Mulhorand. The geography is mostly finished (need to add a fortress by the River of Dawn though), also been working on the Precepts, sorted out the major and minor precepts into a hierarchy so that the major precepts (which administer to a region) have governance over the minor precepts (which typically administer only to a settlement).
Working on the Church of Nephthys, I've decided on exaggerating the greedy, grasping, manipulative side of commerce that is mentioned in Powers and Pantheons. Nephthys will therefore be a manipulator and schemer who first sided with Set and Osiris during the civil war and then changed sides (abandoning Set, resurrecting Osiris and joining Horus) when she sensed the winds of fate change.
Her church collect the trade tariffs on all foreign trades that take place in Mulhorand. Her temples are situated in the port and foreign districts in each coastal city. The temples offer weights and purity measurements, as well as banking and monetary exchange services. It is whispered that for the rich and elite of society there are "other" services available for the right price.
I'm wondering about Neldorild. Establishing a new city is expensive, but I get that by doing so the Church of Nephthys can be in complete control of the services available, the types of people that live there. But can a city devoted entirely to the elite really be profitable?
Also the High Temple of Nephthys is daubed with dragon and gorgon blood and protected by two iron golems. Such protections are not mentioned anywhere else in the Old Empires. So I can figure out the why, the Church of Nephthys offers banking services so the Vault of Golden Commerce must be the place all this wealth and magic is stored. But where did they get iron golems from (they knew how to make gemstone golems from but I don't like to have powerful magic freely available, I like it rare). And what benefit does Gorgon and Dragon's Blood provide, maybe there is an old Ecology of article in a dragon mag?
Reply author: George Krashos
Replied on: 28 Nov 2018 04:11:14
Message: The effect of gorgon's blood is set out in Volo's Guide to All Things Magical. Have never read anything about the effects of dragon's blood as anything other than a spell/magic item component (and allegedly vitality/long life properties). Iron golems? Why, they are a holdover from the great rebellion against their Imaskari overlords. A bit like re-programming Arnie to be your own Terminator.
-- George Krashos
Reply author: Gary Dallison
Replied on: 28 Nov 2018 07:44:33
Message: Cheers George, I shall look up volos guide immediately. I completely forgot I made up golems gates of inupras for Gilgeams history. Now all I need to do is figure out what items are in the vault and what the vault was originally used for before the mulhorandi discovered it so I can put in a few hidden evils
Reply author: Gary Dallison
Replied on: 28 Nov 2018 18:30:23
Message: So gorgons blood is used to block magical travel through a building, an excellent defence to put around a vault. Perhaps a dragon's blood provides resistance to transmutation (changing rock to mud is a way to get access through a building).
Now I like the gorgons blood idea, however, I don't like common place monsters (That's for random encounters). So I need an origin for this gorgon that makes it unique to the old empires region but close enough to a gorgon that no one would know the difference.
Given that iron golems were just mentioned, and the fact that gorgons are described as having metal scales, and that they have an odd breath weapon like an iron golems, perhaps they are not a magical creature at all but a golems like creation.
I'm thinking the imaskari tried to subsidise their golems with real creatures to make them breed true so they didn't have to keep creating them. So try and craft iron skin onto the bald rothe (with huge horns) that inhabits mulhorand (and formerly raurin), graft a few special organs into it (to give it a breath weapon - I don't think I will use a petrification breath weapon though) and make it unable to travel extra dimensionally so it can't accidentally blunder through a portal created by the imaskari.
Gorgons are completely insane, hence the heightened aggression and inability to domesticate. Their numbers are very low as they often attack each other (reducing breeding potential). Maybe as a quirk I will give them an unlimited growth potential providing they have enough food, but they have to shed their skin to increase in size (making a nice suit of armour), and during this shedding they are most vulnerable.
Just a thought or two for the dreaded southern gorgon. Just need a name now that is mulhorandi enough, means something to do with a cow and sounds dangerous.
Reply author: George Krashos
Replied on: 28 Nov 2018 22:41:17
Message: Hirathur as in "stone bull" (hira: stone, thur: bull).
-- George Krashos
Reply author: sleyvas
Replied on: 29 Nov 2018 06:24:26
Message: I LIKE that idea for the gorgons, especially the unlimited size growth thing. So many of the Untheric/Mulhorandi deities in real world have ties to bulls that there should be something special about unusual bulls in the area.
Oh, another not well documented use for gorgon's blood (or gorgon meat used in recipes). Small quantities, when added to beef stew or vegetable soup, can add real "zest" to the flavor. One must be careful though, as it has a tendency to cause constipation if overused. One poor starving fellow who slew a gorgon had to have break enchantment cast upon him whilst seated on a bedpan chair situated over a very deep bucket, which resulted in some very loud and explosive diar… nevermind, I digress.
Reply author: Gary Dallison
Replied on: 29 Nov 2018 08:00:38
Message: Perfect name, cheers George. I'm not sure if im going to make the gorgon unique or not (give him regenerate and make him immortal, etc) then he could be the legendary stone bull of the southern pass who stomps unwary travellers into mush (which is why no one travels into raurin through that huge gap between the dragonsword and mountains in Durpar).
Reply author: Gary Dallison
Replied on: 29 Nov 2018 21:08:28
Message: Well unless there is a response from Ed I've decided to call the rothe in Mulhorand Wefarthe (shadow cows).
I've made them black or ash grey all over. Spiky, thick bristles run down the neck. Males have two large, sharp horns that point forward. They are slim and tall, capable of great speed but unable to bear a rider (breaks the back).
The Wefarthe roam the lands of Mulhorand, Unther, Murghom and Semphar, and they used to be common in Raurin but the desert has destroyed the large herds that used to migrate across that land.
Reply author: Gary Dallison
Replied on: 30 Nov 2018 12:48:47
Message: So, I've seen a few hints at tomes of thoth and the book of the dead scattered throughout sources about Mulhorand.
I've been struggling to rationalize what they are and what they do. Then reading Scott Bennie's enhancement to the Old Empires sourcebook I found this
quote: The most mysterious of the works of Mulhorand is the sacred tome called the Book of the Dead, the text of all Mulhorandi religions. The scholars and clergy of Mulhorand spend a lifetime pondering the secrets of this book, but a handful of Thoth's worshippers obtain a special understanding of its mysteries. These understandings give them power over the written word, and access to a number of sacred words only known to Thoth, words of great divine power, words that represent the eight parts of the human soul.
It sounds an awful lot like if you read the book and you understand magic (Thoth being the god of magic and his followers being interested primarily in magic) then you acquire deeper insight into the mysteries of magic. I can think of another artifact that does such a thing; the Nether Scrolls.
The Imaskarcana are a transformed set of Nether Scrolls, we know of a crown (first), a scepter (fifth), a book (third), and I think I've read of a key (seventh). Now I was tempted to make the Book of the Dead the third Imaskarcana but then I remembered that book is sealed in a vault in Deep Imaskar. I could find no way to explain how the book might get from Deep Imaskar to Mulhorand. So I've decided that perhaps the Third Imaskarcana was damaged during the siege of Inupras, what if it was split in two. The first half detailed insights into the magic of life and the second half gave insights into the magic of death (necromancy). Its not an equal split mind you.
I didn't want to create another Imaskarcana because I figure the Imaskarcana were designed to be carried by one person to provide true enlightenment. If there is a scepter and a book then you cannot carry another book because both your hands are used. The crown goes on your head, the key at your belt (I created a mask for the face), I figure there is probably a cloak and then maybe some sandals.
So during the siege, the artificer carrying the book was slain and the book split in two (ripped apart by a spell or a dragon gone made perhaps, the nether scrolls can be pounded into nuggets and melted into coin but will always repair itself). Ilphemon finds the half that deals with death and unlife, while Thoth finds the half dealing with life and prolonging it and healing.
Thoth rather erroneously calls his tome the Book of the Dead because it holds secrets about how to restore life to the recently deceased (a secret only discovered after Ra's death - it takes Thoth a millennia to study the book until he is satisfied he has learned all its secrets).
I've also had a thought that the Imaskarcana are able to be replicated, creating lesser and more specialized copies (that's how the false imaskarcana came to exist). Thoth used this power to create the Tomes of Thoth, and from these tomes were created the holy texts of Thoth given to all priests to learn the rites and rituals of the church.
Just a thought for today. I'll probably change my mind later.
Reply author: sleyvas
Replied on: 30 Nov 2018 19:14:34
Message: Sticking on my 3.5 spectacles for a second, that description of the book of the dead from old empires just screams incarnum magic to me. Incarnum being "spirit/soul" magics wherein you bind the power of certain spirits to chakras of your body.
words of great divine power, words that represent the eight parts of the human soul.
Granted, there's more than 8 chakras in incarnum (looks like 10), but the old book may not have known how to open the last two. Throw in that the Sapphire Hierarchs (a divine / incarnate theurging prestige class) are near to mulhorand (i.e. just to the east of the council hills and Lake Azulduth) . Also Sapphire Hierarchs who were to say put 4 levels in incarnate and 10 in sapphire hierarch would have only 4 chakras to use, so the 8 would have to be a very dedicated incarnate.
From magic of incarnum In the FORGOTTEN REALMS campaign setting, the Temple of the Sapphire Eidolon lies in the remote Uthangol Mountains, overlooking the dusty plains of the Shaar.
Reply author: Gary Dallison
Replied on: 30 Nov 2018 19:20:45
Message: Never heard of these sapphire hierarchy before but then again I have never read magic of incarnum before. I will have to give it a quick glance and try and figure out what exactly they are.
I'm of the opinion that magic is just magic, there are many different ways to do the same thing and this incarnum stuff may be just one other way. If the nether scrolls provide insights into magic then there is no reason why it couldn't include this weird kind.
I need to look into the sapphire hierarchy immediately, have you got any other mulhorand and unther tidbits hidden in core books that I haven't read yet.
Reply author: Gary Dallison
Replied on: 30 Nov 2018 20:50:25
Message: So I stumbled across the Bladeless Sword. A sword created by master smith Holin (Scott Bennie added it was made hundreds of years ago in his enhancement) that had no blade and could only attack ethereal creatures.
Seems like quite a specific use, I'm not aware of any ethereal creatures in Mulhorand other than the Hakeashar, so why would anyone make a sword like that. Making magic items is prohibitively expensive (especially in my alternate version) so one has to be commissioned or crafted with a specific purpose in mind.
Then I found the Fools Sword in Scott Bennie's enhancement and I decided to merge the two. Imagine a master smith working on a sword for years, only to unveil it and it has no blade and can inflict no wounds, people would think he had lost his mind.
So I'm adding Master Smith Holin into the timeframe of Thay's invasion of Mulhorand in 1098 DR. What if Thay tried to infiltrate Sultim with ethereal spies that could map out the place and open the gates for the invading army. What if Holin could see them and made this blade to kill them. When people see what he has made they mock him and he loses his position and becomes a mad pauper. But when the army of Thay attacks, it stands outside the gatehouse waiting for the gates to open. Holin is found dead in the gatehouse with the Bladeless Sword in his hand surrounded by dead Thayan infiltrators.
The Thayan army can't get in, they weren't prepared for a siege (expecting the gates to be opened for them). Then the Legion of Dawn returns to Sultim and attacks the Thayans in the rear while the defenders of Sultim sally forth.
The Bladeless Sword, otherwise known as Holin's Folly, Janifar inscribed onto the hilt (meaning Ghost Silver).
Reply author: Gary Dallison
Replied on: 30 Nov 2018 21:09:54
Message: The khopesh of truth from Scott Bennie's enhancement has undergone a slight change. A sword that burns the wielder if they lie seems rather useless as a magic item concept, why would anyone make something like that.
It said it was made 500 years ago which roughly lines up with the rebellion of Thay. So I figure a blade that burns when people lie is much better suited as an executioner's blade used as part of an interrogation. It also makes sense to me that the Church of Thoth would seek to assure the Pharaoh that all the magic users within it's ranks were loyal (after a huge number of wizards rebelled).
So what if the swords (now called Heramekal - Traitor's Bane) were made as part of an inquisition of the Church of Thoth's members. The blade placed upon the neck, questions were asked relating to one's loyalty to Mulhorand and Pharaoh, if the blade burned them their head was severed. First the inquisition went through the ranks of acolytes (that includes all wizard members of the church), then it moved onto regular members of the church and even non clergy associates. Finally the priests of Osiris called an inquiry into the inquisition and ordered a halt to it, but not before 30% of the membership of the Church of Thoth had been executed.
Basically a magic item created to test loyalty, which was misused by the highly factional and political members of Mulhorand's churches. ooh and I can put it during the reign of Thoth's incarnations as Pharaoh (maybe 927 DR) so the Church of Osiris gets to stop a Pharaoh but it is not a Horus-Re Pharaoh.
Reply author: Gary Dallison
Replied on: 03 Dec 2018 08:10:48
Message: Sooo, randomly reading about the fangs of set.
Looks like Seti has been masquerading as a travelling merchant and has spent some time in sampranasz.
So I was wondering why sampranasz is the big centre of set's cult, at first I tried to come up with a historic link but in light of the information above I'm wondering if seti hasn't established the cult power in sampranasz only recently.
I figure seti owns a caravan company. The major trade commodity in sampranasz is read parchment. Seti has a major power base in raurin and allies in that, so I'm thinking he has become one of the few traders to move goods from mulhorand through raurin to Durpar (A problem route but a profitable one - at the moment Durpar traders have to go round veldorn). I'm betting he also sells stuff in thay through his cultist contacts there.
This makes him massively rich and allows him to buy up large portions of sampranasz and get cultist infiltrators into surrounding organisations and lands.
Reply author: Gary Dallison
Replied on: 03 Dec 2018 21:05:00
Message: So Hamsetis, former gladiator slave acquired by the Cult of Set, suddenly becomes trusted by the Vizier and other high level bureaucrats. How does such a turn of events happen?
It seems fairly implausible, how can a slave or former slave suddenly become so valued by the government of Mulhorand just by being helpful.
I'm thinking that the Vizier is trying to replace the duties of the Church of Anhur, one of those duties is to guard the Pharaoh and the City of the Gods (I figure the Guardians of Skuld are actually the personal guards of the City of the Gods in Skuld).
Perhaps Hamsetis was first rescued by the Cult of Set and then he fought his way onto a Chessentan mercenary company (shouldn't be too hard for a highly skilled warrior). From there the mercenary company could be hired to guard the walls of the City of the Gods, and perhaps his impressive physique and skill gets him the attention of the Vizier (his preference for men or women was never mentioned that I'm aware of) who then makes Hamsetis one of his personal bodyguards in a direct snub to the Church of Anhur.
I'm trying to think how the Cult of Set killed Akonhorus. A charm spell is far too obvious and liable to be caught, so how about slaves dropping jewellery that make the wearer open to suggestion, and then a simple whispered instruction from Hamsetis and bam, one dead Pharaoh. It would be difficult to connect the jewellery to the slaves and the instruction to Hamsetis because it involves separate people with no connection to each other. Thus the priests of Osiris can only determine the jewellery had an enchantment charm spell cast upon them and so the Anhurite guards were not in control of their actions when they slew the Pharaoh.
Of course in my version the Pharaoh actually knows about Hamsetis affiliation with the Cult of Set and is allowing their plan to proceed because he wants the current Pharaoh to be removed in favour of a younger and hopefully more pliable Pharaoh.
Reply author: sleyvas
Replied on: 04 Dec 2018 13:42:57
Message: quote: Originally posted by dazzlerdal
Never heard of these sapphire hierarchy before but then again I have never read magic of incarnum before. I will have to give it a quick glance and try and figure out what exactly they are.
I'm of the opinion that magic is just magic, there are many different ways to do the same thing and this incarnum stuff may be just one other way. If the nether scrolls provide insights into magic then there is no reason why it couldn't include this weird kind.
I need to look into the sapphire hierarchy immediately, have you got any other mulhorand and unther tidbits hidden in core books that I haven't read yet.
The gist behind incarnum theory is that you bind spirits to you and those spirits give you certain abilities. Its somewhat similar to the idea behind binders in 3.5, but the playstyle is a little different. When you bind a spirit to a "chakra" of your body, you cannot use a magic item that would take the place of that spot (so for instance, you bind a "crown" chakra and you can't get the benefits of a magic helmet or circlet). You can also have some spirits that you get weaker abilities from, but that maybe you don't bind to a specific chakra. There were three different types, and actually of the three, I thought the totemist made the most sense. These three types were
Incarnate: you clung to a single specific alignment ideal (i.e. law/chaos/good/evil) and draw on spirit powers aligned to this ideal. You can wear medium armor, shields, and simple weapons. In essence, this becomes kind of like a priest who "wards" themselves for battle.
Soulborn: basically the militant version of the incarnate (i.e. compare paladin to cleric). Also, instead of being tied to a single alignment, they always cling to two components (i.e. LG, CG, LE, CE). Heavier armor and better weapons than the incarnate, but slower incarnum power gain.
Totemist: This one makes the most sense to me. Basically, the totemist can call upon the mystical powers of the spirits of the magical creatures of the world. He might bind the spirit of a displacer beast, a unicorn, and a basilisk into his chakras and gain abilities that are similar to what those creatures have. If I ever introduced this class (and I for one think this would be a great class for Abeir), I would have to sit down and look through a bunch of moster manuals. It might be interesting to have totemists from different cultures who have the same basic powers, but calling upon spirits that are native to their regions. For instance, one might call upon a basilisk spirit, another a cockatrice, and another a medusa all to get powers that might temporarily petrify.
NOTE: the binding of the spirits isn't like spellcasting if I recall correctly. For instance, you aren't whipping up a basilisk spirit in the middle of combat. You are planning which spirits you bind to in the morning while meditating, and you gain the benefits of the creature throughout the day. However, there were some mechanics where you could in the middle of things "draw on" a single spirit more, etc... i.e. maybe you suddenly feel you need the claws of X creature to be particularly effective, you can shift focus/points to it.
I should also note... I READ these rules, I've never played them. Conceptually though, for the totemist they were interesting to me. I actually pictured the totemists working very well as a sect amongst the Witches of Rashemen.
On the Sapphire Hierarchs prestige class in the Unthangol Mountains, the description says:
In the monster-haunted wasteland of the Sulhaut Mountains replace for realms Unthangol Mountains, an ancient temple of weathered gray stone crowns the barren, black rock of an icy mountaintop. Within this structure stands an incredible sphere of blue, crystallized incarnum that measures a full 30 feet in diameter. Illumined from depths that no being has ever plumbed, it has a life of its own and an intelligence almost alien in its purity. This sphere is the Sapphire Eidolon, an emblem of perfect universal law that is said to be older than the cosmos. No being manifested this sphere—in fact, no being could manifest it—and yet it exists. According to legend, it fell to the ground from the stars and took up its position on the mountaintop under its own power.
The ancient temple that houses the Sapphire Eidolon is also home to an order of fervent priests of law whose ranks include clerics, incarnates, monks, and fighters. Known as sapphire hierarchs, the elite members of this order defend the temple, contemplate the mysteries of the Sapphire Eidolon, and seek to fulfill its single command by perfecting themselves and bringing order out of chaos wherever they find it. They are zealous crusaders against supernatural chaos who battle with single-minded determination against such creatures as demons, slaadi, and the servants of chaotic deities.
PLAYING A SAPPHIRE HIERARCH In the beginning, all was one. Sea and mountain, soul and body, deity and mortal—all these and more existed together in harmony. But in the unfolding of the universe from that one perfect moment, some of this divine unity was lost.
Because the cosmos began as one entity, natural law clearly demands a constant progression from a disordered state to a more orderly and perfect existence. Chaos, however, actively resists this great and inexorable reunification, and this interference does great harm to the universe. Your task as a sapphire hierarch, therefore, is to prevent the baleful influence of chaos from obstructing the natural progress of the universe.
So, in my viewpoint, this "Sapphire Eidolon" and the formation of the great rift make for some great interaction of "Meteors hit the Shaar... some made mountains... some collapsed the surface into caverns.... the continent cracked, and the landrise formed...." to all be related to some asteroid crashes in the shining south. I'd even include the Plangent Crystal/ Curna emeralds that you find down in Durpar which are tied to Pandorym to these same crystals. In this case, we have Pandorym being separated between "mind and body" according to Elder Evil by the Imaskari. The body is a giant sphere of annihilation (i.e. sounds like Entropy), and the mind is entrapped in these crystals. I would specify here that the Imaskari probably found these existing crystals and used the power in them to entrap the mind... thus, the crystals were probably pre-existing and not a creation OF Pandorym NOR the Imaskari. This also makes the crystals themselves not necessarily blatantly evil... they've just been tainted by the presence of Pandorym. If they could be purged of Pandorym's presence, they might be incredibly powerful sources of magic.
Also in all this, having a bunch of different powered "crystals" and or "metals" along with the recent ties of Grumbar to this region might (i.e. Grumbar is noted as restoring the Shaar), it might be that there is a "little documented fact" that Grumbar (Geb?) is strongest in faith down here in southeastern Faerun.
Reply author: Gary Dallison
Replied on: 04 Dec 2018 14:02:25
Message: That's interesting, although filled with a few too many statements for my liking (pure law, cannot have been created, etc).
I will have to push it to one side for now as it seems more relevant to the shaar than unther but I will bear it in mind.
I still see no problem lumping all the incarnum stuff into normal magic. Using another being or item as a conduit for spellcasting is fairly commonplace (I reckon that's how demigods grant spells to followers). So using a spirit or a total or even a big blue blob of pure law is just a variation of the same.
I'm tempted to link it to a departed godking though. I created a number of godkings that fled Unther when Gilgeam became leader so one of them could have travelled to uthangol and tried to ascend to true godhood.
What happened in the Shaar I don't think we will ever know. But good find sleyvas, I appreciate it as I often overlook core sources.
Reply author: sleyvas
Replied on: 04 Dec 2018 14:26:13
Message: Yeah, actually, where I might be going with it is the old story of Asgorath/Asgoroth the world shaper primordial that destroyed a "crystal sun"/"ice moon" Zotha. This caused the TearFall. Perhaps this "entity" was cracked and portions of its remaining self became aligned (whereas its whole was an unaligned entity/primordial). Also, I wouldn't have all of these components hitting the shaar at the same time necessarily, but rather over time. Some of it may be what crashed into Halruaa. Some of it may be this Sapphire Eidolon. Some of it may be what crashed into the Priador in several spots and which we've recently been calling the Athora. Some of it may be what's down in the Curna Mountains and the Adama's Tooth in Durpar. Some of it may have crashed long ago in the Utter East and be what was related to the formation of the "Circle of Order" led by the "Lord of Lands" / "Lady of Tides" / "Lord of Flame" / and the rogue element "Tartyron" who broke from the order. Noting these various "Lords" may have been mortal beings who learned to draw on these "power sources" that fell from the sky, and eventually created the bloodforges. Also, they may have been affected by the tainting of the elements they were drawing FROM (for instance, maybe what the Imaskari did to Pandorym actually CAUSED Tartyron the mortal to turn from Order).
Where I KNOW I will be going with this concept is that in the Shaar itself, there's a primordial like "god" mentioned in the 2e Complete Barbarian's Handbook named Khass who is a rain god. I'm linking him to such a power source which cracked into the surface, created the great rift, caused the land rise and buried itself in the earth. Eventually, the underground river that comes out in Peleveran in the cliffside I'm saying travelled the path created by this object. This rain god, I'm giving him several alternate names specifically amongst the tribes of the Shaar as also known as Enku, Enkhassu, Khassu and Khanu, which I think you'll get the obvious references to gods in Unther.
Also, while thematically it would make sense to have all these things come crashing to the surface at once, from a "consistency" standpoint, it probably would make more sense if they came crashing down at different times. Thus, what crashed into Halruaa may have happened centuries or even millenia before what crashed and formed the great rift/landrise and that may have been before this Sapphire Eidolon. However, SOME of it may have been at the same time (such as if something crashed into the utter east).
In addition, I very much like the idea that while some of these have a powerful alignment factor, I think all of them should have a powerful "elemental"/"primordial" factor. For instance, the Athora of Thay has ties to fire and possibly earth in the form of magma. The one I was talking about with Khass might have strong ties to wind and water, but also possibly plants as well (as the easterners have a different view on elements and they may be correct). If this is the case, possibly beings such as Ramman.. Ishtar... etc... came from the Shaar into Unther.
Reply author: Gary Dallison
Replied on: 04 Dec 2018 20:50:37
Message: Box of Death from Scott Bennie's enhancement.
A jewel laden box bearing the horned lady symbol of Isis. If opened and the true name of a target is spoken then the target is slowed, unable to use magic, and has a horde of scarabs come to kill them.
Why on earth would the goddess Isis have such a magic item crafted in her name, or alternatively why would she claim such a magic item for her own.
I'm wondering if this horned lady symbol is not the symbol of another deity, perhaps one worshipped by the Turami (they seem a bit darker in outlook than the Mulan).
Alteratively it could be Imaskari. I had linked the scarabs to a mistake in the lifecycle of the spellweavers, it could be a spellweaver item (although it would have to be a rogue outcast spellweaver as I don't believe a normal spellweaver would take advantage of another's misfortune in such a way). Perhaps the horned lady could be a corruption of a symbol Jergal used when he was walking amongst the Imaskari trying to teach them of magic and destroy them at the same time.
Reply author: Gary Dallison
Replied on: 05 Dec 2018 18:54:54
Message: Onto what appears to be the royal regalia of Mulhorand. Scott Bennie has the crown, a sword, and a bunch of other items that I will probably link to powerful magic found in imaskari. I will also add in the Sun Throne and the chariot of Horus.
The question is should there be any lost regalia. As well as being an excellent plot hook it seems quite normal for nations to have many sets of regalia over a long period (I think England has 3 or for crowns and look what happened with the Scottish regalia when it was conquered by england).
I imagine there is potential for Ras regalia to become lost with his death and the chaos of civil war (that I added). Perhaps the rebellion of Thay is also another opportunity. Otherwise the walls of Skuld have never been breached so foreign army looting isn't an option, but theft is, huriot is the greatest thief and perhaps he is known as such for stealing one of the crown jewels.
Reply author: George Krashos
Replied on: 05 Dec 2018 22:52:43
Message: I'm a massive fan of stolen regalia. And who says the walls of Skuld have never been breached? Lots of opportunities for a sahuagin attack or dragon assault in the patchy Mulhorandi historical narrative.
-- George Krashos
Reply author: Gary Dallison
Replied on: 06 Dec 2018 05:56:44
Message: Unfortunately canon says the walls have never been breached. Of course then we find out the beacon of ptah was stolen but I put that on a lighthouse in the docks so technically it was outside the city walls. However if you are happy for that At to be an incorrect colloquial saying then so am i
Reply author: George Krashos
Replied on: 06 Dec 2018 08:40:40
Message: quote: Originally posted by dazzlerdal
Unfortunately canon says the walls have never been breached. Of course then we find out the beacon of ptah was stolen but I put that on a lighthouse in the docks so technically it was outside the city walls. However if you are happy for that At to be an incorrect colloquial saying then so am i
Hehe, that's why I used the examples I did. The sahuagin came up from the harbor and the dragons flew over the walls. No wall breaching required.
-- George Krashos
Reply author: Gary Dallison
Replied on: 06 Dec 2018 10:14:00
Message: That's perfect, it makes the conceit of the mulhorandi even worse that they would use linguistic semantics to prove their superiority to others.
So sahuagin invaders will have to be from -800 Dr to today, with an increase in activity several centuries ago (I will check my unther noted for when that rise in activity is). I'm having a hard time picturing sahuagin making it from the docks to the city of the gods and over the internal walls in the heat but then maybe they exploited aqueducts (If mulhorand has them). I've got malenti operating in Unther and I figure that malenti can look like whatever races are nearby (so humans as well as sea elves), so an infiltration of sahuagin is easily doable. They question is why go for the crown jewels, it is the most heavily defended part of the city so there must be something specific they want, perhaps it was part of Thays alliance with them "get me this item and we will give you xxx, then we agree not to attack each other).
Dragons is easy, mulhorand has tons of them nearby and there were lots more long ago. I figure gestaniius is most underused in Mulhorands history so to have her rip open the solarium and steal Ras royal regalia right in front of the entire royal court. Why would a Dragon do it, because she can, and most of those items are repurposed imaskari items and most of the dragons in mulhorand are descended from dragons enslaved by the imaskari.
I'm toying with making the word suzerain being an imaskari derived word that meansdragon collar (suzaar - Dragon, red in - collar). There's no reason why the word cannot spread around faerun in 3000 years.
Reply author: sleyvas
Replied on: 06 Dec 2018 14:55:16
Message: Regarding regalia of Mulhorand, it could be fun to just throw out "types" of regalia, even if its just names. To that end, why don't we throw some stuff around for a post or two. I'd even go so far as to include some things that DON'T feel Egyptian just to make this culture a bit more realmsian. After all, in theory, they did have contact with cultures in the hordelands that may have done things in an unusual way.
The Snake Staff of Set The Jeweled Scarab Brooch of Nephthys The Ornamented Drinking Horns of Hathor The Cornucopia of Hathor The Forceps of Hathor The Sarcophagus of Osiris The Crocodile Tooth Necklace of Sebekar The Scepter of Isis The Plough of Geb The Mattock of Geb The Reed Wand of Thoth The Amber Hawk of Horus The Marble Lions of Bast The Spear of Anhur The Shield of Anhur The Dice of Bes
Reply author: Gary Dallison
Replied on: 06 Dec 2018 15:28:12
Message: Well I took the shield of heru from Scott Bennie enhancement, I made it the former capstone of the dome of inupras.
Khopesh of Anhur-Re, that's pretty much as is, not sure if it should be included in the royal regalia except that it has become a close advisor of the pharaoh (It's sentient) and so spends all it's time in the solarium.
I've got the jeweller scarab which was an encysted scarabs that crystallized inside Ras body (I'm not saying how it was removed). It bestows healing properties upon those who touch it, rumours are it can cure death.
The scales of Horus are his old suit of bronze scale that he wore during the siege of imaskari, later enchanted to its current status.
The ankh of life is a must have, Ras former staff that was buried in the thazalhar.
Whatever these items are they have to be connected to Ra or Horus or the undying kings. I think all of Ras regalia are lost, some of Horus-Re are gone.
Reply author: Gary Dallison
Replied on: 06 Dec 2018 20:45:37
Message: So dates for Sahuagin.
656 DR, sahuagin send raiding parties over the Sharksbane Wall because of Merrow raiding them.
720 DR, sahuagin raise Myth Nantar
1018 DR, sahuagin battle Tchazzar in the Bay of Chessenta presumably.
1296 DR, sahuagin kills Prince Aldem of Eadraal.
So it looks like from 656 DR onwards sahuagin numbers and aggression are on the rise. The big question is why would sahuagin attack Mulhorand and steal magical artefacts (how would they even know they were there).
My initial thoughts are 922 DR or slightly earlier (920 DR Year of Great Riches in preparation for Thay's rebellion.) Thay has an agreement of sorts with the sahuagin so maybe the association dates back to this time. Thay did organize pirates to steal the Beacon of Light during the second invasion in 1280 DR so it is plausible that they try to steal powerful magic while the enemy is diverted or try to steal magic to weaken them before or during an invasion.
So 922 DR the sahuagin attempt to steal precious artefacts either for themselves (acting upon information from Thay), or on behalf of Thay for some payment they desire.
Next is a dragon stealing artefacts. Could have occurred at any time. As mentioned before Gestaniius is important enough to get a writeup in Old Empires and is one of three vessels of tiamat, but otherwise has done nothing in 600 years except eat caravans and slaves and destroy villages, so perhaps I could use her and give her an event to beef up her history.
Gestaniius has been around for at least 600 years, presumably she was part of the blue dragon family in Raurin but left or was booted out for whatever reason (perhaps she was just tooo mean and aggressive). I could have Gestaniius also attack Skuld at the same time as the sahuagin and carry off a number of artefacts (saves coming up with two dates). The dragon could be taking advantage of the war between Mulhorand and Thay (and the lighter defences in Skuld as a result) and perhaps avenging some imagined slight. I note the tomb of Horuseres II was built into the side of Dragonsword Mountains and Gestaniius lives in those mountains, Horuseres II died in 921 DR and so perhaps construction of the tomb started in late 921 DR and Gestaniius does not like human insects building on her territory.
So Thay starts a war in 922 DR, a number of Pharaohs go off to war and snuff it, and Gestaniius takes advantage of the war and plunders the Solarium (rip off the crystal top and climb inside). She steals a large portion of Ra's regalia while the sahuagin plunder a number of lesser artefacts, and the Mulhorandi are left with the dregs.
Reply author: Gary Dallison
Replied on: 06 Dec 2018 20:48:24
Message: And bizarrely 922 DR is the Year of Spouting Fish, fits a sahuagin attack kind of.
Reply author: Gary Dallison
Replied on: 06 Dec 2018 20:58:09
Message: So the royal regalia on display in the solarium could be mostly replicas.
Also the vault in Neldorild belonging to the Church of Nephthys might be a good place to secretly store the remaining regalia.
I was thinking of the name Fasarwen Laran, meaning Gifts of the Gods.
Reply author: George Krashos
Replied on: 06 Dec 2018 22:31:05
Message: All looks good to me. Mind if I steal some of that?
-- George Krashos
Reply author: Gary Dallison
Replied on: 07 Dec 2018 04:35:32
Message: Steal anything you like George, in fact I would be honoured to have my work stolen by yourself
Reply author: Gary Dallison
Replied on: 07 Dec 2018 09:48:36
Message: So, crown of Mulhorand. Scott Bennie has it as a helm of brilliance which I'm more than happy to keep. It has a distinct horned appearance (a typical circle with a horn pointing upwards on the left and right side of the crown). Now the crown could be imaskari in origin but it can't be one of their stolen regalia because the imaskarcana are the regalia of imaskari and the crown imaskarcana has already been detailed and has a location. It could still be imaskari in origin and belong to another artificer or could perhaps be an item that first spurred magic use among the imaskari (the early tribe found this helm and it's boost to intelligence inspired greater magic use).
Alternatively it could have another origin entirely. It could be a gift from the dwarves but the godkings were not kind to dwarves which would mean it was only constructed and became part of the regalia after -150 DR when the godkings departed mortal affairs. Might be problematic if old depictions of Ra have him wearing a similar crown.
It could be of turami origin but I've been wary of making them magically powerful as it doesn't fit.
So that leaves spellweaver. For the box of death I've already changed the horned lady symbol to actually be an alien looking head with antennae on the top (horns). It could have been an item found by the turami and taken by the mulhorandi later. Why would the spellweavers make a helm of brilliance, well they have history of gifting powerful magic items to lesser races to try and make them destroy their own civilisations so the sarrukh can enslave them.
Reply author: sleyvas
Replied on: 07 Dec 2018 14:39:51
Message: When was this Crown of Mulhorand created/made the crown of Mulhorand? Before or after the death of Ra and the orcgate wars? Do we know? I would note that for "horn"/"bull" symbologies, the Untheric gods have a lot of bull symbolism (for instance, Ramman in much of our world lore is depicted as a bull, Gilgamesh faces a bull of heaven or somesuch, etc..), and I wouldn't be surprised if the Hordelands, Raumathar, the Shaar, and Narfell all might favor horns (as well as the dwarves of the Great Rift). Then of course, there's also Hathor, who is also symbolized with horns as a cow.
Reply author: Gary Dallison
Replied on: 07 Dec 2018 14:59:44
Message: I will investigate the crown tonight when I'm at my sources. I don't think it has any detail at all beyond a throwaway indirect reference or two in old empires. Scott Bennie is the only concrete mention and I don't think that gives a date.
I steer clear of real world mythology generally as it doesn't correlate directly and is a loose inspiration at best. thus far I've found nothing in unther to indicate bull symbolism, i went with naked athleticism and the perfection of man symbology instead as that is what gilgeam likes in his writeup (one reason why I made field as his former concubine).
I think it's free reign creation for the crown. I'm tempted to go dwarf or turami (repurposed spellweaver) for thematic reasons as well as the fact there isn't much turami and dwarf influence on mulhorand and there should be more.
As a complete aside, anyone know what happened to markustay, he suddenly disappeared again.
Reply author: Gary Dallison
Replied on: 07 Dec 2018 21:01:20
Message: Got to Halcaunt, noted he is treated as a political Pariah because he kept going on about the Cult of Set.
This says to me that people didn't believe the Cult of Set still existed (assumption is that they think it died out long ago).
For some reason Halcaunt fervently believes they do exist, enough to put his entire political career at risk.
I had already discovered Seti (not his original name) is masquerading as a merchant. I made up a caravan company (The Desert Winds) that Seti (before he became Incarnation of Set) used to try an find a route through Raurin to Durpar. His first expedition failed and he was captured by cultists of Set and accidentally consumed some of Set's blood and became the Incarnation of Set (by chance he also happened to be descended from Set and so wasn't killed by the ritual).
Seti uses his caravan company (the cult help it move caravans through Raurin to Durpar to make huge profits) to move people and information between cult cells.
So I figure Halcaunt was a wandering priest of Osiris who joined the first disastrous expedition of Seti and watched Seti wander into the desert and believes entirely that Seti should be dead. Hearing rumours of the Cult of Set once more, he comes to the conclusion that Seti the merchant is actually a follower of Set, but cant find any evidence no matter how hard he investigates. Soon his friends abandon him as he starts seeing plots of Set everywhere, the irony is of course that Seti is the leader of the Cult of Set that he is now re-establishing after it had died out centuries ago.
Reply author: sleyvas
Replied on: 08 Dec 2018 00:17:07
Message: quote: Originally posted by dazzlerdal
I will investigate the crown tonight when I'm at my sources. I don't think it has any detail at all beyond a throwaway indirect reference or two in old empires. Scott Bennie is the only concrete mention and I don't think that gives a date.
I steer clear of real world mythology generally as it doesn't correlate directly and is a loose inspiration at best. thus far I've found nothing in unther to indicate bull symbolism, i went with naked athleticism and the perfection of man symbology instead as that is what gilgeam likes in his writeup (one reason why I made field as his former concubine).
I think it's free reign creation for the crown. I'm tempted to go dwarf or turami (repurposed spellweaver) for thematic reasons as well as the fact there isn't much turami and dwarf influence on mulhorand and there should be more.
As a complete aside, anyone know what happened to markustay, he suddenly disappeared again.
Yeah, I miss Markustay too. Haven't seen him for several months.
Reply author: sleyvas
Replied on: 08 Dec 2018 00:18:15
Message: quote: Originally posted by dazzlerdal
I will investigate the crown tonight when I'm at my sources. I don't think it has any detail at all beyond a throwaway indirect reference or two in old empires. Scott Bennie is the only concrete mention and I don't think that gives a date.
I steer clear of real world mythology generally as it doesn't correlate directly and is a loose inspiration at best. thus far I've found nothing in unther to indicate bull symbolism, i went with naked athleticism and the perfection of man symbology instead as that is what gilgeam likes in his writeup (one reason why I made field as his former concubine).
I think it's free reign creation for the crown. I'm tempted to go dwarf or turami (repurposed spellweaver) for thematic reasons as well as the fact there isn't much turami and dwarf influence on mulhorand and there should be more.
As a complete aside, anyone know what happened to markustay, he suddenly disappeared again.
Yeah, I miss Markustay too. Haven't seen him for several months.
Reply author: George Krashos
Replied on: 08 Dec 2018 03:52:58
Message: quote: Originally posted by dazzlerdal As a complete aside, anyone know what happened to markustay, he suddenly disappeared again.
History shows that makrustay drifts in and out of the 'Keep and an online presence in general. He was helping me out on a project which he seemed eager to be a part of and then he ... wasn't. No biggie from my end as RL has a habit of getting in the way of this stuff. He'll no doubt turn up again in due course. Or not.
-- George Krashos
Reply author: Gary Dallison
Replied on: 12 Dec 2018 15:44:44
Message: Added in rainbow birds (peacocks) that I noted were mentioned a few times but only once associated with mulhorand.
I gave them a rainbow like plumage when they do their dance, and this looking eight at it can be dazzled or even hypnotized.
Not knowing where they come from I picked Durpar and ulgarth originally and said they were brought to raurin by the imaskari and then moved to murghom and semphar.
Reply author: Wooly Rupert
Replied on: 12 Dec 2018 16:19:36
Message: quote: Originally posted by dazzlerdal
Added in rainbow birds (peacocks) that I noted were mentioned a few times but only once associated with mulhorand.
I gave them a rainbow like plumage when they do their dance, and this looking eight at it can be dazzled or even hypnotized.
Remarkable bird, isn't in, squire? Lovely plumage!
Reply author: Gary Dallison
Replied on: 12 Dec 2018 20:51:00
Message: I'm sure I recognize that sketch but I cant recall what its from.
On to my latest find. So Semkhrun was home to an oracle which was misused by the Masters of the Oracle to the point that they declared a rival to the throne of Mulhorand following the death of the godking. Mulhorand was not happy and raised Semkhrun to the ground. The city has been looted for centuries.
So there are several ways this can turn out. Either this raising of Semkhrun happened following the Orcgate Wars and the death of the actual godking Ra. Which means Semkhrun lasted only about 100 years before being destroyed. Or alternatively the term "godking" just means pharaoh and shortly after the death of a pharaoh Semphar effectively rebelled from Mulhorand and declared a rival claimant to the throne. Semkhrun was then raised but it doesn't necessarily mean that Semphar was conquered by Mulhorand (it might have burned the city but could not complete the conquest).
-1500 DR Semphar conquered by Mulhorand. -1048 DR I've got Semphar as becoming independent around the Orcgate Wars. -202 DR It was conquered by the Kalmyks. -120 DR it declares independence of the Kalmyks and gradually comes under the sway of Mulhorand again. -39 DR Semphar rebels when the Havi tribe attack Murghom
and that's it for Semphar. So Semkhrun could have been destroyed between -1048 DR and -202 DR, or it could have been destroyed after -39 DR. The text says that the godking died childless and so an idiot cousin under control of the Oracle was declared the rightful Pharaoh by the Oracle. It would be easier and expected if this occurred sometime around Thay's rebellion. An awful lot of incarnations were slain and there were no suitable Horus-Re candidates for 7 years (an incarnation of Thoth was appointed instead). So could it be that Semphar lured a relative of Ramenhorus II to Semphar (with promises of wealth and power etc) and declared him king. It might have been taken seriously enough by the political elite of Mulhorand for them to declare a regency (Thothibistep I as Pharaoh). Then Mulhorand marches on Semkhrun and raises the capital to the ground.
Reply author: AJA
Replied on: 12 Dec 2018 21:10:51
Message: quote: Originally posted by Wooly Rupert Remarkable bird, isn't in, squire? Lovely plumage!
Pining for the fjords, 'e is.
Dazzlerdal, if you're looking for another name for your rainbow bird, the 2E Menzo box (and the 4E Menzoberranzan: City of Intrigue book as well) have the following note;
quote: soar countless types of avians from the World Above, including many exotic species (among them the namesake peacocklike cathlyre)
Reply author: Gary Dallison
Replied on: 12 Dec 2018 21:40:51
Message: Must be a hitchikers guide to the galaxy quote if it's about fjords.
As for the menzoberranzan name, it's a bit far away from mulhorand and I'm guessing the name must be rendered in the language of the drow. It is odd but cathlyre reminds me of dambrath for some reason (not at my sources so can't see why but I'm guessing since dambrath is a drow derived society it likely has some language mixing). I've chosen a name at the moment derived from a mulhorandi lexicon someone was kind enough to lend me, I just mixed the words for sun and water, I'm not set on it but currently the name comes out as khaqoth.
Thank you for the suggestion though, I shall remember it when I do dambrath and need a name for them
Reply author: Gary Dallison
Replied on: 12 Dec 2018 21:53:25
Message: I did just have a thought though, if I invert kha and qoth to be qothkha, it's phonetically similar to cathlyre. I could make it qothkhar and it's even more similar and could even be influenced by the drow name for the rainbow bird
Reply author: Gary Dallison
Replied on: 13 Dec 2018 14:24:53
Message: So, the hate of the cobra book, possessed by a hound archon serving Anubis who has been turned to Set, created by Set worshippers.
I'm not so taken with the divine servant sent by Anubis (mostly because I have Anubis in mulhorand and then he dies).
So I've got two options, first is that the hound archon was some kind of being that came with the heroes to liberate the Mulan from imaskari, or he was called by priests for some reason between the founding of Mulhorand and now (perhaps to fight thays rebellion or narfells invasion). Or alternatively he is not a bound archon but really a divine minion of Anubis who lost faith following Anubis death and was later converted to the worship of set.
As for the creation of the book I'm wondering if I should use the book as inspiration to create a former incarnation of set (who later died). So the book was created around prior to 922 DR by Amaset an incarnation of set known as the Hooded Cobra. The cult of set rose up during the chaos of 922, particular in Semphar, Murghom and Thay. The uprisings were ruthlessly quelled and the members hunted down (Amaset was slain), only the hound archon carrying the sacred Hate of the Cobra is though to have escaped and he fled into the Raurin Desert
Reply author: Wooly Rupert
Replied on: 13 Dec 2018 14:52:10
Message: quote: Originally posted by dazzlerdal
Must be a hitchikers guide to the galaxy quote if it's about fjords.
It's the dead parrot sketch by Monty Python. Prolly one of their most famous things, aside from the Holy Grail movie.
Reply author: Gary Dallison
Replied on: 13 Dec 2018 15:06:16
Message: Damn, must have missed that one. I remember the fruit self defence classes.
Reply author: Gary Dallison
Replied on: 14 Dec 2018 11:50:31
Message: Found a few extra npcs for mulhorand, most notably vasrass from the elder serpents of set article, he's a large viper that is intelligent and works as an assassin for the cult of set.
The article has him as part of an organisation within the cult like a grand council of serpents and is part of sets take over of sseth, but I haven't worked out how that can even happen in a non god centric model so I'm ignoring that for the moment (infiltrating and usurping another cult is fine and I'm doing that for ishtar and ramman in Unther, but it's sseth being bound that I have trouble with - unless sseth has become a demigod due to declining worship or he just never ascended in the first place and seti actually finds him and binds him on the material plane).
Reply author: Gary Dallison
Replied on: 16 Dec 2018 19:56:09
Message: So, the Alabaster Staff. I'm vaguely aware that the writer came up with the idea using the Ankh of Life / Staff of Ra as inspiration.
I'm wondering if perhaps there isn't more to it than that. What if the creation of the Alabaster Staff is quite literally inspired by the Ankh of Life.
So Ra lays dying in Thay and at the same time a shrine is erected by the high priest of Horus (surely Horus himself was the high priest of his own church at the time), and the Ankh of Life is hidden inside and then quite conveniently its location is forgotten.
Sounds suspicious to me (although I admit I'm taking a more literal interpretation of the Perilous Gateways text quote: Ankh of Life: This powerful symbol of divinity and major artifact was believed to have been lost during the Orcgate Wars but was secretly hidden in the Darkcrypt immediately after the death of Re by the command of the high priest of Horus-Re.
The word immediately I'm taking to mean at around the same time rather than after a few days travel that would have taken to get from Delhumide to Thazalhar.
So the one thing that could restore Ra is lost at the moment of his death. Did Horus have a hand in its disappearance or was it Set in disguise. I've actually twisted the story of Set's betrayal so that it could be Set who was evil and scheming or it could have been Horus who lied.
However the Alabaster Staff appears to restore beings to unlife, as some horrible undead monster with the twisted memories it had in life. What if Set copied the Ankh of Life and made an evil version that looked exactly like it, but when somebody used it the person came back as a monster. I bet it fooled a lot of people and gave Set an evil kick out of it, that will teach them to exile him for no good reason.
Reply author: Gary Dallison
Replied on: 16 Dec 2018 20:13:08
Message: Ooh, what if the Cult of Set poisoned the first Pharaoh Horusret I, and then to add insult to injury the Ankh of Life was used on him (but it was actually the Alabaster Staff) and he came back as an undead monster and they were forced to slay him again.
That would be a cruel revenge of Set
Reply author: Gary Dallison
Replied on: 16 Dec 2018 21:27:40
Message: Also decided to expand the inquisition of 927 DR.
I figure that the rebellion of the Masters of the Temple in Semkhrun happened in 922 DR.
I also decided to have the Cult of Set involved in it - infiltrate the Masters, turn them towards rebellion against Mulhorand at the same time as Thay rebels.
So what if the Pharaoh discovers the Cult of Set's involvement.
What if his inquisition of wizards finds a few Setites within their ranks. That causes him to suspect the other churches and so they get interrogated, then it expands to regular people.
I've given it the name Eduat, the Death of Truth. That's what the Traitor's Bane swords were created for, to root out Setites and traitors, and behead them when they were discovered.
Reply author: Gary Dallison
Replied on: 17 Dec 2018 10:31:04
Message: After looking at the trail of tears perilous gateways article so often I'm wondering about creating my own and incorporating some of the trail of tears within it.
I've been toying with Set spending some of his exile in the Tower of Set and then abandoning it as he tours Faerun searching for great magic and godhood.
Along the way I'm wondering if I he might have created portals that only his followers could use to trace his journey and find his secrets.
I've already had aap nura find a cache of Sets and use that to become an incarnation and write the hate of the Cobra text, so why not expand it and have a whole load of caches, each containing portions of the Book of the Serpent (Sets spellbook and diary) and some of his blood (which is the key to the portal).
So I'm thinking of making the Trail of Serpents Tears, the portal network makes the shape of a coiled snake with head raised. The head starts in the Sunrise Mountains where Aap Nura discovered his cache. The next portal is in Thaymount where Set discovered sarrukh chambers. The next is in Thazalhar where Set hid the ankh of life (this portal is also part of the Trail of Tears network). Next is the catacombs beneath the Tower of Set, where Seti discovered a cache and used the blood to become reborn as Seti. Then maybe another portal in the ruins of War Rukoth, another in the Border Kingdoms, perhaps a few more leading to Chult.
Reply author: Gary Dallison
Replied on: 19 Dec 2018 11:49:50
Message: Added a few details to the second location on the Trail of Serpent's Tears.
Its located in the Thaymount and is a former hideout of the Ba'etith. I'm thinking Set killed the guardian and absorbed it's power (gaining his serpentine appearance), and also discovered a huge spell store.
To try and make it a bit unusual I had a thought about how Sarrukh would store spells (as George has hinted that written words are not the most efficient method for other races). So I've got sealed stone jars into which a sponge like mesh is stored. This mesh is impregnated with flavor markers that the sarrukh can identify with his tongue, when held (or coiled around) the mesh heats up in particular patterns that the sarrukh can pick up with its heat sensors.
I'm going off my basic understanding of how some snakes sense their prey and figured I'd use that as a communication method.
Reply author: Gary Dallison
Replied on: 19 Dec 2018 11:51:25
Message: Also wondering whether to make Maaril an imaskari artificer. I've got a quote that says he was from Mulhorand way. There is a portal beneath Gheldaneth that leads to Tethyr. Maaril's presence in Waterdeep might be because he recognizes Halaster. The Imaskari were known for controlling dragons (hence his staff).
Just an idea
Reply author: Gary Dallison
Replied on: 19 Dec 2018 14:56:59
Message: Well that's it, I've exhausted all the official sources. Time to start making things up. I'm going to start with Skuld. If anyone has any npcs or locations they want to offer and don't mind me shamelessly appropriating then please speak up, filling in the small details is hard work and there are a lot more cities and towns to go through before mulhorand is finished.
Reply author: Gary Dallison
Replied on: 20 Dec 2018 08:03:26
Message: Found the Skuld map and noticed that the docks district appears to be adjacent to the city of the gods. The docks is where all the foreigners arrive. I cannot imagine the Pharaoh or vizier being happy at being adjacent to a foreign district. Also the naval district is way off to the south. From a settlement evolution point of view I would imagine the city of the gods was built first, then the naval district and then the other districts grew up around it as normal people built houses around it. The docks district would be last as inner sea trade did not begin to flourish until thousands of years after mulhorand was founded.
So I'm switching the naval and docks district so that the naval yards are next to the city of the gods in the north and the docks and warehouses are South of the river and effectively separate from Skuld. It fits in more thematically if foreigners are separate from the rest of Mulhorand because you need a permit to visit the rest of Mulhorand if you are a foreigner.
Reply author: Gary Dallison
Replied on: 20 Dec 2018 10:40:38
Message: Also noticed catacombs on the map of Skuld, there is also a mention of catacombs in the old empires writeup.
So first thing wrong with this is that Mulan bury their dead in pyramids, not underground. Now I've dealt with this a bit by explaining that the pyramid custom is as a result of Ras death and his will stated he was to be buried in the land of the dead in a ziggurat. So before the death of Ra, people were buried in a small hole in the ground with their personal effects. I'm rationalizing this as being part turami custom and part inherited from imaskari (they would chuck the slaves into a communal grave pit).
This means the catacombs are very very old. I could date them back to the beginning of Skuld founding and they would be used to house the dead children of the godkings as well as normal folk. I could also date the catacombs back even further and have them as turami tombs as well.
Plenty of scope for a hidden subrace of turami who fled enslavement by the imaskari and who only emerge at night to take the gifts placed by grieving relatives.
Reply author: sleyvas
Replied on: 20 Dec 2018 14:46:24
Message: quote: Originally posted by dazzlerdal
Also noticed catacombs on the map of Skuld, there is also a mention of catacombs in the old empires writeup.
So first thing wrong with this is that Mulan bury their dead in pyramids, not underground. Now I've dealt with this a bit by explaining that the pyramid custom is as a result of Ras death and his will stated he was to be buried in the land of the dead in a ziggurat. So before the death of Ra, people were buried in a small hole in the ground with their personal effects. I'm rationalizing this as being part turami custom and part inherited from imaskari (they would chuck the slaves into a communal grave pit).
This means the catacombs are very very old. I could date them back to the beginning of Skuld founding and they would be used to house the dead children of the godkings as well as normal folk. I could also date the catacombs back even further and have them as turami tombs as well.
Plenty of scope for a hidden subrace of turami who fled enslavement by the imaskari and who only emerge at night to take the gifts placed by grieving relatives.
They bury the dead of the rich in pyramids. Perhaps they bury the dead of their common Mulans or slaves in catacombs. They may do this as a means to store bodies in preserved form for eventual reanimation in the form of mummies or somesuch to protect the realm. They may not see the animation of skeletons as an evil act. I can see certain Mulhorandi religions viewing the creation of the following corporeal undead as not necessarily a "wrong" act (for instance, Osiris is noted as using zombies, skeletons, and "special" non-evil mummies):
crawling claws (possibly created from hands of thieves?) crypt thing Flameskull Mummy Skeleton Skeleton Warriors created from Osirian paladins and monks of the realm archlich of say priests, bards, or wizards dedicated to the church salt mummy (MM3) spellstitched creature template added to mummies, flameskulls, skeleton warriors, archlich, etc...
They may have catacombs beneath the pyramids or temples as well. Also, some gods may favor catacombs (for instance Geb as a god of the earth). Just a thought.
Reply author: Gary Dallison
Replied on: 20 Dec 2018 15:08:06
Message: Well I have the turami as still following old customs so it's bury in the ground. Typical society will adapt to follow the king (The king sets the fashion that eventually trickles down through society - ruffs in the Elizabethan era getting larger for instance).
So if Ra dies and gets buried in a pyramid then everyone will try to follow suit. Now a commoner can't afford a pyramid of his own so a communal pyramid makes most sense. If not then a small mound of dirt with a reed basket (a poor man's sarcopjagus).
As for the undead, it states in many places that undead are abhorant and then go on to say how the church of osiris uses undead as guardians. So in an attempt to reconcile that inconsistency I've turned the zombies and fleshy undead into flesh golems of a sort (mulhorand and thay are noted as having different golems that are not as effective as western ones) and skeletons could just be an animated object. Of course there are undead in the tombs but they are not desired by the church who will try nd destroy them but they do prove useful guardians. So any crawling claws or skeletons or zombies will probably be animated objects or golems, while the intelligent evil creatures will be genuine undead that are not affiliated in any way with the church.
Ancient catacombs are an excellent place for adventures though. If it goes down far enough I could put a sarrukh tomb in there. I vaguely recall some caverns beneath sampranasz that are dedicated to Set which could originally be sarrukh related. Perhaps the turami as former slaves of the sarrukh occupied their old haunts and used them as burial chambers. Then when the sarrukh return and try to take over mulhorand they can just use old portals to reappear in the caverns where they used to live and assert control over the Serpent humanoid spies they have among the slaves of Mulhorand.
Reply author: Gary Dallison
Replied on: 21 Dec 2018 13:54:35
Message: Detailed a monster I've been mentioning occasionally in the old empires.
The Nefakashar (meaning angry darkness) is the mulhorandi name for the hakeashar which I figure is the untheric evolution of the mulhorandi name.
I've had them investing extra dimensional spaces until now because I figure they live in the ethereal plane. So the Enclave have dealings with them and so does sildeyuir, I figure they even bothered the spellweavers and imaskari who used extra dimensional spaces as well.
They were kept out of Mulhorand by the beacon of light, but when that was stolen they have started appearing in greater numbers. Because of the timing, the senior figures in mulhorand think the Nefakashar are actually a thayan weapon.
Reply author: Gary Dallison
Replied on: 23 Dec 2018 10:41:43
Message: Random thoughts today are about the sarrukh which involves the old empires region a fair bit.
I've never really liked their pantheon story about worshipping a world serpent and he breaks up into many other gods. It's a bit too forced to imagine it happening naturally over time.
However I did note that all the creator races appear to have an original batch of gods who then break apart and new gods appear and the races ultimately suffer some calamity
George's awesome article on Jergal alludes to this being normal operating procedure for the baetith. They infiltrate empires, give them cheap and easy magic then help break those empires up.
I also noted with the sarrukh that super beings keep appearing who are hailed almost as gods themselves or powerful servants of the gods.
So latest thought is this. What if the sarrukh worshipped the world serpent and it was like any other god-parishioner relationship (unrequited). Then the baetith come along and brings the awesomely easy power of the weave and elevates a few select individuals to archangel of Netheril type status as Jergal did in Netheril.
Cue a supermassive ritual to imbue these super beings with divinity and what actually happens is they become linked to the weave (like dragons and elves - it means they get spelllike abilities). This new amalgamated being is called merrshaulk and look s a bit like a yuanti abomination with many extra heads and limbs and all the personalities of these super beings exist within him.
This monstrous creature is the defector ruler of the sarrukh for a thousand years, but over time his personalities have a falling out and he literally rips himself apart.
Sseth, sshartrisune, mdaess, and the others are the sarrukh who formed merrshaulk and they flee with their clans to different parts of faerun.
So while they were worshipped as gods they were actually real beings (demigods) and some might still survive. Dendar could be one, Sshartrisune could still be alive and slumbering in a demiplane accessed from the forest of wyrms and that's how shar is derived from sshartrisune.
This pattern of imbujng super beings and allowing them to fall out and destroy their own empires is what happened to the aearee and batrachii and dragons and Netheril.
Reply author: Gary Dallison
Replied on: 28 Dec 2018 20:49:35
Message: Had a totally mad thought regarding Set and Sseth.
So I've got Set in his later life (post exile) trailing the sarrukh / baetith outposts looking for more magical power. Now I'm theorizing that the gods of the sarrukh are actually demigods in that they were on the material plane (merrshaulk was an abomination that was split/separated into many other beings).
What if Sseth was actually Set. I mean what if Set found one of these sarrukh demigods and killed it before using its power to acquire the worship of an entire snake people (the yuan-ti).
The timings kind of fit as Sseth doesn't appear until -302 DR and Set is outcast -1048 DR so there is plenty of time for Set to go wandering.
Now how does that fit in with Set binding Sseth later on, what if it is actually Seti tracing Set's footsteps who finds the slumbering Set (still not a true god) and preys upon him in the same what that Set preyed upon the other sarrukh.
Of course all of this takes place on the material plain with actual people (or demigods) rather than true gods wandering around which isn't allowed in my version.
Reply author: Gary Dallison
Replied on: 30 Dec 2018 21:14:01
Message: Random lore find.
534 DR an adventuring party visits Sphur Upra on the Shadow Plane on a diplomatic mission to open a portal from Mulhorand to Sphur Upra.
So I'm assuming first of all that the adventuring party was sent by Mulhorand or by parties within Mulhorand to open the portal. What I can't figure out is why.
534 DR has absolutely nothing happening in Mulhorand's history.
•348 DR: Year of the Dagger: Outlaws from Mulhorand settle and found Ulgarth. •643 DR: Year of the Nesting Harpy: Nezram the Transmuter abandons his tower by the shores of Azulduth and enters a portal located in the depths of Azulduth. The plane wandering sarrukh (formerly of Okoth) are alerted to the use of the portal.
While in Unther 534 DR is right around the time that the Wizards' Reach cities begin to secede.
Possibilities are that an enemy wanted a portal opened to disrupt Mulhorand perhaps in some way. Sphur Upra is like a great big adventuring company some 19,000 strong, its easily possible the gloamings could raid nearby caravans.
Another possibility is that Nezram wanted the portal established for his planar wanderings.
Otherwise I'm out of ideas.
Reply author: Gary Dallison
Replied on: 30 Dec 2018 21:33:57
Message: Added a potential Eldreth Veluuthra ally in the Ganathwood. It was once a much larger forest covering most of Mulhorand and was home to a nation of wild elves (canon - unapproachable east). The Imaskari destroyed whatever nation the elves had when they established towers and mini artificer dominions amid the forest.
The Mulhorandi finished the job by logging the remainder of the forest and building their empire out of it. The elves who resisted were slaughtered except for a few who transformed into animal form and now protect the Ganathwood.
So these animal elves still survive (although they are totally mad and have probably forgotten they were once elves) and protect the wood from those who would despoil it. They are the cause of the feral animals within the wood, their madness affecting all who live in the wood.
Reply author: Gary Dallison
Replied on: 02 Jan 2019 19:37:50
Message: Guardians of the Weave. It establishes a base of operations in Skuld.
I realize this organization is first established in 1373 DR and that is 17 years beyond the current time, but I like to begin setting up lore that is tied in later.
First thing I'm thinking about is the name Guardians of the Weave. It sounds very much like a Ba'etith derived name to me. I wonder if the Ba'etith survived in any form to the present day.
I'm wondering that perhaps the sarrukh of Okoth that fled to the planes included a number of Ba'etith agents in their number and perhaps that organization survived on the outer planes. With the Sarrukh of Okoth's return there is a considerable number to reinvigorate the ancient organization and it begins anew. The Guardians of the Weave are just the latest human incarnation.
Other alternatives are that the Yuan-ti include the last few surviving remnants of the Ba'etith (as the only widespread, numerous, and magically accomplished creator race derivative that I can think of). Their penchant for cabals may include one dedicated to preserving the weave (something Olo for a name).
Reply author: sleyvas
Replied on: 03 Jan 2019 13:21:42
Message: quote: Originally posted by dazzlerdal
Guardians of the Weave. It establishes a base of operations in Skuld.
I realize this organization is first established in 1373 DR and that is 17 years beyond the current time, but I like to begin setting up lore that is tied in later.
First thing I'm thinking about is the name Guardians of the Weave. It sounds very much like a Ba'etith derived name to me. I wonder if the Ba'etith survived in any form to the present day.
I'm wondering that perhaps the sarrukh of Okoth that fled to the planes included a number of Ba'etith agents in their number and perhaps that organization survived on the outer planes. With the Sarrukh of Okoth's return there is a considerable number to reinvigorate the ancient organization and it begins anew. The Guardians of the Weave are just the latest human incarnation.
Other alternatives are that the Yuan-ti include the last few surviving remnants of the Ba'etith (as the only widespread, numerous, and magically accomplished creator race derivative that I can think of). Their penchant for cabals may include one dedicated to preserving the weave (something Olo for a name).
What resource is guardians of the weave from. Just because something involves the weave doesn't mean I'd say it involves the ba'etith. It could be followers of Isis and Thoth working together. I can't see that organization being around this many millenia later without some kind of trickery. That being said, the Mulhorandi DO specifically have some kind of item dealing with time travel (was it the font of time?) that let people go into the past.
Reply author: Gary Dallison
Replied on: 03 Jan 2019 13:35:00
Message: The guardians of the weave is from champions of valid and it originates in waterdeep before spreading out presumably and having an outpost in Skuld. It's backed by the church of Mystra and seeks to stop organisations and individuals dominating magic like the zhentarim and red wizards do.
That's a bit too top down for me and rather than it be about magic I'd rather it be about the weave and control of the weave anchors.
I'm working on the Cult of Set being infiltrated by the sarrukh of okoth and I'm thinking they use knowledge of the weave anchors to try and gain more power thus if they could get into this organisation they might be able to wrest control of a few weave anchors which are sought after by the church of mystra
Reply author: sleyvas
Replied on: 04 Jan 2019 00:09:25
Message: quote: Originally posted by dazzlerdal
The guardians of the weave is from champions of valid and it originates in waterdeep before spreading out presumably and having an outpost in Skuld. It's backed by the church of Mystra and seeks to stop organisations and individuals dominating magic like the zhentarim and red wizards do.
That's a bit too top down for me and rather than it be about magic I'd rather it be about the weave and control of the weave anchors.
I'm working on the Cult of Set being infiltrated by the sarrukh of okoth and I'm thinking they use knowledge of the weave anchors to try and gain more power thus if they could get into this organisation they might be able to wrest control of a few weave anchors which are sought after by the church of mystra
Gotcha, that group that was a prestige class. I knew it sounded very familiar and thought it was that, but you were tying it to the old empires and the ba'etith, so I thought maybe you had some new reference. Some of this stuff, it feels like you're recreating the wheel, just to recreate the wheel.
Reply author: Gary Dallison
Replied on: 04 Jan 2019 07:35:54
Message: I suppose it's true that I'm putting my spin on everything, after all if I'm going to slightly alter an entire region why not everything in it.
I always ask myself why when looking at the lore, when I get to 3e lore I find that an awful lot of the why's go unanswered because it is very top down centric (whereas in operating bottom up).
So when I read the guardians of the weave I though 1 - why does it have an outpost in Skuld when foreigners are not welcome and you need a licence just to walk around mulhorand. 2 - why would the church of Mystra back an organisation to safeguard the weave when that is their job. 3 - why create the organisation now. There have been Plenty of times in the past when people and organisations were more dominant over the weave than now.
Now I'm working on a war of sorts for control over weave anchors between the church of Mystra and it's allies and shadow weave users. Until recently weave anchors had largely been forgotten about but the red wizards showed what one could accomplish if you controlled one. So these two groups are trying to find the largely lost weave anchors. The baetith are also trying to find them because they understand the anchors far more and these baetith returned with okoth so are more concerned more with preserving their people than it's original goals.
Thus I can twist the guardians of the weave to be outwardly trying to guard the weave while a subtraction within its membership (the rogue baetith) seek to control the weave anchors for themselves. These rogue baetith welcomed the guardians into Skuld and they have agents inside the government so they sorted the paperwork.
It's all factions within factions intrigue which I love and I will write it so that the intrigue is hidden and only hinted at.
Reply author: Gary Dallison
Replied on: 06 Jan 2019 19:35:01
Message: Came to Gestaniius again, I'm starting to get a bit more history fleshed out for this dragon.
So she's hyper aggressive, even for a blue dragon. I figure the other dragons of the blue dragon flight (really need a name for this flight of dragons, not sure if I can use a single family name because the Imaskari enslaved many dragons and so this flight might be made of multiple different families banded into a single) might have forced her out because she kept attacking other members and killing them in a temper.
She had a bit of a rivalry with Chathuulandroth, and attacked Skuld to try and better the feats of her green rival (making off with many relics from the Solarium).
I wonder if I could tie the rivalry with Chathuulandroth to the Rings of TiaMa'at. Skuthosin has a Ring of TiaMa'at and claims to be the spawn of Chathuulandroth (although its more likely he plundered the dragons hoard after Chathuulandroth was slain by an adventuring party - perhaps sent by Skuthosin). So perhaps Chathuulandroth possessed a Ring of TiaMa'at before Skuthosin had it.
I've got Alasklerbanbastos as being a former owner of a Ring of TiaMa'at (losing the ring when he became a dracolich), perhaps Gestaniius gets hold of the Ring after Alasklerbanbastos (the Cult of TiaMa'at might have given it to Gestaniius or Gestaniius might have killed the dragon it was given to and was thus exiled to the Dragonsword Mountains).
Anyone ever had a go at fleshing out this important but underdeveloped dragon.
Reply author: Gary Dallison
Replied on: 10 Jan 2019 13:39:35
Message: Working on sampranasz at the moment. It's a small settlement that has had good times in the last 30 years and is starting to grow.
It has a network of tunnels that extend all the way to Red Haven in Unther and in those tunnels are stone colossi that have been made to look like jackals (Rather than have the Cult of Set create imitation colossi I've made them the same as the other stone colossi of Mulhorand and the cultists have just added some clay to them since you can't even damage the colossi.)
I'm struggling to come up with a plausible way that Seti controls the town without having a trail lead back to him. At the moment all I have is that he owns the loyalty of every slave in the town so all the rival reed farms and trade companies end up working with him or going bust because the slaves do most of the work in mulhorand.
I need there to be a way that the Cult of Set can hide from such expert and magically aided detectives as the priests of osiris, and so I've chosen the infiltration to be done by people the priests would not consider as a suspect (slaves) because they do not make the decisions.
There of course has to be some ancient spellweaver ruins in sampranasz (to explain the stone colossi prrsence) and these ruins will have become home to the sarrukh for a time. So by 1358 DR, this town will be home to a sarrukh who manipulates all the slaves that have been changed into secret reptilian yuan ti like servitors. These slaves then form part of Mulhorands new bureaucracy and hel0 the sarrukh gain ever greater and secret control of Mulhorand.
Reply author: Demzer
Replied on: 02 Jun 2019 17:25:34
Message: Minor necromancy here, just poking the thread with a stick should be enough: any idea for a suitable Mulhorandi name for Siamorphe?
Also I can't remember if there is a Mulhorandi Lexicon anywhere, you can point me to it in case you know.
Reply author: Gary Dallison
Replied on: 02 Jun 2019 17:51:42
Message: There is a mulhorandi lexicon but it is not mine to share. If you message George I'm sure he will oblige, or if he gives permission then I can hand out the last version he gave.
I cant say I ever thought about siamorphe when doing the mulhorandi pantheon, mostly because he/she has no mention of any connection to the old empires (I did toy a while ago with him being a netherese archmage that took part in jergals ritual to undo the code of reversion).
Thinking off the top of my head here, siamorphe is a name and across almost any language I know of, names remain the same, so siamorphe would still be siamorphe. If however you wanted siamorphe as part of the mulhorandi pantheon originally, and he left for the sword coast region, that seems perfectly doable.
I shall check my lexicon, but if you wanted a name that meant something in mulhorandi I'd go with divine right or divine mandate or divine rule.
I think the mulhorandi word for divine is laren (slightly selfish I know but I like the parallel evolution, it fits my theory of each sphere evolving to the same place). Pharaoh is the word for King or ruler so perhaps Laraoh or Pharalen.
Reply author: Demzer
Replied on: 02 Jun 2019 18:10:03
Message: I'm still pondering if she'll adopt a new name but in my campaign she is worming herself in the power vacuum of Mulhorand where lot of stuff happened and the local pantheon is basically disappearing after ... lot of stuff happening ... and the pressure of the ever-hungry Faerunian deities.
Oh and about the lexicon it would be very nice to have but I'm not in dire or urgent need so if it's an inconvenience to the interested parties no worries, I can live without it.
Reply author: Gary Dallison
Replied on: 02 Jun 2019 18:49:40
Message: I don't think it will be a problem, but I try not to share other peoples stuff without their permission. I'm sure George will be along soon to say yay or any.
I personally decided to reinvigorate the mulhorandi and untheri pantheon, but it is more likely that the faerunian pantheon makes significant inroads and mulhorand and unther become contested regions within a few decades.
Siamorphe would fit quite well within mulhorands society, where those related to the gods are destined to rule. I do think a more mulhorandi like name would be better though. The mulhorandi believe in their own innate superiority and so would probably not choose a religion they knew to be foreign. Perhaps if their own religions failed to protect them or the churches of anhur and horus squabbled so much during unthers conquest that they lost unther and parts of mulhorand to other powers (thay), then they might embrace churches from places like murghom and semphar (or churches they though came from murghom and semphar).
So come up with a mulhorandi name. The usual thing seems to be to add a retep or ketet onto a name, so perhaps siamatep. It could claim to be from raurin nomads, or semphar. Once it's got a few mulan nobles backing it then the usual political power plays and struggles could see it become a state religion in time. That is the goal in mulhorand, become a state backed religion and your future is guaranteed for ages as you are then propping up the government ministry and have an entire countrys resources at your disposal.
Perhaps siamatet could be part of a ministry of people and keep a registry of births and ancestry to help track those falsely claiming to be of noble birth.
Reply author: Gary Dallison
Replied on: 07 Jun 2019 13:22:50
Message: I'm getting a lot of traffic from this thread to the site, so some people are interested in the old empires.
If anyone has any thoughts or comments or anything they'd like to see developed more just say so, I'm quite happy to work in other peoples ideas as long as it fits the theme.
Reply author: sleyvas
Replied on: 09 Jun 2019 02:03:11
Message: quote: Originally posted by Demzer
Minor necromancy here, just poking the thread with a stick should be enough: any idea for a suitable Mulhorandi name for Siamorphe?
Also I can't remember if there is a Mulhorandi Lexicon anywhere, you can point me to it in case you know.
Yeah, a couple years back I was talking about the idea that Siamorphe's "divine right to rule" concept would make her a perfect candidate to go into Mulhorand and Unther. The idea of changing her name though didn't occur to me. However, I could see Siamorphis or Samorphis (after all they have Osiris, Isis, etc..) if you felt the need. Given that she was known for basically possessing mortal followers and using them kind of like avatars, she'd fit in quite well. In fact, when I was considering what gods "may have been in Abeir", I was actually a little upset that Siamorphe was still in Toril, because she had some plot opportunities to have Mulhorand come back with her as a ruler.
Reply author: Baltas
Replied on: 12 Jun 2019 09:07:49
Message: quote: Originally posted by Gary Dallison
Had a totally mad thought regarding Set and Sseth.
So I've got Set in his later life (post exile) trailing the sarrukh / baetith outposts looking for more magical power. Now I'm theorizing that the gods of the sarrukh are actually demigods in that they were on the material plane (merrshaulk was an abomination that was split/separated into many other beings).
What if Sseth was actually Set. I mean what if Set found one of these sarrukh demigods and killed it before using its power to acquire the worship of an entire snake people (the yuan-ti).
The timings kind of fit as Sseth doesn't appear until -302 DR and Set is outcast -1048 DR so there is plenty of time for Set to go wandering.
Now how does that fit in with Set binding Sseth later on, what if it is actually Seti tracing Set's footsteps who finds the slumbering Set (still not a true god) and preys upon him in the same what that Set preyed upon the other sarrukh.
Of course all of this takes place on the material plain with actual people (or demigods) rather than true gods wandering around which isn't allowed in my version.
A bit late, but yes Sseth being Set, is a pretty neat idea. There was originally at least an ambiguity whenever Merrshaulk and Sseth the the same, and Sseth being Set infiltrating the Sarrukh/Post-Sarrukh/Yuan-Ti and other scalyfolk pantheon makes a lot of sense. And there is though the fact Thomas Costa confirmed Zehir was a transformed Set, as implied in the 5E DMG:
quote: Originally posted by TomCosta
Set became Zehir in 4E to survive as one of the Faerunian pantheon.
This makes me wonder, is Zehir could bee Set wrestling back control from Seti, with the Storm of Zehir video game, being his preparation for that, as well as the disappearance of the Mulhorandi pantheon (which removed Seti?).
Curiously it was mentioned in 4E core setting, Merrshaulk is in Zehir's realms, and his servant of sorts. It's an alternate setting though, but 4E cosmology had something of an overlap. But this could be used as an evidence of Set subsuming Merrshaulk.
Reply author: Gary Dallison
Replied on: 12 Jun 2019 11:24:36
Message: I hadnt considered Zehir, mostly because i know nothing about 4e, but when i come to develop events further on Sseth, Set, Seti, Zehir i will find everything i can on him and add it to the mix.
Zehir seems like a nice local aspect to place down in Chult.
Reply author: Baltas
Replied on: 14 Jun 2019 03:36:55
Message: quote: Originally posted by Gary Dallison
I hadnt considered Zehir, mostly because i know nothing about 4e, but when i come to develop events further on Sseth, Set, Seti, Zehir i will find everything i can on him and add it to the mix.
Zehir seems like a nice local aspect to place down in Chult.
With 4E it did expand a bit on the lore of Mulhorand and Unther.
While the Set-Zehir connection was confirmed only (fairly) the Chessenta article by Brian R. James (in Dungeon # 178), elaborated on Sebek's origins. Indeed he wasn't taken with the rest of the Mulhorandi pantheon to Toril - the Toril version of Sebek is a child of Set and a "bestial" Archfey named Mornach: quote:
Compared to the other beings worshiped in Chessenta, crocodile-headed Sebakar (seh-ba-kar) is something of an anathema: the offspring of a forbidden union between the ancient Mulhorandi manifestation of Set and a bestial archfey of the Feywild known as Mornach.
5E also developed the Untheric pantheon (especially via the latter Brimstone Angels books), first by having Enlil return and him become a god of Tymanther and Torilian Dragonborn, now having the form of a black scaled Dragonborn with, opposing Gilgeam and the returned Unther.
Enlil also made a deal with Asmodeus, and it was him who persuaded the Lord of the Ninth to release Azuth, in turn for giving Asmodeus the divinity of Nanna-Sin. In turn Asmodeus also resurrected Nanna-Sin an (non-divine) immortal.
Curiously, Nanna-Sin also returned in the form of a Dragon Turtle - it might be connected to him and Enlil allying with Dragonborn now, but I'm also note sure if this also doesn't mean the writers want to tie the Untheric/Mesopotamian (Babylonian and Sumerian) gods to Tiamat, as her descendants.
It's also curious Enlil is there portrayed as rather benevolent, despite his deal with Asmodeus.
Also, Gilgaem returned, but a discussion between Enlil and his Chosen, Kepeshkmolik Dumuzi, suggests he might an impostor, possibly son of the original Gilgeam.
Reply author: Gary Dallison
Replied on: 14 Jun 2019 08:24:21
Message: Well I have thus far ignored 4e link with sebek and mornach. Instead choosing to make him a brutish member of the heroes that travelled to toril to rescue the mulan who is later cursed into part reptilian form.
I have a plan, when I move onto chessenta properly, to add in sebekar as a child of mornach and haastaask (another crocodile demigod that sebek later subsumes) but this child is firmly in service to seti (who is following set across the realms to learn what happened to him.
Reply author: Baltas
Replied on: 14 Jun 2019 20:08:48
Message: quote: Originally posted by Gary Dallison
Well I have thus far ignored 4e link with sebek and mornach. Instead choosing to make him a brutish member of the heroes that travelled to toril to rescue the mulan who is later cursed into part reptilian form.
I have a plan, when I move onto chessenta properly, to add in sebekar as a child of mornach and haastaask (another crocodile demigod that sebek later subsumes) but this child is firmly in service to seti (who is following set across the realms to learn what happened to him.
Hmmm, dunno, I really think Sebek being Set's son works - it also explains how the Mulhorandi pantheon accepted Sebek into their number.
I only really saw the connection between Haaashastaak in fan material - as Haaashastaak is a deity from the Melnibonean mythos (ie the Elric of Melniboné series), who once canon in D&D, and used by Ed as a Beast Lord (Lord of Lizards or Reptiles). Is there some official, or semi-official source on this (like Thomas Costa's or Erlic' L. Boyd's posts or writings? If so, could you link me them?)
Sebek could be connected to Haaashastaak though, trough Mornach - Mornach could be Lord (lady) of Reptiles, before or after Haaashastaak.
There are many Beast Lords "occupying" the position - in D&D there are even 6 known Cat Lords - the Melnibonean mythos Meerclar, Mistress of Cats; the young male Cat Lord described in Greyhawk/latter AD&D materials, the old Cat Lord and his successor "Kittenlord" in the Forgotten Realms comics; another Female Cat Lord described in Planescape, another male Catlord described as Archfey in 4E. (I also always thought Felidae was possibly another Cat Lord (Cat Lady), before being subsumed by Bast.)
And while some of the Beast Lord's were described as Primal Sprits, other like Neifion and the 4E, the Lord of Bats, were described as Archfey.
Some Cat Lord's are descendants of past ones - in Gary Gygax' Gord novels, the Greyhawk Cat Lord gave his position to Gord (who was his descendant).
So my take on this, could be that Mornach was the daughter, or more distant descendant of Haaashastaak, who inherited position of the Lady of Reptiles from Haaashastaak - who could have grown his power by expanding, or making it precisely about Crocodiles and crocodiles, along with possibly rivers, river hazards, or wetlands.
Set could then goad his son, to slay his grandfather or ancestor, and get Haaashastaak for himself. This could also show Set's skills as a corrupter and manipulator.
Or one could cut out the "blood relation" between Mornach and Haaashastaak; and just make that Haaashastaak given, or lost the Lord of Reptiles role to her; while retaining divinity by expanding his portfolio. With Sebel still slaying him, and absorbing his portfolio.
Mornach could also be connected with Zakhara's Ragarra, who is quite similar to Sebek: https://forgottenrealms.fandom.com/wiki/Ragarra
As we discussed in the past, there are some connections between Zakhara and Unther and Mulhorand (ie the Iron Spires of Ereshkigal, was a ruined city found on the isle of Sahu in east Zakhara).
Or that's just my ideas
Reply author: Gary Dallison
Replied on: 14 Jun 2019 20:27:44
Message: Eric Boyd mentioned haastaask in a polyhedron article for the realms, I used that and expanded on it to explain why sebek has followers in mulhorand and chessenta.
As I'm not a fan of pantheons and portfolios and instead prefer to allow any number of religions worship the same kind of God in a region, it's up to the churches or cults themselves to fight it out for supremacy in an area.
Haastaask I've got pegged as some kind of sarrukh experiment and perhaps an ally of Fey powers still lurking in the forest. Sebek cam to chessenta through a sarrukh portal, he slew haastaask and has stolen his cults (they either worship him as sebek or haastaask). That's how sebek has followers in mulhorand and chessenta, despite the huge distance.
Sebek is still a demigod, so he still wanders the material plane (many of the other mulhorandi gods have long since ascended to true godhood).
I've no problem mentioning a link between sebek and mornach, and even sebek and set (I've probably already done so), but I treat them all as legends in the same way our legends of Egyptian gods are a muddled mess of conflicting stories.
Reply author: Baltas
Replied on: 14 Jun 2019 21:17:22
Message: Thanks for the information on Sebek and Haaashastaak being connected in Polyhedron - this will be really useful, and I will have to hunt for Polyhedron issues to get these articles of Eric L Boyd.
(I only have the 117 issue with the Bright Nydra article)
With the Pantheons, I understand and remember your position - but wat I meant is that I'm not sure the older Mulhorandi Gods, would allow Sebek and his cult in Mulhorand, seeing how he behaves (something you yourself mentioned), so I think Set standing up for him, and explaining he is his son, could make this much more plausible.
Of course, Set could just lie, to have an ally, and possibly grown to be a "father figure" to Sebek, even is Sebek was Mornach and Haaashastaak son in reality,
(Not to mention, myths make deities related, even if they aren't or originally - Mielikki was stated to be believed to be Silvanus' daughter, while elves believed she (as Khalreshaar) was the daughter of Silvanus and Hanali Celanil.)
Haaashastaak, also was described in the 1E Deities of Demigods as appearing as a giant T-Rex - the artist of the Melnibonean mythos, Jeff Dee even drew him after years in 2012: http://fav.me/d515k4t
I think Sebek in his Haaashastaak aspect, could be worshipped this form in Chult (if as a T-Rex with crocodilian traits, it being full osteoderms, and in generally thicker more armored skin than tyrannosauruses are believed in, spikes from the head, through the back to tail etc.)
Reply author: Gary Dallison
Replied on: 14 Jun 2019 21:32:44
Message: Well I made all the mulhorandi deities normal humans.
Sebek was a good warrior and fought with the mulan heroes during the war with imaskar. Sebek was given the sekkar region (near lake azulduth) to rule. During the mulhorandi civil war, sebek sided with set against horus and as a result was declared outcast, but mulhorand all but collapsed as a result of this war and it took many centuries for the armies of mulhorand to come and retake the poor sekkar region. Sebek by that time had succumbed to his reptilian curse (by taking a precursor to the yuanti potion). The battle for sekras saw sebek escape through a portal into the adder swamp. Sometime after he kills haastaask.
Or at least that is the story I have so far.
Sebek has cultists as far as the lake of steam but I've not intended to take him further, that would be another reptilian monster from chult (different sarrukh empires from different clans so I don't envisage much or any connection to okoth as the sarrukh warred over racial purity).
I'm gonna look into the 1e deity book to find out more about haastaask, might give me a better way to define him before I have him killed by sebek.
Reply author: Gary Dallison
Replied on: 14 Jun 2019 22:19:24
Message: It's not that I'm ignoring the 4e or 5e lore but when I started I made a couple of design decisions that I intend to stick to so i can keep things consistent.
First was no direct divine intervention, so once a being becomes a true God they can no longer have any direct interaction with anything on the material plane.
Second was that all real world history and events is for loose inspiration only (to reduce the muddled mess of human myths and legends, especially when it comes to deities)
Third was I would treat every source like a history book, is it primary, secondary, tertiary source. Did the event actually happen, is it a myth or a legend etc.
So because of those decisions I decided the mulan gods came to toril as human beings (see rule number one). They ruled over bits of mulhorand, some died in the orcgate wars, others died in the civil war. Later most ascended to true godhead.
Sebek we know ruled sekras, we know he was declared outcast.
The 4e source mentions he is the child of mornach and set, but I don't see any other mention of it or any other information in chessenta or mulhorand to back it up so I can only assume it is a myth or a rumour.
So thus far I have discounted that particular bit of info. I will of course work the rumour or myth into the redesign as a myth or rumour (perhaps spread by other beings to alienate mornach and her Fey from her allies, or to further glorify sebek), but so far it is an unused source.
Reply author: Baltas
Replied on: 15 Jun 2019 09:05:08
Message: I understand.
This might be a coicidence, but the Untheric and Mulhorandi pantheons starting out as mortals, is what was described in first Old Empires sourcebook (as I wrote years ago) - only that tgere Re and Enlil were Artificiers who defeated some undetailed Gods, and stole their divinity, sharing it with their spouses and closest alies. But the battle between the forces of Enlil and Re with the Old Gods, pretty much destroyed the Imaskari Empire.
There are differences here though with the Gods of Mulan being Imaskari Artificers.
This also reminded me how we discussed, Set Pazuzu and Typhon. From what I researched, Set started to be connected with snakes/serpents, when he started to get syncretized with Typhon since about late 6th century BC/early 5th century BC.
(Which might be what on part motivated Robert Howard to present Father Set as a Serpent God. Which in turn influenced latter depictions of Set, and derived Serpent Gods from Father Set)
The syncretism was so deep, the mysterious Set animal was very often known ad the "Typhonian animal" or "Typhonic beast"
Typhon is presented as either very similar to a Yuan-Ti Anathema (ie having a hudred serpent/dragon heads - like the many heads of the 3E and 5E Anathema, and/or a body made out of coiled snakes, and serpent fingers like the 4E Anathema), or Sseth (ie a winged serpentman, if with Typhon with 2-3 snake tails for legs).
Whik this is real life contex, it was mentioned in multiple sources Set is known outside of Mulhorand as Typhon, my idea here is that Typhon could be either be a Sarrukh deity Set subsumed very early on; or that Set could steal the ritual needed to become a Yuan-Ti Anathema and used on himself; or Typhon could a Yuan-Ti Anathema, that ascended to demi-godhood, who Set subsumed (again very early on), but it altered him in personality (like Bast was altered by subsuming Felidae and Zandilar).
(I think you even suggested something similar)
Reply author: Gary Dallison
Replied on: 15 Jun 2019 09:33:09
Message: Well you are very close to what I've already done with Set, although I made Typhon one of the beast cults from the endless wastes (a jackal cult) mostly because the name didn't sound very sarrukh.
After reading all the old empires material I made a number of spurious links. Firstly that set was the unnamed divine precept of the land that would be Thay. This means he had ready access to a host of sarrukh ruins. At some point he encountered the guardian of the ruins (I think I chose mdaess) and kills it, gaining some of its power (I figure combat between quasi deities is a bit like highlander) and that starts him off becoming more snake like.
He then sets out finding more about the sarrukh, transforming himself gradually. He sets off the orcgate wars, unintentionally loses the civil war and eventually leaves mulhorand following a portal network that takes him to isstosseffifil and merrshaulk.
So even Set begins as not a baddie and just a normal human
Reply author: sleyvas
Replied on: 15 Jun 2019 19:39:14
Message: quote: Originally posted by Baltas
Mornach could also be connected with Zakhara's Ragarra, who is quite similar to Sebek: https://forgottenrealms.fandom.com/wiki/Ragarra
As we discussed in the past, there are some connections between Zakhara and Unther and Mulhorand (ie the Iron Spires of Ereshkigal, was a ruined city found on the isle of Sahu in east Zakhara).
Or that's just my ideas
I must say, I like THIS idea. Since Mornach seems to have no basis in anything that I've been able to research, having Mornach be another name to Ragarra could make sense. Of course, if Set and Ragarra/Mornach did mate, it would have caused conflict with him and Shajar (Ragarra's hippopotamus headed mate, a river god who represented both life giving qualities and death dealing properties in the form of floods). Shajar being animal headed like other Mulhorandi gods would make him also fit in the pantheon. Perhaps like Ereshkigal, there was a falling out between the various Mulan deities and a third faction led folk down into Zakhara. This could account for several gods (Shajar, Ereshkigal, Ragarra, the cat huntress called Kiga the Predator, and even the elephant headed god known only as the Lost One).
Reply author: sleyvas
Replied on: 15 Jun 2019 19:42:58
Message: quote: Originally posted by Baltas Haaashastaak, also was described in the 1E Deities of Demigods as appearing as a giant T-Rex - the artist of the Melnibonean mythos, Jeff Dee even drew him after years in 2012: http://fav.me/d515k4t
Hmmm, so is Kazgoroth of the Moonshaes
Reply author: LordofBones
Replied on: 16 Jun 2019 06:11:00
Message: I feel kind of bad for Sobek; he went from a relatively important deity in myth to simply being Set's toady in the Realms, when in reality one of his myths had him aiding Isis in putting back Osiris together again.
As for Set himself, I'm of the opinion that his real beef is with Horus, Osiris, Isis and possibly Anubis (mitigated now that Anubis has left the pantheon and gone on to become the Guardian of Dead Gods). He's still a valued member of his pantheon, charged with the protection of Ra against Apep whenever the sun god passes through the Twelve Hours of Night. Apep himself shouldn't be a demigod; he should be the pantheon's equivalent of Tharizdun, only people are crazy enough to sail through his prison domain.
Reply author: Gary Dallison
Replied on: 16 Jun 2019 09:26:03
Message: To me Sebek's role is only minor because he has not been developed or used hardly at all. In fact the roles of the mulhorandi gods (despite them having a physical form and being able to interact directly with it) are seriously underdeveloped.
The mulan pantheon take part in the orcgate wars (with often little more detail than that) and a bunch of them die. Then there is Osiris' death and Horus claims the throne and then nothing. Sebeks role in all of these events is a detailed.
So I've set about giving him more detail to hopefully make him more significant and more interesting. Yes he is still manipulated into doing some stupidly brutal stuff, and he voluntarily does even more stupid stuff, but his actions are significant. Sebek is responsible for spawning a cult and a new type of monster that is the scourge of southern mulhorand and chessenta. I'm going to make him into an unwitting lackey of the sarrukh, but that doesn't take away from the fact that this huge monstrosity has kept the area around lake azulduth and the adder swamp an undeveloped and under explored wilderness, thus keeping sarrukh strongholds and ruins safe from further plundering.
Reply author: Baltas
Replied on: 17 Jun 2019 23:23:45
Message: quote: Originally posted by Gary Dallison
Well you are very close to what I've already done with Set, although I made Typhon one of the beast cults from the endless wastes (a jackal cult) mostly because the name didn't sound very sarrukh.
After reading all the old empires material I made a number of spurious links. Firstly that set was the unnamed divine precept of the land that would be Thay. This means he had ready access to a host of sarrukh ruins. At some point he encountered the guardian of the ruins (I think I chose mdaess) and kills it, gaining some of its power (I figure combat between quasi deities is a bit like highlander) and that starts him off becoming more snake like.
He then sets out finding more about the sarrukh, transforming himself gradually. He sets off the orcgate wars, unintentionally loses the civil war and eventually leaves mulhorand following a portal network that takes him to isstosseffifil and merrshaulk.
So even Set begins as not a baddie and just a normal human
Well, I get you point, although Typhon was known as "Typhoeus" as much Typhon: https://www.theoi.com/Gigante/Typhoeus.html
Which is a slightly more Sarrukh name.
Although I like Set's "demon-jackal" form is from him subsuming Typhon, seeing the Set Animal was known as the "Typhonian animal" or "Typhonic beast".
Although I would suggest Typhon as a beast cult deity, was fiendish in nature. This would explain why he looked so, even kinda fiendish in nature (ie forked tail), and it did happen in past (the Blue Beard spirit became fiendish, after being corrupted by demons, Zanassu was worshiped by Spider Beast cult, as was Lolth when the Forgotten Realms debuted.).
With Mulan Gods (of Akanu, Unther and Mulhorand), while them not starting out as gods, I think an idea could be with them startig out as being 4E Devas, who were even connected with Mulhorand and Unther in canon, or something similar: https://forgottenrealms.fandom.com/wiki/Deva_(aasimar) http://dustin.wikidot.com/devas
Although I get if you would prefer to keep them human.
quote: Originally posted by sleyvas I must say, I like THIS idea. Since Mornach seems to have no basis in anything that I've been able to research, having Mornach be another name to Ragarra could make sense. Of course, if Set and Ragarra/Mornach did mate, it would have caused conflict with him and Shajar (Ragarra's hippopotamus headed mate, a river god who represented both life giving qualities and death dealing properties in the form of floods). Shajar being animal headed like other Mulhorandi gods would make him also fit in the pantheon. Perhaps like Ereshkigal, there was a falling out between the various Mulan deities and a third faction led folk down into Zakhara. This could account for several gods (Shajar, Ereshkigal, Ragarra, the cat huntress called Kiga the Predator, and even the elephant headed god known only as the Lost One).
Glad you like my idea, and I also believe Mornach might be Ragarra, and I also think part of the Mulan gods (or related gods like Mornach/Ragarra), migrated to Zakhara (as you mentioned), ie Shajar, Ereshkigal, Ragarra and possibly the Lost one. Although I think the Lost One might be from Maltara and/or Utter East - Ganesha or related deity.
quote: Originally posted by sleyvas Hmmm, so is Kazgoroth of the Moonshaes
They might be related, although Kazgoroth of the Moonshaes is connected to the Earthmother and Malar. It's possible Haaashastaak is connected to the Earthmother, as are other Beast Lords, with Kazgoroth being a product of Malar trying to subsume Haaashastaak, before Sebek.
quote: Originally posted by LordofBones
I feel kind of bad for Sobek; he went from a relatively important deity in myth to simply being Set's toady in the Realms, when in reality one of his myths had him aiding Isis in putting back Osiris together again.
As for Set himself, I'm of the opinion that his real beef is with Horus, Osiris, Isis and possibly Anubis (mitigated now that Anubis has left the pantheon and gone on to become the Guardian of Dead Gods). He's still a valued member of his pantheon, charged with the protection of Ra against Apep whenever the sun god passes through the Twelve Hours of Night. Apep himself shouldn't be a demigod; he should be the pantheon's equivalent of Tharizdun, only people are crazy enough to sail through his prison domain.
Well, Sebek relationship with Set soured, and his more of an ally, than his minion by now. As I wrote before, Forgotten Realms Sebek has an alternate origin compared to real life Sebek - was was spawned in the Realms, a result of Set's relationship with the Archfey Mornarch, when he was already on Toril. So Toril! Sebek is essentially a separate being from Earth! Sebek.
Set's demonization, is a result of how influential fiction depicted him - for example Robert Howard's Father Set, which conflated Set, with Apep, if due to Set's conflation with Typhon by the Greeks and Hellenized Egyptian religion.
About that - indeed, Set's conflation with Typhon, seems to be origin of him becoming an outright god of evil, and gaining serpentine traits - as Typhon was a serpentine dragon-demon, with depending on description, hundred dragon/serpent heads, hundreds dragon heads for hands, or hundreds of dragon tails for legs, or all of these at the same this. This an accurate depiction of Typhon, for example: http://fav.me/d7txly5
Typhon himself, was basically the equivalent of Tharizdun.
Reply author: Gary Dallison
Replied on: 18 Jun 2019 11:05:04
Message: I do enjoy reading the real world myths you guys find. I'm probably not going to use any of it (I consider anything that didn't happen on toril to not have happened at all).
But I am going to look at making the beast cult having stumbled onto sarrukh ruins before set encountered them, meaning that he deliberately targeted this cult to acquire the power their patron beast (a quasi deity) possessed.
As an aside, I've been toying with myrkul (as a mortal) having learned some of sets knowledge and followed in his footsteps a bit. Set after all studies much of the lore of imaskar and was the greatest mage of his age (in my version anyway). That's why the other mulan heroes politically exiled him, as they feared his power and that he would go bad like the imaskar. This in turn made him resentful and turned against the mulan heroes seeking revenge.
Reply author: sleyvas
Replied on: 19 Jun 2019 01:57:47
Message: quote: Originally posted by Baltas
quote: Originally posted by sleyvas Hmmm, so is Kazgoroth of the Moonshaes
They might be related, although Kazgoroth of the Moonshaes is connected to the Earthmother and Malar. It's possible Haaashastaak is connected to the Earthmother, as are other Beast Lords, with Kazgoroth being a product of Malar trying to subsume Haaashastaak, before Sebek.
Just to note, Kazgoroth is connected to a LOT of gods (more than I ever realized until last year). He's been connected to Malar, Talos, and Bhaal. I'd also note, he could fit in very well with Zaltec of the Maztican pantheon. I wouldn't be surprised if he's some old entity who has been forced to take on various roles to survive, working for deities who are more prevalent today. But, if the deity looked like a T-Rex, and Kazgoroth is a "divine being" that looks like a T-Rex, then it make sense to possibly think they either the same being under another name OR somehow related.
Reply author: Baltas
Replied on: 24 Jun 2019 16:37:59
Message: Well, yes Kazgoroth is mysterious. While he is called an aspect of Malar, and is connected to lycanthropy, Kazgoroth is far more into manipulation and subterfuge than Malar.
Kazgoroth was also described as an aspect of Bhaal, although also called his servant, or minion, like Malar was then.
Still, there are visible differences.
If Kazgoroth though, is Haaashastaak or maybe his aspect I would guess he was severally corrupted.
Kazgoroth might also be just another Reptile Lord, who got corrupted, like the Blue Bear totem of Uthgardt, who also got subsumed/absorbed by Malar.
With Set, I discovered that in the Gods, Demi-Gods & Heroes, which had both the Egyptian and Hyborian (Conan) pantheons, and the book explicitly stated Set of the Egyptian pantheon and Father Set/Set the Serpent God are the same.
Ed himself in his setting, presented Set based on his Father Set interpretation, (with Mulhorand being more like Stygia - the country from Robert Howard's Conan novels not the plane to be clear).
I mention this, as this shows I think how Ssseth being Set, is actually close to Ed's vision, and has actually a bass in D&D canon (seeing Sseth is obviously inspired by Father Set.)
Reply author: George Krashos
Replied on: 25 Jun 2019 04:01:23
Message: The recent DM's Guild Moonshae work by Eric Menge and ors. provides a good insight into the nature of Kazgoroth.
-- George Krashos
Reply author: Gary Dallison
Replied on: 25 Jun 2019 08:10:47
Message: I do like that they made him less of a slave to the gods and more an occasional servant when it suited his own agenda.
I of course prefer my own interpretation that kazgoroth is actually one of the eatthmothers children and is serving her aims (and his own) and that the humanoid have got the wrong idea about the balance (humanoid disrupt the balance and are to be eliminated). But everyone prefers their own ideas and I know my interpretation if the gods is at odds with everyone else's.
I personally would not link kazgoroth to any other reptilian deity, but that's because I don't see pantheons as global spanning deific constructs but instead view them as social constructs with no real connection to anything else.
The people determine what they worship, the gods they worship are unrelated to gods elsewhere unless specifically that religion travelled (with people) from one region to another. So while the mulhorandi or turami have no real connection to the talfir or tethyrian of the moonshae isles then there can be no connection between the beings they worship.
Reply author: Baltas
Replied on: 29 Jun 2019 18:32:56
Message: quote: Originally posted by George Krashos
The recent DM's Guild Moonshae work by Eric Menge and ors. provides a good insight into the nature of Kazgoroth.
-- George Krashos
I must say, some pretty great stuff in the Moonshae Isles Regional Guide.
It has really works that Kazgoroth just kinda uses the gods he served, especially seeing he was portrayed as very cunning being.
It also has some pretty interesting other information, like LeShay being the descendants of the first Primal Elves, that the book states sprout from Corellon's blood, and that they are "the closest among the eladrin to being reincarnated as an Archfey".
Reply author: Gary Dallison
Replied on: 29 Jun 2019 20:09:08
Message: I took a slightly different tack and tried to merge all the lore into one.
Eladrin in 2e and 3e were strange extraplanar beings that looked like elves but had definite Fey leanings and were substantially more powerful than elves.
4e turned eladrin into elves or elves into eladrin, no idea why but that was all I could stomach to find out.
The seldarine are gods of the elves but were not always so, and they are or were undoubtedly powerful. They supposedly created elves.
So mixing them all together I have a race called the drine, they look a bit elf like but are powerful and fey and immortal.
The drine are split into two groups. The selahdrine, who are lords of the drine They include the leshay and at one time included the seldarine (before they became hods).
The elahdrine are the children of the selahdrine. They are split into various tribes that represent aspects of nature, they have different powers and forms in these aspects but can change into a different type as events warrant and alter their mood.
The elves are descended from the elahdrine who migrated to toril millennia ago, each generation being less and less powerful as they are further removed from faeree.
Its rough so far but it hopefully unites all the lore and allows me to explain various events on early faerun (no way a few elves took on all those dragons at the end of the thousand years war, but eladrin could have).
Reply author: Baltas
Replied on: 29 Jun 2019 23:52:47
Message: Well, I can understand you having a different take on it, especially that the LeShay coming from Corellon, might just a legend by Seldarine worshiping elves - especially how it's worded.
Although I found it interested the Moonshae Isles Regional Guide explored more the lore of LeShay and their connection to elves, with them being closest to the Primal Elves (even kinda similar to your idea of Drine), and suggesting how many Archfey are likely of LeShay origins (which also can work with idea Seldarine were LeShay or a cloeslly related fey/elven group, seeing as shown with Deep Sashelas becoming an Archfey after he temporarily lost his divinity.)
With Eladrin, in 4E seemingly the writers in a large part re-used the Eladrin name for more "immortal and fey high elves", probably due to the (probably intentional) resemblance of the Eladrin name to Tolkien's Eldar, as a result merging the the celestial Eladrin with the Fey High Elves, up to using the names and concepts of coure, bralani, and ghaele.
(They done something similar, but more extreme with Elemental Archons in 4E, who also had little connection to past Celestial Archons.)
Your take makes a lot more sense, and I general quite like it.
I also had LeShay not being Corellon's creations, with a very similar idea to your Drine, but I wasn't sure about the connection with the CG Outsider Eladrin. But I also thought the Fey ancestors of Eladrin somehow took Arborea and established the current generation of CG outsiders - I had the same done with Batrachi taking over Limbo and causing the creation of Slaadi.
(As while Outsiders are created from petitioner souls, there is precedence for such things - Baatezu overtaking Ancient Baatorians, and changing how Petitioners souls work on Baator, some Nupperibo notwithstanding; or first Erinyes, and Succubi being fallen angels, and first Gelugons being Yuggoloths etc.)
Reply author: Gary Dallison
Replied on: 30 Jun 2019 09:42:05
Message: Thankfully because the eladrin are mercenaries they can be found all over the planes in great tribes. A large number definitely followed the seldarine (I'm also considering if a number followed araushnee) when they left. So there presence everywhere and participation in major planar events is not a problem.
How they are made I'm not quite sure. The leshay I used the ancient empire origin but made them a leftover of the original universe before it shattered into the multi verse (like illithids) a faeree is the remnants of that universe.
It makes sense for the eladrin to be made of souls, however faeree is not one of the outer planes so souls don't go there when their bodies die, and Fey don't seem like the soul stealing kind. However I am defining a soul as positive energy given form, the experiences in its life allow it to grow and expand (experience) and faeree is a transitive plane between the material and the positive energy plane (shadow is a transitive plane between the material and the negative energy plane), so it's entirely possible that the leshay just took positive energy and moulded it into the eladrin.
At least that's my take on the planes and eladrin, which has far more to do with my moonshae thread than my old empires thread.
Reply author: Baltas
Replied on: 30 Jun 2019 14:58:44
Message: Haha, yeah I think I think this topic got derailed a bit, all due to Kazgoroth.
Maybe we'll continue this on the Moonshae thread.
But returning to the Old Empires, the novels from the Brimstone Angels series, Ashes of the Tyrant and The Devil You Know show some pretty interesting information on, and characterization of Enlil, the most he got in Forgotten Realms, or even in D&D, at least in terms of personality, as well as adding some Unther lore.
Reply author: Gary Dallison
Replied on: 30 Jun 2019 18:07:07
Message: I will go back and read the mulhorand and unther related novels as I found in the moonshae books there is some inspiration to be found in them, it just needs twisting and ungodifying.
The big problem is that I don't think there is a mulhorand or unther set of books like with the moonshae. I would imagine there are a number of novels that might touch upon the region, a number of other unrelated books that might be set there, and then the brimstone Angel's series of books.
It will take me a while to figure out which novels to read first, unless someone can already point them out.
Reply author: Baltas
Replied on: 01 Jul 2019 14:42:31
Message: I understand.
I think I should warn with the Brimstone Angels series, while good, Enlil only appears in the last two books, of a 6 novel long series.
Also, with Ishtar/Ish-Tarri - I know you gave her a story, but I wonder if Ishtar couldn't have become Sune, or an entity that split from her, or a former follower of Ishtar/Ish-Tarri.
(There is precedence Ishtar "fragmenting", as in lore she and Inanna split.)
There is very little known about Sune - her first known follower is noted to be from 2000 years ago (Champions of Ruin). While the stories of the artifact known as "the Sash of Sune", appear as far as 3000 years ago according to "Prayers to the Faithful", the same book mentions item is first wholly and reliably identified in "Travels of Aruugh" chapbook from 1100 years ago (1000 years ago before the 4E timeskip), and it's possible the Shash of Sune, was known as the Sash of Ishtar before that, or was unrelated to her before that, possibly being relate to a another love goddess the theoretical proto-Sune/Ishtar subsumed/absorbed.
While the wiki states also Ishtar left Unther after Enlil did (-734 DR, curiously about 200 years ago), it was never written so in official lore, from what I checked, although I might be wrong.
This could also explain why Sune saved Sharess/Bast from Shar - when she was Ishtar (or part of her was Ishtar), they allies or maybe even friends. (Although this could be changed into politics of worshipers of Shar, Sharess/Bast and Sune.)
There is also though also an slight implication Sune, despite her (not allays though) described humanocentrism, might have some Fey origins, seeing the spell she gives "Merge with Nature" allows her cleric to permanently become a Dryad, but this might be due to Ishtar subsuming/absorbing/merging with a Fey (demi?) goddess/Archfey of beauty, love or lust, maybe even Verenestra.
Reply author: Gary Dallison
Replied on: 01 Jul 2019 16:22:30
Message: I know Sune has completely undeveloped origins by anyone so I'm more than happy to throw a few into the mix.
I have already decided Ishtars fate but I have children of the gods, and the first and second generation are almost as powerful as demigod in their own right, so I might use Ish-Une as a children of Ish-Tarri who flees across the inner sea when Gilgeam takes charge.
Reply author: Baltas
Replied on: 01 Jul 2019 19:55:16
Message: I'm glad you liked my idea, and yeah Sune being Ishtar's/Ish-Tarri's daughter works.
Reply author: Gary Dallison
Replied on: 02 Jul 2019 20:34:24
Message: Odd discovery in Prophet of Moonshae.
Over 1700 years ago Gotha was terrorising the world. Then 237 years ago he flies north over the Endless Wastes and the Sunrise Mountains (although that direction would be a north westerly flight i think) to some ice land where he is imprisoned.
The direction of his flight makes me think that Gotha laired around Mulhorand or perhaps one of the Dragon Overlords of the south (Shaar, etc)
Reply author: Baltas
Replied on: 20 Oct 2019 17:59:44
Message: Also, I was reminded of this bit from the Book of Necromancers (which also Includes the Iron Spires of Ereshkigal), were Loviathar takes on the role of Inanna/Ishtar, specifically from Inanna's Descent into the Underworld, and a bit of the Epic of Gilgamesh: quote: When Our Lady of Pain discovered her sister had left the Land of the Living and taken refuge in the World of the Dead, her wrath and fury were boundless. She descended to the Land of No Return, through the caverns and lower regions known only to this spirits, until she reached the city of Erkalla itself, ruled by Cyric, the King of the Dead. And Loviatar approached the gate of the city, known as Ganzir, and pounded her Flail of Tears on the door, demanding to be let in, but her command was unanswered, and her screams resounded through the streets of Erkalla:
"Gatekeeper, I am here at Ganzir before the Walls of Erkalla. Open these gates for me! I am Loviatar, Maiden of Pain, Mistress of Sorrow, and I shall smash down this door if you do not open it! I shall crack open the bolts with my Flail of Tears and sunder the iron with my Scourge of Despair. I shall release all the dead from city of Erkalla, and they shall climb up the stairs of the earth. I shall raise up the dead, and they shall eat the living: the dead shall outnumber the living!"
And the Gatekeeper appeared, and he opened the door, but he would not let Our Lady pass: "Mighty Loviatar, Maiden of Pain, you cannot enter Erkalla with your symbols of Power. Leave them with me, and then you may visit the King."
Our Lady of Pain saw the truth in his words, and at the gate of the city, she stripped off her talismans. She gave up the Flail of Tears, surrendered the Scourge of Despair. She unwrapped her Robe of Severed Hands, and coiled up her Whip of Countless Afflictions. She unwrapped the spiked wire from her hair and plucked out the needles from her nails.
And at last Loviatar was finished, and the Gatekeeper escorted her into Cyric's dismal palace. And the King of the Dead saw Our Lady humbled, and in his throne room of glory, he heard her complaint. Cyric made his voice heard like a gavel of thunder, and he spoke loudly his judgment, with the following words:
"I am Cyric, Lord of Erkalla, and I welcome you to my pale domain. You have no power here in my most ancient city: over the dead only I am King. I have heard your request and will honor it. When you leave, your sister shall accompany you. But each winter she will come back and visit me, and I shall return her to your side in the summer."
Our Lady of Pain heard his pronouncement, and she left gladly with her sister beside her. Thus Loviatar ascended from the netherworld, resuming her just punishment of Man. —"Loviatar's Descent into the Netherworld,"
Even the sister of Loviatar isn't specified as Kiputytto, some theorizing it's Ereshkigal. (With Loviatar taking on Inanna's role as Ereshkigal's sister, like she did to take Inanna's role in this story.)
I think it might be also a clue Loviatar (when she was a Demigoddess roaming the Realms) absorbed Inanna, or stole her portfolio during or after the Orcgate Wars, or her worshipers converted a number some of Inanna's worshipers. Inanna was also a Lawful Evil deity, and it's possible this is were Loviatar got the sexual aspects of her pain portfolio, while loosing her mythological connection to disease.
Then again, from the same book, we also have Kazerabet, born as Innana az-Khunjhati al-Hilmi, if much after Inanna's death, ie in mid–12th century DR. https://forgottenrealms.fandom.com/wiki/Kazerabet
She was born in Hilm, Zakhara, but as we explored, there is a connection between Unther (And Mulhorand) and Zakhara, via early Mulan.
Reply author: sleyvas
Replied on: 21 Oct 2019 22:36:50
Message: regarding what you just described (Loviatar taking over portfolios from Inanna), I would say that's a very likely truth. I would say that the being that became Ishtar took only the goodly side considering how she's described. Ishtar then later gave her power to Isis.
However, I never saw THAT link of Kazerabet to the name Inanna..... man, I really need to look at that Zakhara stuff again now that I've studied a little more. She comes to Ysawis, "city of the dead", and becomes its queen. This is ripe for some "gods reborn in human form" theories.
Reply author: Baltas
Replied on: 23 Oct 2019 15:47:46
Message: It's also curious Kazerabet, despite being a Neceomancer, also is specifically described as having a fondness for summoning baatezu to her aid.
This is interesting, as Inanna had her realm in Baator...
Reply author: sleyvas
Replied on: 23 Oct 2019 22:43:50
Message: Yeah, even if we just go with the idea that people got in the habit of naming their children after gods (even dead gods), there's way too many coincidences of names from the Sumerian / Babylonian Pantheons appearing down in Zakhara via either the supplements or the complete book of necromancers. To my knowledge, we don't have any definitive canon lore of Mulan people's going to Zakhara, but I have a strong feeling that there was another tribe besides the Mulhorandi and Untheric peoples.
Ironically, there are a large number of powerful people in realmslore who are named after these deities, making one think that perhaps they are "god-kings"/incarnations. By that, I note this Inanna, there was also a "lamia noble" beneath Unther named Ereshkigal, there was a genasi named Ningal in Unther, and then of course Gilgeam coming back and the return of nanna-sin. This does kind of fit with the "story" we're seeing in the sword coast adventurer's guide... for what it says is happening in Mulhorand... but its actually the Sumerian/Babylonian names that you see appearing more in "mortals who are powerful and influential". Again though, a simplistic explanation of that could simply be that people liked naming children after the gods (look at Jesus being used as a common Mexican name, and how many "common" names in English are influential names in the bible).
Reply author: Gary Dallison
Replied on: 09 Apr 2020 20:37:59
Message: Well my brain appears to be unable to focus on anything for any length of time at the moment so its back to the old empires.
I'm going over my notes (and finding a whole host of new ones, like the info about Solon in the 3e Dragon Magic sourcebook).
I have a few things bothering me about Rauring.
1 - Why are the LeShay involved in Imaskar. 2 - Why are there so many genies in Raurin.
Now for 1. I know there is an entry in GHoTR about an Imaskar tower in Sarifal, and there is mention in the novel Darkvision about LeShay being the reason for the creation of the Imaskarcana, but is there anything else other than that, and which one came first (did GHoTR make the link first or was it the novel).
I just dont see the LeShay, a nature loving race of isolationists, giving anything to an evil enslaving magic hungry dominating empire.
For 2. the Desert of Desolation module has a efreet and a djinn as the main antagonist and a supporting protagonist. There is an efreet ruler in Deep Raurin, there are djinn and efreet and dao listed as being random encounters in the desert (the Horde book).
Did the Imaskari discover the genie as a form of end magic transformation (much like the netherese transformed into dragons and the miyeritar transformed into sharn). Or were elemental lords heavily involved in manipulating and influencing Imaskari society and so sent many genies to reinforce that relationship.
Reply author: Delnyn
Replied on: 10 Apr 2020 00:42:59
Message: quote: Originally posted by Gary Dallison
Well my brain appears to be unable to focus on anything for any length of time at the moment so its back to the old empires.
I'm going over my notes (and finding a whole host of new ones, like the info about Solon in the 3e Dragon Magic sourcebook).
I have a few things bothering me about Rauring.
1 - Why are the LeShay involved in Imaskar. 2 - Why are there so many genies in Raurin.
Now for 1. I know there is an entry in GHoTR about an Imaskar tower in Sarifal, and there is mention in the novel Darkvision about LeShay being the reason for the creation of the Imaskarcana, but is there anything else other than that, and which one came first (did GHoTR make the link first or was it the novel).
I just dont see the LeShay, a nature loving race of isolationists, giving anything to an evil enslaving magic hungry dominating empire.
Didn't the Imaskari learn their dimensional magic from the fey? I cannot assume directly, let alone with consent. Perhaps the Imaskari picked up (looted) a few artifacts or studied a crossroads. I could definitely see the LeShay taking an interest in Imaskari work, if only to evaluate the potential threat posed. Considering the planar barrier the Imaskari raised against the Mulan pantheons, the LeShay would have very good reason to monitor the situation.
Reply author: George Krashos
Replied on: 10 Apr 2020 02:50:57
Message: Because the 4E WotC team was hellbent on shoehorning into the Realms all of the stuff that they had created to make the new edition unique - specifically the "Feywild" and the "Far Realm".
They weren't orphans in that regard. The changeover to the 3E Realms had some similar changes (and some of them we managed to massage into the lore, others we weren't given the chance ...) but not to the extent of 4E.
But I'm sure some will tell you different. A recent Twitter exchange showed me that.
-- George Krashos
Reply author: Gary Dallison
Replied on: 10 Apr 2020 08:31:31
Message: If it's a 4e shoehorn the I feel no guilt in undoing it.
Leshay and imaskar don't mesh well at all and the portal stuff was batrachi in origin so I'll stick with that.
Maybe I can confuse genie and leshay, everyone imagines genies as big, slightly overweight, Persian dressed aloof individuals, but what if they were slight, with angular features and pointy ears, that would look very Fey, especially with blue tinged or red tinged skin.
Khalitharius the efreet in desert of desolation could even be changed to Khalesharius and shortened to LeShar. He seems to be the leader of one faction of genies, perhaps the genies were manipulating imaskar culture during the later epochs. Perhaps jergal used the genies as his intermediaries to make the imaskarcana (leshay would not transform natural serpent scales into a key or a book or other ugly manufactured item).
So what was the lesson learnt George, is it a realms shattering revelation.
Reply author: Baltas
Replied on: 10 Apr 2020 16:26:31
Message: Well, to be fair there are and were mysterious Fey and Elven beings active near the historical Imaskari Empire - like Maraloi - who some theorized as possibly connected to LeShay - seeing like LeShay they were more "fey" than other elves, being weak to iron, resembling them physically (ie also being very fair and white haired), and commanding powerful "alien" magic: https://forgottenrealms.fandom.com/wiki/Maraloi
There as well the half-even Maviddi (related to Maraloi?) of the Katakoro Plateau, and the Gold Elves of Narbeth (located in the Shalhoond/the Great Wild Wood) (the last being the creation of Ed): https://forgottenrealms.fandom.com/wiki/Tsaparang_Fortress https://forgottenrealms.fandom.com/wiki/Narbeth
Reply author: Gary Dallison
Replied on: 10 Apr 2020 17:13:52
Message: huh, never heard of narbeth or the maroloi.
The quotes i've seen say that the fey helped make the imaskarcana which is a terrible idea ( i much prefer and will be using George's idea that Jergal brought the golden skins of the world serpent to Imaskar and helped them reforge them into the imaskarcana).
It makes sense for the Raurin basin to once have been covered with forest, like the rest of Faerun. But these forests were probably destroyed during the Crown Wars and Narbeth is the only remnant of a much larger gold elf nation that the Ilythiiri burned.
Good stuff though for me to add into my old empires, cheers for the pointer.
Reply author: Baltas
Replied on: 10 Apr 2020 17:29:57
Message: No problem.
I also wondered if maybe Nabreth, Maraloi and Maviddi were remnants of a pre-Crown Wars Gold Elven Kingdom - with Maraloi fleeing north, and remaining/becoming again more Fey, and Maviddi being the survivors that mixed with the human population.
Reply author: Gary Dallison
Replied on: 10 Apr 2020 18:14:50
Message: The katakoro plateau is a long way off, and while the imaskar ended up on both sides of the yehimals, they did so by owning all the lands around it.
For the elves to end up on both sides I'm assuming they would likely have to occupy lands all around the northern edge of the yehimals, which would mean the hordelands were once forested and that forest vanished in an event outside of the burnings of the crown wars.
Not that its inconceivable for such an event to occur, it could have been a climatic change over 10000 years, or a sudden change like dragon fire. Might be interesting to find out, but is beyond the scope of my old empire rewrite.
I think I will have jergal manipulate the imaskar into creating the imaskarcana by placing the scrolls in elven ruins in Raurin or Murghom (which Imaskar once owned). Then the Imaskari can have used the scrolls to vastly accelerate their magical prowess and that included exploring other plains. Then they come to the attention of elemental lords and a number of genies end up serving the imaskari and helping them reforge the scrolls into other items (what else, short of wish level magic could reshape an artefact).
Everything else reported about the imaskari is just scholarly misinterpretation. The tower in the moonshae isles was not part of an alliance between imaskar and the leshay, it was a single artificer that set up shop far away to get hold of some exotic reagents.
Reply author: Gary Dallison
Replied on: 10 Apr 2020 19:05:51
Message: Perhaps I can paint the imaskari like magical locusts.
The netherese found the nether scrolls and then did the rest themselves.
But the imaskari, there are batrachi runes on the gates they used to abduct the mulan. There are sarrukh baetith ruins in thay and the imaskari ruled that region for a time. They supposedly were allied with the Fey (although I'll be repurposing that because it's just a bad idea). Then theres the spellweaver ruins around fuirgar.
So they hoover up all the magical lore they can find and try using it, this is how they create extra dimensional spaces a few centuries after learning magic (that'll be spellweaver magic). That's probably how they managed to open a portal to the abyss or baator and summon an enormous fiend krakentua into their capital city (I'll be changing that to zargon to line up with the elder Evils book).
Finding the nether scrolls Is just another step into stealing the magical lore of other races and repurposing it for themselves, but this one catapults their magical power exponentially.
Reply author: Gary Dallison
Replied on: 11 Apr 2020 13:15:35
Message: Looking to flesh out pre imaskari history in Raurin.
I figure it was forested land like almost everywhere else. The Orcgate had batrachi runes on and was the same gate used by the Imaskari to steal the Mulan people.
So Raurin must have been a hot and humid jungle way back in the past
We know what ends the batrachi empires (the tearfall)
Next up are the giants (there are giants in the Giants Belt and in the desert). I dont think Raurin was part of Ostoria, but when Ostoria fell in -25000 DR, i reckon a number of giants fled south and east ahead of the expanding Great Glacier. They arrive in the forested land of Raurin and rule uncontested for many millennia.
Unsure of a name for the giant nation but i think Fuirgar is the Mulhorandi name and Fuirgar doesnt really fit the giantish language for their other nations (Ruanaroch, Nedeheim, Ostoria, Grunfesting).
Now either proliferating landwyrms end the giant empire, or the migration of the dwarves from the yehimals ends the giant empire (or both). some time between -16000 and -15000 DR.
Then gold elves from Orishaar fleeing the War of Three leaves end up in Raurin around -15000 DR (i realise Orishaar is stated as moon elven, but usually that just refers to the ruling house or most dominate/numerous race).
I think i shall call the elven nation in Raurin Faerlorpiir, which could be easily corrupted over time to Aerilpaar (one of the few remaining remnants of that great forest, Shalhoond being the other remnant). Faerlorpiir means Place of Magical Treasure, in reference to the number of batrachi ruins and treasures.
Then the Ilythiiri burn down the forests in Raurin around -11000 DR. The humans in Durpar gradually expand north as the lands heal and so around -9000 DR the humans move into the plains of Raurin and Imaskar is born.
Reply author: sleyvas
Replied on: 11 Apr 2020 13:58:26
Message: quote: Originally posted by Gary Dallison
For 2. the Desert of Desolation module has a efreet and a djinn as the main antagonist and a supporting protagonist. There is an efreet ruler in Deep Raurin, there are djinn and efreet and dao listed as being random encounters in the desert (the Horde book).
Did the Imaskari discover the genie as a form of end magic transformation (much like the netherese transformed into dragons and the miyeritar transformed into sharn). Or were elemental lords heavily involved in manipulating and influencing Imaskari society and so sent many genies to reinforce that relationship.
For that matter, I have always pictured the Imaskari as less of wizards and more of pact makers. I can never find the reference anymore, but in 2e lore when they were introduced, I remember there being something about them having dealings with devils a lot as well (they were binding devils into things, including tying devils to items, etc...). Again, don't ask where I got that reference from, but I feel like it was in some horde adventure or something.
So, that makes me wonder if the Imaskari lack of reverence for gods was because they saw so many beings that were willing to trade power for service (and they in turn were binding beings into service with power). Why do I bring this up? The concept of the Sha'ir may have been common in Imaskar. Warlocks, binders, sha'irs, alienists … these things which we see as modern day fringes may have been relatively commonplace in Imaskari society. Well, what other types of warlocks are there? Fey warlocks... and there were the Leshay.
So, if they were making pacts, what were the Imaskari DOING in exchange for this power? Possibly they were taking slaves and giving them to these cultures (i.e. genies taking mortal slaves from sha'irs, devils take slaves as sacrifice, far realms entities using slaves as mortal hosts, and possibly fey using slaves as "transformation stock" in attempts to win a war between fey courts occurring on other planes.
Now, am I saying that the Imaskari lacked wizards entirely? By no means. I expect sorcerers may have been more common though, and that may have been due to some form of magical transformation. Rather than the typical idea of breeding with them though (making genasi, tieflings, aasimar, half-fey), the Imaskari may have looked into transformation magics to "steal" what makes someone have the powers of a creature. They may have learned it binding genies into lamps and devils into binding signs. Later they may have learned to bind said energies not into items, but rather themselves, somewhat like a lich's transformation ritual.
Reply author: Gary Dallison
Replied on: 11 Apr 2020 14:17:32
Message: It's a good point
GHoTR details the moment the cult of demogorgon unleash the krakentua in Inupras. I will be changing that to be Zargon from Elder Evils.
The forming pacts with other creatures is definitely there in the early years. Perhaps it was phased out over time after they got hold of the golden skins of the world serpent (if you can obtain limitless magical power through quick study why bother making pacts with powerful beings).
Perhaps it is after the retaking of inupras that the elemental beings they once served become slaves themselves (genie lords on the elemental planes do not have a lamp, so someone has to have learned first how to bind then into objects).
I did a few checks and as far as George Krashos' article (Lord of the End of Everything) is concerned, the Imaskari get hold of the Golden Skins of the World Serpent sometime after -4370 DR. That gives them plenty of time to learn the abundantly available spellcasting from the Nether Scrolls and advance to the point that they can challenge Zargon in Inupras and defeat him, and then turn the Nether Scrolls into the Imaskarcana with the help of newly enslaved genies that they used to serve in return for magical power.
I reckon the Imaskari used to help these genies, getting slaves and treasure for them, so that the genies could send it back to their elemental lords. The Imaskari probably also served demons, yugoloths, devils, etc. All of this was in return for whatever magical power they could obtain.
Once they had the Nether Scrolls they became the masters of these outer planar beings, and realised that the genies were the best slaves (devils will always try and take your soul, demons were uncontrollable). They probably learned to bind these genies into vessels like lamps.
Suddenly every artificer of any worth would aspire to have his own enslaved genie.
When Imaskar fell during the Battle of Whirling Sands, the Imaskaroloth was unleashed and that destroyed just about anything it touched. The genies were freed of their enslavement by the deaths of their masters, and they were freed from their lamps when the Imaskaroloth destroyed the lamps.
Now there are hundreds of genies in Raurin that are free roaming (bound to nothing and no one). They can of course return home to their elemental lord masters if they wish, but who would want that. So they remain as free genies.
A few of the most powerful genies achieved positions of note in history Khalitharius was the dominant personality within the Imaskaroloth as his "soul" was used to create it, kind of like how an elemental force is bound to animate a golem.
Reply author: Gary Dallison
Replied on: 11 Apr 2020 18:31:42
Message: The janni are what the imaskari transformed themselves into when they tried to become genies. Those artificers that survived the battle of whirling sands were being hunted by the mulan, so they transformed into genies (with the aid of their genie slaves who knew they would end up weaker and in service to the genie).
That's why janni have souls and can be resurrected and are bound to the material plane while other genies are not.
Reply author: sleyvas
Replied on: 12 Apr 2020 02:19:16
Message: Actually, given that the Imaskari spellcasters were known as "Artificers" may also be used to this end if one actually looks at a modern interpretation of that as a class. The Imaskari may have focused on the use of binding things to items and using items, much as how the "artificers" of Eberron have a focus on magic items... but possibly the Imaskari ones were even better at it. To note, one of the first things that the artificers of Eberron learn is working with extradimensional devices like a bag of holding.
Also, if all this were true, I'd definitely posit a link between ancient Imaskar and modern Zakhara of SOME sort.
Reply author: Gary Dallison
Replied on: 12 Apr 2020 09:41:25
Message: I have always assumed there were historical connections between zakhara and calimshan and between zakhara and the likes of durpar, ulgarth, estagund, etc.
Imaskari I have originating from Durpar (based on a quote that had them coming from the south), so whatever link is with durpar may also extend to imaskar. I suspect it will have to wait until I work on zakhara before I find out what that link might be
Reply author: Gary Dallison
Replied on: 12 Apr 2020 14:40:03
Message: Working in the legend of the Wyrmbane Helm (from Dragon Magic) into the history of Raurin.
Its provided new information into the history of the Raurin flight of dragons.
Also noticed that the Kingdom of Solon once vied with Mulhorand for control of the Gbor Nor (Semphar and Murghom), this is from the Horde sourcebook.
I figure that seeing as Semphar and Murghom were likely of Imaskari descent and Solon was of Imaskari descent, then Semphar was probably a large kingdom encompassing the land east and west of the Howling Gap. Solon the city was built in the Raurin Alta which i think has large metal deposits of iron (the Goldenflow is poison to fey).
Mulhorand arrives around -1480 DR and conquers Murghom first, then Semphar, pushing Solon back through the Howling Gap.
Solon is unable to retake those lands because around -1300 DR the blue dragon suzerain Maladraedior is deposed by Sturykkazynarr, who spends the next few centuries plaguing the southern lands of Solon and Bakar in Raurin.
Then in -698 DR, Tiphera Yseldre slays one of Sturykkazynarr's children which results in a decade of sustained dragon assaults against Solon.
Ultimately Tiphera and Sturykkazynarr kill each other and the dragon Erskaznarr becomes Suzerain, he kills the King of Solon (who arranged the death of Tiphera by Sturykkazynarr).
Reply author: Gary Dallison
Replied on: 13 Apr 2020 19:47:44
Message: So i came across something in the Magic of Incarnum called the Wellspring that is meant to be placed in the middle of the Raurin Desert.
Its supposed to be a conduit for souls into and out of the Material Plane and it prevents soul magic from being used in the world until it is destroyed.
My initial reaction was to discard it, i couldnt imagine why anyone would create such an artefact, nor what purpose it would serve in Toril.
Then i thought about the Imaskari Planar Barrier. I've never considered it to be a planet wide effect (there are numerous indications of planar travel occuring elsewhere in the realms and gods ascending during the time period of Netheril). Nor do i consider it a barrier to the gods (a highly impractical device that didnt work anyway.
So what could the Imaskari Planar Barrier be, i figure it must have been a massive and persistent dimensional anchor to prevent people teleporting or plane shifting or otherwise performing magical transportation into Imaskar (now that is a protection worth having). The Imaskari get around this using gates and portals keyed to the barrier so that it can pierce it.
The problem with a dimensional anchor is it prevents all planar travel within the area of effect, which means that anyone who dies within the area of the anchor cannot have their soul pass into the ethereal plane and then onto the outer plane (instead it would become an undead).
So to deal with the problems created by the Imaskari Planar Barrier, what if the Imaskari created a dedicated portal for souls - the Wellspring. All souls are attracted to the Wellspring and pass harmlessly onto the Ethereal Plane, but as a result incarnum magic is not possible within the borders of Imaskar.
Reply author: Gary Dallison
Replied on: 14 Apr 2020 21:04:04
Message: Come across two items of note.
The first is from the Elder Serpents of Set article from Dragon 313. It is about a secret society of intelligent snakes that is spread all across Faerun and worships Set.
One of those snakes is the second in command of the organisation (whose leader lives in Najara) who roams the deserts of Raurin.
Now i have a number of questions, how did the snake get from Najara to Raurin. How does Sets worship get from Mulhorand to Najara and back to Raurin.
I've got a few ideas that actually build upon my mad idea that Sseth was actually the godking Set who discovered a portal network long ago and went to Chult.
The other odd item is from polyhedron and the everwinking eye series that mentions velsharoon seeking demigodhood and that he goes to the Raurin Deserts. What is in the Raurin Deserts that could elevate him to godhood (given the Imaskari supposed hatred of gods, although i've downplayed that element).
I'm thinking i could have him use the Wellspring to steal a massive amount of "experience", positive energy, souls, whatever you want to call it, to give him a huge boost in power level to rival that of Elminster.
Reply author: ericlboyd
Replied on: 15 Apr 2020 11:26:32
Message: The Velsharoon rumor also appears in FA1 - Hall of the High King, page 64. I don't remember if they are identical write-ups or if FA1 adds something.
Reply author: Gary Dallison
Replied on: 15 Apr 2020 17:05:35
Message: Good pointer there Eric.
So looking at Halls of the High King which has even more information there is a process that involves the creation of a potion that gives the imbiber the power of demigodhood.
This potion requires the blood of adventurers supposedly and was created by Talos and is located in the Plains of Purple Dust.
Now with my god hating ideology i can't include this as is. Talos has no connection to Imaskar so it means the potion had to be placed in the Plains of Purple Dust. How does a metaphysical being go about creating a potion recipe to allow godhood and if such a thing were possible why arent there hundreds of demigods around (he can't be the only god that knows how to create such a potion).
Instead i shall mix it up a bit using stray pieces of lore from elsewhere.
The Great Elixir was supposedly created in Imaskar or Netheril, for this case i shall choose Imaskar. Now there is a process whereby you can consume other lesser elixirs and then purge them in order to improve your chances of getting a beneficial result on the Great Elixir. Also there are a number of recipes for this Great Elixir that have proven to be deadly.
So i reckon the likes of Elminster and Khelben have spread about this rumour of the potion to grant demigodhood saying it was created by Talos to allow him to use up their power instead of his own. That would attract just the right kind of power hungry lunatics that are either happy to become Talos' stooge or are arrogant enough to believe they can outwit a god. Either way they are dangerous and should be eliminated.
The process itself either proves deadly or completely removes all magical abilities.
Velsharoon tried this process for himself and survived.
I did note however that in one of the god books Velsharoon possesses the Skull Staff of the Necromancer which was said to be crafted by the greatest of Imaskari artificers (not sure who that could be).
So i'm imagining Velsharoon fell for the trick, nearly died (but not quite). Then he found all manner of other goodies in Imaskar (including the Skull Staff) and so achieved the power of a demigod via another means.
Reply author: Gary Dallison
Replied on: 16 Apr 2020 14:45:13
Message: Had a quick glance at shadow stone the novel, specifically regarding madryoch.
In his monologues, Madryoch hints that he is over 4000 years old and he says many times that he was among the first sorcerers.
Now at face value that statement doesnt work. Imaskar existed 10000 years ago and had magic users since the beginning, but around the time madryoch was born is also around the time the imaskari recovered the golden skins of the world serpent from jergal.
So madryoch was seemingly one of the first to learn to use the weave in imaskar. His claim to be "first" could also mean that he was the best. Therefore he could be a candidate for the crafter of the skull staff that velsharoon possesses.
And back to Velsharoon. He is listed as lord of the forgotten tomb and lord of the forsaken tomb. The forgotten tomb is in skull gorge and was a former netherese enclave . The forsaken tomb could be imaskari
Reply author: Gary Dallison
Replied on: 16 Apr 2020 20:50:35
Message: Not unexpectedly the Plains of Purple Dust are home to Purple Worms.
However, as far as i'm aware Purple Worms are native to the Underdark and dont normally frequent the surface. Even stranger these Purple Worms grow in size the further inwards one travels in the Plains of Purple Dust.
There are no mentions of Purple Worms anywhere outside of the Plains of Purple Dust so how did they get here, and what keeps them here.
While reading up on Purple Worms i found an entry for Thunderherder Worms which infest deserts and are much smaller (5 ft wide and 10 ft long) and travel in groups of up to 100. I imagined a Tremors moment but with multiple worms rather than one big one. If these are present in the Dust Desert and the Desert of Desolation then it might explain where the Purple Worms came from (a few Thunderherders moved into the Plains of Purple Dust and were mutated by the magic). But where do the Thunderherder Worms come from.
Anyway, ultimately i settled upon the idea that Imaskar was once infested with landwyrms (initially they were the forest variety, but the forests got burned). These are the same landwyrms that destroyed Aerilpar. I figure that if left unchecked they can grow out of control like an apex predator with a high birth rate and no natural competition.
So what if these landwyrms evolved into Thunderherders and then into the Purple Worm variants. The Thunderherders are isolated in Raurin by the environment (they now live in sand, and the mountains around the basin stop them leaving). The Purple Worms are isolated in the Plains of Purple Dust by their need for magic that saturates the area, and they eat the Thunderherders that try to venture out of Raurin to the north or east (through the Plains of Purple Dust).
Reply author: sleyvas
Replied on: 16 Apr 2020 21:39:55
Message: quote: Originally posted by Gary Dallison
The other odd item is from polyhedron and the everwinking eye series that mentions velsharoon seeking demigodhood and that he goes to the Raurin Deserts. What is in the Raurin Deserts that could elevate him to godhood (given the Imaskari supposed hatred of gods, although i've downplayed that element).
Here's some non-canon timeline stuff I came up with for Velsharoon that could explain his travels into the Raurin desert. Basically canon is that Myrkul is possibly a "former prince of Murghom". I pulled it from this thread and I go more into some concepts for Mellifleur there. http://forum.candlekeep.com/topic.asp?TOPIC_ID=22392
1326 DR - The exiled Halruaan, Velsharoon the Vaunted, begins research on the rise of Bane, Bhaal, and Myrkul. It is rumored that he visits Ironfang Keep and survives.
1345 - 1354 DR - The dread necromancer, Velsharoon the Vaunted, builds a tower, which he names the Tower Terrible, in the city of Soorenar in Chessenta. He then spends several years visiting Murghom and the Plains of Purple Dust seeking lore on the mortal life of Myrkul.
1358 DR - Time of Troubles - Using knowledge gained from the vestige of Karsus to gain better control over his arcane powers, the renegade red wizard, Velsharoon the Vaunted hunts down the avatar of Mellifleur inhabiting the body of a half-fiend lich rumored to be one of several grandchildren of the line of Garthelaun Darakh "the Goreslayer", fourth ruler of the Darakh Dynasty of ancient Narfell. Mellifleur is forced into his phylactery, and when the gods reascend, Ao does not allow Mellifleur's entrapped intellect to return to godhood for failing to properly serve his portfolios.
1359 DR - Intrigued by the machinations of his former ally and fellow renegade red wizard, Zhengyi the Witch-King of Vaasa, Velsharoon begins following the actions of Gareth Dragonsbane and company as they steal the wand of Orcus, slay an avatar of Tiamat, and soak the wand in its blood. Unbeknownst to Gareth and company, Velsharoon transports in and gathers a portion of the blood and bile of the dead avatar which have been infused with a remnant of the power of the wand of Orcus.
1364 DR - red wizards of the enclave of Soorenar, under the orders of Szass Tam, invade the home of the renegade red wizard, Velsharoon the Vaunted. This meets with disastrous results. The survivors, upon threat of utter annihilation, declare peace with the renegade red wizard and Velsharoon rewards them for their bravery by providing them several rituals involving undead creation. He however advises that the red wizards must not share these rituals with their cohorts in Thay "who have not dared enough in the field of necromancy". The red wizards request the protection of Zulkir Lauzoril against the wrath of Szass Tam. Lauzoril and the other Zulkirs chastise Tam for threatening the security of their enclave over a matter that he should have handled himself.
1366 DR - Velsharoon the Vaunted enters the Dire Wood of the High Forest. Although challenged by the arcanist Wulgreth and other magical obstacles, Velsharoon obtains a bottle of the pure heart's blood pumping from the Karsestone.
1368 DR - The renegade red wizard and Halruaan exile, Velsharoon the Vaunted, assaults an ancient ruin on Narfell's northern border, rumored to be named Jiksidur, possibly seeking ancient lore used by Larloch in his own lich creation ritual. Velsharoon slays a gold dragon and its cloud giant guardians. It is rumored that he butchered the dragon on the spot, taking its stone-filled gizzard and brewing it in a cauldron containing blood of the Karsestone, the mixed blood and bile of the avatar of Tiamat, and the bone powder of the former avatar of Mellifleur. Several weeks later, using the Phylactery of Mellifleur and the Skull Staff of the Necromancer, Velsharoon performs a ritual to transfer the “spirit” of the god Mellifleur from the Phylactery of Mellifleur and into the vestige phylactery that is part of the Skull Staff of the Necromancer. The next day, Mellifleur's consciousness was sent to “the place where vestiges go”. Mellifleur then made a pact with the vestige of Karsus and transferred it into the vestige phylactery that is part of the Skull Staff of the Necromancer, and then establishes telepathic rapport with Karsus via the staff. Using the now cleansed Phylactery of Mellifleur as a focal point, in a modified Ritual of Endless Night, Velsharoon ascends to godhood with the sponsorship of the deity Talos. The red wizards of Soorenar are some of the first converts, and many former priests of Myrkul in Thay flock to the city in order to turn the land surrounding the Tower Terrible into a temple complex.
Here is my take on the Skull Staff of the Necromancer under 3.5 ruleset
Artifact: Skull Staff of the necromancer (Imaskari artifact) - Powers of Skull Staff: Spells: command undead at will, gentle repose at will, animate dead 3/day, create undead 2/day, control undead 2/day, finger of death 2/day +1 quarterstaff, unholy, vile, souldrinker, ghost touch, sure striking <note +5 with greater magic weapon) increases the number of hit dice of undead controllable by caster to 10 HD per caster level
The Skull Staff of the necromancer also functions as a Vestige Phylactery (see Tome of Magic) and a Soul Lens (see Tome of Magic)
The Skull Staff of the necromancer provides a +4 bonus to binding checks to bind a vestige (this bonus becomes +6 if binding Balam)
(Int 19 Wis 10 Char 19 AL NE Ego 31 Communication: speech, telepathy Senses: 120 ft darkvision, blindsense, and hearing Languages: Abyssal, Infernal, Celestial, Draconic, Aragrakh (Old High Wyrm), Imaskari, Roushoum, Mulhorandi, Untheric and reads magic Lesser powers: detect magic (at will), Staff has 10 ranks in Knowledge (religion), Knowledge (history:Imaskar),and Knowledge (the planes) Greater powers: magic circle against good at will, fear 3/day Special Purpose: Defeat/slay divine spellcasters Special Purpose Power: wielder gets +2 profane bonus on saves
The Skull Staff of the Necromancer is a powerful Imaskari artifact wielded by several Lord Artificers before the fall of Imaskar. It was constructed by a powerful anima mage named Murghos who very commonly bound the vestige known as Balam to himself. As a result, Murghos was influenced over time by Balam to hate the servants of the gods (even moreso than the norm for an Imaskari). Murghos created the Staff of the Necromancer as a tool with which to strike at his hated enemies. Over time, Murghos transformed himself into a lich, using the staff as his phylactery. After a few centuries more, Murghos felt his hold on this plane loosening and Murghos began the ritual to invest himself with even greater power as a demi-lich. However, something went wrong with the ritual sacrifice (some believe that the vestige of Balam that was in the staff's phylactery at the time had something to do with this) and Murghos' soul was wrenched into the place where Vestiges reside and the demi-lich's skull became fused to the staff (thus its new name of "The Skull Staff of Necromancers") . However, a small portion of Murghos' own sentience remained trapped in the staff, endowing it with even greater magical power and turning it into an artifact.
Reply author: Gary Dallison
Replied on: 17 Apr 2020 08:41:44
Message: I have been thinking about murghom (and byproxy myrkul), its tricky though because there is almost no lore on murghom.
What we know is murghom is ruled by mulhorand, albeit lightly, it has a regional governor like the rest of mulhorands regions.
We also know that murghom has been controlled off and on since -1500 dr or thereabouts. While it is not unheard of for a controlling nation to allow its vassal to keep a royal family, they would almost certainly do away with it after the first rebellion.
I'm thinking that murghom was an imaskari successor state after the fall of imaskar. Then its larger and more aggressive neighbour (solon) tried to conquer it and so mulhorand moved to protect its borders. So around -1480 DR murghom became part of mulhorand.
If murghom was an imaskari successor state then it was almost certainly ruled by an artificer or artificers (of lesser power than those in inupras, but still potent). Mulhorand does not like imaskari and so it is almost certain they slaughtered the entire ruling stock.
So that means either myrkul Bey al kursi was one of those lesser artificers and escaped. Or his family rose to power during the first rebellion of murghom (and were removed when it was reconquered).
I'm not sure which one I'm going for at the moment but the tomb of badr al mosq in the raurin desert implies that the imaskari use al to mean of so myrkul Bey al kursi is using that imaskari nomenclature and may be one of the artificers.
I like the idea of murghos being the head artificer of murghom, but I shall have to check the GHoTR map to see if murghom is named on that map.
Reply author: ericlboyd
Replied on: 17 Apr 2020 10:05:49
Message: Gary, have you looked at George's Tyrants in Scarlet: The Founding History of the Zulkirs of Thay? (It's on DM's Guild and is really good.)
It talks about the role of Velsharoon in the early history of Thay.
--Eric
Reply author: Gary Dallison
Replied on: 17 Apr 2020 10:34:16
Message: I have read it several times but was looking specifically for mulhorandi lore at the time (and his athora idea gave me inspiration to turn the battle between weave and shadow weave to be an actual war between secret societies trying to gain control of weave anchors that has continued for millennia).
I must have missed the mention of velsharoon I will go over it again immediately, cheers for the pointer.
Reply author: Gary Dallison
Replied on: 17 Apr 2020 15:17:41
Message: Well i allowed myself to get temporarily distracted, searching for all Velsharoon quotes (there arent many).
The two most noteworthy quotes are in relation to the Skull Lords in the Monster Manual V. The 12 skull lords are trying to collect several items to bring back the being known as Vrakmar, these include a skull of the necromancer (skull staff perhaps).
The other one is more interesting, The Dual Ring of Velsharoon's Bindings, made for the Empress Shoon V because of her fear of undead. The thing is, Empress Shoon V was born 250 DR and died 300 DR. This makes Velsharoon much older than the 500 years i presumed him to be (being around at the time of Thay). He must have been of no small ability to craft a magical item for the Empress of Shoon and must have been famous enough to have come to her attentions. So at least 10th level even way back in 300 DR, he could have been several hundred years old even then.
That makes his origins a lot more complex than previously thought. He could be Shoonish, Netherese, Halruan, even Imaskari (although Imaskari is a stretch and would likely involve stasis like Halaster - which has already been done so i'm not happy using that).
So Velsharoon is really, really old. He lived in Shoon around 300 DR, lived in Halruaa for some time before being driven off in 827 DR by Omm Halandar, then moved to Thay before being driven off after 941 DR. Then he ends up in Chessenta for a time and ultimately heads into the Raurin Desert around 1360 DR looking for godhood at last. Presumably he went to Raurin because his lich state was degrading and he didnt want to end up a pile of dust. How long does it take for liches to become demi-liches, a thousand years?
It seems that Velsharoon became a lich and then a god within a very short period of time, all while searching Raurin (at least according to Lords of Darkness 3e).
Reply author: Gary Dallison
Replied on: 17 Apr 2020 15:24:53
Message: Just a thought, but given that Velsharoon made a ring in the fashion of other shoon rings (he could have imitated it while being a foreigner but foreigners tend to craft items that match their home style), and that he has the Oon sound at the end of his name, he could be from the Shoon dynasty (a poor cousin perhaps).
Reply author: Gary Dallison
Replied on: 17 Apr 2020 21:03:37
Message: Looks like the forest of Shalhoond covered the northern shores of the Gbor Nor, so there was no Murghom province of Imaskar. Which means of course it can be settled after by those fleeing the fall of Imaskar and the leading artificer could be called Murghos.
It looks like Murghom never officially rebelled from Mulhorandi rule, which is probably why they allow them to rule autonomously. I dont believe they have a royal family today, so the two options are still that the Mulhorandi remove the Al Kursi family from power in Murghom in -1480 DR, which is when Myrkul enters exile. Alternatively when the civil war in Mulhorand occurs -1050 to -1048 DR, Murghom goes back to ruling itself (but not openly declaring independence like Semphar). A new royal family is chosen (the Al Kursi), but when the Mulhorandi return (sometime after -600 DR) then they are exiled and Myrkul heads into Raurin for a time (where he is involved with the Khala tribe - they turn into a type of peryton).
I'm not sure which scenario i prefer. If Myrkul is form the -1480 era then he is pretty much an Imaskari artificer, which has been done many times before. Whereas if he is from the -600 DR era then he is one of the first to rediscover the secrets of the Imaskari.
Reply author: Gary Dallison
Replied on: 19 Apr 2020 16:28:11
Message: An elder brain and presumably an entire illithid settlement once existed right under Raudor, sounds like another candidate for a powerful patron that manipulated artificers, granting them magical powers in return for slaves (brains).
The elder brain is now sterile but i'm betting it wasnt during the time of Imaskar, and is probably the reason why Raudor suffered a peasant (slave) uprising early in the history (i guess they didnt like being fed to the illithids so the artificers could get more power).
So at what point did the elder brain become sterile. I'm still thinking if the Imaskari discovered the Weave partway through their empire (around the time of the creation of the Imaskarcana), then this would have led to a rejection of the old ways of making bargains with powerful patrons and so the Imaskari probably turned on the elder brain, slaughtered all the illithids, and bound it in slavery (and rendered it sterile).
When the Imaskari all died the elder brain was freed.
Reply author: ericlboyd
Replied on: 20 Apr 2020 02:16:19
Message: quote: Originally posted by sleyvas Several weeks later, using the Phylactery of Mellifleur and the Skull Staff of the Necromancer, Velsharoon performs a ritual to transfer the “spirit” of the god Mellifleur from the Phylactery of Mellifleur and into the vestige phylactery that is part of the Skull Staff of the Necromancer. The next day, Mellifleur's consciousness was sent to “the place where vestiges go”. Mellifleur then made a pact with the vestige of Karsus and transferred it into the vestige phylactery that is part of the Skull Staff of the Necromancer, and then establishes telepathic rapport with Karsus via the staff. Using the now cleansed Phylactery of Mellifleur as a focal point, in a modified Ritual of Endless Night, Velsharoon ascends to godhood with the sponsorship of the deity Talos. The red wizards of Soorenar are some of the first converts, and many former priests of Myrkul in Thay flock to the city in order to turn the land surrounding the Tower Terrible into a temple complex.
This part doesn't make sense to me. Maybe I'm not understanding. Up til this point Velsharoon is the boss and Melifleur is putty in his bony hands.
But then suddenly Mellifleur is making deals with Karsus? Was this Velsharoon's plan? Was he indifferent? Or did this set him back in some way?
--Eric
Reply author: Gary Dallison
Replied on: 20 Apr 2020 11:38:26
Message: For velsharoon I'm decided that his quest for godhood failed in raurin and he became a lich (accidentally or intentionall). Given the mention of a potion I'm tempted to link it to the great elixir and possibly poisonous versions of the recipe.
His quest for godhood then continues elsewhere, linked perhaps to things he acquired in raurin (the skull staff of the necromancer). What steps this quest involves I don't have the skill to detail, but it seems to me that not every quest for godhood meets with immediate success, and velsharoon quest took many years from the time it was first mentioned to the date of his ascension (I think 1367).
Reply author: George Krashos
Replied on: 20 Apr 2020 12:35:25
Message: I'm not sure the passage in Powers and Pantheons (p.76) supports the contention that the potion ritual failed - only that the path to demigod-hood required you to transform into a lich first ...
-- George Krashos
Reply author: George Krashos
Replied on: 20 Apr 2020 12:52:57
Message: And on that, noting that the potion ritual comes from Raurin way, might it have been an Imaskari creation originally intended by those wizards to be used as a "god-buster", to allow someone to siphon away deific power and weaken or even outright destroy a god? Feverishly created in the dying days of their empire as they encountered the deities of their Mulan slaves? Of course, it didn't actually work as intended, instead turning its imbiber into a lich and seemingly doing nothing more, but what it also did was to allow that lich to actually accept a spark of divinity freely given, not take it. If it could be received from a deity you got your "shortcut" to godhood as it were.
That means that Myrkul's ascension make a lot more sense. He clearly had the "Velsharoon potion" in his keeping and knew its secrets. When Jergal agreed to surrender up some of his divinity to him, he used the potion to become a god, with lichdom as a necessary first step. It would appear that Bane and Bhaal used different mechanisms to take and harness their divinity ... but I'm not going to go there here. Talos found out about the Imaskari potion but didn't create it. He used it (and I suspect on several individuals) to give up a spark of his own godhood and allow them to become a full-fledged demigod in their own right, on the proviso that they serve him and use their deific power for him. I see it a bit like a blood transfusion where you give up some of yours to top up another individual and then make frequent withdrawls from that individual in return ...
Anyway, just spitballing. Cheers.
-- George Krashos
Reply author: Gary Dallison
Replied on: 20 Apr 2020 13:08:41
Message: Makes sense, although I was using your hook about poisonous recipes of the great elixir from the bazaar of the bizarre article: enchanting elixirs.
I kind of like the rationale that myrkul used the same thing. I suppose it makes sense that you cannot become a god while still alive (your soul is in your body do it cannot transcend through the ethereal to the outer plane). So you either die properly and hope it all works, or you find some way to separate your soul and your body without dying (liches put theirs inside a cage of sorts).
I cant say I ever liked the talos hook from the original quote. I worked it so that the tale associated with the elixir is that you will become a tool of death and destruction (sometimes shortened to destruction) but that does not mean talos owns you, merely that the quickest way to gain worshippers is to go on a rampage and make people fear you. Without that quick influx of worshippers you die, but there is a risk that you burn out.
However, in always open to ideas. I suppose if the recipe was found by talassan priests and changed to involve something that allowed the church to exert a measure of control over the godling, then that would work. Perhaps it wasnt talassans that found and changed the recipe (and put it back), perhaps it was just that the secrets of controlling those stupid enough to use the potion ended up in the hands of talos's priests (his most powerful senior priests that is).
I'm thinking imaskari artificer does a runner with the recipe and the control key (Imaskar would not create a god to kill a god if they could not control the new god). He ends up in netheril or jhaamdath (where he ends up involved with the cults of kozah or bhaelros) and when the cult of talos subsumed the cults of kozah and bhaelros it gained knowledge of this secret recipe and how to control the holdings it creates.
Reply author: Gary Dallison
Replied on: 21 Apr 2020 10:01:19
Message: So I'm up to the imaskari planar barrier.
Never been a fan of it myself. When I look at the idea more in depth I think it's even more of a ridiculous idea.
So the canon story is the imaskari travel to another world via gateways and steal a whole bunch of people then upon their return home they take apart the gates and set up a world sized magical barrier to stop the gods of their victims from rescuing the people.
Now imagine it, you travel through a permanent portal and abduct a few thousand people and your first thought upon returning home is that their gods might want vengeance, so you create a macguffin to cover the entire planet and stop that unlikely event from happening.
For starters their barrier did not work. The "gods" still turned up and rescued their people. But more importantly I don't believe it ever worked. The dark three were able to ascend to godhood along with a hundred other godlings (valour, heron Winston, torm, etc. So travel by gods from toril to the outer planes was never blocked. Then we have lathanders avatar slaying sammaster, we have tempos and garagos duking it out in the western heartlands, we have tyrs arrival in jhaamdath. So the barrier didn't prevent gods arriving on toril or sending their avatars.
So given that history proves the barrier does not do what the sources claim, what was it's true purpose.
I cant quite get my head around the thinking of, powerful mages magically travel to a planet, steal thousands of people, and then fret about the gods wanting revenge. I would be more worried about other powerful mages doing the same to me. Mages teleporting right into the heart of imaskar and wreaking havoc.
So what if the imaskari planar barrier was actually built to prevent others from behaving like the imaskari. A massive dimensional anchor that locked out travel through the ethereal and astral planes and stopped teleport and other magical working. A series of magic projectors hidden in raurin, semphar, mulhorand, unther, the hordelands, and karatur create this dimensional anchor effect.
Now that would also stop anyone calling avatars or summoning creatures unless they were keyed to the imaskari planar barrier (after all the imaskari would still want to travel magically across their empire and created keyed portals to work through the barrier.
It doesnt cover the entire planet, because the planar barrier clearly doesnt cover the entire planet. It does block avatars being summoned so fulfils some of the original remit of the canon barrier.
Also the projectors could begin to malfunction over time or turned off (like Ra tried to do before the orcgate wars).
Reply author: Gary Dallison
Replied on: 22 Apr 2020 16:48:04
Message: So i'm looking at the following quote
quote: In –8350 DR, a splinter tribe of the ancient Durpari traveled northeast to settle in the fertile basin of the Raurin Plateau. During the Nemrut period (–8350 to –7975), named for the civilization’s first warlord, the Imaskari lived in tribal communities ruled by chiefs and the warrior aristocracy. The spread of agriculture during this time led to a rising population and the founding of many farming villages on the plateau. The founding of the Imperial City of Inupras ushered in the Early Dynastic period (–7975 to –6422), when Umyatin assumed the title of lord artificer and emperor. This period was marked primarily by the Imaskari elite’s mastery of transdimensional magic. The artificers used this knowledge to create a sprawling network of portals, which allowed them to cross vast distances in the blink of an eye. These permanent, two-way portals were constructed as circles of massive bronze spires, each etched with an intricate runic design said to be batrachi in origin. These Bukhara Spires allowed whole legions to pass swiftly from one domain to the next, precipitating the rapid expansion of the Imaskar Empire across eastern Faerűn. By the end of the Early Dynastic period, the empire’s borders reached from the Great Ice Sea to the Golden Water, and from the Alamber Sea to the Katakoro Plateau in Kara-Tur. First to fall to the burgeoning empire were the kobold tribes of Zexthandrim, followed by the korobokuru dwarves of Shan Nala. Subsequent campaigns brought about the subjugation of the Taangan steppe peoples and the annexation of Khati, Durpar, and Ulgarth. Imaskar’s first military defeat came in –6788 DR, when its western outpost in Aerilpar was besieged by forest landwyrms. A Raudor peasant rebellion followed in –6779, but the uprising was quickly put down.
In particular i'm looking at the bit about their mastery of transdimensional magic and the use of two way portals.
Now the Imaskari had no elves to teach them the rudimentaries of ritual magic like they did the Imaskari (according to canon anyway), and the weave did not exist for them or they had no knowledge of it and therefore were unlikely to be able to access it by accident (at least until they discovered the Golden Skins of the World around the time of the plague and the time of Shartra).
So how did the Imaskari become so mighty in magic so early on, and masters of transdimensional travel????
My proposal is that they were not and did not. Whatever magic they had was a very primitive form of ritual magic, mixed with whatever magic they could bargain from more powerful beings. There is no evidence of magical bloodlines within the Imaskari so that rules out sorcerors. So while Netheril was weave magic, and Jhaamdath was psionics (or sorcerors for me), Imaskari was pact magic.
The Imaskari plains must have been littered with these batrachi ruins and Bukhara Spires, so the Imaskari repaired them as best they could and used them to move their armies across great distances.
Over time this evolved into a knowledge of other planes but initially it was just on Toril, and just to places the batrachi had already established portals to (although to my mind these are more like gates than portals. Eventually the Imaskari start contacting and summoning outer planar beings (eventually leading to the destruction of Inupras)
The discovery of the weave changes Imaskari society completely, but early Imaskar is very different to later Imaskar.
Reply author: Gary Dallison
Replied on: 05 May 2020 22:24:43
Message: So I went off on a bit of a mental tangent regarding the nether scrolls and weave anchors and the imaskari and then back to the sarrukh and the baetith.
So George came up with the idea that the baetith were actually spellweaver who transformed into sarrukh and gave them easy magic to overload the sarrukh and cause them to kill themselves. Great idea, loads of potential, but the tale starts with jergal (as a spellweaver/sarrukh member of the baetith) in isstosseffifil, when in fact that empire was the last of 3 sarrukh empires.
What if the story of the baetith actually began earlier. The spellweaver create pyramid like colonies and nodes and there are ancient pyramid structures in chult and in mulhorand (i found a quote in old empires that said the land of the dead contained pyramids older than the mulhorandi so they may have been spellweaver).
So initial thoughts are that the spellweaver created at least 3 different versions of the weave. The first was for okoth (using the athora that misshaka merged with). The second was the 10 emeralds of mershaulk. The third was the golden skins of the world serpent.
Now the golden skins of the world serpent went on to become the basis for the Weave today (being finished by the batrachi and aearee who were also manipulated by jergal into using them). The athora was also linked to this weave.
But what about the proto weave used by mhairshaulk.
What if the baetith was not a unified group at all. What if they were led by powerful spellweaver individuals that came to disagree. What if misshaka was one such individual (anyone notice the similarity with that name and another involving the weave). What if Jergal was another. What about a third individual perhaps involved in mhairshaulk. Perhaps the origins of the fictional legend of a war between divine patrons of weave and shadow weave is actually rooted in different factions of the baetith fighting as to which proto weave would become dominant.
Just a random thought. Has absolutely no bearing on the old empires at this time.
Reply author: Baltas
Replied on: 07 Jul 2020 00:08:36
Message: With Zargon, I think him felling a (mortal) champion of gods empowered by a pantheon, and then (maybe) several Avatars, would have further contributed to the Imaskari views on divinity.
(Or Asmodeus could give Imaskari means to defeat his old enemy)
If it was indeed Asmodeus who would have defeated Zargon (or majorly helped doing that), the Imaskari could also make pacts with Asmodeus, if that could decline overtime, as Imaskari would see Asmodeus would want to control them.
As I mentioned in our discussion, Ed had Elder Mulhorand's (on which Imaskar is in part based, if moved to Raurin) fall and split into modern Mulhorand and Unther be in a large part caused by Shar.: https://www.sageadvice.eu/2019/07/04/the-forgotten-realms-god-kings-of-mulhorand-and-unther/
It actually works even a bit with Alternate Forgotten Realms, as the "God-Kings" were mortals - Vaznurhor (counterpart to Enlil seemingly) and Narlmur (counterpart to Ra seemingly).
So I though Shar could help the proto-Mulan slaves and/or future God Kings to win against Imaskar, as it would make Shar seem more than just a purely evil villain, while still fit her MO (ie caused a collapse of a great ancient Empire, caused Chaos), with her also helping to grow the differences between Untheri and Mulhorandi.
Although I'm not sure how you would have Shar's influence, but as we discussed she is a unique case among "gods", along with Mystra.
Reply author: deserk
Replied on: 20 Jul 2020 23:39:41
Message: Been following some of the work here. Really nice stuff.
I wonder if maybe some of my own homebrew FR campaign ideas around Mulhorand and Unther in a post-1372 DR alternative timeline (where there's no Spellplague nor Sundering) might maybe help give some inspiration. Obviously I have taken a bit different approach with both nations. Personally I find that it's important to find some way to distinguish both the countries within the Realms, and as well distinguish them a little them from their RW counterparts so they have their own unique Realmsian identity. To that extent I've tried to highlight Unther as a cruel land of blood sports and hero gladiators, in addition to what else has been said of it in the sourcebooks. With Mulhorand, I've tried to steer it in a direction that is a bit more in line Ed's original vision (in that it is ruled by a theocracy of Set worshippers) but also respects material of the old lore.
The land known as Unther has split into two halves, with the followers of Tiamat ruling the North, now known as Tymanther and the old guard Gilgeamites ruling the South. The Tiamatans were aided by war-loving firenewts of the Smoking Mountains as well large bands of outerplanar Dragonkin migrants, mercenaries and zealous crusaders of the Dragon Queen (taking on the role of Dragonborn in 4e) originally from the world of Abeir and whom now settle portions of the countryside of Northern Unther. The Tiamatan victories were also made possible by the aid of the Northern Wizards whom reluctantly submitted to the will of the Tiamatans. After making a stubborn peace with the Tiamatans; the Gilgeamites diverted their attention to grand building projects, pouring vast sums of funds into building extravagant arenas and hippodromes for the entertainment of the reborned God-King and his people. These endevours were made possible by launching large slave-raiding armies throughout the wilds of the Shaar and fleets preying on the vulnerable coasts of the Sea of Fallen Stars, ever seeking to refill the quickly depleting coffers through sold captives as well filling the fighting pits with able-bodied warriors and the expendable labour force needed to undertake these colossal and high-risk construction efforts.
Though most common folk in South Unther are left heavily subjugated, economically and socially crippled by both these endeavours and the ancient traditions that have long disproportionately favoured the aristocracy; slaves and commoners that prove themselves in the arena may make an exceptional leap in the social ladder of Unther and may potentially rise to an almost god-like form of celebrity and reverence, as gladiators are seen as the most holy and ideal representation of the new kindled spirit of the warrior god Gilgeam, whom has incorporated athletics into his portfolio and become a new and often favoured patron deity of gladiators and athletes throughout the Realms. This fact has left some sages outside of Unther to speculate that this current and unusual incarnation of Gilgeam may be an aspect of Lathander, given that the Morninglord has long held athletics as part of his portfolio. This religious conspiracy is detested both by Lathanderites, who decry the cruel practises of blood sports as well as the merciless slave network in Unther, and is frowned heavily upon by Untherite traditionalists who hold their god to be ancient and divine in his own right.
The Untherites' s hunger for blood sports has grown to such an extent that there are rumouredly thousands of participants taking part in the games, some coming willingly from war-torn lands like Chessenta and the Vilhon Reach, but only a very small few fortunates emerge as champions of the arena. So reverred are Unther's champions that the noble houses, whom normally have great disdain for commoners and slaves, go to great lengths to gain the loyalty and services of the few triumphant gladiators, enticing them with lucrative bribes, often including marriage to their respective house, as well as positions within the government and army. The presence of celebrated champions among the high families often help to greatly elevate the status and renown of these houses.
Mulhorand, left militarily exhausted by it's war with Unther, pulled out their remaining forces as rumours abounded that clerics of Horus-Re had lost their divine connection to their patron and consequently access to their spellcraft. Some rumours circulated suggest that the Pharoah of the Gods has been poisoned by Set. This has coincided with a Setian conspiracy that has successfully overthrown the government of Mulhorand, which is ruled now by figure calling himself the Serpent Pharoah, whom has made Set supreme head of the Mulhorandi pantheon. Other faiths are tolerated provided the clergy do not challenge the supremacy of the Father of Jackals. Their rebellion was made successful by the many double agents in key positions of the previous government, as well as bands of Asabi and Gnoll mercenaries fighting on their behalf (and rumouredly financed by Thay) and who now keep the "peace" in streets of many cities of Mulhorand. The Setians also conspired heavily with ancient and powerful Yuan-ti clans that have long schemed and lingered in the shadows of the Eternal Empire, and whom now carry considerable weight and influence in the new government. The clergy and the faithful of Horus-Re and Anhur largely retreated en masse and in exile to the Raurin desert, where Mulhorandi resistance fighters train vigorously and make solemn oaths and plans to bring back the rule of a righteous Pharoah in Mulhorand. However heated debates and conflicts break out occasionally between the two faiths of Anhur and Horus-Re, as the Anhurites believe that Anhur should take the role of head of the Mulhorandi pantheon over the seemingly silent and weaker Horus-Re. Theological and philosophical differences are also an obstacle in to endangering their cooperation. One prominent issue is that many followers of Anhur advocate for an outright abolishment of slavery while many of the Horus-Re clergy still cling vehemently in the defense of Mulhorand's ancient institutions.
Reply author: Gary Dallison
Replied on: 21 Jul 2020 07:55:50
Message: There are some good ideas in there, a number of which I'd already begun as the plot hook already exists but could do with a lot more development.
At the moment I've only got one arena detailed in unther but you are right, blood sports should be a major focus in untheric society. I also have one heresy in unther that of bane and milgram being the same, I see no reason not to expand that to include other faerunian deities whose churches are trying to make inroads into untheric society. I think I would opt for tchazzars worship rather than lathander as it has a much closer proximity and an ancient enmity between the two.
as for the setites, I've been trying to figure out the ultimate goal of these rebellious infiltrators. While the cult of Set invariably wants the pharaohs overthrown, I think the okothian sarrukh infiltrating their ranks would much rather bring one of the pharaohs children over to their side and use him as a puppet pharaoh. I originally discounted yuan ti because there is no mention of them in okoth and also because they were created in mhairshaulk in chult. I was going down the route of using were serpents but lately I have been toying with the idea of a new breed of histaachi like creatures.
I have really neglected the noble houses of unther and I need to remedy that.
Once I have read all the novels I will dive back into the old empires hopefully armed with more lore at my disposal. In the meantime keep your ideas coming, I'm always happy to borrow bits from everyone.
Reply author: deserk
Replied on: 21 Jul 2020 12:02:54
Message: quote: Originally posted by Gary Dallison At the moment I've only got one arena detailed in unther but you are right, blood sports should be a major focus in untheric society. I also have one heresy in unther that of bane and milgram being the same, I see no reason not to expand that to include other faerunian deities whose churches are trying to make inroads into untheric society. I think I would opt for tchazzars worship rather than lathander as it has a much closer proximity and an ancient enmity between the two.
Yeah I can certainly see that as a good idea too. The encroachment of Bane and potentially the Zhentarim into Unther, or more likely Threskel, could be interesting.
quote: Originally posted by Gary Dallison as for the setites, I've been trying to figure out the ultimate goal of these rebellious infiltrators. While the cult of Set invariably wants the pharaohs overthrown, I think the okothian sarrukh infiltrating their ranks would much rather bring one of the pharaohs children over to their side and use him as a puppet pharaoh. I originally discounted yuan ti because there is no mention of them in okoth and also because they were created in mhairshaulk in chult. I was going down the route of using were serpents but lately I have been toying with the idea of a new breed of histaachi like creatures.
Well that certainly works too, and incorporates some of the lore bits of 3e and 4e on Okoth. It hadn't occurred to me to use the sarrukh of Okoth. I have always been wary of using the sarrukh, as they are a mostly extinct race and extremely powerful. Though I suppose there are only a tiny number of them in Okoth (86 invidiuals given stats from Serpent Kingdoms). But even so, each individual is kind of like a little quasi-deity in terms of power.
Also FRCS 4E does mention that there are Yuan-ti living in Okoth, serving the sarrukh. They could make good infiltrators for the sarrukh to send into Mulhorand. They could perhaps be outcasts from the Yuan-ti clans that dwell in the Lhesper ruins in Western Shaar. Though I do think that a new servitor race for Okothian sarrukh could also be a good idea. Perhaps the Okothians could have conducted rituals to alter these werecrocodiles & wereserpents into a unique race. Asabis would also make good low-level riff-raff servitors for them as well, and they are desert-dwelling reptilian race created by the sarrukh of Isstosseffifil in Anauroch. Asabi are mentioned to exist in the Shining South (3rd edition book), particularly the Shining Lands, which is on the boundaries of the Old Empires. They could be used by the sarrukh to keep out meddlesome adventurers from Azulduth.
Reply author: Gary Dallison
Replied on: 21 Jul 2020 12:15:17
Message: Prior to 4e I believe yuan ti were only mentioned in mhairshaulk in the serpent kingdoms sourcebook and their localisation to areas around chult and portals connected to chult (leading to their spread into the vilhon) is the primary source I'm using for sarrukh stuff.
4e tended to make too many generalisations for my liking, it may have eased the design process for them but it didn't work with the lore.
Saying that, I see no reason why the okoth couldn't have created their own version. The sarrukh are all about creating the perfect servant so they can live in idle luxury in control of everything. The yuan ti was a perfection in mhairshaulk but they probably built upon the earlier successes of okoth before that empire split and a group broke off to found mhairshaulk.
Wereserpents seem to be the favoured servant of okoth but I don't think it was a lycanthropy type disease, I reckon they used a potion to transform humans into part serpents so that the sarrukh flesh warping powers would work on them (and their complete command of serpentfolk).
The infiltration of okoth into mulhorand is already hinted at. An old dragon mag mentions a dig around lake azulduth where they encountered a mummified creature and the diggers perished. That was actually an expedition from mulhorand uncovering sarrukh from okoth, and they couldn't all have died (else how would any account of it survive). It seems likely that the okoth transformed some of these humans into servants and spies and released them back. My development was that the sarrukh infiltrated the cult of set (thus setting up the interaction between Set and Pililtith).
The way I see it playing out is that the cult of set gets usurped by the sarrukh of okoth, who transform the cultists into wereserpents (using the histaachi like brew). The cult of set are already infiltrating mulhorands government through the slaves and so the government officials are unaffected but the slaves that do the work are all working for the cult of set which is in turn working for the sarrukh of okoth. There might eventually be a sarrukh taking up residence in the catacombs beneath skuld, but otherwise the sarrukh remain only as end game schemes because they do not like to get their hands dirty.
If they could use the histaachi brew on the child pharaoh they could rule mulhorand forever and no one would ever know.
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