By Jaap-Peter Hazelhoff
This is the main page for The Twilight Dawn PbeM. The author of this work and DM of the game is Jaap-Peter Hazelhoff, please email him with any queries you have regarding The Twilight Dawn. The material contained here is the property of J P Hazelhoff and is used with permission by Candlekeep. Candlekeep claim no rights of ownership to The Twilight Dawn and associated material.
Twilight Dawn is a Forgotten Realms PbeM (play by e-mail campaign) by JP Hazelhoff, set in and around Berdusk; the notorious stronghold of the Harpers in the Western Heartlands.
Credits
This story would not have been possible without the cooperation of a group of wonderful and enthusiastic players. Some have contributed their time and moved on, while others continue to be a part of the ongoing story. In alphabetical order (with the character names in brackets), they are:
Betsy Baird (Skeen), Wietske Beeksma (Emlyn), Veronica de Boer (Ditalidas), Matthew Bowman (Kevin), Jason Breton (Tempest), Jeremy Busby (Tuttle), Kimi Funakoshi (Nik), Bob Garagliano (Teryn), Joel Greco (Luna), Malcolm Greenberg (Tempest), John Harbord (Matteo), Geoffrey Hedgespeth (Tarim), Jesper Makholm (Mari), Adriaan Meyer (Marc & Friend), Vanja Miskovic (Calathra), Kimberly Moser (Immerine), Bob Patrick (Helik), Patrick O’Neill (Telsom), Doyle Pendergrass (Puddy / Druth), Menno Postma (Dixie), Guilherme Ribeiro (Druth), Daniel Rosenquist (Branith), Carey Sauerbrun (Portia), Erik Verhoeve (Kalil), Jeffrey “devilboy” Williams (Jezbodiah), Sander (Grim), Berindia (Puddy), Ian (Teryn)
In memoriam: Sherry Lyles
Copyright
The content of the following pages is copyrighted material with all rights reserved by Hasbro, Inc., Twilight Dawn PBeM Campaign and the respective authors. This material may not be reproduced in any form without explicit written permission. No rights are waived and no licenses are granted. Dungeons & Dragons and Forgotten Realms are trademarks of TSR, Inc., Wizards of the Coast, Inc. and Hasbro, Inc.
The Twilight Dawn Logs
Click on a log below to read, or start at the beginning and read of the ongoing events of the campaign. (Each chapter links to the next and previous chapter).
Part I
Berdusk Eleint 1371, an average late summer in the Heartlands
Or is it...?
Some of the merchants have seen disruptions in trade; a few caravans have not made it across from Amn. One of the daughters of the First Folk was attacked by undead not far from the city and within the city walls, a brutal murder and kidnapping of they body took place. Right under the noses of the Harpers and the city guards.
Not such an average late summer after all...
A mismatched group of people drawn into the turmoil by chance has been asked to covertly investigate the recent events. Was it mere coincidence or is there more behind the events. And if so, which power groups are involved. The Zhentarim, the Iron Throne, the Cult of the Dragon, maybe even the Harpers themselves...
Trail of Roses | Outside Waterdeep, 1371 DR, Kythorn, 17th day, morning |
Breakfast in the Heartlands | Somewhere between Iriaebor and Berdusk, 1371 DR, Eleint, 6th day, early morning |
Damsel in Distress | Outside Berdusk, 1371 DR, Eleint, 8th day, afternoon |
Questions Unanswered | Berdusk, 1371 DR, Eleint, 8th day, afternoon |
A Letter from a Lady | Berdusk, 1371 DR, Eleint, 8th day, late morning |
Making Acquaintance | Berdusk, 1371 DR, Eleint, 8th day, late afternoon |
Iriaebor Harbor - All aboard | Iriaebor, 1371 DR, Eleint, 6th day, afternoon |
Misty Streets | Berdusk, 1371 DR, Eleint, 8th day, early evening |
Tap Room Blitz | Berdusk 1371 DR, Eleint, 8th day early evening |
Urban Jungle | Berdusk 1371 DR, Eleint, 8th day early evening |
Spellbound | Berdusk 1371 DR, Eleint, 8th day early evening |
The Truth Is Out There | Berdusk 1371 DR, Eleint, 8th day evening |
Dinner and Discussions | Berdusk 1371 DR, Eleint, 8th day evening |
The Castle | Berdusk 1371 DR, Eleint, 8th day evening |
Dark Streets and Dark Thoughts | Berdusk 1371 DR, Eleint, 8th day late evening |
Disturbing Dreams | Berdusk 1371 DR, Eleint, 8th day night |
Night Spires | Berdusk 1371 DR, Eleint, 8th day late evening |
Cold Water | Berdusk 1371 DR, Eleint, 9th day early in the morning |
Rising Early | Berdusk 1371 DR, Eleint, 9th day early in the morning |
Death and Beauty | Berdusk 1371 DR, Eleint, 9th day early breakfast |
An Early Stroll | Berdusk 1371 DR, Eleint, 9th day, just past early breakfast |
Seeking Wisdom | Berdusk 1371 DR, Eleint, 9th day, just past early breakfast |
Faded Glory | Berdusk 1371 DR, Eleint, 9th day, just past early breakfast |
Folds in the Land | Sword Coast, east of Nashkel, 1371 DR, Eleint, 9th day, the morning hours |
Wicked Claws | Not far from Berdusk, 1371 early Eleint, 9th day, the morning hours |
Rest and Reprieve | Not far from Berdusk, 1371 early Eleint, 9th day, the morning hours |
Winter is Coming | Not far from Berdusk, 1371 early Eleint, 9th day, morning |
A Pleasant Surprise | Not far from Berdusk, 1371 early Eleint, 9th day, the morning hours |
Winter’s Embrace | Somewhere in the Reaching Woods, 1371 early Eleint, 9th day |
Autumn Leaves | Somewhere in the Reaching Woods, 1371 early Eleint, 9th day, afternoon |
Running Wild | Somewhere in the Reaching Woods, 1371 early Eleint, 10th day, midnight |
Dread Tidings | Berdusk 1371 DR, Eleint, 9th day, noon |
Hillbilly Treats | Somewhere in the Reaching Woods, 1371 early Eleint, 9th day, afternoon |
First Snow | Berdusk 1371 DR, Eleint, 9th day mid afternoon |
Lost and Found | Berdusk 1371 DR, Eleint, 9th day late afternoon |
A White Morning | Berdusk 1371 DR, Eleint, 10th day early in the morning |
Knight in White Satin | Berdusk 1371 DR, Eleint, 10th day early in the morning |
Secret Life | Berdusk 1371 DR, Eleint, 10th day early in the morning |
Make me a Mask | Berdusk 1371 DR, Eleint, 10th day early in the morning |
Family Affairs | Berdusk 1371 DR, Eleint, 10th day early in the morning |
Back to Business | Berdusk 1371 DR, Eleint, 10th day, just past breakfast |
A Rainy Day | Berdusk 1371 DR, Eleint, 10th day, breakfast |
Morning Rose | Berdusk 1371 DR, Eleint, 10th day, around breakfast |
Lifting Spirits | Berdusk 1371 DR, Eleint, 10th day, just after breakfast |
Signs of Passing | Berdusk 1371 DR, Eleint, 10th day, after breakfast |
Pieces of a Puzzle | Berdusk 1371 DR, Eleint, 10th day, after breakfast |
Of Mice and Men | Berdusk 1371 DR, Eleint, 10th day, after breakfast |
Foraging Eyes | Berdusk 1371 DR, Eleint, 10th day, mid-morning |
Dying for Answers | Berdusk 1371 DR, Eleint, 10th day, mid-morning |
Twilight Hall | Berdusk 1371 DR, Eleint, 10th day, mid-morning |
Return to the Castle | Berdusk 1371 DR, Eleint, 10th day, late morning |
A Meeting of Songs | Berdusk 1371 DR, Eleint, 10th day, morning |
Down the Drain | Berdusk 1371 DR, Eleint, 10th day, afternoon |
Mist Riders | Berdusk 1371 DR, Eleint, 10th day, afternoon |
Unwelcome Company | Berdusk 1371 DR, Eleint, 10th day, afternoon; somewhere down in the sewers |
The Long Wait | Berdusk 1371 DR, Eleint, 10th day, afternoon |
Clutches of Evil | Somewhere, Some When |
A Welcome Sight | Berdusk 1371 DR, Eleint, 10th day, afternoon; somewhere down in the sewers |
Antlered Rest | Berdusk 1371 DR, Eleint, 10th day, mid- afternoon |
New Mysteries |
Berdusk 1371 DR, Eleint, 11th day (Penultimate Thunder: Hoar), after breakfast |
Executing the Plan |
Berdusk 1371 DR, Eleint, 11th day (Penultimate Thunder: Hoar), morning |
A Flying Nightmare |
Olostin’s Hold to Berdusk, Flamerule – Eleint 1371, mid morning |
Breaking Bones |
Berdusk 1371 DR, Eleint, 11th day (Penultimate Thunder: Hoar), mid- morning |
The Trophy |
Berdusk 1371 DR, Eleint, 11th day (Penultimate Thunder: Hoar) |
Contraband | Berdusk 1371 DR, Eleint, 11th day (Penultimate Thunder: Hoar), mid- morning |
A Tale to Tell | Berdusk 1371 DR, Eleint, 11th day (Penultimate Thunder: Hoar), mid- morning |
Another Lead | Berdusk 1371 DR, Eleint, 11th day (Penultimate Thunder: Hoar), early afternoon |
Confessions | Berdusk 1371 DR, Eleint, 11th day (Penultimate Thunder: Hoar), early afternoon |
Sidestepping | Berdusk 1371 DR, Eleint, 11th day (Penultimate Thunder: Hoar), afternoon |
Rewards |
Berdusk 1371 DR, Eleint, 11 – 12th day, afternoon, night and early morning hours |
An Autumn Dream | Berdusk 1371 DR, Eleint, 11 – 12th day, afternoon, night and early morning hours |
Wrapping-Up | Berdusk 1371 DR, Eleint, 11th day (Penultimate Thunder: Hoar), afternoon |
Teachings | Berdusk 1371 DR, Eleint, 11th day (Penultimate Thunder: Hoar), late afternoon - early evening |
Part II
Berdusk, Eleint 1371An average late summer in the Heartlands, or is it...?
Some of the merchants have seen disruptions in trade; a few caravans have not made it across from Amn. An attack on one of the daughters of the First Folk by undead not far from the city, and within the city walls, a brutal murder and kidnapping of they body took place; right under the noses of the Harpers and the city guards.
Maybe it is not such an average late summer after all...
A mismatched group of people drawn into the turmoil by chance asked to investigate covertly the recent events. Was it mere coincidence? Or, is there more behind the events, and if so, which power groups are involved; The Zhentarim, the Iron Throne, the Cult of the Dragon, maybe even the Harpers themselves...
Matters even have become more complicated as of late. An unknown group has abducted one of the people investigating the disturbances, a priestess of Kelemvor. Can her companions find her and set her free as well as continuing their initial investigation...
The group, back above ground after having rescued the priestess from the bowels of Berdusk, has followed a path to a seemingly normal warehouse in Berdusk; a building that suddenly seems to be a den of evil and might hold further clues to the mystery.
Strangers from Afar | Berdusk 1371 DR, Eleint, 13th day (The Maiming, Tyr), the early hours |
Making Plans | Berdusk 1371 DR, Eleint, 13th day (The Maiming, Tyr), the morning hours |
Colorful Canopy | Near the Reaching Wood 1371 DR, Eleint, 13th day (The Maiming, Tyr), noontime |
The Chionthar | Berdusk 1371 DR, Eleint, 13th day (The Maiming, Tyr), mid-morning |
Windstream Lodge | Windstream Lodge 1371 DR, Eleint, 13th day (The Maiming, Tyr), evening |
Witchcraft | Near the Reaching Wood 1371 DR, Eleint, 14th day, early morning |
hunting Game | Near the Reaching Wood 1371 DR, Eleint, 14th day, dusk |
Wizardly Ways | Windstream Lodge 1371 DR, Eleint, 14th day, early morning |
Licking Wounds | Near the Reaching Wood 1371 DR, Eleint, 14th day, morning |
Moody Melodies | Near Queldin's mask 1371 DR, Eleint, 14th day, late afternoon |
Seasons Changing | Berdusk 1371 DR, Eleint, 21st day, Autumn Equinox, morning |
This campaign is still ongoing and updates to this page will appear as and when they are forwarded to us by the DM. Keep an eye on the What's New section for updates, or sign up with the Traveling Minstrel to be notified by email.