Campaign Journals

Hall of Heroes

Zorek II

Personal Information
Name: Zorek II Player: Guy Patching
Race: Gnome Gender: Male Height: 4"
Class: Thief / Illusionist Level: 16 / 13 Weight: 103 lbs
XP: None Given Next Level:
1,500,000 / 1,540,000
Kit: None Alignment: Neutral Evil
Eyes: Grey Hair: White Deity: None
Age: 250
Ability Scores
Str: 7 (24) Weight Allowance: 20 lbs Bend Bars/Lift Gates: 0%
Attack Adj.: -1 Damage Adj.: +0 Max. Press: 55 lbs Open Doors: 4
Dex: 16(18) Missile Adjustment: +1 Pick Pockets: +0% Open Locks: +5%
Reaction Adjustment: +1 Armor Class: -2 Move Silently: +0% Climb Walls: +0%
Con: 6(18) System Shock: 50% Poison Save: +0
Hit Point Adjustment: -1 Resurrection Chance: 55%
Int: 20 Max. Spell Level: 9th Max. Spells Per Level: All Illusion Immunity: 2nd Level
Bonus Proficiencies: 9 Chance to Learn New Spell: 96%
Wis: 20 Bonus Clerical Spells: 3, 3, 2, 2, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +4 Spell Immunity: Class 2
Cha: 13(20) Loyalty Base: +0 Maximum Number of Henchmen: 5
Initial Reaction Adjustment: +1
Saving Throws
Paralyzation: 8 Poison: 8 Death Magic: 8 Petrification: 7 Polymorph: 7
Rod: 4 Staff: 4 Wand: 4 Breath Weapon: 9 Spell: 5
Hit Points:
Base THAC0:
Melee THAC0:
Missile THAC0:
Natural armor class 10
Ring of Protection +2 -2
DEX Defensive adj. -2
Unknown adj. -9
Weapon Proficiencies

Short Sword

Non-Weapon Proficiencies
Brewing 13
Riding, Land-based 13
Weaponsmithing 10
Smooth Talker  
Miliary Strategy  
Artistic Analysis  


#AT Speed


Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Short Sowrd +3 6   1 0 1d6+12 1d8+12 P S      
Dagger 8 11 1 2 1d4+10 1d3+10 P S 2 4 6
Dart   12 3 2 1d3+9 1d2+9 P S 2 4 6
Racial \ Class Abilities

Infravision - 60' infravision range.
Melee combat bonus - +1 bonus on their attack rolls vs. kobolds and goblins - the gnomes' traditional rivals for space and resources. Also, gnolls, bugbears, ogres, half-ogres, ogre magi, trolls, giants, and titans suffer a -4 penalty on their attack rolls vs. gnomes.
Mining detection abilities - A character with this skill is familiar with mining, tunneling, and stonework. By concentrating for one round the character can:
Determine the approximate depth underground, 1-4 on 1d6.
Determine approximate direction underground, 1-3 on 1d6.
Detect any grade or slope in the passage they are passing through, 1-5 on 1d6.
Detect unsafe walls, ceilings, or floors, 1-7 on 1d10.
Saving throw bonus - Gnomes receive a bonus to their saves vs. wand, staves, rods, and spells. For every 3.5 points of their
Constitution/Health score, the gnome will receive a +1 bonus to the save.

  • Items Readied
    • Short Sword +3
  • Items Worn
    • Nymph Cloak
    • Gloves of Dexterity
    • Mask of the Ki
    • Boots of Speed
    • Amulet of Troll Constitution
    • Girdle of Frost Giant Strength
    • Ring of Protection +2
    • Ring of Human Influence
  • Items Carried
    • Bag of Holding
    • Darts of Stunning (x40)
    • Poison Daggers (x40)
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Illusionist 5 5 5 4 4 2
Character Description and History

The Gnome called Lilu lived in a travelling trading cimmunity for many years of his life. He felt trapped by these surroundings and desp[ite mving he always felt as if he were staying still. The difficulty with his life was that it was comfortable and safe and without challenge. It was easy to perusade any Northern Fool or Southern Merchant to nbbuy whatever peice of useless junk he happened to have. And it was equally easy to buy it off them for a very low price. He felt this was his special talent, he was proud of the fact that he was an extremly smooth talker and a very charasmatic Gnome. He collected scrolls that he bought and he began to study the magical arts and he also developed some thieving skills he had learnt as a child, he was interested to see what power he might someday have, away from his mundane life. His life changed forever when he was speaking to a Mage in a bar in an almost deserted village. The Mage was shocked to find that the ring that Lilu wore was in fact a Ring of Human Influence and that that was the cause of his success in buisness. Lilu could not believe it, he was talentless! He slammed his fist on the table and the Mage started to laugh at him. What an idiot! The Mage cast Hold Person on Lilu and removed the ring keeping it for himself. When Lilu was released the Mage had gone. Lilu decided to seek revenge. He went to his camp and demanded that his trading followers rise up with him and fight this injustice but the rest of them were all happy, they said things like this happened all of the time. Get over it.

No. Lilu was going to have his revenge, saw which way the tracks of the Mage's horse went and he saw that they went to a nearby city. He began to run towards the City, his jewels and money held about him, determined to find revenge. When he reached the city he found a Thieves Guild who were williung to help him. He paid them to find and kill this Mage and return his ring. They brought the ring back and the leader of the guild put it on himself, he liked it. He thanked the Gnome and sent him on his way. Lilu was furious and was determined to do what was neccessairy to get it back, he needed power and he knew that he would get it.

In a cunningly thought out campaign Lilu was able to gain the support of many factions who opposed the Thieves Guild and ally them to eachother. He even gained the service of the hated mage's golem! When his plan was done he had gained the Ring of Human Influence Back along with many jewels, moneys, peices of art and magical items. These he carried with him and set himself up not only with various members of the extinct Thieves Guild but also in the Tower of the Mage who had set him upon this path. Using his jewels and the Thieves and the Golem he perfected his thieving skills, learnt some excellent spells and furthered his magical ability and amassed himself a fortune. Just when he thought things could get no better he decided to flee, he knew that many people may want revenge and may seek out his weakness, it had been many years but now his Guild was strong, strong enough to be extremly desirable. On the spot he left, taking only what he could carry with him and in his wagon. He returned to the road. He was followed.

The man who followed him did not intend to kill him though, the man was Zorek. Zorek was setting up an organisation to gain power throughoutt the lands. He had watched Lilu and knew him to be exactly the apprentice he needed.

Under the tutilige of Zorek Lilu became a power to be reckoned with, he furthered his illusionairy arts and his Thieving Skills until he gained tha bilities he has now. Zorek was possibly even better at manipulating situation than Lilu but Zorek made a mistake. Zorek and his organisation was attacked, Lilu escaped with what he could gather buty Zorek was killed. Lilu as a mark of respect name dhimself the heir to Zorek, and renamed himself Zorrek II. He gradualy gained for himself all of the equipment he now has and he gained power in a few cities across the land and now he plans to gain power wherever his desire leads him....

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0

Return to the Hall of Heroes

Return to Campaign Journals