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Zandar Esor  T'Lann


Personal Information
Name: Zandar Esor T'Lann Player: James Robbins
Race: Human Gender: Male Height: 5'11"
Class: Fighter / Cleric / Mage Level: 15 / 15 / 29 Weight: 180 lbs
XP: 1,762,800 / 1,382,500 / 7,009,966 Next Level:
2,000,000 / 1,800,000 / 7,500,000
Kit: None Alignment: Chaotic Neutral
Eyes: Olive Hair: Red Deity: The Lady Rose
Age: 26
Ability Scores
Str: 24 Weight Allowance: 1,235 lbs Bend Bars/Lift Gates: 95%
Attack Adj.: +6 Damage Adj.: +12 Max. Press: 1,440 lbs Open Doors: 19(17)
Dex: 17 Missile Adjustment: +2 Pick Pockets: +5% Open Locks: +10%
Reaction Adjustment: +2 Armor Class: -3 Move Silently: +5% Climb Walls: +5%
Con: 16 System Shock: 95% Poison Save: +0
Hit Point Adjustment: +2 Resurrection Chance: 96%
Int: 24 Max. Spell Level: 9th Max. Spells Per Level: All Illusion Immunity: 6th Level
Bonus Proficiencies: 15 Chance to Learn New Spell: 100%
Wis: 19 Bonus Clerical Spells: 3, 2, 2, 1, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +4 Spell Immunity: Class 1
Cha: 17 Loyalty Base: +6 Maximum Number of Henchmen: 10
Initial Reaction Adjustment: +6
Saving Throws
Paralyzation: 3 Poison: 3 Death Magic: 3 Petrification: 4 Polymorph: 4
Rod: 2 Staff: 2 Wand: 2 Breath Weapon: 3 Spell: 3
Combat
Hit Points: 104
Base THAC0: 6
Melee THAC0: 0
Missile THAC0: 4
Armor
Natural armor class 10
Bracers of Defence AC 0 -10
Ring of Protection +1 -1
DEX Defensive adj. -3
Unknown adj. -4
FINAL: -8

Weapon Proficiencies

Battle Axe
Dagger
Dart
Footmans Mace
Quarterstaff
Sling
Spear
Broadsword (Grand Mastery)
Two-handed Sword

1-handed weapon Fighting Style

Non-Weapon Proficiencies
Ancient History 11
Ancient Languages: Auld Wyrm (4 slots) 13
Ancient Languages: Runes 13
Astronomy 12
Blind Fighting 11
Etiquette 13
Healing 10
Space Heraldry 13
Herbalism 11
Mental Focus 13
Mountaineering 12
Navigation 11
Reading\Writing 13
Swimming 14
Spell Sculpting
Divine Will
Divine Strength
Eminence
All-Round Attack
Weapons

THAC0

#AT Speed

Damage

Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Rod of Lordly Magic
-2
2
5
1d6+15
1d6+14
B
M
Broadsword
-3
2
5
2d4+15
1d6+16
S
M
Two-handed sword +2
-2
2
8
1d10+14
3d6+14
S
L
Turning Undead
Skeleton or 1 HD:
D*
Wight or 5 HD:
D*
Mummy or 7 HD:
T
Ghost or 10 HD:
7
Zombie:
D*
Ghast:
D
Spectre or 8 HD:
T
Lich or 11+ HD:
10
Ghoul or 2 HD:
D*
Wraith or 6 HD:
D
Vampire or 9 HD:
4
Special:
13
Shadow or 3-4 HD:
D*
# = Roll less than # on a 1d20 to turn 2d6 undead. T = Automatically turns 2d6 undead.
D = Automatically destroys 2d6 undead. D* = Automatically destroys 2d6+2d4 undead.
Inventory
  • Items Readied
    • Rod of Lordly Magic
    • Two-handed Sword + 2 - (Starmetal)
    • Silver Broadsword
  • Items Stored
    • Book detailing all who have been imprisoned by Asmodius
    • Book of Spelljamming Ship Design
    • Kibis (x2)
    • Portable Hole (x2)
    • Monicle of True Sight (usable 3/day)
    • Decanter of Endless Water
    • Spellbook
    • Bacobbs Blessed Books (4 devoted to True Dweomers)
    • Crystal Ball (Audent-ESP)
  • Items Worn
    • Robe of the Archmagi
    • Bracers of Defense AC0
    • Cloak of Stars
    • Zadron's Pouch of Wonders
    • Amulet of Extension
    • Amulet of Far Reaching
    • Amulet of Leadership
    • Amulet of Arachnida
    • Amulet of Magic Resistance (30%)
    • Ring of Protection +1
    • Ring of Cantrips (unlimited use of cantrips)
    • Talisman of Memorization
    • Necklace of Memory Enchantement
    • Necklace of Missiles (3-6 die/3-8 die/3-9 die/1-10 die fireballs)
  • Money and Wealth
    • On Person:
      • Tradebars: 100 @ 50gp, 200 @ 20gp, 1,000 @ 10gp
      • Assorted Gems x 20
      • 8,000 Steel Pieces
      • 4 Gems @ 5,000gp
      • 100 Gems @ 10gp
      • *4,000 Platinum Pieces
      • *7,000 Gold Pieces
      • *995 Silver Pieces
      • *500 Electrum Pieces
      • *100 Copper Pieces
    • In Treasure Vault:
      • *75,000 Platinum Pieces
      • *30,000 Gold Pieces
      • *29,000 Silver Pieces
      • *15,000 Electrum Pieces
      • *19,900 Copper Pieces
      • 1,000 Gems @ 5gp
      • 50 Gems @ 100gp
      • 25 Gems @ 1,000gp
      • 10 Gems @ 5,000 gp
      • ....Plus many magical items located in tower above Icewind Dale and in Manor home on Planet Anadia
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Cleric
9
8
8
7
4
2
1
Mage
7
7
7
7
6
6
6
6
6

Character History

I was born too far back to remember the actual date, But Mystra was Mystrel then, (Netherese Age). I have traveled many places, other planes, other worlds, alternate worlds, including Ravenloft.

During my lifetime I have studied with many great masters of magic even coercing a dragon to teach me Dragon Magic. In the last twenty years I have devoted my life to protecting Toril from the planet Anadia. The city of Anadia is located near the North Polar region, and exports Lizard men, mercernaries, spelljamming ships, and hard woods. These mostly go towards Waterdeep. I have letters of Marque to fend off pirates in Realmspace, and many trade agreements (Waterdeep, Elven Armada, Zhentil Keep, Calimshan, Aglarond just to name a few).

I have an enemy called Retsnimel, a pirate who thinks Realmspace is his, and have made enemies with the Unhumans, for supplying ships to the Freespace Alliance (which I am a Member of). I have been rebuilding Anada city since the last attack(wiping out 75% of our forces).

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0


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