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Yasraena T'Sarran


Personal Information
Name: Yasraena T'Sarran Player: Mark Martinez Click to see full size
Race: Drow Gender: Male Height: 5'6"
Class: Fighter \ Mage Level: 14 \ 14 Weight: 135 lbs
XP: 1,723,525 \ 1,602,603 Next Level:
1,750,000 \ 1,875,000
Kit: None Alignment: Chaotic Good
Eyes: Amethyst w/ Silver specks Hair: White/Silver Deity: Ellistraee
Age: 90
Ability Scores
Str: 19 Weight Allowance: 485 lbs Bend Bars/Lift Gates: 50%
Attack Adj.: +3 Damage Adj.: +7 Max. Press: 640 lbs Open Doors: 16(8)
Dex: 22 Missile Adjustment: +4 Pick Pockets: +25% Open Locks: +25%
Reaction Adjustment: +4 Armor Class: -5 Move Silently: +20% Climb Walls: +25%
Con: 14 System Shock: 88% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 92%
Int: 19 Max. Spell Level: 9th Max. Spells Per Level: All Illusion Immunity: 1st Level
Bonus Proficiencies: 8 Chance to Learn New Spell: 95%
Wis: 16 Bonus Clerical Spells: 2, 2, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +2 Spell Immunity: None
Cha: 16 Loyalty Base: +4 Maximum Number of Henchmen: 8
Initial Reaction Adjustment: +5
Saving Throws
Paralyzation: 3 Poison: 2 Death Magic: 3 Petrification: 4 Polymorph: 4
Rod: 5 Staff: 5 Wand: 5 Breath Weapon: 3 Spell: 5
Combat
Hit Points:
85
Base THAC0:
7
Melee THAC0:
4
Missile THAC0:
3
Armor
Natural armor class 10
Elven Chain +2 -5
Magical armor adj. -2
DEX Defensive adj. -5
FINAL: -2
Weapon Proficiencies

Crossbow, hand (Specialist)
Dagger (Specialist)
Sword, broad (Specialist)
Sword, long (Specialist)
Fighting Style:
One-handed Weapon (+2)
Two Weapon (+2)
Missile

Non-Weapon Proficiencies
Ambush 20
Blind Fighting 11
Bowyer/Fletcher 15
Cooking 16
Dancing 16
Demon\Devil Lore 17
Heal 17
Herbalism 17
Musical Instrument 14
Poison Lore 17
Religion 14
Riding, Land-based 15
Rope Use 16
Singing 16
Reading/Writing (Common, Dwarf, Elf, Elf - dark (drow) dialect, Elf - high dialect)  

Native Languages
(Common, Dwarf, Elf, Elf - dark (drow) dialect, Gnome - deep (svirfneblin) dialect, Silent Tounge (Drow), Undercommon)

 

Weapons

THAC0

#AT Speed

Damage

Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Long Sword of King Gildamere
-6
5/2
0
1d8+17
1d12+17
S
M
Long Sword +9
-8
5/2
0
1d8+19
1d12+19
S
M
Dagger +3
0
-1
5/2
0
1d4+12
1d3+12
P
S
2
4
6
Broad Sword +3
0
5/2
2
2d4+12
1d6+13
S
M
Long Sword of Quickness +2
-1
5/2
3
1d8+12
1d12+12
S
M
Hand Crossbow, Quarrel +4
-2
2
0
1d3+11
1d2+11
P
S
2
4
6
Hand Crossbow
2
2
5
P
S
Hand Crossbow, Quarrel
1d3
1d2
P
S
4
8
12
Superior Dagger +2
-1
-1
5/2
1
1d4+12
1d3+12
P
S
1
2
3
Inventory
  • Animals
    • Horse, light war
      • Bedroll
      • Bit and bridle
      • Horseshoes and shoeing
      • Saddle bags, large
        • Elven Bread x4
        • Rations,iron (1 week) x2
        • Wineskin
      • Saddle blanket
      • Winter blanket
  • Items Carried
    • Backpack
      • Bag of Holding, 500 lbs.
        • Backpack
        • Chest, large
          • Spellbook
            • Dweomerflow (9)
            • Focal Stone (9)
            • Squaring the Circle (3)
            • Abeyance (7)
            • Copy (3)
            • Dictation (4)
            • Nystul's Dancing Werelight (4)
            • Filter (4)
            • Alacrity (7)
            • Lesser Sign of Sealing (6)
            • Ottiluke's Force Umbrella (7)
            • Otiluke's Acid Cloud (8)
            • Rary's Superior Spell Enhancer (5)
            • Rary's Telepathic Bond (6)
            • Proofing vs Combustion (8)
            • Tenser's Destructive Resonance (5)
          • Spellbook, Travelling
            • Teleport (7)
            • Wall of Force (10)
            • Wall of Iron (7)
            • Wall of Stone (10)
            • Safeguarding (10)
          • Spellbook, Travelling
            • Advanced Illusion (7)
            • Bladeturn V (5)
            • Combat V (5)
            • Extension II (5)
            • Far Reaching III (5)
            • Nystul's Enveloping Darkness (7)
            • Nystul's Radiant Arch (9)
            • Telekinesis (7)
          • Spellbook, Travelling
            • Alter Self (2)
            • Blur (2)
            • Combat II (2)
            • Darkness, 15' Radius (4)
            • Detect Invisibility (3)
            • Fire/Ice Bolt (4)
            • Improved Phantasmal Force (4)
            • Invisibility (4)
            • Knock (2)
            • Lock (2)
            • Mirror Image (3)
            • Mordenkainen's Encompassing Vision (5)
            • Strength (2)
            • Tasha's Uncontrollable Hideous Laughter (4)
            • Web (4)
          • Spellbook, Travelling
            • Bladeturn III (3)
            • Clairvoyance (5)
            • Cold Ball (3)
            • Combat III (3)
            • Dispel Magic (6)
            • Drawmij's Iron Sack (3)
            • Drawmij's Marvelous Shield (6)
            • Fireball (4)
            • Fly (3)
            • Haste (5)
            • Hold Person (4)
            • Lightning Bolt (5)
          • Spellbook, Travelling
            • Extension I (9)
            • Fire Storm (5)
            • Fire/Ice Blade (6)
            • Ice Storm (5)
            • Improved Invisibility (5)
            • Leomund's Secure Shelter (6)
            • Minor Globe of Invulnerability (4)
            • Mordenkainen's Electrical Arc (4)
            • Nystul's Lightburst (4)
          • Spellbook, Travelling
            • Slow (3)
            • Spectral Force (6)
            • Stun Cloud (6)
            • Suggestion (7)
            • Tenser's Deadly Strike (7)
            • Bladeturn IV (4)
            • Combat IV (4)
            • Darkvision (4)
            • Dimension Door (5)
            • Elemental Servant (4)
          • Spellbook, Travelling
            • Audible Glamer (2)
            • Bladeturn I (2)
            • Cantrip (1)
            • Charm Person (2)
            • Chromatic Orb (3)
            • Combat I (1)
            • Detect Magic (4)
            • Feather Fall (4)
            • Jump (6)
            • Light (2)
            • Magic Missile (3)
            • Phantasmal Force (2)
            • Read Magic (4)
            • Shield (2)
            • Sleep (1)
            • Tenser's Eye Of The Tiger (6)
            • Stoneskin (5)
          • Spellbook, Travelling
            • Grooming Mastery - 20th (5)
            • Music Law 10th (5)
            • Gourmet Mastery - 20th (5)
        • Chest, large
          • Dagger +3
          • Full armor, plate mail +2
          • Sack, large
            • * Silver Pieces x87
          • Sack, large
            • * Copper Pieces x100
          • Sack, large
            • * Mithril Peices x10
            • * Platinum Pieces x5
          • Sack, large
            • * Gold Pieces x847
          • Sword, broad +3
          • Sword. Long +2 of Quickness
        • Chest, small
          • Pouch
            • Herbs (per lb)
          • Pouch
            • Herbs (per lb)
          • Pouch
            • Herbs (per lb)
          • Pouch
            • Herbs (per lb)
        • Chest, small
          • Belt pouch, small
            • Map or scroll case
              • Scroll, Stone to Flesh
            • Map or scroll case
              • Parchment (per sheet) x15
            • Map or scroll case
              • Parchment (per sheet) x15
            • Writing ink (per vial) x4
          • Boots, soft
          • Jewelry Box
            • Diamond and Amethyst Earrings (1000 gp)
            • Diamond and Amethyst Ring (1200 gp)
            • Ring of Protection vs. Light
          • Pants, Leather x2
          • Potion of Sweet Water
          • Pouch
            • Bath Oil, Scented x2
            • Hygeine Kit (female)
            • Perfume (per vial)
            • Perfume (per vial)
          • Purple Satin Dress and matching shoes (750gp)
          • Soap
          • Tunic x2
        • Chest, small
          • Spell Components x10
        • Sack, large
      • Rope Kit
    • Belt pouch, large
      • Healer's bag
      • Herbs (per lb)
      • Insta-Brew Cup
        • (When a brewable herb is placed in the cup and the command word spoken, the cup will fill with steaming water and the herb will brew in one round)
    • Belt pouch, large
      • Pouch
        • Alexandrite (50 gp) x3
        • Amber (50 gp) x3
        • Amethyst (50 gp) x3
        • Blue Quartz (50 gp) x3
        • Citrine (50 gp) x3
        • Garnet (50 gp) x3
        • Jewel of Flawlessness
        • Obsidian (50 gp) x3
        • Turquoise (50 gp) x3
        • Zircon (50 gp) x3
      • Spell Components
      • Vial, metal
        • Wek-Baas x8
      • Vial, metal
        • Karfar x6
    • Belt pouch, large
      • Flint and steel
      • Magnifying glass
      • Map or scroll case
        • Scroll, Stone to Flesh
        • Scroll, Teleport
      • Map or scroll case
      • Oil, Greek fire (flask) x2
    • Belt pouch, small
      • Heal potion
      • Potion of Extra-healing x3
      • Potion of Invisibility
        • Dose x6
    • Belt pouch, small
      • Dwarven Flute
      • Pouch
        • * Copper Pieces x50
        • * Gold Pieces x50
        • * Platinum Pieces x5
        • * Silver Pieces x25
      • Pouch
        • Amethyst (1000 gp)
        • Black Sapphire (1000 gp)
        • Blue Diamond (5000gp)
        • Ruby (500 gp) x2
    • Bolt case
      • Crossbow, hand quarrel x9
      • Crossbow, hand quarrel +4 x8
    • Bolt case
      • Crossbow, hand quarrel x11
      • Crossbow, hand quarrel +4 x9
    • Crossbow, hand
    • Wand of Fire
      • Charge x97
  • Items Readied
    • Long Sword of King Gildamere
        • (A long sword of Demon Slaying +7, +10 vs. ANY Abyssal creature.
          Will automatically give 2 attacks/round. This is cumulative if wielder is hasted and/or specialized in the long sword. (normal attacks 3/2, now 5/2, hasted 5/1). If within 40' of any Abyssal creature and NOT being wielded, it will fly from the owners scabbard and attack as a 'Sword of Dancing' for 2 at/round. To grasp the sword while in this state, an attack roll must be made vs. AC 1. he sword will also point in the direction of any Abyssal creature within 300'. The wielder will feel a strong 'tug' from the sword in the direction of the creature.
          Wielder is immune to all forms of cold and electricity and all non-magical forms of fire.
          Will heal wielder to full hits every 10 rounds unless they are at 7 or more hits below 0.
          It is imbedded with 3, 10 carat gems which give the wielder the immunity to the elements. Sapphire – Cold, Ruby – Fire, Diamond - Electricity
          The sword is good aligned and only the good aligned may wield it)
    • Sword, Long +9
      • (This weapon is of normal design. Functional, not artistic. It’s hilt, crosspiece and blade are made of golden Adamantine. It is a +9 weapon. Taken from a greater Demon)
  • Items Stored
    • Chest, large
      • Spellbook
        • Bladeturn IV (5)
        • Combat IV (7)
        • Darkvision (7)
        • Dimension Door (4)
        • Extension I (9)
        • Fire Storm (6)
        • Fire/Ice Blade (5)
        • Ice Storm (4)
        • Improved Invisibility (5)
        • Minor Globe of Invulnerability (5)
        • Mordenkainen's Electrical Arc (5)
        • Leomund's Secure Shelter (8)
        • Nystul's Lightburst (7)
        • Stoneskin (7)
        • Stun Cloud (5)
        • Elemental Servant (6)
      • Spellbook
        • Mirror Image (6)
        • Mordenkainen's Encompassing Vision (5)
        • Strength (6)
        • Tasha's Uncontrollable Hideous Laughter (2)
        • Web (2)
        • Bladeturn III (5)
        • Combat III (7)
        • Clairvoyance (3)
        • Cold Ball (4)
        • Dispel Magic (5)
        • Drawmij's Iron Sack (6)
        • Drawmij's Marvelous Shield (5)
        • Fireball (3)
        • Haste (3)
        • Hold Person (4)
        • Lightning Bolt (5)
        • Spectral Force (3)
        • Slow (6)
        • Suggestion (5)
        • Tenser's Deadly Strike (5)
        • Eyefire (10)
      • Spellbook
        • Music Law 10th (5)
        • Gourmet Mastery - 20th (5)
        • Grooming Mastery - 20th (5)
      • Spellbook
        • Advanced Illusion (8)
        • Bladeturn V (5)
        • Combat V (5)
        • Extension II (9)
        • Nystul's Enveloping Darkness (5)
        • Nystul's Radiant Arch (8)
        • Rary's Superior Spell Enhancer (8)
        • Safeguarding (5)
        • Telekinesis (6)
        • Teleport (10)
        • Wall of Force (6)
        • Wall of Iron (8)
        • Wall of Stone (10)
        • Far Reaching III (7)
      • Spellbook
        • Audible Glamer (2)
        • Bladeturn I (1)
        • Cantrip (3)
        • Charm Person (5)
        • Chromatic Orb (6)
        • Detect Magic (5)
        • Feather Fall (1)
        • Jump (5)
        • Light (1)
        • Magic Missile (5)
        • Phantasmal Force (4)
        • Read Magic (5)
        • Sleep (2)
        • Tenser's Eye Of The Tiger (4)
        • Alter Self (6)
        • Blur (5)
        • Combat II (7)
        • Darkness, 15' Radius (3)
        • Detect Invisibility (6)
        • Fire/Ice Bolt (7)
        • Improved Phantasmal Force (3)
        • Invisibility (4)
        • Knock (2)
        • Combat I (1)
        • Shield (4)
        • Bladeturn II (3)
      • Spellbook
        • Blackmantle (8)
        • Chain Lightning (6)
        • Contingency (9)
        • Breach Defenses - WSC1 (8)
        • Disintegrate (6)
        • Double Steel (6)
        • Extension III (6)
        • Starharp (8)
        • Brightsong (9)
        • Tenser's Fortunes Of War (7)
        • Tower Of Mental Resistance (11)
        • True Seeing (7)
        • Weapon Return (6)
        • Permanent Illusion (6)
    • Chest, large
      • * Gold Pieces x5,000
    • Chest, large
      • * Gold Pieces x5,000
    • Chest, large
      • * Gold Pieces x5,000
    • Spellbook
      • Barrier Reaver (10)
      • Ghostgrail (8)
      • Lightningcloak (11)
      • Obold's Brightness (8)
      • Wizard Sight (5)
      • Hold Monster (7)
      • Affect Normal Fires (1)
      • Burning Hands (1)
      • Grease (1)
      • Blindness (2)
      • Scare (3)
      • Hypnotic Pattern (2)
      • Evard's Black Tentacles (5)
      • Otiluke's Resilient Sphere (7)
      • Domination (5)
      • Feeblemind (6)
      • Globe of Invulnerability (9)
      • Power Word, Stun (9)
    • Matched Broad Sword and Dagger
      • (This matched pair of weapons are both enchanted with a +3 bonus. They both are very beautiful pieces, and of the same design. The sword is made from a claw, and the dagger a fang, from an old green dragon Yasraena helped kill. The grips and crosspieces are made of enchanted high steel and are in the shape of a dragonhead with the blade coming out of its open mouth. The eyes of the dragons are 1 carat emeralds. The grips are wrapped in the green dragon’s hide, with a 1’ diameter Pearl in each)
    • Focal Stone (4)
      • (4 enchanted gemstones ranging from 500 to 5000 gp value. Created by Yasraena. Can hold various levels of spells until the command word is spoken. All have a +3 to saving throws. Favored spells include Teleport, Fire and Ice Storm, various illusion and utility spells)
  • Items Worn
    • Alustriel's Amulet
      • (Will allow wearer to teleport without error to right outside Hunters Gate of Silverymoon)
    • Anklet of Invisibility
      • (The wearer of an invisibility anklet is able to become invisible at will, instantly)
    • Boots, riding
      • Superior Dagger +2 x2
    • Ellistraee's Symbol
    • Full armor, elven chain +2
    • Harper Pin
    • Pants, Leather
    • Ring Of The Arch-Mage
      • (Will allow wearer to memorize twice the number of spells allowed per day)
    • Ring of Protection +2
    • Ring of the Stone Golem
      • (Ring of pure black stone. Max charges of 50. Can cast ‘Stoneskin’ 3x’s daily at the following levels and costs: 8th lvl – 2 chg, 10th lvl – 8 chg, 16th lvl – 16 chg, 20th lvl – 20 chg)
    • Scarab of Protection
    • Silver and Saphire Ring (1200 gp)
    • Tasmia's Heart
      • (This elaborate high-necked bustier is laced and lined with black silk and adorned with Sapphires and Beljurils. It sustained the High Lady Tasmia’s life both underwater, functioning as a helm of underwater action and a ring of free action, and for centuries beyond measure, working in some unknown manner to slow her aging and preserve her life force)
    • Tunic
    • White Gold and Ruby ring (1000 gp)
  • Racial Abilities

    Bow bonus - +1 bonus to attack rolls with long or short bows.
    Infravision - 120' infravision range for dark elves.
    Resistance 90% - 90 percent resistant to sleep and charm-related spells.
    Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
    Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
    Sword bonus - +1 bonus to attack rolls when using a long or short sword.

    Class Abilities

    Fighter
    Multiple specialization - Allows specialization in more than one weapon.
    Poison resistance - +1 bonus to saves vs. poison.

    Mage
    Armored wizard - May cast spells in one type of armor.
    Schools of Magic - Abjuration, Alchemy, Alteration, Artifice, Conjuration/Summoning, Elemental Air, Elemental Earth, Elemental Fire, Elemental Water, Enchantment/Charm, Greater Divination, Illusion/Phantasm, Invocation/Evocation, Lesser Divination, Necromancy

    Traits

    Ambidexterity - reduces two weapon fighting penalty by 2.
    Keen Eyesight - +1 bonus on to hit rolls for missile weapons when attacking at long range. The character acts as if they were one sight category closer with respect to information gained.
    Keen Hearing - +1 bonus to surprise rolls when sound may be a factor. Hear Noise checks are granted a +10% bonus.
    Light Sleeper - With a successful Wisdom/Intuition check, will awaken from any reasonable amount of noise.
    Alertness - +1 bonus to surprise rolls.

    Disadvantages

    Compulsive Honesty - Wisdom/Willpower check must be successful for character to act deceitful, and will only attempt to lie in a life or death situation.
    Powerful Enemy - Agents of the powerful enemy will always be after the character.

    Spells
    Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
    Mage
    5
    5
    5
    4
    4
    2
    1
    Character Description and History

    Yasraena is an atypical looking Drow Elf. She is very beautiful, but very athletic looking as well. She has silver white hair which is normally worn long with a topknot. She wears black leggings and tunic under her armor, but will wear very feminine, flowing dresses and gowns when not expecting battle. She wears a symbol of Ellistraee made of mithril around her neck and also wears a silver Harper pin on her tunic.
    Yasraena is good to the core. She abhors cruelty and meaness above all things, and will strike out at anyone doing these things with swift and devastating violence, even if it means putting herself in immediate danger. She venerates the goddess Ellistraee, and tries to live her life to the godesses beliefs by encouraging laughter and goodwill to (almost) anyone she meets. Even some of the most Drow fearing and hating people she meets usually cannot stay that way when faced with her infectious and unswerving smile and optimism. She is also a realist, however, and to that end realizes that sometimes, the ends DO justify the means. She values friendship and loyalty above all things, and will fight to the last if her friends lives depend on it. She is also a compulsively honest person, sometimes to her detriment. There has been many times when her inability to tell even a 'little white lie' has gotten her into some sticky situations.

    Read the full story of Yasraena T'Sarran in the Campaign Logs section.

    The above image is the property of Mark Martinez. Click the image to see it in full size.

    Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0


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