Inventory
Animals
- Horse, light war
- Bedroll
- Bit and bridle
- Horseshoes and shoeing
- Saddle bags, large
- Elven Bread x4
- Rations,iron (1 week) x2
- Wineskin
- Saddle blanket
- Winter blanket
Items Carried
- Backpack
- Bag of Holding, 500 lbs.
- Backpack
- Chest, large
- Spellbook
- Dweomerflow (9)
- Focal Stone (9)
- Squaring the Circle (3)
- Abeyance (7)
- Copy (3)
- Dictation (4)
- Nystul's Dancing Werelight (4)
- Filter (4)
- Alacrity (7)
- Lesser Sign of Sealing (6)
- Ottiluke's Force Umbrella (7)
- Otiluke's Acid Cloud (8)
- Rary's Superior Spell Enhancer (5)
- Rary's Telepathic Bond (6)
- Proofing vs Combustion (8)
- Tenser's Destructive Resonance (5)
- Spellbook, Travelling
- Teleport (7)
- Wall of Force (10)
- Wall of Iron (7)
- Wall of Stone (10)
- Safeguarding (10)
- Spellbook, Travelling
- Advanced Illusion (7)
- Bladeturn V (5)
- Combat V (5)
- Extension II (5)
- Far Reaching III (5)
- Nystul's Enveloping Darkness (7)
- Nystul's Radiant Arch (9)
- Telekinesis (7)
- Spellbook, Travelling
- Alter Self (2)
- Blur (2)
- Combat II (2)
- Darkness, 15' Radius (4)
- Detect Invisibility (3)
- Fire/Ice Bolt (4)
- Improved Phantasmal Force (4)
- Invisibility (4)
- Knock (2)
- Lock (2)
- Mirror Image (3)
- Mordenkainen's Encompassing Vision (5)
- Strength (2)
- Tasha's Uncontrollable Hideous Laughter
(4)
- Web (4)
- Spellbook, Travelling
- Bladeturn III (3)
- Clairvoyance (5)
- Cold Ball (3)
- Combat III (3)
- Dispel Magic (6)
- Drawmij's Iron Sack (3)
- Drawmij's Marvelous Shield (6)
- Fireball (4)
- Fly (3)
- Haste (5)
- Hold Person (4)
- Lightning Bolt (5)
- Spellbook, Travelling
- Extension I (9)
- Fire Storm (5)
- Fire/Ice Blade (6)
- Ice Storm (5)
- Improved Invisibility (5)
- Leomund's Secure Shelter (6)
- Minor Globe of Invulnerability (4)
- Mordenkainen's Electrical Arc (4)
- Nystul's Lightburst (4)
- Spellbook, Travelling
- Slow (3)
- Spectral Force (6)
- Stun Cloud (6)
- Suggestion (7)
- Tenser's Deadly Strike (7)
- Bladeturn IV (4)
- Combat IV (4)
- Darkvision (4)
- Dimension Door (5)
- Elemental Servant (4)
- Spellbook, Travelling
- Audible Glamer (2)
- Bladeturn I (2)
- Cantrip (1)
- Charm Person (2)
- Chromatic Orb (3)
- Combat I (1)
- Detect Magic (4)
- Feather Fall (4)
- Jump (6)
- Light (2)
- Magic Missile (3)
- Phantasmal Force (2)
- Read Magic (4)
- Shield (2)
- Sleep (1)
- Tenser's Eye Of The Tiger (6)
- Stoneskin (5)
- Spellbook, Travelling
- Grooming Mastery - 20th (5)
- Music Law 10th (5)
- Gourmet Mastery - 20th (5)
- Chest, large
- Dagger +3
- Full armor, plate mail +2
- Sack, large
- Sack, large
- Sack, large
- * Mithril Peices x10
- * Platinum Pieces x5
- Sack, large
- Sword, broad +3
- Sword. Long +2 of Quickness
- Chest, small
- Chest, small
- Belt pouch, small
- Map or scroll case
- Map or scroll case
- Parchment (per sheet) x15
- Map or scroll case
- Parchment (per sheet) x15
- Writing ink (per vial) x4
- Boots, soft
- Jewelry Box
- Diamond and Amethyst Earrings (1000 gp)
- Diamond and Amethyst Ring (1200 gp)
- Ring of Protection vs. Light
- Pants, Leather x2
- Potion of Sweet Water
- Pouch
- Bath Oil, Scented x2
- Hygeine Kit (female)
- Perfume (per vial)
- Perfume (per vial)
- Purple Satin Dress and matching shoes (750gp)
- Soap
- Tunic x2
- Chest, small
- Sack, large
- Rope Kit
- Belt pouch, large
- Healer's bag
- Herbs (per lb)
- Insta-Brew Cup
- (When a brewable herb is placed in the cup
and the command word spoken, the cup will fill with
steaming water and the herb will brew in one round)
- Belt pouch, large
- Pouch
- Alexandrite (50 gp) x3
- Amber (50 gp) x3
- Amethyst (50 gp) x3
- Blue Quartz (50 gp) x3
- Citrine (50 gp) x3
- Garnet (50 gp) x3
- Jewel of Flawlessness
- Obsidian (50 gp) x3
- Turquoise (50 gp) x3
- Zircon (50 gp) x3
- Spell Components
- Vial, metal
- Vial, metal
- Belt pouch, large
- Flint and steel
- Magnifying glass
- Map or scroll case
- Scroll, Stone to Flesh
- Scroll, Teleport
- Map or scroll case
- Oil, Greek fire (flask) x2
- Belt pouch, small
- Heal potion
- Potion of Extra-healing x3
- Potion of Invisibility
- Belt pouch, small
- Dwarven Flute
- Pouch
- * Copper Pieces x50
- * Gold Pieces x50
- * Platinum Pieces x5
- * Silver Pieces x25
- Pouch
- Amethyst (1000 gp)
- Black Sapphire (1000 gp)
- Blue Diamond (5000gp)
- Ruby (500 gp) x2
- Bolt case
- Crossbow, hand quarrel x9
- Crossbow, hand quarrel +4 x8
- Bolt case
- Crossbow, hand quarrel x11
- Crossbow, hand quarrel +4 x9
- Crossbow, hand
- Wand of Fire
Items Readied
- Long Sword of King Gildamere
- (A long sword of Demon Slaying +7, +10 vs. ANY
Abyssal creature.
Will automatically give 2 attacks/round. This is cumulative
if wielder is hasted and/or specialized in the long
sword. (normal attacks 3/2, now 5/2, hasted 5/1).
If within 40' of any Abyssal creature and NOT being
wielded, it will fly from the owners scabbard and
attack as a 'Sword of Dancing' for 2 at/round. To
grasp the sword while in this state, an attack roll
must be made vs. AC 1. he sword will also point in
the direction of any Abyssal creature within 300'.
The wielder will feel a strong 'tug' from the sword
in the direction of the creature.
Wielder is immune to all forms of cold and electricity
and all non-magical forms of fire.
Will heal wielder to full hits every 10 rounds unless
they are at 7 or more hits below 0.
It is imbedded with 3, 10 carat gems which give the
wielder the immunity to the elements. Sapphire –
Cold, Ruby – Fire, Diamond - Electricity
The sword is good aligned and only the good aligned
may wield it)
- Sword, Long +9
- (This weapon is of normal design. Functional,
not artistic. It’s hilt, crosspiece and blade
are made of golden Adamantine. It is a +9 weapon. Taken
from a greater Demon)
Items Stored
- Chest, large
- Spellbook
- Bladeturn IV (5)
- Combat IV (7)
- Darkvision (7)
- Dimension Door (4)
- Extension I (9)
- Fire Storm (6)
- Fire/Ice Blade (5)
- Ice Storm (4)
- Improved Invisibility (5)
- Minor Globe of Invulnerability (5)
- Mordenkainen's Electrical Arc (5)
- Leomund's Secure Shelter (8)
- Nystul's Lightburst (7)
- Stoneskin (7)
- Stun Cloud (5)
- Elemental Servant (6)
- Spellbook
- Mirror Image (6)
- Mordenkainen's Encompassing Vision (5)
- Strength (6)
- Tasha's Uncontrollable Hideous Laughter (2)
- Web (2)
- Bladeturn III (5)
- Combat III (7)
- Clairvoyance (3)
- Cold Ball (4)
- Dispel Magic (5)
- Drawmij's Iron Sack (6)
- Drawmij's Marvelous Shield (5)
- Fireball (3)
- Haste (3)
- Hold Person (4)
- Lightning Bolt (5)
- Spectral Force (3)
- Slow (6)
- Suggestion (5)
- Tenser's Deadly Strike (5)
- Eyefire (10)
- Spellbook
- Music Law 10th (5)
- Gourmet Mastery - 20th (5)
- Grooming Mastery - 20th (5)
- Spellbook
- Advanced Illusion (8)
- Bladeturn V (5)
- Combat V (5)
- Extension II (9)
- Nystul's Enveloping Darkness (5)
- Nystul's Radiant Arch (8)
- Rary's Superior Spell Enhancer (8)
- Safeguarding (5)
- Telekinesis (6)
- Teleport (10)
- Wall of Force (6)
- Wall of Iron (8)
- Wall of Stone (10)
- Far Reaching III (7)
- Spellbook
- Audible Glamer (2)
- Bladeturn I (1)
- Cantrip (3)
- Charm Person (5)
- Chromatic Orb (6)
- Detect Magic (5)
- Feather Fall (1)
- Jump (5)
- Light (1)
- Magic Missile (5)
- Phantasmal Force (4)
- Read Magic (5)
- Sleep (2)
- Tenser's Eye Of The Tiger (4)
- Alter Self (6)
- Blur (5)
- Combat II (7)
- Darkness, 15' Radius (3)
- Detect Invisibility (6)
- Fire/Ice Bolt (7)
- Improved Phantasmal Force (3)
- Invisibility (4)
- Knock (2)
- Combat I (1)
- Shield (4)
- Bladeturn II (3)
- Spellbook
- Blackmantle (8)
- Chain Lightning (6)
- Contingency (9)
- Breach Defenses - WSC1 (8)
- Disintegrate (6)
- Double Steel (6)
- Extension III (6)
- Starharp (8)
- Brightsong (9)
- Tenser's Fortunes Of War (7)
- Tower Of Mental Resistance (11)
- True Seeing (7)
- Weapon Return (6)
- Permanent Illusion (6)
- Chest, large
- Chest, large
- Chest, large
- Spellbook
- Barrier Reaver (10)
- Ghostgrail (8)
- Lightningcloak (11)
- Obold's Brightness (8)
- Wizard Sight (5)
- Hold Monster (7)
- Affect Normal Fires (1)
- Burning Hands (1)
- Grease (1)
- Blindness (2)
- Scare (3)
- Hypnotic Pattern (2)
- Evard's Black Tentacles (5)
- Otiluke's Resilient Sphere (7)
- Domination (5)
- Feeblemind (6)
- Globe of Invulnerability (9)
- Power Word, Stun (9)
- Matched Broad Sword and Dagger
- (This matched pair of weapons are both enchanted
with a +3 bonus. They both are very beautiful pieces,
and of the same design. The sword is made from a claw,
and the dagger a fang, from an old green dragon Yasraena
helped kill. The grips and crosspieces are made of enchanted
high steel and are in the shape of a dragonhead with
the blade coming out of its open mouth. The eyes of
the dragons are 1 carat emeralds. The grips are wrapped
in the green dragon’s hide, with a 1’ diameter
Pearl in each)
- Focal Stone (4)
- (4 enchanted gemstones ranging from 500 to 5000
gp value. Created by Yasraena. Can hold various levels
of spells until the command word is spoken. All have
a +3 to saving throws. Favored spells include Teleport,
Fire and Ice Storm, various illusion and utility spells)
Items Worn
- Alustriel's Amulet
- (Will allow wearer to teleport without error to
right outside Hunters Gate of Silverymoon)
- Anklet of Invisibility
- (The wearer of an invisibility anklet is able
to become invisible at will, instantly)
- Boots, riding
- Ellistraee's Symbol
- Full armor, elven chain +2
- Harper Pin
- Pants, Leather
- Ring Of The Arch-Mage
- (Will allow wearer to memorize twice the number
of spells allowed per day)
- Ring of Protection +2
- Ring of the Stone Golem
- (Ring of pure black stone. Max charges of 50.
Can cast ‘Stoneskin’ 3x’s daily at
the following levels and costs: 8th lvl – 2 chg,
10th lvl – 8 chg, 16th lvl – 16 chg, 20th
lvl – 20 chg)
- Scarab of Protection
- Silver and Saphire Ring (1200 gp)
- Tasmia's Heart
- (This elaborate high-necked bustier is laced and
lined with black silk and adorned with Sapphires and
Beljurils. It sustained the High Lady Tasmia’s
life both underwater, functioning as a helm of underwater
action and a ring of free action, and for centuries
beyond measure, working in some unknown manner to slow
her aging and preserve her life force)
- Tunic
- White Gold and Ruby ring (1000 gp)
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