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Wyr Shi Moruloki


Personal Information
Name: Wyr Shi Moruloki Player: Lincoln  
Race: Nomadic High Elf Gender: Male Height: 6'3"
Class: Fighter Level: 13 Weight: 180 lbs
XP:  1,330,000 Next Level: 20,000
Kit: None Alignment: Lawful Neutral
Eyes: Ice Blue Hair: Raven Black Deity: Corellon Larethian & Sehanine
Age: 59,634 (apparent age 567)
Ability Scores
Str: (15)18/00 Weight Allowance: 335 lbs Bend Bars/Lift Gates: 40%
Attack Adj.: +3 Damage Adj.: +6 Max. Press: 480 lbs Open Doors: 16(6)
Dex: 19 Missile Adjustment: +3 Pick Pockets: +15% Open Locks: +20%
Reaction Adjustment: +3 Armor Class: -4 Move Silently: +15% Climb Walls: +15%
Con: 17 System Shock: 97% Poison Save: +0
Hit Point Adjustment: +2(+3) Resurrection Chance: 98%
Int: 15 Max. Spell Level: 7th Max. Spells Per Level: 11 Illusion Immunity: None
Bonus Proficiencies: 4 Chance to Learn New Spell: 65%
Wis: 16 Bonus Clerical Spells: 2, 2, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +2 Spell Immunity: None
Cha: 13(19) Loyalty Base: +0 Maximum Number of Henchmen: 5
Initial Reaction Adjustment: +1
Saving Throws
Paralyzation: 5 Poison: 5 Death Magic: 5 Petrification: 6 Polymorph: 6
Rod: 7 Staff: 7 Wand: 7 Breath Weapon: 5 Spell: 8
Combat
Hit Points: 112
Base THAC0: 8
Melee THAC0: 5
Missile THAC0: 5
Armor
Natural armor class 10
Armor of the Dragon Lord (Leather +5) -7
Magical Armor adj. -5
DEX Defensive adj. -4
FINAL: -6

Weapon Proficiencies

Tight Group: Short Blades (dagger/dirk, knife/stiletto, short sword, drusus/gladius)
Long Sword
Long Bow
Quarterstaff/Battlestaff (specialization)
Sling
Darts

Martial Arts (double specialization)
Ambidexterity
Two-handed Fighting Style
Two-weapon Fighting Style

Non-Weapon Proficiencies
Ancient History (nomadic high elves)
14
Ancient Languages (Eldritch Elven, Ancient Dwarven, Auld Wyrmish: Draconic, Treant\Entish)
15
Animal Lore
15
Blind Fighting
N/A
Endurance
17
Etiquette
13(19)
Heraldry (Archaic)
15
Hunting
15
Riding, Land-based
19
Modern Languages (Common, Moon Elven, Orc, Wild Elven)
15
Reading \ Writing (Eldritch Elven, Dethek: Dwarven, Auld Wyrmish: Draconic, Espruar)
16
Running
11
Survival (Arctic, Mountain, Woodland)
15
Swimming
15(18)
Tracking
10
Weapons

THAC0

#AT Speed

Damage

Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Dart
5
3
-1
1d3+6
1d2+6
P
S
2
4
8
Dagger +3
2
2
2
-3
1d4+9
1d3+9
P
S
2
4
6
Sling
5
2
3
B
S
   Sling Stones
1d4+7
1d4+7
B
S
10
20
40
Battlestaff +5
-1
5/2
1
1d6+13
1d6+13
B
M
Vorpal Sword +3
0
2
-4
1d6+10
1d8+10
P
S
Short Sword of Sharpness +1
2
2
-2
1d6+8
1d8+8
P
S

Racial Abilities

90% resistance vs. sleep and all charm-related spells.
90% resistance vs. telepathic psionic/psychic powers.
The Reverie: elves do not sleep; in reverie (a semiconscious meditative state), past memories, both pleasant and unpleasant, are vividly relived for 3 to 6 hours. This is the only rest needed.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.
Bow bonus - +1 bonus to attack rolls with long or short bows.
Elvensight: can see by starlight or moonlight as well as a human sees by day.
Infravision - 60' infravision range.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Resistance to heat and cold in natural environment: quite comfortable within 32 to 100 degree temperature ranges.
As long as not attacking, may move through natural terrain and only be spotted by someone who can spy invisible objects.
Communion with 1 to 4 other elves, once per week maximum.
Manifestation in natural or elven-shaped environment: +3 (or -3 for enemies) modifier on reaction checks.

 

Nomadic High Elf Abilities

Nomadic high elves are unaffected by aging attacks and 100% resistance to non-magical diseases.
Nomadic high elves "pass without trace" in natural settings and ignore ground characteristics when moving or marching; may travel over heavy snow, soft sand, or a treacherous mountainside as easily as a human across a smooth wooden floor.

 

Unique Abilities

Immune to poisons (100%)
Detect Lie (at will)
Lay on Hands or Cause Wounds for 1d12+12 points (once per day)
Cure Blindness or Cure Disease (once per week)

 

Other Notes

Wyr's Strength score is naturally 15 but increases to 18/00 when wearing his gauntlets of the High Chieftain.
Wyr's Charisma score is naturally 13, except when in the company of elves and half-elves, at which time it has the benefits of a score of 19, granted by "Tel’Mwinnalgil" (The Torque of Stars) .

Inventory
  • Items Readied
    • "Galadhmyc" Battlestaff +5 (Hemlock)
      • (A +5/+5 elven battle staff made entirely of feywood (also known as ‘witch wood’). A symbol of the high-chieftains of the nomadic high elves for thousands of winters, it was given to Wyr Shi Moruloki’ when he rose to the position of high-chieftain. Hemlock is said to have been created eons ago in Arvandor by one of the Seldarine (possibly Corellon Larethian, himself). The battle staff does double damage vs. orcs, half-orcs, & undead.)
    • "Nassenir" Dagger +3 (Briarsting)
      • (A finely crafted obsidian dagger with the lightning & dragon mark of House Moruloki’ carved into the hilt. Briarsting is a +3/+3 Dagger of Wounding.)
    • "Tel’uloki’draumegilyn" (The Dragonbone Blades)
      • (A family heirloom, they are an exquisite pair of elven short swords each with identical, ornate pommels made of polished feywood, obsidian, & leather. Similarly, their keen blades (as the name suggests) are of dragon bone. However, each elven short sword is different. "Igiz’kathar" (Noblespike) is a +1/+1 Sword of Sharpness, whereas "Morquilendyl" (Shadowbane) is a +3/+3 Vorpal Blade. Otherwise both blades are nearly identicle. Only the wearer of the Torc of Stars may wield these twin elven short swords. Anyone else foolish enough to touch them receives 2d4+10 hit points of damage each time either one is touched.)
    • Dart (x9)
    • Sling
      • Sling Bullets
  • Items Worn
    • "Tel’Hirnuloki’thyr" (Armor of the Dragon Lord)
      • (Made long ago explicitly for the high-chieftain from various kinds of specially cured dragon leather in a time when the nomadic high elves were at their zenith (hundreds of thousands of winters past). The suit of dragon leather is exquisitely crafted and amazingly soft. Its magic is very strong and affords the wearer several forms of protection.
        Firstly, the Armor of the Dragon Lord behaves as a +5 suit of leather armor. It is both comfortable, light, and flexible. This full suit of leather includes a protective kilt, leggings, and neck guard. It grants its wearer full immunity from life draining attacks, dragonfear, & reduces all manner of Breath attack damage by 50% automatically. The suit weighs slightly less than 5 pounds & is self-mending.)
    • "Tel’Mwinnalgil" (The Torque of Stars)
      • (The silver torque is eons old. It is believed to have been forged long before the nomadic high elves ever set foot upon Abeir-Toril. A symbol of rulership among the nomadic high elves for tens of thousands of years, it became Wyr’s upon his ascendance to high-chieftain of the northern tribes of Toril.
        The torque is quasi-sentient and chooses its wearer. Once it does so, the wearer is chosen for life and the torque can never be taken off. In elder times, it was a vital aspect of the right of rulership among the nomadic high elven tribes of Færun.
        The Torque of Stars allows the wearer the following abilities and granted powers: its wearer may regenerate 1 hit point per turn (as a Ring of Regeneration) and is immune to decapitation; it bestows a +5 bonus to Armor Class; a +3 to all Saving Throws; and shields the chosen wearer (as a Brooch of Shielding). Lastly, it imbues the wearer with an effective 19 Charisma score in all dealings with elven & half-elven peoples.)
    • The Warlord Ring
      • (This magical ring is a recent acquisition taken from a dead Drow warrior lord. It was once the property of a human lord who held it for many years until Shadowdale was attacked by the Accursed and the ring was lost. Lore says that it was once a Ring of Three Wishes which had been transformed upon its final wish into an item which grants the wearer 75% Magic Resistance vs. all harmful Necromancy magic as well as spells from the schools of Alteration & Invocation/Evocation.)
    • Boots of Elvenkind
    • Cloak of Elvenkind
    • Copper Arm Band
    • Gauntlets of the High Chieftain
      • (These items have been in Wyr’s possession since elder times. They are made of brown leather & in every respect identical to Gauntlets of Ogre Power (grants wearer 18/00 Strength).)
    • Grey Short Tunic
    • Kilt (black, green and blue plaid)
    • Leather Girdle (belt)
    • Silver Loop Earrings
    • Silver Nose Stud
      • 1 lb. Soap
      • 1 Jar Honey
      • 5 Fish Hooks
      • 100 ft. Twine
  • Items Carried
    • Boot sheath (dagger)
    • Flint & steel
    • Large belt pouch
    • Potion of healing
    • Ram’s horn
    • Rucksack
    • Short sword scabbards (2)
    • Small honey-leather tent
    • Whetstone
    • Wineskins (2)
Character History

Appearance

Wyr has a weathered, hawk-like face & wears his long hair into a braid. His skin is cinnamon-brown in complexion and tattooed virtually from head to toe with woad (blue pigments). The various spirals, circles, and stylized animals which decorate his skin signify religious and clan affiliation as well as rank and title. Their meanings are largely lost in the Toril of today. He wears silver loop earrings and a silver nose stud, which in its time also signified a special status among the nomadic high elves.

History

"I am now lord of nothing and high-chieftain of only memories! Fie! Betrayed by the female in whom I had placed all my trust and locked through countless millennia by her wicked sorcery! I find myself now stranded in time upon a world that I can barely recognize or comprehend."

"My people first arrived upon Abeir-Toril from the stars hundreds of thousands of winters past. I speak to you of a time now forgotten. It was then a world of dragons and giants!"

"The north lands were untamed, uncharted, and virtually unpopulated. The land was young, my people untested, but eager to make their mark. The dwarves dwelled deep within their mountain strongholds, ‘twas rare to find them upon the surface back then. Men were few and primitive - they knew nothing of cities or magic in those elder days. My ancestors often found them in small, foraging groups, dwelling in shallow caves, and hunting along the edge of mighty ice sheets, which then covered much of Færun."

"After centuries of roving it became clear to all the races that we were here to stay. Our Art and civilization was as yet unsurpassed! We made our place throughout the wilderness, which was Toril. Alliances with dragons and dwarves were made and broken. So many battles, so many wars, so many legends! Alas! You have forgotten them all and the face of Toril itself has erased them from memory over innumerable eons!"

"Long after our initial arrival, I came into being. Into a still young and verily untouched world, I was born! The son of a noble house, my destiny to rule was not insured. Through countless trials and tribulations, however, I rose to lead the tribes of the North. Wars, treaties, more wars! So much has passed. When I seemed to have it all, treason came from the most unlikely camp. I shall not go into the details of my betrayal, save to say that I was a fool! Indeed, high sorcery beyond my ken was used. But the only thing truly worthy of mention is that I lost it all!"

"I was… No! I am… "Tel’Stærim Ar’an" the Storm King! High-Chieftain of all the Fey of the North! Hundreds of thousands served me! What am I now? Although we were many tribes, we were once one people, one culture, and one language. It is we who first used the word Tel’Quesir! In my time, however, we simply referred to ourselves as fey. Nomadic high elves is a word that I have come to recognize only now, after the bonds which held me were shattered."

"Goblinoids cringed at the mere mention of the Storm King. Mothers would invoke my name to insure that their children behave. My mention instilled awe even among the most venerable of wyrms. No one remembers the legends now. Even the most able of lore masters cannot reach back sixty-thousand years to the days when we Fey roamed the North with impunity."

"Kith and kin all gone now. They passed over to the other side in days long before Cormanthyr, Eaerlann, or Illefarn! A time where the most ancient of human empires had not yet come to being. Woe is I to have suffered so cruelly at the hands of the female I loved! I may have remained thus imprisoned for eternity, were it not for the side effects of the Godswar. At last the energy field which held me for long song faltered and I was released from her treachery!"

"Now I am a vagabond, travelling over alien terrain and trying to learn as much as I can of the Færun of today for the betterment of my own survival. We, the nomadic high elves, sprang full-fledged into our form! We were born of Corellon Larethian and Sehanine. As such, we skipped the process undergone by so many of the other races. In my day, we were all truly one! Since our arrival to Toril, however, we have altered. I have come across moon elves, wild elves, and sunrise elves, their ways and appearance still strange to me. Are these my descendants? Twenty winters have I now roamed free? I shall never be imprisoned again! This I vow! The Storm king may no longer hold the same meaning it once held, but I shall carve a new place for this most noble of titles!"

enerated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0


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