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Wangar Hammerhead

Personal Information
Name: Wangar Hammerhead Player: Lance Jones
Race: Dwarf Gender: Male Height: 3'11"
Class: Fighter Level: 5 Weight: 153 lbs
XP: 17,347 Next Level: 32,000
Kit: None Alignment: Chaotic Good
Eyes: Brown Hair: Reddish Brown Deity: Clanggedin
Age: 60
Ability Scores
Str: 18/47 Weight Allowance: 135 lbs Bend Bars/Lift Gates: 20%
Attack Adj.: +1 Damage Adj.: +3 Max. Press: 280 lbs Open Doors: 12
Dex: 9 Missile Adjustment: +0 Pick Pockets: -15% Open Locks: -10%
Reaction Adjustment: +0 Armor Class: +0 Move Silently: -20% Climb Walls: -10%
Con: 17 System Shock: 97% Poison Save: +0
Hit Point Adjustment: +2(+3) Resurrection Chance: 98%
Int: 10 Max. Spell Level: 5th Max. Spells Per Level: 7 Illusion Immunity: None
Bonus Proficiencies: 2 Chance to Learn New Spell: 40%
Wis: 15 Bonus Clerical Spells: 2, 1, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +1 Spell Immunity: None
Cha: 15 Loyalty Base: +3 Maximum Number of Henchmen: 7
Initial Reaction Adjustment: +3
Saving Throws
Paralyzation: 11 Poison: 7 Death Magic: 11 Petrification: 11 Polymorph: 11
Rod: 9 Staff: 9 Wand: 9 Breath Weapon: 13 Spell: 10
Hit Points: 47
Base THAC0: 16
Melee THAC0: 15
Missile THAC0: 16
Natural armor class 10
Platemail Armor +2 -7
Magical armor adj. -2
Shield +1 magical adj. -1
Shield +1 adj. -1
Weapon Proficiencies

Light Crossbow
Hand Axe
Footmans Mace
Short Sword

Non-Weapon Proficiencies
Blacksmithing 18
Brewing 10
Weaponsmithing 7


#AT Speed


Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Axe of Hurling +3
Hand Axe +1
Light Crossbow
   Light Quarrel
Short Sword +1 (+2 vs. scaly creatures)
  • Items Readied
    • Axe of Hurling +3
    • Hand Axe +1
    • Short Sword +1 (+2 vs. scaly creatures)
    • Light Crossbow
      • Quarrels (x42)
  • Items Worn
    • Tess' Platemail Armor +2
      • (Red w/Yellow flames, No encumbrance; heat or fire attacks or wearer at 1/2 damage; when wearer angry, must save at WIS -7 or armor bursts into flames for 1d4 rounds; the wearer and his items are not affected and is unaware that anything unusual is happening; anyone touching the flaming armor takes 1d6 damage and any weapon touching it must save vs. magic or melt)
    • Shield +1
    • Cloak
    • Heavy Boots
    • Backpack
  • Items Carried
    • Mug of Plenty
      • (command word causes it to fill with light or dark ale or thick mead as the user wishes)
    • Potion of Healing
    • Wineskin
    • Waterskin
    • Signal Whistle
    • 150' Rope
    • 4 Iron spikes
Racial Abilities

Infravision - Dwarves have infravision to 60 feet - the ability to see heat patterns given off by living warm-blooded creatures in the dark.
Melee combat - Dwarves have a +1 bonus to their attack rolls vs. orcs, half-orcs, goblins, and hobgoblins. Further, when ogres, half-ogres, ogre magi, trolls, giants, or titans fight dwarves, these aggressors suffer a -4 penalty on all attack rolls. Dwarves are small and have defensive tactics against these large foes.
Mining detection abilities - A character with this skill is familiar with mining, tunnelling and stonework. By concentrating for one round the character can:
Determine the approximate depth underground, 1-3 on 1d6.
Detect any sliding or shifting walls or rooms, 1-4 on 1d6.
Detect any grade or slope in the passage they are passing through, 1-5 on 1d6.
Detect stonework traps, pits, and deadfalls, 1-3 on 1d6
Detect new construction in stonework, 1-5 on 1d6.
Saving throw bonuses - Bonus to saving throws vs. poison, rods, wands, and spells based on their Constitution/Health subability score.

Character Description and History

Character History:

Wangar Hammerhead is from a family of low-class makers of weapons and armor located in a small dwarven village from the small mountain range just to the east of Leilon. Wangar's father, Bungar, is a F6, his mother, Dingat, a F3, and his older brothers, Bangar and Dangar, are both F2's. Wangar learned weapon and armor making skills in the family business. He also learned brewing skills from his father who brewed strong dark ale as a hobby.

Wangar and his brother often travelled to Leilon to sell the family crafts. On one of these business trips to Lielon, he went to the White Shark tavern for a few drinks. There he met a young mage named Ren and a young priest named Max who were heading to Luskan on an errand for the priests temple and then on to a life as adventurers. Wangar, being bored and tired of being poor, practically invited himself to come along so his two new friends wouldn't perish in there first encounter with one orc. Ren and Max were glad to have a strong axe arm with them and gladly accepted the dwarf into their company. The three travelled to Luskan and there met three others in the Flying Fish Tavern, forming what is now the Company of the Burning Scimitar.


Appearance & Personality:

Wangar has brownish-red hair, beard, and bushy eyebrows. Like most dwarves, Wangar is fearless in battle and very aggressive. He has actually become somewhat flamboyant for a dwarf, especially after he found his magic plate mail that is bright red and decorated with yellow flames. He always wears hard boots that he has had dyed red to match his armor and carries a magical shield that he had painted to match his armor. Lastly, he is never without his prized magical throwing axe and uses it to devastating effect against enemies of his group.

Wangar is happy with his position within the adventuring company at the moment. He has chopped down numerous enemies and gained much monetary treasure and magic, so he is no longer bored or poor. He likes to spend his money freely, but is careful not to overextend his finances. Wangar also loves animals, especially dogs. He owned a war-dog which was killed during one of his groups early adventures. After this experience, he has been reluctant to buy another.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0

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