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Velathar Dunsire

Personal Information
Name: Velathar Dunsire Player: Stephen Forsyth
Race: Moon Elf Gender: Male Height: 5'5"
Class: Fighter / Mage Level: 5/5 Weight: 95 lbs
XP: 23,169 / 23,749 Next Level: 32,000 / 40,000
Kit: Bladesinger Alignment: True Neutral
Eyes: Blue Hair:  Head covered in red runes Deity: None
Age: 124
Ability Scores
Str: 14 Stamina: 13 Weight Allowance: 45 lbs Bend Bars/Lift Gates: 7%
Muscle: 15 Attack Adj.: +0 Damage Adj.: +0 Max. Press: 170 lbs Open Doors: 8
Dex: 17 Aim: 17 Missile Adjustment: +2 Pick Pockets: +5% Open Locks: +10%
Balance: 17 Reaction Adjustment: +2 Armor Class: -3 Move Silently: +5% Climb Walls: +5%
Con: 11 Health: 11 System Shock: 75% Poison Save: +0
Fitness: 11 Hit Point Adjustment: +0 Resurrection Chance: 80%
Int: 17 Reason: 18 Max. Spell Level: 9th Max. Spells Per Level: 18 Illusion Immunity: None
Knowledge: 16 Bonus Proficiencies: 5 Chance to Learn New Spell: 70%
Wis: 9 Intuition: 9 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 20%
Willpower: 9 Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 16 Leadership: 15 Loyalty Base: +3 Maximum Number of Henchmen: 7
Appearance: 17 Initial Reaction Adjustment: +6
Saving Throws
Paralyzation: 11 Poison: 11 Death Magic: 11 Petrification: 12 Polymorph: 12
Rod: 11 Staff: 11 Wand: 11 Breath Weapon: 13 Spell: 12
Hit Points: 29
Base THAC0: 16
Melee THAC0: 16
Missile THAC0: 14
Natural armor class 10
DEX Defensive adj. -4
Fighter Bonus adj. -2
Weapon Proficiencies

Long Sword (Chosen Weapon)

Two-weapon Fighting Style

Non-Weapon Proficiencies
Ancient History 9
Ancient Languages 10
Astrology 8
Blind Fighting 10
Contact 0
Dancing 10
Deep Diving 9
Etiquette 12
Heraldry 11
Juggling 11
Jumping 12
Religion 6
Singing 7
Spellcraft 12
Swimming 9
Tumbling 11
Weaponsmithing 9
Reading\Writing (Common, Elf (High Dialect)
Native Languages
Elf (all dialects), Common (all dialects)


#AT Speed


Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Long Sword
Staff of Striking
Staff of Withering
Racial Abilities

Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 60' infravision range.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.



Keen eyesight
Precise Memory


Phobia: Monster (Fire Elemental) - Severe
Powerful Enemy

Class Abilities


Skills and Powers: Defence Bonus
Skills and Powers: Limited Armor


Schools of Magic:

  • Abjuration
  • Alteration
  • Conjuration
  • Dimension
  • Elemental Water
  • Enchantment
  • Force
  • Illusion
  • Invocation
  • Items Readied
    • Long Sword of Dunsire ("Symboite")
    • Long Sword of Velathar ("Avissar")
  • Items Worn
    • Black Assassian Outfit
    • Baldric of Holding
      • Ale
      • Dry Rations
      • Neconilis Amulets x2
      • Red Pin
      • Spellbook x2
      • Staff of Striking
      • Staff of Withering
      • Wineskin
    • Dragoon Boots
  • Money and Wealth
    • *75 Gold Pieces
    • *65 Silver Pieces
    • *60 Copper Pieces
  • Transport
    • "Eva"
      • A metal walking person which a single person can ride in
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th

Character Description and History

Born in the Misty Forest in the northwestern section of the Forgotten Realms, I spent all of my youth without knowing who my parents were. Although I desired to know who they were, my foster father Niles more then made up for them not being there. Niles brought me up in the ways of the wizard, even though I hated magic. The only reason I bothered to learn this useless way of fighting was because I had too much respect for Niles. I have no idea where my hatred of magic comes from, but I it is self-explanatory. I mean common, both of my hands have to be free, I cannot be wearing armor (this did not bother me much since I hated armor, but it the principal of the thing), and all of that mindless chanting. It sends chills down my spine just thinking about it. So I spent most of my time studying trying to find ways around the chanting and having both of my hands being free, but to no avail. This infuriated me to no end and at time I would just black out and start cursing the gods for making magic so difficult. Niles encouraged my studies, but when he saw that I was getting really discouraged he showed me how he went about casting spells. Niles then proceeded to call his weapon from out of the air. It was a sky blue almost white blade the seemed to glow and it gave off this aura of overwhelming power. He called it the Atma dagger and he simply waved the dagger around and a fireball appeared and went crashing into a lake. To say I was impressed was an understatement. Niles then came over and got me to come out from behind the bush because I had cowered in fear when I saw the fireball. I am not exactly sure why I am afraid of fire but I just am, ok. I begged him to tell me how he made his weapon, but he just smiled and laughed and told me “When the time is right you will already know how.” This puzzled me to say the least. He then proceeded to show me what else the weapon could do: the blade could pass through he skin without hurting him but still having the ability to cut and he could make the appear and disappear whenever he wanted. Simply amazing! 

On about my one hundred second birthday I woke up to find out Niles was gone, missing, vamoose. I also found out a warrior had come to the village and was looking for me. I found the elvan warrior in the center of town. He told me it was the wish of my father that I be taught in the ways of the blade singer. I refused saying that my father was dead and that my magic was enough (even though I hated the idea of having to rely on my magic). He then lowered his head and said that his life was a waste and that I may as well kill him. He then handed a sword to me and he then turned his back and commanded me to kill me as he started to sing. Being as reckless and cocky as I was I attacked him with the intent of killing him. Well, lets just say that it did not work because he had his way with me and I got wrecked. The entire time he was singing and dancing, and that annoyed me to no end. I got up and threw the sword down in disgust. When I did that I felt myself getting weaker, and the warrior told me to look at the sword. I saw that the sword was named Velathar. I don’t know, but something drew me to the sword. For the next twenty years I trained with the nameless warrior and he showed me my first blade dance, Blue Phantom. This dance allowed me to become near invisible (AC –2 and my physical body becomes distorted) inside of my cape and allow my body to sometimes pass through solid objects. He also trained me in an unorthodox way for blade singers in the fact that he taught me to use two weapons at once. And he also gave me a hilt that I could use to combine two swords into one double-edged staff. 

Then one day I met the man that would forever change the course of my life. Lord Magnus, an immortal vampire, came to the village seeking my head on a silver platter. The entire village was no match for Magnus and they were all slaughtered. The nameless warrior gave me his horse and his sword, Dunsire, and told me to run fast, and to run far, far away. As I was escaping I saw my village go up in flames and from out of nowhere zombies appeared and I was thrown from my horse. They proceeded to feast upon my horse and some of them came after me. After killing two of them I was able to escape. This started my hatred of Magnus and is what drove me on. It was there that I decided that I must kill him to prevent the death of others and the death of myself.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0

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