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Varden Erin Kenzei

Personal Information
Name: Varden Erin Kenzei Player: Eric Varden Erin Kenzei
Race: Half-elf Gender: Male Height: 5'5"
Class: Fighter\Druid Level: 7/8 Weight: 155 lbs
XP:   72,823/72,823 Next Level: 125,000/90,000
Kit: None Alignment: True Neutral
Eyes: Grey Hair: Silver Deity: Chauntea
Age: 40
Ability Scores
Str: 17 Weight Allowance: 85 lbs Bend Bars/Lift Gates: 13%
Attack Adj.: +1 Damage Adj.: +1 Max. Press: 220 lbs Open Doors: 10
Dex: 14 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Reaction Adjustment: +0 Armor Class: +0 Move Silently: +0% Climb Walls: +0%
Con: 13 System Shock: 85% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 90%
Int: 13 Max. Spell Level: 6th Max. Spells Per Level: 9 Illusion Immunity: None
Bonus Proficiencies: 3 Chance to Learn New Spell: 55%
Wis: 17 Bonus Clerical Spells: 2, 2, 1, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +3 Spell Immunity: None
Cha: 15 Loyalty Base: +3 Maximum Number of Henchmen: 7
Initial Reaction Adjustment: +3
Saving Throws
Paralyzation: 7 Poison: 7 Death Magic: 7 Petrification: 10 Polymorph: 10
Rod: 11 Staff: 11 Wand: 11 Breath Weapon: 12 Spell: 12
Hit Points: 49
Base THAC0: 14
Melee THAC0: 13
Missile THAC0: 14
Natural armor class 10
Unknown armor. ?
DEX Defensive adj. 0
Weapon Proficiencies

Dagger, Katar
Longbow (benefit of Alter Reality granted by Elminster).
Sword, Khopesh
Non-Weapon Proficiencies
Blind Fighting n/a
Direction Sense 18
Riding, Land Based (horses) 20
Rope Use 14
Survival (woodlands) 13
Swimming 17
Modern Languages: Common 13
Native Languages: Elf, Regional


#AT Speed


Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Staff of Woodlands 13 3/2 4 1d6+1 1d6+1 B M
Dart +1 13 3 1 1d3+2 1d2+2 P S 2 4 8
Dart +5 9 3 2 1d3+11 1d2+11 P S 2 4 8
Long bow 14 2 8 None L
Sword, khopesh +3 10 3/2 9 2d4+4 1d6+4 S M
Racial Abilities
Detect secret doors - Because of their acute senses, half-elves are quick to spot concealed doors and hidden entranceways.  Merely passing within 10' of a concealed door allows and elf a one-in-six chance (a 1 on 1d6) to notice it.  If actively searching, and elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six (1, 2, or 3 on 1d6) to notice a concealed door.
Infravision - Infravision with a range of 60'.
Resistance - 30% resistance to sleep and charm spells.
  • Animals
    • Cat
  • Items Carried
    • Dart +1 (x 3)
    • Dart +5
    • Long Bow
  • Items Readied
    • Staff of Woodlands
  • Items Stored
    • Composite long bos, sheaf arrow x2
    • Dart +1 (x7)
    • Magic Missile Arrow x8
  • Items Worn
    • Backpack
      • Rope, Silk (50ft)
      • Sack, large
        • Potion of Diminution
      • Sack, large
        • Rashan Gehm's Gem
      • Wineskin
    • Belt
    • Belt pouch, large
      • Flint and Steel
      • Mirror, small metal
      • Pouch
    • Belt Pouch, large
      • Holy item
      • Pouch
        • *Copper Pieces x13
        • *Electrum Pieces x2
        • *Silver Pieces
    • Blue Dragon Scale Armor
    • Boots, riding
    • Bracers of Defense AC2, Varden Kenzei's
    • Breeches
    • Common Robe
    • Knife sheath
      • Three-bladed Katar
    • Quiver
      • Composite long bow, sheaf arrow x10
      • Magic Missile Arrow x8
    • Ring of Spell Turning
    • Scabbard, hanger, baldric
      • Sword, khopesh +3
    • Slop
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Druid 5 5 4 2
Spells Memorized
  • Druid
    • 1st Level
      • Bless
      • Cure Light Wounds x2
      • Detect Magic
      • Faerie Fire
    • 2nd Level
      • Charm Person or Mammal
      • Cure Moderate Wounds
      • Know Alignment
      • Undetectable Charm
      • Warp Wood
    • 3rd Level
      • Call Lightning
      • Hold Animal
      • Hold Person
      • Speak With Dead
    • 4th Level
      • Animal Summoning I
      • Cure Serious Wounds
Character History

Varden is more chaotic good than true neutral. He is the consummate hero; loyal, determined, devout, defender of the weak.

Varden is lucky to be alive after 14 real world years. As my first serious character, I made some rookie mistakes with him. He's been trampled, electrocuted and feebleminded. But he's so popular that the DM always gives him one more chance.

His original DM didn't want demi-humans, so I needed to persuade him with a compelling back-story.  I got to play him anyway.

Varden was born in the world of Kylorus to Elenora Kenzei, a human fighter, and Erin Tiberius, King of the enigmatic Sylvan Elves. They met when Elenora saved him from an assassin's poisoned arrow during Tiberius' historic visit to the Human Lands. It was true love, but they had to part ways under the crushing weight of court politics.

Varden was born into a society not accepting of a bastard half-breed. Elenora took refuge with the enlightened Druids, in whose forest they lived happily.

When Elenora died, Varden journeyed across the continent to tell Tiberius personally. His father bestowed the title of 'Erin' on him, Varden having earned it by completing the perilous adventure.

Varden has defeated a demon and an ancient blue dragon, which both terrorized his people. He forged alliances with the Centaurs and the Barbarian Horde, both of which he called on win the Bugbear Wars.

Presumed lost at sea, he is a legend in his homeworld. He was actually transported to Forgotten Realms. He has met Elminster, and he prevented the resurrection of Bane in "Halls of the High King.".

Varden’s khopesh, +3 is 3900 years old. It is named Ramtetkhan, meaning “wrath of pharaoh.” His bracers of defense, AC 2 are also of an ancient, powerful design. They work in conjunciton with his blue dragon scale armor, +1. Varden likes to make use of his shapechange ability. He most often takes the forms of bat, otter or wolverine.

Currently, he is searching for the Tome of Leadership and Influence. He must also do penance to Chauntea for losing the Torc of the Goddess in a battle with Xvim, the Son of Bane.

Varden has an animal companion, originally a "woodland familiar," a wildcat named Eric, after a Monty Python skit, not the player.

(Note about the characters name: Varden: gallic name meaning "of the green hill," in remembrance of his parents' favorite meeting place.
Kenzei: "Bob and Doug McKenzie," my favorite comedy act at the time (1985)).

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0

The image above is property of Eric. Click on the image to see a larger version.

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