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Valhadrion Roth


Personal Information
Name:  Valhadrion Roth Player: Jamie Pearsall
Race: Elf (Drow) Gender: Male Height:
Class: Cleric \ Mage Level: 1 / 1 Weight:
XP: 720 / 725 Next Level: 1500 / 2500
Kit: None Alignment: Lawful Neutral
Eyes: Black Hair:  White Deity: Mystra
Age: 178
Ability Scores
Str: 13 Weight Allowance: 45lbs Bend Bars/Lift Gates: 4% 
Attack Adj.: 0 Damage Adj.: 0 Max. Press: 140 Open Doors: 7
Dex: 16 Missile Adjustment: +1 Pick Pockets: 0% Open Locks: 5%
Reaction Adjustment: +1 Armor Class: -2 Move Silently: 0% Climb Walls: 0%
Con: 10 System Shock: 70% Poison Save: 0
Hit Point Adjustment: 0 Resurrection Chance: 75%
Int: 8 Max. Spell Level: -- Max. Spells Per Level: 0 Illusion Immunity: None
Bonus Proficiencies: 1 Chance to Learn New Spell: 0%
Wis: 18 Bonus Clerical Spells: 2,2,1,1,0,0,0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +4 Spell Immunity: None
Cha: 16 Loyalty Base: +4 Maximum Number of Henchmen: 8
Initial Reaction Adjustment: +5
Saving Throws
Paralyzation: 10 Poison: 10 Death Magic: 10 Petrification: 13 Polymorph: 13
Rod: 11 Staff: 11 Wand: 11 Breath Weapon: 15 Spell: 12
Combat
Hit Points:
5
Base THAC0:
20
Melee THAC0:
20
Missile THAC0:
19
Armor
Natural armor class
10
DEX Defensive adj. -2
FINAL 8
Weapon Proficiencies

Warhammer

Sling

Non-Weapon Proficiencies
Climbing  
Throwing 16
Fishing 17
Hunting  
Weapons

THAC0

#AT Speed

Damage

Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Warhammer 20 19 1 4 1d4+1 1d4 B M 2
4
6
Sling   19 1 6 1d4+1 1d6+1 B S 10 20 40
Racial Abilities

Infravision [Dark Elf] - 120' infravision range.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Spell abilities - Once a day the elf can cast faerie fire, dancing lights, and darkness as a priest or wizard of the same level. When the character reaches 4th level, he can add levitate, detect magic, and know alignment.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.

Turning Undead:
Skeleton or 1 HD: 10 Wight or 5 HD: 20 Mummy or 7 HD: - Ghost or 10 HD: -
Zombie: 13 Ghast: - Spectre or 8 HD: - Lich or 11+ HD: -
Ghoul or 2 HD: 16 Wraith or 6 HD: - Vampire or 9 HD: - Special: -
Shadow or 3-4 HD: 19

Inventory
  • Items Carried
    • Sling, sling bullet x20
    • Warhammer
  • Items Readied
    • Sling
  • Items Stored
    • Dry rations (1 week) x4
    • Rations,iron (1 week)
 
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Cleric 3                
Mage 1                
Character Description and History:

 Valhadrion Roth was born in the Khel'Thuzea, a Dark Elf city near the city of Amn. Since he was born, he has hated the Dark Elf race for their cruelty towards other races. At the age of 176 he was conscripted into the militia as they prepared for war. One night he crept from the barracks and slew the commander of the militia as he slept. He then escaped from the city and lived in Amn. With his drow armor disintegrated as it was hit by the sunlight, he was left with only provisions he had stolen from the barracks. As the money he had began to run dry, he was encountered by a Moon Elf Cleric called Kohelje. She taught him some basic magic and introduced him to the power of Mystra. He lived with her for two years until one night the house was broken into. Four Drow Assassins who had been sent to avenge the death of their captain attempted to kill Valhadrion. He escaped, but not before witnessing the death of Kohelje by the poisoned dagger of the assassin. He left Amn immediately, with a promise to avenge Kohelje.

 

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0


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