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Timra Dashal Jhurel


Personal Information

Name: Timra Dashal Jhurel

Player: Jashan A'al
Race: Drow Gender: Female Height: 5'4"
Class: Fighter \ Mage Level: 5 \ 4 Weight: 112 lbs
XP: 16,716 \ 15,679 Next Level: 32,000 \ 20,000
Kit: None Alignment: Lawful Evil
Eyes: Blue Hair: Cream-white Deity: Lloth (lip-service)
Age: 110
Ability Scores
Str: 14 Weight Allowance: 55 lbs Bend Bars/Lift Gates: 7%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 170 lbs Open Doors: 8
Dex: 19 Missile Adjustment: +3 Pick Pockets: +15% Open Locks: +20%
Reaction Adjustment: +3 Armor Class: -4 Move Silently: +15% Climb Walls: +15%
Con: 13 System Shock: 85% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 90%
Int: 16 Max. Spell Level: 8th Max. Spells Per Level: 14 Illusion Immunity: None
Bonus Proficiencies: 5 Chance to Learn New Spell: 70%
Wis: 10 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 15%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 14 Loyalty Base: +1 Maximum Number of Henchmen: 6
Initial Reaction Adjustment: +2
Saving Throws
Paralyzation: 11 Poison: 11 Death Magic: 11 Petrification: 12 Polymorph: 12
Rod: 11 Staff: 11 Wand: 11 Breath Weapon: 13 Spell: 12
Combat
Hit Points:
29
Base THAC0:
16
Melee THAC0:
16
Missile THAC0:
13
Armor
Natural armor class 10
Elven chainmail armor +1 -5
Magical armor adj. -1
DEX Defensive adj. -4
FINAL: 0
Weapon Proficiencies

Blades (broad group)

Two-weapon fighting style

Non-Weapon Proficiencies
Blindfighting 10
Juggling 13
Riding, Land-based (horse, giant lizard) 13
Languages:  
   Drow, Drow silent language, Undercommon, Surfact Common, Elvish, Svirfneblin (spoken only)
Weapons

THAC0

#AT Speed

Damage

Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Dagger
16
13
1
2
1d4
1d3
P
S
2
4
6
Longsword +2
13
1
3
1d8+2
1d12+2
S
M
Dagger of Throwing
16
13
1
2
1d4
1d3
P
S
2
4
6
Longsword
15
1
5
1d8
1d12
S
M
Inventory
  • Items Readied
    • "Ol'thelghiss" Longsword +2
      • (Elfwar-era longsword +2, +4 vs. drow and undead, fire\light-based special abilities)
    • Dagger (x4)
    • Dagger of Throwing
    • Long Sword
  • Items Worn
    • Elven Chainmail armor +1
    • Hooded Travelers Cloak
    • Ring of Readiness (on Ol'thelghiss)
    • Ring of Blink (8 charges)
  • Items Carried
    • Spell Book
    • Quill (x2)
    • Pot of Writing Ink
    • Rope (50')
    • Compass
    • Potion of Cure Serious Wounds (x2)
Racial Abilities

Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 120' infravision range for dark elves.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.

Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Mage
3
2
Character Description and History

Timra is the Third Daughter of House Jhurel, the Third House of the city of Sshamathann -- or rather, she was. When First House Obblyn and Second House Mortreth objected to Jhurel's ambitions, Jhurel was quickly overwhelmed and destroyed. Timra, who had been sent out of the city on an errand the week before, survived. Upon her return she found her family dead and a price upon her head. Her wife, First Daughter Jaelyn Obblyn, alerted her to the danger and bade her to flee the city. Timra did so after placing her dagger through Jaelyn's heart... a swift death much preferable to the kindly torture which would have awaited her in House Obblyn.

In her retreat from the Underdark, Timra found some solace in the territory of her aunt, a sorceress called Soulstar. It was here that Timra learned her first magical tricks to compliment her blades. Her welcome was cut short when Soulstar discovered Timra attempting to steal one of her spellbooks.

Once on the surface, Timra served as a hired assassin, a bodyguard, a thug -- anything which paid and allowed her to take out her inner rage and anguish on a living being. From time to time she joined bands of adventurers, seeking out riches, arcane secrets, and power. It was on one such adventure that she obtained the sword Ol'thelghiss (with the help of an unsuspecting paladin and a demon-possessed mage).

Eventually though, as always, Timra ended up on her own. Her adventures are still unfolding.

[2nd Ed. rule-base, DM custom modifications. More on Timra can be found at http://www.jashan.net/sites/facets/ ]

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0


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