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Thorn


Personal Information
Name: Thorn Player: Brian Middleton
Race: Half-Elf Gender: Male Height: 6'1"
Class: Thief Level: 12 Weight: 165 lbs
XP: 497,200 Next Level: 660,000
Kit: Cat Burglar Alignment: Chaotic Good
Eyes: Hazel Hair:  Reddish Brown Deity:  Tymora
Age: 36
Ability Scores
Str: 14 Weight Allowance: 55 lbs Bend Bars/Lift Gates: 7%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 170 lbs Open Doors: 8
Dex: 18 Missile Adjustment: +2 Pick Pockets: +10% Open Locks: +15%
Reaction Adjustment: +2 Armor Class: -4 Move Silently: +10% Climb Walls: +10%
Con: 16 System Shock: 95% Poison Save: +0
Hit Point Adjustment: +2 Resurrection Chance: 96%
Int: 12 Max. Spell Level: 6th Max. Spells Per Level: 7 Illusion Immunity: None
Bonus Proficiencies: 3 Chance to Learn New Spell: 50%
Wis: 15 Bonus Clerical Spells: 2, 1, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +1 Spell Immunity: None
Cha: 14 Loyalty Base: +1 Maximum Number of Henchmen: 6
Initial Reaction Adjustment: +2
Saving Throws
Paralyzation: 9 Poison: 9 Death Magic: 9 Petrification: 8 Polymorph: 8
Rod: 8 Staff: 8 Wand: 8 Breath Weapon: 12 Spell: 9
Combat
Hit Points:
70
Base THAC0:
15
Melee THAC0:
15
Missile THAC0:
13
Armor
Natural armor class 10
Ring of Protection +2 -2
DEX Defensive adj. -4
Unknown adj. -2
FINAL: 2
Weapon Proficiencies

Short Sword
Dagger
Rapier
Whip
Longbow

Two-weapon Fighting Style

See Unique Ability below

Non-Weapon Proficiencies
Appraising 10
Etiquette 10
Gaming 7
Tightrope Walking 10
Reading\Writing  
Quick Draw  
Looting  
Alertness  
Weapons

THAC0

#AT Speed

Damage

Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Short Sword +4 "Darkfang"
11*
1
0
1d8
1d8
P
S
Dagger +4 "Shadowstrike"
11*
10
1
0
1d4+4
1d3+4
P
S
2
4
6

* see Unique Ability below

Racial Abilities

Detect secret doors - Because of their acute senses, half-elves are quick to spot concealed doors and hidden entranceways.  Merely passing within 10' of a concealed door allows and elf a one-in-six chance (a 1 on 1d6) to notice it.  If actively searching, and elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six (1, 2, or 3 on 1d6) to notice a concealed door.
Infravision - Infravision with a range of 60'.
Resistance - 30% resistance to sleep and charm spells.

 

Class Abilities

Thief Skills

Open Locks: 110%
Find\Remove Traps: 110%
Move Silently: 85%
Hide in Shadows: 90%
Detect Noise: 80%
Detect Illusion: 70%
Escape Bonds: 60%
Climb Walls: 90%
Read Languages: 30%

Thieves Cant
Backstab Damage x4

 

Unique Abilities

Skill with blades (unique ability, when fighting with a sword, Thorn fights as a fighter of his level with a + 1 to hit and damage. When using a shortsword and dagger, he uses the THAC0 of a fighter of his level with grand mastery in each weapon, with a +2 to hit and damage. He also incurs no penalties for fighting with two weapons)

 

Inventory
  • Items Worn
    • Boots of Comfort
      • (keep the wearer's feet warm and dry under any conditions {Thorn HATES cold, wet feet})
    • Ring of the Shadowlord
      • (unique item, acts as a ring of protection +2, a ring of mind shielding and a ring of feather falling, adds +15% to all thieving skills)
  • Items Readied
    • "Darkfang" Short Sword +4
      • ("Darkfang" Elven Moonblade Shortsword +4,([elven blade, base damage 1d8 vs. S/M or L], known powers: wielder is protected from magic when within 60' of the sword,sword strikes first in any combat round,sword glows with a soft grey fairie fire when danger is with a 60' radius)
    • "Shadowstrike" Dagger +4 (14" blade)
  • Items Carried
    • Mithril Lockpicks with onyx handles (not magical but extremely valuable to Thorn).
Character Description and History

Thorn is a very cocky, rather charming half-elf. His life as a thief suits his roguish personality perfectly. While he is brave beyond question and extremely fond of women, he does have a mean streak and this can show when women, children or animals are mistreated in his prescence.He is 6'1" tall and weighs 160 pounds, with a slim, muscular build. He wears his reddish-blonde hair long and has a neatly trimmed van dyke beard. (goatee) His hazel eyes are the windows to his soul, appearing almost a bright honey color when he is truly happy,(which has not been very often since his heart was broken by a priestess of Lathander), becoming a deep smoky brown when he is angered. He always wears black clothes, black high soft boots,either black gloves or black leather bracers and a black leather hooded jerkin. He wears his shortsword on his left hip, his dagger on his right hip. And unlike most thieves, he is very proficient with the long bow and whip. Thorn prefers to take thieving jobs that challenge him, not just those that have a big payoff. He would rather break into Blackstaff Tower and steal The Blackstaff's snuffbox, than steal a million unguarded gold pieces. He is a very complex man, while appearing to be care free and devil may care, he is actually very troubled by the events of his past and tends to overcompensate for his self-percieved shortcomings. It should also be noted that while brave in all he says and does, Thorn does have a pathological fear of being alone and a severe case of arachnophobia.

Thorn was born the son of an elven thief and a human cleric in the city of Arabel. As a child he showed remakable dexterity and agility.His father sold him to the Night Masks of Wesgate, to pay off a debt he owed. Thorn was raised and trained as a thief, and despite his innate goodness, became a remarkably skilled thief by the time he saw his 21st winter. When he turned 22, he left the Night Masks and traveled to Arabel to find his family.During this time, he was captured by the Zhentarim and totured to reveal the plans of the Night Masks. But (as he puts it) "a thief of my skill is never held for long" Upon escaping, he resumed his quest. When he finally found them, he was delighted to learn that his brother Drax had grown into a giant of a man. Thorn took his brother out adventuring with him and the two of them joined with friends that they had made to form the Shadowriders Adventuring Company. It was during an adventure with this band of worthies that Thorn single handedly dipatched the Pit Fiend Tomorok, who has sworn that he will return to Faerun and kill the half-elf. It was also during this adventure that Thorn inadvertenly found the corpse of his father, and claimed his father's sword as his own. This sword, an elven moonblade, chose Thorn as it's weilder (after an INTENSE mental battle), and greatly augments his natural skills with blades. During the Time of Troubles, Thorn served as the avatar of Mask, God of Thieves, for a short time. (he was the only thief of any skill in the area where Mask came to Faerun. As soon as a 'more worthy candidate' was found, Mask's essence left the half-elf. It should be noted that due to the effects of Mask's essence, Thorn has become more sardonic and sarcastic in his dealings with others.) In return for hosting his essence, Mask gifted the rogue with a unique magic item, the Ring of the Shadowlord, which greatly enhances his skills as a thief. Thorn loves to roam the lands of Faerun, which has earned him the nickname "The Wanderer" He was once involved romantically with Alusair Obarskyr (now the Steel Regent of Cormyr), but they are just very close friends now. Thorn also has other friends of note, among them Storm Silverhand, and Duman Kirag( who runs a tavern in Eveningstar). The Shadowriders with very active during the Tuigan Crusade and more recently, during the orcish invasion of Cormyr. Thorn has yet to meet his equal with blades, even Storm Silverhand is hard pressed to match the rogue's skill. Thorn prefers to outthink his enemies, using his blades in unusual ways (for example, switching hands in the middle of combat, switching from using his dagger in the usual style, to spinning it in his hand and slashing with it.) It has been said (Often by Thorn himself, but by others as well) that if Thorn and Drizzt Do'Urden were to spar, the Realms would shake for a thousand years.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0


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