Campaign Journals

Hall of Heroes


Tarim Ravenmane


Personal Information
Name: Tarim Ravenmane Player: G. Hedgespeth
Race: Human Gender: Male Height: 5'4"
Class: Wizard \ Sorcerer Level: 0 \ 1 Weight: 120 lbs
XP: Not Given Next Level: 1,000
Prestige Classes: None Alignment: Neutral Good
Eyes: Blue Hair:  Raven Black Deity: Mystra
Age: 17 Hit Points: 3

Ability Scores

Saving Throws

SCORE

MOD

TEMP SCORE

TEMP MOD

TOTAL

BASE SAVE

ABI MOD

MAGIC MOD

MISC MOD

TEMP MOD

STR

8

-1

FORT

(CON)

-1

=

0

+

-1

+

+

 

+

DEX

10

0

REF

(DEX)

0

=

0

+

0

+

+

 

+

CON

8

-1

WILL

(WIS)

3

=

2

+

1

+

+

 

+

INT

18

+4

SAVING THROW MODIFIERS

WIS

12

+1

 

CHA

16

+3

Armor Class

10

=

10

+

+

+

0

+

+

NORMAL

ARMOR BONUS

SHLD MOD

DEX MOD

SIZE MOD

MISC MOD

0

10

AC MODIFIERS

ARCANE SPELL FAIL

FLAT FOOTED

0

10

ARMOR CHECK PEN

VS TOUCH ATTACKS

Initiative

0

=

0

+

Attack Bonuses

INITIATIVE MODIFIERS

DEX MOD

MISC MOD

TOTAL

ATTACK BONUS

BASE

ATTACK BONUS

ABI MOD

SIZE MOD

MISC MOD

TEMP MOD

MELEE

(STR)

-1

=

+

0

+

-1

+

+

RANGED

(DEX)

0

=

+

0

+

0

+

+

 Feats

Spellcasting Prodigy (Sorcerer); Spellcasting Prodigy (Wizard)

 

Skills

     

¡ CAN BE USED UNTRAINED

 … ARMOR CHECK PENALTY APPLIES

SKILL MOD

RANKS

ABI MOD

MISC MOD

KEY ABILITY

SYN

SKILL MOD

RANKS

ABI MOD

MISC MOD

KEY ABILITY

SYN

Alchemy = + + INT

Knowledge (Tree Ghost Lore)

5

=

1

+

4

+

INT

Animal Empathy = + + CHA

Ritual Magic

3

=

1

+

4

+

INT

Appraise ¡

4

=

+

4

+

INT

Knowledge (Silver Marches History)

=

+

+

INT

Balance ¡ …

0

=

+

0

+

DEX

Listen ¡

1

=

+

1

+

WIS

Bluff ¡

3

=

+

3

+

CHA

Move Silently ¡ …

0

=

+

0

+

DEX

Climb ¡ …

-1

=

+

-1

+

STR

Open Lock

=

+

+

DEX

Concentration ¡

3

=

4

+

-1

+

CON

Perform ¡

3

=

+

3

+

CHA

Craft ¡ (Woodworking)

5

=

1

+

4

+

INT

Perform ¡

3

=

+

3

+

CHA

Craft ¡

4

=

+

4

+

INT

Pick Pocket ...

  =   +   +  

DEX

Decipher Script

=

+

+

INT

Profession

=

+

+

WIS

Diplomacy ¡

4

=

1

+

3

+

CHA

Profession

=

+

+

WIS

Disable Device

=

+

+

INT

Profession

=

+

 

+

WIS

Disguise ¡

3

=

+

3

+

CHA

Read Lips = + +

INT

Escape Artist ¡ …

0

=

+

0

+

DEX

Ride ¡

0

=

+

0

+

DEX

Forgery ¡

4

=

 

+

4

+

INT

Scry ¡   4 =   + 4 +  

INT

Gather Information ¡

3

=

 

+

3

+

CHA

Search ¡

5

=

1

+

4

+

INT

Handle Animal

4

=

1

+

3

+

CHA

Sense Motive ¡

1

=

+

1

+

WIS

Heal ¡

1

=

+

1

+

WIS

Speak Language

Hide ¡ …

0

=

 

+

0

+

DEX

Spellcraft

8

=

4

+

4

+

INT

Innuendo     =   +   +  

WIS

Spot ¡

1

=

+

1

+

WIS

Intimidate ¡

3

=

 

+

3

+

CHA

Swim ¡ (-1 for each 5 lbs. of gear)

-1

=

+

-1

+

STR

Intuit Direction     =   +   +  

WIS

Tumble …

 

=

+

 

+

DEX

Jump ¡ …

-1

=

 

+

-1

+

STR

Use Magic Device

4

=

1

+

3

+

CHA

Knowledge (Arcana)

7

=

3

+

4

+

INT

Use Rope ¡

0

=

+

0

+

DEX

Knowledge (Nature)

5

=

1

+

4

+

INT

Wilderness Lore ¡

2

=

1

+

1

+

WIS

Inventory
  • Cold Weather Outfit (1 worn 1 spare)
  • Quarterstaff
  • Dagger
  • Darts (5)
  • Backpack
  • Belt Pouch
  • Trail Rations (5 days)
  • Soap
  • Woodworking tools
  • Bedroll
  • Winter Blanket
  • Scroll Case
  • Parchment (10 sheets)
  • Ink Vial/ Ink Pen
  • Water Skin
  • Flint & Steel
  • Sack
  • Spell Component Pouch - contains
    • Rose petals
    • Soot
    • Fine Sand
    • Piece of Leather
  • Whetstone
  • Clear Crystal Pendant on leather cord
  • Comb and Brush

Character Description:

Tarim is a small slightly built young man with a high intelligent forehead, fair skin and vivid blue eyes. He has extremely long and shiny raven-black hair, which he brushes and/or combs very often. He has a clear tenor voice and a kindly manner that quickly puts people at ease. He is also a gifted diplomat ever seeing both sides of any discussion.

He is a little bit vain and always makes sure his hair is brushed and clean whenever possible and never cuts it shorter than the bottom of his shoulder blades. He also is very keen about his clothing matching and being just so. He also has a very distinct dislike for being dirty or wet. In short he has led an insulated and protected life and is not really used to hardship despite being a “barbarian”

He wears a white heavy fur cloak, coat and boots. He wears a neatly fitted brown leather shirt and pants with a wide black leather belt tied in the front (no buckle), with a pouch on his left and right sides. He also has a long wide piece of soft brown leather that he uses as a scarf or wrap of sorts. He grudgingly carries a backpack that looks to cause him trouble making him hunch over a bit while he walks.

His quarterstaff is worn and smooth and is carved very intricately with figures circling the staff from the top with the images of events of his life telling a story in pictures. The dagger he carries has a black bone handle with the pommel carved into the shape of a raven’s head (it was his mother’s blade).

History:

Tarim was born the youngest child of Hakim Ravenmane; the Shaman Adept of the Tree Ghost Tribe of the Old Forest and Lyssa a mysterious woman from another tribe that Hakim had fallen in love with and married. He was the fourth of their children and his mother Lyssa died while in childbirth with him, leaving his older sister most of the responsibility of caring for him and his brother Aragrym. She was 9 years old at the time.

Tarim was very weak and sickly as an infant, and nearly died several times. Indeed he has been ill for most of his life. It is mostly by the power of the Tree Ghost Spirit and his father’s faith in that spirit that has saved him (and perhaps, too his older sister Lyrra’s careful ministrations).

Tarim’s father kept a very close watch on him and cared for him using all the knowledge and magic at his disposal. Many of the villagers resented this as Uthgar’s motto has always been “only the strong survive” and Hakim’s deep and abiding love for his son was highly unusual in the rough life of a barbarian.

Those close to Hakim knew that when his wife died, he changed greatly. He had been out hunting Orcs with the warriors of the tribe when Lyssa went into labor with Tarim. She was not due for some time but some say the stress of her worries for her husband brought it on. He did not return until 2 days later and by then she had died. When Hakim looked into the eyes of his 3rd son he saw his beloved wife’s eyes and has ever sworn that he would die before letting harm come to him.

The majority of Tarim’s childhood was spent bedridden, a victim of some illness or another. His sister Lyrra used to open up the corner of the tent where Tarim lay so that he could look at the stars when it was too dark to read. Those nights linger in his memory, looking up at the stars not knowing whether he would live to see the dawn. Lyrra had spent countless sleepless nights at Tarim’s bedside tending to the sickly waif. She used to sing him songs she made up herself, which he always loved. His fondest memories are looking up in the middle of the night to see his beloved sisters face illuminated in starlight singing in her soft sweet voice.

It was immediately noticeable in his childhood that Tarim was very intelligent and as he grew it became more and more apparent that he was truly brilliant. When he was 6 years old he was already reading and trying to write, which was unheard of in his village. His father tried very hard to keep him challenged teaching him all the information that he had access to, schooling him in the Lore of the High Forest and the Tree Ghost Tribe.

When he was 10 years old his tribe had a visitor from afar, a gray bearded old man with a staff that had come to see his father. Around the campfire one night Tarim caught the old man’s eye and the graybeard called him over. In a serious voice but with a quirky smile the old man told Tarim, “Never stop asking questions and never believe anything anyone tells you unless you have good reason, take nothing for granted.” The old man also told him “ your father is a good man learn how to be a man from him, but you are not to be a shaman. You have too much talent for the Art, that much I know.” The old man handed him a book and said, “Keep this secret, for your fellow villagers would not understand why you must learn the things herein.”

The book was titled “A Primer on Magical Theory: A Spell Caster’s First Step” and no author was listed. When Tarim looked up after checking out the book the old man was gone. From that day that book never left his sight or side he read it so many times the pages were falling out and he could quote from it easily from memory. He also found a symbol in the book that matched the birthmark on his forearm: a circle with seven stars within. As he read the book he learned that the symbol was Mystra’s and he took it to mean that he was to follow her. He also learned of the existence of Azuth, Mystra and the story of how the Goddesses Shar and Selune brought about the existence of the Weave and it’s mistress. He absorbed enough to realize that his

destiny lie with the Art and not with Uthgar. He has since prayed to Mystra for guidance and promised to use whatever “talent” the old man referred to in her service.

He never discovered the old man’s name and his father for some reason would not tell him. It was odd but for some reason Tarim could swear that the book had a mind of it’s own because every time he read it he found some new obscure passage that explained some odd point of theory that he was having trouble with.

All through this time Tarim continued to look at the stars every night. His favorite time was the deep of the night when the stars are clear and bright. For some reason he felt at peace when he lay under that vastness his worries quieted and his soul assuaged.

A few months’ later strange things began to happen around his family’s lodge. Things began moving around by themselves. Shortly after this began when he was sick lying in bed Tarim reached out for a cup of water that he was to weak to get up and fetch for himself and it floated over as if by an unseen hand. Tarim then figured out that the “strange happenings” were the manifestations of sorcerous talent. He knew of this from the book the old man had given him.

Hakim was able to cover the incidents up with tales of restless spirits and whatnot keeping Tarim safe from any reprisals or prejudices from the superstitious villagers.

Gradually Tarim began to be able to control his abilities a bit better and things settled down. It seemed as Tarim began to practice his abilities his health improved, and while he still was not considered hardy by any stretch he stopped getting sick quite so often and was able to recover more quickly when he did get sick. Tarim was still by far the weakest male adult of the tribe, but he was able to use his wits and intelligence to his advantage enough to gain respect.

Hakim was pushing Tarim hard to follow in his footsteps and to be a Shaman of the Tree Ghost and a leader of the Village. Tarim knew it wasn’t to be, though. The words of the old man echoed in his head every time Hakim talked about Tarim “taking up the mantle”.

All Tarim wanted was to learn more about arcane magic. It fascinated him in a way nothing else did. He was drawn to everything about it, every story, legend and myth in every scroll and book in the village (which wasn’t many), eventually became fodder for his obsession with all things arcane. Gradually it became apparent to his father that Tarim was against becoming a shaman and Hakim was extremely disappointed in him, the two have not been speaking much of late.

Tarim has recently learned a few spells, and has worked around the verbal and somatic components to appear more “shamanistic”. This allowed him to cast some spells around the village and not arouse any suspicion or outright outrage. The villagers all assume that Tarim is following in his father’s footsteps, and as upset as Hakim is, he would never give Tarim’s secret out, especially since he has been protecting him all along and would be in just as much trouble.

Tarim mostly leans on his older brother Aragrym for support now. Aragrym doesn’t understand the difference between the arcane and shaman magics and doesn’t much care. Tarim has always looked up to his older siblings especially Aragrym who is much bigger and stronger than he is. Aragrym had often been the barrier between the other village children and him, protecting the “runt” as he calls him sometimes. The two have a very strong bond and Tarim would do nearly anything for the “big dummy” as he calls him when Aragrym calls him a runt.

He loves his sister Lyrra very much they don’t speak very often because she is married to a hunter now and has her own lodge and soon a child of her own to worry about. Someday Tarim wants to do something truly great for Lyrra, because he knows she was forced to sacrifice her childhood to raise him, though she has never said anything about it.

Tarim has one other sibling, Caradrym who is the eldest of Hakim’s children. Caradrym became a druid long ago and only rarely comes to the village to see them.

After his health improved Tarim spent much of his time wandering the lands around his village. He has met and made friends with all manner of creatures learning their languages. His favorites have always been the Elves and Gnomes and he learned their languages quickly so that he could speak with them and hear their tales. Tarim’s humble and courteous nature has won over many different creatures of the forest. Tarim has a tendency to believe the best of people because he was raised (admittedly unusually so) in such a loving home. He has difficulty understanding evil though he hates it.

Around his 16th year he was out wandering one day and he came across a party of elves facing off against a group of zombies. An instinctive revulsion came over Tarim and utterly enraged he threw bolt after bolt of disruption at the zombies turning the tide for the elves. Afterwards he looked at his hands in disbelief as the world swam before his eyes. The elves thanked him profusely and escorted him back home as the woods are not a safe place and Tarim’s strength was spent. When Tarim returned to the Village with the Elven escort he truly went up in the estimation of his peers. When they related the tale of how he helped them defeat the zombies a few eyebrows were raised but no one asked any questions about how he did it. Tarim claimed that the spirit of the Tree Ghost worked thru him to destroy the zombies and that was good enough for most everyone in the village.

The village elders accepted this deed as a fulfillment of the Ritual of the Runehunt and named Tarim a man in the tradition of the tribe earning his full name of Tarim Ravenmane after his hair and his father.

Recently Hakim summoned a creature of unknown kind and was attacked and killed by it when he lost control over it. It escaped Hakim’s and destroyed a great deal of the village as well as wounding a number of the village warriors before it ran away into the forest.

Aragrym and Hakim found the ravaged remains of their father and immediately set out, grief-stricken, to kill it. Lyrra begged them to let it go, but they refused saying that their father's blood cried out from the earth for vengeance, and his spirit would not rest until the creature was destroyed. They then set out after the creature with only a quick embrace for their sister and no assurance that they would ever be back, for they had no idea what it was they would be facing.

 


Return to the Hall of Heroes

Return to Campaign Journals

Return to the Home Page