Campaign Journals

Hall of Heroes


Tamsar Trollbane


Personal Information
Name: Tamsar Trollbane Player: Darren
Race: Human Gender: Male Height: 6'5"
Class: Ranger Level: 15 Weight: 235 lbs
Kit: None Next Level: 2,400,000
XP: 2,198,408 Alignment: Neutral Good
Eyes: Blue Hair: Blonde Deity: Torm & Tymora
Age: 23
Ability Scores
Str: 18/96 Weight Allowance: 235 lbs Bend Bars/Lift Gates: 35%
Attack Adj.: +2 Damage Adj.: +5 Max. Press: 380 lbs Open Doors: 15(3)
Dex: 17 Missile Adjustment: +2 Pick Pockets: +5% Open Locks: +10%
Reaction Adjustment: +2 Armor Class: -3 Move Silently: +5% Climb Walls: +5%
Con: 19 System Shock: 99% Poison Save: +1
Hit Point Adjustment: +2(+5) Resurrection Chance: 100%
Int: 12 Max. Spell Level: 6th Max. Spells Per Level: 7 Illusion Immunity: None
Bonus Proficiencies: 3 Chance to Learn New Spell: 50%
Wis: 13 Bonus Clerical Spells: 1, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 15 Loyalty Base: +3 Maximum Number of Henchmen: 7
Initial Reaction Adjustment: +3
Saving Throws
Paralyzation: 4(0) Poison: 3(-1) Death Magic: 4(0) Petrification: 5(1) Polymorph: 5(1)
Rod: 6(2) Staff: 6(2) Wand: 6(2) Breath Weapon: 4(0) Spell: 7(3)
Combat
Hit Points: 138
Base THAC0: 6
Melee THAC0: 5
Missile THAC0: 3
Armor
Natural armor class 10
Chain Mail armor +5 -5
Shield +4 -4
Helm of Brilliance -2
DEX Defensive adj. -3
FINAL: -8
Weapon Proficiencies

Long Sword (specialization)
Long Bow (specialization)
Dagger
Short Sword
Footman's Flail
Non-Weapon Proficiencies
Swimming 18
Riding, Land-based 16
Rope Use 17
Animal Lore 12
Endurance 19
Fishing 12
Weapons

THAC0

#AT Speed

Damage

Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Dagger +3 (see below) 1 1 2 2 1d4+8 1d3+8 P S 2 4 6
Longsword +5 (see below) 1 2 1 1d8+11 1d12+11 S M
Inventory
  • Items Readied
    • Long Sword +4 "Halcyon"
      • (This sword has the following abilities: 1) Detect Evil in a 30' radius on command. 2) 1/day will cast a special kind of cure wounds with the amount of damage healed is equal to the amount of damage the sword has inflicted on the last three attacks,if the damage it can heal is more than the amount the person has been hurt, then the bonus points are added as phantom hit points which last 1 hour or if hurt again, these points are lost first.   Due to the mighty enchantments placed on Halcyon, it allows the wielder to strike first in any round.  When held, the sword adds +4 to the wielders saving throws.   The wielder is also immune to any electrical and magic missile attacks).
    • Composite Longbow +3 "Trueflight"
      • (Apart from the magical bonus to hit and damage, this bow can only be used by someone with exceptional strength (i.e. STR 18/01 - 00), and adds all strength damage rolls to each shot.  The bow still uses dexterity adjustments for To-Hit bonuses, if any.   All ranges are also extended by 30 yards).
    • Dagger +3/+4 Vs. larger than man sized creatures.
  • Items Worn
    • Chain Mail Armor +5
      • (Chain Mail is immune to rust, corrosive and crystalbrittle attacks. Due to the armors immunity to such attacks, the wearer takes only 1/4 damage or 1/2 damage if the saving throw is failed).
    • Shield +4
      • (Reflects all gaze attacks back at the source, 1\day can raise a Globe of Invulnerability as if cast by a 12th level mage).
    • Ring of Free Action
    • Helm of Brilliance (only has 4 opals left)
    • Necklace of Adaption
    • Cloak of Elvenkind
    • Boots of Elvenkind
  • Items Carried
    • Sheaf Arrows +3 (x40)
    • Potion of Extra-Healing (x4)
    • Elixir of Health (x2)
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Ranger 3 3 2
Character Description and History

Born in Nesme near the Trollmoors, Tamsar's parents were both Riders of Nesme, who patrolled the edges of the Trollmoors slaying marauding monsters and once every year burning the Trollmoors to stop the encroaching moor from taking anymore ground. During his eleventh year his parents patrol was ambushed and slaughtered by trolls, their bodies were never found.

Taken in by his Ageing Uncle Kalsion a former rider and famous Ranger from years gone by Kalsion trained Tamsar in weapon-play and woodcraft, installing a love of the countryside and a hatred of perverse creatures that have no place in the natural ecology of nature. Tamsar would roam the Moors seeking a measure of revenge for the death of his parents, slaying all unnatural creatures that he came across. During one foray he came across 3 trolls acting very strangely, they were creeping about the moor obviously following some sort of trail, following at a discreet distance he followed them waiting for a good time to ambush them. He found the perfect spot, leaping upon them unawares. The first troll he attacked parried his attacks, but the sound was of sword parrying sword, the troll then asked in a melodious elven voice for a truce. Something very strange was going on.

Suddenly the 3 trolls outlines became blurred and in their stead stood 3 adventurers an Elven Warrior mage, a dwarven warrior, and a smiling half elf bard. Asking them what they were doing they said they were rescuing a female priest of Tyr who was a member of their adventuring band who had been kidnapped by creatures of the swamp, saying that they needed all the help they could get would he volunteer to aid them, for an equal share of any treasure found. Tamsar responded by saying that to rescue anyone from the clutches of the creatures from the moor he would take no money, the service would be its own reward.

The 3 friends were more than happy with this arrangement as it meant more treasure for them. Trailing the kidnappers proved no problem to a ranger of Tamsar's skill and they soon found themselves at a derelict castle near the centre of the moor. Creatures were atrolling the grounds, and not just any creatures, groups of trolls, ogres, Orcs, and bog blokes. Realising that this was the home base of a formidable force of monsters, they decided that stealth and subterfuge was the best course of action. Valador the elven warrior mage cast an illusion upon them that made them appear to be trolls, they bluffed their way through the guards at the gate way and made their way through the derelict castle, searching the ground floor they found no trace of their missing companion, they ascended the stairs and still could not find their missing comrade.

Quietly disposing of any opposition they encountered, they checked the whole building finding nothing, Brion Truesong the half elven bard suggested that they double check the ground floor to see if there were any hidden passages going below ground, reasoning that even though built on a swamp, most castles had a dungeon of some shape or form. Doing a double check they discovered a hidden door behind a tattered tapestry. The stairs led down to an extensive underground catacomb. At the foot of the stair's were two creatures of darkest legend,  Drow Elves.Overcome with fury Valador dispelled the illusion around them and attacked with berserk fury, for unknown to Tamsar Valador's entire family had been wiped out by a drow raiding party when he was but a child. The two drow elves were caught off guard by the sudden assault, and before the rest of the party could join the fray Valador had slain both drow. Now realising what they were up against they reasoned with Valador that where two drow were, there were undoubtedly more. Seeing sense in this Valador said he would do his best rein in his temper so they could rescue Ullestra their missing friend.

Skulking through the underground ruins they searched every room and corridor methodically, slaying all the drow they came across. Finally they came across a large set of double doors guarded by two fire giants, attacking the giants they quickly dispatched them thanks to the element of surprise. Brion Truesong cast a wraithform spell and slid beneath the double doors, clinging to the darkness he scouted out the large ceremonial room behind the doors, quickly seeping back under the door he related what he saw. Ullestra was bound over some foul altar ready to be sacrificed to some dark god, he also said their were about 20 drow involved with the ceremony, as well as 6 Fire giant guards inside.

Quickly casting several beneficial spells over themselves the four adventurers burst through the doors, taking the entire room by surprise. Stron the dwarven warrior launched his war hammer across the room to strike the drow priestess about to slay Ullestra full in the head, reducing her head to a crimson stain. The rest of the party lay about them furiously with blade and spell sending many creatures to their deaths before they even knew what was happening.

These creatures though were no strangers to combat and soon regrouped ready for the next onrush, a frantic melee ensued where the adventurers were had pressed hard from all sides, unnoticed by all sides Ullestra had managed to free herself from the bonds restraining her, quickly picking up a mace who's owner had no use for it now, she laid about left and right with her weapon laying low a drow mage in seconds, seeing the dire straits that her friends and their new companion were in she invoked the power of her god and cast the most puissant spell at her disposal, a word whose purity and power the evil creatures in the room could not stand against, leaving them dazed and befuddled, giving the party time to recover and make head way against the superior numbers. Tamsar fought his way to Ullestra and the two of them together fought their way back to the others. Just as they got back to the others Tamsar saw a drow warrior creep up on Ullestra and strike, engaged as he was he still found time to leap at the drow, he took the stroke that was meant for Ullestra, piercing him all the way through and pinning him to the floor. Enraged by what they saw the four companions attacked with a renewed  vigour slaying more of the creatures, finally their numbers a fraction of what they were the monsters turned tail and fled the room, leaving the four adventurers exhausted and Tamsar dying upon the floor.

Carefully they removed the spear which pinned Tamsar to the floor, the wound gushing even more, feeling his life leaving him Tamsar said he did not mind death as it was worthwhile dying for something he believed in, rescuing a person in need, although he did manage to say he would have fought with even more urgency if he knew the person they were rescuing was so beautiful in face and spirit. Ullestra was moved by his words, saying she would not let him die for so selfless an act. Tamsar though could not hear her for he had passed out from loss of blood and was on the verge of dying, when Ullestra prayed fervently to Tyr to revive this gallant hero who had valiantly fought with her friends for her life even though he did not know her, Tyr heard her prayers and granted her the healing magic to save Tamsar.

Upon waking Tamsar's first words were "Where am I? Is this the afterlife?", Ullestra came to his bed and told him that she had healed him of his wounds but that he stayed unconscious due to his near death experience. They had transported him and themselves back to Nesme through Valador's teleport spell. She told him that he had been unconscious for the better part of a week, and that the rest of the party had rested and recuperated. She then offered him a place amongst their adventuring group called The Company of the Drawn Blade. Tamsar said he would be proud to join them. Ullestra said she would tell the rest of the group, she then kissed him on the brow and went to leave the room, but Tamsar grabbed her arm and asked her not to go, she asked what he wanted, and some what awkwardly asked her if that being a priestess of Tyr did that mean she hadn't the time for a male companion as he heard it was against some religious orders rules, blushing a furious red she said that she had room in her life for a man, although she hadn't met the right man until recently.Crest fallen Tamsar said he was sorry for causing any embarrassment, at thisUllestra laughed and said that Tamsar was the man she had meant, at this Tamsar's heart leapt and pulled Ullestra into a passionate embrace. Later after they had traded their life stories, they knew they had met their soulmate and this union was true love. The rest of the party rejoiced at this news overjoyed at the happiness the two young lovers had bought to one another.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0


Return to the Hall of Heroes

Return to Campaign Journals