Infravision - Dwarves have infravision to 60 feet - the
ability to see heat patterns given off by living warm-blooded creatures in the dark.
Melee combat - Dwarves have a +1 bonus to their attack rolls vs. orcs, half-orcs, goblins,
and hobgoblins. Further, when ogres, half-ogres, ogre magi, trolls, giants, or titans
fight dwarves, these aggressors suffer a -4 penalty on all attack rolls. Dwarves are small
and have defensive tactics against these large foes.
Mining detection abilities - A character with this skill is familiar with mining,
tunnelling and stonework. By concentrating for one round the character can:
Determine the approximate depth underground, 1-3 on 1d6.
Detect any sliding or shifting walls or rooms, 1-4 on 1d6.
Detect any grade or slope in the passage they are passing through, 1-5 on 1d6.
Detect stonework traps, pits, and deadfalls, 1-3 on 1d6
Detect new construction in stonework, 1-5 on 1d6.
Saving throw bonuses - Bonus to saving throws vs. poison, rods, wands, and spells based on
their Constitution/Health subability score.