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Personal Information
Name: Slade Player: Joe Myers
Race: Human Gender: Male Height: 5'4"
Class: Thief Level: 4 Weight: 170 lbs
XP: 6,074 Next Level: 10,000
Kit: Bounty Hunter Alignment: Neutral Evil
Eyes: Brown Hair: Brown Deity:
Age: 29
Ability Scores
Str: 16 Weight Allowance: 70 lbs Bend Bars/Lift Gates: 10%
Attack Adj.: +0 Damage Adj.: +1 Max. Press: 195 lbs Open Doors: 9
Dex: 16 Missile Adjustment: +1 Pick Pockets: +0% Open Locks: +5%
Reaction Adjustment: +1 Armor Class: -2 Move Silently: +0% Climb Walls: +0%
Con: 15 System Shock: 90% Poison Save: +0
Hit Point Adjustment: +1 Resurrection Chance: 94%
Int: 14 Max. Spell Level: 7th Max. Spells Per Level: 9 Illusion Immunity: None
Bonus Proficiencies: 4 Chance to Learn New Spell: 60%
Wis: 14 Bonus Clerical Spells: 2, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 12 Loyalty Base: +0 Maximum Number of Henchmen: 5
Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 13 Poison: 13 Death Magic: 13 Petrification: 12 Polymorph: 12
Rod: 14 Staff: 14 Wand: 14 Breath Weapon: 16 Spell: 15
Hit Points: 23
Base THAC0: 19
Melee THAC0: 19
Missile THAC0: 18
Natural armor class 10
DEX Defensive adj. -2
Unknown armor\magic -5
Weapon Proficiencies

Broad Sword
Light Crossbow
Non-Weapon Proficiencies
Tracking 14
Juggling 15
Jumping 16
Modern Languages:
Common, Elven, Dwarven, Elf - dark (drow) dialect, Gnome, Undercommon
Ancient Languages:
Chromatic Dragon, Metallic Dragon


#AT Speed


Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Dagger 19 18 2/1 2 1d4+1 1d3+1 P S 2 4 6
  • Items Readied
    • Dagger
  • Items Worn
    • Silent Shoes
    • Gnomish Cloak
    • Silk bodysuit
  • Items Carried
    • Lockpicks
    • Poison
    • Blinding Powder (3 packets)
    • Shackles
    • Bamsmacks (x5)
    • Weapon black
    • Potions of Healing (x5)
    • 16 Black daggers with a cloak engraved on the handle
Character Description and History

Slade comes from a very long lineage of mages who on completing there training at the academy take the surname of good or evil. Since Slade was the black sheep of the family he decided he would go out and make money the best way possible. Slade joined a group of roaming bandits at the age of 17, after learning all that he could learn from the bandits Slade turned them in to the local guards for a handsom reward.

Shortly after his 19 birthday Slade's brother Memnock the good, came to convince him to take his rightful place at the academy. Shortly after this Slade and a group of adventurers set out to stop the Black Network. On being given the choice of death or become a member of the Black Network, Slade aligned himself with the Network. After doing several mission for the Network (including blinding one of his former partners, and killing another of his good friends) Slade now lives a comfortable life in a town owned by the Network

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0

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