Character
Description and History
Born on the 13th day of Kythorn, in the year
1344 DR, Vorcoth was raised by his kindly mother and father. His
father was a woodsman by trade, and though they lived on the outskirts
of the Forgotten Forest, he would only make use of dead/fallen wood
or dying trees due to his respect for the ancient forest. Vorcoth's
mother died of natural causes when he was 17 and well into training
as his father's apprentice. The boy grew up with noble scruples
and well-developed training as a ranger. He took up falconry at
an early age and maintained a close relationship with his falcon,
Quentin, up until last year.
When he was 21, a 1st level Ranger by then, the Forgotten Forest
was besieged by orcs, and his father was brutally slain during the
battle. In revenge, Vorcoth and the treants and local woodland beings
finished off the remaining orcs. He would remain as protector and
forester of the woods there until meeting and falling in love with
a beautiful half-elven woman by the name of Uliriel Janiken of Evereska,
a Ranger like himself, and the two shared two wonderful years of
adventure and happiness together as man and wife. Orcs would strike
again, however, in cowardly fashion one night while Vorcoth was
hunting dinner, slaughtering his wife in the battle, and thereby
solidying his undying hatred for that race. He tracked that war
party of orcs down over a number of weeks and slew every one single-handedly,
not before getting struck in the face with a vial of greek fire
and becoming hideously disfigured. A large patch of skull on the
left side of his head is bared where the flesh melted away and fused
to the exposed bone, as well as patches of cheekbone and the left
half of his lips and cheek, exposing nothing but muscle tissue and
teeth. Cursing the Gods for his unending grief and misfortune, Vorcoth
turned his back on them and the Goddess Mielikki, whom he had served
faithfully all those years. The Gods would curse him for his blatant
blaspheming, making it so that no form of healing, magical or otherwise,
could ever undo his disfigurement until he had regained his faith
in the Gods.
He is now a wandering Dark Cavalier, a warrior fallen from grace
with his Ranger status and abilities stripped. Vorcoth took up the
name and title of "The Fallen", when, furthering his grief
and misfortune, Quentin his falcon was slain by a drow arrow, and
his beloved heirloom battleaxe "Falcon's Glory" was shattered
by magical fire from an evil wizard during another encounter.
He decided to journey to Waterdeep, and along the way has adventured
with many bands and companies. In one epic battle, he faced Nazgarg
- an Orcish King, and son of Aazog, a very powerful and ancient
Orcish ruler and Nazgarg army of orcs. Wading through the melee
with no other opponent in his furious gaze, ignoring wounds and
blows that rained upon as he went. He would single out the orcish
King and in an epic one on one confrontation, in which The Fallen
was nearly killed by being utterly run through with Nazgarg's spear.
However, on strength of hatred and iron will alone, he pulled himself
forward along the spear that had him imapled and lopped of the head
of a shocked and stunned Nazgarg. He would claim the head, as well
as Nazgarg's spear - "Bane's Fang", and his kingly Bone
Necklace as prizes, which "The Fallen" now displays openly
wherever he travels, having preserved the head with a dose of Oil
of Timelessness. By this action he solidified himself as one of
the orcs of the Western Heartlands most hated enemies, and surely
the target of Aazog's vengeance and fury.
In Waterdeep, "The Fallen" would come under the scrutiny
of the Avatar of Shar, during a battle in which Vorcoth and another
company of adventurer's would attempt and succeed in keeping Shar
from usurping Selune's portfolio. However, Shar, in her aspect as
the Goddess of grief and loss, could see in The Fallen a valuable
tool, and she embraced him with her Favour. Vorcoth, blinded by
his overwhelming grief as ever, would be utterly fooled and misled
into believing that Shar would be the only one who could ever understand
his loss, and he opened himself to her, gaining certain special
abilities, and an ever darker stain on his soul. Shar's Favour has
given The Fallen the blind-fighting proficiency, as well as the
following:
- -4 to combat abilities in bright light (direct sunlight, etc.)
- No effect in normal light (indirect sunlight, bright torch/lamp
light, or anything indoors.)
- +2 to combat abilities in darkness (moonlight, shadow, magical
darkness, weak torch/lamp light, etc.)
Chaotic Code of Chivalry:
- Laws may keep the masses in check, but may only be a hindrance
in the battle of the unrighteous, and therefore may be freely
ignored and cast aside
- Make war upon those evils which suit your priorities.
- Treat women with honour and respect
- Always be fair in judgement.
- Mercy shown only to those deserving.
- Loyalty to those who earn it.
- Humility above all else
- Protect those who earn your loyalty
- Face death at every opportunity, never flee from it.
- Courage and nobility are defined by one's actions, not by birthright.
- The unrighteous deserve no mercy or quarter.
I am currently using a Todd MacFarlane Batman image - all shadowy
and black, with stereotypical Spawn-like cloak fluttering tattered
all around, and the ears removed from the head to have it appear
as a pot helmet.
Sir Sekemmis is also known as "Vorcoth" and is now known
as "The Fallen".
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