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Sir Sekemmis Vorcoth


Personal Information
Name: Sir Sekemmis Vorcoth Player: Joseph A. Renzi
Race: Human Gender: Male Height: 6'2"
Class: Fighter (Dark Cavalier) Level: 7 Weight: 222 lbs
Kit: Formerly "Falconer", now none Next Level: 125,000
XP: 93,148 Alignment: Chaotic Good
Eyes: Green Hair: Bald Deity: Shar
Age: 24
Ability Scores
Str: 18/31 Weight Allowance: 135 lbs Bend Bars/Lift Gates: 20%
Attack Adj.: +1 Damage Adj.: +3 Max. Press: 280 lbs Open Doors: 12
Dex: 15 Missile Adjustment: +0 Pick Pockets: +05% Open Locks: +0%
Reaction Adjustment: +0 Armor Class: -1 Move Silently: +0% Climb Walls: +0%
Con: 17 System Shock: 97% Poison Save: +0
Hit Point Adjustment: +2(+3) Resurrection Chance: 98%
Int: 10 Max. Spell Level: 5th Max. Spells Per Level: 7 Illusion Immunity: None
Bonus Proficiencies: 2 Chance to Learn New Spell: 40%
Wis: 14 Bonus Clerical Spells: 2, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 13 Loyalty Base: +0 Maximum Number of Henchmen: 5
Initial Reaction Adjustment: +1
Saving Throws
Paralyzation: 10 Poison: 10 Death Magic: 10 Petrification: 11 Polymorph: 11
Rod: 12 Staff: 12 Wand: 12 Breath Weapon: 12 Spell: 13
Combat
Hit Points: 70
Base THAC0: 14
Melee THAC0: 13
Missile THAC0: 14
Armor
Natural armor class 10
Platemail Armor -7
Shield -1
DEX Defensive adj. -1
Unknown adj. -1
FINAL: 1
Weapon Proficiencies

Battle Axe (specialized)
Heavy Horse Lance
Dagger
Long Bow
Spear
Long Sword

Non-Weapon Proficiencies
Animal Lore 8
Blind Fighting 8
Hunting (x 2) 9
Religion 7
Riding, Land-based 10
Survival (woodland) 7
Tracking 10
Falconry ??
Alertness ??
Weapons

THAC0

#AT Speed

Damage

Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Battle Axe +1
11
2
6
1d8+6
1d10+6
S
M
Battle Axe +2
10
2
5
1d8+7
1d10+7
S
M
Heavy Horse Lance
13
3/2
10
1d8+4
3d6+3
P
L
2-handed Spear +4
9
10
3/2
2
1d6+7
1d8+7
P
M
2
4
6
Long Sword
13
3/2
5
1d8+3
1d12+3
S
M
Inventory
  • Items Readied
    • "Shieldsmiter" - Battle Axe +2
      • Can cleave a shield or tree in two on any critical hit
    • "Bane's Fang" - Two-handed Spear +4
      • May only be used as a melee weapon due to its size
    • Blood Red Gurka Knife +1
      • Does damage as a Short Sword due to its size
  • Items Worn
    • Platemail armor (midnight blue, indestructable but no AC bonuses)
    • Shield (midnight blue, indestructable)
    • Boots
    • Scabbard
    • Tabard
    • Leather Pants
    • Cloak of Shadows
      • 90% chance of not being seen in the shadows
    • Ring of Warmth
    • Ring of Fire Resistance
    • Bone Necklace of Orcish King (Nazgarg - see below)
  • Items Carried
    • Wineskin
    • Belt
      • Small Belt Pouch (x4)
    • Whetstone (x2)
    • Field Glass
    • Large Sack (x4)
    • Oil of Timelessness (9 doses remaining)
  • Animals
    • "Mirajen" - Heavy War Horse
      • Female, dark grey (Int: 2, AC: 0, HP: 41, Dmg: 1d8/1d8) 5'9" at shoulder, wears blue\black plate barding
      • Saddle (blue\black, elven craftsmanship)
        • Long Sword (strapped to side of saddle)
        • Heavy Horse Lance (strapped to side of saddle)
        • Magically preserved head of Nazgarg
          • Head of the Orcish King, Warlord of Mount Gran, son of Aazog (see below) Head is tied to saddle and never covered, even in crowded public places.
      • Saddlebags (x4)
        • "Falcons Glory" - Battle Axe +1
          • The blades are crafted as the spread wings of a falcon, the tip in between is crafted as the head of a falcon. The battleaxe is currently shattered, and carried in a saddlebag.
Character Description and History

Born on the 13th day of Kythorn, in the year 1344 DR, Vorcoth was raised by his kindly mother and father. His father was a woodsman by trade, and though they lived on the outskirts of the Forgotten Forest, he would only make use of dead/fallen wood or dying trees due to his respect for the ancient forest. Vorcoth's mother died of natural causes when he was 17 and well into training as his father's apprentice. The boy grew up with noble scruples and well-developed training as a ranger. He took up falconry at an early age and maintained a close relationship with his falcon, Quentin, up until last year.

When he was 21, a 1st level Ranger by then, the Forgotten Forest was besieged by orcs, and his father was brutally slain during the battle. In revenge, Vorcoth and the treants and local woodland beings finished off the remaining orcs. He would remain as protector and forester of the woods there until meeting and falling in love with a beautiful half-elven woman by the name of Uliriel Janiken of Evereska, a Ranger like himself, and the two shared two wonderful years of adventure and happiness together as man and wife. Orcs would strike again, however, in cowardly fashion one night while Vorcoth was hunting dinner, slaughtering his wife in the battle, and thereby solidying his undying hatred for that race. He tracked that war party of orcs down over a number of weeks and slew every one single-handedly, not before getting struck in the face with a vial of greek fire and becoming hideously disfigured. A large patch of skull on the left side of his head is bared where the flesh melted away and fused to the exposed bone, as well as patches of cheekbone and the left half of his lips and cheek, exposing nothing but muscle tissue and teeth. Cursing the Gods for his unending grief and misfortune, Vorcoth turned his back on them and the Goddess Mielikki, whom he had served faithfully all those years. The Gods would curse him for his blatant blaspheming, making it so that no form of healing, magical or otherwise, could ever undo his disfigurement until he had regained his faith in the Gods.

He is now a wandering Dark Cavalier, a warrior fallen from grace with his Ranger status and abilities stripped. Vorcoth took up the name and title of "The Fallen", when, furthering his grief and misfortune, Quentin his falcon was slain by a drow arrow, and his beloved heirloom battleaxe "Falcon's Glory" was shattered by magical fire from an evil wizard during another encounter.

He decided to journey to Waterdeep, and along the way has adventured with many bands and companies. In one epic battle, he faced Nazgarg - an Orcish King, and son of Aazog, a very powerful and ancient Orcish ruler and Nazgarg army of orcs. Wading through the melee with no other opponent in his furious gaze, ignoring wounds and blows that rained upon as he went. He would single out the orcish King and in an epic one on one confrontation, in which The Fallen was nearly killed by being utterly run through with Nazgarg's spear. However, on strength of hatred and iron will alone, he pulled himself forward along the spear that had him imapled and lopped of the head of a shocked and stunned Nazgarg. He would claim the head, as well as Nazgarg's spear - "Bane's Fang", and his kingly Bone Necklace as prizes, which "The Fallen" now displays openly wherever he travels, having preserved the head with a dose of Oil of Timelessness. By this action he solidified himself as one of the orcs of the Western Heartlands most hated enemies, and surely the target of Aazog's vengeance and fury.

In Waterdeep, "The Fallen" would come under the scrutiny of the Avatar of Shar, during a battle in which Vorcoth and another company of adventurer's would attempt and succeed in keeping Shar from usurping Selune's portfolio. However, Shar, in her aspect as the Goddess of grief and loss, could see in The Fallen a valuable tool, and she embraced him with her Favour. Vorcoth, blinded by his overwhelming grief as ever, would be utterly fooled and misled into believing that Shar would be the only one who could ever understand his loss, and he opened himself to her, gaining certain special abilities, and an ever darker stain on his soul. Shar's Favour has given The Fallen the blind-fighting proficiency, as well as the following:

  1. -4 to combat abilities in bright light (direct sunlight, etc.)
  2. No effect in normal light (indirect sunlight, bright torch/lamp light, or anything indoors.)
  3. +2 to combat abilities in darkness (moonlight, shadow, magical darkness, weak torch/lamp light, etc.)

 

Chaotic Code of Chivalry:

  1. Laws may keep the masses in check, but may only be a hindrance in the battle of the unrighteous, and therefore may be freely ignored and cast aside
  2. Make war upon those evils which suit your priorities.
  3. Treat women with honour and respect
  4. Always be fair in judgement.
  5. Mercy shown only to those deserving.
  6. Loyalty to those who earn it.
  7. Humility above all else
  8. Protect those who earn your loyalty
  9. Face death at every opportunity, never flee from it.
  10. Courage and nobility are defined by one's actions, not by birthright.
  11. The unrighteous deserve no mercy or quarter.

I am currently using a Todd MacFarlane Batman image - all shadowy and black, with stereotypical Spawn-like cloak fluttering tattered all around, and the ears removed from the head to have it appear as a pot helmet.

Sir Sekemmis is also known as "Vorcoth" and is now known as "The Fallen".

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0


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