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Ruu Toetickler


Personal Information
Name: Rue Toetickler Player: Bitty
Race: Halfling Gender: Male Height: 3'6"
Class: Thief Level: 13 Weight: 63 lbs
XP: 740,390 Next Level: 880,000
Kit: Burglar Alignment: Neutral Good
Eyes: Hazel Hair: Curly Brown Deity: Tymora
Age: 28
Ability Scores
Str: 9 Weight Allowance: 35 lbs Bend Bars/Lift Gates: 1%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 90 lbs Open Doors: 5
Dex: 19 Missile Adjustment: +3 Pick Pockets: +15% Open Locks: +20%
Reaction Adjustment: +3 Armor Class: -4 Move Silently: +15% Climb Walls: +15%
Con: 12 System Shock: 80% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 85%
Int: 13 Max. Spell Level: 6th Max. Spells Per Level: 9 Illusion Immunity: None
Bonus Proficiencies: 3 Chance to Learn New Spell: 55%
Wis: 11 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 10%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 14 Loyalty Base: +1 Maximum Number of Henchmen: 6
Initial Reaction Adjustment: +2
Saving Throws
Paralyzation: 10 Poison: 7 Death Magic: 10 Petrification: 9 Polymorph: 9
Rod: 6 Staff: 6 Wand: 6 Breath Weapon: 13 Spell: 7
Combat
Hit Points: 46
Base THAC0: 14
Melee THAC0: 14
Missile THAC0: 11
Armor
Natural armor class 10
Ring of Protection +1 -1
DEX Defensive Adj. -4
Unknown adj. -2
FINAL: 3
Weapon Proficiencies

Dagger
Dart
Sling
Short Sword

Non-Weapon Proficiencies
Appraising 13
Blind Fighting 11
Cooking 13
Gaming 14
Musical Instrument 18
Rope Use 19
Throwing 19
Tightrope Walking 19
Tumbling 19
Featherfoot N/A
Classify Traps 10
Tumbling 12
Weapons

THAC0

#AT Speed

Damage

Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Dagger of Throwing +3
9
6
1
2
1d4+3
1d3+3
P
S
2
4
6
Short Sword of Quickness
11
1
3
1d6+2
1d8+2
P/S
S
Inventory
  • Items Readied
    • "First" - Short Sword of Quickness +2
      • Made of Nephelium: a transparent metal with the properties of Iron. The hilt is made of the same metal and wrapped in white leather. The Halfling word for "First " is emblazoned in the white leather.
    • "Finder" - Dagger of Throwing +3
      • Only works at +3 when the words, "Find the Mark" are spoken. It can return to the thrower if the word: "Finder" is spoken within 3 rounds of throwing the dagger.
  • Items Worn
    • "Shadow" - Ring of Teleportation
      • One of the three rings of greater teleportation in Forgotten realms. Khelben "Blackstaff" Arunsun is said to have one and the other is supposedly in the depths of Undermountain. The Ring allows the bearer to teleport without error...with no limitations. You activate the ring with a thought and can do so as many as 5 times/ round ( it takes some time to think where you want to go and to actually materialize there). The mere thought of a item as powerful as this brings mages, thieves, adventurers, monsters flocking to investigate any rumor of it's appearance.
    • "Vanisher" - Ring of Invisibility
      • A plain solid gold band ring.
    • "Hider"- Sheath of Holding
      • Can hold any sized blade but will shrink to dagger size until the blade is unsheathed (including the hilt).
    • Belt Pouch
      • Ring of Protection +1 (named "Fountain")
      • Thieves Picks
      • Sling
    • Backpack
      • Cooking Equipment
      • Tinderbox
      • Blanket
Racial Abilities

Attack Bonus - + 1 bonus to attack rolls with hurled weapons.
Infravision [Halfling] - Infravision with 60' range, which indicated some stout blood in the characters linage.
Mining detection abilities - A character with this skill is familiar with mining, tunneling and stonework.  By concentrating for one round the character can:
Determine approximate direction underground, 1-3 on 1d6.
Detect any grade or slope in the passage they are passing through, 1-3 on 1d4.
Saving Throw bonuses - For every 3.5 points of a Halflings Constitution/Health, they will receive a +1 to saves vs. wand, staves, rods and spells.
Stealth - When the halfling is alone and is not wearing metal armor, he gains a bonus to surprise opponents.  The opponent suffers a -4 penalty, or a -2 if the halfling has to open a door or move aside some other obstruction.

Character Description and History

I was Born in a halfling village called by us small folk as Lindendale. Yes, Lindendale was a place of comfort and pleasure. I still remember playing with Milliciny Oldfur, my best friend and constant playmate. I was the best at "Unlocking" old Benden Sire's best locks. She on the other hand would always win in the game of Knock the Block. My story started there in my old home.

You see when I was a little sprout I was always intrested in the doings' of Filbert Oldfur, Milliciny's father, who was a retired adventurer. That word was so mysterious and exciting. It tricked me with it's promise of a good and easy life with 5 meals a day and the requred between meal snacks, of course.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0


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