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Ren the Transmuter


Personal Information
Name: Ren the Transmuter Player: Lance Jones  
Race: Half-elf Gender: Male Height: 5'3"
Class: Specialist Mage (Transmuter) Level: 4 Weight: 120 lbs
XP:  18,088 Next Level: 20,000
Kit: None Alignment: Neutral Good
Eyes: Dark Green Hair: Golden Deity: Mystra
Age: 20
Ability Scores
Str: 16 Weight Allowance: 70 lbs Bend Bars/Lift Gates: 10%
Attack Adj.: +0 Damage Adj.: +1 Max. Press: 195 lbs Open Doors: 9
Dex: 16 Missile Adjustment: +1 Pick Pockets: +0% Open Locks: +5%
Reaction Adjustment: +1 Armor Class: -2 Move Silently: +0% Climb Walls: +0%
Con: 17 System Shock: 97% Poison Save: +0
Hit Point Adjustment: +2(+3) Resurrection Chance: 98%
Int: 17 Max. Spell Level: 8th Max. Spells Per Level: 14 Illusion Immunity: None
Bonus Proficiencies: 6 Chance to Learn New Spell: 75%
Wis: 15 Bonus Clerical Spells: 2, 1, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +1 Spell Immunity: None
Cha: 16 Loyalty Base: +4 Maximum Number of Henchmen: 8
Initial Reaction Adjustment: +5
Saving Throws
Paralyzation: 14 Poison: 14 Death Magic: 14 Petrification: 13 Polymorph: 13
Rod: 11 Staff: 11 Wand: 11 Breath Weapon: 15 Spell: 12
Combat
Hit Points: 21
Base THAC0: 19
Melee THAC0: 19
Missile THAC0: 18
Armor
Natural armor class 10
Bracers of Defense AC6 -4
DEX Defensive adj. -2
FINAL: 4

Weapon Proficiencies

Dagger

Non-Weapon Proficiencies
Herbalism 15
Reading \ Writing 18
Spellcraft 15
Weapons

THAC0

#AT Speed

Damage

Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Dagger
19
18
1
2
1d4+1
1d3+1
P
S
2
4
6
Dagger +1
18
17
1
2
1d4+2
1d3+2
P
S
2
4
6

Racial Abilities

Detect secret doors - Because of their acute senses, half-elves are quick to spot concealed doors and hidden entranceways.  Merely passing within 10' of a concealed door allows and elf a one-in-six chance (a 1 on 1d6) to notice it.  If actively searching, and elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six (1, 2, or 3 on 1d6) to notice a concealed door.
Infravision - Infravision with a range of 60'.
Resistance - 30% resistance to sleep and charm spells.

Inventory
  • Items Readied
    • Dagger +1 (x3)
    • Dagger (x10)
  • Items Worn
    • Bracers of Defense AC6
    • Cloak of Elvenkind
    • Brooch of Shielding (31 charges)
    • Holy Symbol of Mystra
    • High Soft Boots
    • Cloak
    • Hat
    • Belt Pouch
  • Items Carried
    • Wand of Light (22 charges)
    • Bowgentle's Book (description in DM's sourcebook of the Realms, page 71)
    • Waterskin
    • Wineskin (1 pint fine wine)
    • Small Bucket
    • 1 lb. Salt
    • Flask of Oil
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Transmuter
4
3
Character History

Ren was born in Iriaebor to an elven father, a distinguished mage (level 6), and a human mother. He also had two older sisters. Ren's mother died of the plague when he was just two years old. After Ren's third birthday, his father decided to move north to Silverymoon. Along the way, Ren developed a fever and was having a tough time travelling. Warmwind decided to make a stop in Waterdeep to see his old friend Mentos, a level 10 Mage that was well respected in Waterdeep. Mentos had also lost his wife and had a young son, two year old Max. The decision was made to leave Ren with Mentos so he could recover from his fever while Warmwind and his two daughters traveled on to Silverymoon and set up a residence. Warmwind was to return and get Ren in about two months.

Unfortunately, while in Waterdeep, an evil mage from Llorkh was testing a new magic item and accidentally detected the as of yet undeveloped Psionic powers possessed by the young Ren. The mage tracked Warmwind and the child to Mentos' tower, but lost track of the at that point due to the magic protections of the tower. Being patient enough to wait and too smart to risk an incident in the city of Waterdeep, the evil mage waited for and followed Warmwind as he and his daughters left the city. Even though the child could not be detected any longer, the evil mage assumed that magical shielding was in use. About a days journey outside of Waterdeep, an ambush was sprung that caught Warmwind away from his wagon and unaware. Caught by surprise and magically outclassed, Warmwind and his daughters were quickly slain by the evil mage. Outraged at the absence of the child she sought, but fearing discovery by a Waterdhavian patrol, the evil mage decided to cut her losses, looted the wagon and bodies, and returned to her home city of Llorkh.

After learning of the death of his friend, Warmwind, Mentos raised the young half-elf Ren as a second son. Ren and Mentos' son Max soon became fast friends and played together daily. By the time Ren was ten winters old, strange mental powers began to manifest themselves and Mentos discovered something he had suspected for some time……..the young half-elf was blessed with Psionic powers. After a few tests, Mentos also discovered that Ren had a natural aptitude for the art of magic.

He immediately took Ren in as a student. Within two years, Ren had become the Mentos' favored and most adept pupil. Because Ren was favored, he earned a small amount of animosity from the two apprentices that had been studying the magical arts with Mentos prior to Ren's acceptance as apprentice. Ren's magical studies progressed quickly and he became particularly fascinated by the principles of transmutation spells. Before long, Ren had mastered the required lessons and gained the powers of a specialist transmuter mage.

Mentos was determined not to shelter and spoil Ren as he had his own son Max. He therefore allowed Ren to roam the city freely, often sending him on errands within the city. In general, Ren was made to earn most everything he got. As a result, Ren gained much life experience, developed a strict work ethic, and became quite a shrewd buyer of supplies. The day eventually came that Mentos' son Max completed training as a Priest and desired to adventure. Mentos immediately called upon Ren to be ready to accompany Max and help keep him safe. When Max asked Ren to accompany him on an errand to Luskan, he was already packed and ready to go.

On their way to Luskan, Ren and Max stopped over in Leilon. At the White Shark Tavern, they met a brash young Dwarf named Wangar who joined them and accompanied them to Luskan. Once in Luskan, the trio met a huge young ranger, his mischievous gnomish friend, and a young local druid. Together, these six formed the "Company of the Burning Scimitar" and have had many adventures all along the Sword Coast.

Ren is having the time of his life adventuring. He knows about the murders of this Father and sisters. Mentos has performed some divinations and shared with Ren the information that his family was murdered by an evil human female mage. Mentos has also told Ren that the evil mage is probably in possession of a unique ring of fire resistance that his father owned which is made from a band of pure diamond. Mentos identified the ring for Warmwind some years ago and is therefore intimately familiar with it. Mentos has also shared with Ren that he has tried to scry for the ring unsuccessfully. Mentos does know that the evil mage lives in Llorkh, but has not shared this information with Ren. He is waiting for Ren to become more powerful before he shares this information. He will then offer Ren the spell of Locate Object in order for him to search for the ring in Llorkh. Mentos has no clue that the evil mage killed Ren's family because she knew of the child's Psionic potential and wanted the child's' powers for herself.

Although he has a burning desire to avenge the deaths of his father and sisters, he is very patient. He feels the need to gain power and experience before seriously seeking his family's killer.

 

Appearance and Personality:

Although Ren the Transmuter is half-elven, he has inherited most of his looks and features from his elven father. Ren is on the small side for a half-elf and has long golden hair, dark green eyes, and bronze colored skin. He is usually mistaken for an elf unless some time can be spent observing him. Ren usually wears dark robes and hats and always wears a symbol of Mystra around his neck on a leather thong.

Ren is calculating and patient. He uses his magic for maximum effect for the situation at hand. Ren prefers to use spells to disable foes, but has no problems with using killing attacks on obviously evil opponents. Although he has a burning desire to avenge the deaths of his father and sisters, Ren is playing a game of patience right now. He feels the need to gain power and experience before seriously seeking his family's killer. As a result, Ren covets all magic spells and items and is desperate to gain all the magic he can in order to effectively confront his father's killer when or if that time comes.

enerated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0


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