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Raven Whiteblade

Personal Information
Name: Raven Whiteblade Player: Brendan O'Donnell
Race: Human Gender: Male Height: 6'5"
Class: Thief Level: 23 Weight: 180 lbs
XP: Not Given Next Level: 3,080,000
Kit: Nightblade Alignment: True Neutral
Eyes: Grey\Red Hair: Jet Black Deity: Frey
Age: 24
Ability Scores
Str: 18/00 Weight Allowance: 485 lbs Bend Bars/Lift Gates: 50%
Attack Adj.: +3 Damage Adj.: +7 Max. Press: 640 lbs Open Doors: 16(8)
Dex: 18 Missile Adjustment: +2 Pick Pockets: +10% Open Locks: +15%
Reaction Adjustment: +2 Armor Class: -4 Move Silently: +10% Climb Walls: +10%
Con: 18 System Shock: 99% Poison Save: +0
Hit Point Adjustment: +2(+4) Resurrection Chance: 100%
Int: 18 Max. Spell Level: 9th Max. Spells Per Level: 18 Illusion Immunity: None
Bonus Proficiencies: 7 Chance to Learn New Spell: 85%
Wis: 15 Bonus Clerical Spells: 2, 1, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +1 Spell Immunity: None
Cha: 18 Loyalty Base: +8 Maximum Number of Henchmen: 15
Initial Reaction Adjustment: +7
Saving Throws
Paralyzation: 3 Poison: 3 Death Magic: 3 Petrification: 2 Polymorph: 2
Rod: -1 Staff: -1 Wand: -1 Breath Weapon: 6 Spell: 0
Hit Points: 105
Base THAC0: 11
Melee THAC0: 8
Missile THAC0: 9
Natural armor class 10
Ring of Protection +3/+2/+1/+1 -7
DEX Defensive adj. -4
Unknown adj. -1

Weapon Proficiencies

Throwing Knife
Short Sword
Long Sword
War Staff

Non-Weapon Proficiencies

Cooking 18
Reading\Writing 19
Brewing 18
Hunting 14
Navigation 16
Martial Arts N/A
Assassin Abilities N/A




#AT Speed


Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Crossbow of Accuracy +3
Throwing Dagger
Short Sword of Sharpness
Racial Abilities

Attack Bonus - + 1 bonus to attack rolls with hurled weapons.
Infravision [Halfling] - Infravision with 60' range, which indicated some stout blood in the characters linage.
Mining detection abilities - A character with this skill is familiar with mining, tunneling and stonework.  By concentrating for one round the character can:
Determine approximate direction underground, 1-3 on 1d6.
Detect any grade or slope in the passage they are passing through, 1-3 on 1d4.
Saving Throw bonuses - For every 3.5 points of a Halflings Constitution/Health, they will receive a +1 to saves vs. wand, staves, rods and spells.
Stealth - When the halfling is alone and is not wearing metal armor, he gains a bonus to surprise opponents.  The opponent suffers a -4 penalty, or a -2 if the halfling has to open a door or move aside some other obstruction.

  • Items Readied
    • Katana +5
    • Crossbow of Accuracy +3
    • Throwing Dagger (x3)
    • Javelin
  • Items Worn
    • Cloak
    • Girdle of Giant Strength
    • Buckle Knife (x2)
    • Ring of Protection +1 (x2)
    • Ring of Protection +2
    • Ring of Protection +3
    • Ring of Fire Resistance
    • Ring of Free Action
    • Ring of Sustenance
    • Ring of Cameleon Power
    • Ring of Spell Turning
    • Ring of Shocking Grasp
  • Items Carried
    • Bag of Holding
    • Short Sword of Sharpness
    • Grappling Hook
    • Camping Equipment
    • Rod of Lordly Might
  • Money and Wealth
    • *400 Gold Pieces
    • *500 Silver Pieces
    • *10 Sapphires
    • *5 Opals

Character Description and History

Raven is quite tall for a human, usually wears black or dark colored clothes, carries a bag slung over his shoulder and an elegant looking Katana (favorite weapon) in a sheath on his back. He normally travels with a Grey/white wolf named Gyena always at his side. He will normally talk with no one but a fellow nightblade or a thief in a high status among the people. He has a slim figure and walks with an aura of authority strung about him. He wears a cloak over his dark featured clothing to help hide his identity andhelp him blend with a crowd.

Raven was born in the outerplanes, right on the edge near the inner planes. His parents are unknown to him, the only parents he knew were a Master magic-user and a thief he met when he was a child.

As he grew up he went thorugh training to become an assassin. He was successful for a time until he decided to become part of a guild he chooses to keep nameless. When the boy turned 16, the Maro (master) sent the boy away when he was done his training and told him to come back in 3 years.

During those three years, Raven Quickly explored to territory he saw and longed to explore during his years of training. He saw vast kingdoms and great deserts, always curving around the obstacles thrown at him during his travels. He was hired by nobles to assassinate heirs and other nobles higher in society.

He worked for many local thieves guilds and even trained at a mage guild. At the Mage guild he learned to control fire, water, and earth to his advantage. He learned to create a prismatic shield around himself, to teleport to places, and he learned to cast spells to cover his tracks when he pereformed one of his assassinations or thefts.

He gained his Katana through killing a highly respected thief (whom he challenged, of course) and he chose that weapon as his prize and reward. Raven was becoming a big name in low societies. Many fantasic tales have been told of him (which are most likely unknown to this world).

When the three years were extinguished, Raven returned to the Nightblade guild to find it in a pile of ruins. Raven was crushed, for days on end he wandered around the rubble, searching for something that would tell him which noble it was. He picked up his old Maro's scarf, and under it was a stone tablet. The Tablet stated, "Do you like what I've done with the place" --Loki's disciple Jinhan.

Jinhan was an old childhood hate. He was a fellow student at the guild of Nightblades who walked out after being humiliated by Raven one year before he himself was cast away for three years to explore the land for his knowledge. Raven, infuriated by that note and by the fact that Jinhan had chosen his enemy deity, ran to the city of Waterdeep, searching for Jinhan.

Nothing has been heard of Raven since then. But it is said that he still wanders the world searching for the vagabond named Jinhan. Raven longs for the day Jinhan decides to show himself so he could kill him. But until that day, no one may see this enchanting personality until the task is done.

Currently his location is unknown, but rumor says he may have started a very secretive and new guild to train some recruits who wish to learn the art of the nightblade.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0

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