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Raulph Bloodhorn


Personal Information
Name: Raulph Bloodhorn Player: Ned
Race: White Minotaur Gender: Male Height: 8'2"
Class: Fighter Level: 14 Weight: 432 lbs
XP: 1,400,000 Next Level: 1,750,000
Kit: Barbarian Alignment: Neutral Good
Eyes: Yellow Hair: White Deity: Grumbar
Age: 57
Ability Scores
Str: 20 Weight Allowance: 535 lbs Bend Bars/Lift Gates: 60%
Attack Adj.: +3 Damage Adj.: +8 Max. Press: 700 lbs Open Doors: 17(10)
Dex: 9 Missile Adjustment: +0 Pick Pockets: -15% Open Locks: -10%
Reaction Adjustment: +0 Armor Class: +0 Move Silently: -20% Climb Walls: -10%
Con: 17 System Shock: 97% Poison Save: +0
Hit Point Adjustment: +2(+3) Resurrection Chance: 98%
Int: 9 Max. Spell Level: 4th Max. Spells Per Level: 6 Illusion Immunity: None
Bonus Proficiencies: 2 Chance to Learn New Spell: 35%
Wis: 11 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 10%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 11 Loyalty Base: +0 Maximum Number of Henchmen: 4
Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 5 Poison: 5 Death Magic: 5 Petrification: 6 Polymorph: 6
Rod: 7 Staff: 7 Wand: 7 Breath Weapon: 5 Spell: 8
Combat
Hit Points:
95
Base THAC0:
7
Melee THAC0:
4
Missile THAC0:
7
Armor
Natural armor class
10
Unknown adj.
-6
FINAL:
4
Weapon Proficiencies

Club
Halberd
Quarterstaff

Two-handed Fighting Style

Non-Weapon Proficiencies
   
   
   
   
   
   
Weapons

THAC0

#AT Speed

Damage

Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Club
5
2
9
2d4+8
1d6+9
B
L
Halberd
4
2
9
1d10+8
2d6+8
P/S
L
Quarterstaff
4
2
4
1d6+8
1d6+8
B
L
Class Abilities

Barbarian rage-3
Berserk-2
Maul-1-(allows him to charge headfirst into target, target must make a save vs death or have 75% chance of dying)
Slam-3-(He slams his giant log)

Inventory
  • Items Readied
    • Club +2
    • Raulph's Log (big log, qualified as club\two-handed weapon style)
  • Items Carried
    • The Wave Halberd
    • Staff of Air

 

Character Description and History

Raulph grew up on the southern tip of Zakhara living in a tribe of white minotaurs-(Minotaurs that are covered in white fur and usually never evil). His Tribe came from an underdark labrynth where a white minotaur lived.

The minotaur, who was called Taurok Whitefurr, wandered around the labrynth, looking for the exit, but always encountered another normal minotaur named Rugk. Rugk was also looking for the exit, for he wished to terrorize the land. When they met, they each would grapple and interlock horns, and fought till one submitted. One day though, they met and nearly fought till Taurok died, but right then they realized they were near the exit, and both ran out only to find an ancient green dragon in front of them.

They fled in two directions, Rugk to the west, and Taurok to the east. they both settled down developing a tribe of Minotaurs, and would constantly attack eachother in an endless war of minotaurs. Raulph, living in this tribe, is a dedicated white minotaur convinced he must destroy the other tribe of evil minotaurs, making an oath, that as long as he was the new White Minotaur Cheiftain, he would defend the land against these evil minotaurs that were trying to reek havoc upon Zakhara.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0


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