Campaign Journals

Hall of Heroes


Rand Brightwarden


Personal Information
Name: Rand Brightwarden Player: Brooks Dosier
Race: Human Gender: Male Height: 6'1"
Class: Ranger ./ Priest Level: 11/13 Weight: 190 lbs
XP: 729,354 Next Level:
1,200,000 / 1,350,000
Kit: None Alignment: Chaotic Good
Eyes: Brown Hair: Brown Deity: Trithereon \ Ao
Age: 35
Ability Scores
Str: 18/84 Weight Allowance: 185 lbs Bend Bars/Lift Gates: 30%
Attack Adj.: +2 Damage Adj.: +4 Max. Press: 330 lbs Open Doors: 14
Dex: 17 Missile Adjustment: +2 Pick Pockets: +5% Open Locks: +10%
Reaction Adjustment: +2 Armor Class: -3 Move Silently: +5% Climb Walls: +5%
Con: 16 System Shock: 95% Poison Save: +0
Hit Point Adjustment: +2 Resurrection Chance: 96%
Int: 17 Max. Spell Level: 8th Max. Spells Per Level: 14 Illusion Immunity: None
Bonus Proficiencies: 6 Chance to Learn New Spell: 75%
Wis: 18 Bonus Clerical Spells: 2, 2, 1, 1, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +4 Spell Immunity: None
Cha: 18 Loyalty Base: +8 Maximum Number of Henchmen: 15
Initial Reaction Adjustment: +7
Saving Throws
Paralyzation: 5 Poison: 5 Death Magic: 5 Petrification: 7 Polymorph: 7
Rod: 8 Staff: 8 Wand: 8 Breath Weapon: 7 Spell: 9
Combat
Hit Points: 93
Base THAC0: 10
Melee THAC0: 8
Missile THAC0: 8
Armor
Natural armor class 10
Chain Mail Armor +2 -5
Magical armor adj. -2
Shield +3 -1
Magical Shield adj. -3
Helm of Brilliance adj. -2
Ring of Protection +1 -1
DEX Defensive adj. -3
FINAL: -7
Weapon Proficiencies

Long Sword (specialized)
Dagger
Broad Sword
Bastard Sword
Long Bow
Footmans Lance
Spear

Non-Weapon Proficiencies
Blind Fighting 11
Disguise 10
Endurance 6
Heal 10
Spellcraft 11
Survival (forest\hills) 11
Swimming 14
Tracking 17
Weaponsmithing 9
Ambidexterity ??
Direction Sense ??
Weapons

THAC0

#AT Speed

Damage

Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Long Sword +3
6
3/2
2
1d8+7
1d12+7
S
M
Inventory
  • Items Readied
    • Gold Long Sword +3
      • (becomes Flaming Sword by command of the bearer of the armor (takes 1 round))
  • Items Worn
    • Gold Chain Mail Armor +2
    • Gold Shield +3
    • Helm of Brilliance +2
    • Ring of Protection +1
    • Ring of Human Influence
    • Ring of Animal Influence
    • Talisman of Pure Good
    • Holy Symbol
    • Belt Pouch (x2)
    • High, hard Boots
    • Waterskin
    • Cloak (blue\gold trim)
    • Backpack
      • Dry Rations (3 weeks)
      • Rope (50ft)
      • Flask of Oil (x2)
      • Wolfsbane
  • Items Carried
    • Phylactery of Faithfulness
    • Wand of Wonder
  • Money and Wealth
    • *200,200 Platinum Pieces
    • *2,500 Gold Pieces
    • *321 Silver Pieces
    • *300 Copper Pieces
    • Gems: 50 various diamonds, emeralds and sapphires

Note:The Golden armor, Helm of Brilliance and Gold sword are a complete set, allowing whoever possesses them all to summon a Hippogriff of exceptional (max.) statistics, plus: Int-17,Wis-15, can communicate with bearer by telepathy; and his name is Thorax.

Turning Undead
Skeleton or 1 HD:
D*
Wight or 5 HD: D Mummy or 7 HD: T Ghost or 10 HD: 10
Zombie:
D*
Ghast: D Spectre or 8 HD: 4 Lich or 11+ HD: 13
Ghoul or 2 HD:
D*
Wraith or 6 HD: T Vampire or 9 HD: 7 Special: 16
Shadow or 3-4 HD:
D*
# = Roll less than # on a 1d20 to turn 2d6 undead. T = Automatically turns 2d6 undead.
D = Automatically destroys 2d6 undead. D* = Automatically destroys 2d6+2d4 undead.
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Cleric
8
8
7
5
2
2
Character Description and History

Appearance:
Tall, fairly solid, athletic build, bearded. His hair has turned a solid silvery-grey at the temples and streaking back along the sides - a souvenir from a battle between his fellowship (the Alliance) and a very powerful master vampire and his minions(see history), handsome in a weathered, almost middle-aged kind of way.

Personality:
Friendly, outgoing and occasionally boisterous, can be somewhat brazen/outspoken in disagreements and if he or his comrades are confronted or questioned persistently about their actions,he tends to become agressive, defiant,or even downright confrontational, but he is a steadfast and devoted ally and can be counted on to give others the very same loyalty, kindness, or effort they have given him,no more and no less.Believes fiercely in individual freedom and liberty,regardless of the individual's belief system, ethics, or differing opinions and will respect it in everyone who will return that respect;actively seeks out any hint of tyranny, oppression, or abuse of power over the individual will, whether political/religious/etc. and will try to rally the people involved to whatever kind of resistance, protest or intervention he believes possible without overly endangering them.

History:
Not much is known about his earlier years, except that he set out on his own when fairly young and wandered wherever the wind seemed to take him,until,during a time of rare hardship, he was taken in by a wandering priest of Trithereon,and taught the principles of that faith,when he knew he had found his calling - (Trithereon is actually a Greyhawk deity of Liberty/Freedom/Pursuit and Retribution against tyranny,etc.).

He hooked up with his current comrades when they were all drawn into a common quest to save a mutual friend-the Princess Leiona, daughter of the King of the Isle of Moray, from a powerful tanar'ri attempting to conquer that kingdom. Afterwards, he befriended them enthusiastically, particularly Celeborn, who during the event had become the paramour of the princess; Eventually even joining their attempts to build a new town in the Savage North called Hillcrest. Using his inspiring, rabble rousing magnetism to draw settlers from all corners of the region, he was able to attract an unusually high number of settlers, pioneers, refugees, outlaws, etc. who were drawn to his ideals of liberty and vigilance, convincing the other party members to establish his religion as the official, 'state' religion of the town. Thus, the town of Hillcrest was able to grow and expand at an exceptional pace,until the other cities of the Lord's Alliance began to rely more and more on Hillcrest's extensively-trained and disciplined army and elite scouts for protection from humanoid hordes,barbarian bands, and other hazards.

Recently, during a visit to a powerful wizard ally living in the nearby hills, a magical experiment of his involving some unidentified Artifact went awry,creating a kind of Planar overlap between the surrounding 10 mile area of Toril and the Demi-plane of Ravenloft, allowing a vampire-lord and some minions to cross over and briefly escape, threatening Hillcrest. At the climax of the battle, while trying to save close to 150 of the citizens from being pulled into Ravenloft, he succeeded but was mortally wounded and began to transform into a vampire himself until through the efforts of the Alliance and his Deity's intervention, he was restored to life, but seemed slightly aged by the trauma.

 

Rand's Followers:

1 Human Fighter-4th level
1 Human Mage-1st level
1 Human Ranger-2nd level
2 Human Druids-3rd/5th level
2 Human Clerics-2nd/4th level
1 Elven Fighter-4th level
1 Half-elf Ranger/Cleric-2nd/3rd level
1 Half-elf Fighter/Thief-2nd/2nd level
1 Half-elf Fighter/Mage/Cleric-1st/1st/1st
1 Dwarf Fighter-1st lvl.
1 Gnome Fighter-3rd lvl.
2 Blink Dogs
2 Pixies
1 Weretiger (named Katrina)

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0


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