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Queyol Quenya Erewhen


Personal Information
Name: Queyol Quenya Erewhen Player: Lincoln
Race: Moon Elf Gender: Male Height: 6'0"
Class: Fighter / Mage Level: 10 / 13 Weight: 153 lbs
XP: 714,140 / 1,167,017 Next Level:
750,000 / 1,125,000
Kit: Elven Explorer (see below) Alignment: Neutral Good
Eyes: Green Hair:  Silver / white Deity: Corellon Larethian
Age: 216
Ability Scores
Str: 17 Weight Allowance: 85 lbs Bend Bars/Lift Gates: 13%
Attack Adj.: +1 Damage Adj.: +1 Max. Press: 220 lbs Open Doors: 10
Dex: 19 Missile Adjustment: +3 Pick Pockets: +15% Open Locks: +20%
Reaction Adjustment: +3 Armor Class: -4 Move Silently: +15% Climb Walls: +15%
Con: 13 System Shock: 85% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 90%
Int: 17 Max. Spell Level: 8th Max. Spells Per Level: 14 Illusion Immunity: None
Bonus Proficiencies: 6 Chance to Learn New Spell: 75%
Wis: 12 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 5%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 12 Loyalty Base: +0 Maximum Number of Henchmen: 5
Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 8 Poison: 8 Death Magic: 8 Petrification: 9 Polymorph: 9
Rod: 7 Staff: 7 Wand: 7 Breath Weapon: 9 Spell: 8
Combat
Hit Points:
66
Base THAC0:
11
Melee THAC0:
10
Missile THAC0:
8
Armor
Natural armor class 10
Elven Plate of Blending +3 -7
Magical armor adj. -3
DEX Defensive adj. -4
Unknown adj. -2
FINAL: -6
Weapon Proficiencies

Tight Group: Bows (composite long bow, composite short bow, long bow, short bow)
Long Sword (Expertise)
Short Sword
Quarterstaff \ Battlestaff
Javelin
Dagger

Martial Arts (specialisation)
One Handed Casting (+2 segments to casting time of spell)

Non-Weapon Proficiencies
Alchemy
14
Ancient history (The Crown & Scepter Wars)
16
Ancient history (The Reign of Everesk Elflord)
16
Ancient Languages (All Languages)
15
Arcanology
14
Archaeology
15
Calligraphy
18
Cartography
12
Dancing
19
Direction Sense
13
Engineering
14
Etiquette
12
Hunting
11
Linguistics
17
Modern Languages (All Languages)
17
Musical Instrument (Elven Harp)
18
Orienteering
12
Poetry
15
Read/Write, Ancient Languages (All Languages)
16
Read/Write, Modern Languages (All Languages)
18
Research
17
Singing
11
Spellcraft
15
Swimming
17
Weapons

THAC0

#AT Speed

Damage

Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Elven Long Sword +1 (1-handed) 8 2/1 3 1d8+2 1d12+2 S/P M
Elven Long Sword +1 (2-handed)
8
2/1
3
2d6+2
2d6+2
S/P
M
Elven Long Bow (strength bow)
10
3/2
7
1d6+1
1d3+1
B
L
     Flight Arrow
6
2/1
7
1d6+1
1d6+1
P
--
7
14
21
     Sheaf Arrow
6
2/1
7
1d8+1
1d8+1
P
--
5
10
17
Dagger
9
6
3/2
1
1d4+2
1d3+2
P
S
10
20
30
Elven Short Sword
9
3/2
2
1d8+1
1d8+1
S/P
M
Racial Abilities

90% resistance vs. sleep and all charm-related spells.
90% resistance vs. telepathic psionic/psychic powers.
The Reverie: elves do not sleep; in reverie (a semiconscious meditative state), past memories, both pleasant and unpleasant, are vividly relived for 3 to 6 hours. This is the only rest needed.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.
Bow bonus - +1 bonus to attack rolls with long or short bows.
Elvensight: can see by starlight or moonlight as well as a human sees by day.
Infravision - 60' infravision range.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Resistance to heat and cold in natural environment: quite comfortable within 32 to 100 degree temperature ranges.
As long as not attacking, may move through natural terrain and only be spotted by someone who can spy invisible objects.
Communion with 1 to 4 other elves, once per week maximum.
Manifestation in natural or elven-shaped environment: +3 (or -3 for enemies) modifier on reaction checks.

 

Unique Abilities

Lay on Hands for 1d6+13 points (once per day)
Remove Paralysis & Cure Blindness or Cure Disease as a 7th level Priest (once per day)
25% Resistance to Invocation/Evocation magic

 

QUEYOL’S ALL-SPEAKER ABILITIES:

Dreams are an uncommon occurrence among elves, who usually relive past memories in the meditative state known as the reverie. However, not long after the end of the Godswar (Time of Troubles), Queyol had a most special dream. In this vision Ariel Manx (a.k.a. Midnight) came to him. A close friend and ally since he had joined "the Company of the Tablets of Fate" in Tantras, Midnight had ascended the Celestial Staircase upon the conclusion of the Time of Troubles to take the place of the deceased goddess Mystra. In the dream, the deity expressed her gratitude to Queyol for his loyal service in retrieving the Tablets of Fate and she asked him the question: "If you could have a wish, what would it be?" Queyol’s response took little effort on his part; after all it was only a strange dream - so he thought! He replied, "I have many interests, but I have always been most fascinated by languages. That is why I have served as an interpreter, hiring myself out to adventuring companies, for so many years. If I did have one wish, it would be to know all the languages of the world." So it was that the reborn human goddess of magic, Mystra, granted her steadfast elven friend his wish.

After Queyol awoke he felt no different, but within the next few days he would realize the full impact of his vision. He would eventually gain the moniker of "the All-Speaker", a nickname which is not entirely accurate, but very close to it!

 

The Explorer Kit

Learned scholar, historian, adventurer - the Explorer is a compatriot of the Collector (PHBR 8-Elves). They serve the purpose of studying, retrieving, and preserving the past. Among the Eleven people they may be known as "wandering sages," although these elves generally refer to themselves as "lore finders." In the outlands they may be known by different names. The name commonly used by humans, and other outlanders, is "explorer."
The Explorer’s life revolves around knowledge for knowledge’s sake and a healthy fascination with all things past. Most of all, the Explorer is a rover - devoted to lost lore and willing to endure any hardship to uncover its long hidden secrets.
The Explorer must have a minimum Constitution and Intelligence score of 12, and a minimum Wisdom score of 9. So long as they are Elven and fulfill the necessary Ability Requirements; "lore finders" may come from just about any background.
The Elven Explorer often studies the lives of ancient peoples by excavating, recording, and preserving relics, artifacts, etc. The Explorer treats the things he, or she, finds as vital clues to the culture that made and used them. Even the study of coins may reveal much.
Some sites are easy to find (although they may be difficult to get to) because they lie above ground. But most sites are hidden below the surface. Many such sites come to light entirely by chance. Natural causes, such as a river eroding its banks, could reveal some long forgotten remains.

*Role: Explorers are respected members of their societies, but they are rarely seen. They may spend half a lifetime away on archaeological and survey expeditions. The Explorer may often travel in the company of Elven Collectors (see Elves, PHBR 8), making sure that Elven items in non-Elven hands return to the Fey.
They are first and foremost - wanderers. The Explorer will rarely turn down the chance to join an adventuring company; especially if they are already "going his (or her) way." To adventure is an unparalleled opportunity to experience new cultures (past and present), acquire new devices, and accumulate all manner of first hand information.
These "wandering sages" are a strange mix of Marco Polo and ‘Indiana Jones,’ with a dash of J.R.R. Tolkien’s ‘Gandalf’ or Terry Brooks’, ‘Allanon’ thrown in for good measure. Explorers have a deep seeded need to eliminate any gaps in the history of recorded knowledge. It is as much for themselves as for the Elven community that they set out on their journeys. Remember, just as Ponce De Leon was willing to stake so much on discovering the location of the "fountain of youth," so too is the Explorer a chaser of myths and legends.

*Secondary Skills: Historian/Sage, Navigator, Scribe, or Trader/Barterer are all appropriate choices for the Explorer-kit.

*Weapon Proficiencies:
Bonus- None.
Required- None.
Recommended- Black jack, dagger/dirk, short sword, & short bow; generally compact, easily portable weapons which may be used in confined spaces such as dungeons or tombs.

*Non-Weapon Proficiencies:
Bonus- Ancient History, Engineering, and *Archaeology.
Required- Languages, modern and Reading/Writing.
Recommended- (General) Artistic Ability, *Cartography, Direction Sense, Etiquette, *Geology, Heraldry, Languages, & Land-Riding. (Priest/Wizard) Ancient History, Ancient Languages, Astrology, *Botany, & Religion. (Rogue) Alertness, Appraising, & Observation. (Warrior) Endurance, Mountaineering, Navigation, *Orienteering, & Survival.

*Equipment: All Explorers carry a set of archaeological tools (brushes, delicate digging instruments, files, etc.), which are not much different from a thief’s picks & tools.
Every Explorer carries those items necessary for this life of frequent travel. Simple things like good boots, backpack, and hammock, are essential to the Explorer. As high quality outdoor gear is much more accessible in an Elven setting, Explorers take great care in how they are equipped.

*Distinctive Appearance: Elven Explorers have no distinctive appearance, other that they favor practical, rugged clothing and are comfortable hiking and camping out of doors.

*Special Benefits:
Legend Lore Elven Items 10% per level of XP
Legend Lore Non-Elven Items 5% per level of XP
NWP Bonus’s (*Archaeology)
(Ancient Elven History)
(Engineering)

*Special Hindrances: Elven Explorers have no hindrances, save for their insatiable curiosity.

*Wealth Options: An Explorer starts with the coin standard for his or her character class.

*Suggested Elf Subraces: Moon elves are said to make up a large majority of Explorers. However, any elf may become a "wandering sage" of the Tel’Quessir.

Inventory
  • Items Worn
    • Black hose
    • Embroidered, gray & white tunic
    • Teal blue Chemise
    • Teal blue Sashling (belt/sash with10 hidden pockets)
    • Boots of Elvenkind (Enables wearer to move 95% chance of silence in the worst conditions & 100% in the best)
    • Black suede gauntlets (gloves)
    • "Coreli’antha" (+3 Elven Plate Mail/Armor of Blending)
      • (This unique suit of armor is Queyol’s most treasured possession. It was presented to him as a gift by his patron deity, Corellon Larethian (High Lord of the Seldarine), for his role in the successful return of the stolen Tablets of Fate. Coreli’antha is beautifully decorated with elven characters, both ancient and contemporary, detailing the deeds of Queyol Quenya Erewhen during the Time of Troubles.
        Made primarily of fine mithril (the prized silver-steel of legend), this suit conforms to the "classic" style of elven artisanship - its construction somewhat different from that of non-elven plate mail. Yet Coreli’antha incorporates enough aspects of plate mail armor to merit the designation "elven plate mail". Apart from its utilization of plate & mail, this suit (like its non-magical kin) employs overlapping metal scales (lamellas), connected by metal links and "feywood" (known as witchwood by humans & gnomes); a distinctive wood which is nearly as strong as iron. The result is a suit which is light (24 1/2 lbs.) and strong; providing greater protection than a suit of normal, human made, field plate armor. Due in part to its magical nature, the weight of this armor applies to weight limit; it does not apply to the effects of encumbrance on movement & combat.
        Coreli’antha, like elven chain mail, allows Queyol to cast spells while wearing it without any penalties. This exquisite armor changes shape and form upon command, assuming the appearance of a normal set of clothing. "Corellon’s Gift" may alter itself into two configurations: a beautiful formal costume of aquamarine & gray, richly embroidered with the silver thread also detailing Queyol’s exploits during the Godswar or Moon elven-styled, riding leathers which (although fine in quality) appear more mundane in comparison to its other two molds. In both of these configurations the helmet transforms into headbands. As armor,Coreli’antha does not allow the silent movement that elven chain does, however, in altered form (as clothing) it does. The armor retains all its properties (including mass) when disguised, but looks and feels like clothes. Only a true seeing spell will reveal the nature of the armor when it is disguised.)
    • Elfrunes: Bracelet & Ring
      • (Queyol possesses two special tokens known generically to those lucky few who aware of such things as elfrunes . These magical items have been gifted out in the past to the most trusted agents or most valued members of the Tel’Quessir.
        In the case of Evermeet, the most common elfrune allows its bearer to communicate at will with the queen or one of her high magi. The Evereskan common variety also allows verbal communication with either its king and queen or high magi.
        Another rarer variety of elfrune allows teleportation, but Queyol does not posses such an item. His are of the kind, which permit verbal communication.
        In the year 1359 Dales Reckoning, Queyol received an elfrune ring from Queen Amlaruil of Evermeet. These items most often take the form of rings, though they may also be brooches, amulets, or circlets. The second elfrune which he received was in 1368 DR from the monarchs of his native Evereska after he complained that it was easier for him to pass on vital information to the "Sad Queen" than his own king and queen. This second elfrune takes the form of a beautiful bracelet.
        As with all elfrunes the bracelet and ring only work for Queyol. In the hands of any other being they (the items) are absolutely useless.)
    • Beast-Speaker Totemic Images: Bears, Horses, & Lions
      • (The Lady Kane inscribed three Beast-Speaker totemic images for Queyol during their adventures together in the Godswar. He possesses a leather wristband with the bear totem, a leather collar with the horse totem, and a leather arm band with the lion totem. These items allow Queyol to communicate with these three species of animals. These objects will not necessarily make the animal(s) less hostile toward the bearer, but it is quite helpful, especially in the hands of someone who understands its limitations. Naturally, all conversations must be in terms which the animal can understand.)
    • Signet Ring (Personal Seal)
    • Holy Symbol of Seldarine (silver)
    • Holy Symbol of Corellon Larethian (silver)
    • Gray, hooded cloak
  • Items Readied
    • Elven Long Sword; exquisite quality +1/+1 non-magical blade.
    • Elven Long Bow, which can be used as club (see Complete Elves handbook) with sheaf & flight arrows (both silver & steel pointed).
    • Dagger
  • Items Carried
    • Soft leather backpack
    • Large belt pouch
    • Sword scabbard
    • Flint and Steel
    • Whetstone
    • Map kit/Cartographers’ Tools
    • Paper (100 sheets)
    • Quill pens (50)
    • Writing ink (10 vials)
    • Calligraphy kit (fine quality)
    • Heavily detailed maps (Western & Eastern Heartlands; the North; Ancient Anauroch; & the Old Empires).
    • The Spellsphere & Spellsphere Box (Warded by Sepia Snake Sigil)
      • (Originally conceived by Queyol, the spellsphere is a magical crystal ball which acts as a spell book substitute. After much research and assistance, this flawless crystal was completed in 1368 DR by Elminster of Shadowdale and given to Queyol encased in a magical box.
        The "pages" of information which a spellsphere may hold depends largely on the diameter of the crystal. This particular spellsphere (there are presently only 4 or 5 in existence) has a 12 centimeter diameter and may record up to 600 "pages" of spell formulae. (The Spellsphere, 12 centimeter diameter; = 600 pages (453 filled), Value = 40,000+ gp.)
        The spellsphere box is an intriguing magical item in and of itself. It is a simple cube, designed and constructed by Elminster of Shadowdale to hold Queyol’s crystal. The box is plain and seamless with no writings, engravings, etc. At first inspection the box feels light and grainy to the touch like wood, even though it seems to be made of a strange lead or graphite-like substance.
        The box is attuned to Queyol’s voice, opening up and closing upon chosen command words. Such verbal orders may be periodically changed so as to prevent someone from magically approximating Queyol’s voice and therefore fooling the box.)
    • Tekilyerian (Pen of Excellence)
      • (This exceptional quill grants the user the following abilities: 1) Writing at twice the normal speed; 2) Drawing up accurate pictures of anything that the user has seen with the precision of the finest artist; 3) With a sample of someone’s writing, the creation of perfect forgeries.
        Its name literally means "faithful composer". The pen was given its name in a simple name-giving ceremony (a Moon elven tradition among wizards) at Evereska by Queyol Quenya Erewhen, but has no markings (hidden or otherwise) anywhere upon it.)
    • Traveling Spell book Vol. 1, 50 pages (full),Value = 5,000 gp. Warded by Sepia Snake Sigil.
    • Traveling Spell book Vol. 2, 50 pages (full), Value = 5,000 gp. Warded by Sepia Snake Sigil.
    • Traveling Scroll, 25 pages (23 filled), Value = 2,500 gp. Warded by Sepia Snake Sigil.
    • Minor Spell book, 40 pages (0 filled), Value = 4,000 gp. Warded by Sepia Snake Sigil.
    • Mock Traveling spell book. Warded by Sepia Snake Sigil.
    • Small silver mirror
    • Traveling cache of spell components
    • Candles (6)
    • Chalk
    • Small, Elven harp
    • Silk rope (50’ coil) & grappling hook
    • Holy Water (2 vials)
    • Wineskins (3)
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Mage
5
5
5
4
4
2
Character Description and History

Description

Handsome features (see comeliness); tall stature; thin build; long straight hair, usually worn loose with a few braids & held back by a head band, sometimes with beads & feathers woven in.

History

Queyol was born in the year 1173 Dales Reckoning, the only child of a mercantile house. The family was well established, with members in both the Fellowship of Tailors, Glovers, & Mercers and the Sisterhood of Seamstresses & Embroiderers. He had been expected to follow in the footsteps of his father. However, this was not meant to be. Early on, it was noticed that Queyol was different. Had his parents paid a little more attention, they may have realized that they had a child prodigy on their hands. However, they seemed to be more concerned with their son’s many peculiarities. Shy and somewhat withdrawn around children his own age, Queyol often sought out the company of adults and had the objectionable habit of disappearing for days at a time - worrying his doting mother half to death.

Queyol realized at a surprisingly young age that he wanted to pick up the mantle of the moon elf "wanderer" and see the world. He had absolutely no interest in becoming a tailor. Several of Queyol’s cousins had already taken a different path and this inspired him all the more. So he took it upon himself to prepare for the day when he would leave the inner valleys of Evereska. Each time he pulled one of his disappearing acts it was to study the skills he would need in the outside world. He would talk to any adult that would pay him heed and pick their brains for all sorts of information. Needless to say, few of those he spoke to took him seriously at first. When he reached the appropriate age, Queyol was tutored in the basics of self defense, as are all elven children in Evereska. He enjoyed these lessons greatly. As his skill, in unarmed combat increased, so did his interest in magical studies. He spent days at a time in the Haven of Knowledge (the Royal Library of Evereska) and literally taught himself rudimentary magic!

Later on (without his parents knowledge), the gifted youth convinced Kilinwe Thonlia, a local weapons’ master, to train him privately in the elven longbow & longsword; weapons which are generally relegated to those much older than he, or the children of the nobility. He proved to be an excellent student. Despite his father’s protests, Queyol presented himself for testing at the Royal Academy of Magic & Alchemy on his ninety-sixth birthday. The high mage Liadorian immediately understood Queyol’s potential and he was enrolled that same day!

Queyol is a most learned elf. His interests and areas of expertise are quite varied. He is an archaeologist, highly skilled calligraphist, historian, poet, & musician. Most notably is his command of languages. Although he would be loathe to admit it, due to a genuine streak of humility, Queyol is the greatest living linguist (See All-Speaker Abilities) in all of Faerun and quite possibly in all of Toril!

As with any mage, Queyol holds arcane and esoteric knowledge with keen interest. He has been known to spend many days in seclusion on some project. However, it would be unfair to say that his love of magical principles is matched only by his preoccupation with research. Despite his strong academic training and passion for investigation, Queyol prefers arcane knowledge for its practical applications in the real world, rather than knowledge for its own sake. To put it more simply, the wanderlust is too strong within "the All-Speaker" for him to lead a fully sedentary lifestyle; his nose always buried in some ancient tome. Even though he is a voracious reader, Queyol lives by the mottoes: "There is no substitute for first-hand knowledge" & "There’s more to life than books and scrolls." In spite of this paradox, he does generally live by his credos; having traveled farther and wider by his two hundredth year than most Evereskan elves do in a lifetime.

As professional interpreter and guide, he spent many years hiring himself out to numerous commissioned adventuring companies. During the Godswar (Time of Troubles), he was gifted with a magical cloak by his king and queen receiving what is roughly the elven equivalent of being knighted. At its conclusion, Queyol was "touched" by Corellon Larethian for his role in retrieving the Tablets of Fate. Soon after, the Monarchs of Evereska elevated House Erewhen to the ranks of the aristocracy, giving Queyol lands and the title of Sinthel (which roughly corresponds to the human’s title of "count"). Later, in the spring of 1370 DR, he was elevated to Siinthil (roughly "marquis").

The Marchlord is generally a soft spoken, curious, and social being who enjoys interaction with other cultures and demi-human races as much as he does with his own kind. By the elven standards of Evereska, he is certainly considered eccentric for his many dealings with non-elves. Truth be told, Siinthil Queyol Quenya Ar’Erewhen is unconventional (or odd, if you will) by just about anyone’s standards.

 

Queyol’s Familiar:

Familiar: Pseudodragon
Name: Nethilyax
Activity Cycle: Day
Diet: Omnivore
Intelligence: 14
Alignment: Neutral Good
Armor Class: 2
Hit Dice: 3 THAC0: 18 (bite) 14 (sting tail)
Hit Points: 42
Movement: (land) 6, (flying) 24 (B)
# of Attacks: 1 (w/tail) or 1 (w/bite)
Sting Tail Damage: 1d3 + Save vs. Poison (catalepsy 1d6 days: 25% chance of death)
Bite Damage: 1d3
Magic Resistance: 35%
Morale: Champion (15)
Size: T (body 1 1/2’ long; tail 2’ long)
*Lifespan: 10 - 15 years *(modified by magic/familiar status) Age: 38.
Special Abilities:
   1) Can transmit what he sees & hears up to 720 yards;
   2) Can vocalize animal noises such as rasping purr (pleasure), a hiss (unpleasant surprise), a chirp (desire), or a growl (anger);
   3) Chameleon like power 80% undetectable in any typical forest background;
   4) 60 foot infravision;
   5) Can see invisible objects;
   6) Limited form of telepathy;
   7) +2 Bonus to Surprise

*Nethilyax has been with Queyol for 38 winters, far exceeding his natural lifespan.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0


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