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Oswald Thanatos

Personal Information
Name: Oswald "Ozzy" Thanatos Player: Kevin Langley
Race: Half-elf Gender: Male Height: 5'10"
Class: Stalker/Speciality Priest Level: 7/11 Weight: 175 lbs
XP: Not Available Next Level: 150,000/900,000
Kit: None Alignment: Lawful Neutral
Eyes: Blue Hair: Black Deity: Kelemvor
Age: 26
Ability Scores
Str: 15 Weight Allowance: 55 lbs Bend Bars/Lift Gates: 7%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 170 lbs Open Doors: 8
Dex: 18 Missile Adjustment: +2 Pick Pockets: +10% Open Locks: +15%
Reaction Adjustment: +2 Armor Class: -4 Move Silently: +10% Climb Walls: +10%
Con: 17 System Shock: 97% Poison Save: +0
Hit Point Adjustment: +2(+3) Resurrection Chance: 98%
Int: 16 Max. Spell Level: 8th Max. Spells Per Level: 11 Illusion Immunity: None
Bonus Proficiencies: 5 Chance to Learn New Spell: 70%
Wis: 18 Bonus Clerical Spells: 2, 2, 1, 1, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +4 Spell Immunity: None
Cha: 14 Loyalty Base: +1 Maximum Number of Henchmen: 6
Initial Reaction Adjustment: +2
Saving Throws
Paralyzation: 3 Poison: 3 Death Magic: 3 Petrification: 6 Polymorph: 6
Rod: 7 Staff: 7 Wand: 7 Breath Weapon: 9 Spell: 8
Hit Points: 82
Base THAC0: 14
Melee THAC0: 14
Missile THAC0: 12
Natural armor class 10
Bracers of Defense AC6 -4
Ring of Protection +3 -3
DEX Defensive adj. -4
Weapon Proficiencies
Short sword specialization
2-weapon style
Non-Weapon Proficiencies
Blind Fighting
Direction Sense
Netherworld knowledge
Religion - Faerunian
Ancient History


#AT Speed


Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Sword, short 16 3/2 3 1d6 1d8 P S
Mace, footman's 16 3/2 7 1d6+1 1d6 B M
Racial Abilities

Detect secret doors - Because of their acute senses, half-elves are quick to spot concealed doors and hidden entranceways.  Merely passing within 10' of a concealed door allows and elf a one-in-six chance (a 1 on 1d6) to notice it.  If actively searching, and elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six (1, 2, or 3 on 1d6) to notice a concealed door.
Infravision - Infravision with a range of 60'.
Resistance - 30% resistance to sleep and charm spells.

  • Items Readied
    • Short Sword
  • Items Worn
    • Bracers of Defense AC6
    • Ring of Protection +3
  • Items Carried
    • Long Bow
    • Scythe
    • Footman's Mace
Character Description and History

Ozzy is a grim individual with a dry sense of humor. It's this sense of humor that enables him to make a joke at the most inopportune time. His primary concerns are performing last rights on the dead, the destruction of evil undead, and investigating unusual occurrences of whatever realm his is in. of his adventuring group, Ozzy is usually the last to attack, usually trying to parlay any possible situation. He feels that all are entitled to proper last rights and proper burial, even enemies.

Ozzy Thanatos originates from Waterdeep, where he learned some thief skills from his father (a retired thief and current shopkeeper). As a young man assigned to guard duty in Waterdeep's City of the Dead section, Ozzy became fascinated with death and combating undead. When Kelemvor ascended to godhood as the new god of death, Ozzy joined the order. Eventually, after several small adventures, he found his way through a portal to another realm where he began adventuring with a Minotaur named Jax who was striving to become a Paladin, and Anson, a displaced cleric of Mielikki.


The "Stalker" class is essentially, an urban version of the Ranger class. Stalkers usually use their Ranger like skills for spying and investigating, similar to a modern private investigator.
Stalkers may attempt to track in non-natural environments such as Rangers do in natural ones.
Stalkers hide in shadows and move silently as do rangers but when attempting to do this in any natural environment, their chance is halved.
Stalkers have no experience with any sort of animals and do not get the priest spells of a Ranger, however a Stalker may backstab as a thief of the same level.
Stalkers may also choose a "species enemy" which is native to a non-natural setting (undead in a crypt) or a particular group such as a particular thief's guild may also be chosen.

- Blind Fighting
- Ambidextrous
- Alertness
- Direction Sense
- Cartography
- Necrology
- Netherworld Knowledge
- 2-Weapon Style
- Religion - Faerunian
- Spellcraft
- Ancient History
- Investigation
- Tracking

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0

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