Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 120' infravision range for dark elves.
Resistance 90% - 90 percent resistant to sleep and charm-related
Secret doors - Because of their acute senses, elves are quick
to spot concealed doors and hidden entranceways. Merely passing
within 10' of a concealed door allows an elf a one-in-six chance
(a 1 on 1d6) to notice it. If actively searching, an elf's chances
improve to a two-in-six chance (1 or 2 on 1d6) to find secret
doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice
a concealed door.
Stealth - When the elf is alone and is not wearing metal armor,
he gains a bonus to surprise opponents. The opponent suffers
a -4 penalty, a -2 if the elf has to open a door.
Sword bonus - +1 bonus to attack rolls when using a long or
Master - Abilities
The Blade Masters are the drow elite warriors.
They train the other warriors of the noble houses and they
are often very important in the wars against other noble houses.
There is few Blade Masters, because the requirements are high.
Here, there is a list of some well known Blade Masters (all
dead) : Zaknafein Do'Urden, Duagolth Mizzrym, Dantrag Baenre,
Uthengetal Armgo. For the majority of the Blade Masters, the
life is short and the death is violent, for many reasons (there
is many rivalties between the Blade Masters). The majority of
the Blade Masters worship Kiaransalee, Marckarius of Lloth.
There is some renegade Blade Masters who worship Elistraee,
but they are very rare.
Requirements : 15 dex, 13 str, 11 con
Weapon Proficiencies : Free specialisation,
free 2 weapons style. When he is created, the blade master can
choose only 2 weapons. He have a bonus of +1 to thaco and damages
with one of them, and it is his weapon of choice, hius favorite
weapon. At level 4, he can be a Weapon Master (+3 to thaco and
damages) at the cost of only one weapon proficiencie. At level
5, he can be High Weapon Master (can do criticals hits when
he rolls a 16, 17, 18, 19 or 20 when he attacks), at the cost
of one weapon proficiencie. At level 9, he can be Grand Weapon
Master (one more attack, and the damages are improved. Ex :
the damages of a long sword are 1d8/1d12, but in the hands of
a Grand Weapon Master its become 1d10/1d20).
Non-weapon Proficiencies: Bonus : blind combat,
Équipment : All free, provided by
the noble houses.
Advantages : Blade Masters are feard and
well respected by the normal drow warriors.
They often occupy the highest rank in the male hierarchy for
a male warrior (Weapon Master and/or Master at the Academy)
and they are often cruised by the drow females (there is few
females Blade Mistresses)
Disadvantages : Their life is often short
and brutal. They are well checked by the Matron Mothers because
every Matrone Mother want to have the better Blade Master.
Starting Cash : If member of a noble house
: 5d4x100 gp. If not : 5d4x10 gp.