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Nantlakeen Mirafey


Personal Information
Name: Nantlakeen Mirafey "Keenan" Player: Brian Christensen
Race: Dark elf Gender: Male Height: 5'9"
Class: Fighter Level: 6 Weight: 128 lbs
XP: Not Available Next Level: 1,250,000
Kit: Assassin Alignment: Chaotic Evil
Eyes: Black\Green Hair: Black Deity: None
Age: 146
Ability Scores
Str: 9 Weight Allowance: 35 lbs Bend Bars/Lift Gates: 1%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 90 lbs Open Doors: 5
Dex: 17 Missile Adjustment: +2 Pick Pockets: +5% Open Locks: +10%
Reaction Adjustment: +2 Armor Class: -3 Move Silently: +5% Climb Walls: +5%
Con: 7 System Shock: 55% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 60%
Int: 13 Max. Spell Level: 6th Max. Spells Per Level: 7 Illusion Immunity: None
Bonus Proficiencies: 3 Chance to Learn New Spell: 55%
Wis: 6 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 35%
Magic Defense Adjustment: -1 Spell Immunity: None
Cha: 14 Loyalty Base: +1 Maximum Number of Henchmen: 6
Initial Reaction Adjustment: +2
Saving Throws
Paralyzation: 7 Poison: 7 Death Magic: 7 Petrification: 8 Polymorph: 8
Rod: 9 Staff: 9 Wand: 9 Breath Weapon: 8 Spell: 10
Combat
Hit Points: 35
Base THAC0: 9
Melee THAC0: 9
Missile THAC0: 7
Armor
Natural armor class 10
DEX Defensive adj. -3
Unknown adjustments -16
FINAL: -9
Weapon Proficiencies
Non-Weapon Proficiencies
Weapons

THAC0

#AT Speed

Damage

Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Sword (unknown type)
Racial Abilities
Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 120' infravision range for dark elves.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.
Inventory
  • Not supplied
Character Description and History
Keenan grew up in the city of Zaleril. There he was taken from the Fighters School, to 'work' for a dark elf called Iramar. He was then trained by Jasrin, his mentor, but never his friend, and obtained a frightining level of morality, but also with his words.
After 34 years of assasinating for Iramar, Keenan was on a mission in his hometown. There, he entered his childhood home, where he met his furious mother, and sisters. Fighting off their furious attacks would have been impossible, had his only friend, Belryn, the weapon master, not interfered. Togehter, the two of them fough Keenan family, and won.
Bleryn then convinced Keenan that they had to escape, and they did. Leaving their vile world, only brought more trouble. Belryn got killed by trolls, and Keenan now travels the world in search of a cure for his disease.

Keenan is a dark elf, thus many judges him on beforehand. He thinks nothing of others, but has settled for travelling with a group of adventures, who he uses to obtain his goal.
As evil as darkness itself, he kills whoever gets in his way, walking from every killing with his jaw set firm.

Not very tall, and not muscular, many would think Keenan an easy kill. Let me tell, you, he is not! As proficient with his blade as any dark elf, he is a lethal opponent. Having trained with his blades all his life, Keenan doesn't know how to do much other. His swords speak for him, they work for him...Keenan's swords is his life.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0


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