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Mordouin Goldtree Elorfindar

Personal Information
Name: Mordouin Goldtree Elorfindar Player: Shawn Nicolen Click here to see full size image
Race: Elf (Moon\Grey) Gender: Male Height: 6'
Class: Fighter \ Mage Level: 6/7 Weight: 183 lbs
XP: Not Given Next Level: 64,000 / 90,000
Kit: None Alignment: Neutral Good
Eyes: One violet, one amber, both glow a subtle blue Hair: Sandy Black Deity: Mystra
Age: 164
Ability Scores
Str: 12 Weight Allowance: 45 lbs Bend Bars/Lift Gates: 4%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 140 lbs Open Doors: 7
Dex: 19 Missile Adjustment: +3 Pick Pockets: +15% Open Locks: +20%
Reaction Adjustment: +3 Armor Class: -4 Move Silently: +15% Climb Walls: +15%
Con: 12 System Shock: 80% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 85%
Int: 18 Max. Spell Level: 9th Max. Spells Per Level: 18 Illusion Immunity: None
Bonus Proficiencies: 7 Chance to Learn New Spell: 85%
Wis: 15 Bonus Clerical Spells: 2, 1, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +1 Spell Immunity: None
Cha: 11 Loyalty Base: +0 Maximum Number of Henchmen: 4
Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 9 Poison: 9 Death Magic: 9 Petrification: 9 Polymorph: 9
Rod: 7 Staff: 7 Wand: 7 Breath Weapon: 11 Spell: 8
Hit Points: 41
Base THAC0: 15
Melee THAC0: 15
Missile THAC0: 12
Natural armor class 10
DEX Defensive adj. -4
Elven Chainmail +1 -5
Magical armor adj. -1
Goldtree brooch -1
Ring of Protection +1 -1
Weapon Proficiencies

Short Bow
Long Sword (specialization)

One-handed (+2) Fighting Style

Non-Weapon Proficiencies


#AT Speed


Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Dagger +2 13 10 1 0 1d4+2 1d3+2 P S 2 4 6
Long Sword +2 11 3/2 3 1d8+4 1d12+4 S M
Racial Abilities

Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 60' infravision range.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.

  • Items Worn
    • Elven Chainmail +1
    • Ring of Protection +1
    • Broach of Goltree family crest  (+1 to AC, +1 to Saving Throws)
    • Broach of Shielding (23HP remaining)
  • Items Readied
    • Long Sword +2/+5 vs. Undead (Moonblade "Aurelith")
      • The sword has the following spell-like abilities:
        • Turn undead as 12th level priest at the cost of 1d4HP to wielder
        • +2 to all saves from attacks made by undead - 1 per die of damage done by undead
        • Hold Undead 1/day
        • Ward vs. Undead 1/day as 12th level priest
        • Can only be used by a member of the Goldtree family
    • Vampiric Dagger +2 ("Bloodthorne")
  • Items Stored
    • Personal Spellbook (full)
    • Personal Spellbook 2 (almost new)
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Mage 4 3 2 1
Character Description and History

Mordouin of Waymoot is a Silver Elf raised in the world of humanity. His mannerisms are human, though he is highly curious about his Elven ancestry. He is seeking to unravel the mystery of his heritage; who his parents were. Despite his race, he is accepted by the people of Waymoot as one of their own (as his unique Elven skills have helped the town on several occasions.. i.e. A farmer had lost an animal during the middle of the night and needs someone who can see well in darkness..)

His foster mother, Mayra was once part of an adventuring party, though she kept this a secret from Mordouin. She died defending Waymoot from a Troll Raid on the town (the very same raid in which the local lord, Filfar Woodbrand, gained his nickname as "Trollkiller"). She was already of middle age during the attack, and many of the townspeople saw this as a hidden blessing for Mordouin, as he would no longer have to watch his mother grow old and die while he still possessed the elven face of youth.

A few months later, after a period of depression, he discovered a chest hidden in the basement of his house. Inside was some pieces of adventuring equipment, along with an adventuring journal, damaged from neglect, poor construction, and leaking water. It was, however, still intact enough for Mordouin to discover that his foster mother had once been called Mayra "GoblinKiller", a ranger who was part of an adventuring party known as "Well Met of the Mists." From the damaged journal Mordouin was able to determine that the party had consisted of 6 members: Mayra "GoblinKiller"; A male silver elf, a female halfsilver elf (whom are his biological parents); Syndair Thorn, a young female magewho resides in the town of Eveningstar; Grym StrongAxe, a large male humanfighter with a rough personality and a penchant for Ale, and a sixth member, ofwhom all record had been carefully erased save for mention of his betrayal ofthe group which led to the death of his parents and the disbanding of theadventuring party. Upon the dying request of his mother, Mayra took Mordouin under her care and raised him in her home town of Waymoot.

Mordouin left Waymoot a few days later and has been under the tutelage of Syndair for the past several years. To this day, she has revealed very little of her past as a member of "Well Met of the Mists." and frowns upon behavior in Mordouin that could lead him to a life of adventuring and travel.

Morham Quann, a fellow founder of the Company of the Flaming Flagon, was a childhood friend to Mordouin after his move from Waymoot to Eveningstar, though Mordouin saw him grow from a toddler to an adult. They are sometimes called "The Mages Two" and fight side by side with both complimenting skill and respect. It was probably Mordouin who showed Morham his first cantrip spell, invoking in Morham an interest in the magical arts which his parents have regretted to this day.


The Journey Thus Far:

After helping to found the adventuring group known as the Company of the Flaming Flagons, Mordouin then journeyed with them throughout Cormyr. They defended Eveningstar from the wrath of an army of Zombies, protected the countryside from the Kobold hordes of the Haunted Halls of Eveningstar, found a cure for a magical blindness that had been inflicted against a fellow Flagon, and drank their weight in Ale.

During their adventure through the Haunted Halls Mordouin found Bloodthorne, a weapon which would become, for a time, his primary melee weapon.

During one if their frequent outings to the Lonesome Tankard Mordouin met with with his lost brother, Arrior, who had been seeking their father for the past twenty years. It was revealed to him that he was of the noble elven family of Goldtree of the House Elorfindar. In truth they were half brothers, as Arrior had a different (and full elven) mother.

Driven by these new discoveries Mordouin and Arrior finally cornered Syndair into telling him of his parent's untimely end: the party was betrayed in Myth Drannor by Khorless the Black, a Necromancer who had traveled with them. It was he who killed Mordouin's parents. His mother, and Syndair's former teacher, was Endar Vardoon, a priestess of Mystra, goddess of Magic and Lady of Mysteries. His and Arrior's father was Quillinoreth Goldtree, a man of both the art and the blade. She also revealed her greatest secret; she was still young! During final battle of "Well Met of the Mists" one of Khorless' necromantic spells had gone awry, somehow permanently slowing all of their their aging to an imperceptible crawl.

Arrior adventured with the group thereafter for a few weeks, aiding in their quest to stop the assassination of Cormyr's King, Azoun, by a hired group of Dopplegangers. The Flagons could not save the King in time but managed to expose the face behind the heinous plot and put an end to his vengeful machinations. Remaining Dopplegangers, seeking revenge, assaulted Arrior with a poisoned dagger. It was here, on Arrior's deathbed , that Mordouin was given Aurelith, the Goldtree family Moonblade.

In the ensuing battle with the Doppleganger, who was posing as the Lord of Eveningstar, Mordouin was killed by a Contingency Fireball spell. The town clerics called upon Kaetonarius avan Cielle, an elven cleric from Amphail on the Sword Coast, to bring him back from beyond. Upon his revival Kaetonarius told Mordouin that he was a member of house Elorfindar, though of a different family. Mordouin learned that with the death of Arrior (who could not be raised due to the nature of the poison used to kill him) he was now the last of the Goldtree line.

Kaetonarius told Mordouin many things about house Elorfindar. He spoke with zeal of their century-lost holdings in the fabled city of Myth Drannor far to the north, and how one day, after fulfilling his vows of marriage, he would travel there. Mordouin then secretly decided that he would eventually travel to Myth Drannor and bring the secrets of their ancestral holdings to Kaetonarius as a way of thanking him for his recent resurrection. Though they had just met, he grew to admire Kaetonarius for his Wisdom and experience.

Vowing to find others of his house Mordouin left Cormyr behind for the sword coast and eventually found house Elorfindar, who welcomed him to his ancestral home with open arms and a wild party which laid even the Tavern-fond Flagons low.

It was here, with the help of Elder Elorfindar himself, that Mordouin learned of the true, evil nature of Bloodthorne, the ancient elven dagger which Mordouin had acquired from a fallen foe and had been using in combat. Discovering that it was forged in Myth Drannor, Mordouin vowed to go there and learn of a way to destroy the vile artifact.

Yet, though he had many reasons to journey to the Lost City, he realized that he was not yet strong enough to make that journey . Rather than abandon his companions he decided to continue adventuring with them until he was better prepared and more experienced.

The lure of adventure brought them to Waterdeep, the thriving City of Splendors, and from there into the realms of the Underdark where rumors of the Port of Shadows, Skullport, drew them ever deeper underground.

In these lost caverns a run-in with a Ghost magically aged him by several decades. Though he had lost his childish features he was still by no means anything but a young man... by elven standards.

While in Skullport he encountered one of the ruling magical floating skulls of the city which demanded that he draw from Morham's Deck of Many Things, else the skull force one of his friends to do so. Fearing for the safety of his friends, Mordouin drew, and luckily was granted 4 wishes. 

First, in light of acquiring the sword Aurelith, he wished to be not only a wizard but also a warrior like his brother.

Second, he wished for a spell book containing some much sought after spells.

Third, to know his mother and father for just one day.

Lastly, to be stronger physically so as to better wield a weapon.

The results: Mordouin's hair become shot with silver, the color of Arrior's hair, and one of his eyes changed from his normal violet hue to Arrior's amber; his command of Espruar, once stilted due to his human upbringing, become fluent and flawless; his muscles realigned and Mordouin became stronger. Thespell book was granted to him; and lastly his mind was filled with overpowering memories not his own; the memories of each member of "Well met of the Mists" on their final day. He then knew his mother and father as they had, and saw through their eyes and felt what they had felt. He also gained these same recollections from Grym, Mayra, Syndair, and even vile Khorless the betrayer. He watched his parents die, he watched as he killed his parents; he lived what they each had felt on that last day.

To this day the Company of the Flaming Flagon still adventures, each their own path yet inseperable nonetheless.

* * * * * 

See also, Mordouin's distant cousin: Kaetonarius avan Cielle Elorfindar
Visit Shawn's personal home page for Mordouin at:

The image above was drawn by Andrew Caton is the property of Shawn Nicholen and Andrew Caton. Click on the image to see the full size verson.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0

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