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Lord Anson Madrox

Personal Information
Name: Lord Anson Madrox Player: Anthony Emma
Race: Half-elf Gender: Male Height: 5'5"
Class: Mage \ Cleric Level: 10 /10 Weight: 130 lbs
XP: 596,750 Next Level: 375,000/675,000
Kit: None Alignment: Neutral Good
Eyes: Brown Hair: Black Deity: Mielikki
Age: 23
Ability Scores
Str: 16 Weight Allowance: 70 lbs Bend Bars/Lift Gates: 10%
Attack Adj.: +0 Damage Adj.: +1 Max. Press: 195 lbs Open Doors: 9
Dex: 18 Missile Adjustment: +2 Pick Pockets: +10% Open Locks: +15%
Reaction Adjustment: +2 Armor Class: -4 Move Silently: +10% Climb Walls: +10%
Con: 15 System Shock: 90% Poison Save: +0
Hit Point Adjustment: +1 Resurrection Chance: 94%
Int: 18 Max. Spell Level: 9th Max. Spells Per Level: 18 Illusion Immunity: None
Bonus Proficiencies: 7 Chance to Learn New Spell: 85%
Wis: 17 Bonus Clerical Spells: 2, 2, 1, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +3 Spell Immunity: None
Cha: 14 Loyalty Base: +1 Maximum Number of Henchmen: 6
Initial Reaction Adjustment: +2
Saving Throws
Paralyzation: 5 Poison: 5 Death Magic: 5 Petrification: 8 Polymorph: 8
Rod: 8 Staff: 8 Wand: 8 Breath Weapon: 11 Spell: 9
Hit Points: 75
Base THAC0: 14
Melee THAC0: 14
Missile THAC0: 12
Natural armor class 10
Ring of Protection +1 -1
DEX Defensive adj. -4
Unknown adj. -4
Weapon Proficiencies

Short Bow
Short Sword

Two-weapon style

Non-Weapon Proficiencies
Religion (Faerunian, Kal'Adaderin) 17
Spellcraft 16
Healing 15
Ancient Languages (Faerunian) 18
Bowyer\Fletcher 17
Vetinary Healing 15?
Animal Training 17
Riding, Airborne 15
Animal Lore 18
Hunting 16
Set Snares 17
Survival 18
Animal Empathy ??
Tumbling 18


#AT Speed


Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Warhammer +4 10 8 1 4 1d4+6 1d4+5 B M 2 4 6
Racial Abilities

Detect secret doors - Because of their acute senses, half-elves are quick to spot concealed doors and hidden entranceways.  Merely passing within 10' of a concealed door allows and elf a one-in-six chance (a 1 on 1d6) to notice it.  If actively searching, and elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six (1, 2, or 3 on 1d6) to notice a concealed door.
Infravision - Infravision with a range of 60'
Resistance - 30% resistance to sleep and charm spells.

  • Items Readied
    • Warhammer +4 (x2)
    • Staff of Magic Missiles (12 charges)
  • Items Worn
    • Boots
    • Wineskin
    • Quiver
    • Holy Symbol
    • Ring of Protection +1
    • Ring of Free Action
    • Robe of Useless Items +1
  • Items Carried
    • Backpack
      • Silk Rope (50ft)
      • Mirror
      • Flint and Steel
      • Survival Kit
      • Candles (x4)
      • Pitons (x2)
      • Chain Leash
      • Vial of Weapon Black
      • Potion Case
      • Vial of Writing Ink and Quill
      • Bag of Holding (250lbs)
      • Flute of Animal Friendship (23 charges)
    • Ring of Spell Storing (hidden)
Turning Undead
Skeleton or 1 HD: D* Wight or 5 HD: D Mummy or 7 HD: 4 Ghost or 10 HD: 13
Zombie: D* Ghast: T Spectre or 8 HD: 7 Lich or 11+ HD: 16
Ghoul or 2 HD: D* Wraith or 6 HD: T Vampire or 9 HD: 10 Special: 19
Shadow or 3-4 HD: D # = Roll less than # on a 1d20 to turn 2d6 undead. T = Automatically turns 2d6 undead.
D = Automatically destroys 2d6 undead. D* = Automatically destroys 2d6+2d4 undead.
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Cleric 6 6 4 3 2
Mage 4 4 3 2 2
Character Description and History

Power Hungry and Naive, Prelate Anson Madrox had lost his way in the Realms. Noticing his raw talent and obvious devotion to nature, Elminster summoned him to Shadowdale. He told the youth of two adventurers on a quest in another land. Anson jumped at the chance. He met the priest Oswald Thanatos and the Minotaur Fighter, Jax Stormblade. 

Together these men changed the course of that world's timeline, saved the King and Queen, married, defeated an evil god and Anson was imbued with the powers of Moander, the god of decay. Faced with the most difficult decision he'd ever had to make, (the power, or his faith) Anson and his companions fought a group of very powerful undead. The heroes fought valiantly and were able to defeat the minions of darkness, but not before a lich struck the Young God down with two consecutive Cone of Cold spells. 

After being resurrected, Anson found that his godhood had left him. The power had been transferred to the most powerful living being in the vicinity. It was none other than Anson's wife Syndara. 

The next few months revolved around the party's deal with the Lady of Nature, to banish Moander and his Blight from the world. Having done that, the companions were betrayed by Lord Jax and sealed in a temple-like cave with a mad King and his guardsmen. Bargaining with the guardsmen proved easy since none of their number were priests and no food or drink was present. We assumed the role of protector and leaders. 

Now free from their prison, Ozzy, Anson, Syndara, and some of their other companions seek out Jax the betrayer to exact their revenge.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0

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