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Kyrie Eleison


Personal Information
Name: Kyrie Eleison Player: Brooks Dosier
Race: Half- Elf Gender: Female Height: 5'4"
Class: Ranger \ Mage Level: 7/9 Weight: 120 lbs
XP: 242,960 Next Level: 125,000 / 250,000
Kit: Witch Alignment: Neutral Good
Eyes: Deep brown Hair:  Wavy Black Deity: The Alliance (Celeborn)
Age: 98 (actual), 22 (apparent)
Ability Scores
Str: 15 Weight Allowance: 55 lbs Bend Bars/Lift Gates: 7%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 170 lbs Open Doors: 8
Dex: 16 Missile Adjustment: +1 Pick Pockets: +0% Open Locks: +5%
Reaction Adjustment: +1 Armor Class: -2 Move Silently: +0% Climb Walls: +0%
Con: 14 System Shock: 88% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 92%
Int: 19 Max. Spell Level: 9th Max. Spells Per Level: All Illusion Immunity: 1st Level
Bonus Proficiencies: 8 Chance to Learn New Spell: 95%
Wis: 15 Bonus Clerical Spells: 2, 1, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +1 Spell Immunity: None
Cha: 17 Loyalty Base: +6 Maximum Number of Henchmen: 10
Initial Reaction Adjustment: +6
Saving Throws
Paralyzation: 10 Poison: 10 Death Magic: 10 Petrification: 11 Polymorph: 11
Rod: 9 Staff: 9 Wand: 9 Breath Weapon: 12 Spell: 10
Combat
Hit Points: 64
Base THAC0: 14
Melee THAC0: 14
Missile THAC0: 13
Armor
Natural armor class 10
Leather Armor +2 -3
Magical Armor adj. -2
DEX Defensive adj. -2
Unknown adj. -4
FINAL: -1
Weapon Proficiencies

Long Sword
Long Bow
Dagger
Hand Axe

Fighting Styles:
Unarmed Combat: (punching)
1-weapon style
2-weapon style

Non-Weapon Proficiencies
Tracking 11
Healing 9
Herbalism 11
Survival (forest) 11
Brewing 13
Singing 9
Weather Sense 9
Animal Lore 12
Astrology 10
Spellcraft 12
Alertness --
Ambidexterity --
Swimming 11
Land-based Riding 11
Bowyer\Fletcher 11
Religion 8
Tumbling 10
Weapons

THAC0

#AT Speed

Damage

Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Long Sword
14
3/2
5
1d8
1d12
S
M
Racial amd Class Abilities

Detect secret doors - Because of their acute senses, half-elves are quick to spot concealed doors and hidden entranceways.  Merely passing within 10' of a concealed door allows and elf a one-in-six chance (a 1 on 1d6) to notice it.  If actively searching, and elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six (1, 2, or 3 on 1d6) to notice a concealed door.
Infravision - Infravision with a range of 60'.
Resistance - 30% resistance to sleep and charm spells.

Befriend Animals: Save vs. Rods at -3
Read Magic Automatically
Brew: Class L poison/sleep poison.
Beguiling Gaze
Secure Familiar (as Find Familiar spell)

Move Silently: 55%
Hide in Shadows: 48%
Climb Walls: 85%

Inventory
  • Items Worn
    • Leather Armor +2
    • Girdle
    • High Soft Boots
    • Gloves
    • Black Cloak
    • Belt
    • Belt Pouches (x4)
    • Quiver
      • Arrows (x26)
    • Medallion of the Forest
      • (protection from plants, constantly effective; pass without trace at will, Control Plant 1/day (buzzes when used))
  • Items Readied
    • Long Sword +1, +2 vs. magic users and enchanted creatures
    • Short Bow
      • Flight Arrows (x24)
    • Quarterstaff
    • Dagger of Red Flame (Damage as above, plus 1d4 points of fire damage)
  • Items Carried
    • Gem of Eagle Sight
    • Waterskin
    • Wineskin
    • Flint and Steel
    • Herbs (various)
    • Vial of Ink
    • Winter Blanket
    • Whetstone
    • Paper (10 sheets)
    • Scroll Case
    • Rope 20ft
    • Vial of Perfume (x2)
    • Hooded Lantern
    • Candle (x10)
    • Large Sack
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Mage
4
3
3
2
1
Priest
Character Description and History

General Appearance:
Slender; athletic; trim yet generous figure; winsome beauty; innocent and rather shy/cautious but knows how to use her looks to inspire masculine cooperation, if necessary. Tends to wear clothes that are subtly flattering, yet practical.

Disposition:
Tends to be introverted and shy, and very cautious about revealing too much about herself to anyone she doesn't know and trust very much, but she is still a very compassionate and understanding person, sensitive to the needs and feelings of others. Tends to be a kind of 'Mother Hen' to other party members and when a friend is wounded and in danger,she can suddenly seem a different person, becoming unnervingly ferocious in defense of her comrades. Even though she might seem to be somewhat flirtatious on occasion,it is only done if it will sway a person to cooperate with the needs of her and her allies. Actually, she is rather reserved, even prudish, about letting anyone approach her intimately and would require a good deal of time to win her trust enough to begin to pursue any relationship beyond friendship. However, with friends she is always helpful and concerned and eager to offer help at need.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0


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