| Racial 
                Abilities  Detect secret doors - Because of 
              their acute senses, half-elves are quick to spot concealed doors 
              and hidden entranceways. Merely passing within 10' of a concealed 
              door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. 
              If actively searching, an elf's chances improve to a two-in-six 
              chance (1 or 2 on 1d6) to find secret doors, and a three-in-six 
              (1, 2, or 3 on 1d6) to notice a concealed door. 
              Infravision - Infravision with a range of 60'. 
              Resistance - 30% resistance to sleep and charm spells. 
                 Class \ Kit 
                  Abilities 
                 Enchanter 
                    Automatic spells - Gains one free spell every time the mage 
                gains a new level of spells. Elementalists do not receive one 
                free spell every level, but may add 1d4 effective levels once a 
                day to a spell  
                they cast. 
                    Bonus spells - Memorize one free spell for each spell level. 
                This spell must be chosen from their area of specialty. 
                    Intense magic - -1 penalty to all saving throws on spells 
                cast from the chosen school. Elementalists enjoy a  
                -2 penalty to all saving throws on spells cast from their chosen 
                element. Wild mages do not receive a modifier to their spells. 
                    Learning bonus - +15% bonus to learning any spell in the 
                chosen school. Elementalists receive a +25% bonus to their 
                chosen element, and +15% to other elemental spells, but are 
                unable to learn opposing elemental spells. Wild mages receive a 
                +10% bonus to learning wild magic spells. 
                    Learning penalty - -15% penalty to learning rolls on spells 
                outside the chosen school. Elementalists are unable to learn 
                opposing elemental spells, and suffer a -25% penalty to learn 
                nonelemental spells. Wild mages receive a -5% penalty to learn 
                standard schools of magic. 
                    Research bonus - When researching spells in the chosen 
                school, treat the spell as one level lower. 
                    Saving throw bonus - +1 bonus on saves against spells in 
                their chosen school. Elementalists receive a +2 bonus  
                to their saving throws versus spells in their chosen element. 
                Wild mages do not receive a bonus to their saving throws. 
                    Schools of Magic - Abjuration, Alteration, 
                Conjuration/Summoning, Enchantment/Charm, Greater Divination, 
                Illusion/Phantasm 
  
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