Campaign Journals

Hall of Heroes


Keltrich, Son of Kremvardt


Personal Information
Name: Keltrich, Son of Kremvardt Player: Kevin
Race: Human Gender: Male Height: 5'11"
Class: Necromancer \ Thief Level: 12 Weight: 163 lbs
XP: None Given Next Level:
1,125,000 / 660,000
Kit: None Alignment: Neutral Evil
Eyes: Blue Hair: Black Deity: Cyric
Age: 36
Ability Scores
Str: 16 Weight Allowance: 70 lbs Bend Bars/Lift Gates: 10%
Attack Adj.: +0 Damage Adj.: +1 Max. Press: 195 lbs Open Doors: 9
Dex: 18 Missile Adjustment: +2 Pick Pockets: +10% Open Locks: +15%
Reaction Adjustment: +2 Armor Class: -4 Move Silently: +10% Climb Walls: +10%
Con: 16 System Shock: 95% Poison Save: +0
Hit Point Adjustment: +2 Resurrection Chance: 96%
Int: 18 Max. Spell Level: 9th Max. Spells Per Level: 18 Illusion Immunity: None
Bonus Proficiencies: 7 Chance to Learn New Spell: 85%
Wis: 17 Bonus Clerical Spells: 2, 2, 1, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +3 Spell Immunity: None
Cha: 15 Loyalty Base: +3 Maximum Number of Henchmen: 7
Initial Reaction Adjustment: +3
Saving Throws
Paralyzation: 8 Poison: 8 Death Magic: 8 Petrification: 6 Polymorph: 6
Rod: 4 Staff: 4 Wand: 4 Breath Weapon: 8 Spell: 5
Combat
Hit Points: 53
Base THAC0: 20
Melee THAC0: 20
Missile THAC0: 18
Armor
Natural armor class 10
Bracers of Defense AC4 -6
Cloak of Protection +3 -3
DEX Defensive adj. -4
FINAL: -3
Weapon Proficiencies

Short Blades
Ambi-Dexterity
Two-Weapon Style Fighting
Non-Weapon Proficiencies
Ventriloquism 16
Tumbling 18
Blind Fighting 17
Herbalism 16
Reading/Writing 19
Disguise 14
History (Uthgardt) 17
Land-based Riding 20
Appraising 18
Languages
Common tongue, Thieves Cant
Weapons

THAC0

#AT Speed

Damage

Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Dagger +1 19 17 1 2 1d4+2 1d3+2 P S 2 4 6
Trollbane (short sword+1) 19 1 2 1d6+2 1d8+2 P S
Scarlet Slayer
(short sword+2)
18 1 1 1d6+3 1d8+3 P S
Inventory
  • Items Readied
    • "Trollbane" (short sword +1, +3 vs. Regenerating Creatures)
    • "Scarlet Slayer" (short sword +2, Red Dragon Slayer)
    • "Wizardspike" (dagger +1)
  • Items Worn
    • Bracers of Defense AC4
    • Cloak of Protection +3
    • Ring of Regeneration
    • Ring of Fire Resistance
    • Bag of Holding
  • Items Stored
    • Wand of Lightning
    • Misc. Potions and Scrolls
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Necromancer 5 5 5 5 5 2
Character Description and History

Keltrich is a member of the Uthgardt, or northern barbarian tribes. His father, Kremvardt, was a berserker, as was his older brother Koltvar. He wasn't an ordinary Uthgardt, however. He isn't as big as most barbarians (but is still in good shape) and was very intelligent as a youth. He preferred to outwit opponents rather than outmuscle them, and would sneak behind many adversaries and backstab them. He killed many members of his own tribe and blamed it on marauding goblins, and took whatever treasure they had. This, however, wasn't enough for him.

One day, the tribe learned of a lair of goblins and decided to eliminate them. They sent Koltvar, and Keltrich volunteered to go along. The brothers killed the goblins, but Koltvar was gravely injured. Keltrich killed his brother, hid the goblin's treasure, and carried his brother's body back. He later went with another group to destroy a frost giant. There were 4 others with him. Two of them were killed by the giant. After the giant was killed, Keltrich backstabbed the barbarian with the least injuries then finished off the other one with his twin short swords. He gathered the treasure from the giant, and found a short sword in a burned out troll corpse in the back of the giant's lair. On the pommel was the inscription Trollbane. He used this sword instead of one of his mundane swords. He left the lair, and didn't return to his tribe. He traveled around the North, looking for treasure. He acquired many rare objects during his travels, and earned enough money to buy a small house in Icewind Dale. He put his treasures here, including a suit of Elven Chain Mail, Chain Mail of Blending, many items useful to mages or priests, and much money. He kept the house well locked while he travelled and soon had a small fortune. One of the items he found was a ring with a small diamond skull on it. He wore this ring always. While he was sleeping in a small town, he was awakened by many screams from villagers. He rushed out of the inn to find seven giant skeletons with huge spears attacking villagers. He was cornered with some other villagers by three of the skeletons. He fought with them and managed to destroy one, but he was not strong enough to finish the rest off. He was stabbed and left for dead. He awoke to a warm sensation on his finger. The ring was glowing. He took the ring to a wizard and had it identified as a Ring of Regeneration. It helped him many times throughout his career. After the skeleton incident, Keltrich was fascinated by the undead. He kept imagining the power he would posess if he could control the undead. He kept hearing of attacks by undead on villages in the area, and he observed one attack and followed the skeletons and zombies to a small keep. He waited for morning, then entered the keep. He was met by an old man in black robes. The man asked him what he wanted there, and Keltrich replied that he wanted to learn necromancy. He persuaded the necromancer to teach him his art with a Ring of Spell Storing that he had plucked from a treasure hoard. Keltrich was an extremely fast learner, and quickly learned many spells. He would learn the necromantic spells first, then learn attack spells. He then filled his spellbook with whatever spells appeared to be potentially useful. He spent many years in the keep, learning from the evil Drakkan. After he learned a particularly difficult spell, he would be tested by Drakkan and sent to destroy whatever Drakkan knew was lurking about. Eventually, he sensed he was nearing the time to leave. Drakkan sensed this, too, and gave him one final test: to kill an adult dragon. Drakkan knew of a red dragon, and told Keltrich where the lair was. Keltrich left to kill this dragon. He snuck into the lair while he thought the dragon was sleeping, but he was wrong. The dragon opened his maw and shot a blast of flame at Keltrich. He felt a sensation on his hand, similiar to his Ring of Regeneration, but it was a simple gold ring he had found that was glowing. He didn't feel heat from the dragon's flames. He then cast a lightning bolt spell at the dragon, and the two fought each other for what seemed like hours. Both combatants were severely weakened, but Keltrich's wounds healed from his ring while the dragon's did not. But the dragon's attacks disrupted many of Keltrich's spells and damaged him many times. Finally, Keltrich had one spell left and cast it. His hand started to glow, and he laid it on the dragon's hide. He felt the dragon's body weaken while he felt stronger. Finally, the dragon fell down at his feet. He had drained him of all his life force. He found much money, bracers, a black cloak, and a unique sword in the dragon's lair. The sword's handle was made of red dragon hide, and had a huge ruby set into the pommel. He kept this sword and the rest of the dragon's money, and made his way back to Drakkan's keep. Drakkan told him that it was time for him to leave, before they start to quarrel. Keltrich pretended to go and pack his things, but really waited for Drakkan to settle down then snuck into his chamber and stabbed him with both of his swords. Drakkan managed to severely injure Keltrich, but Keltrich didn't let him cast spells by stabbing him with his swords. He finished Drakkan off with the same spell that killed the dragon. He left the keep and moved back to Icewind Dale. Every once in a while, he raised a small army of undead to harass the people living there. Some adventurers found out about this and tried to kill him. They would have suceeded if it weren't for his Ring of Regeneration. They left him for dead and fled his small house. He now spends his time researching new spells and plotting his revenge on the heroes.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0


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