Campaign Journals

Hall of Heroes


Kahl'Astol


Personal Information
Name: Kahl'Astol Player: Axel
Race: Human Gender: Male Height: Not Given
Class: Mage Level: 1 Weight: Not Given
XP: 256 Next Level: 2,500
Kit: None Alignment: Chaotic Good
Eyes: Green Hair: Brown Deity: Mystra
Age: 23
Ability Scores
Str: 12 Weight Allowance: 45 lbs Bend Bars/Lift Gates: 4%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 140 lbs Open Doors: 7
Dex: 15 Missile Adjustment: +0 Pick Pockets: -1% Open Locks: +0%
Reaction Adjustment: +0 Armor Class: -1 Move Silently: +0% Climb Walls: +0%
Con: 12 System Shock: 80% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 85%
Int: 17 Max. Spell Level: 8th Max. Spells Per Level: 14 Illusion Immunity: None
Bonus Proficiencies: 6 Chance to Learn New Spell: 75%
Wis: 13 Bonus Clerical Spells: 1, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 14 Loyalty Base: +1 Maximum Number of Henchmen: 6
Initial Reaction Adjustment: +2
Saving Throws
Paralyzation: 16 Poison: 16 Death Magic: 16 Petrification: 17 Polymorph: 17
Rod: 18 Staff: 18 Wand: 18 Breath Weapon: 20 Spell: 19
Combat
Hit Points: 4
Base THAC0: 20
Melee THAC0: 20
Missile THAC0: 20
Armor
Natural armor class 10
DEX Defensive Adj. -1
FINAL: 9
Weapon Proficiencies

Dagger

Non-Weapon Proficiencies
Direction Sense 14
Reading\Writing 18
Religion 13
Spellcraft 15
Languages:  
   Common, Elvish, Gnomish
Weapons

THAC0

#AT Speed

Damage

Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Dagger 20 20 1 2 1d4 1d3 P S 2 4 6
Inventory
  • Items Readied
    • Dagger (x3, 1 in belt, 1 in each sleeve)
  • Items Worn
    • Robe (Dark green with black ornaments)
    • Leather Bracers (with "thorns")
    • Black Boots
    • Black Shirt
    • Black Belt
    • Necklace (symbol of Mystra)
    • Scroll Case
      • Paper (5 sheets)
    • Large Belt Pouch
      • Quill
      • Vial of Ink
      • Flint and Steel
    • Small Belt Pouch
      • 34 sp
  • Items Carried
    • Spell Book (dark green leather with black ornaments)
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Mage
1
Character Description and History

He looks moderately strong but is very agile in his movements. He has shortly cut brown hair and emerald green eyes. He tends to look very serious at times, but it is not much more than a bad joke that is needed to make him smile.

Kahl'Astol (Kahl) was born in *a city near the moonsea* (not decided yet). His parents was killed by Warriors of the Zentharim when he was only 5 years old. The reason was the black networks influation on the moonsea villages those years. Kahl's father was a rich middle-classed carpenter. He was caught in the networks and plots of the Zentharim, but refused to do as they told him. He continued his honest work, selling furniture and doing building pojects for rich farmes in the area. Later the same year four chain clad soldiers of the network payed a visit to the carpenter's residence, and indeed it was no friendly minded drop-by. The visitors caused the little boy called Kahl to be left an orphan in a trashed house. As the warriors laeft the scene, villagers ran to the house to see if anyone had survied the cruel and evil act. There they found Kahl, crying and weeping in the corner of his blue-painted room, clinging to a finely ornamated chair...

Kahl was brought to the local inn and lived there for 5 months with the barkeeper's wife to tend to him. Untill one day his uncle and aunt arrived in the village to take him as their own son, but only in name. His aunt lectured him well in the ways of life, she tutored him in the history of the gods, the importance of respecting the gods, and even a bit of householding he learned. His Aunt was allways a good storyteller and late nights was spent before the fireplace listening to her in the lap of his uncle. His uncle also told storys but he told storys far more serious, and allways with a morale in the end.

Three days after Kahl turned 10 years old he saw with his own eyes what all the fairy-tales his uncle and aunt had told him was all about: A early, sunny and warm morning a loud sound of a wooden staff rapping against the front door waked him up from his deep slumber. He heard the door was opened and eager voices started a dialogue. It sounded like an old friend of his uncle was here, visiting from far lands. The smell of new baked corn bread filled the air as his aunt opened the door to his bedroom with a wide smile on her lips. She told him that an old friend was visiting and that he had to jump into his clothes now, and to come out and visit him. The living room was allready filled ith smoke from the tobacco that was glowing dimly in the two men's pipes, a happy atmosphere was emitting from the two finely ornamented chairs before the fire. In one of the chairs sat his uncle, dressed in a deep red robe covered with gold runes, and he had a large scale-covered book in his hand and a black snake formed pipe in the other. The stranger was even stranger... He was wearing a deep purple robe with a black dragon sewn onto his breast. He had a black, leather-bound book with a purple dragon that was holding a crown and a sword, worked into it. He had a white mustache and long wavy white hair. The both of them looked up as he came into the room. His uncle smiled at him and signaled at him to come out of the sadows and in to the light from the window. Kahl walked up to the two strange men and bowed to the stranger and smiled at his uncle.

The stranger nodded at his uncle and then started to speak in a shockingly smooth voice: "Greetings young one, My name is Harag Ashkon of the purple dragon, Cormyr.... I am here to pay a friendly visit to my ol' friend, your uncle. And to take you to your new tutor." His Unclesmiled at him and tilted his head a bit: "Yes, it is certainly time for ye' to travel out in this strange world and to see what ye' can before ye' too suffer the fate of mortality, and to make something of your life, not only to sit on yer little arse all life and do nothing... So we are sending you with my friend Harag to an academy in coromyr, where you will teach the art of Mystra." Khal gazed at his uncle and stuttered: "but, b-b-but what if i will not travel?" "Ye' have to" said his uncle. "I am afraid me and yerr aunt can not afford keeping ye' much longer at home if we are to pay for yer education... Hmmm, well you have to pack yer suff now. Ye' will be traveling with Harag before noon this fine day...."

And those where the final words of that 'discussion' and Kahl traveled may weeks to the south together with Harag to finally reach Suzail, the capitol of Coromyr, the high seat of the purple dragon. Harag left Kahl after a couple of days in a huge complex of librarys ,students and master wizards. Here he spent the next 12 years of his life under the tutelage of mighty wizards. But all this time an emptiness grew inside him and he felt more lonely than ever. No parents, no relatives in weeks radius, no real friends and no social life but the cooperation between students.

Many letters he recieved from his uncle and aunt telling about the meaning of their daily stories about orcs, wizards, glorious paladins, and evil assassins. They expalined to him that it was all told to him, becaused they felt they had an obligation to share with him all the beautiful things of the adventuring life. And they told him that they had been planning his education for many years and finally got a reply from an old friend in Suzail who owed his aunt a special favour, this was Harag. He had seen to it that is was a free space for Kahl to enter the academy when he and his uncle saw the time right.

After 12 years had passed Kahl had his exams and passed with some difficulties. He had gained a speacial lust for gaining more of this strange power that people called magic, and some sages called the gift of Mystra her self. Kahl had found a safe feeling when he was working on his spells, the kind of feeling that helped him to forget about all worries and all longings for the love he never felt as much as he should have felt it in his younger days. He started to philosophize over the meanings of his life and found that if he devoted his life to the gift he had got from Mystra and gain more power, maybe he could make his life as meaningfull and fun as the life his uncle had told him about before the fireplace home at the Moonsea. And maybe some day find out what really happened to his true parents.

So Kahl set out to search for this fun that peaople called adventure and 'the true life'.
After some time he ended up in Baldurs Gate and there his true life started.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0


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