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Justin TrueLaris

Personal Information
Name: Justin TrueLaris Player: James Robbins
Race: Human Gender: Male Height: 5'8"
Class: Mage Level: 16 Weight: 145 lbs
XP: Not Given Next Level: 2,625,000
Kit: Former Red Robe Mage Alignment: Neutral Good
Eyes: Blue Hair: Blue Deity: was Lunitari
Age: 48
Ability Scores
Str: 14 Weight Allowance: 55 lbs Bend Bars/Lift Gates: 7%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 170 lbs Open Doors: 8
Dex: 17 Missile Adjustment: +2 Pick Pockets: +5% Open Locks: +10%
Reaction Adjustment: +2 Armor Class: -3 Move Silently: +5% Climb Walls: +5%
Con: 16 System Shock: 95% Poison Save: +0
Hit Point Adjustment: +2 Resurrection Chance: 96%
Int: 18 Max. Spell Level: 9th Max. Spells Per Level: 18 Illusion Immunity: None
Bonus Proficiencies: 7 Chance to Learn New Spell: 85%
Wis: 14 Bonus Clerical Spells: 2, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 14 Loyalty Base: +1 Maximum Number of Henchmen: 6
Initial Reaction Adjustment: +2
Saving Throws
Paralyzation: 11 Poison: 11 Death Magic: 11 Petrification: 9 Polymorph: 9
Rod: 7 Staff: 7 Wand: 7 Breath Weapon: 11 Spell: 8
Hit Points: 70
Base THAC0: 15
Melee THAC0: 15
Missile THAC0: 13
Natural armor class 10
Bracers of Defence AC 6 -4
DEX Defensive adj. -3
Unknown adj. -2
Weapon Proficiencies

Long Sword

Non-Weapon Proficiencies
Ancient Languages (runes - 2 slots) 11
Boat Piloting 11
Herbalism 11
Reading\Writing 13
Riding, Land-Based (Horse) 12
Spellcraft 12
Swimming 10
     Common, Drow, Ogre-Magi, Elven, Kender
     Gnome, Magius, Dethek


#AT Speed


Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Quarterstaff +4 11 1 4 1d6+4 1d6+4 B M
  • Items Readied
    • Quarterstaff +4
  • Items Worn
    • Bracers of Defense AC 6
    • Girdle of Many Pouches
    • Ring of Might
    • Ring of Magic Missile Deflection
    • Blade Boots
    • Lords Medallion of Waterdeep
    • Harper Pin
  • Item Stored
    • Potion of Healing (x2)
    • Dwarven Amulets: (Dwarf Friends, Silver Axe, Golden Medallion of Opening)
    • Spellbook (* Represents a Dragon Ritual)
      • 1st Level: *Magic Missile, *Read Magic, Detect Magic, Sleep, Alarm, *Grease, Ward away, Find Familiar, *Know School, *Detho's Delirium, *Spider Climb, Cling, *Masque Mask, Copy, Shield
      • 2nd Level: *Melf's Acid Arrow, *Knock *Mirror Image, Web, *Bind *Magic Missile Reflection, *Bladeleap, *Invisibility, Spectral Hand, Protection From Cantrips, Wizard Lock, *Bendals Swoop, *Laeral's Cutting Hand, *Immunity to Spider Venom, Past Life, Mordenkains Encompassing Vision
      • 3rd Level: Dispel Magic, *Fly, Fireball, *Slow, Monster Summoning I, *Lightning Bolt, Explosive runes, *Lightning Reflection, Item, Blacklight, Laeral's Dancing Dewomer, Mummy touch, *Paralyze Skull Watch, Venom Bolt, Haste, Wraithform
      • 4th Level: Charm Moster, Dimension Door, Evard's Black tenticals, Monster Summoning II, Iron Maidedn, Beltyn's Burning Blood, Spendelard's Chaser, Spider Leap, Rary's Mnemonic Enhancer, Blood Lightning, Gnather's Gnostin Chain
      • 5th Level: Advanced Illusion, Conjure Elemental, Cone of Cold, Feeblemind, Hold Moster Sending, Teleport, Spidercloak Armor, Lowerresistance, Fleshiver, Storm's Spell Thrust
      • 6th Level: Antimagic-Shell, Enchant an Item, Fire Eyes, Acid Rain, Animate Derad Warrion, Contingency, Grimwalds Gery Mantl Lichtouch, Teleport Undead, Power Word: Silence
      • 7th Level: Howling Horror, Simbul's Spell Sequencer, Simbul's Synostodweomer, Limited Wish, Power Word: Stun
      • 8th Level: Death Link, Spell engine, Presper's Double Wizardry, Power Word: Blind
      • 9th Level: Master Undead, Evil Twin, Create Jinn, Power Word: Kill.
  • Animals
    • Faerie Dragon Familiar - "Bullet"
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Mage 5 5 5 5 5 3 2 1
Character Description and History

I originally came from Krynn and was of the order of red robed wizards. I sucessfully passed my tests to join this order and upon completion I found myself in the Demi-plane of Dread(Sicithicus). I helped Lord Soth to regain his throne and his memories, but for my crimes I was forced by the Dark Powers to carry the soul of a Necromancer wizard. His name is Damien Tillicus. When my companions and I returned I found I did not return to Krynn, but was transported to Faerun. I the traveled to Waterdeep with my companions in defense of the city to stop the Zentarium from completiong their trade road. For helping the City of Splendors I was made a Harper, and given the Lords medalion, which allows me to receive one favor from the Lords. I took them up on their offer and a tower was built for me within the citys walls. It faces the Sea of swords and is on the western face of the city itself. Since the Harpers have been disbanded I have found no other work and grow eager to take to the road again. I also belong to the Adventuring Company of the Chamelion.

My ears are pointed and my eyes are almond shaped like that of an elves. I, due to magical experiments can shift my shape from human to a dragon-hybred, to a full dragon(12ft long), This has given me regeneration of 1pt/r, ultravision. I have taught my familiar some of my magic so he can use a few spell to protect me and my current companions. Also due to my magical experiments I can spit a 6-die lightning bolt from my mouth one time per six rounds. Through my magical studdies and the help of my familiar I can cast some of my spells as Dragon Magic(no components, no gestures, and as silent act of will.

I have a henchmean by the name of Gaenthar, he is a wild elf ranger of  87 HP (10HD), AC 5,Studded leather +2, #AT 2, THAC0 10, carries a Longsword +1/+3 vs lycanthrobes & shapechangers. His light warhorse has horseshoes of protection +1.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0

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