Campaign Journals

Hall of Heroes


Grimnol Battlehund


Personal Information
Name: Grimnol Battlehund Player: James Robbins  
Race: Dwarf Gender: Male Height: 3'6"
Class: Fighter Level: 7 Weight: 230 lbs
XP: 67,982 Next Level: 125,000
Kit: None Alignment: Chaotic Neutral
Eyes: Grey Hair: Iron Grey Deity: None
Age: 130
Ability Scores
Str: 18/76 Weight Allowance: 185 lbs Bend Bars/Lift Gates: 30%
Attack Adj.: +2 Damage Adj.: +4 Max. Press: 330 lbs Open Doors: 14
Dex: 13 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Reaction Adjustment: +0 Armor Class: +0 Move Silently: +0% Climb Walls: +0%
Con: 19 System Shock: 99% Poison Save: +1
Hit Point Adjustment: +2(+5) Resurrection Chance: 100%
Int: 10 Max. Spell Level: 5th Max. Spells Per Level: 7 Illusion Immunity: None
Bonus Proficiencies: 2 Chance to Learn New Spell: 40%
Wis: 15 Bonus Clerical Spells: 2, 1, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +1 Spell Immunity: None
Cha: 13 Loyalty Base: +0 Maximum Number of Henchmen: 5
Initial Reaction Adjustment: +1
Saving Throws
Paralyzation: 10 Poison: 5 Death Magic: 10 Petrification: 11 Polymorph: 11
Rod: 7 Staff: 7 Wand: 7 Breath Weapon: 12 Spell: 8
Combat
Hit Points: 65
Base THAC0: 14
Melee THAC0: 12
Missile THAC0: 14
Armor
Natural armor class 10
Chainmail armor +1 -5
Magical armor adj. -1
FINAL: 4
Weapon Proficiencies

Battleaxe (Weapon Mastery - 3slots))
Heavy Crossbow

Punching (2 slots)

Non-Weapon Proficiencies

Animal Handling (hounds) 14
Animal Training (hounds) 15
Blind Fighting 15
Fire-Building 14
Hunting 14
Modern Languages (Common) 10
Native Languages:  
Common, Dwarven  

 

Weapons

THAC0

#AT Speed

Damage

Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Battleaxe +3 9   2/1 7 1d8+13 1d8+13 S M      
Heavy Crossbow (bolt)   14 3/2 10 1d4+1 1d6+1 P S 16 32 48
Racial Abilities

Infravision - Dwarves have infravision to 60 feet - the ability to see heat patterns given off by living warm-blooded creatures in the dark.
Melee combat - Dwarves have a +1 bonus to their attack rolls vs. orcs, half-orcs, goblins, and hobgoblins. Further, when ogres, half-ogres, ogre magi, trolls, giants, or titans fight dwarves, these aggressors suffer a -4 penalty on all attack rolls. Dwarves are small and have defensive tactics against these large foes.
Mining detection abilities - A character with this skill is familiar with mining, tunnelling and stonework. By concentrating for one round the character can:
Determine the approximate depth underground, 1-3 on 1d6.
Detect any sliding or shifting walls or rooms, 1-4 on 1d6.
Detect any grade or slope in the passage they are passing through, 1-5 on 1d6.
Detect stonework traps, pits, and deadfalls, 1-3 on 1d6
Detect new construction in stonework, 1-5 on 1d6.
Saving throw bonuses - Bonus to saving throws vs. poison, rods, wands, and spells based on their Constitution/Health subability score.

Inventory
  • Items Readied
    • Battleaxe +3
    • Heavy Crossbow
      • Crossbow Bolts (x20)
  • Items Worn
    • Chainmail armor +1
    • Heavy Cloak
    • HeavyBoots
  • Items Carried\Stored
    • Extra Crossbow Strings (x2)
    • Tinderbox
    • Iron Rations (1 week)
    • Dwarven Ale (2 pints)
    • Brandy (2 pints - for those cold nights!)
    • Extra Clothing (1 set fine cloth, 1 set heavy-duty work clothes)
    • Horse Feed (1 month)
    • Hound Food (1 month for 40 hounds)
  • Animals
    • Horse (x2)
    • Wagon
    • Cage 30x30
      • Hounds (x20-40)
    • Cage 30x30
      • Hounds (x20-40)
Character Description and History

I am stout of stature but can fight well enough to stand my ground. My beard is braided and dyed red, my iron grey hair is braided and tied back with a leather thong.

I am a merchant who trains and deals in hound (be it war hounds or hunting hounds). I have had many adventures one being with the former Blades of the Seven. They were a group who were known to enter many lands where evil reigned and after the loss and reattachment of my left hand I decided to retire from the adventuring company.

I took what wealth I had stowed away and begain to train hounds for a local Lord in Haluraa. He was impressed and asked if I would like to do this type of work. I agreed and he sponsored me with a loan to start a business.

That was twenty years ago. I have just payed off the loan and bought a small manor home north of Shadowdale. I have a minium of 10 hounds at the place all trained for war and usually travel as far as Corymr to Waterdeep. I am on the road most of the time but do stay home in the winter months if not stranded in a town.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0


Return to the Hall of Heroes

Return to Campaign Journals

Return to the Home Page