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Grebeir Marendais

Personal Information
Name: Grebeir Marendais Player: Chad Ryberg
Race: Half-elf Gender: Male Height: 6'
Class: Cleric Level: 9 Weight: 175 lbs
XP: Not Available Next Level: 450,000
Kit: Crusader of Lathander Alignment: Neutral Good
Eyes: Hazel Hair: Brown Deity: Lathander
Age: 31
Ability Scores
Str: 11 Weight Allowance: 40 lbs Bend Bars/Lift Gates: 2%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 115 lbs Open Doors: 6
Dex: 15 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Reaction Adjustment: +0 Armor Class: -1 Move Silently: +0% Climb Walls: +0%
Con: 17 System Shock: 97% Poison Save: +0
Hit Point Adjustment: +2(+3) Resurrection Chance: 98%
Int: 14 Max. Spell Level: 7th Max. Spells Per Level: 9 Illusion Immunity: None
Bonus Proficiencies: 4 Chance to Learn New Spell: 60%
Wis: 18 Bonus Clerical Spells: 2, 2, 1, 1, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +4 Spell Immunity: None
Cha: 11 Loyalty Base: +0 Maximum Number of Henchmen: 4
Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 7 Poison: 7 Death Magic: 7 Petrification: 10 Polymorph: 10
Rod: 11 Staff: 11 Wand: 11 Breath Weapon: 13 Spell: 12
Hit Points: 68
Base THAC0: 16
Melee THAC0: 16
Missile THAC0: 16
Natural armor class 10
Plate Mail armor +2 -7
Magical armor adj. -2
Shield +5 -1
Magical shield adj. -5
DEX Defensive adj. -1
Weapon Proficiencies

Long Sword (specialized)
Light Crossbow

Non-Weapon Proficiencies
Land-based Riding 21
Animal Handling 17
Animal Training 18
Religion (Faerun Pantheon) 18
Reading\Writing (common) 15
Healing 16
Herbalism 12
Direction Sense 19
Leather Working 14
Native Languages
Goblin, Elven


#AT Speed


Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Long sword +3 16 1 2 1d8+3 1d12+3 S M
Warhammer +2 14 14 1 4 1d4+3 1d4+2 B M 2 4 6
Racial Abilities
Detect secret doors - Because of their acute senses, half-elves are quick to spot concealed doors and hidden entranceways.  Merely passing within 10' of a concealed door allows and elf a one-in-six chance (a 1 on 1d6) to notice it.  If actively searching, and elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six (1, 2, or 3 on 1d6) to notice a concealed door.
Infravision - Infravision with a range of 60'.
Resistance - 30% resistance to sleep and charm spells.
  • Items Readied
    • Long Sword +3 ("Frost Brand")
    • Warhammer +2 (Warhammer of Lathander)
  • Items Worn
    • Armor of the Sun (Plate Mail +2, increases Turning Level by 2)
    • Gold Dragon Shield +5 (contains essence of a gold dragon)
    • Ring of Healing
  • Items Carried
    • Undead Shard
    • Miscellaneous Potions
Turning Undead
Skeleton or 1 HD: D* Wight or 5 HD: T Mummy or 7 HD: 7 Ghost or 10 HD: 16
Zombie: D* Ghast: T Spectre or 8 HD: 10 Lich or 11+ HD: 19
Ghoul or 2 HD: D Wraith or 6 HD: 4 Vampire or 9 HD: 13 Special: 20
Shadow or 3-4 HD: D # = Roll less than # on a 1d20 to turn 2d6 undead. T = Automatically turns 2d6 undead.
D = Automatically destroys 2d6 undead. D* = Automatically destroys 2d6+2d4 undead.
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Cleric 6 6 4 3 1
Character Description and History

Grebeir Marendais was found an orphan inside the city of Eversult. He was taken in my Borodin and his wife Maeve and raised among their other two children. grebeir spent most of his youth tending the horses his father was in chrge of in the city stable. While the young boy sought to join the local militia, his vision of the future quickly changed upon his fourteenth birthday when he found himself set upon by foul undead. As they wer about to catch the young man, the rising sun of dawn forced them away. From that moment, Grebeir devoted his life to the god of the dawn: Lathander.

For many years he studied in the church of Lathander and became a mighty crusader. He eventually joined a rag-tag band of adventurers based out of the city of Arabel. After many adventurers the group acquired the Green Grifffon Tavern, which became their base of operations. Many times Grebeir was called on to serve the nation of Cormyr. His sense of duty to his friends even led this rejoicer in the dawn to the land of the endless night: the Underdark. Here he recieved guidance from Lathander he must work to end the threat of the dracolich Dregoth.

For years Grebeir and his close friend Alleric strove to destroy the foul Cult of the Dragon and work ever closer to the dracolich. Near his 30th year Grebeir, along with his friends, slew a mythical beast that threatened to ravage all of Cormyr. For this he was knighted and received land to one day start his own temple to his diety. Unfortunately, Grebeir would never see his shrine to Lathander. While fighting a green dragon, Grebeir sought to heal heal his closest friend Alleric who was close to death. While his friend was able to avoid the dragon's mighty tail, Grebeir took the blow and went sailing through the air. Upon landing he died in a power blast as a vial of Oil of Impact exploded in his bag. While Grebeir did die, his friends were able to complete his quest and destroy the foul Dregoth and release the dragon within his shield.

Before his death, Grebeir Marendais was a sight to behold. While a full beard covered much of his face, it could not cover the many scars from his travels. Foul scars on his neck and right cheek joined with an energy drain scar on his left cheek showed this half elf was no stranger to combat. While his companions jeered him often, Grebeir took great pride in his colorful armor and cloak. His glowing pink hammer was never far from his hand. In addition, the Green Griffons did not share his love of the dawn and often lamented his morning prayer sessions as the sun was just breaking the horizon.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0

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