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Personal Information
Name: Gimloin Player: Josh Thuma
Race: Dwarf Gender: Male Height: 4'6"
Class: Fighter\Cleric Level: 8/8 Weight: 103 lbs
XP: Next Level: 250,000\225,000
Kit: None Alignment: Neutral Evil
Eyes: Blue Hair: Brown Deity: Abbathor
Age: 126
Ability Scores
Str: 18/00 Weight Allowance: 335 lbs Bend Bars/Lift Gates: 40%
Attack Adj.: +3 Damage Adj.: +6 Max. Press: 480 lbs Open Doors: 16(6)
Dex: 15 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Reaction Adjustment: +0 Armor Class: -1 Move Silently: +0% Climb Walls: +0%
Con: 14 System Shock: 88% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 92%
Int: 13 Max. Spell Level: 6th Max. Spells Per Level: 9 Illusion Immunity: None
Bonus Proficiencies: 3 Chance to Learn New Spell: 55%
Wis: 11 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 10%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 16 Loyalty Base: +4 Maximum Number of Henchmen: 8
Initial Reaction Adjustment: +5
Saving Throws
Paralyzation: 7 Poison: 3 Death Magic: 7 Petrification: 10 Polymorph: 10
Rod: 7 Staff: 7 Wand: 7 Breath Weapon: 12 Spell: 7
Hit Points: 66
Base THAC0: 13
Melee THAC0: 10
Missile THAC0: 13
Natural armor class 10
Studded Leather Armor -3
Medium Shield +1 -2
Bracers of Defence AC3 -3
DEX Defensive adj. -1
Weapon Proficiencies


Non-Weapon Proficiencies


#AT Speed


Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
2-hand Battleaxe +2 10 3/2 7 1d8+8 1d8+8 S M
Racial Abilities

Infravision - Dwarves have infravision to 60 feet - the ability to see heat patterns given off by living warm-blooded creatures in the dark.
Melee combat - Dwarves have a +1 bonus to their attack rolls vs. orcs, half-orcs, goblins, and hobgoblins. Further, when ogres, half-ogres, ogre magi, trolls, giants, or titans fight dwarves, these aggressors suffer a -4 penalty on all attack rolls. Dwarves are small and have defensive tactics against these large foes.
Mining detection abilities - A character with this skill is familiar with mining, tunnelling and stonework. By concentrating for one round the character can:
Determine the approximate depth underground, 1-3 on 1d6.
Detect any sliding or shifting walls or rooms, 1-4 on 1d6.
Detect any grade or slope in the passage they are passing through, 1-5 on 1d6.
Detect stonework traps, pits, and deadfalls, 1-3 on 1d6
Detect new construction in stonework, 1-5 on 1d6.
Saving throw bonuses - Bonus to saving throws vs. poison, rods, wands, and spells based on their Constitution/Health subability score.

Turning Undead
Skeleton or 1 HD: D* Wight or 5 HD: T Mummy or 7 HD: 10 Ghost or 10 HD: 19
Zombie: D Ghast: 4 Spectre or 8 HD: 13 Lich or 11+ HD: 20
Ghoul or 2 HD: D Wraith or 6 HD: 7 Vampire or 9 HD: 16 Special: -
Shadow or 3-4 HD: T # = Roll less than # on a 1d20 to turn 2d6 undead. T = Automatically turns 2d6 undead.
D = Automatically destroys 2d6 undead. D* = Automatically destroys 2d6+2d4 undead.
  • Items Readied
    • 2-handed Battleaxe +2
  • Items Worn
    • Studded Leather armor
    • Bracers of Defence AC3
    • Medium Shield +1
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Cleric 3 3 3 2
Character Description and History

Gimloin is very consistent as to the dwarven traits he possesses. He is extremely greedy and quite suspicious of strangers. Probably the strangest fact about Gimloin is that he keeps the company of a human, an elf, and a drow. This group has learned to live in relative harmony despite racial hatred.

Gimloin was orphaned as a child and sold into slavery. He eventually was returned to a clan dwelling of the battleaxe clan. He was raised devoutly to honor war. He has no remembrance of his family except for a brother named Delevin, whom he teamed with for a while. Delevin was however was bitten and turned into a vampire. Gimloin is devouting his life to killing the vampire who is Delevin's master and somehow restoring delevin to as normal as is possible.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0

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