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Galac MacHamantur - Clan Trueforger


Personal Information
Name: Galac MacHamantur - Clan Trueforger Player: Kai O. Sovde Click here to see the full size image
Race: Dwarf (Shield) Gender: Male Height: 4'2"
Class: Fighter\Cleric Level: 5/5 Weight: 149 lbs
XP: 40,000 Next Level: 32,000/23,000
Kit: None Alignment: Lawful Neutral
Eyes: Iron Gray Hair: Fiery Red Deity: Clangeddin Silverbeard
Age: 60
Ability Scores
Str: 15 Weight Allowance: 55 lbs Bend Bars/Lift Gates: 7%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 170 lbs Open Doors: 8
Dex: 17 Missile Adjustment: +2 Pick Pockets: +5% Open Locks: +10%
Reaction Adjustment: +2 Armor Class: -3 Move Silently: +5% Climb Walls: +5%
Con: 19 System Shock: 99% Poison Save: +1
Hit Point Adjustment: +2(+5) Resurrection Chance: 100%
Int: 11 Max. Spell Level: 5th Max. Spells Per Level: 7 Illusion Immunity: None
Bonus Proficiencies: 2 Chance to Learn New Spell: 45%
Wis: 13 Bonus Clerical Spells: 1, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 10 Loyalty Base: +0 Maximum Number of Henchmen: 4
Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 9 Poison: 4 Death Magic: 9 Petrification: 12 Polymorph: 12
Rod: 8 Staff: 8 Wand: 8 Breath Weapon: 13 Spell: 9
Combat
Hit Points: 62
Base THAC0: 16
Melee THAC0: 16
Missile THAC0: 14
Armor
Natural armor class 10
Dwarven plate-mail armor -9
DEX Defensive adj. -3
FINAL: -2
Weapon Proficiencies

Two Weapon Style
Cleaving Crushing (Broad Group)
Battle Axe Expertise

Non-Weapon Proficiencies
Blind Fighting 15
Weaponsmithing 17
Religion 16
Reading\Writing (Dethek) 17
Brewing 13
Languages:
   Common
Weapons

THAC0

#AT Speed

Damage

Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Dwarven Thrower +3 15 13 1 4 1d4+4 1d4+3 B M 2 4 6
Racial Abilities

Infravision - Dwarves have infravision to 60 feet - the ability to see heat patterns given off by living warm-blooded creatures in the dark.
Melee combat - Dwarves have a +1 bonus to their attack rolls vs. orcs, half-orcs, goblins, and hobgoblins. Further, when ogres, half-ogres, ogre magi, trolls, giants, or titans fight dwarves, these aggressors suffer a -4 penalty on all attack rolls. Dwarves are small and have defensive tactics against these large foes.
Mining detection abilities - A character with this skill is familiar with mining, tunnelling and stonework. By concentrating for one round the character can:
Determine the approximate depth underground, 1-3 on 1d6.
Detect any sliding or shifting walls or rooms, 1-4 on 1d6.
Detect any grade or slope in the passage they are passing through, 1-5 on 1d6.
Detect stonework traps, pits, and deadfalls, 1-3 on 1d6
Detect new construction in stonework, 1-5 on 1d6.
Saving throw bonuses - Bonus to saving throws vs. poison, rods, wands, and spells based on their Constitution/Health subability score.

Turning Undead
Skeleton or 1 HD: T Wight or 5 HD: 10 Mummy or 7 HD: 19 Ghost or 10 HD: -
Zombie: T Ghast: 13 Spectre or 8 HD: 20 Lich or 11+ HD: -
Ghoul or 2 HD: 4 Wraith or 6 HD: 16 Vampire or 9 HD: - Special: -
Shadow or 3-4 HD: 7 # = Roll less than # on a 1d20 to turn 2d6 undead. T = Automatically turns 2d6 undead.
D = Automatically destroys 2d6 undead. D* = Automatically destroys 2d6+2d4 undead.
Inventory
  • Items Readied
    • Dwarven Thrower +3
  • Items Worn
    • Dwarven Plate-mail armor
    • Clothing
    • Backpack
  • Items Stored
    • *200 Gold Pieces
Spells
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Cleric 4 3 1
Character Description and History

Born and raised in Citadel Adbar. His father Hamantur was one of finest smiths, and Galac, long aspired to become better. But as faith would have it, he was called to battle by Clangeddin himself.

Adventuring in the wilds, to gain experience about the world he joined and worked with the Red Raven's clearing out the Stonelands by assignment from the Crown of Cormyr.

He then later travelled eastward from Arabel, and met up with a curious band just after a days good marching. The group had been attacked during the night, while staying at the inn. Sleeping, to of the wenches "woke" up one of them by attatching herself to his neck, sucking out his life-essence. The wenches were of course - Vampires.  The group had bearly survived the nights trial, and badly needed TWO replacements. Galac became one, of the group known as the AZURE LIONS.

Galac has just recently been ressurected from death. His untimely demise came, when at the end of a battle they faced of a Fire Giant, his mighty throw of the THROWER nearly felled the Giant, but as they charged forward Galac missed his next shot, leaving himself open to a terrible blow, out of which Galac never rose, and never gained the opportunity to either, since his head was ripped out moments later....

Now all Galac owns is his backpack, his clothes, The Hammer and 200gp. Shall he go to where is body was buried and retrive his armor?

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0

Click the image above to see a full size picture. The image of Galac MacHamantur is the property of Kai O' Sovde.


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