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Fletcher Avornin


Personal Information
Name: Fletcher Avornin Player: Andy DeVilbiss
Race: Human Gender: Male Height: 6'1"
Class: Ranger Level: 6 Weight: 190 lbs
Kit: None Next Level: 75,000
XP: 36,658 Alignment: Chaotic Good
Eyes: Hazel Hair: Brown Deity: Shaundakal
Age: 25
Ability Scores
Str: 18/32 Weight Allowance: 135 lbs Bend Bars/Lift Gates: 20%
Attack Adj.: +1 Damage Adj.: +3 Max. Press: 280 lbs Open Doors: 12
Dex: 18 Missile Adjustment: +2 Pick Pockets: +10% Open Locks: +15%
Reaction Adjustment: +2 Armor Class: -4 Move Silently: +10% Climb Walls: +10%
Con: 16 System Shock: 95% Poison Save: +0
Hit Point Adjustment: +2 Resurrection Chance: 96%
Int: 10 Max. Spell Level: 5th Max. Spells Per Level: 7 Illusion Immunity: None
Bonus Proficiencies: 2 Chance to Learn New Spell: 40%
Wis: 14 Bonus Clerical Spells: 2, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 10 Loyalty Base: +0 Maximum Number of Henchmen: 4
Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 11 Poison: 11 Death Magic: 11 Petrification: 12 Polymorph: 12
Rod: 13 Staff: 13 Wand: 13 Breath Weapon: 13 Spell: 14
Combat
Hit Points: 63
Base THAC0: 15
Melee THAC0: 14
Missile THAC0: 13
Armor
Natural armor class 10
Hide armor adj. -4
DEX Defensive adj. -4
Unknown Adjustments -3
FINAL: -1
Weapon Proficiencies

Composite Long Bow (specialization)
Morning Star
Katana (specialization)
Long Sword
Javelin
Non-Weapon Proficiencies
Animal Handling 8
Cooking 7
Fire Building 9
Fishing 7
Land-based Riding 14
Rope Use 13
Swimming 14
Blind Fighting 12
Bowyer\Fletcher 13
Armorer 10
Hunting 11
Running 10
Survival 10
Tracking 13
Native Languages
Common, Dwarven, Orc
Weapons

THAC0

#AT Speed

Damage

Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Javelin 14 13 1 4 1d6+3 1d6+3 P M 3 6 9
Morning Star +1 13 1 6 2d4+4 1d6+5 P/B M
Katana 13 1 4 1d10+5 1d12+5 P/S M
Long Sword +2 12 1 3 1d8+11 1d12+11 S M
Inventory
  • Items Readied
    • Shrekin Katana (+2)
      • Special purpose is to kill Lawful Evil priests
      • Flying (120 ft/round) 1 hour per day
      • Heals wielder fully once per day
    • Centaur Composite Longbow
      • Unbreakable string
      • While not a magical bow, the larger size increases damage dice by 2 (d6 become d8, d8 become d10, etc.)
    • Morning Star +1
    • Javelin
  • Items Worn
    • Natural Hide Armor
      • Functions as splint mail with no penalty to Ranger abilities
    • Quiver of Ehlonna
      • Frost Arrow
      • Arrows +2
    • Ring of Fire Resistance
    • Cloak of Elvenkind
  • Items Carried
    • Flatbox
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Ranger
Character Description and History

Fletcher Avornin was born to parents of the Borderlands, a rough and desolate plain north of the great city of Algerant. He began studying hunting and bowmanship from an early age, necessities for survival in that harsh land. While hunting a deer that had wandered far from its woodland home on his 18th birthday, Fletcher and several friends mistakenly stumbled upon a large Orc encampment a few miles north of his village.

Unable to prevent his discovery, he watched two of his closest friends slain by Orc arrows during the flight back to town. Upon return to the Orc encampment with the town militia, it had seemingly vanished. Once again a slight step behind, Fletcher was too late to notice the illusion created by the Orc shamans to mask the encampment's presence, and a surprise attack was sprung upon the town militia. Noticing an Orc shaman on a cliff, Fletcher attemped to draw his attention with a well-placed arrow before the dirty shaman could work his magics upon the militia. Unfortunately, Fletcher did a little TOO well in attracting the shaman's attention and became engulfed in a tangle of eldrich energies which seared the body and mind.

Upon awakening, Fletcher discovered he was in a small wooded glen outside of a completely unfamiliar town. Attending his wounds was another hunter of Elven descent. With the aid of his newfound friend, Bannon, Fletcher made a full recovery and spent the following years roaming the wilderness of his new locale, seeking information about the Orcs responsible for sending him here.

During a trading visit to the local town, Fletcher and Bannon were contracted with several other adventurers to guard a temple caravan transporting supplies to the neighboring town of Crag's Peak. Things were not as they seemed however when it was discovered the caravan really held war supplies and magical items to aid the evil mage Zegwin's plans of conquest. Upon arrival into Crag's Peak, Fletcher and his party learned more of the evil Zegwin from the powerful and just priest Alanistar and agreed to try and thwart his vile schemes.

During the journey to locate Zegwin and his henchmen, Fletcher and his party were able to secure aid and lodging from a tribe of centaurs. Wishing to hone his skills with the bow, Fletcher trained with the centaur archers. They were so impressed by his keen eye and obvious passion for archery that they presented him with one of their exquisite centaur long bows. Now named "Swiftstrike," this bow is Fletcher's most prized possession, and he views it as an extension of his own body. He continues to strive to become the Realms' most proficient bowman, striking down his enemies as silently and swiftly as the wind of Shaundakal himself.

 When the situation calls for closer combat, Fletcher relies on his Shrekin Katana, procured off the body of a powerful Drow warrior. With the aid of one of his current traveling companions, the wise Wu Tang of Kara-Tur, Fletcher learned more about the lore and construction of this foreign sword, and he has taken it upon himself to become as fast and deadly with the Shrekin as he is with his bow.

A devout follower of Shaundakal, Fletcher exemplifies the virtues of the Helping Hand, always putting the betterment of his companions and the party goals above himself. He prefers to let his bow and katana do most of his talking, but many a night he has entertained his companions with stories of his childhood in the Borderlands and his hunting trips with Bannon. With his keen eyes, quick reflexes, and relentless drive to stop the spread of darkness across the land, Fletcher is still in pursuit of the wizard Zegwin, streaking towards his target with the unerring precision of one of his arrows.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0


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