Fletcher
Avornin was born to parents of the Borderlands, a rough and desolate plain north of the
great city of Algerant. He began studying hunting and bowmanship from an early age,
necessities for survival in that harsh land. While hunting a deer that had wandered far
from its woodland home on his 18th birthday, Fletcher and several friends mistakenly
stumbled upon a large Orc encampment a few miles north of his village.
Unable to prevent his discovery, he watched two of his closest friends slain by Orc
arrows during the flight back to town. Upon return to the Orc encampment with the town
militia, it had seemingly vanished. Once again a slight step behind, Fletcher was too late
to notice the illusion created by the Orc shamans to mask the encampment's presence, and a
surprise attack was sprung upon the town militia. Noticing an Orc shaman on a cliff,
Fletcher attemped to draw his attention with a well-placed arrow before the dirty shaman
could work his magics upon the militia. Unfortunately, Fletcher did a little TOO well in
attracting the shaman's attention and became engulfed in a tangle of eldrich energies
which seared the body and mind.
Upon awakening, Fletcher discovered he was in a small wooded glen outside of a
completely unfamiliar town. Attending his wounds was another hunter of Elven descent. With
the aid of his newfound friend, Bannon, Fletcher made a full recovery and spent the
following years roaming the wilderness of his new locale, seeking information about the
Orcs responsible for sending him here.
During a trading visit to the local town, Fletcher and Bannon were contracted with
several other adventurers to guard a temple caravan transporting supplies to the
neighboring town of Crag's Peak. Things were not as they seemed however when it was
discovered the caravan really held war supplies and magical items to aid the evil mage
Zegwin's plans of conquest. Upon arrival into Crag's Peak, Fletcher and his party learned
more of the evil Zegwin from the powerful and just priest Alanistar and agreed to try and
thwart his vile schemes.
During the journey to locate Zegwin and his henchmen, Fletcher and his party were able
to secure aid and lodging from a tribe of centaurs. Wishing to hone his skills with the
bow, Fletcher trained with the centaur archers. They were so impressed by his keen eye and
obvious passion for archery that they presented him with one of their exquisite centaur
long bows. Now named "Swiftstrike," this bow is Fletcher's most prized
possession, and he views it as an extension of his own body. He continues to strive to
become the Realms' most proficient bowman, striking down his enemies as silently and
swiftly as the wind of Shaundakal himself.
When the situation calls for closer combat, Fletcher relies on his Shrekin
Katana, procured off the body of a powerful Drow warrior. With the aid of one of his
current traveling companions, the wise Wu Tang of Kara-Tur, Fletcher learned more about
the lore and construction of this foreign sword, and he has taken it upon himself to
become as fast and deadly with the Shrekin as he is with his bow.
A devout follower of Shaundakal, Fletcher exemplifies the virtues of the Helping Hand,
always putting the betterment of his companions and the party goals above himself. He
prefers to let his bow and katana do most of his talking, but many a night he has
entertained his companions with stories of his childhood in the Borderlands and his
hunting trips with Bannon. With his keen eyes, quick reflexes, and relentless drive to
stop the spread of darkness across the land, Fletcher is still in pursuit of the wizard
Zegwin, streaking towards his target with the unerring precision of one of his arrows.