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Erin Talltankard


Personal Information
Name: Erin Talltankard Player: Todd Sale  
Race: Halfling Gender: Female Height: 3'11"
Class: Priest Level: 7 Weight: 611 lbs
XP: 47,500 Next Level: 110,000
Kit: TrueSword Alignment: Lawful Good
Eyes: Blue Hair: Black Deity: Arvoreen
Age: 21
Ability Scores
Str: 13 Weight Allowance: 45 lbs Bend Bars/Lift Gates: 4%
Attack Adj.: +1 Damage Adj.: +0 Max. Press: 140 lbs Open Doors: 7
Dex: 15 Missile Adjustment: 0 Pick Pockets: +5% Open Locks: +10%
Reaction Adjustment: 0 Armor Class: -1 Move Silently: +5% Climb Walls: +5%
Con: 15 System Shock: 90% Poison Save: +0
Hit Point Adjustment: +1 Resurrection Chance: 94%
Int: 12 Max. Spell Level: 6th Max. Spells Per Level: 7 Illusion Immunity: None
Bonus Proficiencies: 3 Chance to Learn New Spell: 50%
Wis: 17 Bonus Clerical Spells: 2, 2, 1, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +3 Spell Immunity: None
Cha: 13 Loyalty Base: +0 Maximum Number of Henchmen: 5
Initial Reaction Adjustment: +1
Saving Throws
Paralyzation: 10 Poison: 6 Death Magic: 10 Petrification: 13 Polymorph: 13
Rod: 10 Staff: 10 Wand: 10 Breath Weapon: 16 Spell: 11
Combat
Hit Points: 51
Base THAC0: 20
Melee THAC0: 20
Missile THAC0: 18
Armor
Natural armor class 10
Chainmail Armor -2
Small Shield -1
DEX Defense adj. -3
FINAL: 4
Weapon Proficiencies

Short Sword
Short Bow

Non-Weapon Proficiencies
Bling Fighting 17
Direction Sense 18
Engineering 9
Hunting 16
Reading\Writing 13
Religion 17
Set Snares 16
Tumbling 17
Weather Sense 16
Necrology ??
Weapons

THAC0

#AT Speed

Damage

Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Short Bow, flight arrow   18 2 7 1d6 1d6 P S 10 20 30
Short Sword 20   1 3 1d6 1d6 P S      
Racial Abilities

Attack Bonus - + 1 bonus to attack rolls with hurled weapons.
Infravision [Halfling] - Infravision with 60' range, which indicated some stout blood in the characters linage.
Mining detection abilities - A character with this skill is familiar with mining, tunneling and stonework.  By concentrating for one round the character can:
Determine approximate direction underground, 1-3 on 1d6.
Detect any grade or slope in the passage they are passing through, 1-3 on 1d4.
Saving Throw bonuses - For every 3.5 points of a Halflings Constitution/Health, they will receive a +1 to saves vs. wand, staves, rods and spells.
Stealth - When the halfling is alone and is not wearing metal armor, he gains a bonus to surprise opponents.  The opponent suffers a -4 penalty, or a -2 if the halfling has to open a door or move aside some other obstruction.

Inventory
  • Items Readied
    • Rod of Flailing
    • Short Sword
    • Short Bow
  • Items Worn
    • Leather Armor
    • Small Shield
    • Backpack
      • Rations (1 week)
      • Spikes (x2)
      • Candles (x2)
      • Flask of Oil
      • Chalk (x2)
      • Potion of Healing
      • Potion of Invisibility
      • Wizard Scroll (unknown spell, unable to read)
    • Waterskin
    • Holy Symbol
    • Quiver
      • Arrows (x17)
  • Items Carried
    • Staff of Curing
Turning Undead
Skeleton or 1 HD: D Wight or 5 HD: 4 Mummy or 7 HD: 13 Ghost or 10 HD: 20
Zombie: D Ghast: 7 Spectre or 8 HD: 16 Lich or 11+ HD: -
Ghoul or 2 HD: T Wraith or 6 HD: 10 Vampire or 9 HD: 19 Special: -
Shadow or 3-4 HD: T # = Roll less than # on a 1d20 to turn 2d6 undead. T = Automatically turns 2d6 undead.
D = Automatically destroys 2d6 undead. D* = Automatically destroys 2d6+2d4 undead.
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Cleric
3
3
2
1
Character Description and History

Erin has recently been linked with these fellow adventurers via a wizard's spell. While on a routine patrol of the Dambrath/Lurien border, she was suddenly enveloped in a luminescent light, and promptly found herself in a large room with the others. She had been summoned via a spell, as had the others, to a meeting with mage known as Hugo. He was in dire need of adventurers to quest for an ancient artifact known as the Pyramid of Power. The artifact is said to be spread in 9 pieces across the realms and will fight evil when it is reassembled. Erin and her comrades agreed to this and set out.

On their way to Haunted Halls of Eveningstar to search for the first piece, they passed a deserted village and decided to check it out, as it appeared too quiet. Upon entering the village they discovered that all of the citizens had been slain. Investigating further, they discovered a wizard's tower wherein a summoning had gone wrong. The creature summoned had killed the wizard and the inhabitants of the village. Confronted by Erin and the Cavalier, the creature was subdued and slain. Erin and the Cavalier, Sir Sebastian have become fast friends due to their dedication to fighting evil. Sir Sebastian is also impressed with her bravery.The group is now headed on.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0


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