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Erazan Marqueel

Personal Information
Name: Erazan Marqueel Player: Adam Kobiljak
Race: Drow Gender: Male Height: 5'6"
Class: Fighter Level: 15 Weight: 148 lbs
XP: Not Given Next Level: 2,000,000
Kit: None Alignment: Chaotic Good
Eyes: Purple Hair: Silver Deity: Shar
Age: 157
Ability Scores
Str: 18/98 Weight Allowance: 235 lbs Bend Bars/Lift Gates: 35%
Attack Adj.: +2 Damage Adj.: +5 Max. Press: 380 lbs Open Doors: 15(3)
Dex: 20 Missile Adjustment: +3 Pick Pockets: +20% Open Locks: +20%
Reaction Adjustment: +3 Armor Class: -4 Move Silently: +15% Climb Walls: +20%
Con: 15 System Shock: 90% Poison Save: +0
Hit Point Adjustment: +1 Resurrection Chance: 94%
Int: 16 Max. Spell Level: 8th Max. Spells Per Level: 11 Illusion Immunity: None
Bonus Proficiencies: 5 Chance to Learn New Spell: 70%
Wis: 15 Bonus Clerical Spells: 2, 1, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +1 Spell Immunity: None
Cha: 12 Loyalty Base: +0 Maximum Number of Henchmen: 5
Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 2 Poison: 2 Death Magic: 2 Petrification: 3 Polymorph: 3
Rod: 4 Staff: 4 Wand: 4 Breath Weapon: 2 Spell: 5
Hit Points: 109
Base THAC0: 6
Melee THAC0: 4
Missile THAC0: 3
Natural armor class 10
Full Scalemail armor +2 -6
Magical armor adj. -2
Cloak of Protection +2 -2
DEX Defensive adj. -4
Weapon Proficiencies

Long Bow
Short Sword (Grand Mastery)
Blade Song (Master)

Two-handed Fighting Style

Non-Weapon Proficiencies
Animal Lore 16
Spellcraft 14
Tracking 16
Tumbling 12
Awareness 16
80% Magical Resistance N/A


#AT Speed


Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Erit-cajul (short sword +2)
Xanthus (short sword)
see below
see below
  • Items Readied
    • Short Sword +2 (Etit-cajul)
      • Cast Heal Serious Wounds and Cure Poison twice per day
    • Short Sword +3 (Xanthus)
      • In torchlight: +3 to hit, 2d6+1 damage, In greater light: +2 to hit, 1d6+2 damage
    • Dagger of Drow Poison (x6)
  • Items Worn
    • Erasmus' Cloak
      • Acts as a Cloak of Featherfalling and Cloak of Protection +2
    • Lilian's Band
      • Acts as a Ring of Shapeshifting, allows shapechanging into an ordinary animal three times per day
    • Claws of the Wolf
      • Gauntlets giving +2 to hit, +3 to damage and silver damage
    • Wrap of Shar
      • Elven Mithril Scalemail armor +2, total AC = 2, Gives 85% Hide in Shadows and Move Silently
  • Items Carried
    • Wine Skin (contains Red Dragon's blood)
Racial Abilities

Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 120' infravision range for dark elves.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.

Character Description and History

Born into the 23rd House, he rose quickly to second in line of command of the house. He fled after he realized the disgrace and complete evil in which he lived. He entered into a raiding party and faked his own death on the surface. By the grace of Shar the Goddess of Night, he found a renegade village of Dark, High and Sylvan Elves. He stayed as a scout and guard. He fell in love with Drow Druid named Lilian.

But one day, while Erazan was exploring, the town was attacked and razed to the ground. He came back just before it was finished burning. He along side Azrael, Drow Fighter Mage and Martis a high elf Kensei they dispatched the small army of grey and sylvan elves. Erazan took his wife's ring and set out to kill Erasmus, a grey elf mage who employed the elves. He soon caught up to him with a new set of friends. And after killing a Greater Daemon, a Lesser Daemon, and an army of Undead and especially Mature Red Dragon, He single-handidly killed Erasmus.

He later journyed into the 5th circle of Hell where he grew stronger and gained some new toys. He now spends his days searching for the other members of Erasmus' Circle. He has been living around Waterdeep, for that is where a member of The Circle resides.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0

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