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Elygad Moonbeam


Personal Information
Name: Elygad Moonbeam Player: Austin Roberts
Race: Moon Elf Gender: Male Height: 5'3"
Class: Ranger Level: 4 Weight: 112 lbs
XP: Not Available Next Level: 18,000
Kit: None Alignment: Neutral Good
Eyes: Blueish Green Hair: Dark Brown Deity: Mielikki
Ability Scores
Str: 18/92 Weight Allowance: 235 lbs Bend Bars/Lift Gates: 35%
Attack Adj.: +2 Damage Adj.: +5 Max. Press: 380 lbs Open Doors: 15(3)
Dex: 19 Missile Adjustment: +3 Pick Pockets: +15% Open Locks: +20%
Reaction Adjustment: +3 Armor Class: -4 Move Silently: +15% Climb Walls: +15%
Con: 17 System Shock: 97% Poison Save: +0
Hit Point Adjustment: +2(+3) Resurrection Chance: 98%
Int: 15 Max. Spell Level: 7th Max. Spells Per Level: 11 Illusion Immunity: None
Bonus Proficiencies: 4 Chance to Learn New Spell: 65%
Wis: 16 Bonus Clerical Spells: 2, 2, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +2 Spell Immunity: None
Cha: 12 Loyalty Base: +0 Maximum Number of Henchmen: 5
Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 13 Poison: 13 Death Magic: 13 Petrification: 14 Polymorph: 14
Rod: 15 Staff: 15 Wand: 15 Breath Weapon: 16 Spell: 16
Combat
Hit Points: 48
Base THAC0: 17
Melee THAC0: 15
Missile THAC0: 14
Armor
Natural armor class 10
Chainmail armor +3 -5
Magical armor adj. -3
DEX Defensive adj. -4
FINAL: -2
Weapon Proficiencies

Composite Long Bow
Long Sword
Scimitar
Dagger
Short Sword

Two-weapon style

Non-Weapon Proficiencies
Animal Lore 15
Animal Training 16
Hunting 15
Tumbling 19
Armorer 13
Weapons

THAC0

#AT Speed

Damage

Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Composite Long Bow
(sheaf arrows +3)
13 2 7 1d8+3 1d8+3 P S 8 16 34
Dagger 15 14 1 2 1d4+5 1d3+5 P S 2 4 6
Scimitar 15 1 5 1d8+5 1d8+5 S M
Racial Abilities

Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 60' infravision range.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.

Inventory
  • Items Readied
    • Composite Long Bow +3
      • 20 arrows
    • Scimitar (+2 Intelligence) (x2)
    • Throwing Dagger (x3)
  • Items Worn
    • Chain Mail armor +3
    • Boots of Elvenkind
    • Brown Cloak
    • Backpack
      • Small Sack
      • Blanket (x2)
      • Small Tent
      • Mirror
      • Torch (x4)
      • Flint and Steel
      • Grapping Hook
      • Potion of Healing (x2)
Character History

Always calm and in control, wears his brown cloak drawn tightly around him. Keeps his hair rather short. Born on Evermeet. a short time later, his family moved to Evereska, where he went to the Academy of Arms. There he learned to use the scimitar in the two weapon style. After graduating, he went to a town in Shadowdale called Haven. He met Glagwyn, a priest of Helm, Shander, a halfing thief, and Gandar, a human mage. He now travels the Realms with them. His most prized possesion is his intelligent Scimitar +2 given to him by Gandar.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0


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