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Elrawyn Amadriel

Personal Information
Name: Elrawyn Amadriel Player: Austin Roberts
Race: Moon Elf Gender: Male Height: 5'4"
Class: Fighter \ Mage Level: 1/1 Weight: 107 lbs
XP: Not Given Next Level: 2,000 / 2,500
Kit: Bladesinger Alignment: Neutral Good
Eyes: Blue Hair:  Silver Deity: Corellon Larethian
Age: 117
Ability Scores
Str: 17 Weight Allowance: 85 lbs Bend Bars/Lift Gates: 13%
Attack Adj.: +1 Damage Adj.: +1 Max. Press: 220 lbs Open Doors: 10
Dex: 18 Missile Adjustment: +2 Pick Pockets: +10% Open Locks: +15%
Reaction Adjustment: +2 Armor Class: -4 Move Silently: +10% Climb Walls: +10%
Con: 17 System Shock: 97% Poison Save: +0
Hit Point Adjustment: +2(+3) Resurrection Chance: 98%
Int: 18 Max. Spell Level: 9th Max. Spells Per Level: 18 Illusion Immunity: None
Bonus Proficiencies: 7 Chance to Learn New Spell: 85%
Wis: 15 Bonus Clerical Spells: 2, 1, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +1 Spell Immunity: None
Cha: 14 Loyalty Base: +1 Maximum Number of Henchmen: 6
Initial Reaction Adjustment: +2
Saving Throws
Paralyzation: 14 Poison: 14 Death Magic: 14 Petrification: 15 Polymorph: 15
Rod: 16 Staff: 16 Wand: 16 Breath Weapon: 17 Spell: 17
Hit Points: 10
Base THAC0: 20
Melee THAC0: 19
Missile THAC0: 18
Natural armor class 10
Elven chain mail armor -5
DEX Defensive adj. -4
Weapon Proficiencies

(Bladesingers are only allowed one WP)

Non-Weapon Proficiencies
Animal Handling 14
Animal Lore 18
Animal Training 15
Blind Fighting 15
Dancing 18
Hunting 14
Land-based Riding 18
Singing 14
Tracking 15
Tumbling 18


#AT Speed


Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Katana 16 3/2 5 1d8+3 1d12+3 S M
Racial Abilities

Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 60' infravision range.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.

  • Items Worn
    • Green Tunic
    • Blue Breeches
    • Leather Gloves
    • Green Cloak of Elvenkind
    • Boots of Elvenkind
    • Elven Chainmail armor
    • Golden necklace with holy symbol of Corellon Larethian
    • Ornate gem-studded sword scabbard
    • Backpack
      • Small Tent
      • Blanket
      • Tinderbox
      • Torches
    • Belt
      • Small Sack
        • Spell Components
      • Belt Pouch (left side)
        • Wineskin
        • Signal Whistle
        • Grappling Hook
        • Flask of Greek Fire Oil
      • Belt Pouch (right side)
        • Flint and Steel
        • Map\Scroll Case (x3)
        • Mirror
        • Flask of Greek Fire Oil
        • Vial of Writing Ink
  • Items Readied
    • Katana
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Mage 1
Character Description and History

Has a tattoo of a panther on the right side of his face to symbolize's his Katana. The Katana is a Moonblade he inherited from his uncle. 

Born on Evermeet, he was trained by the reknowned Bladesinger, Shanyrria Alenuath. He recieved his moonblade during the third year of his training. It provides extra speed, a more powerful swing, limited protection from heat and cold, and a bonus to AC. During the battle on Evermeet in which Kymil Nimesin attacked the island, Elrawyn was engaged in battle with a scrag. After being badly injured, he ran from the scrag into the woods. But because of his injury he couldn't get away fast enough. He lopped of it's arm, and kicked it away so it couldn't regenerate. However, it started to grow into an entirely new scrag. About to give in, he was startled to see two flamming arrows fly in, hitting each scrag squarely in the chest. It was a forest elf Archer named Wolfclaw. 

After going back with Wolfclaw to his village, which was cleared out except for a few children, elders, and elves that had stayed away from the main battles, and resting up, they helped rebuild the island. Afterwards, they left with another forest elf ranger for Baldur's Gate, where they are to meet up with some Harper agents, and a member of each of the local races. They are to retrieve an ancient sword from the ruins of the Firewine Bridge.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0

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