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Eliphas Runesword


Personal Information
Name: Eliphas Runesword Player: Jeremy  
Race: Halfling Gender: Male Height: 3'6"
Class: Priest Level: 11 Weight: 65 lbs
XP: 47,500 Next Level: 900,000
Kit: TrueSword Alignment: Neutral Good
Eyes: Brown Hair: Brown with grey streaks Deity: Arvoreen
Age: 46
Ability Scores
Str: 15 Weight Allowance: 55 lbs Bend Bars/Lift Gates: 7%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 170 lbs Open Doors: 8
Dex: 16 Missile Adjustment: +1 Pick Pockets: +0% Open Locks: +5%
Reaction Adjustment: +1 Armor Class: -2 Move Silently: +0% Climb Walls: +0%
Con: 15 System Shock: 90% Poison Save: +0
Hit Point Adjustment: +1 Resurrection Chance: 94%
Int: 9 Max. Spell Level: 4th Max. Spells Per Level: 6 Illusion Immunity: None
Bonus Proficiencies: 2 Chance to Learn New Spell: 35%
Wis: 18 Bonus Clerical Spells: 2, 2, 1, 1, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +4 Spell Immunity: None
Cha: 12 Loyalty Base: +0 Maximum Number of Henchmen: 5
Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 6 Poison: 2 Death Magic: 6 Petrification: 9 Polymorph: 9
Rod: 6 Staff: 6 Wand: 6 Breath Weapon: 12 Spell: 7
Combat
Hit Points: 78
Base THAC0: 14
Melee THAC0: 14
Missile THAC0: 13
Armor
Natural armor class 10
Chainmail Armor +1 -5
Magical Armor adj. -1
Shield, Buckler -1
DEX Defense adj. -2
FINAL: 1
Weapon Proficiencies

Light Crossbow
Dagger
Footman's Mace
Short Sword

Non-Weapon Proficiencies
Alertness 19
Blind Fighting 18
Engineering 6
Etiquette 12
Healing 16
Herbalism 7
Reading\Writing 10
Riding, Land-based 21
Set Snares 15
Weapons

THAC0

#AT Speed

Damage

Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Dagger 13 12 1 2 1d4 1d3 P S 2 4 6
Short Sword +2 12   1 1 1d6+2 1d8+2 P S      
Racial Abilities

Attack Bonus - + 1 bonus to attack rolls with hurled weapons.
Infravision [Halfling] - Infravision with 60' range, which indicated some stout blood in the characters linage.
Mining detection abilities - A character with this skill is familiar with mining, tunneling and stonework.  By concentrating for one round the character can:
Determine approximate direction underground, 1-3 on 1d6.
Detect any grade or slope in the passage they are passing through, 1-3 on 1d4.
Saving Throw bonuses - For every 3.5 points of a Halflings Constitution/Health, they will receive a +1 to saves vs. wand, staves, rods and spells.
Stealth - When the halfling is alone and is not wearing metal armor, he gains a bonus to surprise opponents.  The opponent suffers a -4 penalty, or a -2 if the halfling has to open a door or move aside some other obstruction.

Inventory
  • Items Readied
    • "Dragos" - Short Sword +2
      • (rune encrusted short sword created for Eliphas for saving the life of the archmage Carlinus' daughter. Has 6 runes of power on it:
        1-"ERLA"...the blade will become engulfed in light bright enough to read by.(at will)
        2-"THINUK"...a single "magic missile" will erupt from the sword tip and unerringly strike its intended target.(3/day)
        3-"WEEX"...allows user to "change self".(1/day)
        4-"QAZ"...allows user to "detect undead".(at will)
        5-"POIVU"...allows user to "feather fall".(at will)
        6-the greatest power of the sword is the "YGGERD" rune. It makes the sword erupt into flames, thus giving it the properties of a "Flaming Sword".)
    • Dagger
  • Items Worn
    • Leather Armor +1
      • (found in the tomb of Wellin Finius, a gnomish illusionist/thief of ancient origin.)
    • Buckler Shield
    • Hewards Handy Haversack
      • Flint and Steel
      • Whetstone
      • Dry Rations (14 days)
      • Waterskin
      • Wineskin
      • Herb Kit (for cooking)
      • Scribes Kit (parchment, ink, quills - all in box weighing 2.5 lbs)
      • Ceremonial Robes
      • "The Canon of Arvoreen" - Holy book\scriptures
Turning Undead
Skeleton or 1 HD: D* Wight or 5 HD: D Mummy or 7 HD: 4 Ghost or 10 HD: 13
Zombie: D* Ghast: T Spectre or 8 HD: 7 Lich or 11+ HD: 16
Ghoul or 2 HD: D* Wraith or 6 HD: T Vampire or 9 HD: 10 Special: 19
Shadow or 3-4 HD: D # = Roll less than # on a 1d20 to turn 2d6 undead. T = Automatically turns 2d6 undead.
D = Automatically destroys 2d6 undead. D* = Automatically destroys 2d6+2d4 undead.
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Cleric
7
6
5
4
2
1
Character Description and History

A good sized Halfling youth, Eliphas grew up watching his father, who was a mercanary in service to the town of Chethel in the kingdom of Luiren. His father was a devout follower of Arvoreen and the practice carried over to his son.

One day, as a youth, Eliphas was watching a battle between his father and a travelling vagabond from Dambrath. The battle was going in his father's favor until the vagabond began fighting dirty and tossed dirt in his father's eyes. The next thing that Elif realized, his father was in the dirt, bleeding from a stomach wound and the vagabond was running away. Elif ran to his father and kneeling beside him asked what he could do to help. His father said to him, "My son, I am dying. You must learn the ways of Arvoreen and continue in my place protecting the weak and vanquishing evil where it resides. Good-bye my son."

From that moment on, Eliphas devoted his life to Arvoreen and travelled with a band of adventures called the Golden Fists.

On one of his adventures, the daughter of an archmage named Carlinus, was kidnapped and held for ransom. Carlinus, suspecting a double-cross, asked the Golden Way to help him. On this adventure, Eliphas gave his life to absorb an "Acid Arrow" initially intended for Carlinus' daughter.

When the rest of the party defeated the kidnappers, they took his body to the local temple and paid to have him "Resurrected". Carlinus' in gratitude for Eliphas' sacrife, created the Runesword, Dragos for him.

Somehow, when he was resurrected 3 streaks of white shot through his once brown hair. (he made his Resurrection Survival by 2%).

Now Eliphas' has retired and lives in the little town of Hap, betwixt the Dales and Sembia. He is the proprietor of an inn and tavern called "The Halfling's Pub".

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0


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