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Dessdinova Yntarsil

Personal Information
Name: Dessdinova Yntarsil Player: Kristoffer
Race: Drow Gender: Male Height: 5'4"
Class: Fighter\Thief Level: 15 Weight: 137 lbs
XP: Not Available Next Level:
2,000,000 / 1,320,000
Kit: None Alignment: Chaotic Neutral
Eyes: Left - lavender, Right - scarlet Hair: White Deity: None (Atheist)
Age: 156
Ability Scores
Str: 14 Weight Allowance: 55 lbs Bend Bars/Lift Gates: 7%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 170 lbs Open Doors: 8
Dex: 19 Missile Adjustment: +3 Pick Pockets: +15% Open Locks: +20%
Reaction Adjustment: +3 Armor Class: -4 Move Silently: +15% Climb Walls: +15%
Con: 15 System Shock: 90% Poison Save: +0
Hit Point Adjustment: +1 Resurrection Chance: 94%
Int: 14 Max. Spell Level: 7th Max. Spells Per Level: 9 Illusion Immunity: None
Bonus Proficiencies: 4 Chance to Learn New Spell: 60%
Wis: 17 Bonus Clerical Spells: 2, 2, 1, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +3 Spell Immunity: None
Cha: 13 Loyalty Base: +0 Maximum Number of Henchmen: 5
Initial Reaction Adjustment: +1
Saving Throws
Paralyzation: 4 Poison: 4 Death Magic: 4 Petrification: 5 Polymorph: 5
Rod: 6 Staff: 6 Wand: 6 Breath Weapon: 4 Spell: 7
Hit Points: 83
Base THAC0: 6
Melee THAC0: 6
Missile THAC0: 3
Natural armor class 10
Drow Chain Mail +3 -6
Magical armor adj. -3
DEX Defensive adj. -4
Weapon Proficiencies

Long Bow
Long Sword

Non-Weapon Proficiencies


#AT Speed


Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Long Sword +3 2 2 2 1d8+3 1d12+3 S M
Short Bow 4 2 7 P M
  • Items Readied
    • Long Sword +3 (x2)
  • Items Worn
    • Drow Chainmail armor +3 (Later +1 due to the suns harsh effect)
    • Bracers of Speed
  • Items Carried
    • Short Bow
Racial Abilities

Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 120' infravision range for dark elves.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.

Character Description and History

Shunned by drow peers because he carries a deadly and uncurable disease (caught while sparring a deadly demon), and thought to be "wierd" because of refusing to worship any deity, he seeks further adventure in the world above attempting to retrace the famed Drizzt Do'Urden's steps, in hopes of crossing paths, on friendly terms, of course, before meeting his awaiting fate.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0

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