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Deathrall Darkwater

Personal Information
Name: Deathrall Darkwater Player: Anth Hopper
Race: Dark Dwarf Gender: Male Height: 4'3"
Class: Fighter Level: 9 Weight: 256 lbs
XP: 189,000 Next Level: 250,000
Kit: None Alignment: Neutral Good
Eyes: Black Hair: Black\Grey Deity: None
Age: 278
Ability Scores
Str: 18 Weight Allowance: 110 lbs Bend Bars/Lift Gates: 16%
Attack Adj.: +1 Damage Adj.: +2 Max. Press: 255 lbs Open Doors: 11
Dex: 17 Missile Adjustment: +2 Pick Pockets: +5% Open Locks: +10%
Reaction Adjustment: +2 Armor Class: -3 Move Silently: +5% Climb Walls: +5%
Con: 18 System Shock: 99% Poison Save: +0
Hit Point Adjustment: +2(+4) Resurrection Chance: 100%
Int: 13 Max. Spell Level: 6th Max. Spells Per Level: 9 Illusion Immunity: None
Bonus Proficiencies: 3 Chance to Learn New Spell: 55%
Wis: 9 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 20%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 6 Loyalty Base: -3 Maximum Number of Henchmen: 2
Initial Reaction Adjustment: -2
Saving Throws
Paralyzation: 8 Poison: 3 Death Magic: 8 Petrification: 9 Polymorph: 9
Rod: 5 Staff: 5 Wand: 5 Breath Weapon: 9 Spell: 9
Hit Points: 167
Base THAC0: 12
Melee THAC0: 11
Missile THAC0: 10
Natural armor class 10
Heavy armor +3 -4
DEX Defensive adj. -3
Weapon Proficiencies


Non-Weapon Proficiencies


#AT Speed


Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Axe +4 6 5 3/2 1 1d6+8 1d4+8 S M 2 4 6
Axe +3 7 6 3/2 1 1d6+7 1d4+7 S M 2 4 6
  • Items Readied
    • Axe +4
    • Axe +3 ("Axe of the Butcher")
  • Items Worn
    • Heavy Armor +3 (Armor of Never Rusting)
  • Items Stored
    • Earth Golem figurine (Summons an Earth Golem named "Hillscrush")
Racial Abilities

Infravision - Dwarves have infravision to 60 feet - the ability to see heat patterns given off by living warm-blooded creatures in the dark.
Melee combat - Dwarves have a +1 bonus to their attack rolls vs. orcs, half-orcs, goblins, and hobgoblins. Further, when ogres, half-ogres, ogre magi, trolls, giants, or titans fight dwarves, these aggressors suffer a -4 penalty on all attack rolls. Dwarves are small and have defensive tactics against these large foes.
Mining detection abilities - A character with this skill is familiar with mining, tunnelling and stonework. By concentrating for one round the character can:
Determine the approximate depth underground, 1-3 on 1d6.
Detect any sliding or shifting walls or rooms, 1-4 on 1d6.
Detect any grade or slope in the passage they are passing through, 1-5 on 1d6.
Detect stonework traps, pits, and deadfalls, 1-3 on 1d6
Detect new construction in stonework, 1-5 on 1d6.
Saving throw bonuses - Bonus to saving throws vs. poison, rods, wands, and spells based on their Constitution/Health subability score.

Character Description and History

Deathrall grew up in the realms of the Underdark and in time become one of the eternal champions of the Dark Dwarves, he had fought and almost died for his people a hundred or more times. Sometimes he could could have a light heart and most times he would kill at the wink of an eye.

It was a dark night when a drunken Drow wandered in the city of the Dark Dwarves and demanded a duel with their finest warrior, Deathrall was soon called for and in a few moments he had the Drow on the floor and ready to kill. But out of pity he let the Drow live, but because of this so called 'cowerdness' he was banished and had just escaped death because of the 'honor' he brought to the Dark Dwarves.

Once Deathrall had reached the surface world he knew he must change his ways to survive, he decided to seek out others like him, he had heard rumours of 'an evil traitor to the Godess Lloth' named Drizzt Do'urden, and he knew that he must seek this person out and seek his help.....

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0

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