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Darryel Blackhand

Personal Information
Name: Darryel Blackhand Player: Anth Hopper Click to see full size image
Race: Halfling Gender: Male Height: 3'1"
Class: Ranger Level: 14 Weight: 126 lbs
XP: 1,784,700 Next Level: 1,800,000
Kit: Ex-Mercenary Alignment: Lawful Good
Eyes: Black Hair: Black Deity: Tyr
Age: 34
Ability Scores
Str: 15 Weight Allowance: 55 lbs Bend Bars/Lift Gates: 7%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 170 lbs Open Doors: 8
Dex: 21 Missile Adjustment: +4 Pick Pockets: +20% Open Locks: +25%
Reaction Adjustment: +4 Armor Class: -5 Move Silently: +20% Climb Walls: +20%
Con: 17 System Shock: 97% Poison Save: +0
Hit Point Adjustment: +2(+3) Resurrection Chance: 98%
Int: 15 Max. Spell Level: 7th Max. Spells Per Level: 11 Illusion Immunity: None
Bonus Proficiencies: 4 Chance to Learn New Spell: 65%
Wis: 16 Bonus Clerical Spells: 2, 2, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +2 Spell Immunity: None
Cha: 11 Loyalty Base: +0 Maximum Number of Henchmen: 4
Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 5 Poison: 1 Death Magic: 5 Petrification: 6 Polymorph: 6
Rod: 3 Staff: 3 Wand: 3 Breath Weapon: 5 Spell: 4
Hit Points: 126
Base THAC0: 7
Melee THAC0: 7
Missile THAC0: 3
Natural armor class 10
Studded Leather armor +6 -3
Magical armor adj. -6
DEX Defense adj. -5
Weapon Proficiencies

Short Sword (Grandmaster)
Missile Weapons (High Master)

Non-Weapon Proficiencies


#AT Speed


Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Dagger +4 1 -3 5/2 2 1d4+6 1d3+6 P S 2 4 6
Dagger +5 0 -4 6/2 2 1d4+7 1d3+7 P S 2 4 6
Light Crossbow +4 (bolts +3) - 5 2 3 1d6+4 1d8+4 P S 12 24 36
Throwing Knives +3 2 -2 5/2 2 1d4+5 1d3+5 P S 2 4 6
Racial Abilities

Attack Bonus - + 1 bonus to attack rolls with hurled weapons.
Infravision [Halfling] - Infravision with 60' range, which indicated some stout blood in the characters linage.
Mining detection abilities - A character with this skill is familiar with mining, tunneling and stonework.  By concentrating for one round the character can:
Determine approximate direction underground, 1-3 on 1d6.
Detect any grade or slope in the passage they are passing through, 1-3 on 1d4.
Saving Throw bonuses - For every 3.5 points of a Halflings Constitution/Health, they will receive a +1 to saves vs. wand, staves, rods and spells.
Stealth - When the halfling is alone and is not wearing metal armor, he gains a bonus to surprise opponents.  The opponent suffers a -4 penalty, or a -2 if the halfling has to open a door or move aside some other obstruction.

  • Items Readied
    • Dagger +4 (Dagger of Venom)
    • Dagger +5 ("Theives Bane", 1 extra attack per round)
    • Throwing Knives +3
    • Light Crossbow +4
      • Crossbow Bolts +3
  • Items Worn
    • Black Studded Leather Armor +6 ("Armor of the Night")
    • Black Cape of Shadows (+45% Stealth)
    • Black Boots
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Ranger 3 2 2
Character Description and History

Darryel is dressed all in the colour black, he wields his two deadly daggers in close combat, or if his enemys at a distance he will shoot them down with his crossbow or kill them with a throwing knife to thier head. Or if his foe seems too skilled or deadly to beat he will hide in the nearby shadows and slice thier throats from behind.

Darryel used to be the type of person who, if he walked into the court of a king, people would not know if he would shoot a bolt through his heart or swear service to him for years to come. In times past Darryel would have done whatever was in his best interests, wether it was killing the high priest of a temple who's only aim is to help the poor and wounded, or destroying the leader a band of deadly Assassins.

Darryel grew up without any real parents, he was the property of a band of adventurers who travveled around the lands near Phlan. He did not know his real parents, the only thing he could remember was being forced to clean the adventures weapons, armour and boots. But despite the way in which he was treated he was also tought to use the sword and crossbow. As he got older he also helped them in more and more of their missions, though none of the missions were really worth anything but a few gold coins.

When Darryel was 16 the people who had raised him were slaughtered when raiding the caravan of one of the richest nobels in Phlan, the biggest job they had ever attemped was their ultimate downfall. The the caravan was heavily armoured and the adventurers meager equipment left them to be slaugthered, Darryel however got away.

When he finally got back to the city of Phlan it was not long before two men with daggers attemted to kill him for whatever possesions he had. As the men came closer someone stepped out of the shadows and without a word beheaded the two men.

The mans name was simply Raven and he took Darryel under his protection as his Squire.

As Darryel traveled with Raven to many different places he was taught much more than he was by his former teachers. Since Darryel was already slightly skilled in using short swords and crossbows the man kindly helped him almost master the weapons. But besides teaching Darryel in the ways of battle the man also taught him about the history of the Realms, the different cities and gods.

But he also taught Darryel not to stick to hold your beliefs in things like good or bad, you should always just do whatever is in your best interests. Raven, however, lived by a code so that he would never do anything he would regret for the rest of his life, like kill a child or murder an innocent family man.

When Raven died of old age,(by that time Darryel was 24) he took off his prized armor and handed it over to Darryel 'Its too big for me'' said Darryel.

''Its magical armor''said Raven with a smile, and those were his last words. As Darryel tried to put the armor on, it was as if it grew smaller and to his surprise it fit him perfectly.

From that day Darryel remembered one thing that Raven had taught him ''Always do what is in your best interests''. Darryel also lived by the same code, the same set of rules that Raven did, so that he could never do something that would regret till he went to his grave.

Darryel had done many things in his time, he had murdered two kings and seven nobles. He had wiped out a giant spider infestation, killed a deadly Lycanthrope(werebeast), single handedly wiped out a band of maurading Ogres, led a small group of bandits to raid a town, served as the right hand man to one of the dukes of Baldurs Gate, killed the leader of a group of bandits named the Red Hand, cleared an old mine of undead creatures, one of them even a vampire, worked for a conman in an arena, fighting against gladiators. The conman would get people to bet against Darryel because of his height, but Darryel would always win with his magical daggers. One time he had even temporarily joined up with a party of seasoned adventurers to invaid the lair of a Dragon and got to keep some of the dragons bounty, he was also handsomly rewared by the nearby City of Secomber for it was his blades that had put the dragon to it's grave. He had even been escorted by group of Drow warriors into the realms of the Underdark so that he could kill the head of one of the lower houses. As usual he was succesful in his task and rewareded with two magic daggers. One time he had even joined up with a pack of Lizard Men to kill a band of Hobgoblins. That is only half of the adventures that Darryel had been on. Through Darryels other adventures he had claimed two other prized possesions, an ebony crossbow that hardly ever missed ten throwing knifes that always made their way back to the thrower and a cape that was darker than darker and made his footsteps almost unhearable. Darryel had quite a reputation throughout the realms, in a small town named Beragost he was known as a hero and saviour, but in other places such as Yartar he was know as a murderous thief and his name was used to scare young children around the fire.

Darryel had travelled the width and breadth of Faerun and finally he had come back to the city of Phlan. He looked upon the streets and seen that the city had greatly changed, as he entered one of the taverns he sat down and heard a bunch of unexperienced, unskilled men, talking about raiding the Temple of Tyr at night for there was talk of it holding chests full of gold. Darryel did not bother to wait until night, hr went straight to the Temple of Tyr and went inside, as he was about to go into the back room the preist started to say something ''Im sorry but entry to that area......'' . The preist did not finish his sentance as Darryel shot him through the gut with a crossbow bolt. He went into the back of the Temple and there were four or five preists healing a very sick man. Darryel quickly killed the first two preists and the others turned to him, Darryel pulled out his two daggers but a bright light shot from one of the preists and Darryel fell to the floor unconscious.

When Darryel woke up he was on a bed, his body was saw and he could feel blood seep from the cuts in his skin. Darryel looked up and the preist that had knocked him unconscious was treated to his wounds. ''Why are you helping me'' said Darryel.

''Even though I am going against my own God, The God Of Justice, I will let you live, I have looked into your soul and you are capable of saving thousands, perhaps millions of lives if you follow the path of Justice and helping others. From then on something lit up inside Darryel, and in an instant he had forgot the selfish lessons that Raven had tought him and over the next few days as he was healing the preist, who's name was Zenathin, thought Darryel the love and beauty of helping others.

Now Darryel is about to set off into to the world again, but this time with different objectives, this time he is going to help as many people as he can, and he is going to start by heading in to the Quivering Forest, east of Phlan, for something there is said to be killing just about every traveler that passes through, even the most heavily armed caravans have gone missing. Will Darryel prevail in his task as he has always done before.........?

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0

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