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Dagnar Flameslayer

Personal Information
Name: Dagnar Flameslayer Player: Matt Berry
Race: Dwarf Gender: Male Height: 4'0"
Class: Fighter Level: 8 Weight: 137 lbs
XP: 128,321 Next Level: 125,000
Kit: None Alignment: Chaotic Good
Eyes: Brown Hair: Brown Deity: Moradin
Age: 137
Ability Scores
Str: 18/00 Weight Allowance: 335 lbs Bend Bars/Lift Gates: 40%
Attack Adj.: +3 Damage Adj.: +6 Max. Press: 480 lbs Open Doors: 16(6)
Dex: 17 Missile Adjustment: +2 Pick Pockets: +5% Open Locks: +10%
Reaction Adjustment: +2 Armor Class: -3 Move Silently: +5% Climb Walls: +5%
Con: 16 System Shock: 95% Poison Save: +0
Hit Point Adjustment: +2 Resurrection Chance: 96%
Int: 15 Max. Spell Level: 7th Max. Spells Per Level: 11 Illusion Immunity: None
Bonus Proficiencies: 4 Chance to Learn New Spell: 65%
Wis: 15 Bonus Clerical Spells: 2, 1, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +1 Spell Immunity: None
Cha: 14 Loyalty Base: +1 Maximum Number of Henchmen: 6
Initial Reaction Adjustment: +2
Saving Throws
Paralyzation: 10 Poison: 6 Death Magic: 10 Petrification: 11 Polymorph: 11
Rod: 8 Staff: 8 Wand: 8 Breath Weapon: 12 Spell: 9
Hit Points: 82
Base THAC0: 13
Melee THAC0: 10
Missile THAC0: 11
Natural armor class 10
Unknown armor\magic items -11
DEX Defensive adj. -3
Weapon Proficiencies

Battle Axe
Short Bow
Long Sword
Non-Weapon Proficiencies
Blacksmithing 18
Blind Fighting 15
Endurance 16
Mining 12
Riding, Airborne 13


#AT Speed


Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
  • None Supplied
Racial Abilities

Infravision - Dwarves have infravision to 60 feet - the ability to see heat patterns given off by living warm-blooded creatures in the dark.
Melee combat - Dwarves have a +1 bonus to their attack rolls vs. orcs, half-orcs, goblins, and hobgoblins. Further, when ogres, half-ogres, ogre magi, trolls, giants, or titans fight dwarves, these aggressors suffer a -4 penalty on all attack rolls. Dwarves are small and have defensive tactics against these large foes.
Mining detection abilities - A character with this skill is familiar with mining, tunnelling and stonework. By concentrating for one round the character can:
Determine the approximate depth underground, 1-3 on 1d6.
Detect any sliding or shifting walls or rooms, 1-4 on 1d6.
Detect any grade or slope in the passage they are passing through, 1-5 on 1d6.
Detect stonework traps, pits, and deadfalls, 1-3 on 1d6
Detect new construction in stonework, 1-5 on 1d6.
Saving throw bonuses - Bonus to saving throws vs. poison, rods, wands, and spells based on their Constitution/Health subability score.

Character Description and History

Once a fighter of Mithril Hall (taken over by a deep dragon and many Duergar) left with the Prince Bruenor Battlehammer, later to return at Bruenor's side to help reclaim the throne. When the deed was acomplished he left to explore the world and now still traveling and sometimes when in the area stoping at Mithril Hall for a feast, travel the world with an elven friend and still longs for his battle lust to be quenched.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0

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