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Credus E'pan

Personal Information
Name: Credus E'pan Player: Mike Polis
Race: Drow Gender: Male Height: 5'3"
Class: Mage \ Thief Level: 12/13 Weight: 115 lbs
XP: Not Available Next Level: 660,000\1,500,000
Kit: None Alignment: Chaotic Neutral
Eyes: Silver Hair: White Deity: Lloth
Age: 114
Ability Scores
Str: 16 Weight Allowance: 70 lbs Bend Bars/Lift Gates: 10%
Attack Adj.: +0 Damage Adj.: +1 Max. Press: 195 lbs Open Doors: 9
Dex: 19 Missile Adjustment: +3 Pick Pockets: +15% Open Locks: +20%
Reaction Adjustment: +3 Armor Class: -4 Move Silently: +15% Climb Walls: +15%
Con: 9 System Shock: 65% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 70%
Int: 17 Max. Spell Level: 8th Max. Spells Per Level: 14 Illusion Immunity: None
Bonus Proficiencies: 6 Chance to Learn New Spell: 75%
Wis: 13 Bonus Clerical Spells: 1, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 12 Loyalty Base: +0 Maximum Number of Henchmen: 5
Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 9 Poison: 9 Death Magic: 9 Petrification: 7 Polymorph: 7
Rod: 5 Staff: 5 Wand: 5 Breath Weapon: 9 Spell: 6
Hit Points: 43
Base THAC0: 15
Melee THAC0: 15
Missile THAC0: 12
Natural armor class 10
Bracers of Defense AC5 -5
Ring of Protection +2 -2
DEX Defensive adj. -4
Weapon Proficiencies

Short Sword
Hand Crossbow
Throwing Dagger

Non-Weapon Proficiencies
Spellcraft 15
Tumbling 19
Jumping 16
Set Snares 18
Appraising 17
Gaming 12
Ventriloquism 15
Engineering 14
Reading\Writing 18
Tracking 13


#AT Speed


Range (-2) (-5)
Weapon Melee Missile Factor Sm-Med Large Type Size Short Med. Long
Hand Crossbow 12 1 5 1d3 1d2 P S 4 8 12
Short Sword +1 13 1 2 1d6+2 1d8+2 P S
  • Items Readied
    • Short Sword +1
    • Hand Crossbow
      • Quarrel with Drow Poison (x20)
    • Short Sword of Quickness +3
    • Boomerang of Acuracy
  • Items Worn
    • Open Vest
    • Baggy Pants
    • Piwafwi
    • Belt
    • Belt Pouch
      • *26 Gold Pieces
    • Ring of Protection +2
    • Ring of Blinking
    • Bracers of Defence AC 5
    • Backpack
      • 10ft Net
      • 50ft Rope
      • Ettercap Poison
      • Thieves Tools
      • Bone Dice
      • Wand of Lightning (13 charges)
      • Wand of Wonder (22 charges)
      • Spell Book
  • Items Carried
    • Spell Book
    • Spell Components
Racial Abilities

Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 120' infravision range for dark elves.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.

Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Mage 5 5 5 4 4 2
Character Description and History

I was born into House E'pan, 22nd House of Menzoberranzan. My sister taught me how to manipulate the world around me by the arcane ways. But it did not satisfy me. I wanted more power than I had at that time and I was not a elf known for my patience. 

At the meager age of 27 I slit a fellow drow's throat for a wonderful sword he held at his waist. A potent item it was indeed. I soon could cut any purse away from it's owner with the speed and agility of a displacer beast. Stealing has always been good, but with the aid of my spells I thought the Underdark to be mine, until I mindlessly murdered a official from the 18th House of Menzoberranzan for a petty wand. I was recognized by her followers and it soon erupted into a dual House Battle. My house fell within a few days, but in the chaos I used some choice spells to escape the slaughter. I had two choices: Either I could join the elusive band called the Bregan D'aerth, or flee the city all together and make my way to the appealing and mysterious lighted world of Toril. I was able to charm a few humans to become my companions after they tried to slay me. 

I have learned a great deal from this new world, and I find it exciting and full of adventure, finding a fat purse within easy reach where ever I go, but I now long for the Underdark and it's deep and treacherous caverns...

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0

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